Hazjul would attackliberate the red tribeThe men that can fight will, taking and using the crude stone weapons that were crafted by using freshly carved stone from the roads
Hazjul was surprised to find that there was a tribe so close. Granted, they weren't mountain orcs, but still the Black Peaks was the only clan Hazjul had seen, and that was because he had created it! He asked for the details of this village, and soon declared they would attack and liberate their red skinned brothers. The workers had a slight rest before being told of the plan. They were not in support at first, until they realized the Reds would have food. It also took Hazjul reminding them of how much they loved fighting. The new redskinned orc would take them there, and in return he and his breathern could join the Black Peaks at Spiregull if they wished, or remain in the plains. It mattered not to Hazjul, the Reds would owe him and the rest of The Black Peaks a huge debt either way.
The Black Peaks would attack at night time, swiftly killing the Chieftain and hopefully avoiding a full on pitched battle.
"-And then I wrestled the beast with my bare hands, it was a hard battle but..."
"Okay thank you Rye for the weekly livestock census. I swear all of our council meeting seem to start this way." Elder Wheat, pinched his nose thinking of what else had to be discussed.
"BUT IM THE HERO OF THE BOVINE CRISIS! WITHOUT ME THIS VILLAGE WOULD HAVE CRUMBLED. THE PEOPLE SLAVES TO THEIR INFLUENCE. NOW WEEEEEE RULE THEM." Rye coughed to clear his throat, "Now we pen them up, giving them out scraps or to be led around by the young ones in hopes of finding fresh grass. Their childrens' milk are taken to feed our families. In stews, cereals, dough, and even aged to the delightful yellow block. Their meat is-"
"Yes, we get it Rye, a hero. Get on with it."
"Aheem. I say we take this mastery to a new level. As we speak I am leading a crack team of expert CATTLEMEN!" This point punctuated up close to Wheat's face.
"We shall train them, the less rowdy ones will be roped up to be used to pull our plows and carts. The angry one's will be isolated and breed out of the group. The females will be merited solely on their ability to produce more of the milk and bare children. Yes...yesss complete subjugation. Additionally the younger men have taken to riding the backs of those used to our touch with nary but grass rope for support. Clearly these beasts will be great war beasts in some time. Soon we can create beast-human hyb-"
"OKAY, thank you Rye. (Sick freak). You...you just keep on with those experiments of yours, as they do seem... viable, but I think, I speak for the council when I say the last bit would be too much for us mere mortals. (Psst, Elder Peach, have some of your family oversee him and his.) Anybody else?"
"Wheat! Yes, Elder Baker speaking. Some of the young herdsmen tell tale of smoke and the light of fires on the horizon of the night as they move upriver closer to Citrus Mountain. It could just be kids tales or hallucinations of tired youth, but I feel I should bring this to your attention."
Utilization of cattle as mounts and pack animals as well as breeding them to be more docile, delicious, and milky. Also, reports of light and smoke of fires seen in the night as the cattle herds are moved along the river for new pastures. Could be nothing if the All Father Chenzor or spirits of other peoples deem them to be nothing.
Dawn, her red light broke over the horizon and cast it's glow across the sky in tendrils of light. The tribe was asleep, their stomachs full of bread and fish and their minds full of dreams of their new home. But a handful of the tribe members were not there, Voltus and twelve other men and women had ventured out into the Steppe under cover of night.
For hours now, the group had been tracking down horses, following hoof prints and snagged bits of mane but it seemed that their hunt would come to nothing. Demoralized they decided to turn around but as Voltus took the first step back to the tribe-lands, he heard it.
A whiny in the distance.
Voltus snapped his head behind him and his blue eyes went wide, horses rose out of the grass, some large and strong, some thin and spindly but elegantly shaped. He gestured for everyone to get to the ground and they did, getting onto their stomachs, they slowly started to shimmy to the horses until everyone had chosen a mount and was right beside it, they waited for their sovereign’s orders.
“Now!” He barked and like stalks of grass they rose from the ground, each one subsequently mounted horse and they started to whiny and buck around frantically to rid themselves of the unfamiliar weight but everyone held on, grabbing tufts of mane to keep themselves onto the horses. Voltus did the same, his fur kilt flapping around in the breeze; he had chosen one of the spindly elegant mounts to match his frame, and it was thrashing wildly beneath him but slowly it started to calm down, as did the other mounts. Once they were completely calm, everyone produced a fistful of hay and brought it to the muzzles of the horses and they ate rapidly, having only woken up and hungry from a night of not eating.
Voltus, kicked his legs and the horse responded by starting to walk, the others did the same as their riders kicked. Then they kicked again and the horses started to run. The riders whooped and hollered in ecstasy as they rode their newly acquired mounts around the Steppe but as Volts turned to check on his fellow riders, his happiness only grew. The rest of the herd was following behind them and straight to the village.
Broken Tooth was dead, or captured, or worse. No one cared, really. The few captains who remained bullied their orcs to their feet, brandishing the few weapons that remained to them. "Oi lads, on yer feet! We've got work te do 'ere! Who wants to eat?" On the mention of food, orcish ears pricked up, and it took less punches than usual to convince the slovenly orcs to spread out and look for meat to kill and bring back. The more forward thinking captains started to look about for a clearing or somewhere they could start building huts, it usually rained on islands after all...
We were all surprised to discover the weakness brought on by the mountain, and are puzzled by the mist. Many of us suspect that, because of the shortness of breath, and the association with the mountain peak, this mountain is sacred to Pwyll, the Frozen Lord. There have been some mutterings of ill omen, proximity to a place marked by the god of the dead is not what one would expect of a new beginning. But they were quickly silenced, for it was in Pwyll’s Frozen Tombs that our forebears sheltered from and appeased the Sky-Lord’s wrath. Besides, it is all merely supposition so far. We know nothing of the nature of the heavy breathing and the mist; they may not even be related.
