The envoy continues its journey, to make contact with the peoples upriver.
---
"All right ya' whipper snappers. I hold seniority over you all and I says we need to get back to our roots you could say..." He paused for effect,
"FARMS! Lots of 'em. Earth for the Earth God. Seeds for the Seed Throne. Build along the rivers. My boys say we can cut ditches in he earth to bring water to the outer fields without us having to fill the buckets. Oh god the buckets... BUT NO MORE."
Many of the original council have passed or gone into retirement. A new seat of Representatives have arisen led by prominent leaders which aren't exclusive to the family heads anymore. The 7 Small Council Members now include prominent farm hands and ranchers and an 8th seat has been added for the head priestess. However through sheer stubbornness Elder Rye has firmly held his position on the council refusing to step down.
"The Goddess Smile upon you Venerated Rye," Head Priestess Syndra chimed in, she has a few more Winters under her belt now, being a Priestess of the Goddess of Fertility of course drove her to create a large family setting a precedent for future Priestesses. "However to add to that I wish that the new fields be consecrated and dedicated to the Earth Mother to receive Her blessing before every planting and harvesting period. That the Fields may be given life and a Guardian from he Earth Mother.
Rye nodded in agreement along side the rest of the council. The villagers were devout followers at this point, each sharing a common belief of the Earth Mother. While there had been trying winters, they continued to grow and prosper.
Bitches finish up the expedition. Afterwards the doods back home expand their farms and try to set up primitive irrigation. Planting and Harvesting take a religious role, each major expansion is celebrated and exalted. Fields will be treated as homes of guardian spirits.
Fungclaw awoke every day to faeces all over his body, it wasn't nice but living in holes would do that to you. The mud and slime would have to be scraped off by a smaller goblin and it really just took time out of his day that he could be using to smack other greenskins.
Fungclaw decided that he would make all the other goblins build him a house, and hey if they want to spend their free time doing the same for themselves then he wouldn't care. He directed them to a plot on the top of the hill and pointed out the stones, twigs, random pieces of junk he wished for his house to be made out of. Then he left them to it.
Begin to actually make small homes, not just a hole and a piece of wood if your lucky.
Gaunt knew what had to happen, he knew there was metal in the mountains, they just had to get it out. And then make it usable. And then figure out how to use it. He knew that his people lusted to create and build. The old and young came together, firing new furnaces and creating new picks. The tools and buildings were crude, but the Black Peaks cared more for functionality in the stead of beauty.
A small echelon of the more "brown blooded" orcs watched in awe before following the raptors. The creatures were beautiful, muscle and scale gleaming on the mountain side. It would be a long process but the now dubbed "raptor masters" (all 14 of them) began planning on how to capture and train the creatures. They created throwing bolas, traps and similar contraptions. (I don't know how this would work because I don't know how to do this, but they're going to be doing this for a while so please forgive me for being ignorant to the process.
Monoteist Religion developed , they worship "Inti",plus they want to make a temple for him and now are rules that every Antanient must follow to reach Inti.
Antanients(This os how they call themselfs)have developed a religion ,they have only one god and it is the sun which they call "Inti",they believe that the Inti watch over them and the elders can comunicate with him,one of the elders which comunicated with him ,told to the Antients that they must follow 5 rules in order to go with him when they die. Then one elder saw in his dream the Inti, The Inti gave him a mission and a reward ,Now your name will be Achik and you will make a temple for me and then make a sacrifice to me ,if you do i will give you the power of light.With that ,the dream ended , the elder spoke to the town with his new name Achik, Yupack believed in what Achik told them and proposed to make a temple when the house construction ended. At the end of the month ,all followed the rules that the Inti gave them , they worked hard , the didnt lie and didnt thief and they planned to give a common offering every year , When the summer arrived.
1.-You will worship the Inti all your life 2.-One time a year you must give offerings to the Inti 3.-You will not be lazy 4.-You will not lie 5.-You will not thief 6.-You will help your own
The Saurians A)Improve Food After discovering the mighty deity, Tak, Uroth returns home and he begins to take a single Apprentice, Umat. The tribe is still much to small to start making sacrifices to Tak, but they build small stone memorials for him outside every house. The Saurians begin to tire of what little food they can find, and search throughout the jungles and nearby wilderness for something new. It was in front of them, almost in front of their noses. Bananas.
The fires roared inside the hall. Seated at the benches and tables around the firepit were near all those that had remained at the village. Half the men were still scouting, yet there was still enough to give the room a raucous air.
As acting chieftain in place of his father, Dag sat upon a dais at the head of the largest table, his throne and the raised platform placing him above the rest of those feasting. From that position of power he saw all, looking down at the other tribesmen as a god amongst mere men, a father amongst his children. Still, it was lonely upon that high spot.
Dag reached for his mug. It was filled with cold water, made from the melting of fresh snow. This was all the Ards had for drink; they had neither the crops nor means to make any brew, and lacked even the basic necessity of a well. The warrior spat on the dirt floor at the thought, then lifted his mug and chugged several wholesome gulps.
