Hidden 10 yrs ago 10 yrs ago Post by Sessamaru
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Sessamaru The Grumpy Hermit

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Sessamaru's Original Character
Name: Sessamaru (pronounced: SES-Uh-MAAR-OO; also known as "Sess") Race: Dearmadta/Spirit hybrid Gender: Male Age: 23 Occupation: Wandering Swordmage Personality/Interests Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help. Sess is notorious for his modesty and lacks pride, though he has a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins. Sympathetic, the half-breed is ruled by his own emotions, whether for a goofy act or for serious matters. He refrains from acting on his anger, keeping a cool-head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some. He tends to be an amateur philosopher as well. Though he's like a soaring bird, he lives by his own code. A highly moral person, Sessamaru possesses a sort of honor that differentiates right from wrong. He is unwilling to partake in a two-on-one battle, unless it is only him against two other people. He refuses to let anyone be harmed on his behalf and prefers to protect others, even if it isn't his affair. Though he dislikes people getting hurt, he is willing to hold himself back as an ally or friend is willing to fight a losing battle out of respect for their pride; though once his ally falls in battle, he will intervene before a deathblow can be dealt. Appearance Though of average height and weight, Sessamaru is plenty agile. Slender, yet toned, and a natural acrobat, he appears as a traditional swordsman. His hair, long and milky white, is held in a high horsetail with the front free flowing, the bangs brushing his high cheekbones whilst the sides grace his collarbone. He possesses fox ears, the same color as his thick mane, which are sensitive to sound and twitch quite often. His eyes are almond-shape and pupil-less, with only glowing green irises. Like the rest of his race, he is clean shaven by nature, incapable of growing facial hair and body hair. He has smooth, alabaster skin, giving him a marble-like appearance. In the end, he appears prominently as what one could equate to an "angel" with a bestial deformity (his ears). Details Body build: Slender/Athletic Hair: Long Hair color: White Skin color: Alabaster Eye/Iris color: Green, pupil-less Height/Weight: 5'7"; 135lbs Notable Features: He possesses fox ears instead of the typical ears of most humanoids. Clothing Description Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist. Arms/hands: Yellow Kote Torso: Green Changshan Waist: Yellow Obi (a sash/belt used for kimonos) Legs: Yellow Changshan pants Feet: White Tabi (socks), waraji Equipment Weapon(s) Katana Powers Basic Illusions Capable of using harmless visual illusions, Sess can employ this tactic to trick his foes into thinking he has a larger repertoire of magic and abilities. He can use this to summon a ball of flame that does not burn which produces a realistic light, for example. However, the illusions he conjures are incapable of any tactile or psychological influence (which greatly differs from a fox spirit's ability to produce illusions). Enhanced Speed and Reflexes A trait he inherited from both parents, he is naturally swift as a Dearmadta from the Halcyon Tribe, as well as the offspring of a kitsune. He is faster than even the most practiced martial artist. With the aid of Aeromancy, his speed is well above superhuman and is his greatest strength (coincidentally, he is not physically stronger than a physically peaked human). Abilities Longevity Sess's Dearmadta ancestry allows him a long life and eternal youth. Old age to a Dearmadta is similar to humans, in which the body starts to shut down after long use (age). However, Dearmadta never age physically and are prone to disease and poison much like any normal mortal. However, mortals who are familiar with the Dearmadta assume they are god-like simply because of their vast lifespans and their inability to show wrinkles. Heightened Senses Sessamaru's Kitsune ancestry gives him enhanced senses, such as sight, hearing, taste, smell, and touch. His instincts are also heightened, allowing him to be much more aware of his surroundings. Though strengths, they are also a weakness. High pitched whines harm him and his sense of touch makes him far more vulnerable to pain. He can hear full conversations from a fair distance and can even select a particular conversation from a room full of crowded people. He can easily differentiate people simply by smell and can tell the difference between fabrics and subtle changes in weight. His sense of taste is heightened to degrees where he can enjoy foods more and even tell the chef if he used too much salt. Resiliency (Will Power) Unlike most martial artists who are resilient due to constant training, Sessamaru derives his resilience through sheer will power. Due to his strong character, he refuses to give up even if he is in immense pain. His bones can be easily broken like a normal humans, but his will power alone keeps him from giving into pain. Despite his stubbornness, too much physical damage can surpass his pain tolerance and force him into submission via unconsciousness. Metamorphosis [Locked] Talents Swordsman Tactician Acrobat Magic Aeromancy Wind/Air Magic, Aeromancy is a multifaceted school of magic capable of both offensive and defensive strategies. Aeromancy allows the user to manipulate wind and air currents, as well as being able to increase their own speed by decreasing air resistance and capable of flight. Wind can be focused into a concentrated blade and can pierce steel as though it were paper, and perhaps through harder substances depending on the amount of energy and concentration used. Cyclones and whirlwinds can be conjured to deflect thrown objects or energy. Ultimately, lightning can be generated and focused, though only to a single spot, by simply causing enough friction with the air currents. However, Aeromancers are unable to manipulate the lightning due to the intricacy of electromancy (meaning it's a whole different school of magic). The use for Aeromancy is versatile, though the elements are quite fickle; especially when used to summon the fickle elementals. Chloromancy Plant Magic, Chloromancy is a school of magic that uses plants as a means of misdirection, despite being used for both offensive and defensive strategies. Due to Sessamaru's unique nature as a half-spirit, he can tap into this magic far easier than the most practiced sorcerer, able to use his own magical energies to conjure otherworldly plants, becoming a metaphorical "seed" to spawn plants that do not exist in this plane of existence. He's able to create realistic clones of himself out of rose petals (for example), as well as use a flower of any sort to conjure a spirit-made weapon for a short amount of time. Bindings and Seals Sessamaru knows the fundamentals of magic and how it works, the intricacy involved and how to crack it. No matter the school of magic, the principles of binding and seals follow the basic rules of magic, no matter how complex. The key is to find the "key" component of the seal/binding. Sess is able to dispel barriers by finding the overall formula that "binds" the spell together. However, he himself is not skilled in creating powerful barriers, bindings, and seals, and is thus only able to make "adequate" suppression spells to hold off an untrained opponent/ally (untrained meaning "someone with little to no experience in magic"). Other: Sessamaru's Theme
NPCs
[WIP]
Advanced Bestiary
[COMING SOON TO AN RP NEAR YOU!]
