Name: Eurl Uncleth Age: between 20 and 25 Gender: male Personality: A complete idiot who acts on impulse and tends to forget normal morals and values with his jokes, think of him as a mixture of Natsu, Happy, Naruto (naruto when child), Luffy (one piece), all idiots who acts without thinking and most make stupid jokes. Appearance: Red hair, different hairstyle each day (uses magic to change the length and everything), big blue eyes, bright colored clothing. Height 1.60, body type thin, possible weight 60.
Emblem location: Golden Dragoon: center of his chest Magic level: advanced Type: Holder Specialization: Different styles of prankster magics Style: various depending on the situation and items he uses, while most of his spells are made for the sake of jokes he actually knows how to use them in combat pretty well. Physical mutation: N/A Spells: Balloon animals Using balloons the user can make animals of various shapes and sizes, these can act to the command given while being blown up, but they always remain being a balloon and easy to pop, mostly used for parties, jokes and diversion. Helium balloons Using a special balloon that transforms air you breath in it into helium, the balloon can reach incredible sizes and allow floating away warning this item will also effect your own lungs to be effected by the helium. Spray magic The user has a canister or more strapped to their wrists and can magically alter the canisters contents to various matters, such as: -Whipped cream -paint -string cheese -glitter -confetti -glue and more Party popper The user ca use special party popper to change the contents and size of the popper to various matters such as: -giant size for fireworks -normal for flare -confetti -glitter bomb and more Red nose The user puts a clowns nose on that starts to blink when the thing the user has called out is in that direction (the user has to watch their words ot the nose picks an other object to search for) Mine Using mine magic the user can create invisible stuff like ropes and walls water flowers The user can make all types of flowers, even those printed on paper squirt water chopper hat putting on this hat allows the user to glide down when falling due to a small propeller on the hat chain of hanker chiefs the user can draw out an infinite number of magically made handkerchiefs from his sleeves (these disappear after a few hours) Personal peanut butter The prankster has made this brand himself, he can eat it, throw it with a special spoon or just throw the jar on the floor it automatically spreads out and is too slipery to walk on normally but also so sticky you will get stuck on it if you fall in it or something liek that magic marker v2 This marker can do various feats as make a mark only fellow guild members can see, draw with various types of inkt, draw in thr air and more Jack in a box The user can place this holder item somewhere with various tricks installed, like bombs that only show when opened normally, a normal jack in the box and so much more, this can be used by spinning the handle or even by a timer where the handle will spin on its own slowly Juggle The user can juggle balls that can be set on fire or other elements, even make all 4 balls be of an different element, the user needs to keep juggling to keep the magic going but can throw a ball or do other things,, the moment it hits something that is not the user or someone knowing the same spell the magic disappears, however when it hits the magic fixed to the ball ends up getting released, an fire ball would set the thing it hits on fire for example Russian roulette sword The user uses a sword that can cut or not, you never know when this thing will do what it is made off or if it will do something else or just plain nothing Russian roulette gun the same as with the sword, you never know what kind, if any, of bullet this fires, it may just as well shoot a jellow candy
more can be added as needed, while mostly it has to follow the joke base rule Equipment: all items listed in the spells
Title: the prankster, the joker History: open to add, just remember, he is kicked out of guilds before due to his stupidity and is well known in a negative manner in those guilds, though most people on the street dont seem to have that much trouble with him and think its all part of the show
you can place a char sheet in the character tab but do report it in the OOC if you did as I still have to check in order to see if its accepted or not. off course your free to place your sheet in the OOC first or send it though PM (also report about that in the OOC please)
because the rp is in a guild I want multiple chars to exist at the start, even a beginning guild has to have multiple members I will start with 4, 3 personal char's that go on missions and the 4e is the guild master so depending on how many join and who takes multiple chars this show can start soon or not on that note, those that wish to join, please say how many characters you wish to use for this rp
Dragon slayer, demon slayer, god slayer magics and other ancient ones are allowed but as they are meant to be rare, only one set of each type is allowed and please try to think of something else you would like just as much ;) also, if you can think of something else, like a new slayer type (lets say Angle slayer) thats fine as well ^^
any questions or suggestions to this post are welcome ^^ I may change this post if need arise for it, but generally I will report it in a new post, but I can forget to report it so please bare with me. I may change rules if something forces me to, but I hope that wont happen. I am pretty easy going i general, if people come with something I generally dont see possible I will try to discuss a solution so it can be made possible, though at times even I have to set my foot down, sorry for that. upside with Fairytail is that a lot is possible anyway so I doubt much problems will arise with it ;)
Personality: Feon is very upbeat to the point of being annoying. She does have a bit of a dark side though, as she has been known to lose control. She has no problem with killing others, sometimes she may even do it on “Accident”.