He chewed the last few bites of the hunk of dried meat that was his meal. Once again he guzzled his cold drink down, this time to rid himself of the food's wretched taste. He, like the rest of the tribe, was growing tired of consuming nothing but the same preserved meats that they had been eating since they forst arrived and hunted a few animals. With any fortune the fishers would soon have some success and the Ards gain some variety in their palate.
After some time Dag grew tired of hearing the chatter and witnessing the revelry that was taking place inside the mead hall. He stood to his feet and slipped out of the mead hall, garnishing no more than a few glances. Upon stepping outside and slamming shut the heavy wooden door behind him, Dag was hit by a wave of cold. While the air did not truly bother the Ards and was even comfortable in comparison to flaying winter winds of their old lands, the nights here still had a way of chilling their blood. Despite what the chieftain Danr had said about this being their new home, the tribe still felt like outsiders in these hills. The recent talk of skraelings lurking in the hills certainly had not helped in that regard. It would take some time before the tribe would truly begin to think of Njor as their home.
Dag looked to the night sky and gazed in wonder at the countless stars, recalling memories of the stories behind the constellations that he saw. A great many of his people's celestial gods were there in the sky: Father Frost whose mere breath was long winter, the Hanged King whose domain was death, the Sea God and his great ship that sailed the oceans in the sky...
Dag's musing were abruptly put to an end by several ear piercing howls, echoing from one of the small woods in the distance, recoiling upon the flats, and finally making its way to the squat hill that was the village. Wolves. Dag looked up to the night sky and took note of the pallid moon, full and in all its glory. Suspended in the sky next to the tiny stars, its beauty and brightness surpassed them in every way, like the roaring bonfire of the mead hall compared to the lackluster glow of the fireflies outside.
The wolves howled again, the sound closer this time. The sound was both beautiful and irksome. Were the wolves' howls prideful? Fearful? Dag did not know. He knew little of wolves, for they were rare in the land where he was born. In his grandfather's time the wolves had been at large, but the long and harsh winters that had nearly extinguished the Ards had been equally merciless to the animals. Dag struggled to remember what wolves even looked like; he had only seen one in his youth, though the beast had already been killed by a hunter. It had been little more than a scraggly creature covered in grey fur, its ribs visible even through its coat.
Dag stood to his feet as he heard the baying of the wolves. The beasts seemed to be coming in his direction. That was odd, Danr had also told Dag that wolves left men and villages to their own devices, only preying on lone children and the like. The young warrior looked back to the mead hall and the smoke wafting up from its roof, barely visible in the moon's light. The mead hall was farther away than he'd thought, in fact it would seem that in his thoughts Dag had wandered a fair ways away from the longhouses and mead halls. He was alone and in the dark. Most sensible men would have turned and nervously fled back to the longhouses where there were other people, but not Dag.
There was no more howling from the wolves. Only low growls, barely audible, as several figures low to the ground and shrouded in the darkness began to creep closer until Dag could see them. The beasts were alarmingly huge, not like the starved pup that Dag remembered. Though he could not see their maws the young warrior could imagine their slobbering jaws of dagger-like teeth; he had heard many a vivid description.
Dag gripped the handle of the knife that he had sheathed on his hip, though he did not draw the blade. One of the wolves crept closer, though in the darkness Dag could make out at least two more of the wolves lurking back. He would be careful to deny the creatures the chance to surround him. Dag stepped forward, an action that seemed to unsettle the alpha that had come forward, as the wolf suddenly froze. The chieftain fearlessly locked his sight onto the beast, gazing so intently that he saw the stars reflected in the hound's eyes. After a short pause, the beast began to shift its weight onto its hind legs. Dag allowed himself to relax a bit; the creature was sitting down.
A fatal mistake. The wolf had been preparing to pounce; with alarming speed and force the wolf's hind legs propelled it through the air and towards Danr. Taken off guard, Dag's reflex was to instantly release his grip on his knife and extend his hand outward. He managed to knock the wolf to the side, the creature letting out a soft yelp before backing several feet away. Dag turned to face the wolf. Instantly realizing his mistake, he turned back just in time to see the other two wolves darting forward. A quick kick to the nose startled one enough to drive it back. Bellowing, Dag quickly pulled out his dagger and lunged for the other wolf. The ferocious shouting of Dag sent the two wolves fleeing into the darkness.
Just as he began to feel triumph, the full weight of the first wolf crashed into Dag's back and sent him tumbling onto the ground. With all his strength the young man wrestled the mighty wolf. Though the scrabble lasted not even half a minute, the beast nearly managed to sink its teeth into Dag's throat. Fortunately, the chieftain's son punched with all his might, his fist going straight down the beast's throat and choking it to the point that it could not even bite. After a short struggle Dag pulled his arm out, the teeth rending his flesh in the process, and allowed the wolf to dart away into the darkness after the other two.
Dag returned to the beast hall and thought about what had just happened. Had he been just a bit weaker or less fortunate, that encounter could have meant death. The wolves commanded a new respect in Dag now. The others having grown tired and began retiring for the night, Dag was left to lay alike all night. The dock and fishing rafts were coming along well, some labor could be diverted away from that for a time he reasoned. The next morn, at daylight's first break, Dag gathered the hunters that hadn't left.
