Hidden 9 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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If anyone is interested, the Rissan could make first contact with one of you. Albeit in a HIGHLY unconventional way that will leave the Rissan stranded with whatever aliens they happen to encounter, and also probably screw with their perspective of the universe.


I could - Aliens getting stranded in the midst of a potential warzone, could be fun
Hidden 9 yrs ago Post by Keyguyperson
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Hmm. I can only pull this insanely ridiculous thing off once, because it honestly just shouldn't happen. My entire explanation for this happening is based upon the fact that you won't always roll a six every sixth time you roll a die.

I think I'll choose White Feather's people, since the character I have in mind is from Ozcheva, and therefore one of the few Rissan that is an atheist. It'll be fun watching how she functions in a theocratic society.

Hope things go better for you, Kimi. The ER isn't a fun place.
Hidden 9 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Hmm. I can only pull this insanely ridiculous thing off once, because it honestly just shouldn't happen. My entire explanation for this happening is based upon the fact that you won't always roll a six every sixth time you roll a die.

I think I'll choose White Feather's people, since the character I have in mind is from Ozcheva, and therefore one of the few Rissan that is an atheist. It'll be fun watching how she functions in a theocratic society.

Hope things go better for you, Kimi. The ER isn't a fun place.


Hey Keyguy
After my absence due to depression, I might be able to start writing well enough and long enough to take up a roleplay. Nation roleplays have always gotten my best posts- so maybe it'll jumpstart my inspiration and strike down my writer's block.

So, Keyguy- do you think I should use the Valkians? I never really got to use them and they were super unique.
Hidden 9 yrs ago Post by Queen Raidne
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I've got a post in the works that's going to be thicker than an eighteenth-century skirt.

Unfortunately, I'm going on the road today, so my internet is (as of now) sporadic.
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Heh, I may join this NRP with a civ I was supposed to introduce before.
The only problem is that they're a human civilization and one which was separated from the "main human civ" for decades, developing as a sorts of feudalistic space nomads.
So yeah, my question is, what is the game's current lore on humans?

EDIT: Some players may even know which civ I am talking about.
Just to make it even more obvious:


Hidden 9 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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I know I will regret giving the Innes/Astra shippers more fuel, but it's incoming xD
Hidden 9 yrs ago Post by eemmtt
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eemmtt

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Just introduce Irodien alcohol in to the situation it makes everything better.
Hidden 9 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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I know I will regret giving the Innes/Astra shippers more fuel, but it's incoming xD


Muhahahahahahahahaha....

I've got a post in the works that's going to be thicker than an eighteenth-century skirt.


Oh god, that similie. You're a woman after my own heart, Raidne

I think I'll choose White Feather's people, since the character I have in mind is from Ozcheva, and therefore one of the few Rissan that is an atheist. It'll be fun watching how she functions in a theocratic society.


YES! I'VE BEEN CHOSEN! I'VE NEVER FELT THIS MUCH LOVE IN MY LIFE!

Ahem. I mean, sure, maybe we can collab on it or something later.
Hidden 9 yrs ago 9 yrs ago Post by null123
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I really need to post, so I am going to stay up till I have this post atleast 90% done.

@TehAlphaGamer
Mentioning you as well, just hold on a bit longer.
Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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I really need to post, so I am going to stay up till I have this post atleast 90% done.


Now that's dedic-

*Snoring noises*
Hidden 9 yrs ago Post by null123
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Post if finished.

If I forgot anyone or anything drop me a mention and I shall edit in a response as soon as possible.

And before you ask Key, no I did not forget you. Saving that for a bit later.
Hidden 9 yrs ago Post by Unfortunately
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good fucking god

relief

now to get my mind to planning a cool story to type for my bros
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Posting my NS here.