Physical mutation: Some the skin on her arms and legs as well as abdomen is rather tough due to her constant use of skin hardening magic.
Spells: Shield magic, Speed enhancement magic, Strength enhancement, Weapon enhancement, Healing enhancement, Invisbility, Weight(works both ways) enhancement, Slow curse(only lasts for an hour or two), Damage Curse(Slowly damages the victim for about an hour), Weakening Curse
Equipment: Two Daggers, each with what looks like a sapphire in the hilts.
Title: Two faced Enchanter.
History: Details will be revealed in IC. Feon was born into a rich family. She started to learn magic at around the age of 5 through some private tutoring. When she was 7 she was taken away from her family and held hostage for days. However her family never sent anyone for her, instead after awhile her kidnappers started to grow impatient and as such started to take it out on Feon. They started to beat her almost daily. After about a week of beatings Feon suddenly snapped. The moment she got her hands on a knife she started to go crazying stabbing each of her kidnappers multiple times. She came out of the kidnapping, to her parents who feigned excitement to see her back. Feon left her family at the age of 14 and started to travel the world. She started to see the brighter things in life on her travels. Thus she became a much brighter person. She eventually joined the Dragoon Guild at age 23 with much excitement, hoping that she would find even more adventures with the guild.
Name: Linia Edelweiss
Age: 18
Gender: Female
Personality: Linia is the more defensive of the two, and often does whatever she can to Protect Cinia. Linia is a bit more high strung and stuck up compared to Cinia.
Appearance: Linia is in white
Location of emblem: Back of neck 5'1(height), 120(weight), Brown eyes, Brown Short Hair Cup-size: A
Magic level: Medium
Type: Caster
Specialization: Paper Magic
Style: Mostly she attacks ranged but isn’t afraid of getting in someone’s face toe Protect Cinia Physical mutation: None
Spells: Paper Make- Sword: Creates a sword that is as sharp as steel made from paper.
Paper Make- Golem: The golem comes in multiple forms
Paper Make-Plane: makes a paper airplane to fly on, also makes parachutes
Paper Make-Armor: Makes the paper as hard as steal that can’t be cut and used as either a shield or armor.
Ultimate Seal: When combining her powers with Cinia she can make a large seal that is powerful enough to seal the powers of even a dragon slayer, however the target needs to be held down first in order for this to work. The seal lasts for about a day.
Equipment: Any kind of Paper near her. She often carriers a Suitcase full of paper and sometimes books.
Title: Paper
History: Originally both Cinia and Linia came from a small island where they were worshiped as twin goddess for their magic skills, and their skills for singing and dancing. They started to learn magic from the previous goddesses at the age of 4. The island started to get attacked later by a large lizard like creature that later caused them and many of the island's inhabitants to flee the island. They are no longer seen as twin goddesses, however they have become quite renowned for being artists as of late. They eventually joined the Golden Dragoon at the age of 18 each. (Further Details will be revealed in IC)
Name: Cinia Edelweiss
Age: 18
Gender: Female
Personality: Cinia is very close to Linia, the two are rarely ever separated. Cinia is far more excitable compared to Linia.
