Oh, right, @Raijinslayer I'll give you a freebie since this stood out to me.
Body Modification:Allows one to temporarily strengthen their body, making them stronger, faster, and gives them better reflexes.
FYI this'll make you a cripple once you use it. If you're going for self-reinforcement, you probably shouldn't bother because you won't reach Rin-level, but you can go for self-reinforcement if you wanna.
If it's body modification and you use it to say, speed up your running speed, then right after that you'll be unable to move your legs anymore. Forevah. Isn't it sad?
@TwilightDragon All he has is General Magecraft, Wind Magic, and Mental Interference, as well as his Mystic codes, of which only the sword adds to his overall abilities. If you want me to get rid of two codes, then that's okay. As for the picture, it's in the hider within the hider.
True Name: Marie-Anne Charlotte de Corday d'Armont
Age: 24
Cause of Death: Guillotine
Gender: Female
Master:
Class: Assassin
Class Skill: Presence Concealment – A skill common to members of the Assassin class, this ability represents the capacity of the user to hide their nature as a Servant from both other Servants and Masters. When acting in a non-aggressive manner Assassins are nigh impossible to detect under normal conditions unless they chose otherwise. Useful for both recognisance and escape, as well as attacks of opportunity.
Weapon – Twin Daggers
Noble Phantasm:
Appearance
Marie-Anne Charlotte de Corday d'Armont
Personality: Having been raised in Abbaye-aux-Dames, a convent in Caen, Charlotte is both well-educated and eloquent, as well as a woman of great religious faith. Or at least that is how history would record her. In truth Charlotte Corday is mild mannered only when it is desirable to be so, her natural silver tongue allowing her to easily manipulate the opinions of others. She is also very adept at lying and twisting the truth, requiring a skilled mind to see through her illusions. Though her gift of the gab transcended death her piety did not. Having been denied the afterlife that her faith promised her Charlotte’s faith has been significantly eroded, leaving her with an emotional hole in her heart.
As befits her role as the Assassin she has no obvious qualms about ending life, be that of Servant, Master or Witness, especially if the end justifies the means. As expected of members of her class she is also loathe to engage in a fair fight due to her lower combat potential when compared to other Servants. Unless given the chance to manipulate a situation to her advantage beforehand she might outright refuse an order to battle another servant directly.
Alignment: True Neutral
Short Biography: Marie-Anne Charlotte de Corday d'Armont was executed at the age of 24 for the assassination of Jean-Paul Marat. Her legend arose due to her status as a heroine of the Second Empire of France, resulting in her spirit becoming shackled to the so called Throne of Hereos and therefore preventing her soul from reincarnating, thereby granting her status as a ‘heroic spirit’. Her legend is somewhat strong then that of many Assassin Servants, making her more powerful relatively speaking, as well as preventing her from losing her identify and therefore her face.
Though she was not born to poverty or the like Charlotte Corday was born to a period of great strife and hardship in France during which the long standing social order would ultimately be upheaved. Unlike many killers of this age Charlotte was no trained killer. Her assassination of Marat was the result of a belief that he should be punished for his role during the Reign of Terror, as well as the belief that without his death the country would be driven to another civil war. Through his death she believed that this outcome could be avoided.
Other/s
Despite having a true identity and therefore retaining her appearance Charlotte still wears a mask in combat.
She insists on being called by her full name, Marie-Anne Charlotte de Corday d'Armont. Charlotte Corday has to be earned. To this end it is easier to just stick with Assassin.
The scarf that she is so fond of wearing hides a scar that circles the base of her neck, an indication as to the cause of her death.
True Name: Samuel Colt Class: Archer Age: 35 Gender: Male Master: ~TBD Noble Phantasm: Colt Paterson The very first revolver Colt made, this five shot revolver is accurate, with a prana charge that can deal significant damage to other Servants. As the very first mass produced revolver and the 'great equalizer', it can ignore any boosts to Defense or Luck, but it also ignores any debuffs to those stats as well. It takes time to reload, and only has five shots at a time.