Hidden 10 yrs ago 10 yrs ago Post by onenote
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onenote A wild Neno appeared!

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Name: Historia Saurvale Race: Aviator (human with wings that isn't an angel) Gender: Female Age: 20 Occupation: odd jobs doer, sometimes messenger and sometimes courier Personality: Historia is a rather laid back person. She is also a little naive, not quite knowing how the world works yet. She's kind of quiet, not because she's shy but because she's trying to take things in and learn. She will often address people, no matter how they look or act, very formally until she gets to know them. Interests: Shes interested in seeing parts of the world, but for now the area's around the Blue Moon Tavern will suffice. Appearance Details Body build: Small and lanky. Hair: to her shoulders but usually kept up Hair color: a soft brown Skin color: slightly tan Eye/Iris color: dark brown (usually hid behind a pair of goggles) Height: 5'2" Weight: 125 pounds Notable Features: Her two wings (her left black and her right brown) and her goggles. Clothing Description Well fitting shirts and pants that she can easily fly in. Equipment Cloth and light leather armor that offers some protection without being too heavy to fly in. Weapon(s) A foldable bow she usually keeps in a pack on her belt and a quiver that's also attached to her belt and it has a lid over it when she doesn't need any arrows. Powers She's an extremely fast flier and is very good at maneuvering in the sky and near the ground. Abilities Flight and flexibility. Talents Is decent with a bow. She can't out shoot the best of them, but could survive with it if you left her out in the wild with it. She also can read and write and is pretty good with puzzles and riddles. Magic None. Trivia She has poor eyesight, which is why she always has on the goggles as they were specifically built to be like glasses. She also doesn't drink alcohol.
Hidden 10 yrs ago 10 yrs ago Post by Fillet
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Fillet So fresh

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Name: Saha Thulaja Era Race: Naga Gender: Female Age: 28 Occupation: Wanderer/Mercenary Personality/Interests Does whatever it takes to accomplish the goal. Conquering. Still calibrating her moral compass. Is protective of herself and puts herself first as her species is wont to do when they're single. Solemn, wary of strangers. Jovial among friends. Nagas are immune to alcohol, so Saha has never been drunk, but she does drink a large amount and pretend like she is. Lust rather than love at her young age, swings both ways. Loves music, a good dancer. Not a fan of vegetables. Animals, esp prey types, don’t warm up to her easily. Appearance Details Body build: Fit, very toned Hair: Long, to chest; tied up Hair color: Black Skin color: Tan Eye/Iris color: Yellow eyes with round black pupils Height/Weight: 5’10” i.e 178cm, 154lbs i.e 70kg Notable Features: Her skin is lightly scaled and feels a little cold and snake-y to the touch. It is shed twice a year in seclusion. She has small sharp teeth and two dangerous fangs that eject venom, although her tongue and jaws are like a regular human’s and she speaks without sibilant. Wears a cloak and hood generally for many species don’t seem welcoming of her kind. Eats a large amount when she can and can go on without food or water for a longer period of time than humans. Clothing Description Light armor. Equipment (More) healing and (less) mana potions. Astika’s Bracelet: charmed and bound to her arm for a one-time use to heal a deathly injury. Weapon(s) A well-made steel blade and a dagger. Powers (Innate talents that are "abnormal" and not considered to be “magical") Venomous fangs that inject neurotoxins and cause severe pain, blurred vision, vertigo, drowsiness, paralysis and coma; can spit the venom too for lesser effects; using their fangs in a fight is considered undignified and shameful for a Naga warrior but it’s fine to coat their swords in their own venom. Abilities (Traits commonly found in only your race) High dexterity and reflexive speed. Nagas have normal eyesight like a human but are better at sensing movements near or far. In battle, in addition to their vision, they breathe through their mouths to rely on their Jacobson’s organ that gives them a sharper and more instantaneous idea of the situation. Longevity: 200-300 years of living, and so age slower and heal faster than a human. They tend to begin settling down in the later half of their first century. Talents (Natural strengths developed by years of training) Close combat. Stealth. Saha is more patient with and approachable to animals than most other Nagas. She spent a lot of time in the forests learning how to make herself likeable to them when she lived with her parents. Magic (What school(s) of magic are you trained in?; if applicable) Nature magic: starting a fire, etc for basic survivalism; moving the earth, grass, whipping up the wind etc, all to surprise, destabilise and give her an edge over the enemy in battle. Impressions Sess - “A great warrior, but his strict altruism might be his downfall.” Historia - “A small flying human with a pair of strange contraptions for her eyes.” Katelia - “She must have incredible stories to tell, and I am curious about the pet, Hel.” Julio - “I will need his healing skills later on. I must not insult his angelic heritage.” Azzrix - “*scoffs* a rat.” Margaret - “An interesting woman of the cold. Beware.” Naida - “Attractive.” Drubbins - “Amusing. Perhaps I can become his new Da Boss.” Mysaren - “Approach cautiously, pry open with beer.” Tahira - “I can learn about the world from her.” Rimau - “*with distaste* a lizard. I might have to swallow my pride when I need something from him.” Claire - “A fellow warrior.” Viggo - “A musician! with a strangely attractive scent about him.” Rouen - “A fanatic human warrior. Guard up.” Felan - “A Nature man. We might get along.” 