And yet, I cannot shake the thought that understanding the mysteries of Y Mynydd Niwlog—The Misty Mountain. If there is any discernable pattern that can be found in the mist, it must be discovered. For the most part, observation can be done by any of us, but there is the possibility that it is magical in nature. This poses a problem, however, in that the only ones amongst us with extensive enough magical knowledge to discern anything are the Elders, whose bodies are not as strong as they once were. Their experience and knowledge, particularly of magic, is too valuable to risk.
As such, I have devised the following plan. Every week at high noon, a one of two parties will depart for the mountain and make detailed observations about the mists of Y Mynydd Niwlog. Over the following two weeks, those who observed the mist will be monitored by the Elders to determine any lasting effects Y Mynydd Niwlog ma have. The two parties shall alternate weeks. If it is not determined to be non-magical in nature, the next phase shall commence. As it is too dangerous to risk the Elders, they shall select apprentices from amongst the hale and hearty—perhaps even those who have not quite reached adulthood yet—to whom they will pass on their knowledge. The apprentices will be relieved of other duties, but will be required to devote themselves fully to the pursuit of magic. The apprenticeships will commence whatever the state of Y Mynydd Niwlog. If a magical investigation of the mountain is deemed necessary, then once the Elders believe their apprentices to be ready, the two-party system of investigation shall be resumed, and the apprentices shall accompany them to determine any possible magic within the mountain and the mist.
I pray to the Great Lords that this is not a curse or blight, else I don’t know what we could do, besides avoid the mountain.
The Genevites began to gather and organise, doing first what seemed most natural to them; Felling the trees and building simple fishing boats. Maybe they were still unsafe and the boats would provide them with a path of escape. More importantly they would provide them with a means of fishing and the felling of trees would provide them with some living and working space. The men would fish both by angling and by net. Maybe they would get some more knowledge of their whereabouts in the process, though the intention is to follow the fish rather than the coast or to explore.
Yupack organize the people and search for food and establish a early farm
The Peoples Of Antant is hungry from the great travel they had to do , so the leader "Yupack" must search for food , they a had plan in mind it was to hunt some animals and bring them to the town , but their leader saw how fast the food will run out and they will have to search for food again, as the old barbarians,With that in mind Yupack decided to "domesticate" some of the "cows" nearby, for this they needed a square and fences made of wood plus a pasture for the cows , the wood could be find in one of the limits of the land they saw , the pasture well that was already there and cows , Yupack decided to send 30 men to cut some trees and he and 10 more to find the cows , finding the cows was a bit easy since they were in a plain but to bring them that was difficult because domesticating a cow is somehow difficult , they had some ropes and with they tied a cow , the cow resisted to this at first but later the cow forget about the rope and they repeated this procedure with all the cows they found , they with a bit of patience made the cows go to the "farm" this took awhile because they had to give weak pulse in the cows to advance almost every 30 minutes.With the day almost over and the cows in the "farm", they killed enought to feed the entire town population and Yupack was proud.
Map update: First non-player civilization discovered! The bloodthirsty redskinned orcs of Maktor have made their home upon the fields in the eastern part of the continent.
As your blacksmiths construct new and bigger terrace-farms (improving upon the already existing ones as well), the expedition returns from the depths below! It appears you lost two dwarves to a cave-in, but the others are in high spirits as the tools are in better shape than you thought they would be. With these, the blacksmiths finish up construction of the terrace farms as they become fully operational foodsources for your people. As dwarves always do when they are in high spirits, you feast with the new food-wealth you have been granted.
A few craftsmen are spared to construct holding pens for the different animals you've captured out in the woods. Rams and boars prove to be perfect for you and you begin breeding them for food, mounts, their horns, their pelt, anything.
Your people are renewed, Ultor. You have vowed to claim this mountain as your own, as a new home for your people. Will you succeed in your quest and claim the mightiest mountain the realms have ever seen, or will you be crushed beneath it's weight, by the tests of time? It is all decided in what path you choose to take your people in.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 175 men, 125 women, 15 children. Livestock: 20 boars, 10 rams. Military: - Roughly 70% of adult population. Food level: - Good Resources: Furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: High spirits! Foreign relations: You do not know any other civilizations.
As you have not taken an action this turn, your people focus on settling themselves rather than anything specific. Think of it as a "prep-turn".
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 109 men, 89 women, 29 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Happy Foreign relations: You do not know any other civilizations.
Vitamins! By foraging the junglescapes you find several types of fungi you've never encountered before. Some you realize are edible, some you realize are not, but it seems some are rich with nutrition and so when added to your regular diet, they help bolster your immunesystems. The Saurians will never find a cure to their biology, but perhaps they can tame it. Certainly, these newfound herbs and now the fungi have made your people healthy.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 97 men, 87 women, 50 children. Military: - Roughly 70% of adult population. Food level: - Average Resources: Herbal medecine (low quantity) Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Since you haven't taken any action this turn, your people focus on settling down. Your next action will have increased successrate and effect.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 126 men, 72 women, 12 children. Military: - Roughly 20% of adult population. Food level: - Low Resources: Furs, leather (medium quantity). Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Hopefull Foreign relations: You do not know any other civilizations.
Returning from the plains with a herd of wild horses, your people rejoice. For you are the people of the steppe, the masters of horses, the nomads that settled down, and you have taken yet another step to become something greater. With the newly acquired horses you are able to travel faster should you wish to explore or go somewhere, and plowing your fields became a bit easier!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 115 men, 111 women, 63 children. Animals: 33 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Grot leaves the tribe to find adventure in the world. Who knows what he will find, and when he will return? If he will return at all...
Since no other action was taken than a single goblin leaving to explore the world, your next action will have increased successrate and/or effect.