Colt Armory It is estimated that in it's first 25 years of existence, Colt's company made over 400,000 pistols. As a Servant, this has manifested itself as the ability for him to turn any item he touches into a Colt weapon that existed in his lifetime, the Colt Peacemaker (due to it's fame), or a Colt produced weapon he has seen before. Each functions as a low level NP, without the stat negation abilities of his Paterson. Appearance:
Personality: Colt was determined to be famous, and used his own personal success to further his business career. A rowdy and revolutionary person. Very defensive of his success, to the possible detriment of general progress. Also a scheming businessman who was capable of all sorts of ploys to sell his product, and further his legacy. Also a very persuasive speaker, even convincing people that he was an actual doctor
Short Biography: Born in Hartford Connecticut, at age 11 he gained a love for science, as well as a desire to be like the inventors he read about, who accomplished impossible things. And when he heard of the impossibility of a gun that could shoot multiple times without reloading, he set out to make that gun. He displayed a love for explosions and pyrotechnics that impressed, but also got him kicked out of school and sent to learn the seaman's trade, where he got the idea for the revolver.
Later on, he traveled and did science experiments involving nitrous oxide as well as other gasses to fund himself. Eventually, he hired a blacksmith, and in 1835 he got his first patent from Great Britain, with a successive one from the USA, as he aimed for creating an assembly line for pistol manufacture. Such success was short lived though as no one bought the weapons in spite of approval from President Andrew Jackson, and the fact that Colt undermined his own company through lavish spending that was aimed at persuading buyers.
With the company liquidated, he turned to making mines, which failed, working with Samuel Morse, which didn't, and perfecting tinfoil cartridges, which also succeeded somewhat. Walker got him the funds he needed to restart his company, and from there Colt took off, selling to everyone and anyone, even opposing enemies. He fought over his patents and won, establishing a virtual monopoly on revolver production and design in the USA, forcing designers to look elsewhere. As the first mass produced revolver in history, Colt certainly left his mark when he died of gout in the 1860's.
Runic Magecraft Magecraft originating in old Scandinavia. It consists of symbols that automatically realize mysteries that their meanings represent. They are drawn with straight stick like lines and function similarly to magic crests. Sinia has high proficiency with this subset of magecraft.
General Magecraft The standard fare for anyone who calls themselves a magus. Includes things like locking doors, breaking falls, etc.
Uaithne
Uaithne was the harp of Dagda, an elder god of Celtic mythology. This harp has been passed down to Sinia's family line through service to Dagda incurring his favor and remains as a carried on tradition. Uaithne is capable of manifesting elemental mysteries simply by plucking its strings, mimicking the original capacity of the artifact to alter the weather and incur natural disasters with its playing. Of course, Sinia is incapable of fully utilizing Uaithne and is many leagues away from mastering it. Uaithne has the capacity to heal mental interference and sway the emotions of others depending on the tune it plays. A nervous and staccato tone would make those hearing the harp nervous and fearful, while a slow and melodious tune would cause somnolence and so on. The harp is capable of casting certain spells such as healing and reinforcement with its notes towards an intended target or object if said target hears these notes as well as mental interference. The notes that Uaithne plays enact mystery by themselves, much like divine words. Uaithne as a guardian artifact also increases the physical resistance of its wielder slightly, but provides a powerful inhibitor against magic many times more potent than an amulet. By calling its name, Uaithne can be recalled to its wielder with frightful speed easily capable of smashing through most things to deal considerable damage, a watered down version of Dagda's recalling that killed nine divine spirits with the harp's trajectory. This recalling is the harp's most powerful ability in terms of offense, and will devastate most targets with ease but cannot be directed and will automatically take the shortest linear route to Sinia regardless of blockades. The harp itself is quite large and clumsy, being almost as large as Sinia herself, and thus renders her an immobile "fighter" if she can be apt to be called one. Instead, the harp characterizes Sinia more as a "support" type fighter, as well as being capable of producing music of exceptional other worldly quality.