Appearance: Cinia is in black
Location of Emblem: Back of neck 5'1(height), 120(weight), Brown eyes, long brown hair Cupsize: A
Magic level: Just below Medium
Type: Holder
Specialization: Ink Magic
Style: Support and Ranged
Physical mutation: None
Spells: Ink Teleport: Can teleport form one source of Ink to another, this includes ink she hasn’t used herself. Enchanting Enhancment: Cinia can increase the effectiveness of any spell if she can write an incantation on something related to the spell.
Form of Inkling: Cinia can change her form into that of a creature far more suited to go through ink and spread the ink. In this form she can rapid fire her enhancements and also move much faster. She can also turn into a squid in this form to swim through the ink while also being invisible. However in this form she is very weak to water as it acts like acid to her burning away her body.
Ultimate Seal: When combining her powers with Linia she can make a large seal that is powerful enough to seal the powers of even a dragon slayer, however the target needs to be held down first in order for this to work. The seal lasts for about a day.
Equipment: Fountain Pens: Cinia uses multiple of these to write her spells or even throw her ink.
Ink Bombs: These are basically water balloons full of ink that have a much farther range than her fountain pens. She uses these to spread her ink so she can teleport to them.
Title: Ink
History: Originally both Cinia and Linia came from a small island where they were worshiped as twin goddess for their magic skills, and their skills for singing and dancing. They started to learn magic from the previous goddesses at the age of 4. The island started to get attacked later by a large lizard like creature that later caused them and many of the island's inhabitants to flee the island. They are no longer seen as twin goddesses, however they have become quite renowned for being artists as of late. They eventually joined the Golden Dragoon at the age of 18 each. (Further Details will be revealed in IC)
Emblem location: The spot where his neck and right shoulder meet, and slightly back. Height: 6'9" Weight: 245 lbs. (111 kg) Body type: Muscular eye color: red hair color: White
Personality: Alistair is calm and cool, even under pressure. He has a good sense of humor and doesn't mind jokes directed at him. His loyalty to his friends is unquestionable, if you are able to win it. He is very intelligent and easygoing until it becomes time to fight, then his personality shifts and he becomes seemingly emotionless, focused, and quiet. He can be hesitant to commit himself, but once he does, he sees it through to the end never giving his second best.
Magic Level: S
Magic: Aether Dragon Slayer, various other Caster and Holder types.
Note: His Aether dragon slayer magic is unique, it can be used to attack directly, but its true power lies in fortifying spells. It makes any spell or Magic Tool have more power/greater effect, a faster cast, and makes it harder to block or nullify. Essentially, it doesn't make something new so much as make it more of what it already is. It also gives him the potential to learn almost any magic, excluding other slayers and certain unique magic although he still has to train with it to actually be able to use it. Because of this, He has learned many other spells that he can use. For now, he cannot affect others with his slayer magic. He can infuse his body or any weapon or armor he is in contact with his Aether Dragon slayer magic, which enhances everything about it. He recovers magic very quickly, taking no more than an hour and a half to fully recharge.
Aether Dragon's Roar: Self explanatory Aether Dragon's Fist: " " " " " Aether Dragon's Claw: " " " " " Aether Dragon's Wing Attack: " " " " " Aether Dragon's Palm: His own invention, he infuses his hands with Aether magic and targets nerve and chakra points. Aether Dragon's Laser: He gathers magic on his finger tips (primarily his forefinger and middle finger) and fires beams of condensed Aether magic. He can sustain it or fire in short bursts.
Aether absorption: A passive ability that lets him recover magic equal to 10% of the magical energy of any magic cast on him.
He can use: Fire magic Lightning magic Ice magic Kinetic Magic Requip Rifllettum: A spell he developed that creates a magic shield, its size varies with the power put into it, and he requires a focus to do it well.
