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Hidden 9 yrs ago 9 yrs ago Post by Oblivion666
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Oblivion666 Pun Loving Machine

Member Seen 5 yrs ago

Name: Ike Riven

Age: 24

Birthday: December 31st

Magic: Energy absorption- Many would think that Ike is able to absorb other peoples energy come to find out that is not the case. he is only able to absorb energy from machines and the tiny magical energy particles that are naked to the human eye but because of his magic he is able to see these particles. With this magic he is able to coat his body to power up his regular physical attacks and lessen the damage he takes, he can also fire off special attacks but the energy that he fires off and leaves his body stay that way and don't come back to his body.

He also has an ace up his sleeve which he calls Negative Energy, the signs its activated is the markings on his eyes turning black, in this state his attacks are much more powerful several times that of his regular magic, but it drains his magic much faster too. So its more so for putting people down than just using for shits and giggles.

Magic Level: A (Currently B ranked in Frenzy plant)

History: Growing up in Clover Town was a young loud child named Ike. In this town being a mage must have been somewhat common due to their dojo they had, which over the years dwindled down in use with the guilds uprising, to the point this dojo was probably long forgotten. So Ike one day walked right into the building and spotted an old man meditating there, the man would open his eyes and look at Ike and asked if eh needed help with his magic. Ike would respond by placing his fists on his hips and with a boisterous laugh say. "The great Ike never needs help! Assistance with sucking things in my bod would be nice though." The dojo master would come to find out in a few minutes that he didn't posses takeover but an energy absorption type of magic and that was enough to work on.

Ike would be trained during his childhood and teenage years until he was twenty years old, at this point the man that Ike calls gramps had done all he could for Ike and his magic. He watched Ike grow from a young chubby loud child to a tall muscular loud child. If its one thing gramps regretted it was the fact he couldn't make Ike quieter. And so on one day he told Ike to set off into the world and begin to perfect his magic. Ike being the big baby he was had tears in his eyes and gave gramps a big hug who chuckled and karate chopped his head so Ike let go and then received a nicer gentle hug. He was then asked if he needed help getting to the towns border, Ike would place his fists on his hips and with tears in his eyes would say. "The great Ike needs no help! But assistance would be nice gramps." And so Ike and his gramps would walk all the way to the towns border where the old man would stay while Ike would continue walking on with sobbing eyes.

Personality: Hes a loud person, with everything he does being just loud. The upside to this is that he is much more kind than he is rude, so his loudness is bearable. Sad part is, he is oblivious to a lot of things

Guild and guild mark location: Frenzy Plant and mark is on the right side of his neck in the color green.

Team Members: None

Three Strengths: (Not just combat)
1. His power cannot be determined so he can use that to confuse people
2. He is physically made for combat
3. Has a very sincere smile

Three Weaknesses: (Make them Applicable)
1. Can risk it all if hes not careful
2. Is oblivious to pretty much everything
3. Takes time to build up power

Greatest Love: Getting stronger and his sensei which he classically calls gramps

Motivation: To become a famed wizard like the ones in history books

Appearance:

Additional Details: The shark on his shoulder is just a tattoo.
Hidden 9 yrs ago 9 yrs ago Post by Kuroneko
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Kuroneko Daughter of Malkav

Member Seen 1 yr ago

Name: Huan Fen
Age: 14
Magic:

Magic Level: A

History: Fen was born in a small village in a far eastern nation of Earthland. When she was barely more than a baby her entire village was obliterated by a mysterious fire and Fen only survived because she was rescued from the flames by a large bird. The bird turned out to be a Phoenix named Huan Jin, who took the orphaned girl under his care. Raised by Jin, Fen learned to use Phoenix Slayer Magic a Lost Magic. When Fen was twelve years old Jin began to die. He told her that he would eventually be reborn but would have no memory of her. It would be as if he was a completely different Phoenix. Jin told her to use this time to re-enter the world of humans and make a new life for herself, that he had raised her and trained her for that purpose. When Jin died, consumed by his own flames, Fen left to begin traveling. For two whole years she traveled across the world before finally finding herself in Fiore. It was here that she found the Phoenix Wing Guild and, taking the name as a sign, she joined.

Personality: Fen is an enthusiastic girl who is always quick with a laugh. She is good natured at heart but can occasionally fall prey to her fiery passions.

Team Members: None so far

Three Strengths:
1. Highly fire resistant
2. Determined
3. Street Smart


Three Weaknesses:
1. Weak against water
2. Zero alcohol tolerance
3. Afraid of bugs


Greatest Love: Learning about the world

Motivation: To meet Huan Jin again one day.

Appearance:


Additional Details: Despite her weakness against water, Fen's high internal body temperature gives her a high tolerance to cold. Also her Guild mark is on her back.
Hidden 9 yrs ago Post by soren
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soren

Member Seen 9 mos ago

Name: Merlina Fenix

Guild: Pirate Lord

Age: Looks 19 but is really 94.

Magic: Emerald Phoenix Slayer Magic: Unlike other slayer magic’s Phoenix Slayer magic is passed on to the person through the Phoenix’s Last Death. When a Phoenix experiences this then it can pass its power flame onto a worth being. Depending on the type of flame the phoenix possessed depends on how it affects others and the world around them. Emerald Phoenixes have the power of the nature flame. Its flame can bring about growth or rebirth to the nature around it. Its flames can heal better than what other phoenixes can but also can burn hotter than most as well due to the powerful enzymes that are produced from the phoenix’s power of nature. A wielder of this magic will take on some physical characteristics of a phoenix when they start using their magic. The user also has minor regenerative powers. Instead of consuming fire the user must only touch fire to absorb it but the user must consume its second source of power, in which case the user must consume nature in some form. Most of the time it would be grass or seeds.

Phoenix Flight: This spell is a minor support spell that gives the user wings of a phoenix.

Phoenix’s Squall: Similar to that of a dragon’s roar

Phoenix’s Claw: Similar to that of a dragon fist

Phoenix’s Flame Feathers: Similar to that of dragon wing attack.

Phoenix Aura: This acts a self support ability that ups her own regeneration abilities and ups her fire.

Phoenix Rebirth: Upon death this spell takes effect. When the spell activates the user dissolves in a fiery burst of flames resulting in the secondary powers basic form. This would be a seed. The second part of the spell kicks in once the seed gains enough magic power. The seed will take root in the dirt. Out from that a fiery flower will bloom and produce the user clothed in leaves and petals.

Magic level: A

History: Merlina was a little girl when she ran away. Her parents abused her until the age of ten when she finally had enough. She had magical power inside her but no way to release it and her parents hated her for it. They would constantly tease her and put her through rigorous training sessions to try and get her magic power to manifest. Nothing ever worked. Even the day she ran into the forest to get away he power never came forth. She ran and ran deeper into the forest. Finally she came across a nest full of broken eggs and dead creatures. She stopped and cried for the creatures until an bird burning with green flames landed in front of her. The bird cried tears that landed on the her dead babies. They then burst into flame and became flowers. The bird then spoke to Merlina. “Don’t worry my child I can see why you have come here and I know you had nothing to do with this travesty. If you wish it I can take you far from here and raise you as my own. It seems that we are both in need of comfort.” Merlina learned in the coming years that her new mother was a Phoenix named Delonix the last of her kind. A monster had destroyed her un-hatched children and that she was on her last rebirth. When she would die this time she would not be reborn. Delonix had a plan though. This girl had been brought to her by fate and was destined to receive her power. On the fateful day that she did finally pass Merlina was only sixteen. Merlina lay with her mother until she passed and with her final words Delonix passed on her power as she burst into flame. Merlina felt a surge of power as her mother died and was consumed by her flames. Moments later Merlina soured into the air with Emerald green wings of her own. She was off on her own life adventure now, flying like a bird that had left the nest with wings of her own. On her travels she has lost her life more than a few times for taking on dangerous jobs or things of that nature but due to her magic she will remain looking young until her Last Death and then she will pass on her power to someone new. Finally she settled on a guild that she felt right for some reason. Pirate Lord.