Appearance:
Personality: Sinia is a rather quirky figure with a joyfully capricious and open minded view of the world. She is rather forgetful and often stumbles down the path of life, but remains cheerful and optimistic under pressure and misfortune she often brings unto herself. She is an empathetic and easily moved individual, but regardless has a capable tact and flavor of pragmatism that allows her to have a surprisingly clairvoyant perception of characters and their motives. Sinia is marked with a distinct gentleness about her that engenders a calm that contrasts with her high energy aura. In consequence, Sinia is rather pacifistic and mentally unfit for high tension and violence situations such as battle. However, her perceptiveness and infectious energy allows her to empathize and connect with others and understand them. Sinia possesses an ardent passion for music in all its forms, and often immerses herself in her playing completely in almost vitrification induced manner. Sinia possesses a rational and insightful side to her also, facilitating her ability to keep track of minutiae and discern slight changes in both physical and emotional atmosphere. Sinia has a keen sense of curiosity and an equally acute will and passion to match, granting her a whimsical method of action based on her own capricious curiosities.
Short Biography: Hailing from a secluded family that had serviced the god Daga and had received his cherished harp, Sinia enriched herself with the isolated culture of her homeland. She learnt the foundations of magecraft and imbibed the knowledge of runic magecraft that her family possessed. In unprecedented fashion, she entered the Association but found it unfitting for her specific and niche talents. Instead, in an even more unprecedented fashion, Sinia decided to immerse herself in her music rather than magecraft, which didn't consist of much more than runic knowledge. She put her knowledge of magecraft on dusty shelves and instead took to fostering her musical knowledge in the modern world, causing her to settle down in Ukata university. However certain circumstances led her to pursue the grail war in Ukata, and with resolute determination Sinia brushed away the settled dust from her magecraft knowledge.
Other: "Music is a tool more refined, more piercing, and more durable than any sword or gun"
Don't have a servant to pair with, soo anyone want to pair with the master I made?
Gender: Female Master: (none ATM) Noble Phantasm: Fukutsu no ketsui Unyielding Determination is the name of her sword, decapitations and slaying of hundreds over the blade. It's a katana, albeit a bit over sized. The casing is made out of hardened and honed wood, enchantments and prayers weaved into it make it a rather unbreakable item. This is where the blade is stored when it isn't being used to draw blood. A viable blocking tactic on its own, it's a formidable object.
The blade itself has seen the blood of many people, hundreds if not thousands of people. it's been responsible of the decapitation of a number of enemies. It was said to slice the very air, even being out of reach of the target with its metal, it causes the slashes to travel more than two meters away from the blade through the air and retaining the original sharp cutting edge. The sword is also bound to her, incapable of being taken from her more than a minute. If left somewhere, it shall appear at her left waist or in her left hand. She sleeps with it clutched in her grasp, awakening if it's taken from her.
If held out infront of the sword, the case will become a yumi and the sword will turn into an arrow that appears anew with each draw of the bow string. However, all of the fired arrows disappear when the sword and sheath return to their original states. This form counts as the sword being drawn.
Mad Enhancement: due to her beserker class, she has inherited the mad enhancement skill/curse. It is not obvious by looking at her that she has it. However, when she unsheathes her sword, she gets serious and the mad enhancement swings into full effect. The woman undergoes a transformation to a younger appearance. This is bringing her back to her younger years roughly at the age of sixteen and more active combat times, as opposed to her older and combat retired years as she normally appears as. Her durability gets tougher, reaction times get faster and her strength goes up.
However, she is difficult to control in this state as she treats most everything like a game and if she finds something she wants to prove herself at, she will go overboard in attempting to do so. Toying with her opponents and being cocky come with the territory as well, leading to many refused orders and a desire to prove her abilities against whatever she chooses. This also causes a significant drain on the user while active as well.
she gains access to a second sword, this one just a normal sword, when transformed.
