1 Guest viewing this page
Hidden 11 yrs ago Post by Maxxorlord
Raw

Maxxorlord

Member Seen 5 yrs ago

Metronome said
@ Rumi: I don't know =P Out of all the years I spent watching Justice League, Teen Titans, ect, I never asked where they got their funding from. I honestly don't think it's going to effect the story much. @ Card: Go for it.


I'unno. If the funding came from, say, the government, it could create an interesting dynamic. (Such as the government threatening to close them down if they screw something up royally)
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

I was fucking around with Heromachine again because boredom. Adriane and I agree that this is p cool costume for anyone if they want animal shapeshifting or something of the sort.


Unfortunately, I didn't save, so I can't make any changes. What you see is what you get =P
Hidden 11 yrs ago Post by Card Captor
Raw
Avatar of Card Captor

Card Captor The passing through Kamen Rider

Member Seen 1 day ago

Name: Takeshi Hongo
Alias: Zer0
Age: 18 and a half
Gender: Male

Personality: Despite having been turned into the ultimate assassin, Takeshi is a very compassionate person who would much rather solve his problems by talking them out. However, if needed, he can bite the bullet and fight. While he has as surprising aptitude with his powers, he would much rather be a chef. To him, the one good thing about his powers is that they can help him in the kitchen

Powers: As a cyborg, he has quite a few gadgets built in him.

Equipment:
Gravity Shifter; Allows him to walk on walls and quiets his footsteps
Bionic Eyes; His eyes can zoom in and see in inferred and have night vision
Eridium Skeleton; His entire skeleton was replaced with one made out of Eridium; a super strong metal not native to earth. It's most commonly found in asteroid
Holographic Projecter; can create a moving holographic fake of himself, can be controlled by thought
Cognitive Supercharger; kicks his brain into high gear, allowing it to process information at a much higher speed. This makes everything seem like it's in slow motion to him
Valiantium Blade; A sword made out of Eridium. It's super durable. Although because of the no killing thing, it doesn't see much use. Robots however are fair game

Other: Having been alone for so long in his life, Takeshi hopes to one day find a nice girl to start a family with. However, he's worried about his augmentations getting in the way of any kind of romance. Thus he is always on the look out for a way to return to normal. Also, his suit is actually part of his body



History: During a family outing, a group of terrorists called SHOCKER kidnapped young Takeshi and killed his parents. Bringing him to their base, they preformed an experimental surgery on him to turn him into the ultimate assassin. He survived the procedure, the first to do so. Before they could put him through the final stage of the process, the brain washing, he managed to escape from their base, unintentionally destroying it in the process

When he returned home, he found that he had been declared legally dead. The police had discovered a fake body left behind by SHOCKER. With no where else to go and no one else to turn to, Takeshi began traveling. He found that while he was a cyborg, he was still very human. In fact, the most telling sign of his change was his new skeleton. He began taking odd jobs to get some money for food, and was forced to sleep in alleyways. It was when he reached his lowest point, ready to end it all, when a member of the guild found him and brought him to their base. He's been working for them ever since, looking for a way to become normal again so he could start a family.
Hidden 11 yrs ago Post by Maxxorlord
Raw

Maxxorlord

Member Seen 5 yrs ago

Name: John Banister
Alias: Fallout
Age: 27
Gender: Male

Personality: Due to the nature of his powers, John has been forced to become a careful man. He over analyzes even the most trivial of things, and will never enter a situation without as much knowledge available to him as physically possible. John also has issues trusting people due to his past, as well as a very poor outlook on life. A side effect of John’s powers is a hit on his emotions. He is rather, for lack of a better word, sensitive. John rarely reveals the fact that he even feels at all, though. He believes that making himself vulnerable to even his team would soil the image he has created as a hero.

Powers: The user can manipulate subatomic particles to generate and manipulate toxic radioactivity. Applicant of these powers include but are not limited to: energy attacks using radiation, heat generation, nuclear explosion inducement, radiation Absorption, Radiation Generation, Radiation Immunity.
Of these, John has only really mastered energy attacks. John has forbid himself from using the majority of his abilities, deeming them unsafe for the populace.