Personality: Merlina is a very kind girl but also wise as she is very old.

Team Members:

Three Strengths: (Not just combat)
1. Wise
2. Tries to see the good in everyone, maybe this is why she is giving Pirate Lord a chance.
3. Has five lives left.

Three Weaknesses: (Make them Applicable)
1. Too Kind
2. Gets in over her head.
3. Can’t handle emotional fights

Greatest Love: Nature

Motivation: To see part of nature restored and Magic flourish

Appearance



Her tattoo will be located in between the shoulder blades. The color of it is emerald.

Delonix's Appearance

Hidden 9 yrs ago Post by soren
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soren

Member Seen 9 mos ago

Name: Blair Ravencroft

Age: 24

Magic: Blair uses Celestial magic of the summoning kind. He spirits are Halloween theme!! Blair also uses transformation magic but nothing fancy, she just likes turning into a black cat called Midnight. She will use some of her magic power to activate her broom which will then fly at her command.

Zero- Zero is ghost spirit dog. He doesn’t do much but will come out on his own most of the time just to keep Blair company and every once in a while he will make her intangible if she is in danger.


Skellington- A skeleton of good manner and some power. Skellington can perform some minor tricks but excels at scaring his enemies. He can also cast a freezing wind.


Jack O’ Lantern- Jack and Skellington seem to either be the same person or brothers but neither will tell. Jack will cast blazing fires from his hands or bellow flames from his mouth.


Headless Horseman- The horseman is a man of few words but his actions make up for it. He swings a flaming sword while riding his steed from the underworld. He can also produce a flaming pumpkin head if needed to toss at his enemies…strange that it looks like Jacks head.


Mummy- Mummy will wrap you up nice and tight for bed or a six foot under sand nap. She can heal minor wounds with her bandages or wrap up enemies till all their senses are blind. She also can whip up a slight sand storm if she becomes enraged.


Scarecrow- One of the scariest spirits that Blair holds is scarecrow. He wields a power all his own of fear. By scratching his enemy he poisons them with fear and casts illusions to intensify that fear. Blair actually has to send Scarecrow away a lot of the time due to him draining her magic quickly.


Wolfy- Wofly is a werewolf of the most dangerous nature with claws and jaws that will rip through almost anything. He can be playful with Blair and always wants to play fetch it he isn’t summoned for a fight. Wolfy also cannot be summoned unless there is a moon overhead. Depending on the phase depends on his strength. Full moons even let him use a howl spell that lets him spew moonlight from his mouth.


Frankenstein- This spirit can be uncontrollable at times but his power is off the charts. His lightning attacks are only rivaled by that of dragons or gods and if he runs out of juice then he can always smash things.


Grim Reaper- Grim is a spirit that is almost not. He roams freely but honors his contract only with Blair due to one day he will collect her soul on the battle field. Reaper’s scythe is not the only this you have to worry about. His death’s cradle magic is something that even the Count envies.


Count Dracula- The count is a very dangerous spirit indeed but doesn’t love killing. Often unless the enemy he faces is evil he will not fight. He possesses the ability to control someone to a degree as well as a gun that fires magic bullets. He is also the leader of the Halloween spirits.


Her tattoo will located on her cleavage. The color of it is orange with black outline.

Magic Level: A

History:Blair’s family loved the holiday times especially Halloween and Christmas. They had little money, but her parents when she was ten years old got her first celestial key. The spirit inside was called Zero he was a ghost dog. The two of them were the best of friends and Blair wanted to collect the Halloween spirits and join a great guild. Sadly when she was eighteen her parents died. She set out on her own and soon met Captain Salem of Pirate Lord. He welcomed her with open arms as well as the rest of the crew. A month later she made her decision to join them. Right after joining Salem gave her a broom that he had got in a job a while back. He told her that when she pushed magic power into it that it would allow her to fly on it, and so it did. Blair became one of Salem's most loyal companions and even his cat when she isn't out on jobs she likes to stay in that form curled up on the bridge somewhere.

Personality: Blair is a somewhat bubbly person in her human form. She is definately cheerful most of the time and almost nothing can get her down. She can get a bit jealous at Malice's "relationship" with Salem but she tries to keep her cool. In her cat form she is very affectionate to Salem and usually hisses at any other female he gets around when she is around.

Team Members:

Three Strengths: (Not just combat)

1. Exceptionally good flyer

2. Great Companion

3. Fierce

Three Weaknesses: (Make them Applicable)

1. Jealousy of other women involved with Salem

2. Hates being alone

3. Can't cook to save her life

Greatest Love: Salem and her Spirits right now.

Motivation: To further Pirate Lord and save Salem.
Hidden 9 yrs ago 9 yrs ago Post by Conmhara
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Conmhara The Bubble Magician

Member Seen 9 yrs ago

Character Sheet

Name:
"The Bubble Magician" Zami

Age:
22

Magic Level:
B

Magic:
Bubble Magic
Zami can create bubbles, then manipulate their properties for a variety of uses such as mobility, defence and trickery.

History:
In his early years, Zami was considered dumb since by the age of 5 he had never spoke a single word. On his 6th birthday, however, it became clear he was not actually dumb when he got his hands on his father's light pen and was found writing up an exact copy of a shopping list that was left in the kitchen. Handwriting was messy but readable.

As months moved on, he was left with the light pen and he started responding to his parents. His handwriting even started to improve. Years later, it was clear that he fully understood everything his parents said yet he still didn't talk. This was something his mother and father eventually accepted as something that would never change. Zami, their son was mute.

In his teens, he spent alot of time reading books and had taken a liking to books about magic. He tried to teach himself how to use the most common magic but nothing really worked properly. He started to search for rarer magic books, desperate to find something he might actually have a knack for. Eventually he came across bubble magic by accident. Bubble magic was not
necessarily rare, it was something to entertain children that wasn't really used anymore. He found himself able to do it and he practiced daily because it cheered him up after a long day of failing to learn more powerful magic.

Within 4 months the bubble magic was second nature to
Zami and he started improvising new ways to use it. He ended up developing a more powerful, a more versatile form of bubble magic using some of the knowledge he previously thought was useless from all the magic books he couldn't learn from. By age 18 he had perfected what was basically his own unique magic.

One day he was practicing in the library when he
accidentally overdid a certain spell and was banned from his local library for temporarily deafening everyone there. On his way home he came across an injured middle-aged man being chased by a handful of thugs using magic, possibly from a dark guild. Zami wanted to run in the opposite direction of the commotion but he felt like he could help. Using his magic, he was able to help the middle-aged man escape, leaving the thugs slipping and sliding on bubble marbles.

After floating away a safe distance Zami landed on a rooftop and the man proceeded to thank him for saving what could have been his life. He also was asking about the bubble magic while Zami, with great difficulty, gave him the jist of it with gestures and a light pen. Impressed, the man offered to take Zami on his travels to his guild, since he was a wizard who saw potential in
Zami. Zami agreed to go once he heard that there would be more libraries along the way.