Appearance: “Tomoe was especially beautiful, with white skin, long hair, and charming features. She was also a remarkably strong archer, and as a swordswoman she was a warrior worth a thousand, ready to confront a demon or a god, mounted or on foot. She handled unbroken horses with superb skill; she rode unscathed down perilous descents. Whenever a battle was imminent, Yoshinaka sent her out as his first captain, equipped with strong armor, an oversized sword, and a mighty bow; and she performed more deeds of valor than any of his other warriors. — The Tale of the Heike”
Personality: Normally, she is very calm and cool headed, happy to smile and laugh when jokes are told and does tend to care about those who are her superiors, almost always listening to them on an level, but also offering her own input and opinions on the actions of her master. Many would easily find her rather like able and kind.
Short Biography: Short version: Tomoe Gozen, was a late twelfth-century female samurai warrior (onna bugeisha), known for her bravery and strength. She fought in and survived the Genpei War
Longer and most notable portions of history (aka, what we know): After defeating the Taira and driving them into the western provinces, Minamoto no Yoshinaka (Tomoe's master) took Kyoto and desired to be the leader of the Minamoto clan. His cousin Yoritomo was prompted to crush Yoshinaka, and sent his brothers Yoshitsune and Noriyori to kill him. Yoshinaka fought Yoritomo's forces at the Battle of Awazu on February 21, 1184, where Tomoe Gozen purportedly took at least one head of the enemy. Although Yoshinaka's troops fought bravely, they were outnumbered and overwhelmed. When Yoshinaka was defeated there, with only a few of his soldiers standing, he told Tomoe Gozen to flee because he wanted to die with his foster brother Imai no Shiro Kanehira and he said that he would be ashamed if he died with a woman.
There are varied accounts of what followed. At Battle of Awazu in 1184, she is known for beheading Honda no Moroshige of Musashi. She is also known for having killed Uchida Ieyoshi and for escaping capture by Hatakeyama Shigetada. It is also said that she was defeated by Wada Yoshimori and became his wife, giving up the sword in the process. After Wada died, she became a nun in Echizen.
Other: while one of the more level headed beserkers to have appeared, this doesn't mean she can't fight without drawing her sword. Her skills are retained and she is extremely capable with her use of the sheathed blade as a blunt weapon. Her vows to drop the sword and unwillingness to fight have led her to be viewed as a weaker warrior to summon, only really acting in self defense or by her own sense of what is right or wrong in the world. Not her lack of skills or abilities, but her unwillingness to use them is what her flaw and weakness is.
Drainage on master: Sheathed sword: a barely noticeable trickle Unsheathed sword: significant drain Favorite phrase: "Oyasumi nasai"
Here's a master/not-so-regular human if anyone wants.
"For some, it is difficult to rise. To stand above the rest. To conquer as a true warrior.
But not for those who share the bloodlines of champions."
Name: Patrick Edward Culiar Age: 20 Gender: Male Servant: N/A if no one takes him
Powers/Abilities: Edward is a strong and agile close quarter kcombatant, showing excellent fighting technique in fights. His most notable power is the ability to propel himself forward and increase the strength of his blows. When Edward uses this power, afterimages of a glowing yellow color are produced. Ed can augment the power of these glowing attacks which are represented by afterimages of a glowing cerulean color. In addition to these physical glowing abilities, Ed also has the ability to launch blasts of bright yellow energy.
Unbeknownst to Edward, he is a descendant of a clan of mages that combine magic and martial arts in battle. While there are plenty of techniques and spells that the clan can perform, Edward only knows of the current abilities he has now and used these to ascend to child stardom.
Appearance:
He almost always wears a pair of shades and his belt buckle is a metal piece shaped 'CAGE'.
Personality: Edward is an arrogant, egotistical and complacent person on the outside but on the inside, he is a kind and peace-loving person who willingly helps strangers and will not hesitate to insult himself.