Equipment: A ring shaped like a shield
History: Alistair never knew who his parents were. He was raised on the outskirts of a nameless town by an old sage who lived on a mountain nearby. Sage, as he was known to the villagers, was actually the old and powerful Aether dragon, Shinryu. Shinryu was so powerful, he could take human form and walk among humans without suspicion. He was there because he was fascinated with humans, and he decided to learn more about them. Only Alistair knew this. Alistair was raised by Sage for many years. He was taught by Sage, not just about magic, but how to read and write, history, math, astronomy, and many other subjects. Growing up, Alistair did what every kid does, he ran around, playing, and making trouble without a care in the world. His best friend and partner-in-crime was a kid named Rin. Rin was bold, adventurous, funny, and an orphan. They got along well and for thirteen years they had so man adventures together. However, the good times didn't last. On, a certain day, bandits raided the town, and Sage disappeared without a trace. Alistair ran to the house, to beg Sage to do something, only to find a sword and a note that read, I Am Sorry. Feeling betrayed, he tried to fight himself, but he was beaten and captured. They took him and other captives, including Rin, to their camp, where Alistair finds out they are slavers. Alistair spent many days there, wondering what would happen to them. Eventually, he and Rin, along with other captives hatched an escape plan. They executed it and it went well, however Alistair wanted to get the sword let to him back, so he and Rin together made a detour. They found it, but there was a fire and Rin saved Alistiar by pushing him out of the way of some falling debris. But, Rin was trapped behind them and the fire was growing. Rin convinced Alistair to get out, but that was the last he ever saw of Rin. He hopes in his heart that he is still alive somewhere. For several years, Alistair wandered, working odd jobs, and hard labor to make a living. Eventually he heard of the guilds and decided to join one.
Additional Details: -He got a nickname, Glare. (there is a joke behind it) -His eyes turn dragon-like when ever he is using his slayer magic. -He eats pure magic and magical energy.
Name: Valak Solidor Age: 18 Gender: Male Personality: Quiet and monosyllabic, easy to overlook, Valak (or Val for short) is a very mysterious person. Little is known about him, as he does not talk about himself or his past at all. He doesn't show much emotion either. A few things known about his is that he is very smart and observant and he collects magical and unusual weapons.
His day-to day clothing is a long, black coat and a white button-up collard shirt with thin gray vertical stripes, black pants with a belt and a white bandage tied around his left pant leg along with a pair of black boots.
Height: 5'10" Body type: Slender, but muscular Eye color: Grey Hair color: Black
Emblem location: His lower back, right side.
Magic level: High B-rank (He has power, but is too inexperienced.)
Type: Holder, Summoner.
Specialization: Requip magic
Esper Summon magic. Espers are powerful beings of unknown origin, there are many kinds out there, some look human, and even have personalities, while others are completely inhuman. The strongest are known as the Thirteen Shadows. Each one is a negative of the Zodiac spirits, and even more powerful. Anyone can summon an Esper, but first they must find them and defeat them in battle, or some of them can be passed down. Once defeated, they become bound to the person who defeated them forever, or until they are beaten again. Such is their curse. Summoning them takes a lot of magic, (the amount varies with the power of the Esper) so summoning one is usually best used as a last resort. That said, they are all incredibly powerful.
Style: Adaptable. Valak knows that the weakness of most Summoner-type magics is the fact that the Summoner is vurnerable and useless without their Summon. So, he is training himself to be better at combat. Physical mutation: None Spells: Esper Summon: Belias, The Gigas, Shadow of Aries.
Equipment: Dark Raven: His Magic Armor Nosferatu: His favorite sword, rumored to be able to steal the life from whoever it cuts and give it to the wielder. Ame-no-Murakumo: A katana-style sword Francisca: An ice axe Gungnir: A powerful spear
Title: None
History: As far as anyone knows, Valak just turned up one day, mentioned he heard there was a new guild being made and asked to join. Beyond that, nothing else about him is known.