He travelled with this wizard for about 2 years and was a frequent visitor to his guild. The guild kept offering
Zami a place as a member but he declined every time since he felt some of the higher up guild members were too agressive.

These days, Zami wanders Fiore offering temporary companionship to whomever finds need for it, earning cuts from guild mission rewards, seeking more magic books to potentially develop his magic further and making new powerful allies wherever he goes.

Personality:
Optimistic, open-minded, friendly, laid back, loves to read, a pacifist and a mute.

Guild:
Looking for a guild with a philosophy he agrees with.

Team Members:
None currently but is happy to help whoever he can.

Three Strengths:
1. His bubble magic offers much utility
2. Great listener
3. Can be trusted with any secret


Three Weaknesses:
1. Lacks some basic social skills
2. His bubble magic is mostly harmless
3. Always smells of soap


Greatest Love:
Helping others.

Motivation:
To be seen as an ally to whoever considers themselves a wizard.

Appearance:

Male, average height, bright orange eyes, dark medium length shaggy hair and a ginger chin beard. Wears a pair of goggles around his forehead, a white long-sleave shirt, a baggy light gray hooded longcoat with short-sleaves, a 3/4 length pair of dark gray cargo pants and a pair of canvas shoes. He also carries a canvas messenger bag.
Hidden 9 yrs ago 9 yrs ago Post by Oblivion666
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Oblivion666 Pun Loving Machine

Member Seen 5 yrs ago

Name: “Gamble” His nickname, and is the only one he gives out.
Age: 24
Birthday: April 1st
Magic:


Magic Level: B but he’s too afraid to ever go fully out on someone and that’s what prevents him from ever climbing the ranks

History: Acalypha Town was quite a lively place growing up, when Gamble found time to sleep was beyond him, but back in his childhood days he went by Itsubuki Mitro. He was a huge fan of the magic shows that would happen and would always beg his parents to take him to one whenever they could. He would always be dazzled by the effects and tricks every magical person was able to do. As such even though they weren't real magic, he would try to learn magic tricks. And what better way than with a new card set his parents bought him for his tenth birthday. They got it on sale from this one shop in an alley.

Itsubuki would come to find out within a few minutes that he knew magic and that these were magic cards, by the little geyser of sparkles that came out of his number one card. He thought that he would be the best ever card magician the world would ever see and as such would keep trying new tricks with his cards. He would come to find out over the months and years that some cards were dangerous than others as he drew every single one besides the Ace. and as such when he drew one he would have to make sure he never poured his magic into ones that could be deadly when around people. He slowly figured out over the years how to train his own magic and make something that could be deadly into something tame. This was something that he was highly proud about and thought himself to be a gifted individual.

His cockiness would come to hurt his pride and shatter it on his twenty birthday, he decided to partake in one of the magic shows and as such only came with his most tame cards. His card show was more so for dazzling than amazing people with guessing their cards. A few minutes in he seemed to attract the crowds attention with the magic light show coming from his cards and fancy lights that would echo around him and cover him. Then he finally drew the Ace card, and what happened that day would live as a tragic scarring memory for him. The Ace card did its purpose, before he could stop it he poured a ton of his magical energy into the card and what it chose to do was a high powered explosive. It fired off a tiny swirling white ball yet once it went out a few feet the building would explode into rubble with bodies lying everywhere. Some injured some dead, Itsubuki was among the injured with his eye and ribs being damaged quite badly, he isn’t blind but his sight is not much better than being blind.

Ever since this day, he came to be hated by everyone and all because of an accident on his part. He would spend three months of abuse before finally leaving his hometown to escape it. While he thought the hatred would leave him, he always found himself thinking back on that day and as a precaution so he never drew the card from his deck again, placed it inside his eye patch and cut out the fabric that would otherwise cover his eye that way all you would see was the Ace while he would see the back of a card. And he vowed from that day on to never use that card again unless he was left with no option. And as he left his life in his hometown he left his name there, and simply went on in life as Gamble.

Personality: A kind person, just because of his incident and how he was treated after it, didn’t make him a monster and he proves this by treating others as he would want to be treated. He only draws the line at the mention of team forming, he will mess around and will joke around and play around. Yet forming a team is the only thing he won’t do, he doesn’t want to risk killing anyone else on a job in case he has to sue the Ace card.

Guild and guild mark location: Will join Phoenix Wing and mark will be located over the location of his heart.

Team Members: He doesn’t have any, and says he never will.

Three Strengths:
1. Wide Range of moves to use.
2. Has large quantities of magical energy
3. Is quite entertaining if he choose to ever be so again.
Three Weaknesses:
1. Is afraid to fight sometimes.
2. Shows hesitation with getting closer to others.
3. Feels he is haunted by those he accidentally killed.

Greatest Love: To see smiles on peoples faces

Motivation: To be forgiven for the tragic accident he caused.

Appearance:
Additional Details:

Theme:

Name: Hikage Okumora
Age: 26
Birthday: October 8th
Magic: Well the simple one is her magical knives she has all over her person and the biggest of the knives located on her left forearm. What makes them magical though? The fact that you would need the power of a god to break them, and that's it. They are magical knives that can withstand any kind of abuse.

Now her real magic is something she calls Mind Venom. She can generate this green like energy from her body, which is actually a poison that can numb ones senses and if exposed to it for long periods cause on to pass out. This doesn't just enter the body which it can, it also has its own physical property once made and as such can be used as a physical weapon as well. So it can hit, grab, trap, etc. She also uses it to coat her knives with and makes her close combat even more deadly. So in aspects her magic is perfect for what she chose to be. Its also one reason she could never really join a guild that was good.

Magic Level: S



Personality: Shes a girl who's pretty much goes with whats put in front of her. You randomly ask her to play with you and most likely she probably will. Yet while that part may seem nice she can also be terrifying, one might think a sadist or masochist are odd, Hikage is both. She delights in your pain and delights in her own pain. And her switching to her kill mode is that easy for her, that she can do it in an instant.
Guild and guild mark location: Not apart of any, more so a freelance assassin.

Team Members: None

Three Strengths:
1. Is immune to her own poison.
2. A skilled close quarters fighter.
3. Is one hell of a dancer.

Three Weaknesses:
1. Once in Kill mode, she stays in it until she achieves the kill or gets knocked out.
2. Weakness towards children.
3. Most of her skills only work at close range.

Greatest Love: Really anything, although she does enjoy playing

Motivation: To beat up one of them Magic Saints people

Appearance:

Additional Details:
Theme: Sound of Madness- Shinedown
Hidden 9 yrs ago 4 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

Member Seen 4 yrs ago

(I am in the process of updating the CS.)









Hidden 9 yrs ago 9 yrs ago Post by JustAriel
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JustAriel Mermaid Princess

Member Seen 2 yrs ago

Character Sheet [WIP]

Name:
Essence "The Desired" Lux

Age:
4 y/o (Leap Year) - 19 y/o

Birthday:
February 29th

Magic:
Love Magic

Attacks:
1. Blow A Kiss - Essence blows a kiss and releases a pink glowing heart that stuns the enemy. She is also capable of blowing several hearts at once. The hearts move at quite a slow speed and the enemy can easily dodge it.