His main priority currently is the resurrection of his career and so cannot help out in anything that takes a long time. Except when the fate of many lives are at stake.
Short Biography: Born an American, Edward manifested his powers when he was 15 and tried to imitate the impossible techniques in his favorite action movies. With these nearly impossible moves, Ed realized his dream to be a martial arts actor and starred in many an action flick. It took a while before he gained international recognition but soon enough, the award-winning film, 'WA-CHA!', gained much adoration which then made Edward a recognized and famed figure in show business.
A dozen movies later, Edward's fame has been declining with increasing critiques that his moves in the films were nothing more than stunts and special effects. Ed aimed to gain some fame back and debunk these critiques by traveling around the world and attending formal schooling to show off his talents. (He was tutored in his actor years)
Currently, Edward is a student in Ukatan City University finishing his 3rd year and part of (the club with the fighting).
True Name: Marie-Anne Charlotte de Corday d'Armont
Age: 24
Cause of Death: Guillotine
Gender: Female
Master:
Class: Assassin
Class Skill: Presence Concealment – A skill common to most members of the Assassin class, this ability represents the capacity of the user to hide their nature as a Servant from both other Servants and Masters. When acting in a non-aggressive manner Assassins are nigh impossible to detect under normal conditions unless they chose otherwise. Useful for both reconnaissance and escape, as well as attacks of opportunity.
Personal Abilities Expert of Many Specializations Information Erasure Instinct
Noble Phantasm:Nameless Blade (Anti-Unit) - The base manifestation of this Assassin specific Noble Phantasm lacks a consistent physical form as it is the manifestation of an idea rather than a specific artefact that existed in reality. As such it ‘manifests’ via the imbuement of specific properties into weapon’s possessing sharp edges and/or points that increases the weapons suitability for fighting Servant level opponents. The effect is maintained for only as long as the weapon is held by the Servant, its effect dissipating almost instantly upon loss of physical contact. By the same measure the effect is granted to any weapon meeting the specific criteria once held by the user. Properties that increase ‘suitability for fighting Servants’ include vastly increased durability and sharpness. Such weapons can more easily bypass tough defences due to the nature of their class affiliation. Due to its inconsistent nature the permanent destruction of this Noble Phantasm is theoretically improbable.
Appearance
Marie-Anne Charlotte de Corday d'Armont
Assassins Harlequin mask
Personality: Having been raised in Abbaye-aux-Dames, a convent in Caen following the untimely death of her mother and elder sister Charlotte is both well-educated and eloquent, as well as a woman of great religious faith. Or at least that is how history would record her. In truth Charlotte Corday is mild mannered only when it is desirable for her to be so, her natural silver tongue allowing her to easily manipulate the opinions of others. She is also very adept at lying and twisting the truth, requiring a skilled mind to see through her illusions. Though her gift of the gab transcended death her piety did not. Having been denied the afterlife that her faith promised her Charlotte’s faith has been significantly eroded, leaving her with an emotional hole in her heart.
As befits her role as the Assassin she has no obvious qualms about ending life, be that of Servant, Master or Witness should it be required of her, especially if the end justifies the means. As expected of members of her class she is also loathe to engage in a fair fight if it can be avoided due to her lower combat potential when compared to other Servants. Unless given the chance to manipulate a situation to her advantage beforehand she might outright refuse an order to battle another Servant directly.
Alignment: True Neutral
Legend: Marie-Anne Charlotte de Corday d'Armont was executed at the age of 24 for the assassination of Jean-Paul Marat. Her legend arose due to her status as a heroine of the Second Empire of France, resulting in her spirit becoming shackled to the so called Throne of Heroes and therefore preventing her soul from reincarnating, thereby granting her status as a ‘heroic spirit’. Her legend is somewhat stronger then that of many Assassin class Servants, making her more powerful relatively speaking, as well as preventing her from losing her identify and therefore her face.