The men began making plans. They drew many designs for traps on the ground, and then built small, crude models of the ones that seemed most promising. Then they argued for some time over whether to bait the trap, and if so, what they would use. In the end, the men began the real work that afternoon. A fair ways from the village in several of the small pine woods that dotted the landscape, the Ards began placing their traps and baiting them with scraps of the dried meat that they had in abundance. Dag planned to capture several of the wolves, and keep them live. The wolves had earned both his fear and respect after that encounter, but he would utterly defeat them. He would go beyond merely killing the proud animals; he would break them.
Domesticating such great beasts would be hard, but he had no plans to turn them into meek cattle. He did not want to simply 'domesticate' the proud wolves, he wanted to make them even more ferocious. Even more powerful. They just had to learn not to attack unless ordered, which seemed a simple enough concept. Perhaps Dag and the hunters would have some success, capturing some wolves and training them to be beasts of war, hunters, sentries, or maybe even all three.
Summary:
-Dag and several hunters are trying to capture and tame the large wolves that live nearby -The scouts still haven't returned -The pier and fishing rafts are still not quite finished
E) The Genevites set about exploring the landmass, sending fishing boats to discover its shape while other men go on foot to explore the forests and heights, keeping an eye out for whatever useful or dangerous materials, wildlife or people they might find. Still wary, they carried whatever weapons they possessed or, more likely, their tools with them to have some means of self-defence.
Your expeditions return from the mountains to the north and south. They have made contact with primitive Bear-men in the north mountain who live in tribal societies in caves. They seem friendly for now, but they seem not to want to talk to your people. They give you odd looks, sniff you and look at to the horizon where your mountain can be seen towering over the forests. Do they know something you don't?
From the south, all your expedition can find are caves and grottos. It appears there are no living beings close to the surface (maybe further down, who knows) but what makes the mountain glow is some sort of crystal-formation growing all over the caves. They sparkle with gloomy orange light during the day and seem to store the sunlight in them to shine during the night.
No further action taken this turn. Efforts are focused on Ultor ascending the mountain and the construction of your city. Prep turn 1.
Ultor ascending the mountain: Turn 2 of 3. Construction of Hazan-Khar city: Turn 2 of 7.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 180 men, 130 women, 28 children. Livestock: 22 boars, 11 rams. Military: - Roughly 70% of adult population. Food level: - Good Resources: Furs, stone, wood. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Bold Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 115 men, 95 women, 36 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Happy Foreign relations: You do not know any other civilizations.
Indeed, bananas have been right in front of your noses this entire time without you noticing. A healthy diet of meat, vegetables and fruits further bolster the well-being of your people.
Tak, the Savage God is however displeased. He demands at least one more sacrifice before he will be sated for the time being (a few more turns), otherwise he will revoke his blessing given to you.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 109 men, 100 women, 60 children. Military: - Roughly 70% of adult population. Food level: - Average Resources: Herbal medecine (low quantity), wood, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Savage God Standing: Detereorating. [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 128 men, 122 women, 75 children. Animals: 37 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
A mighty manor has been made in Fungclaw's name! The greatest goblin hut ever seen! Probably the only actual house made by any goblin ever, but who cares! The other goblins are awed by Fungclaw's ever-growing status, and they make themselves their own huts at the foot of the hill. No more shall goblinkind wake up in holes, covered in their neighbour's filth! Maybe their own, but hey, at least it's theirs!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 375 adult goblins, 110 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 106 men, 100 women, 48 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs (medium quantity) Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
It seems up-river indeed lived some folk! But... Not the kind of folk you imagined. As your envoy finally ascend the hill overlooking the plains, his jaw drops as he sees a big camp of Ogres! Their skin is biege, almost like humans, and they've got nothing but a club and a loincloth each. Some seem busy eating unedible-looking things while others are busy smashing things (or each other). One or two notice your envoy however, and look on curiously as he approaches the camp.
What will you do?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Your people are diverse, and so some of brown-skinned heritage figure out you might be able to tame the Raptors. Dubbing themselves Raptor Masters (or beastmasters), they devise a plan for how to capture and domesticate the magnificent beasts.
[Result in 3 turns]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
You begin plans of how to domesticate the mighty wolves. Your hopes are high, but you know not if you will manage this task. Dag has gotten quite the reputation however for fighting off a pack of wolves by himself with nothing but bitemarks and scratches.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 118 men, 117 women, 65 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
You have been blessed with this island. Appearantly, there's a larger landmass to your west that you have not yet set foot on, but you focus your exploration on the island you're already on. Here, you find plenty of forest and game to the north, with strong spruce and oak to use as materials. To the south, the cliffs and mountains seem to rust in some places and gleam in others. You don't know much about minerals, but these rocks seem full of em'!