Hidden 10 yrs ago 10 yrs ago Post by c3p-0h
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c3p-0h unending foolery

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Name: Katelia (kuh-TELL-ee-uh) Race: Human (probably) Gender: Female Age: 23 (maybe) Occupation: Grown-Up Delinquent Personality/Interests: Kat's always been someone with… flexible morals. She knows how to manipulate and work a situation to her advantage, but lately she's been favoring the straight-forward method of negotiations – that is, outright threats of violence. Though very clever and resourceful, she's never had an official education and tends to ignore other perspectives if they don't suit her interests. Kat is more solitary than social, and tends to keep to herself, finding entertainment in whatever's available to her. She's sarcastic, and can typically be seen sporting a small, crooked grin coupled with a raised eyebrow as she judges the hell out of everyone around her. Over the years, Kat’s gotten very good at annoying everyone around her, essentially killing any chance of personal relationships. This sits just fine with her. Appearance: Short and lithe, Kat's not the most… intimidating figure. What she lacks in size though, she makes up in her striking appearance. With skin as dark as the night sky, silver eyes, and straight white hair cropped in a short, fluffy style, Kat attracts attention wherever she goes. Even more noteworthy than her coloring though, is the fact that she lacks a right arm. In its place is a scarred patch of flesh, cut right where the shoulder meets her torso. Kat has a tendency to simply chop the right sleeves off of her tops to get rid of the excess fabric, though she always wraps her torso in plain white bandages, so as not to let others see her scar. She has a litany of other, smaller scars littering her body. Details Body build: Little Hair: Short, messy Hair color: White Skin color: Dark brown Eye/Iris color: Silver Height/Weight: 5’, 96 lb (152 cm, 43 kg) Notable Features: Missing right arm, scarring where the shoulder ends Clothing Description: She wears soft leather boots, brown pants and a green tunic. White bandages can be seen underneath, covering the majority of her torso, especially her mangled shoulder. Kat also has a necklace with a thin silver chain, and an arrow charm on it, far more expensive than the rest of her outfit combined – it's the one thing she refuses to part with, even if it would get her hot meals and a roof over her head for three months. Hel: Hel is, quite simply, a snow leopard big enough for Kat to ride around – which she does, often. He seems to be tremendously attached to her, and it's not always clear if he answers to her, or the other way around. Nonetheless, he is unfailingly loyal to her, and quick to bear his fangs at anything he considers a threat. While Kat loves Hel, she's worried she's become too dependent on both his protection and emotional support. So far, life's done a fine job of teaching Kat that things she love tend to get taken away from her. She fears that when the day comes that Hel will no longer be at her side, she'll be both too weak and too broken to face whatever comes for her next. Equipment: Water flask, tinder box, rope, spare clothes, various bandages and herbs for healing purposes, an old warm jacket, extra little glass bottles for anything she finds that she might want to take with her, an ocarina that she can no longer play Weapon(s): Keeps an array of knives and daggers on her at all times, used for either throwing or slashing. Other than that, Hel's really the only form of defense she needs. Powers: Connection to Hel Abilities: None that she knows of Talents: Expert knowledge of archery, slight of hand, knife throwing, lying through her teeth, pretty decent tracker Magic: N/A
Hidden 10 yrs ago 10 yrs ago Post by Pie Flavor
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Pie Flavor No ordinary Pie

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((FOURTH AGAIN >0<)) ((omgurd im fifth?))
Hidden 10 yrs ago 10 yrs ago Post by The Patriarch
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The Patriarch The Champion of Men

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Hidden 10 yrs ago 10 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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Name:Margaret von Eisenberg Race: Human Gender: Female Age: 30 Occupation: Witch, mercenary Appearance:
Margaret is a huge woman, as all people from the cold north are. She stands some 185 centimeters tall and weighs just shy of 75 kilograms. As one who lives as a mercenary, she keeps her body in pretty good shape. As all Nords, her complexion is unusually pale. Perhaps her most stunning features are her eyes and hair, both an unnatural red color. Her eyes seem to glow ever so slightly in the dark. She keeps the hair loose and shoulder length. There is a scar on the right side of her face, stretching almost from the corner of her mouth over to the cheek. She wears a thick fur coat that covers her back and sides, as she keeps the front unbuttoned on most occasions. Below the coat are sturdy, leather pants and a jacket littered with pockets and belts to carry her stuff. She wears armor, but it is all hidden under her clothing. Personality/Interests: Margaret is driven by two things: Greed for coin and lust for adventure. She is in her element when fleeing from angered guards after recovering a particularly valuable piece of art she will get paid handsomely for bringing back. She doesn’t shy from people, especially if they order a round of ale for her or come seeking use or just being interested in her craft. The witch is a good companion to have around, ready to help with whatever is needed just as long as she gets something from it in the long run. She is calm even when angered, and will usually punish the culprit through carefully planned humiliation rather than punching a few teeth out. She has somewhat grey morality as any merc would, but unless your deal is really lucrative, she tries to say on the good side of the law. Her loyalty is not too firm though, as a better deal will always win, and if the deal ceases to be god during the mission, then the deal is off. Equipment: Margaret’s armor is relatively light and scarce, only protecting her vital areas and parts of her body she can attack with, such as shins and knuckles. The armor is made out of lighter alloy than steel, and albeit it is not as durable, it allows her to move more easily. She carries a satchel around that contains materials and some equipment necessary for her witchcraft. The satchel has a booby trapped lock to prevent greedy hands from taking some of her possessions from under her nose. Weapons: While she makes a hefty use of magic, it is not suited to all tasks. As such, Margaret carries a hunting crossbow with gravity loaded cartridges of five bolts each. It is equipped with a scope and bayonet lock which can mount her shortsword