Hidden 9 yrs ago Post by ASTA
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ASTA

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>Still no Terminal
Hidden 9 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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I'm going to take the lack of response as a firm no-one-cares and go... well, I guess I'm just gonna stick to the PM rp I have rn.
Hidden 9 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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That's the most emo response I've ever seen xD
Hidden 9 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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I'm going to take the lack of response as a firm no-one-cares and go... well, I guess I'm just gonna stick to the PM rp I have rn.


That's a crying shame. Poor chap...

No, don't do this, I need to have a clear mind for what me and Forsythe are planning next!
Hidden 9 yrs ago Post by Terminal
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@Willy Vereb, I've reviewed your nation sheet and for the most part I do not see any problems of note, but there is one issue I have some ambivalence for. Specifically the description of your ship sizes. I realize you were describing city-ship like structures meant to house enormous populations, but they still seem somewhat larger than the average for the setting.

In tends to be a case in most space NRPs that nobody can ever agree on any sort of standardized ship sizes/classifications. One person will want their largest ship to be no more than five hundred meters long. Others want two kilometers. Some want ten. Some want one hundred. It leads to continuous arguments and never tends to be resolved satisfactorily. I personally tend to avoid defining the exact dimensions of all my vessels for exactly this reason.

The easy workaround here would just be to remove the actual numbers for your ship sizes and simply describe them as being colossal in size. If you're really attached to those particular figures though, I suppose you could ask for both @Queen Raidne and @Keyguyperson to chime in with their opinions on the matter. If I had to make a hard ruling, I would be inclined to let you keep your ship sizes. I'm only bringing it up because of the problem described above.
Hidden 9 yrs ago Post by Forsythe
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Forsythe Graf von Kaffeetrinken

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Oh you have no idea what I am planning next =D
Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Willy Vereb, I've reviewed your nation sheet and for the most part I do not see any problems of note, but there is one issue I have some ambivalence for. Specifically the description of your ship sizes. I realize you were describing city-ship like structures meant to house enormous populations, but they still seem somewhat larger than the average for the setting.

In tends to be a case in most space NRPs that nobody can ever agree on any sort of standardized ship sizes/classifications. One person will want their largest ship to be no more than five hundred meters long. Others want two kilometers. Some want ten. Some want one hundred. It leads to continuous arguments and never tends to be resolved satisfactorily. I personally tend to avoid defining the exact dimensions of all my vessels for exactly this reason.

The easy workaround here would just be to remove the actual numbers for your ship sizes and simply describe them as being colossal in size. If you're really attached to those particular figures though, I suppose you could ask for both @Queen Raidne and @Keyguyperson to chime in with their opinions on the matter. If I had to make a hard ruling, I would be inclined to let you keep your ship sizes. I'm only bringing it up because of the problem described above.
It's because these aren't space ships but mobile colonies.
Their purpose has nothing to do with fighting space battles. Sure, they are armed and practically the only thing which has energy shields in Krugstahl but their purpose is to carry Knights over interstellar distances and also serve as their habitat during peace.
My actual warships are roughly 250-450 meters long albeit even those are more like semi-carriers which deploy the mechs.
Yes, mechs are the main form of combat for Krugstahl. They have poor endurance and can be brought down with relatively minimal firepower but they are fast, agile and use compressed energy systems to make their weapons notably powerful compared to their size.

Also I really don't get what's the deal about the size of ships.
It's a nice info and that's it. A ship could be 100m or 100km long it doesn't matter compared to how powerful it actually is.

It may be different if I make the Kriegslösser as large as moons and then make a million of them. That'd tell a ton about my industrial capacity and would scream OPness for this setting.

Anyways,Kriegschlösser are colony ships, they are living habitats which are absolutely not sacrificeable. They mean the world for each knight order, these are their homes.
These colonies were also amassed over the period of hundreds of years. I bet some nation can create entire fleets in a year.
So yeah, I don't see a point.
I already ran through this NS with Keyguy and Duck via PMs. I apologize that I forgot to invite you into the discussion.
To my (weak) defense I only read the co-GM list today.
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