Equipment: Highly advanced suit of armor that keeps John’s radiation kept locked inside until John willing lets it out, usually in the form of an energy blast. To help in aiming these deadly radiation blasts, John’s armor has a gun barrel attached to the top of his right arm.

Other: John never removes his armor, due to his powers.

Appearance: John’s armor stands at 7’2 ft tall and weighs 600 lbs.



History: John was born in southern Russia to two full-blood Russians. He had many brothers and sisters, and was one of the middle children. Life in the small town he had been born in was rather dull, and John was just an average child. Until one day he was taken. Soldiers in unmarked uniforms had come into the town and begun to test everyone under the age of twelve’s blood. No one knew what they were doing. The only thing anyone knew was that these men would shoot if you asked too many questions, and they seemed to be backed by the local police. When one of the men had tested John, he had turned out positive. He had been the only positive in the entire town. The soldiers dragged John away from the town, and the last thing the little Banister saw of his town was the puff of a far away mushroom cloud as all evidence had been destroyed. John was listed dead, along with everyone else from that little, unknown town.

The frightened little boy was brought to a facility in Siberia, where he spent the rest of his childhood and part of his adult life being used as a human guinea pig. The Russian scientists had performed the most excruciating experiments on John imaginable. John didn’t think things could get any worse, until he learned that all the tests they had been doing on him were just to prepare his body for the worst experiment yet. Somehow, the scientists had turned the Russian boy into some kind of walking nuclear weapon. The experiment was more or less a success, and John was turned into a living Weapon of Mass Destruction. However, there were side effects to the immense power. Apparently John’s body was extremely toxic, and anyone near the boy not wearing a hazmat suit would usually drop dead in minutes, if not seconds. Because of this set back, the scientists were forced to create a mobile containment unit for John.

What the scientists did not predict, however, was John’s ability to control the radiation. Banister was able to manipulate the energy and turn its excess into a projectile of pure energy. John hid this power from the Russians until they had given him the suit. The Russian lab rat used his new found power to escape the facility, and eventually to escape to Alaska. In Alaska, John began to master his powers further. The escapee learned on his escapade through Alaska and Canada that this new body, while mostly a curse, kept John sustained. He did not need things like food, water, or oxygen. Once in the United States, John began to use his powers to help others. The first few years of heroism were rather rough for the Russian. He didn’t know much English at all, and his powers caused quite a lot of collateral damage. Despite his failures, John was passionate about helping other people with his destructive powers, and continued to hone them to a point where he no longer destroyed random cars or put holes in large buildings.

With the help of the rest of the super hero community, John learned to speak English relatively well and mastered his powers even further. His newly found powerful friends were how John first heard of a Guild that was forming, where people like him could make a real difference. John left the Northern part of Michigan and headed over to Bay City, where he met the other Guilders and joined the team.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Card: Accepted.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Maxxorlord said
Name: John BanisterAlias: FalloutAge: 27Gender: MalePersonality: Due to the nature of his powers, John has been forced to become a careful man. He over analyzes even the most trivial of things, and will never enter a situation without as much knowledge available to him as physically possible. John also has issues trusting people due to his past, as well as a very poor outlook on life. A side effect of John’s powers is a hit on his emotions. He is rather, for lack of a better word, sensitive. John rarely reveals the fact that he even feels at all, though. He believes that making himself vulnerable to even his team would soil the image he has created as a hero.Powers: The user can manipulate subatomic particles to generate and manipulate toxic radioactivity. Applicant of these powers include but are not limited to: Electromagnetic Pulse Emission to disable electronics, energy attacks using radiation, radiation bomb generation, energy constructs, heat generation, mutation inducement, nuclear explosion inducement, poisonous fallout generation, radiation Absorption, Radiation Constructs, Radiation Generation, Radiation Immunity, Self-Detonation, Weapon Infusion. Of these, John has only really mastered energy attacks. John has forbid himself from using the majority of his abilities, deeming them unsafe for the populace.Equipment: Highly advanced suit of armor that keeps John’s radiation kept locked inside until John willing lets it out, usually in the form of an energy blast. To help in aiming these deadly radiation blasts, John’s armor has a gun barrel attached to the top of his right arm. Other: John never removes his armor, due to his powers.Appearance: John’s armor stands at 7’2 ft tall and weighs 600 lbs. History: I’ll put this in if the power’s are deemed acceptable. I fear they could be considered OP.