[Grot might return any turn with new findings]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 345 adult goblins, 90 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
You dub the mountain 'The Misty Mountain' after it's strange surrounding mists and mysterious atmosphere. When investigating the effects that the mountain has on your people, your elders are uncertain about any conclusions as of yet. Some of your people appear to grow weaker, while some appear to grow stronger after having been exposed to the mountain's aura under a longer period of time. It appears however the fatigue or empowerment fade back to normal after a certain amount of time away from the mountain however. The longer they are exposed to the mountain however, the longer the side-effects stay. Your elders are certain they will come to a conclusion soon about the mystical qualities of the misty mountain.
[Result comes next turn. You may take a new action meanwhile.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 98 men, 93 women, 36 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs (medium quantity) Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
Indeed, the beasts prove to be a very helpfull tool for farming, moving supplies from one end of the village to another, plow the fields and your food production. When a youngling returns with tales of smoke and campfires to the north, some are sceptical. But maybe there are others up the river?
[A star has been marked on the map as a point of interest.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 133 men, 107 women, 55 children. Livestock: 50 cattle. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy (Bonus, 5 turns left) Foreign relations: You do not know any other civilizations.
When asked to lead your warriors to the village, the redskins' eyes widen. "You would stand up to Gal'rash?!" they ask, baffled. Nobody has ever stood up to the Warlord Gal'rash before, for he was the strongest most ruthless redskinned orc ever known (at least to the tribe). Somewhat unwillingly, they take you to their village - Maktor - where you attempt to assault them during the night to swiftly kill the warlord.
What you had not counted on, however, was that they would be feasting this night. When sneaking into the village, Gal'rash the Warlord and his bloodthirsty warriors are feasting around a giant bonfire. Women are taken, forcefully or not, and men are shouting. It seems they have recently crushed another tribe of green-skinned orcs in battle because some of the savage redskins are roasting greenskinned limbs over the huge bonfire.
-
Disaster! While attempting to assassinate the warlord, you failed and alerted the savages to your presence. Battling to escape against their superior numbers, many of you were taken captive and many more killed. While most manage to flee, the redskins shout curses and taunts after you as you run. Cowards! they scream. We will find you! You will not hide from us!
You have lost 30 warriors to the redskins. 10 of them are still alive, now prisoners. You don't even want to imagine what is happening to the few warrior-women you had with you that were captured... When you return home from your devestating loss, you are worried that the redskins might have followed you. What if they know the location of your village by now? Your people are low on morale. You must salvage the situation in any way you can!
From the battle you managed to figure out however that Maktor are simple wooden huts, and the redskins' weapons are simple stone ones. It appears their true strength comes from their bloodthirst and ferocity in combat. Almost every orc in Maktor seemed to be a warrior more or less.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 109 men, 51 women, 39 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Worried Foreign relations: You do not know any other civilizations.
With renewed spirit, you finally construct your new settlement on a nearby hill. Although wood seems to be scarce in this region, you find smaller patches of forestation scattered around the grassy fields. With proper housing, your people can begin focusing on making their lives comfortable.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 105 men, 105 women, 57 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
With plenty of schools in the oceans close to the shore, your crude fishing boats prove to be effective for now. While you do not care about exploring the rest of the island and instead follow the fish, you realize you don't have to venture far away from the village to find them. Your people are fed for now.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 104 men, 103 women, 54 children. Military: - Roughly 30% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Indifferent Foreign relations: You do not know any other civilizations.
Foraging the woods, your orcs find this 'island' to be bigger than you first thought. The woodlands are full of stag, deer, elk and moose to hunt. Occasionally you run into a pack of wolves, but they seem not to care of you yet. This tells you quite a bit about the wildlife of the region however, and you can't help but wonder what other predators might lurk among the pinetrees?
You bring back plenty of meet to keep you fed for now. You choose a suitable clearing to build your huts on. It's close to the river and close to the lake, and of course close to the woods.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 100 men, 100 women, 4 children. Military: - Roughly 50% of adult population. Food level: - Nonexistant Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Nonexistant Morale: Indifferent Foreign relations: You do not know any other civilizations.
The proximity to both grassland, mountain and woodland prove to be effective when searching for food. Near the grasslands you construct your farms and from the woods you find game to hunt. Before long, your people grow a healthy routine of how to keep themselves fed. No one has to grow hungry!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 100 men, 100 women, 50 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Fuck... I really didn't want to have to do this... A) Improve food The men will swarm for a day savaging anything on the mountain and the plains in the south.Mountain Goats are to be brought back alive, no holds barred on anything else.
Hazjul had spent close to a year uniting the Black Peaks, killing various Heads of the Mountain Family's, or wiping them out all together. The massive black orc was considered to be the best fighter, the best killer on the mountain. However once they left the Spine Mountains he could no longer be called the best. By the time Hazjul realized the Red Orcs were feasting it was too late, the sentries had spotted the Warriors rushing the camp. The red orcs had stone weapons, same as them. They also had almost no armor, same as them. Gaunt knew he could destroy the clan, but that would have to wait. His people were hungry, He was hungry. "We must eat, all of us... we will go, go south and find food. We have been told there are mountain goats, hardy little bastards,good and easy to keep up with. Find them and bring them here. The rest who are unwilling of capturing the goats will go to the plains and scavenge, or take down other game. No fires today, not until we get back and are able to defend." Hazjul said, his pride almost broken, just like his people, "The Orcs of Maktor will pay in time, but until then we will need to prepare, grow, and train. I expect all of you to birth more men like any mother of The Peaks would, if you are not taking up arms that is your duty to the tribe, anything else and you are failing us. But we can worry about that once our bellies our full, we leave in 30 minutes." The large Orc walked into his tent, and prepared his hunting sling.
The wind whipped through the hair of the raiders but did not obscure their vision, as they had learned to tie their hair back or to cut it short. It was midday and the sun was high in the sky and beating down on the dozen riders as they rode their mounts through the Steppe, kicking up a trail of dust that was carried by the gentle breeze.