Name: Hiryu Vaultare Age: 25 Gender: Male Personality:
Hiryu is usually tense and silent in nature. Hiryu is known to brood and express himself in sighs or loud exhales of breath, giving the impression he is a typically miserable person. This isn't necessarily true, as these grunts are typically in response to Hiryu witnessing or experiencing something embarrassing and Hiryu doesn't coming across to others as anything less than a badass. He has a fierce sense of duty and looks to honour any bond of kinsman-ship or friendship from the moment they are sealed. That means he will commit to a stranger he just befriended with as much dedication as he would his oldest friend. It is owed to his ability to walk in anyone else's shoes with regards to empathy. It also allows him to mirror same drive or passion for things as his friends do at a whim; if it's important to them, it's important period.
It's no peculiarity for Hiryu to walk in on a scene in the midst of a jog or a training run. Hiryu likes to move and travel by any means but under his own power or from his own effort. He becomes very agitated when he is being escorted no matter the circumstances and will always refuse a lift or to be carried, expressing "I'll walk". This is because he has a grave sense of honour with his profession. When he is called upon to transport, chase or outrun anything, Hiryu will not let the mission got until it is completed and will count it a defeat if he is beaten or stopped from completing it even if he is cheated or given an errand that is impossible to run. He considers himself to be the world's best Transporter - a title he knows few if any would even care to challenge. Hiryu will accept any challenge to his claim by putting his belt on the line in some form of wager and will always be eager to prove himself when his proclamation is questioned.
He has a tendency to act like the chaperone within the group, keeping vigil over others and being the first to take the burden of responsibility without ever actually leading others. He has a secret wish to be a locker-room leader in the guild and to prove himself as a reliable figure within the family of the guild. He wishes to one day be strong enough that his name alone is enough to garner the reverence and safety of others in the guild.
He has acute gynophobia. He will feel uncomfortable around older girls and might squirm if he has to share an intimate embrace or really close quarters with the opposite sex. He will fluster up when in the presence of an older woman he finds really attractive and will visibly be looking down to the ground when facing her so as not to possibly stare inappropriately at any part of her anatomy. He will talk in brief sheepish responses when such a woman tries to interact with him.
He will always try to portray himself and his allies in an impressive light and will constantly recant past events making them sound a lot cooler or bad-ass than they actually were.
Hiryu has a curious reaction to wind. Whenever a breeze or gust is passing over him, he never hides or shields himself from it but embraces it and his eyes dart to try and find its direction.
Appearance:
Hiryu has neither an intimidating height or build for his age, standing at 6'01 and weighing 218lbs. His brown eyes are soft and his lips thin. Overall his face has a rather youthful expression. His eyebrows naturally furrow and are thin. His hair is bronze, medium cut and fairly shaggy. He has a tanned hue and his Golden Dragoon stamp is on his left chest peck. Although his body is not that imposing, Hiryu's legs and abdomen are quite defined due to the regular and rigorous exercise he puts them through. His eyebrows are long and thin allowing him great expression through them. Hiryu's most distinctive piece of apparel is his thin, sleeveless hoodie. The front of which is white leading starkly into a deep red on the back. The lapel at the bottom tapers from waist length at the front to knee length at the back. Definitive stitches line both this jacking and the thin, form-fitting leather gloves. On the front of the gloves is the Golden Dragoon emblem. Underneath Hiryu wears no shirt but a pair of tracksuit pants, coal-black in colour and what looks like a championship title for a belt. His shoes are of the Derby/Gibson style, but the material and pattern are just like his pants, fit with a white, rubber outline around the heel and attributing crimson red laces. Championship belt about his waist. He sports a white headband around his forehead.
Vajra - By sweeping his sole against the ground, Hiryu will be able to journey through a close radius of space using more than the natural 3 dimensions of space. He will seem to phase out in a blur and phase in again in a new position instantaneously. In actuality, Hiryu is simply walking through space that would be right next to each when mapped in more dimensions, like a drawn stick figure jumping between two points on a folded piece of paper. Hiryu can teleport this way a maximum of 30 paces, either in a sequence of phase jumps or one 30-step phase jump. He cannot change the his orientation momentum by using this technique, there for if he is falling fast face-first then he will still be doing so after using this technique.