The downside is that the island is narrow, and the northern woods are filled with bears, and perhaps the biggest downside of them all is that the southern cliffs and mountains are filled with TROLLS! Gray-skinned, rock-hard, bloodthirsty trolls. When a group of five got too close, the trolls captured him and cooked him over a fire. The other four managed to escape to tell the tale, while the trolls laughed at them. It seems you weren't so blessed with this island after all...
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 100 men, 100 women, 12 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Nonexistant Morale: Low Foreign relations: You do not know any other civilizations.
The quarry starts yielding stone for building and clay for crafts. The 'Inti', the sun-God you follow has demanded a temple according to your elder. With your newly aqcuired stone from the quarry, you begin construction of the temple.
[Temple complete in 2 turns.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 104 men, 104 women, 55 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Stone, clay, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
D) The Saurians begin to teach the value of self-sacrifice to themselves, and their children. The Dragon Disciple eventually managed to convinced nine men to sacrifice their lives to talk, rather than one. The Dragon Disciple further begins to attempt to find more herbs and higher numbers of the herbs they've already discovered. Perhaps if they could discover the right type of herbs they could begin to send Tak sweet fragrances during their worship.
The (self-titled) head artisan "Hammer-brush Bullman" declares that without resources he can't do anything, and that he doesn't like not doing anything. Despite being quite a... loud orc Hazjul has no choice but to agree, and decides maybe true metal weapons will help the possible threat of the red skins. The Black Peaks eagerly head into the caves that naturally pocket the mountain to remove any nodes of metal. Their stone tools will likely cause this process to be messy, but at least it will begin. Meanwhile women and children are told to scavenge for food to the south of the mountain, hopefully allowing the tribe to allocate more food to the workers
The sun rose over the village and the crows came to roost in the new orange orchard, overnight one of the old men of the community passed away, succumbing to old age and dying surrounded by family. Death was a sad occasion, everyone knew it was but for some manner of mass amnesia, no one knew what to do with the dead body, so they turned to Voltus for an answer.Â
Voltus was asleep in his tent, having only just returned from a patrol, when he heard the breeze outside as his tent flap opened. Sitting up, he saw one of his subjects with a fan of hair on his head give a small bow before speaking, "My liege, your advice is needed in matter of importance?"
"What kind of matter?" asked Voltus, as he rose from his bedding and put on his fur kilt, then dropping down to his wife to cheek.Â
"One of the elderly has died." Voltus turned to the man, and looked him in the eyes, he was telling the truth. Voltus followed him out of the tent and secured the flap, walking by his side as they approached another dwelling. A handful of people, a dozen perhaps, were crowded around the enterance to a wooden structure, dome in shape with a hole at a front to enter. The crowd cleared him a path as he entered the dwelling, it stepped down about a cubit and a half into the earth, giving comfortable head room and there was a hole in the middle for smoke to rise from the fire pit in the middle.Â
At the far side, a quiet group of mourners were huddled around the lifeless form of an old man, Voltus approached and one of them looked up at him, she was a woman, about 27, and she had a disheveled look about her. Voltus kneeled beside the body and mumbled, "God have mercy." before turning to the woman.
"You called for me, my lady?" he asked softly, resting a hand on her shoulder.Â
"What am I to do with the body?" she asked, holding back shaky breaths, "I can't keep it in the house." Voltus nodded and called for two men to come down.
"Listen you two, I will ask of you a favor. Take the body upstairs and wrap it in a white cloth, get one of the holy men to pray over it and then bury it far from the village."Â
"My liege, you're the only holy man in the village.." Voltus snapped his head to glare at the two men.
"You mean there are no other men who believe in God?!" Voltus was about to rise and throw the two out when they raised their arms in submission.
"It's not that!" said one of them, "It's just that all the men who know a great deal about faith are old and can't really come out to pray over the body." Voltus thought for a moment, then he spoke.Â
"Go do as I asked, take the body to one of the old men, but when this is done, gather the village because I must have a word with them."Â
Soon after noon, the body was buried and the town, as was instructed, was gather outside of Voltus' tent. He emerged from the tent and stood in front of his people, "Today we have lost a member of our society and today I have received a revelation. How many of you know the proper way to pray?" only a handful raised their hands and Voltus felt a spike of fury go through his heart but he bit back his anger, "How many of you know of the history of our faith?" again, the same few raised their hands, they must have lived with elderly people, as it seemed no one else knew, "Then I must rectify this to save your souls from eternal hellfire!" at the mention of Hell a wave of fright passed through the croud, "Send your children to the wise old men and make them learn, when they return home, ask them what they have learnt and learn from them. I decree it, so it will be done!"
A young man, tan of skin and stout of build confidently walks with his friends following behind him. He raises his hands showing his desire peaceful for peaceful discourse. The Ogres may not speak the same language, but the universal sign of peace, food and gifts, are offered from the carts. He gives them time to approach on their own, even pantomiming the act of eating and gift giving. Surely the Earth Mother's will would move the hearts of these great and imposing beings.
---
"All right ya shits. Our food is still meh, average even. How can we win this drawn out food-war if yah keep slacking about," Rye was a bit miffed the farms have grown and irrigation ditches were being dug, but he wanted more. Always more.