Seems like a bit too much power. Please cut it down to six things.
Hidden 11 yrs ago Post by The Incredible John
Raw
Avatar of The Incredible John

The Incredible John Eccentric Lunatic

Member Seen 11 mos ago

Name: Collin McKnight

Alias: Blood Hound


Age: 35

Gender: Male

Personality: When not in his alter-persona, Collin is just your average next-door-Joe who owns an apartment that people strapped for cash usually find themselves living in. He's usually kind and polite but a bit of a loner. When not being called on by the guild, the old man usually stays alone in his own quarters, watching t.v and drinking. When drunk, he's known to show aggressive behavior, usually shouting and/or throwing stuff around but rarely those he attack people. When he's in his costume however, intoxicated or not, he's a no non-sense kind of guy who wants to go straight to the point. He'll want to do his job as fast, clean and quite as he could. Seeing as he's one of the older members of the group, he gives out advises to his comrades from time to time but not too often. In fact, he's colleagues are the ones who give him advice frequently, most about his drinking problem that he usually ignores.

Powers:


Equipment: Seeing as Collin was once a part of law enforcement, Collin's equipment mirror those of police officers. He has a standard issue Kevlar vest, a tazer-gun, a spray-bottle filled with bleach if he ever needed to remove his prints from a scene, a pack of cigarettes and a small flashlight at all times. He also has a duffle bag with other equipment, such as a binocular(That he never uses), a finger-print scanner, a pair of handcuffs, a two-way radio and other stuff he might need when solving a case.

He also drives around in a black 1965 Ford Mustang with his super hero logo sprayed on the hood.

Appearance:



History: Collin McKnight was originally the son a Russian couple who moved to the city just a few years back. Unfortunately, the house they were living on caught on fire and only the infant Collin was saved by firefighters who responded in the nick of time. With no known relatives in the city, Collin was sent a Catholic orphanage where he spent the first 5 years of his life there. Collin had a decent life in the orphanage, where he and the other orphans were taken care off quite well and all their needs were provided for. But Collin, like most of the other children, was lonely because he did not have parents of his own.

That all changed when a rich banker of Irish decent and his wife who was a doctor came to the orphanage looking for children of their own. Mr. Andrew and Mrs. Samantha McKnight. They had learn from experts that they could not conceive a child of their own because of complications. After trying everything and failing the couple, who were both 28 years old, decided to adopt instead. They picked Collin along with two other children of his same age, Harold and Barbra. The three children were also well taken care off by their new parents.

When they grew up, Barbra took the path her mother had and took up medicine while Harold took up law. Collin however, surprised his siblings and his parents when he took up law enforcement. This caused some friction between him and the rest of his family. The popularly belief back then in by the populous was that the average life span of a person would shorten drastically if he or she joined the police force and if he or she wanted to survive, they would have to become crooked. Against the best wishes of his family, he decided to join the law enforcement ranks. He rose up steadily until he became a detective. That was when he discovered his super senses. As he was growing up, he would always feel like something was different with him but he didn't know what. Now that he was tasked to investigate crime scenes, he noticed he's incredible knack for picking up on certain stuff that would need special machinery. He noticed he could see finger prints without the need to dust them with talcum powder. He noticed that he could hear the chatter of two 'perps' they were tasked to investigate from a mile away. He could even smell the faintest scent of gunpowder, cleaning products and decay when entering a crime scene. He's time on the force however, ended when most of the cases they filled and most of the people they arrested were never convicted for their crimes. Frustrated by the lack of action taken by the courts, he decided to take matters into his own hands. Masked vigilantes were already running on the street so he decided to join them instead. He retired from his police department and took up residence in a small brick apartment on the poorer side of town. He choose this location because it had an easy access to the city's forgotten and abandoned metro lines. He bought the apartment and started renovating its basement, creating a small hidden passage from his home to the metro lines. After completing his "secret hide out", he went after the men that escaped the grasp of the law. He wouldn't confront them directly but rather take on their underground activities. After some time, the Guild caught up with him and offered him to join. He was reluctant at first but saw that we would need help if he ever was going to clean the city for good.

