Character Sheet
Name:
Doctor or Patient:
Gender:
Age:(15-70)
Physical & mental condition: Your fitness, general health and (mainly for patients) mental conditions: See's people who aren't there. Constantly humming etc.
Personality:
Appearance: preferably a realistic picture
Clothing: (patients wear white shirt/vest tops and pants/skirts/shorts)
Inventory: (patients are only allowed one item, and this item cannot be a weapon in its current form Eg a picture of their family, a necklace or a toy soldier)
Brief history:
Past asylums or occupations:
Training: Doctors will have degrees etc patients perhaps basic knowledge from schooling and guards will most likely have some combat and security based training
Relationships: (Not romantic) Anyone your character particularly dislikes (don't spam npc names- one or two) as well as gets on well with. Can be both co-workers/fellow patients or patients/doctors.
Other: can include particular strengths and weaknesses
Just a Side Note
Another thing that me and my co-creator (@Pripovednik)where thinking about was something that was recommended to use by a user and here is what we decided upon. It may be a bit sketchy, but the recommendation was that each character should have a ability that relates to there personality, or person in whole. Instead of ability, we sort of just added it to something like a skill. Here is an example:
"Marcus becomes enraged whenever he is hurt, rampaging until he is subdued." is the sort of thing we want to see as a trait or skill instead of "Marcus becomes twice as strong whenever he is hurt, unable to feel pain he only stops his rampage when he is subdued." Get me?
As always, happy to here from the lot of you so get to posting darlings!