Though she was not born to poverty or the like Charlotte Corday was born to a period of great strife and hardship in France during which the long standing social order would ultimately be up heaved. Unlike many killers of this age Charlotte was no trained killer or soldier. Her assassination of Marat was the result of a belief that he should be punished for his role during the Reign of Terror, as well as the belief that without his death the country would be driven to another civil war from which it might never recover. Through his death she believed that this outcome could be avoided.
Other/s
Despite having a true identity and therefore retaining her appearance Charlotte still wears a mask in combat. She insists on being called by her full name, Marie-Anne Charlotte de Corday d'Armont. Charlotte Corday has to be earned. To this end it is easier to just stick with Assassin. The scarf that she is so fond of wearing hides a scar that circles the base of her neck, an indication as to the cause of her death.
Name: Thomas Joren, the Paper Mage Age: 33 Gender: Male Servant: … Hmm, we’ll see how this goes. Powers/Abilities: A rather unorthodox mage, Joren is almost entirely dependent on two, simple resources for his magecraft: A writing utensil, and paper.
Remember the Name: By writing a person or Servant’s name on a piece of paper, Joren can read their abilities and a few of their personal details. The amount of the name he has changes his power–a full name lets him see every ability, but just a first or last name gives him around half.
Words of Power: By far his most useful ability, Joren is capable of writing a word on paper and summoning an item with it. Most have to be simple, or writing the description takes too long to be of use. This is how he does basic mage abilities like fireballs and the like: by describing them on a sheet of paper, then triggering the enchantment when necessary.
Bloodcasting: In a pinch, Joren is capable of using his own blood as the material for writing his spells and as a source of mana. Such an effort, however, will cost him a huge amount of energy and will possibly kill him–so he’d much rather not use it. He can use the blood of others as well, though he must do it by physical contact with the fluid in question and he’s sworn to never use it.
Appearance:
Personality: Thomas Joren’s entire “thing” is caution, but complete and utter committal once he has decided on a course of action. He’s slow to make a decision, but once he begins he’s as unstoppable as a steam train going out of control. This often leaves him in a weakened position if he has to fight multiple enemies in a row as he’ll exhaust himself in attempts to utterly obliterate the first, but he’s careful to not get in over his head, and always seeks a less… Exhausting way to deal with them, ordinarily by trying to talk them down. He was probably picked for the grail war due to a desire for greater power that borders on an insatiable hunger.
Short Biography: Thomas Joren has a relatively ordinary heritage. He isn’t descended from any inordinately skilled mages and isn’t a member of a powerful family. His childhood was fairly ordinary for a magus, though the desire for power that marks him to this day arose early. He used paper as an early focusing medium for spells and his magic developed along those lines, granting him the power he so desired at the price of the flexibility other types of magecraft allow. Still, he was good enough at it to gain a teaching position at the University, becoming the instructor of Ritual Studies.
Other: Joren always carries a pen behind his ear, multiple ink cartridges, and two pads of notecards in his pockets.
Bloodcasting: In a pinch, Joren is capable of using his own blood as the material for writing his spells and as a source of mana. Such an effort, however, will cost him a huge amount of energy and will possibly kill him–so he’d much rather not use it. He can use the blood of others as well, though he must do it by physical contact with the fluid in question and he’s sworn to never use it.
This isn't a special thing. Some magi drink blood to replenish their od; bodily fluids contain some life force in them, with the lewd one being the most efficient. That said, using the prana in your own blood is just using your own od, which is kinda bad because od is shitty compared to mana. Nobody uses od to cast stuff, cause you have like, no od inside you. Basically, you can do this but also everyone else can do it too.
Remember the Name: By writing a person or Servant’s name on a piece of paper, Joren can read their abilities and a few of their personal details. The amount of the name he has changes his power–a full name lets him see every ability, but just a first or last name gives him around half.