for close range encounters. The crossbow can also shoot a grappling hook and a signal flare. The shortsword is barely above the dagger category as far as length of blade goes. The blade has a slit in the middle which acts as a capillary to hold poison or other substances. Finally she has a stiletto knife in her boot as a last resort. Powers: As a parting gift from her alchemy teacher, Margaret’s eyes were enchanted to allow her to see a tiny bit into the infrared spectrum. It’s not enough to give her proper night vision, but it makes spotting living beings more easy. Abilities: Humans are the jacks of all trades masters of none, and as such Margaret doesn’t possess any special abilities. Talents: Growing up in the snowy, cold northern mountains, Margaret is resistant to the whims of weather. Despite wearing a fur coat all the time, she hardly ever feels hot, and yet can go on in a snowstorm if the wind speed is not high enough to make traveling by foot impossible. She has a great aim with her crossbow, being able to make a precision hit at 400 meters and safely hit the target at 600. When not using the scope, the distances are halved. While she is no weakling, she prefers a balance between offense and defense, and between strength and agility. Over the years of travelling, she built a decent stamina. Magic: Ah, her source of coin. Margaret is very skilled witch versed in many things, none of which an esteemed magician or even a necromancer would have anything to do with. While she can not weave grand spells of destruction or raise an army of unliving servants, she can beat a stronger opponent through trickery and cunning. Fortune telling: Margaret carries magical cards with her. Aside from being able to enforce her other tricks with them, she can use them for telling fortunes. Her predictions are accurate, but the cards are not always easy to read and there can be a mistake in the interpretation. Wards and charms: A very useful technique, the witch can construct wards that affect the area around them. the effect can vary, from blocking magic to shocking people around with electric bolts. She is not as skilled as a full alchemist and can only dream of building animated constructs. Charms are personalized, small wards that only affect the person holding them. Alchemy and potion making: A skill that makes quite the portion of her income, Margaret can mix various concoctions, from medicines to ales. Her salves are taking effect over time though, unlike holy items that work instantly, however they are more potent if there is time to apply them properly. Spellcasting: As a witch, Margaret will nto be raining fire and ice shards on armies, even though she can still pull off a good fireball if she needs to. Instead, her magic is more focused on hexes and curses, made to hinder her opponent rather than neutralize them. These range from simply causing the target to lose balance into turning an unsuspecting man into a sheep for limited time. She can also prepare her spells and bind them to gemstones which can be used later without the need to spend her own mana on creating the spell, only the tiny bit required for activating it. Trivia:
  • Voice: Tracy Scoggins
  • Theme: Youtube
  • Margaret has a huge appetite, and you will not satisfy her with vegetables and fruit either.
  • She enjoys betting games, having an easy time winning some extra coin due to her swindles and witchcraft.
  • The witch is a happy drunk.
Hidden 10 yrs ago 10 yrs ago Post by ScarlettWaters16
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ScarlettWaters16 Level 80 Assassin Badass

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Name: Naida Marcoon Race: Water Sprite (Combination of Faerie and Mermaid) Gender: Female Age: 21 Occupation: Part Time Bartender Personality/Interests: Naida is a very exuberant person. She can be fearless and brave at times and she tends to not be angry almost at all. She has a very long fuse when it comes to anger and she is very patient. She is also a very friendly person right off the bat, but she is also one of those people who is “if you hate me, I’ll hate you right back”. She is not afraid to speak her mind and does not seem to be afraid of anything. Appearance:
Details: Body build: She is very slender, but it is mostly muscle Hair: Short and slightly wavy, but not super wavy or curly and it reaches slightly lower than her chin. She also has short side bangs. Hair color: Her hair is almost completely white, but she has some slightly blue tinges in there from her mother’s bright blue hair. Skin color: She has very pale skin, but it tans fairly easily. Eye/Iris color: She has very pale blue eyes and sometimes seem white at times. Height/Weight: She is about five feet seven inches and she weighs about 60 pounds at most. She has lightweight bones so she can fly and she does not really contain any fat in her at all. Notable Features: Whenever her feet touch water, they transform into her long, silvery blue tail. When she is not in water, she has large, silvery blue wings on her back that look a little like dragonfly wings. She also has a scar on the side of her stomach where she was impaled with a harpoon because the fisherman thought she was a baby whale. (Ignore the claws in the picture. She does not have those) Clothing Description: When she is on land, she most wears a halter top white crop top that looks mostly like a bikini top. She has a flat front going across her chest and upper abdomen, but all that connects it to the back is a string. It falls just above her belly button and exposes all of her back so she can move her very thin wings. She also wears short jean shorts and knee high black boots. When she is in the water and in her mermaid form, she just has on the crop top. Equipment: She carries a small horn of water on her side and she also has medical supplies in a bag that she carries off her shoulder. She has some extra food in her pack and a seashell that she can use to call to the water if necessary. Weapon(s): Knives, bow and arrows Powers: Telepathy: She has the ability to talk to anything with her mind, whether it would be fish in the sea or people on land, or even animals on land. Aura Sight: Auras are the hazy color around people or creatures that tells what mood they are at some times. She can see those. Abilities: Flight (obviously): She is able to use her wings to fly to any height that she would like and any length that she would like. Fast Swimmer: Because she grew up so much in the water, she has adapted to be able to swim fast, both in her mermaid form and faerie form. Accelerated Healing When In Water: When she is in the water, her wounds heal faster. Talents: She can play almost any instrument that is set down in front of her, she can make any drink within a few minutes, and she is very acrobatic. Very good with a throwing knife and aim with bow and arrows. Magic: Water Magic
And so on. Anything that has to do with water, she can probably do it.