Formation A Hiryu will be able to journey through air by running, giving him an ability similar to the freedom of flight. When he stops running, he will lose this ability and gravity will begin pulling him to the ground.
Formation S Hiryu will be able to journey through sea/water by running, giving him an ability similar to the freedom of swimming. He will be able to move as freely through and on water as if running on the ground. This does not give him the ability to breath under water, but to move unrestricted while running.
Ouroboros With Hiryu's foot-based physical attacks, he can shoot a moderate amount of ethereal magic energy in a straight line. If this magic pulse hits something, that thing will be struck as if it was hit by Hiryu's physical attack, effectively sending his physical attacks on journeys through thin air.
Graham Hiryu can send the impact of one of his kicks on a brief journey across an object he connects with. When his foot or leg connects with a surface, he can make the impact appear on a different part of the surface or body.
Falchion Hiryu can carry a spell from an ally on a journey towards a target but having the spell initially cast against him. Hiryu's body will glow red, during which he will be unable to use his own spells until he has delivered the spell to another target by touching them (typically with the business end of a kick).
Falchion Hiryu can carry a spell from an ally on a journey towards a target but having the spell initially cast against him. Hiryu's body will glow red, during which he will be unable to use his own spells until he has delivered the spell to another target by touching them (typically with the business end of a kick).
Cypher Hiryu can track the journeys of people by hearing of the targets general character and a recent event. To Hiryu, as the story/even is being described, he will see glowing marks in the way of footprints (these are not real). These foot prints will show Hiryu where the person was going and even how fast or if they paused. However, the accuracy of this spell weakens the longer the time gap between the most recent event he's using and the whatever he is trying to track. The footprints will get fainter and also branch off, eventually coming to a point where the footprints are so faint and there are so many trails that all of the ground is painted in invisible crossing footprints. It should be noted, this skill is not a means of track exactly where someone is, but where you would expect to find them. If Hiryu is given a profile of the target and a specific event which would determine where they are trying to go, this spell will not account for any other interactions or events that would change that person's direction or goal until Hiryu is aware of them.
Ragnarok Hiryu will take a target on a "journey through pain". For this spell to activate, Hiryu must strike the same target in the same place with the same part of his lower body twice without either attack being blocked. They do not have to be immediately after each other, but they must be consecutive. When when Hiryu manages hit the target in this manner, the point of contact will glow in neon-blue and both Hiryu and the target will be frozen momentarily. Similarly, the last 4 successful strikes before that will light in blue on the body of the target. Neon blue mirages of Hiryu will perform the other four hits on the target and the blue markings will explode with ethereal magic pulses. No matter what the physical strikes were, the damage by the exploding pulses will always be the same.
Legion Hiryu runs into his target roughly 25 times, using the Journey Magic ability to move through space by more than 3 dimensions. As he passes the opponent, he will phase back in front of them to immediately do so again. He will run into the target with kicks and knees. From the outside, it will look like a swarm of Hiryus are phasing into the opponent consecutively.
Equipment: N/A
Title: "Dash-Mage" Vaultare History:
Hiryu was born on the wild plains of Fiore to a travelling clan of gypsies known as the Striders. The Striders Region of Fiore,as free and unpredictably as the wind. Though they could be difficult to track or follow there was always a possibility that the Striders would waft into a nearby town. The Striders skills in travelling made them excellent merchants of transportation. Couriering, escorting, message carrying - The gypsy clan could do it all. The Striders raised their young specifically to envoys, by teaching them forms of motion magic. Hiryu became the last of his generation of his clan when in his teens, terrorists used the clan to unwittingly ferry suicidal lacrima bombs into a major festival. Hiryu survived the fatal delivery job because he broke a cardinal rule of inspecting the package and realising it was a lacrima bomb and ditching his parcel off in the woods. Unfortunately, he was too slow to warn any of his brethren, and for punishment of breaking clan rules, he was dismembered from the Striders.