"Elder Rye, we are hard at work, great fields of many seeds are being processed and dedicated to the Earth Mother."
"BULLSHIT!"
"Elder Rye, language!"
"No I mean, the cow dung. The fields grown atop old cattle pastures grow vibrant and prosperous. I believe it is to do with the dung. The cows take and like good children of the Earth, return. We must do the same, our's and the cows' earthly wastes will be gathered, along with leaves and other gifts of nature and compacted to create a new fertile soil that will supplement our fields."
Ogres get gifts and smiles, they are offered blessings of the Earth Mother. Compost piles and natural fertilizer for the farms are created in addition to the continued process of farm building.
Early in the morn, Dag and several of the hunters were out in a nearby wood setting up even more traps to capture wolves. One pack would not be enough; the tribe would need a great many of the beasts as some would no doubt resist domestication, and afterwards the tamed dogs would ideally be bred for useful traits. Such taming and breeding would call for a variety of different wolves, so Dag would not rest until he had filled the new wolf pens. Or until he spotted figures in the distance, as it happened.
From between the trees one of the hunters spotted a band of figures in the distance, trudging down one of the rolling hills. Calling Dag and the other hunters to attention, one of the men with keen eyes was quick to announce that those were fellow Ards. It would seem that one of the scout parties had returned. The hunters abandoned their work for the time to meet with the scouts and escort them back to the village. The scouts had little to say; they had seen little yet more hills and scattered forest, and after several days of travel on nothing save dried meat and empty bellies they were in little mood to talk.
Fortunately, Njor was already beginning to enjoy the benefits of the newly built fishing rafts. Fresh fish were cooked for the ravenous men, who gladly accepted the succulent seafood. Their faces, and indeed those of the entire village, lit up at the taste of something other than the preserved meats that they had subsisted on for so long. Later that afternoon another scout party found its way back to Njor. They too received a small feast of fish. By nightfall Danr arrived as well along with the third group. Now that all the scouts were back, with every man alive no less, Dag arranged for a much larger celebration.
Fish, meats, and even what miscellaneous scraps of other foods that the tribe had gathered from the forest were all prepared. Within the mead hall the Ard tribe feasted. This celebration turned out better than the last. The celebration was much more lively with dance and such now that all the men were back, the food was far less bland, and this time a pack of wolves did attack. The scouts recounted tales of what they had seen, though some were doubtless a bit disappointed at the lack of excitement to the stories. There had been no signs of skraelings, though there was a great mountain and a river further to the southwest. More expeditions would have to be sent as the land seemed to stretch on and on and the distant mountain in particular engaged the curiosity of some of the tribesmen, particularly those that had been miners and smiths before the Ards migrated to these lands. But for now, Danr was satisfied with the knowledge that no skraelings were in the immediate vicinity.
The celebration went on long into the night, until at last the people grew tired and left to the nearby longhouses to retire for the night, hopefully in good spirits. The Ards had experienced a hard past few years, but things seemed to be turning for the better. With any luck the tribe would be in high spirits after this; a thought that pleased Danr, as a tribe with good morale was a tribe with more motivation and harder working people.
The next day, while his foolish son took some of the best hunters looking for ragged wolves and some of the people made use of the new fishing rafts, Danr put the rest of the people to work. Some crops would be good to supplement the tribe's current food sources, the chieftain reasoned. Dried meat and fish would keep their bellies full, yet such a diet was still lacking. To be healthy and have an acceptable amount of variety some basic grains and vegetables would go a long ways.
The Ards were not especially good farmers, hailing from a land with harsh winters and poor soil, but in times past they had grown some hardier crops using fish, food scraps, and their livestocks' waste as fertilizers to grow foods. On their ships some of the former farmers had the foresight to have carried seeds: the Ards still had some precious seeds for barley, rye, and cabbage. Danr ordered some small farms to be built a small ways away from the hill that the mead hall and longhouses were built upon, so that the farms would not be in the way of the additional housing and fortifications that would eventually be constructed around Njor. Keeping to tradition, the Ards dug holes in the soil placed a short distance apart. Then, they filled the holes with chum and food scraps before planting the seeds on top. It would be some time before the crops would grow and feed the tribe, but by then they would no doubt be welcome.
In the meantime, Danr had construction begin on several drying racks and a smokehouse. Using those, the tribe would be able to cook their fish and meat in different ways, as well as better preserve it for the winter. The aged chieftain still remembered the times of famine that tainted memories of his youth. It brought a smile to his scarred face to think of how the Ards would soon have no worries of hunger.
Summary:
-Danr and the scouts are back and a celebration was held to celebrate their return. Hopefully it increased the tribe's morale. -Work has begun on a smokehouse and drying racks. -The Ards have planted small gardens of rye, cabbage, and barley. They fertilized their small farms using fish and food scraps.