Ever since the horses were caught and trained, the people had been more optimistic about the future,as returning to their heritage was unanimously agrees to be a good omen for the tribe. Every day the horses were taken out for a ride, to the north of the Tribe-Lands until they came to the tree line and then back again, Ventians were use to the freedom of wide open spaces and found forests distasteful, as the canopies obscured the light of the sun they so cherished.
But everyday they rode north and returned, they passed by a small valley and within the small valley was a clump of trees that grew to the sky. Voltus never gave the trees any bother, they seemed to be just as plain as every other and he doubted that their wood was any good either. however this time, as they passed the clump of trees, Voltus raised his fist upwards and ordered the riders to stop; in the trees that they usually passed, there were suns. They grew in the dense foliage of the trees, bright and vibrant in their color but what color, the tribe didn’t know, as they never came across it, though it looked similar to the reds and the yellows that they were use to from the sun.
Voltus dismounted his horse and gripped it by the main, guiding it has he walked to the tree and the small, odd-colored suns. Once at the foot of the tree, He looked up into the leaves and at a sun that was just in reach. He raised his hand cautiously towards it, as the sun was hot and he didn’t want to burn his hand but the closer he got, he found that the air didn’t get warmer. Satisfied that he wouldn’t get burned, he plucked the sun from it’s stem and felt it. It was round and firm in has hands, like the breasts of his wife, he brought his nose to the sphere and inhaled. It came off with a slightly bitter-sour scent that was appealing, with subtle undermines of sweet, he guessed that it might be a fruit. but before eating it himself, he brought it to the muzzle of his mount, whom he had called Orange, after his wife. Orange sniffed it and without hesitation took a large bite out of it.
Voltus knew that animals had the inmate ability to know when something was edible or not and he was confident that it wasn’t wrong this time. He did the same and eat the fruit, peel and all; the flesh of the fruit was sweet and sour and juicy, very refreshing but the hard skin was bitter. Deciding to peel away the skin, he was surprised to find that the fruit was segmented and that the segments could be pulled apart easily, he shared the sweet slices of sun with his group and they all agreed that some should be brought to the tribe.
So they did, they packed their leather sacks with fruit and rode home to Verveaux. When the people ate it, they all wanted more and wondered wha it was called. Voltus looked to his horse Orange, without whom this discovery would not have been made.
“I call them. Oranges!”
Summery: During the process of eating the “Oranges” small stones were found inside them and it was concluded that they were seeds. The seeds were planted in uniform rows to grow into a large orchard and the people would have this wondrous fruit for generations.
Skraelings. The word resonated within Danr's head, over and over. He had been at peace in this tranquil land, pleased with the success that his people had found, until that one word had wandered into his mind. Now it would not leave; he incessantly repeated it in his mind, tormented by it. In all of Danr's lifetime and in his father's, the Ards had never encountered any foreigners save the other warring tribes of their frigid homeland, much less any foreigner that was not human. Still, in his peoples' folk tales there was mention of 'Skraelings', strange people from other lands. The tales near always had a bloody end for one side when Skraelings appeared in the story.
The chieftain sat on the ground a little ways from the small town of Njor, with five buildings that already billowed smoke from their warm hearths. He stared off into the bleak landscape with suspicion, a heavy feeling in his chest and tingling in his limbs. Was it fear? "Is this what cowards feel like?" the chieftain asked himself, being so unaccustomed to worry and nervousness. As he stared off into the distance, he wondered if there were Skraelings here. "Suppose the Skraelings already know that we are here", he silently mused. Perhaps one day the warriors would awake to find warriors breaking down their doors and the village aflame. The paranoid chieftain thought back to the boatbuilders on his homeland, and how his tribe had laid in hiding for days before making their strike, taking their weaker enemies unaware and massacring them. That fate would not befall the Ards, he vowed.
The chieftain stopped entertaining thoughts of fear and hopelessness, though he remained every bit as paranoid. The slight tingle of the cold that he felt made way for a burning desire. At a brisk walk he returned to a village, and shortly after barking out orders to the nearest people to gather the rest of the tribe in the mead hall, his people were ready to be addressed.
The chief, a tall and stout man already, loomed over the crowd after standing atop a table in the feasting hall. After some time, the last of the Ards somehow crammed in to the crowded room. He boomed, his voice loud enough that he needn't even shush the murmurings of the crowd, "My mind is plagued by thoughts...thoughts of Skraelings." The crowd's murmuring instantly died down once he at last spoke to them. It was replaced by obvious skepticism and confusion on the faces of many people.
"Suppose that we are not only people in these lands, nor the first people here. We know there's a pine wood nearby and that there are some animals to hunt nearby. This is not enough. I want to ensure that there are no skraelings living nearby. We need to explore our new homeland anyways."
All the some hundred men stood to their feet in preparation to grab their weapons and leave. They were stopped as soon as their chieftain proclaimed, "No! We will not march as one great horde, for we need organization if we are to scout these lands effectively."
He soon arranged three scout parties, each consisting of twenty archers and spearmen. Two of his closest friends and most trusted warriors were placed in command of two of the scout parties. One would trek south of Njor and the other would head west. Danr would personally lead the third scouting party, taking it southwest. Each of the three groups carried a rather large yet thin and flat stone. Be it with mud, blood, or coloring from crushed plants, they would paint maps of what they saw on these stone tablets as they went. Each group was ordered to travel for three and a half days before turning back so that they would be home in a week. Aside from simply mapping their surroundings and searching for signs of skraelings, the groups were also told to take mental note of any resources they encountered or beasts that they saw.
A) Improve Food
Dag hefted his battleaxe over one shoulder and stuffed the pockets of his fur clothing with dried meat from the storage room. Now he had to find the others before they left, and go on a journey with the rest of the tribe's true men and great warriors. Eagerly he spun around, only to find the chieftain right behind him. Dag looked down at Danr. Danr's beard was barely graying and his shoulders were still broad and his stature formidable, as every warrior-chief of the Ards ought to be. Yet Dag still had to gaze down to look into the eyes of his father, so tall and robust was he. The warrior gods surely envied Dag for his form.