In response, Hiryu decided to join a guild to utilise his skills and also claimed himself to be the world's best transporter to taunt his former clan for punishing him essentially for surviving.
Personality: Dawn is a bit of a bookworm compared to his sister who is always ready for an adventure despite her disabilities. He likes to be prepared for situations he is going into but is no stranger to adapting to changing situations. He is very protective of his sister and she is one of the only reasons that he will instigate a none-tournament based fight other than protecting guildmates.
Appearance: Dawn is slender and built for speed, he’s got a slight build but is deceptively strong. He’s five foot eight inches and a hundred and thirty pounds, his eyes are storm cloud grey and his hair is a dry earthy brown, his skin is mildly tanned but not enormously so. On his right forearm his has scars from frost burns from he and his sister’s first Unison Raid.
Emblem Location: His is located on his left forearm.
Type: Caster
Specialization: Elemental Fire Magic
Magic Level: Medium Level, Dawn possess basic control over his abilities but is not at the moment capable of summoning great amounts of flame unless in desperate circumstances.
Style: Though not yet trained to use magic in battle Dawn’s approach will invariable require close quarters combat as his range of magic at the moment it limited.
Spells: He came summon his element but has yet to receive enough formal training to be able to name spells.
Equipment:I am as yet unsure of exactly what I would place in this section.
Name: Elizabeth
Age: 18
Gender: Female
Personality: Elizabeth’s demeanour is almost childlike in nature. When she is calm she is polite and cheerful with boundless energy. She is also easily upset and when this happens her magic is liable to go off without warning. Despite the way she acts Elizabeth is actually quite intelligent and often looks at problems in a unique light. Though she is powerful others often discount her usefulness because of her childlike nature.
Appearance: Elizabeth is slender and perhaps slightly skinnier than is strictly healthy, she can be fast when she chooses to, she a little smaller then her brother and because of her slight stature and childlike nature people often underestimate her. She’s two inches shorter than her brother standing at five foot six inches and a little lighter at a hundred and ten pounds, her eyes are the same storm cloud grey as her brother's yet somehow they appear like a storm on the mist of breaking while his look more like one in full swing. Her hair like her brothers is a dry earthy brown, and her skin is a little paler then his because she spends more time indoors. On her left forearm she has burn scars from her and her brother’s first Unison Raid.
Emblem location: Her Emblem is located on her right forearm. Type: Caster
Specialization: Elemental Ice Magic
Magic Level: She commands a vast supply of untapped potential but it is just that: untapped. Though Elizabeth is a powerful mage she has very little control over her magic. Usually it manifests itself in small or large reactions when she is in emotional turmoil.
Style: Her magic is in such a state of disarray that she cannot use it effectively in any style at the moment. In times of great need she may be able to exert control over it in massive bursts but not for a prolonged period of time.
Spells: Elizabeth’s magic is unstable, as a result she is unable to use ‘spells’ competently as anyone would understand them.
Equipment:I am as yet unsure of exactly what I would place in this section.
Title: None has been given to them as they are new to the guild.
Shared Magicks: As twins Dawn and Elizabeth share a special kind of magic. Though separate people they’re souls are joined at a mystical level. In times of great need each is capable of drawing on the other’s magical reserves for energy. This is unknown to the twins at present but once explored and expanded more they will gain the ability to feel pain and strong emotions from the other. This could even expand as a side effect to sharing injuries. At its highest level they may even be able to communicate telepathically. At present they are only able to sense the discomfort of the other subconsciously.
History: Dawn and Elizabeth were twins born to a wood cutter in the rural areas of Fiore. They’re mother died when they were very young and neither remembers her well. As children both Dawn and Elizabeth were tenacious often going places that they did not belong and doing things that were ill advised. Elizabeth especially loved to push the boundaries of what was allowed.
However all that changed one day. Their little family lived in a cottage on the outskirts of a large forest some leagues from the town where there father Richard did business. Prior to this neither of the twins were aware they had magical potential and they certainly did not know that their father had once been a well-known mage. They would soon discover it. While the family sat down to dinner one spring night when the twins were twelve years old there was a knock at the door. Expecting a passing traveller Richard opened the door freely.