2. Kiss of Seduction - Essence creates several multi-colored glowing hearts and sends them to the enemy. Upon hitting the enemy, a large ammount of love magic is released, hypnotizing the enemy. The enemy will listen to Essence's every command for a short period.

3. Sloppy Kiss - Essence creates a large pink heart made of slime. When it hits the enemy, the heart will explode, sending the slime all over the opponent. The slime will then release hypnotic pheromones to seduce the slime-covered enemy and prevent them from using magic for a short period.

4. Flying Love - Essence creates a large light blue glowing heart that can float around in the air and is capable of being ridden long distances.

5. Burning Passion - Essence creates burning red glowing hearts and sends them to the enemy. When the hearts come in contact with a substance or surface of any kind, it will explode with a small swirl of fire.

6. Shield of Love - Essence creates a red heart and allows it to orbit around herself. When the enemy uses any type of magic, the heart will detonate and nullify the spell that was casted.

7. Heart of Life - Essence creates a light green glowing heart and sends it to her ally. When the heart touches the ally, it releases some healing energy.

8. Tough Love - Essence creates several light yellow glowing hearts with a sharp end and throws them at the enemy. They are capable of reaching incredible speeds and are also thrown as that of daggers.

9. Friend Zone - Essence creates a large, pink glass cage that encapsulates the enemy. The cage acts like a membrane, allowing the atacks from one side to pass through it, but bouncing back the atacks from the other side.

10. Secret Art: Embracing Love - Essence creates a shield that acts like a mirror - reflecting the attacks back to their point of origin. She can shield up to three people at the same time, including herself. This attack, however is a draining magic and it cannot last for too long.

11. Secret Art: Pluviae de Corde - Essence sends a plethora of hearts into the sky and locks them into a target. The hearts then fly towards the enemy, and will not stop until they hit the target. If the opponent creates a clone, or such, of itself, the hearts will divide into groups, following each one of them. This is also draining magic and the casting time is quite long. While creating these hearts, Essence is exposed to every attack. Essence, however, does consider this to be her trump card.

Magic Level:
Need help deciding this, Will edit after

History:
"You wouldn't do that would you. . ? No. . . Please. Just stop! STOP!" Screams. Cries. Pain. Misery. An overall feeling that death and fear were constantly hanging over her head. That is just an understatement of what Essence's childhood was made up of. Born on February 29th in the vast kingdom of Fiore, Essence was a very happy and playful child, just as any other might be. Her parents, Mason and Aurora Lux, were a heavy influence on Essence, and luckily, that was a very good thing! Or so she thought. Essence hated it whenever her parents had an argument. It wasn't as bad in the beginning, but it soon began to twirl out of control and also became much more frequent. To Essence, it almost felt as if someone had just come into her life and shot down everything that was once happy. Which is also exactly what her father did. On August 16th, Mason Lux's birthday, he murdered his wife, and did unspeakable things to Essence as a young child. "I remember his words the day he murdered my mother, 'Finally. I'm free! I'm free from the hands of the Devil. I feel almost. . . Invincible.' He said this with a look in his eye. . . A look that I can only compare to that of a monster. A demon. It was almost like he'd been wanting to do it his whole life. Like. . . He was born with this initial mission. To hurt and tear down the people he once made happy ."

After years of physical and mental abuse, Essence decided she had enough. It was also the time that she had realized that she had a special form of magic. Love Magic. Essence did not hate her father, in fact she still held onto the image of his former self. The loving and caring father that she always had, but Essence knew better than to be naive and stupid. So, she used all of the power inside of herself and gave her father, Mason, one last kiss on his cheek and told him to just run, and run, and run, until he felt that he could start anew. Essence knew for a fact that she sure wanted to start a new life. Especially one that included strengthening her new-found magic. "So yeah, that's when I heard about Phoenix Wing. It definitely was one hell of a journey to get to this point. But. . . It's still not over. And I always keep in mind this one thing that my parents always told me as a child. 'You have to learn how to constantly keep a loving heart.'"

Personality:
Essence is a very caring and sweet girl, and she always puts her friends' lives and happiness before her own. She is also a very laid-back girl and tends to be a "Go-With-The-Flow" type of person.

Guild and Guild Mark Location:
Phoenix Wing & Guild Mark is located on her right shoulder blade.

Team Members:
Not Applicable

Three Strengths:
1. Essence is extremely versatile on the battlefield; she can both support her teammates and become the main source of outputting damage.

2. She devotes herself to any task that she is given; determined.

3. Constantly optimistic and always looking for "A light at the end of the tunnel."

Three Weaknesses:
1. Essence can also be set off easily in which she will not speak or interact with most people?

2. She tends to become overly devoted and it may cause problems within a team.

3. A few of Essence's attacks only apply to the opposite sex. (Kiss of Seduction, Sloppy Kiss)

Greatest Love:
Making people happy, as well as orchids and pasta.

Motivation:
Essence is motivated by the fact that she knows her parents would want her to do her best at everything she does.

Appearance:


Additional Details:
1. Essence's Motto - "You have to constantly keep a loving heart."

2. Essence almost always uses her leap year age as an excuse to get away from flirtatious guys that she doesn't like.

P.S. Sorry if it's really bad lmao, I havent done a CS or even a roleplay for that matter in like a year. Btw tell me if the pic is working
Hidden 9 yrs ago Post by Rockin Strings
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Rockin Strings Mechanically intelligent, musically inclined.

Member Seen 3 yrs ago

Name: Solaris "The Jack of Trades" Nightwing
Age: 35
Birthday: 1-7

Magic: Solaris can use illusion magic as well as small amounts of fire, ice make and requip.

Illusion: Solaris can make anybody see or hear whatever he wishes. He prefers to use this over his other types of magic as he doesn't care for physical combat as much.

Wind: Using this type of magic, Solaris can use small tornadoes to either give himself short-range flight or knock his enemies off balance as well as create gusts of wind to do a long-range concussive attack.

Earth Make: Solaris can create shields, barriers, walls and other obstacles to prevent his opponent from reaching what they wish to get to if needed.

Requip: Solaris has 1 set of armor known as the Alicorn and a single sword known as the Winged Horn.

The Alicorn armor appears to be heavy armor but weighs very little without giving up any of its protection. The helm has a horse head design with a small horn sticking out. On the back of the armor is a pair of wings embossed which can be used to fly when a bit of magical energy is pushed into them. The longer the flight is used, the more it taxes on the user's magical energy. There is also a horseshoe design on the inside of each wrist and the back of each ankle.

The Winged Horn is a shortsword which resembles a flattened horn with the guard resembling wings. In this state, they add to his speed a little and his strength a lot. With a small amount of magical energy, the wings can grow and the blade shrinks, followed by splitting in half, becoming a pair of tonfa-like armblades which increase his speed more than his strength.

Magic Level: A

History: Solaris was born and raised not far outside Fiore in a small kingdom known as Questra. He had been born a prince but didn't really care for the easy life of royalty. He preferred to be with the other kids, running and playing and getting dirty, until he was old enough to begin his battle training. Once he was old enough, he left his home to travel the world, learning more magic from multiple people, leaving the throne to his younger brother, Mari. During his travels, he found a young child which he adopted. He named the boy Sky. Shortly afterwards, while on a job to get money to feed himself and the child, he had come across a user of Ice-Maker magic. With a bit of training, he was able to do the basics, adding to his arsenal. He eventually found Phoenix Wing and began watching some of the members in a playful brawl. It wasn't long after that he decided to join them, further expanding his learning of magic. While in Phoenix Wing, he had gained some useful armor

Personality: Being a wise leader, he prefers to teach than to battle but can hold his own if needed. He is caring, compassionate and cautious. He often watches over his teammates as a father would his children, though tries his best not to make them feel smothered. He cares about everyone to an extent, even his enemies, often giving those who deserve death a second chance at life to pay for their crimes in other ways.