"Father, I am ready!" Dag proclaimed to the chieftain.
"No, you remain here." Danr replied. There was a time when that would have crushed the spirits of his son, but that time had faded shortly after Dag became stronger than even his father. Now his son only felt anger at such things. Before he got a good blow or even a few strongly worded insults, Danr continued, "Many of our warriors must stay with the people here, to protect them from any danger that comes. They need a leader, and I need someone to ensure that the tribe does not idle or slacken while I am gone. You must be every bit as demanding as I am: only give food to those that work hard and remain loyal to us. The Ards cannot afford to be made lame by the slothful and weak."
"What shall we do while you are away?" asked Dag, now satisfied with his role.
"Build fishing boats. I know that our people can make nothing like the wonders that carried us from our homeland to here, yet we only need something that can row a little ways into the ocean so that our fishers may have some success. This is crucial; our warriors need good food, and in time we will hunt these lands and drive the animals ever farther away. The sea god's bounty shall always be there, it is our salvation."
Danr clapped his son on the shoulder, and then spun around to leave. Dag allowed the tribespeople to see off the scouts, and then he was quick to put them at work on the tasks at hand. More trees were felled. Small rowboats and oars were shaped by some, while others set about building a small pier and dock on the nearby shorline.
Summary:
-Danr is worried about what he calls 'skraelings': strange, nonhuman people from other lands that appear in the stories of his people. He suspects that some skraelings might inhabit this new land.
-Three scout parties have left to explore the land, search for signs of the 'skraelings', and look for resources. One went south from Njor, one west, and one southwest.
-Most of the people ended up remaining in Njor. Danr's son Dag is having them build fishing boats and a small pier/dock on the shoreline.
"Tread soft upon the earth She is our Mother, She is our Mother Feel her love beneath our feet It is growing, always growing Axela, Axela"
The chants were led by the charismatic youth Syndra Peachstone, grand-daughter of the late Elder Peach who past some time ago. In their mourning of a venerated and beloved Elder the people began to question their place in the world, their purpose, their futures. For quite a few days the people where solemn even Elder Rye opted to keep him rambling a mostly silent. However Syndra choose to keep her head up, while like others she had tears in her eyes she proclaimed that the Elder must be in a better place, that some great being was watching over him and the Citrus Peoples as a whole. She looked to the abundance surrounding the village a Drew upon that a benevolent god looked after them.
A god of plenty. A god of happiness. A god of warmth. A god of fertility. A mother.
Thus a convent of her closest friends started venerating such a goddess the caretaker of their people. Songs were crated and sang. Stories were past down and orated. The people grew closer and confident in their place in the world.
The Citrus People were the will of the Earth Mother as she slept her eternal sleep. They would continue to grow, both themselves and the fields and pastures around them.
Tonight on the same day of a new year that Elder Peach was returned to his Mother the people chanted and prayed and then...
"PARTIED!!!! WOOOOOO!!! Party up you sons of the Earth. Goddessdammit Wheat, don't hog cow all the booze. That sick bastard Peach was truly a great man. Amirite... MORE ROAST GODDAMIT." Elder Rye was known to be the greatest follower of Axela on festival days.
---
On the night of the festival, some enthusiastic youth, had received orders from the Small Council to investigate the rumors of another people resting on the foot of a mountain. They bring with them some pack-bulls carrying their provisions and gifts of leather and sweet fruits should they meet anything out there. Of course they are unarmed, for what is there to fear when the Mother watches over all her children. They bring their smiles confident that this sortee is blessed on the Night of Earthcoming.
Dirty pagan Earth Worship is developed(booze included), festivals and sick stories and songing. Expedition to parley with savages in the north.
C) Improve infrastructure Amongst the orcs, hierarchy was once again asserting itself. The cabin orcs, below deck workers and general dogsbodies were re-trodden down, with the bigger, stronger orcs pushing themselves to the fore. The ship captains, each big and fearsome in their own right, each tried to place themselves in overall command, but none of them were willing to shed blood yet whilst their position was so perilous.
For now, then, the Captains' Council (as they called themselves) agreed on a few things. First, they wanted to build huts. It was wet and cold in the forest, and the "island" had wolves and other beasts that were best kept outside. "And you can't have an outside wi'out an inside" captain Long Shot argued. He was rapidly becoming regarded as the most forward-thinking of the orcs. "Make one of them a smoke-house" said iron guts, a huge orc who thought with his stomach, because it was at least twice the size of his brain. There was no shortage of hatchets and axes, and soon crude huts began to appear. Larger huts for the captains, ramshackle barracks for the rest, with one big hut containing a roaring fire for smoking the meat from the abundant game around here. It wasn't the most elegant preservation technique, but orcs were famed for their strong stomachs!