Agriculture of Potato is achieved and possible of other things
Yupack found that he needed more sacrifices for his god but for that he needed more food , there was something that he found when he walked around Tasphira a potato , well he didnt know that it was a potato , but Yupack noticed how it growed from the ground 3 years before he saw the same potato there and near another potato , it was strange he ate some of them but later they growth again , he decided to make a field full of seeds of potatos he found,he achieved agriculture
This is… a most interesting situation we have found ourselves in. What the Mountain does can be described only as a boon, and almost certainly of divine origin, yet I am perturbed by the zeal with which so many have taken to worshipping the mountain itself. Of course, as far as I know, it may very well be warranted. So I have made a decision: I, Goreu, god-chosen leader of the surviving Cewri shall make a pilgrimage. On my own strength, I shall ascend the mountain, Y Mynydd Niwlog, and find what lies at the summit. If it be the will of the gods that we have this boon, we must know who deserves our praise. Could it be the Sky-Lord Amaethon, rewarding us for persevering in our repentance? Or Pwyll, the Frozen-Lord, who rules over the dead in his Ice Palace, giving us succor from the frozen peaks for surviving so long? Perhaps it is some other god, long forgotten by our people. It may even be one native to this new land. I must know for sure.
With the results of our attempts at fishing still inconclusive, we must take other ventures to prepare for winter. The island is populated, it would seem, by numerous sheep. One of the Elders tells us that wool was renowned for its warmth in the Drowned Kingdom. Thus, while I am on my pilgrimage, a group of us shall begin taming the sheep. We shall take them out to graze, protect them, and we shall shear them. Furthermore, in my absence, I have rested shared authority over the Cewri in the Elders.
Once more they were threatened, but this time the threat appeared manageable. The outrage over the killing was great, there was not even a body left to mourn. The men of Genevy gathered and each one of them cast his vote, electing Simon Valente as their Grand Captain. His responsibility was primarily to lead them in war and to present an outward face. Many of the men called for blood to be repaid for blood, but Valente ordered caution. To hurry into attack now would be like charging at a bear or trying to conquer the seas with your bare body. The mind is the greatest gift granted to mankind by the creator and we must make use of it.
F/G) The Grand Captain set about organising the military men into squads. For the moment, they are restricted to mainly simple weaponry. They make slings from animal produce to sling bullets and stones and spears from wood for throwing and thrusting. In the woods near the mountains they would dig holes, placing stakes at the bottom and covering the top in such a way that it melts into nature in order to make traps, as well as any other kind of trap that they might think of. The men would use the nature to mark to each other where the traps have been placed (and of course they talk about it). They will stand watch while others try to extract the metals from the mountains and cliffs, so that we may test their qualities. Maybe they can be used to make better weapons for defeating the trolls, or better tools for ship-building, house building or whatever we might want to accomplish in the future. The men must be vigilant, when the trolls are spotted they and the workers will pull back into the forests. If the trolls pursue they will be lead into the traps.
If nothing else, the huge beasts would at least hopefully have trouble maneuvering in the forest.
Ultor has finished ascending the mountain. He stands on the peak, harsh snow blasting in his face. He looks out to the clouds who look like specs of dust beneath him. He hasn't been able to see the forests for quite some time now. He saw it then, a few feet in front of him. The end of the road. The peak. In but 3 more steps, he would be taller than the mountain, and another 5 steps afterward, he would stand on the mountain's highest point. Literally. The first three steps made his entire body ache. It felt as if the wind got harsher with every breath, as if the mountain shook beneath him, trembling, testing him. The next 5 steps were almost impossible. At one point, Ultor was almost knocked down to his knees, but he prevailed. There. The last step. He was not standing on the very top of the mountain. He was higher than clouds, gods and mortals. It was then that he saw it. The sky turned black, the winds parted to form a hurricane around him and he was stuck in the middle of it. The snows appeared to turn red, as something materialized in front of him. The avatar of the mountain. You have come far, Ultor. a booming voice echoed in his mind, causing him to shiver, shudder and flinch all at the same time. Truly, you are worthy of what you seek. the voice continued, with each word feeling like the icy winds wrapped around Ultor's heart and squeezed hard. Behold. The Embyrillian. The avatar of the mountain was a creature of shadow and strength, but Ultor could not make sense of it's shape or size. It is as if it was beyond the realm of reality. What Ultor could only describe as hands reached out to him, with something grasped in the black fingers. A crown? The Embyrillian! Ultor gasped, sucked in what little air he could. He felt the world spin around him as he reached out to accept the gift from the avatar. But... It was not as Ultor had imagined. He thought it to be a shining, legendary metal with golden, jeweled adornments upon it. A crown fit for a king of kings, whose majesty and beauty and power would trump anyone who beheld it. But this was not gold. It was ebon. Instead of silver, obsidian. Instead of jewels, dark rubies that swirled with power. Ultor lost all words. He was beyond awestruck. At first he had been scared of the Embyrillian, but now... Now he felt it's power in his hands! With this, he would be the greatest of all kings! No dwarven clan would match his might, no race in this world would stand before him and live! Suddenly, he realized his own thoughts. He shrugged back, dropping the Embyrillian into the snow-covered rocks in front of him. As it touched the mountain peak, the sky turned to it's normal gray, the hurricane around him stopped and the snow once again turned gleaming white. The avatar was nowhere to be seen, and suddenly everything was calm.