Guild and guild mark location: Phoenix Wing, left side of neck
Team Members: Sky Nightwing
Three Strengths:
1. Wisdom beyond his years.
2. Always on his guard.
3. Extremely fast learner.
Three Weaknesses:
1. Shies from a fight.
2. Can sometimes get distracted by random objects.
3. Has an extreme distrust of statues.
Greatest Love: Plays, operas and musical performances.
Motivation: Family.
Appearance: Solaris is a rather tall man with pale skin and navy blue hair with forest green and garnet red streaks. He wears a long, white, flowing coat with a solar design on each hip over his bare chest and white shorts, the tail of which reaches to just above his knees and the front opened to show off his toned chest. On his feet are a pair of light brown, almost tan, sandals with white straps, also having the solar design in the center of the straps.
Additional Details: (Was originally created as a female but my sister didn't like her)
Hidden 9 yrs ago Post by KazeXDZ
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KazeXDZ Goth Nerd

Member Seen 6 yrs ago

Name: Sky "Black Phoenix" Nightwing
Age: 18
Birthday: Oct. 31st
Magic: Heartbond Requip: Like most requippers, Sky can summon different weapons for different purposes. However, unlike most other requippers, his weapons are not just any special weapons that can be bought or found. The weapons Sky is able to summon are dependent on his bonds with others. This makes it difficult, though not impossible, to get new weapons easily.

Current Weapons-

Broken Bond: It appears as half a claymore when first summoned. Like this, it can control other normal weapons like puppets. However, when the blade is "reforged", he loses the puppet-like control of other weapons to increase his own strength and speed. This is the only weapon, so far, that can be duel wielded.

Father's Care: Because of his bond with Solaris, Sky can summon this shortsword, the blade of which resembles a unicorn horn and the guard appearing to be a pair of wings, that can freeze the ground around him, throw flames from the blade or change where people see him. He prefers to call the last of those abilities "Afterimage."

Tiny Sniper: Unlike his previous weapons, this one is a pistol with an extended barrel that can shoot time shots, each hit stunning the enemy for 3 seconds.

Fighter's Pride: When he first calls this weapon, it appears as a pair of shoulder guards. However, with a bit of focus, he can call out the chains that grew down his arm to create his gauntlets. These gauntlets decrease his speed a lot, do to their size and weight, but increase his strength exponentially. With them, he also has a near impenetrable defense that few have ever gotten past.

Phoenix Cannon: Sky does not like using this weapon unless there is no other choice. This large cannon absorbs magical energy from the area to charge until full, firing the energy as a single blast. It takes too long to charge fully, meaning he would have to have at least 1 other there to distract the enemy so he can charge. He can be used as a melee weapon, much like a club, but because of its large size and heavy weight, it is slow and barely does any damage this way. While using this weapon, Sky has no defense and very little movement. Using this weapon also leaves Sky extremely fatigued and with very little energy of any sort.

Magic Level: A

History: He was found in the rubble of a destroyed city by Solaris during his travels and raised on the road by him. During their travels, it was found he had the innate ability to summon and control weapons that represented his friends. He trained with a few guilds while Solaris did jobs he was unable to go with at the time until they found Phoenix Wing. He was about 3 years old the day he walked into Fairy Tail, seeing a few other kids running around and through the legs of the adults. One of the children was a girl with a toy pistol who immediately befriended him with a large smile. Since then, he's been training with various weapon-wielding members to learn different fighting styles for the various weapons he can summon.

Personality: He's a bit of a smartass, almost everything gets on his nerves, the only one he feels he can truly trust is his oldest friend, Solaris. This makes it hard for anyone else to gain his trust. He's not a guy you want to piss off. He sees Solaris as a father and would do his best to protect him, even if he feels he doesn't need it. He likes to help the helpless, doing almost anything asked of him, though not always making the best choice. He's always looking for a different challenge to master, whether it be a new monster, a strange job or a raid of a guild that attacked them.

Guild and guild mark location: Phoenix Wing (right shoulder, upper arm)
Team Members: Solaris
Three Strengths:
1. Analyze a battle
2. High pain tolerance
3. Cares for everyone (even if he doesn't show it)
Three Weaknesses: (Make them Applicable)
1. Smartass
2. Show-off
3. Temper
Greatest Love: Fighting
Motivation: Friends

Appearance: Sky is an average height boy with toned muscles, amber eyes and medium length, spiky, silver hair. He wears black, baggy pants with 1 white and 1 red belts hanging loose to make an X over his hips, a black, sleeveless trench coat with red interior, a dragon amulet around his neck, black shoes with white designs, red laces and a bit of armor and, to finish off the ensemble, he has a knee guard on each knee. He usually has bandages wrapped around his waist and/or chest. When his hands aren't in his pockets, it can be seen that he wears red, fingerless grip gloves to hold onto his weapons better.

Additional Details:
Hidden 9 yrs ago 9 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

Member Seen 3 yrs ago

Name: "Crystal Maiden" Marlene Evangeline



Age: 20

Birthday: May 16th



Magic Level: A

History: For as long as she can remember, she was always in love with sparkly things, especially if those sparkly things were gems. Marlene was born in Magnolia Town to a healthy middle class family and was obsessed with jewelry and gemstones. She would often visit the nearby Jewelry shop and browse at all the shiny gems, sometimes even begging her parents to buy some for her. Despite such obsession, Marlene was a good person, who was friendly, out-going, and a determined student. In fact, such determination lead her to become a mage based off what she loved most...

However, that was just merely a ‘happy’ accident. When Marlene was 9, she and her family went on a caving exploration to a massive cave, filled with many different kinds of crystals and gemstones, all in different shapes and sizes. She even said that, ‘it felt like I was in heaven and that [she] would love to stay in that cave for all of eternity.’ Yet what she was not expecting was touching a rare gem, a rainbow colored one, and giving her the magic ability: Crystal Make, the power to mold and create objects specifically out of her obsession.

When Marlene’s parents found out, they were at first concerned that she may take her powers a bit too far. However, with Marlene’s self training and control over the years, her parents are now much more relaxed. When she was older and much more experienced with her powers, her parents suggested that she should join a magic guild, with the closest and most popular one being Phoenix Wing, and use those powers for a greater cause. Marlene gladly accepted their suggestion to heart and moved in to become a powerful mage for Phoenix Wing, where she has remained ever since.

Personality: While obsessed with all things gems, Marlene is a good person, who’s very friendly, caring, social and out-going to her friends. While sometimes showing her goofier side, she is incredibly determined to get any job done and save the lives of anyone and everyone.

Guild and guild mark location: Phoenix Wing; On her back

Team Members: None ATM

Three Strengths:
1. Determined
2. Smart and strategic
3. Usually comes prepared

Three Weaknesses:
1. Her energy towers, while incredibly durable, are not invincible. If one destroys a crystal while Marlene issues a Phase 2 attack, it can take a massive chunk out of her energy. If all crystals are destroyed, then she will not be able to use any of her Phase 2 attacks.
2. Sometimes, her determination can lead to her downfall against a much stronger opponent.
3. Without her glasses, she cannot see correctly (though she can make and copy a new pair for herself).