Yupack stablish a quarry ,explores the mountain chain naming it "The Tamart" and starts sending the first caravans of stone to Tasphira and stablishing a routine of work for the quarry(The Farms are worked by womens and sometimes men)plus the first stone houses in Tashpire are constructed
Yupack satisfied with the food he just had ate , saw how everyone was enjoying the food too and then he had a though Why we dont have houses,the families and the people deserves a roof and a warm place to eat,he decided to make houses for all his people but before making houses he needed the resources , he could use the wood in the forest or the stone in the mountains ,it was a bit difficult to choose since the wood can be cut easily but the stone is more durable and the houses will be there for a long time ,that thought decided what he was going to do , he and 60 men decided to explore and prospect the mountain to search a place to make a quarry ,he sended 10 to explore the mountain chain as far as they could go and the other 50 ,with Yupack ,were going to search for stone , he brought some tools and materials with him to establish the quarry it took 3 days to found the perfect place since Yupack didnt want to have a low quality stone or a bad spot , then the construction started or atleast a basic construction started , the plan was to put stone on the cows they had, making caravans of stone , the work was going to be divided in 5 turns , 20 men was going to stay 1 week and then they will leave and another 20 will replace them on the work .Establishing quarry took 3 days and when they finished the explorers returned with information about the mountain chain and they named the mountain chain as "The Tamart".With the stone arriving to the Tasphira ,Yupack had to think a way to make the houses since they didnt have a way to stick the stone , because of this Yupack in the quarry tell his people to make the stone as perfect as possible , in a way that one stone will fit with other , like a puzzle , the result was a heavy stone but perfect,the only construction problem they had was lift the stone ,because of this making one house took about 5 days with 10 men working day and evening .but the final result was glorius atleast for the People of Antant
X: Improve Other: The Saurians seem to be living longer, healthier lives now, thanks to the efforts of newly found herbs and fungi that improve the power of their bodies to fight sickness. So they decide to try something else out. They cry out to a higher power other than themselves. The old men, old women and young children begin having visions of a giant Tyrannosaur that speaks to them. Eventually it grows arms like they have. . . During the visions, one of the men in the village, a one hundred year old man, still healthy, without disease, sacrificed himself to the jaws of the giant Tyrannosaur, that they name Tak, so that the rest of the people be spared the wrath of Tak, being wiped out.
The next morning, the benevolent but suddenly wrathful Tak was all that they had on their mind. The man they all loved the most in the village, Uroth was gone. Vanished. His wife said that he disappeared during the night, having a dream and talking in his sleep. Uroth had begged Tak to grant the Saurians greater knowledge and power, the power of magic. Tak's magic is based on reptilians, dragons, dinosaurs and scales, tooth, claw, tail and the breath of the dragon.
C) Improve Infrastructure/Begin construction of city.
With the independence of their farming and food industries Ultor and his lieutenants gather in a discussion meeting after the great feast.
A multitude of answers came up from the fountain of questions, such as the construction plans for the city of Hazan-Khar, the Hazan-Murak. The idea of other dwarven settlements in the surrounding mountains, this idea came from one dwarf seeing the mountains alight during the darkness of night.
Ulkan and his own handpicked squad would perform scouting duties and investigate the mountains around Hazan-Khar, engage in conversation should the inhabitants be dwarven kin.
Plans for the preparation of the construction of Hazan-Murak were made and the construction plans would be redrawn to cover the mountain in its entirety and glory, the first part would be the Forge as well as the wonderful and legendary dwarven halls and walkways of the city.
Ultor also prepared his travels to the top of the mountain with the idea of appeasing the mountain and binding himself to the mountain as it's Khazan. This is the legendary union known as the Khazan Walks where the striving Khazan walks to the mountains top and holds a conversation with the mountain god, also known as a contract.
The icon of the contract is known as the Empyrillian Crown, a mineral of divine aspects.
Ultor would walk the journey to the mountains peak, there would rest the God of the Mountain on his throne of iron.
After a valiant return and a wondrous feast the Lieutenants and Ultor discuss what they’ve experienced and have in mind for the future. Mjoll speaks highly of his men during the expedition of the tunnels and with him he holds a map which he made in order to paint the explored terrain for his fellow dwarves in the future.
“It wa’ the least I’d do fer’ m’dwarves!” he said as he gave it to Drakkenhammer.
To end the return feast which would mark the beginning of these dwarves’ legacy- they honored the two dead, throwing two cups of the finest dwarven drinks down Hazan-khar’s gaping maw.
After that, many days passed whilst the supreme commanders of the Ironborne Legion discussed the layout of their planned mountain home: Hazan-Murak. The Blacksmiths played an important role in the plans and the groups were reorganized based on professions rather than availability.
Ulkan gave his carving and forgery wisdom to the fellows next to him, and even Ultor, a long-standing warrior began to learn a bit more about the craft. Mjoll began to realize why Ulkan was known as the Forger; he spoke with such finesse and knowledge that you’d think he was a descendant of Haffa-Kigol-Ungor, the lord of the forger himself!
According to Ulkan’s estimates the mountain city of Hazan-Murak would require fifteen essential parts. A forger, barracks, and citadel being a small amount of what is needed. The dwarven tools which were brought from the tunnels would prove just enough to perform this task.
However, he’d require many dwarves to accomplish this task, so he recommends that they should initially begin to inhabit the Maw of Hazan-Khar before thinking of establishing a vast capital city within the bedrock walls of the mighty mountain.
“You have to respect the mountains might; its walls feel your touch and every step you take desecrates its rock. With a mountain you have to be aware of its honor, of its knowledge, of its wealth!”
The members of the supreme command understood his teachings and, before deciding anything else, came onto the rather humorous topic of what to name this chamber of rule that they were within. All eyes turned to Ultor and he spoke. “The High Chamber, Hykur-yl-Kobar, named after the Lord of winter and order. That will be our ruling chamber.”
Within short time Mjoll came to a rather revolutionary realization. “Wha’f ther‘re other dwarves out ther’?” The dwarves of the High Chamber looked at one another and before anyone else could speak Mjoll continued. “I’mean, if we’re ‘ere, then s’ouldn’t other dwarves be ‘ere too? T’ese are s’m beautiful mountains!”
Ulkan quickly added. “He’s correct, there are some wondrous mountains in this region, from what I’ve heard at least three rivaling the heights of the greatest peaks of Varran…” Mumble came to fill the chamber and people began to recall these peaks of which Ulkan spoke of. “I’ve seen one of the mountains shine during the night sometimes, maybe there are other dwarves out there?”
Ultor took a decision, one which wasn’t as absolute as his prior orders.
“I’ve seen the mountains shine during night fall as well… Ulkan, gather some of the Boars you find worthy and move towards these mountains, scout them and whatever surrounds them- I want to know what exists in our area of dominance.”
Ulkan nodded quietly and put his hammer to his chest. It was far damaged than any of the others’, but a dwarfs’ weapon, shield, and armor was his family’s legacy. “Aye Drakkenhammer.” He said before exiting the tent, he’d leave at dusk.