Hidden 10 yrs ago 10 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

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Name: Drubbins Race: Ogre Gender: Male Age: 56 Occupation: As close to a professional henchmen as anyone is ever likely to get. Personality/Interests Drubbins is what would politely be called "simple." This is actually quite intelligent for an ogre as he's figured out that not krumpin' every last living thing he sees to eat there flesh and tender marrow is the best way to get ahead in the world. He's generally got no will of his own, willing to follow the orders of whomever he deems to be "Da Boss" (normally whomever is currently feeding him) no matter what those orders may be. He figures this is the best way to live because he, bein' not so smart n'all, will always make wrong decisions. This blind faith makes him steadfast, loyal, and very very gullible when it comes to his boss and anyone the boss puts in charge of him. When he's not doing something for the boss he enjoys the typical ogre activities of eatin' and drinkin', and the not so typical ogre activity of thinkin'. He's actually quite the philosopher for an ogre, and sits thinkin' and listenin' to the smart people talk in the hopes of one day becoming smart himself. Details [i]Body build: Thick. Arms and legs like tree trunks, with arms so long they drag along the ground. Fat with muscle. Hair: None. Hair color: None. He has no hair, that's trolls. Skin color: Mottled grey Eye/Iris color: Red Height/Weight: 8ft tall/Heavy Notable Features: Pronounced underbite, sharp jagged teeth visible covering his upper lip. Long, sharp, black nails on his fingers and toes. Body is covered in badly healed scars and he has a hatched head embedded in his skull. Clothing Description A large ragged kilt held on by a leather strap that goes over his shoulder. Equipment Black iron wristbands on both arms. Weapon(s) Generally the heaviest thing around he can pick up. Powers Weirdly lucky. Abilities Super strength, Super endurance, thick leathery hide that can shrug off most normal human blows. Talents Just throwing things. He's gotten really really good at throwing things over the years, he's got excellent aim. Magic None
Hidden 10 yrs ago 10 yrs ago Post by Mysaren
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Mysaren killjoy

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Name: Mysaren Race: Bean Nighe Gender: Female Age: 22 Occupation: Unemployed, robs graves for a living. Personality/Interests On the surface, she seems like a very easy person to talk to, someone who you can trust, someone who knows a lot about the world. On the inside, though, Mysaren just desperately wants to be accepted by people. One of her biggest fears is people not liking her. Mysaren can be seen as somewhat manipulative, lying and cheating to people often to get her way, although this is something that she is trying to fix. She's definitely not above dirty tricks in order to get what she wants, or sometimes needs. She's very good at feigning confidence, which is how she does her "job", by either brute force or pretending that she's supposed to be in area's that she's not supposed to go. Despite this, she's definitely loyal to those she cares about, and definitely tries to help her friends in family in any way she can. Mysaren is somewhat hot-headed, and has a very quick temper. On the inside, she's a very sensitive person, though. She takes a lot of things literally, and doesn't really appreciate jokes or teasing at all. She cares immensely about her family at home, and her greatest fear is something bad happening to them. Her entire life has been spent trying to support them the best she can, even stealing and cheating in order to get money. She's often very cheap, not liking to spend money frivolously, even if she has money. She has a bit of a mistrust for anyone with large amounts of money as well. Appearance Mysaren is a rather tall women, having the look of a warrior. She's muscular, with a chiseled, prominent jaw and square face. She has short, curly black hair, which barely goes past her ears, although her bangs cover her eyes if not pulled back. She has dark brown skin, which is marred with various scars. Her eyes are deep-set, and blue eyes that look like the deep end of the pool. Freckles cover a large amount of her face, and are lightly sprinkled on her shoulders. Details Body build: Muscular, well built. Hair: Short, curly. Hair color: Black. Skin color: Dark brown. Eye/Iris color: Dark blue. Height/Weight: 6'3, 185. Notable Features: Freckles, her arms and legs are somewhat covered in scars. Clothing Description She tends to wear long, dark purple robes with a gold trim around the edges, and a hood. Underneath, she wears a black tunic, a normal pair of pants which are brown, and a belt, which is covered in various small pockets and bags. She carries a larger, messenger bag that's made of black leather and has several runes carved into it. She also wears thick, black leather gloves, and rather strong, worn boots, made for travelling. Equipment A spell book and several other books, a few healing and mana potions, various materials for her spell work, a shovel, a lantern, and a bottle of oil. Weapon(s) Her wand, a knife, and a small sword. Powers Due to her years spent living in the darkness, she has a heightened sense of sight. Abilities She is able to tell when someone is about to die, although she can't get specifics on who/why/how. It's usually just a loud, wordless muttering in the back of her mind. Talents Hand to hand combat. Petty thievery Her persuasive power. Magic Deals primarily in Necromancy. Talking with the deceased, being able to call upon them in times of battle.
Hidden 10 yrs ago 10 yrs ago Post by Guilty Spark
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Guilty Spark A Relic of the Past

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Name: Tahira Raske Race: Human Gender: Female Age: 20 Occupation: Mystic/Enchanter/Occasional Merc Personality That Tahira’s is Intelligent is clear to anyone who speaks with her, she can bandy words with the best when she wants to and is surprisingly well-educated. However, as a result of being ostracized in her early childhood she is often Aloof and closed off. That doesn’t mean she is hesitant to interact with others, it only means she doesn’t have a lot of experience connecting with people emotionally. Anyone who works with her can tell you she is Hard Working, always willing to shoulder the burden herself if need be, and although few have had a chance to experience it she is extremely Loyal. Interests Tahira discovered a love for travel on her way to the Blue Moon Tavern, the world is a much bigger place than she thought it was growing up. She also loves to learn, whether it's history or how to make a dish her hunger for knowledge is insatiable. She also possesses a strong desire to protect the things that matter to her. Appearance Details Body build: Curvy, Athletic Height: 5'9" Hair: Short, Wavy Hair color: Raven Skin color: Pale Eye/Iris color: Amber Height/Weight: 145 lbs. Notable Features: Will be noted. Clothing Description Robes, typically hooded, of varying lengths, colors and styles. Equipment Scale armor cuirass, and whatever she can create magically. Weapon(s) A long, curved blade dagger in a holster she keeps on her lower back. Powers None Abilities None Talents Reading, Writing, Runic Script, Magical Lore, Wilderness Survival, Herbalism/Alchemy, Poison Tolerance, Astrology, hand-to-hand combat and light weapons training. Magic Mysticism and Auramancy. She primarily draws on the power of the spirit to protect, detect and enchant, or make constructs out of spirit energy.