This just isn't a thing. The Ruler Class has True Name Sight as a Class Skill, but that's A. Given by the Grail and B. Exclusive to Servants because they're also made by the Grail. To somehow automatically figure out every ability someone has is like, accessing the Akashic Record and sorting through it for data or something. My Caster needs her A rank Noble Phantasm to do stuff along those lines, and even then it's not automatically getting info so much as scanning for and observing it through the cup. The way you're trying to do it, especially by modern magus standards and with the fact that there's not even an aria, just doesn't work at all.
Words of Power: By far his most useful ability, Joren is capable of writing a word on paper and summoning an item with it. Most have to be simple, or writing the description takes too long to be of use. This is how he does basic mage abilities like fireballs and the like: by describing them on a sheet of paper, then triggering the enchantment when necessary.
So what you're doing here is kind of like Wishgranting. That's what the Grail does, as well as things like Illya because she's a cup. Certain other things in the Nasuverse can do things like that too, but none of them have Magic Circuits, so they couldn't be a Master anyway. That said, what you're doing isn't Wishgranting because it's a summoning ritual, but for a summoning ritual you need more than just writing a word down on a piece of paper. Also you need to be summoning stuff from somewhere, and as far as this is concerned there's no real way to make this work the way you want it to.
If you want, the best way to sort of do what you want is something similar to what Ciel does in hiding Black Keys inside Bible pages. You could have some pieces of paper with stuff hidden in them, like a knife or something, I guess. It's shaky but it probably works mechanically. You won't be able to get the fireball thing to work though, that's just not how it works.
Other: Joren always carries a magically enhanced pen that has an infinite supply of ink behind his ear and two pads of notecards in his pockets.
If it has an infinite supply of ink you'll get crushed by the Counter Force, or something. Just give him some ink cartridges.
Necromancy: A practice born through the manipulation of corpses, letting its practitioner perform feats like raising simple zombies, giving birth to cobbled monsters or even using body parts as weapons. While many of his craft travel from one war to the next tragedy, with a short stop at a local epidemic, guaranteeing them a never ending supply of bodies, Fumio is one of the odd cases who prefer to stay in one place for a longer period of time.
Spiritual Surgery: A type of magecraft used by Spiritual doctors that heals through a spiritual medium, as in healing through the spirit rather than flesh. It is a "curse" that can remove the infected part without using a single surgical knife on the body. Something he doesn't use often since his "patients" are dead....most of the time.
General Magecraft: Things you should've picked up if you're not from a completely useless magus family, like Bounded Field creation, Formalcraft, Memory Manipulation and other convenient little spells to keep normal humans off your back.
Appearance:
Personality: Fumio has a huge god complex, which only furthers his ambition to create true life, the one goal he has and focuses all his work on. While he poses as the serious and strict professor during his lectures and the university, he comes a lot closer to the cackling mad scientist archetype when he is alone with his creations. He thinks of golems and homunculi both as failures and merely bad imitations of real life, simple dolls which don't even come close to his flesh constructs.
Short Biography: Born into the sixth generation of a magus family was fortunate for Fumio. Being born into the sixth generation of a magus family that practiced Necromancy was ideal. Being born into the sixth generation of a magus family as the first son and already destined to become the next heir, was fate. Having this future taken away from him, together with the family's crest and his biggest chance to reach the dream he had since he read a book about a certain doctor F., after years of studying their rituals and spells, just because his old foolish grandfather thought that he "wasn't stable enough", was the greatest injustice he had ever experienced.
Thankfully though, minor mishaps like this would never stop a true genius like Fumio, so he made the only correct choice: He killed his grandfather and brother, took the thaumaturgical crest and ran off, after making sure that the bodies would never ever be found of course. In the following years he not only acquired his PhD, but also managed to become an integral part of the Ukatan university staff as a Professor of Anatomy and Physiology, not necessarily through hard work alone, which meant he had access to needed materials and certain useful places without drawing unwanted attention from the local authorities.
Other: -
"It's alive!!! Well not in the actual sense of the word, but who cares about such trivialities, right?"