An echo lingered in his mind... You have been crowned King.
[You may roleplay Ultor returning to his people as you will] [Your workers have sucessfully crafted a smithy btw, but you don't have much in the ways of minerals] [Prep turn 2.]
Ultor ascending the mountain: Turn 3 of 3. Construction of Hazan-Khar city: Turn 3 of 7.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 192 men, 141 women, 35 children. Livestock: 24 boars, 12 rams. Military: - Roughly 70% of adult population. Food level: - Good Resources: Furs, stone, wood. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Bold Foreign relations: You do not know any other civilizations.
Prep turn 5. Warning: Failure to post next turn will result in a self-dropout.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 120 men, 100 women, 40 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Indifferent Foreign relations: You do not know any other civilizations.
With the loss of 9 Saurians as sacrifices to Tak the Savage God, your civilization suffers a little blow to your growth, but it's nothing mayor. Tak is pleased, and empowers the Dragon Disciple further. While you are in favour of Tak, the Dragon Disciple(s) will have stronger hides/claws, increased senses and not age.
You increase your foraging for herbs, but it seems you simply cannot find any more without making the plants go extinct. Tak laughs at your efforts. He would never accept plants over blood.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 111 women, 65 children. Military: - Roughly 70% of adult population. Food level: - Average Resources: Herbal medecine, lumber, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Savage God Standing: Favored [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
With the newly formed educational system of your civilization, your children will grow up to be more crafty, smarter, more clever. This increases your growth. Also, with the revival of your religion, your people become heartened and emboldened. You have faith to protect you, guide you, strengthen you.
What could possibly stop you now?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 140 men, 140 women, 80 children. Animals: 40 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 395 adult goblins, 120 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
As attempts are made to ascend the mountain, results will arrive in 3 turns.
Your domestication of sheep is a successfull endeavor. You now have livestock to keep you warm with clothes and keep you fed with meat.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 106 men, 100 women, 48 children. Livestock: 25 Sheep Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber (low quantity). Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
The Ogres scratch their big dumb heads and their big fat bellies and accept your gifts, but seem not to really notice you other than that. You can't even get closer than the outskirts of their camp. Perhaps another approach would work better... Hmm...
However, your fertilizing is a huge success! Never before has your harvests grown this well!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Your plan works, and you venture into the many caves and crevices to mine iron and copper from the Spine. Next turn you start benifiting from your newly acquired minerals, and you may work them into whatever crafts you wish.
[Results for raptor taming in 2 turns]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
As the expeditions return, you throw a feast with the newly acquired riches of fish from the ocean. Indeed, your tribe's morale are raised by this celebration. The smokehouse and the drying racks are finished almost instantly, enabling you to store food at greater capacity. Also the farms you construct seem to grow perfectly, and soon your tribe is benefited with (finally) a variety of different foods! This feast was a hundred times more better than the last one!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 130 men, 129 women, 70 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy Foreign relations: You do not know any other civilizations.
Your clever plan of harvesting minerals under vigilance of watchmen is successful, but proves to be a slow process. Iron is mined in low quantities and only sufficient to make tools and a few weapons. The trolls come out occasionally to chase you away, but never venture into the grass-fields or the woods. Maybe they fear something among the green?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 102 men, 102 women, 16 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Nonexistant Morale: Low Foreign relations: You do not know any other civilizations.
Your potatofarms yield a steady source of food for your people.
[Temple complete in 1 more turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 110 women, 60 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Stone, clay, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
The smiths will work hard on creating throwing spears from copper as they are going to be used for hunting, while the Iron will be used for weapons, tools and armor (in that order). Also if we found any lead, those are used for sling bullets.
Well shit, this could have gone better. The ogres were... content to just eat their gifts but not really much else. The young man that lead the envoy was hesitant to get close to them, but by recent events felt that actual interaction was necessary. He elected to parley with them directly along with 2 others. Same procedures: offer cloth and food, service with a smile, but today he'd try to communicate with them.
"Great and mighty Ogres, we. Come. In. Peace. Yes?" He looked for any signs of aggression before continuing. "We, the people of Banana Fort wish to have a mutually beneficial relationship with you awe inspiring creatures!" A little bit of flattery will surely get their attention. "We had hoped to open trade, and share our beliefs of the Earth Mother, we pray that she will get her children to play nicely." He brightly smiled hoping to convey a bit of trust. "We surely have enough food to share with you lot, all we ask is that you treat us fairly."
---
A fantastic battle, that would decide the fate of mortals was under way. He the Great, The Handsome, The Sane Elder Rye was is a heated struggle with the dark prince of cows, Cattleus. A swift party sent the Princes sword clattering to the ground, he raised his mighty club to fin- *drip* -to finish hi- *drip* - to fini- *drip*
"FOR THE LOVE OF THE GODDESS"
The next day Rye called for an emergency Small Council Meeting (SCM)
"I can't live like this. MEEEE! A hero cannot live like this. I demand something be done about these shit huts! I'm sure we can rustle up something. There ain't no shit forests round here so use mud, clay, anything. Fuck this bullshit rain. Bullshit leaks. Bullshit, bullshit"
Syndra whispered to Lime II, "While he's rambling see if you can do anything with those clay deposits, a base material and a mortar."