Tahira's Impressions
Sessamaru: "So virtuous, he has either seen too little of the world or too much." Historia Saurvale:"It would not hurt others to be as courteous as she." Saha Thulaja Era: "She is at home in the Blue Moon, something that is unexpected for one of her kind, but she is still dangerous." Katelia:"I do not blame her for her reticence, it is clear that she has sufferred." Julio: "I know little of that one's motives, but perhaps we share a common interest in nature's remedies." Azzrix Grimmor: "Boasting does an assassin nothing, the best killers die unremarked." Margaret von Eisenberg: "I know her type too well to trust her, but perhaps I could learn something from her." Naida Marcoon: "I would be hard pressed to find a patron who doesn't like her." Drubbins: "His yearning to learn is admirable, I hope it carries him far in life." Mysaren: "She is quite...statuesque, and shows a surprising frugality which others could learn from." Rimau Ekoy-Rimau Eng-Dasku: "Regardless of what is said about him, that lizard has seen things." Claire Alexandria: "There could be more to that one than meets the eye, I wouldn't mind finding out." Viggo Malmsteen: "I know little of music." Rouen Fulgur: "If he were to rule, they would call him a tyrant." Felan the Wolf: "A man of humble origins, he reminds me of shaman I once knew."
Hidden 10 yrs ago 10 yrs ago Post by HHShetland
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HHShetland

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Name: Rimau Ekoy-Rimau Eng-Dasku Race: Zizz (Human-sized Bipedal Lizards, leaning more towards Lizard than Human; think Dinolfos, as opposed to Argonian ) Gender: Male Age: 303 Occupation: Hunter, Tracker and occasional Mercenary. Personality/Interests: Rimau has a rather mercenary approach to life, who desires nothing more than an easygoing job that pays well; preferably one that makes use of his prime talent of 'shooting things'. He's actually quite friendly and chatty if you can get him going, though he has a rather dark sense of humour; he's the sort of fellow who finds flailing burn victims kind of funny, especially if he caused it. Though he can easily come across as cranky and senile (he has a habit of rambling incessantly and ranting about random things), he's actually quite intelligent, at least on a tactical level. Appearance Details: Body build: Possesses a rather lean musculature; is quite fit for his age, but that's not saying much. Hair: What sort of Lizard has hair? Hair colour: See above. Skin colour: Dull, dark green. Can appear quite cracked and dry in places due to his age. Eye colour: Orange. Height/Weight: About 5'0'', but appears shorter since he's usually hunched over. Quite light. Notable Features: Has about four 'whiskers' coming off his chin and jaw that resemble a beard. Also has two bullet scars on his chest, near his heart. Clothing Description: His dress sense could be best described as 'eccentric'. Despite not being an aviator at all, he wears a black leather aviator hat with accompanying goggles, with a set of colourful feathers stitched to the side. He also wears a matching fur-lined leather vest (with the head of a mechanical dinosaur and the words 'Gekko Gras Muriak' stitched to the back), and a bandolier for holding bullets. Aside from this, the rest of him is bare; after all, his kind needs a lot of space to absorb heat. He doesn't have any visible 'equipment', either. Equipment: He has a belt on which he carries assorted items necessary to make his special ammo, such as gunpowder for explosive hollow-point ammo, oil for incendiary ammo, and so on. Of course, these supplies are limited. Weapon(s): His weapon of choice is a Repeating Revolver Rifle affectionately dubbed 'Skrin-Ko' ('Smart' in Zizz language). Like most Zizz technology, it is utilitarian in appearance and made of blackened metal and darkened wood (sort of like this), and has a custom scope attached to the top (made from an old telescope). He also has a machete with a splintered handle, which he uses more as a tool than anything else. Powers: Nothing here. Born on the same level as the rest of his kind. Abilities: As a Zizz, he possesses a tough, scaly hide that is considerably harder to penetrate than human skin. He also has an enhanced sense of smell (from his tongue) and sight, which is particularly useful for his line of work. The Zizz also have the ability to heal from injuries faster than other species, though due to his age it takes over a week at least, and he can no longer grow back entire limbs or anything similarly major. Talents: Crack shot with a Rifle. Has shot people from a mile-and-a-half away (or 2.414 kilometres). He is also something of a handyman; besides repairing Skrin-Ko, he can also jury-rig his own ammo and construct and place an assortment of traps (such as Bear Claws, Trip Mines and anything else he can think of), provided he has the right materials, of course. Magic: While he has no magic of his own, he once hired an enchanter to magically bind Skrin-Ko to him; this means that no-one can fire the Rifle but him. His machete is fair game, however. Miscellaneous Notes: His name, 'Rimau Ekoy-Rimau Eng-Dasku', translates to 'Rimau, son of Rimau, times twelve'. It's not his full name. Due to the nature of his work, he often takes medicine to keep him awake for extremely long periods of time. As a consequence, when he's not working, he is something of a heavy sleeper. He prefers warm, sunny, dry climates. He becomes infinitely more grouchy in cold or wet environments. He particularly enjoys smoking various herbal substances with a pipe. Keeps him calm and alert.