“We have become self-reliant in terms of food, next is to construct a forge- a dwarf rather sleeps in a hut with proper weaponry than a royal bed without any ancestral heirlooms to speak of.” Ultor glanced as his own weapons and armor, and to the shields lining the entirety of the High Council’s hut. The shields of the families that belong to each of his lieutenants.
“Ultor, m’mate Ybarr ‘sed to be a forger, I t’ink he’d know ‘ow to carve one into ‘e mountain.”
“Mjoll, m’lord Drakkenhammer; don’t you need iron and molten magma to operate a forge?” A rather intelligent answer came from one of the junior lieutenants, he hadn’t shined prior to this. However, Ultor was intrigued by his sudden appearance in the dialogue.
“He’d been ‘alkin’ ‘bout t’is fer’ a while now, ‘ccordin’ to ‘im the bedrock o’ Hazan-Khar’s strong ‘nough.”
Ultor had a conflicted face, should he risk spending resources on the beginning of Hazan-Murak by the completion of the forge, or should he send a mining expedition down into the tunnels and follow Mjolls map which mentions high amounts of rich minerals.
“Hm… I pray that the mountain-father watches over my actions, and that Hazan-Khar will allow my desecration of his flesh.”
Mjoll turned to his friend Ultor and before he could say a word Ultor spoke, dominance in his lips.
“We’ve been too long without a home, may we rest our hearts and retake our pride- we’ll begin the construction of the mightiest city to ever be crowned upon Varran or this continent! It is time for us to rest. Begin constructing the Forge, plan a proper city for the entirety of Hazan-Khar and its riches!”
As the dwarves were caught by surprise, but also hurriedly moving along to perform their designated tasks a slight shine of joy could be felt form each and every one of them. They had officially obtained a home!
“Mjoll, I will walk the Khazan walks.”
After all others dwarves had left, Mjoll and Ultor were left alone, and as Mjoll heard these words he looked seriously at his superior ‘was he serious’ Mjoll thought and Ultor simply looked at Mjoll in return and placed his hand, one which had been through much and reassured Mjoll.
“I will return a Khazan, and when I will, for I will, the mountain will have blessed me and I; the mountain. The omen of which I saw will be none of worry but rather of glory and honor, I will return: the Embyrillian (A so called deified mineral in dwarven belief.) Crown on my head.”
Mjoll was silent, but he respected the will of his future Khazan: he believed in his words, he always will. In return Mjoll placed his hand on Ultor’s shoulder, a symbol of mutual understanding. ‘’When ye’ return I’ll be ‘e first ta’ call ye’ my Khazan, Ultor.”
The next night fall Ultor would reach towards the crown of Hazan-Khar, the mountain which carves even the heavens, he would do the walk which his forefathers had done and their progenitors.
The walk of kings, the walk to bind the mountain to its people- the Khazan walks.
The omen of which had haunted him before swayed repeatedly across Ultor’s face as if a whip of pure frost. The only thing which made Ultor continue on was his own vows, they would be his engines.
The Mysteries of Y Mynydd Niwlog consume the imagination of everyone, but it seems that it is not a curse—at least not entirely. Mysterious mountain or no, there is work to be done. We can only assume that winter will come to this land, and we cannot afford to be caught unawares when it does. We need to begin storing food for when it cannot be grown, and when the animals have hidden away to sleep out the colder months. As we are on an island, a potential source of food is all around us. I have ordered that nets be made and cast—the Cewri shall taste the fruit of the sea. Nets shall be woven from the plants that surround us—I have heard tell of a few willows on the far side of the island which would be ideal, but if that proves untrue than longer grasses will suffice. If fishing from the shore is not successful, as some fear, we can build small boats from some of what wood is to be found here—which we would have to do anyways, eventually.
Of course, fish are not known for their ability to stay edible, nor is any other kind of meat. It is remembered that the Cewri from before the Great Hubris would fill large basins with seawater, and leave to dry to form salt, with which they preserved and seasoned their food. We cannot operate on the same scale, but being able to store meat for the winter can only help in our survival. Holes shall be dug, and they shall be filled.
The Sea-Lord be praised, we will be ready for whatever else may come our way.
Grunk noticed that the byters everyone of his brethren owned where faster than himself. They where also stronger and where really good at knocking things over.
Grunk had the idea to hop onto one of the byters and attempt to ride on it.
Grunk died very quickly to the byters tusks.
Aboz had watched the whole thing take place, and had seen that Grunk had let himself fall in front of the byter. With this knowledge Aboz attempted to do what Grunk could not.
Aboz died also.
Gutt saw what had happened and realised what Aboz had done wrong, with this knowledge he began to do what the other goblins could not.
Gutt was the third to die.
Zhig had seen what Gutt had done to cause his failure, with this knowledge he hops onto the byter.....
Through trial and error, attempt to have some goblins learn to tame the byters enough to ride them.
Ultor begins the journey to the mountain peak with enough supplies and tools... At least whatever you can spare, for most the tools (while in good shape) are used in the construction of the city, the carving of the mountain. Both of these actions, the ascension of the mountain and the construction of Hazan-Khar will take several turns to complete.
Scouts have seen lights in the mountains surrounding this one during the night. By daytime, all seen of the mountains are various grottos and nothing to represent Dwarven architecture... There are four major mountains in the region. To the north your scouts encounter what seem to be tribal effigies decorating the rocks and caves. Animal-skulls on sticks, cloth with red-painted symbols hanging as tribal banners and rocks simply stacked to create walls (about 10 feet high at max). Your attention is drawn mostly to the southern mountain however, for it is the mountain that lit up the most during the night. It is decorated with many hollows, caves and grottos on it's surface, and your explorers venture into them to find... Well, whatever they're hoping to find.