Greatest Love: Jewelry and gems (duh).

Motivation: To become a powerful mage and to establish peace.

Additional Details: She also happens to adore cats. In addition, when determined, its been said that her eyes glow a bright green the more determined she is.



Ready For Battle!



Determined To Win!

Hidden 9 yrs ago 7 yrs ago Post by Remram
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Remram

Member Seen 7 hrs ago

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Hidden 9 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

Member Seen 5 yrs ago

Name: “Solux”, Kirel Otis

Age: Unknown

Birthday: Unknown, Celebrates the winter solstice.

Guild: Iron Enigma

Magic: Black Sun/Moon Magic --- A lost shadow magic that draws its power from the darkness and evil of the world. While very strong, it is also very volatile and can deal as much or more damage to the user as it does to the target on any given attack. It has a very prominent motif of the sun and moon.

Due what it draws its power from, the sacrifice the user must make is that the magic corrupts their soul and mind, while destroying their sanity. Ultimately it damns the user to an existence as a magical abomination walking the line between an eternal plane of destruction and the real world. Required to kill and feed off the magic power of wizards to sustain their existence. Physically, however, they no longer grow older once the magic has taken a hold of them, and their appearance does not change to match their internal corruption, save that they no longer have a heartbeat. Over time, users need to feed more and more often in order to sustain their life, initially being somewhere close to once a year.

Magic Level: A

History: Kirel was born to a farmer’s family a long time ago in some country far to the south. His parents both were practitioners of magic, something that was always very taboo where he lived. They used it to help with their farming, but they had an extensive library beneath their house that their family had gathered over the years. Many of the books were priceless copies of classic texts and magical books. He loved reading there, and spent most of his time down there reading when his parents were working in the fields while he was too young to help.

He learned much from the magical tomes and classical works in the basement library, but it was one book that entranced him the most. It was a tome that was actually meant to teach people magic, as opposed to most of the rest in the library, which assumed the reader already used the magic. The book had no title that he could find, and so he remembered it by the symbol on the front. The book included details of a ritual that he had to do to access the magic, but this didn’t seem weird to the young intellect, as he didn’t know what was required for any magic to use it.

He did all this without his parent’s knowledge, and at age ten, he was subjugated to the initiation ritual of the dark magic he would grow to find both solace and damnation in. It was a ritual that could only be done on the winter solstice, but due to its complexity, the child only finished it just before the moon set. What it did to him, however, left him unable to return home from where he had done the ritual for three days, as he was exhausted fully.

From the day that he returned, and his parents stopped fawning over him about disappearing, he practiced this magic he had been initiated into. It never occurred to him to tell or even show his parents what he had adopted into his life, and he never figured out the magic was giving him the notion that he didn’t need to show anyone until he had mastered it.

When it came times to work in the fields during the summers, his practice of the magic lessened much, prolonging the time it needed to take to corrupt him by years and years. It wasn’t until he tried a particularly difficult spell when he was nineteen that he finally snapped. His heart stopped, for good, and he was no longer able to keep his urges to destroy at bay. He killed both of his parents, who never stood a chance against the magic that had been consuming their son for the past nine years, and burned the house to the ground. Library and all.

For the next dozen or two years, he killed and sacked, and burned down villages until he was finally chased out of home land. Forced into solitude, Kirel began wearing a mask he stole off a body, covering his face and throwing off those who pursued him, and changed his name to Solux. Forced north, after several more decades, he finally came to Fiore, and it was Iron Enigma who met with him first. After a good bit of work, they managed to partially save him from his insanity. Now, when he needs to be, the person that had once been Kirel Otis, could take that persona on for short times.

Ever since, he has been sent to make a point whenever Iron Enigma has needed one made. Due to his destructive nature, he usually leaves a mess, so he is never sent to handle high-profile individuals, and Deyja typically accompanies him to make sure he doesn’t kill himself accidentally. Besides the one mage, Iron Enigma keeps ties to the known killer to a minimum, in fear of incurring the wrath of stronger light guilds, but they have became more and more lax about this.

Personality: Corrupted from his magic, Kirel Otis is considered insane and unpredictable. However, sometimes, he can act like a sensible person, and is fairly charismatic when he does.

Team Members: Deyja Bult

Three Strengths:
1. Can be Charismatic
2. Unbreakable will
3. Volatile Magic that can end fights in a single attack

Three Weaknesses:
1. Prone to Psychotic Episodes
2. Needs to kill at least once a month in order to survive.
3. Volatile Magic that can backfire

Greatest Love: Death, Disease, and Destruction

Motivation: Death, Disease, and Destruction
Appearance:
(I’ll find another image if anyone ever gets him to take the mask off)

Additional Details: His guild mark is black, and is on his chest just below his neck. He gets along very well with Deyja, but seems to despise Luna.
Hidden 9 yrs ago 8 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 16 days ago

Name: Argus Leandros (The Crimson Demon)



Age: 25

Birthday:

Magic:
Crimson Godslayer Magic: This variant of the Rare Slayer magic differs from any others in that it draws not from the elements, but from the negative emotions that all humans feel, with the most energy being given from emotions such as Anger, Blood/Battlelust, Fear and other such emotions that drive people to violence. It's highly destructive in nature, able to eat away at any and everything that it comes across, be they physical, ethereal, magical, it doesn't matter. Anything and everything can be affected by this power. Plus, due to the odd nature of the energy, it can be taken and changed to take on the properties of other elements, though Argus currently only has the capacity to use Fire, Lightning, and Energy

Unlike other Slayers, Argus can't directly consume the emotions his magic feeds off of to restore magical energy and restore fatigue. Instead, he converts it into a sort of reserve energy with his body, tapping into it so that he can conserve magic, use bigger attacks with less strain on himself,bolster attibutes of his magic( such as degradation speed, raw power, force of impact, etc.), and even add a significant to his physical capabilities(though this comes with a high-level of risk due to the magic's destructive nature, which causes the enhancements to actually cause a great deal of damage to the body, making this a last resort technique for dire circumstances). This makes his magic highly versatile and dangerous, especially to an unsuspecting foe. There is a downside to this, however, as storing too much of this reserve energy or holding on to it for extended periods of time, are very detrimental to Argus' mental state. While he can train and discipline himself in the future to better resist the urges, he always as to be careful of the corruptive influence his magic has over him. The symptoms of these side-effects can range from heightened aggression, severe headaches, and culminates in berserker tendencies that will leave him with neither thought nor reason to rely on.

Crimson Godslayer Magic is also capable of imbuing itself onto weapons and objects the user touches though the destructive nature usually causes them to self-destruct shortly after. Only a few types of materials can handle the magic effects while everything else either turns to dust . . . or explodes.

Another trait that differentiates this magic from other forms of Slayer magic is that it has two branching states, known as Asura forms, that can only be activated by achieving a certain kind of emotional state and drastically changes how Argus uses his magic, as well as changing how he looks physically. The Raging Asura, which changes the color of his magic from Crimson and Black to White and Red, eyes began to glow a bright white glow, with equally intense pinpoints of white light in place of his pupils. A strange array of bright red lines carve themselves across his skin, giving his skin the appearance that it coming apart. His hair also changes, all traces of black changing to white and growing into a rather wild looking mane that reaches down to the small of his back. In this form, his magic becomes completely about high damage and high impact, completely negating the degradation effect and some lesser attributes of reapplication of his reserve energy in order to greatly increase attack power. Another drawback, however, is his sense of reason and logic, as he becomes overcome by his rage, becoming wrath incarnate as he tears across the battlefield and turning everything in his path to dust. He's nearly impossible to reason will in this state and may not always cease fighting when gravely injured or after exterminating his target, turning his attention to others around him, no longer able to tell friend from foe in the depths of his rage.