Hidden 10 yrs ago 10 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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Name: Claire Alexandria Race: Appears human Gender: Female Age: Looks to be around 22-21 Occupation: Wandering sell-sword Personality: Humble and desolate. She doesn't reach out to others but won't push away those who come to her. She is quiet and speaks softly, with a somber way of thinking. She is the sort who could be found standing alone appreciating the ray of the sun, though seconds later she is also the type willing to unsheathe her blade and fight someone she knows little about. She approaches most situations by asking questions first. Violence is an obvious answer to her, though she knows it's consequence. Detached, yet if she finds someone to care about, she can't help but be loyal, as to a fault. It is her nature. Interests: Interested in reading and writing (she never learned how to, is currently trying to teach herself) Seems to like birds of most natures. Lives by her blade, and does not see a 24 hour span of training as a waste or overextending. Appearance: Clair is a sort of walking enigma. She is small and has a gentle face, yet her toned body shows she is no weakling. She gives of the aura of a glass doll, a doll that makes ticking noises and chooses in whose hands it wants to explode in. Details Body build: Petite yet taut. Hair: Short and somewhat messy. Not really paid much attention to obviously. Hair color: Straw gold. Skin color: Pale, doesn't seem to tan. Get's freckles across her nose when i sun for too long. Eye/Iris color: A soft hazel colour, they are a tad cold, yet not unkind. Height/Weight: 4"6 and 132 1/2 pounds. Notable Features: Scars scattered across her body, most prominent is the gash across her forehead. Clothing Description: When not wearing her plates of armor, Clair usually dons a simple blue dress. It has no frill and no fancy design on it. It's only variation is the white sash that would be tied around her waist. It is faded and worn, and she needs something new to wear. Equipment: She equips shoulder plats, a chest plate, graves and gloves when expecting combat. She has a large travel bag with her that stores a bedroll. A single pot, some flint and tinder and a canteen. Weapon(s): A simple short blade, it looks as though it could have been made anywhere in Elrikur, and has obviously been used for quite some time. Needs a good fix. Powers: TBA Abilities: Nothing of note here. Talents: Has no formal training with her blade, and uses a custom way of handling her weapon. Though custom does not mean rough, nor unpolished. Smooth and flowing Claire's fighting style does have an odd amount of needless movement, though she is noticeably comfortable with how she moves. Magic : Clair has trained under no sort of magic. Impressions:
Hidden 10 yrs ago Post by Klaudus
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Klaudus This isn't even my classroom!

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Name: Viggo Malmsteen Race: Human Gender: Male Age: 29 Occupation: Bard Personality/Interests: Viggo is an egotistical, nihilistic, and self-destructive person who lives only for self enjoyment. Reveling in the pleasures of life he has little care for trivialities like "responsibility" or "consequences". However, despite his faults, Viggo is utterly dedicated to his music career, and has no lack of discipline when it comes to practising his guitar or vocal talents. Appearance: Viggo is a tall and lithe person, with hints of muscularity in his arms and chest. Body build: As mentioned above, he is thin, but now scrawny, and tall for a human, standing at around 6'2. Hair: Viggo's pale golden hair flows down past his chest, and is light enough to majestically billow in a soft breeze. Skin color: This bard is unremarkably pale, little else to say here. Eye/Iris color: Viggo often wears dark paint around the sockets of his eyes, but his irises are a deep blue. Height/Weight: 6'2 / 155lbs Notable Features: Viggo often wears a cologne concocted from sweet smelling herbs and flowers, giving him an aroma that masks the smell of booze that perpetually floats around him. Clothing Description: Viggo wears a black sleeveless top when indoors, and adopts a larger longsleeved cloak of a similar colour when outside. His breeches are slightly greyer, but generally match stylistically with the rest of his outfit. Equipment: Viggo's prized possession is his guitar, as it so no ordinary device. Unlike most string instruments, Viggo's guitar is modified with socketed black crystals and panels of metal that run along the body and up into the neck. When the strings are thrashed, the instrument rings out a much harsher but powerful noise (ie. the noise of an electric guitar). However, the guitar's strings can still be plucked softly to mimic the sound of a lute or traditional (acoustic) guitar. The inner workings of the instrument are known to Viggo alone. Weapon(s): Viggo, by habit, carries a small dagger with him. Powers While Viggo's skill at guitar does stem from years of practise, he rightfully sees himself as a natural, and has been proficient with musical instruments from a young age. Abilities: Viggo is human, and therefore possesses few abnormal traits. Talents: Viggo is a masterful guitarist, and according to himself, the best in the world. He is also an incredible drinker, and known to rival dwarves in the amount of alcohol he can pump into his body before needing the help of a healer. Magic: While Viggo is not a mage or wizard by any standards, his knowledge of the arcane has allowed him to blend magic into his music, as such, Viggo's playing tends to have bizarre effects on people. Depending on the tempo, melody, and theme of the song, Viggo can slowly turn a group of people against one another, or make a situation calmer by lulling everyone into a state of peace and tranquility. Certain riffs can also summon dread or pain in individuals, though the effects of the spell are quickly broken if Viggo stops playing. History: (Read Rule VI.)