Diplomancy magics is taken up a notch. Meanwhile at The Banana Fort: Houses, clay houses. Fuck those dirt huts, we're not savages. Make them out of river clay or some shit, just make the dripping stop. Everybuilding will be done the same (if able).
Arni crept silently through the pine wood with a hunting bow in hand. Beside him were his two brothers, also carrying bows. With the new fishing raft and farms hunting was not so necessary anymore, yet the occasional hare or stag was still welcomed by the village. Besides, the hunting kept the archers' aim true, or so the chieftain reasoned.
After some time with little success, the three hunters came across one of the traps set to capture wolves, the dried meat that was its bait seemingly attracting every fly in miles, or so they thought from the buzzing. Upon nearing it, they were surprised to see no flies. There were some other strange insects, black and yellow, noisily flying around and ignoring the meat. Deciding to rest for a while, the brothers sat. Arni noticed something strange hanging in a nearby tree. Some sort of white husk, near where the black and yellow flies were. Bored, the three hunters backed a fair ways away and took turns shooting their arrows at it. Both of Arni's brothers missed, and then it was his turn. He squinted, nocked his arrow, drew the string back, and released it all in one fluid movement. In one equally fluid movement, the arrow whistled through the air and struck the strange object in the tree. The white husk fell to the ground and burst, a cloud of the black and yellow flies swarming out of it. Before the confused hunters could even react, the bees were upon them stinging like wild.
The three instantly took off running, screaming through the wood like savages. Covered in stings, it felt like an hour that Arni had ran before the last of the bugs gave up chase after him. Every inch of his exposed skin covered in painful red stings, the disgruntled boy realized that he and his two brothers had all ran off in different directions. Not sure where they would have gone, he found himself trudging back the way he had came, jumping at the slightest sound of buzzing now that he was wary of the strange flies.
The three eventually found each other in the same clearing by the wolf trap where they had shot their arrows. The bees having left by now, the trio went to examine the husk that they had shot. Why had it been full of the insects and why had the wretched things been so angered? Upon nearing the husk, they observed some sort of strange fluid seeping out of the husk. Arni poked it, and the sticky fluid stuck to his finger. Holding it to his tongue, it smelled sweet. Carefully he licked a drop off of his finger. The stuff was delicious! The trio brought back the entire husk full of honeycombs to the village to show the others. Upon cracking it open, they saw some sort of larvae inside some of the honey combs, though they seemed different from ordinary maggots. Perhaps they were the babies of the yellow bugs? Maybe they could be raised as livestock to make more of the sweet juice? After some debate the three deemed it a good idea to try putting the honeycombs full of honey into a wooden box and leaving that box outside. With any luck, the trio would stumble upon some of the secrets of beekeeping and manage to create a reliable source of honey, beeswax, and sticky propolis.
No later than a few weeks after the last scouting expedition, Danr was already organizing more. Now that his worries of hostile skraelings were put to rest and his tribe knew about the nearby terrain, it was time to begin looking for ways to exploit this rich new land. When the scouts had spoken of foothills and a great mountain to the southwest, several of the men that had been smiths or miners in the old lands had expressed interest in searching for metals. Now, they would have just the chance to do that. New tools were needed badly and the Ards would not devolve to cave-folk carrying stone utensils. They would need to mine metal and create a proper smithy. But before that could be done, ores were needed, so Danr arranged for a band of miners to trek out to the mountains and bring back what they found in caves and such, but also look for ideal sites to set up a more permanent mine.
Equally pressing was the need for more lumber to expand Njor. The woods nearby were small and would not provide enough to make the chieftain's ambitions come to fruition, and besides, the small forests made good places to hunt and forage. In any case, felling trees and then dragging them a few miles back to the village was back breaking work and required too many hands. The only real solution in Danr's eyes was to set up a logging camp elsewhere, near to a river or the ocean, and tie the logs together. Then, using oars or even sails, the lumberjacks could sail the huge rafts right to the fishing piers by Njor, where they could be broken apart and the individual logs put to use. More lumberjacks and explorers would travel down the coastline in both directions from Njor, looking for an ideal spot to build a logging camp as their chief envisioned.
Summary:
-Still awaiting Chenzor's word on how the wolf capture and training is going -Arni and his brothers discovered bees and their products, and are now trying to begin beekeeping. Wax and propolis added as resources and honey as both a resource and food, though currently the honey and wax must be gathered from wild beehives -Prospectors and miners went towards the nearby mountain in search of metal ores. They plan on bringing back as much as they can carry, but are also looking for a good spot for a more permanent mine. -More scouts (and with them some lumberjacks) were sent out to follow the coastline to the south and the one to the north and west. The scouts are looking for larger forests near the coast or rivers, so that the logs can be tied into rafts and floated back to Njor.