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Hidden 10 yrs ago Post by LaXnyd
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The part about FTL drives that can be used as instant dodging mechanisms notwithstanding...

The Alarai don't even have FTL - the Alarai use massive warp gates to bring in Fleets, and these Gates have to be pre-constructed. They only have one mobile gate, the Zhang He, and that's with the Pearl Fleet.

These Warp Gates are basically used for instant defensive mobilization - no matter the distance, If there is a serious and pressing threat then at one distress signal the Alarai can moblize their Flag Fleets and join the battle extremely quickly.
Hidden 10 yrs ago Post by TehAlphaGamer
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I suppose the sudden appearance of a heavily armed Sazkarjhit warfleet raises no immediate alarm (/._.)/
Hidden 10 yrs ago Post by ASTA
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Jeddaven said
We really need some FTL rules. otherwise people are going to jump out of battles whenever they are about to lose. Like, require a charging time.


I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare.

I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.

Once again, no to the FTL nerfing.
Hidden 10 yrs ago Post by TehAlphaGamer
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ASTA drives a good point. I understand that people want this RP to be cinematic and dramatic like how it is in most games, movies and television shows, but in reality that wouldn't always be the case. This is especially true with Sazkarjhia as the main weapons focus is kinetic, meaning that a greater momentum buildup over a long distance is more important than two ships side-by-side within a stone's throw of each other trading blows.
Hidden 10 yrs ago Post by Kyelin
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Again, all the above points rely solely on a factions technological and societal inclinations. Some factions are going to be sluggers, others ninjas, some diplomatic masterminds. We all play to our strengths, an try to catch our adversaries when they are out of their element. Or try to get everyone to sort of get along ^^
Hidden 10 yrs ago Post by Apollo26
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You watched interstellar recently didnt you Key.
Hidden 10 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Apollo26 said
You watched interstellar recently didnt you Key.


Yep. I won't lie, the population bomb is totally the same in literally every single way. I had the idea before I watched the movie, but after it I decided to model the population bomb after the one in the movie.

ASTA said
I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.Once again, no to the FTL nerfing.


Embrace the differences, don't shun them. FTL? Okay, how can we use this to create completely unknown tactics? Ranged is better? Let's build our ships around a giant railgun! I imagine any melee taking place would involve older tactics, like the Ancient "Smash the ships together and kill the enemy crew", or the more recent WWII Battleships. However, just remember that a tungsten slug launched at 50% of light speed is basically a nuke. But it doesn't destroy a city. It destroys a planet.

So yeah. First person to build a moon-sized sniper rifle pretty much automatically wins forever. But good luck with that kind of thing.
Hidden 10 yrs ago Post by WilsonTurner
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ASTA said
I don't see any issue with using FTL in an intelligent, tactical manner. Hit-and-run strategies, deceivement and coordinated retreats are all valid (and critical) components of warfare. I know everyone wants space battles to consist soley of giant space battleships exchanging massive broadsides with one another at retardely close ranges, noble space admirals fighting to the last ship and man and nimble space fighters trying to shake one another off of their tails in a 3D environment that affords seamless movement, but not everyone wants to go down this route.Once again, no to the FTL nerfing.


Who made you GM?
Hidden 10 yrs ago Post by null123
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WilsonTurner said
Who made you GM?


He(or she) was merely making a suggestion.
Hidden 10 yrs ago Post by Keyguyperson
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WilsonTurner said
Who made you GM?


He's voicing an opinion. An opinion which the current GM actually does agree with.
Hidden 10 yrs ago Post by null123
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Keyguyperson said
He's voicing an opinion. An opinion which the current GM actually does agree with.


And I agree with.
Hidden 10 yrs ago Post by King Solterra
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Even retreat comes with a price at most times, but others in here tend to use it as a get out of jail free card. No damage, no loss of lives, just escape unscathed

This is also where I pull out of the roleplay, peace.
Hidden 10 yrs ago Post by null123
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Yeah, because I totally escaped that battle unscathed.
/sarcasm
Hidden 10 yrs ago Post by King Solterra
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I never read any of your posts so I don't even know when you battled. Not everything is about you, you're not as important as you think.
Hidden 10 yrs ago Post by WilsonTurner
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Cale Tucker said
I never read any of your posts so I don't even know when you battled. Not everything is about you, you're not as important as you think.


False; he's KeyGuy's best buddy. He'll always be with the roleplay, no serious punishments, his opinions will carry more weight since they both plan everything and all that.

And if ASTA was expressing an opinion, it would be, "Once again, I say no to the FTL nerf." Saying, "Once again, no to the FTL nerf," indicates he is deciding, he is the one who makes the rules. Grammar and english play a big role, and someone as smart as him knows these things.
Hidden 10 yrs ago Post by null123
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Actually it isn't. Yes were buds, but there has been multiple points were has been close to banning me.

And if he did let me do what I want do you think he would have posted that steam log or removed my mod powers?
Hidden 10 yrs ago Post by Balena_Rex
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Well it seems I need to force someone to contact me as only 1 person has.
Hidden 10 yrs ago Post by ASTA
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WilsonTurner said
False; he's KeyGuy's best buddy. He'll always be with the roleplay, no serious punishments, his opinions will carry more weight since they both plan everything and all that.And if ASTA was expressing an opinion, it would be, "Once again, no to the FTL nerf." Saying, "Once again, no to the FTL nerf," indicates he is deciding, he is the one who makes the rules. Grammar and english play a big role, and someone as smart as him knows these things.

So basically you can't defend your craptastic idea, so you resort to highlighting your inability to figure out whether someone is voicing their opinion on something or if they're throwing around orders that they're demanding everyone to enforce and honor.
Hidden 10 yrs ago Post by WilsonTurner
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ASTA said
So basically you can't defend your craptastic idea, so you resort to highlighting your inability to figure out whether someone is voicing their opinion on something or if they're throwing around orders that they're demanding everyone to enforce and honor.


FTL is instant, and I've rarely seen a case where someone has made FTL more realistic except in the case of very good writers, which are most common in books. Hell, I've read plenty of books that have weapons equal to what we have in this roleplay, but the best they could do with FTL was by locating weak points between solar systems, called "Tram lines," and using a drive to slip through.

All I've seen on here is someone beating another person up in their territory, where giving up is losing a great deal, and where the attacker has superior forces. Had there been more realistic measures, duck's Dreadnaught would probably be dead.

No, it's more like it's useless to try to suggest anything else, because everyone is so in love with their special, possibly overpowered or flawless, ways to ever go against it.

It's like democracy. If EVERYONE's vote counted rather than the ones who really really thought about stuff and did research, then the stupid people that made empty promises would be in office. As it is, Obama is slightly better than that kind of stupid.
Hidden 10 yrs ago Post by Zamiel
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Been watching this RP for a while, and the impression I am getting about FTL mechanics is that... there are none. You just pop in and out however and wherever you like with no limitation. It that accurate?
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