Hidden 10 yrs ago 10 yrs ago Post by pure493
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pure493

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Name: Rouen Fulgur Race: Human Gender: Male Age:27 Occupation: Knight of a Dukedom Personality/Interests Rouen is reputed as one of the best knights of the Duke’s court. Soft-tempered but willing to stand up for himself, he also seems to be the only one who takes his knightly duties seriously compared to his comrades who are content with carousing with the local nobles and courtiers. He is diligent and quests on a daily basis seeking to cure the ills that trouble the local villages, often involving some “monster”. Rouen is a prideful individual and is prone to getting defensive. He is a strong believer of personal merit and responsibility. With the number of accomplishments and accolades awarded to him it is no surprise that he thinks a little big of himself. He is deeply proud of being human. Human Civilization to him represents the pinnacle of civilization, and believes that it'a rigid orderly social structure is a gift that all races must accept, whether through force or coercion. He is also critical of others and has no issues with actively calling them out if he believes they are in the wrong. As a proponent for human civilization, this includes vagabonds, beggars, and squatters. Rouen believes that social order is built by individual work and effort for the collective good, so he thinks people who do nothing but louse around are parasites. Rouen is what you could call a field soldier. He is focused on the battlefield and diligently trains to maintain his swordsmanship and fighting skills. However, off the battlefield he can be lazy, especially with mundane but still-important tasks such as cooking, cleaning one’s room, or keeping track of personal items. He believes that such tasks are for those beneath his station. Interest: Rouen has sought and received royal permission to find and understand how to defeat the Remnants, one of which have been plagueing the Duke's land. With a lone horse and his messily assembled pack he has followed a trail of rumors and gossip leading him to the Blue Moon Tavern. Appearance Details Body Build: Bulky and muscled, but the muscles themselves aren’t heavily defined. (You won’t see six-pack abs) Hair: Brown and disheveled above his shoulders Skin Color: Tan Eye/Iris Color: Emerald Height: 6’4 Weight: 200lb Notable Features: A massive steel shoulderplate on his right side that doubles as a shield and a makeshift ram. His left arm is heavily scarred from an encounter with a remnant. He also maintains a very roughly-groomed mustache. Clothing Description Rouen wears a traveler’s garb made of a combination of wool, cotton, and leather clothing. Hands: Brown Leather Gloves Torso: A leather jerkin. He also wears a massive metal steel shoulderplate on his right side. Underneath he wears a wool shirt and a white cotton undershirt. Waist: A belt with several pouches full of painkilling tonic in metal bottles Legs:Brown Wool Pants Feet: Black Leather boots Weapon A massive steel greatsword that is four feet long Powers Like all members of the Fulgur dynasty, Rouen has inherited their unique trait of being able to generate a strong electric current through their bodies. Where and how this trait has exactly come from is unknown, but some of the more zealous members of his family believe it to be a gift from the Sky God. With practice he has been to control it so that he can just focus a current from his hand and through his sword. This means each of his sword strikes not only delivers a punishing physical blow, but they give the recipient a large dose of electricity. Many foes have parried or blocked Rouen’s blade only to be literally shocked and subsequently paralyzed by the impact. Abilities The physical training of a Knight and his tall stature means Rouen has much greater strength than the average human. Talents Hack and Slash Swordsmanship, knows how to read and write in the common language, capable of basic fieldcraft Magic Rouen has no magical training
Hidden 10 yrs ago 10 yrs ago Post by Metronome
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Name: Felan the Wolf Race: Skin-changer (based off of Tolkien fiction) Gender: Male Age: 35 Occupation: A simple sheep herder Personality/Interests: While usually gentle, Felan can be fierce if not given the respect he deserves. Like any creature of the forest, Felan must be respected in order for respect to be returned. He's loyal to those he calls friends, and generally mild mannered, but should one forget who he is, he's quick to remind them. Felan is very respectful of nature and her creatures. He only uses what he needs, and what he takes, he uses completely. Although he does have to kill animals to survive, he never considers hunting a great victory. It's simply something he has to do to live. He tends to get all sour when he sees others disrespecting these principals. Outside of his turf, he'll just tolerate it, but on his land, it is unacceptable. He doesn't care much for dwarves, seeing them as greedy creatures who do not respect the earth they mine. His feelings towards humans are kind of on the fence; while he's met very good ones, he's met bad ones as well. He's on pretty good terms with elfin folk, even if he thinks they're a bit stuck up. Magic-baring folk, he's a bit uneasy around. But he's willing to accept them. He absolutely hates goblins and ogres, usually killing them on sight if they intrude on his land. All other races of the land fall somewhere in the middle of the spectrum. Appearance Details Felan is a big man. In his human form, he has copious amounts of hair. The hair on his head is long and black, his beard often grown out. On his back, it grows in a narrow mane that runs down his spine to his tailbone. The rest of his body is covered like that of an average man's, if not a bit thicker. It's smoother and softer than typical male human body hair, almost like fur.
Body build: Tall and muscular Hair: Everywhere Hair color: Black Skin color: Caucasian, tanned by the sun. Eye/Iris color: Brown Height/Weight: A towering 6'8"/ 250 Notable Features: Scars litter his body from various spats with intruders Clothing Description: He's a man that clearly doesn't give much thought to his looks. Living alone and not knowing how to sew, his clothes tend to get a bit raggy. He often wears wool pants in various earth tones, and vests made of animal hide. May or may not be found wearing an actual shirt. Probably not. He doesn't get cold easily like your typical human, and since his shifting destroys it, clothing is typically light. Shoes are always forgotten. Equipment: He doesn't carry much Weapon: None Powers: Like every member of his species, he has the ability to take the form of a large, powerful animal whenever he chooses. His form is a great, black wolf with brown eyes. In this form, he stands 5 feet at the shoulder, with strength that surpasses your typical canine.
Abilities: Can commune with canines, regardless of his form. Has acute senses. Feels a special connection with animals of any species. Talents: He's shown excellent farming skills. He's very good with his hands, having built his house with his own. Other: He lives on a homestead a few miles outside of town. There, he raises sheep who are said to have the silkiest wool in the country. He's quite popular with the merchants when he comes into town to sell it. The townspeople regard him as a strange hermit, but appreciate him for running off goblin raiders nevertheless. He lives alone, save for his animals. He has a few horses and ponies, quite a few sheep, birds that seem to just hang around, and a whole pack of dogs and wolves of every shape and size. All of whom wander his property and/or his house.
Hidden 10 yrs ago 10 yrs ago Post by Metronome
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