Results of your expedition will come next turn. Ultor ascending the mountain: Turn 1 of 3. Construction of Hazan-Khar city: Turn 1 of 7.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 176 men, 126 women, 22 children. Livestock: 20 boars, 10 rams. Military: - Roughly 70% of adult population. Food level: - Good Resources: Furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Bold Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 93 women, 33 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Happy Foreign relations: You do not know any other civilizations.
A mighty, giant and powerful being has appeared before you. He claimed a sacrifice to let the tribe live, and left without a trace. With the mighty diety still on your minds however, Uroth has left to find it.
After many days and nights, Uroth faced starvation on the fields. The temperature was much lower here than in their jungle, and he was all alone. He sank to his knees, hope almost gone of finding the diety named Tak every again... But then suddenly, there he was. With a crash, the giant reptile stood before him, staring at him. Uroth froze, still on his knees, looking up at the creature... Both in awe and fear.
Tak's mouth did not move, yet he spoke. Uroth could hear words in his mind. "You have shown great resilience." the mighty beast spoke. "But why have you abandoned your people to find me?" he tilted his mighty head, leaning in closer to Uroth. His teeth flashed and dripped of saliva, as if to swallow Uroth whole. Uroth rose to kneel on one knee. "Mighty Tak! I ask for your blessing! Grant my people the power to survive in this world, and we will woship you!" he yelled out to the reptile God.
"Intruiging." Tak spoke again, and stood up straight. He towered above the tallest trees, and the wind raged as he wagged his mighty tail. The mighty beast was thinking... Perhaps these Saurians could be of use to him. Their worship would empower him, and he could claim sacrefices. He would grow as a diety, and take his place as the Savage God among the pantheon... But then he must nurture these Saurians. Like they were his own children... Which they very well may be.
"Very well." Tak's voice boomed, still in Uroth's mind. "You will worship me and I will claim sacrifices from your people. You will spill your blood for me, go to war should I wish it, give yourselves entirely up to my will... Then, I will grant you my blessing, and power beyond your wildest dreams. Your scales would be impenetrable, your claws sharp as swords, your petty magic-less race would gain magical powers at last, and destroy all those who oppose the Savage God, TAK!"
The beast roared, shaking the ground and ripping trees from their roots from the shockwave... However Uroth was unharmed. He felt a power unlike anything he had ever felt before. "You shall be the prophet of my pressence in this realm. I grand you power so that you may convince your puny race the awe that is Tak." Uroth had been empowered by Tak's magic. He had become the first Dragon Disciple.
[Your people has not yet learned magic, but Uroth has grown incredibly strong and can resist magic very effectively. In time, he will learn to wield it and from there on he may teach your people to wield magic as well. First, Uroth must return home however and tell his people of Tak, the Savage God.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 105 men, 02 women, 55 children. Military: - Roughly 70% of adult population. Food level: - Average Resources: Herbal medecine (low quantity) Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Savage God Standing: None. [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
With the discovery of oranges, your people soon begin realizing a lot of fruits and berries are edible in this region. Your horses seem to love them too! Food and growth has been improved as a result.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 120 men, 115 women, 70 children. Animals: 35 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
After the loss of about 12-20 goblins (you are terrible at counting), some goblins finally manage to calm the Byters as they ride them. It will take you a while to learn how to ride these around, but certainly your future looks bright! ...Unless everyone dies from a Byter revolt, but eh what's the chance of that really.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 360 adult goblins, 100 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Your elders have reached a conclusion! Those who grew weak from the pressence of the mountain soon find themself in good health again, and the Elders detect magical potential within them. They are physically weaker than their brethren but could be taught how to wield magic, as you once did long ago. Those who grew empowered from the mountain however seem to instead lose the magical potential they had, if they had any. Instead, they are physically stronger than their brethren and can endure higher amounts of pain. These begin priding themselves in their strength and soon, both kinds of empowered begin worshipping the mountain. Surely, it must be blessed by your god!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 103 men, 98 women, 45 children. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs (medium quantity) Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
A group travels north to see what cause the campfires and smoke in the horizon, and if possible interact with them. While they're gone, the rest of you start partying like it's 1969! Slowly you begin developing pagan beliefs and grow a close connection to the earth. Perhaps this will become something greater one day?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 140 men, 113 women, 60 children. Livestock: 52 cattle. Military: - Roughly 30% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy (Bonus, 4 turns left) Foreign relations: You do not know any other civilizations.
After your defeat, you lay low in your mountains and hope for everything you're worth that the prisoners that were taken aren't going to be tortured to reveal the location of your village. You set out to find whatever food you can, and when journeying south you find a pack of goat grazing the grounds peacefully. Your orcs stalk up to the herd and prepare to strike, when suddenly a screech is heard and ten ferocious raptors have jumped out from the bushes and grabbed a goat each. Your orcs were stunned. You had never seen such savage predators before so close to the mountains. You thought raptors only kept to the jungles! Something must've rallied them? Either way, they stole your kill and you come back to your village with far less food than you hoped for.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 115 men, 53 women, 41 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Worried Foreign relations: You do not know any other civilizations.
Skraelings. Surely such things wouldn't have followed you here? Either way, you prepare for the worst and set out to explore the new lands you've arrived at. While the expeditions are out, the remaining builders construct a small pier and some fishing rafts to catch saltwater fish.
[Effect from fishing boats come next turn] [Results from expeditions come next turn]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 60 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 109 men, 108 women, 59 children. Military: - Roughly 30% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Indifferent Foreign relations: You do not know any other civilizations.
Your village has been established, and your meat smoked for extra tastiness! Mmm! Food and growth increased as a result.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 100 men, 100 women, 8 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Nonexistant Morale: Low Foreign relations: You do not know any other civilizations.
It takes you quite a while to get the quarry operational, but eventually you your people begin working there with plans of improving your settlement, already upgrading the houses to stone and wood rather than simple wood.
[Resources from the quarry will start benefiting you next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 100 men, 100 women, 50 children. Military: - Roughly 50% of adult population. Food level: - Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.