The other form is considered the more powerful form, but can only be accessed through complete mastery of the magic and one's own emotions, or by feeling such a cold fury and hatred that the magic can't help but become just as focused and intensified. Known as the Azure Asura or Asura of Vengeance, this form changes the color scheme to Blue and Black, changing the color of his eyes and hair to an intense ice blue, as well a giving him a broken halo above his head. This from grants increased degradation, precision, control, and intensity of attacks, allowing him to do devastating damage with the simplest attacks. He can also form constructs with his magic in this one without assistance and changes the properties of his magic to those beyond the three basic ones. The cost to this power, however, is that it kills the users humanity and eats at their soul, leaving them more hollow and empty the more they use it. While this can eventually heal, use and reliance on this form will eventually turn the caster into a cold machine of a person, with only a cold hatred and fury of all that stand in the way of his goals as the driving force to their existence.

Magic level: A

Magic: Re-quip
Argus learned a bit of requip magic over the years, enabling him to summon any weapon he's collected. Almost all of them are either throw-aways that will end up going boom, in the long run, or useful pranking, trap-making, or distraction tools that he uses to keep his enemy on their toes. He does have, however, two weapons that he saves for special cases. The Crimson Nightmare, made by a blacksmith of impressive skill, made using the scavenged bones and scale of old dragon corpses to make a blade of extreme resiliency. It's nearly indestructible and able to take on his power without strain, even when he put all his power into it. The blade doesn't have much of an edge naturally, but when imbued with the power of his magic, the corrosive powers of the energy become concentrated onto the edge, making it so that it can cut through a lot of materials with ease, and allow for a more potent application of the curse degradation abilities.

His second weapon is a 3 part staff known as Mehrune's Chain, which is made of the same material as his blade and with him in mind. The staff can actually hold a set amount of the curse within itself, connecting the 3 parts of the staff with a flexible beam of the stuff and allowing him to manipulate its movements. He can also make constructs with the energy, increasing the versatility of the weapon, and making it so his foes never know what quite to expect from him.

Magic level: C-B

History: Argus grew up in the hand of a dark guild, the name of which he doesn't know, as a slave that was made to fight for his life in their arena. He was forced to kill others for the entertainment of others, and he hated the guild for it. He tried to escape multiple times but failed every time. One day, when he was 12, he discovered an ancient looking Grimoire, which he somehow managed to get back to his cell without his guards knowing. Whenever it was safe, Argus would pour himself over the text, having learned how to read from another slave years earlier. He was able to learn the lost magic of the Grimoire at an amazing speed, especially when considering he'd never had a lesson in magic in all his life.

One day, 5 years after getting the grimoire, Argus was able to escape from the guild, emerging from the flames of the burning Guildhall as a Crimson Godslayer. He barely made it out with his life, however, as his understanding of the old magic was very basic. The only reason he could was because there was so much anger and resentment in the Arena, it fueled his powers far beyond what he should've been capable of. In the years that followed, he'd take on work as a mercenary, slowing familiarizing himself with civilized society and gaining lots of combat experience through his work. Now, still learning from the Crimson Grimoire(as he likes to call it), he has set out to find himself a guild, eager to make new friends and go on new adventures, as well as helping others to the best of his ability.

Personality: Argus is kind, but has a mischievous streak a mile long. He' also a bit of a shameless pervert, earning the wrath of many women through his inability to control himself. He likes to party and be with people, and now that he's free from the arena, he's seeking out a guild that he can really let loose and have fun in.

Guild stuff: Currently looking for one to join, doesn't have much of an idea yet

Team Members:

3 Strengths:

1. A fast, agile fighter, with impressive reflexes and reaction time

2. Has an innate understanding of magic to the extent that he can learn even difficult magics fairly quickly, in relation to the time one would usually spend on it.

3. Is good at figuring people out, finding out what makes them happy and what makes them angry through close observation

Three weaknesses:

1.Reckless in combat

2. Easily distracted and baited by his vices, especially women

3. Is a bit of a danger to himself in that he'll put his body on the line for another person with little hesitation
Greatest Love: Having fun with people and enjoying life
Motivation: To fight for those who can't fight for themselves



Additional details:

Argus has been accused of using his magic's corrosive properties to dismantle the clothes of women to see them nude, and every time he's denied it. He was never able to do it with a straight face, but he denies none the less.

Hidden 9 yrs ago Post by Flood
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Flood Cyber-Phantasy Knight

Member Seen 3 yrs ago

Ryan T Alon A.K.A. The Hawk




Age: 27

Birthday: July 7th

Magic: Requip Magic: The Gunner:
Ryan had collected hundreds of different guns throughout the course of 10 years and is skilled in usage of any gun. He is noted to be better with hand guns, but is still more than proficient with other types of guns.
Acid Magic:
Ryan tends not to use Acid Magic much as it his ace in the hole when failing to win with his Requip Magic. It can take the form of liquid or gas but the acid is impossible to control while in gas form.

Magic Level: A

History: Ryan had a normal life. His parents never died, he wasn't horribly disfigured in a magical accident, he mind wasn't wiped in a horrible kidnapping accident at the age of 12. Actually that last one is completely true.

At the age of 12 Ryan was kidnapped by a dark guild named The Armory. He was to be used as a test subject for their latest experiment. They wanted to find a way to empower Requip Magic so the dimension the weapons were stored in would be endless. In their madness they wiped Ryan's mind and they were all drained of magic during the process. Ryan woke up in the middle of nowhere with only notes on their experiments and his name. Over the course of five years he learned how to use Requip Magic and Acid Magic. Unfortunately he had no idea what to do with this magic. So he decided to join a Magical Guild. The first guild he heard of was Dragon Fang, so he dedicated the next two years to attempting to join them.

After two years of going on various missions in various towns throughout Fiore he was recruited into Dragon Fang and that is where our story begins.

Personality: Ryan likes to mess with people a lot. Every time someone asks him a question about himself he tends to answer with ridiculous answers and he always changes his story, every single time he's asked. He is actually deeply depressed by his lack of knowledge on his own past but he hides it under a goofy exterior. In fights he can be egotistical and arrogant but when he needs to get serious, he gets serious. He is also very sensitive about his 5"6 height, bordering on being a Napoleon Complex.

Guild and guild mark location: Dragon Fang and on the back of his neck.

Team Members: N/A

Three Strengths: (Not just combat)
1. Great Cook
2. Amazing Luck
3. Has a good sense of humour

Three Weaknesses: (Make them Applicable)
1. Has trouble controlling his Acid Magic sometimes
2. Can never turn down an opportunity to gamble
3. Tends to rush into situations without thinking

Greatest Love: He really likes gambling. Like a lot. He once gambled away a months worth of pay over a game of Go Fish.

Motivation: He wishes to one day find out where he came from and who he was before he was Ryan the Hawk.