Even though he now apart of the Guild, he is still viewed somewhat of a stranger. He only shows up during meetings and vanishes without a clue after a job is done. The underground king pins of the city has also put a high price on his head for interfering with their businesses. He was also since been an alcoholic, relying on booze to ease the horrors of his past.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Accepted.
Hidden 11 yrs ago Post by Maxxorlord
Raw

Maxxorlord

Member Seen 5 yrs ago

Fixed 'im.
Hidden 11 yrs ago Post by RumikoOhara
Raw
Avatar of RumikoOhara

RumikoOhara Goddess & Benevolent Dictator

Member Seen 2 yrs ago

.......
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

What is nuclear explosion inducement, exactly?
Hidden 11 yrs ago Post by Maxxorlord
Raw

Maxxorlord

Member Seen 5 yrs ago

Well.

He can cause himself to blow up. 'Course he'd be dead, but you know.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

So. What you're telling my is that he possesses the power to spread deadly radiation up to 100 square miles, the effects of which will kill all lifeforms in the area for at least a 80 years, and leaving radiation that could last for thousands?

Doesn't sound like a very nice superpower.

Actually, if I was the government, or anyone, really, I don't think I'd want this guy anywhere near me. In fact, I hate to say, but he would probably be better off dead.

You see what I'm saying?
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Radiation is a big part of my job, which might be why I'm so picky about it =P So I have to forget about how it works in the real world and think comic book science.

I assume you saw this page: http://powerlisting.wikia.com/wiki/Radiation_Manipulation. I here's what we can do. You can use radiation as long as it's not ionizing (X-rays, gamma rays).
The electromagnetic pulse is fine.
Not sure how the energy blasts work, but I'll turn a blind eye.
Heat generation could be useful.
Radiation generation is fine if you want a reason for him to keep the suit on. Just remember that radiation does NOT kill people instantly. It takes prolonged exposure to it.
Radiation absorption could help improve his image. "Oh, you have a toxic wasteland? I can help clean that up."
And of course radiation immunity.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Also, he COULD remove his suit as long as he's inside a lead lined room. Like say, his bedroom. Then he could wash his nasty ass at least.
Hidden 11 yrs ago Post by Maxxorlord
Raw

Maxxorlord

Member Seen 5 yrs ago

Heh. Yeah, I see your point.

Yes, that's the page I retrieved the power list from.
So no cancer giving radiation. Got it.
Energy blasts..Well. Super hero science is what I was thinking.

How long would it take for someone to die of radiation exposure?
Lol.

Right! I can work with this. Most assuredly so.
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

It depends on the strength and the frequency of the exposure. If you were, say, in Hiroshima when the bomb hit and managed to survive the blast, it may have taken a few minutes. You would have literally melted. However, that's a lot of fucking radiation and I don't think you wanna mess with that.

But if you get like 12 x-rays every day for the rest of your life, it could take years.
Hidden 11 yrs ago Post by RumikoOhara
Raw
Avatar of RumikoOhara

RumikoOhara Goddess & Benevolent Dictator

Member Seen 2 yrs ago

.......
Hidden 11 yrs ago Post by Adriane
Raw
Avatar of Adriane

Adriane

Member Seen 6 yrs ago

HAHAHAHAHAHAHAHAHAHA

"It's okay guys, I got this. It's no problem, really."
And everyone's like "oh yeah this guy's great he can absorb radiation he's gonna save us all oh yeah - whoa hang on what is he doing why is he stripping what in the world is going on"
Hidden 11 yrs ago Post by Metronome
Raw
GM
Avatar of Metronome

Metronome Tick Box

Member Seen 3 yrs ago

Anyways, I think we have enough to start. I'll work on the first post. No promises that it'll be too great though =P I'm feeling kinda' lazy.
↑ Top
1 Guest viewing this page
© 2007-2024
BBCode Cheatsheet