Additional Details: When it comes to his love life he prefers women taller than him. This is not difficult for him when he is only 5"6.
Hidden 9 yrs ago 9 yrs ago Post by yoshua171
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yoshua171 The Loremaster

Member Seen 11 hrs ago

Dornae Namari - The Luckless Enchanter


Theme I/|\Theme II/|\Theme III
~"Seeking freedom and peace makes for a long trek."~
Hidden 9 yrs ago 9 yrs ago Post by Dark Light
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Dark Light

Member Seen 3 hrs ago

Character Sheet
Name: Vallen
Age: Early 20's
Birthday: He cannot remember the day of his birth and since his parents never told him or celebrated it, to this day he still doesn't know. It never seemed like something he should know as it was never raised in his sheltered upbringing. If it ever did come up his parents ignored him and Vallen wasn't the pushy type.
Magic: colour absorption.
Magic is everywhere, even in light. Vallen extracts that magic through his eyes and can enhance himself with it. Each colour is associated to some feelings and can also be used to affect his emotions or another's. The magic can also be condensed down into a small physical manifestations. It is temporary and each colour has different properties.

Vallen begins only available to manipulate yellow light.

Colour: emotion- enhancement. Physicality

RED: Act (physical)
Anger/aggression
Endurance/str
Sticky volatile goo

BLUE: Feel (emotional)
Sadness/acceptance
Empathic/empathy
Soft flexible light

YELLOW: Think (mental)
Hope/determination
Speed/clarity
Solid sharp brittle fragile

While he can draw magic from light there is not a lot of magic in it.
To absorb yellow magic he needs a strong yellow colour source.
He can't 'store' magic or cast at will so he needs to 'draw' everytime he wants to cast.
The colour he absorbs is visable in his iris.
None of the abilities are long lasting, a few minutes each time.
He's affected by it's associated emotion when using it.
The creations are fist sized at best.

Oh yea night time is pretty crippling, and often the sun is the only reliable source of yellow, and that's not good to stare at...

He won't be able to stand toe to toe with many fighters but will hopefully be useful in other situations.

Magic Level: currently C
No. Of colours.
( C ) one ( B ) two ( A ) three
History: Vallen had a normal upbringing, his family was well off, his mother caring and his father an important banker. He was quite content staying at home and following in his fathers footsteps. Then he discovered his powers, his family thought so highly of him and knew life was passing by the quiet shy Vallen that they forced him out to live a life of adventure. Little did Vallen know his parents were once great adventurers.
Personality: Vallen is quiet and shy and has very little confidence in himself. He has very little combat experience and avoids fights as much as possible. However he is in his element when confronted with a puzzle or mental challenge, also when he is creating or inventing something new.
Guild and guild mark location:
Currently guildless
Team Members:
Three Strengths:
1. Highly Intelligent
2. Inventive/creative
3. Highly observant/strong senses.
Three Weaknesses:
1. Physical strength
2. Low confidence
3. Needs glasses
Greatest Love: Overcoming challenges, learning and creating new things.
Motivation: To do his parents proud, to get a life story so he can go back home.


Additional Details: Alchemist - makes potions.
Hidden 9 yrs ago Post by Lilygold
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Lilygold Private First Class / Bot Killer Squad

Member Seen 8 yrs ago

Name: Zanily Sorem Atkal

Age: 15

Birthday: November 19

Magic: "Sweeping" A magic comprised of pushing aside and erasing. Mostly a supportive and non-offensive magic when the user does not have the precise abilities required for attack. It requires a lot more energy to erase than to push, and without proper practice, the amount of energy used to erase an entire spell could be potentially fatal. Of course, depending on the spell you are trying to erase. In most cases, you have a choice to make: Erase the side effects, not the physical spell, or erase the physical spell but not the full effect. The former takes less energy, and the latter more. However, anything being erased takes a lot out of you, so it's usually more beneficial to push.

Magic Level: C

History: Born mute due to a personality disorder, at a young age Zanily became interested in reading. After reading through the many texts in her parents' home, she discovered the ban on magic and how it used to flourish. She devoted her life to the discovery of a voice using magic. She tried hard on the many types of magic, secretly practicing to see where her skills might lie, until she discovered her magic was something she'd not heard of in the texts, and was disappointed seeing it merely erased, not created. She set out at the age of 13 to find a place where magic was beginning to reform and so began her life as a wizard. Now, she hunts for a proper guild to house her.

Personality: A shy, easily startled girl with an aversion to companionship, she's grown more cold in her search for a voice. She's still a kind soul however, and well-suited for the role of support her magic assigns her.

Guild and guild mark location: N/A

Team Members: N/A

Three Strengths:
1. Intelligence
2. Support
3. Focus

Three Weaknesses:
1. Antisocial Nature
2. Control
3. Communication

Greatest Love: Peace and Quiet

Motivation: Knowledge

Appearance: A mostly average girl with black hair, dyed with green and blue streaks and one streak bleached white at the back. Her eyes are a dark teal color, and her skin is alarmingly pale, contrasting her black hair. She usually wears a black jacket with a bright cyan tree on it, covering up anything else she might be wearing that day. She's short and slim, the build of a child.

Additional Details: Mute (if you didn't catch that already, heh.)
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Name: “The Heavenly Archer” Samir Saron

(Won't have the Elven Ears)

Age: 30

Birthday: April 30th

Magic:


Magic Level: A

History: Samir was born in a small village next to a village and was raised up by her noble parents. She was a pretty normal kid and was usually happy about life, spending time in luxury with her parents and playing with her friends. She also loved archery and would often go into the woods with her father to get food for her family. However, all that changed when an unknown dark guild sent a raiding party to the village in order to get valuable supplies. By that time, Samir was 10 and was surprisingly well skilled with a bow and arrow. She fought bravely, killing several dark wizards and mercenaries. Yet Samir got badly injured by a slash to her right shoulder, forcing her to retreat and evacuate her beloved home. Her parents also perished during the sacking as well. This event will scar Samir for the rest of her life...

Samir was the sole survivor of the attack on her village and headed into the forest alone, trying to seek shelter. Luckily, she was found by a small group of hunters from the village, who happened to be coming back from a hunt and found her all alone. After Samir told them of the attack, they took her along to Magnolia and rented a house in Magnolia. 2 years later, as Samir was walking in the village, she happened to cross by a member of the guild Phoenix Wing, who invited her into the guild. She gladly joined and trained her hardest to become a powerful warrior. By the age of 16, she became one of the most skilled of the archer magics and is highly respected by many in the guild.

She has been out on very long missions and has been off the radar several times over, with some people even forgetting she even existed. But when she comes back, she comes back gloriously, with her fame and respect still in tact. At least for the veterans that is...

Personality: Very much like Erza, Samir is often described as very strict and often barks at people due to bad behavior or otherwise. Yet unlike her, she is much more kind and gentle, with the fact that her former personality comes in very rarely.

Guild and guild mark location: Phoenix Wing; Left Shoulder

Team Members: N/A

Three Strengths:
1. She is very intelligent and strategic. Great fashion sense must I add.
2. She is very kind and rarely makes any kind of fuss.
3. She has been known to be a great mentor, more on a motherly side in fact.

Three Weaknesses: (Make them Applicable)
1. While happens rarely, she used to suffer greatly from PTSD. She would freeze in place, seeing visions in her mind, and would not move for several minutes at a time. If in battle, then she would be vulnerable to attack.
2. She loves fashion, but hates to see people in non-matching outfits.
3. N/A

Greatest Love: Fashion and her comrades.

Motivation: To protect Fiore from all hostilities.

Additional Details: Samir has participated in a swimsuit magazine as a special guest once. Her favorite drink happens to be green tea.

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