On the other side he found a creature. It was humanoid but grotesque. Its skin was white as paper and stretch so tightly over its bones that it appeared as a skeleton. Its eyes were hollow and black. Dawn found out years later that it was something called a magicform. A creature whose body was comprised and maintained of magical energy and in order to maintain itself it had to siphon that energy off of other living things. The strongest and long lasting source was of course magic users.
It opened its toothless mouth and began to speak. Its voice was like a slimy thing slipping into murky water. “You’re scent is sssssso sssswweat. You will sssustain me.” It lunged for the children but there father stepped in its way. He pushed the creature back but it righted itself, laughing. To the great surprise of the children Richard held his hand aloft and summoned a fireball. He threw the magic at the creature.
The thing merely laughed and as the fire touched it the magic was sucked up into its body. Then it reached out and touched Richard’s skin. The twin’s father who they’d always known as a strong man let out a scream unlike anything they had ever heard or would ever hear and his body started to sizzle. The corpse that fell to the ground a second later was charred beyond recognition. Then it turned its attention on the twins.
To this day neither is quite sure exactly what made them do it but in that moment both Dawn and Elizabeth turned and looked at each other. Some sort of understanding passed between them. They clasped hands they’re arms touched and they looked at the monster. Fire and ice intertwined shot up both their arms and shot out at the creature. At first it seemed content and pleased and the magic vanished into it just as it had with their father but soon it began to look uncomfortable and something like pain passed across its face. “Ssssstop, sssstop.” It help up its grisly hand and as the appendage absorbed more magic it’s arm seemed to grow brittle and it shattered like glass. Screaming the creature ran from the house before Dawn and Elizabeth’s magic could destroy it utterly.
Moments later both Dawn and Elizabeth passed out. They awoke three days later. This was the twins first and last attempt at a Unison Raid and though it was successful it left some terrible marks. Elizabeth’s left arm was disfiguringly burned. Though she recovered full use of it the skin is rough from Dawn’s flames. Dawn’s right arm is similarly disfigured by ice burns leaving his skin with long striation like marks. Elizabeth suffered an even greater loss. A mixture of the massive amount of magical energy she expended combined with the trauma of seeing her father murdered caused her to undergo a form of post-traumatic stress disorder. She suffered a mental break, and lost the ability to speak. Though Dawn tried his best to be everything his father was Elizabeth was never the same after that.
With a great deal of help from the villagers of the neighbouring town. Dawn got back on his feet. He and Elizabeth were taken in by a friend of their father’s in town. She was an older woman named Penelope who ran an apothecary in town. She would often send Dawn back to the forest for rare herbs or mushrooms to use in her remedies.
During these years Dawn did his best to help Elizabeth. Richard had taught both of them to read and write and for a while they communicated that way. Thought Dawn tried to get Elizabeth speaking again it was not to be. After giving up on that avenue he started to do research at the local library. Though it was rather limited it had a decent section of different languages including some that were none verbal. Though it took them both almost four years to fully master both the twins learned a form of sign language that the history books labelled ‘The Fynam System”. It involved various motions and signs drawn over the skin. Though both the twins are fluent in its use Elizabeth often prefers to write her words on paper when they are not in a rush. She carries a small note book with her for this purpose.
Six months prior to arriving at the Golden Dragoon Guild there was an incident in the village. Elizabeth’s magic was entirely undisciplined. Though Dawn had a bit more control over his, able to summon and shut it off at will Elizabeth did not. Whenever she was upset or angry ice began to form on many surfaces. It usually took her brother to placate her and so most of the time he never left her side.
The incident occurred when Dawn was performing errands in the market. Penelope lost track of Elizabeth and as a result the girl ended up wandering the village. She found her way into Church where she met a very irritable reverent who was not used to her particular abnormalities nor aware of what would happen when she became stressed.
Dawn come to the church some time later to deliver an arthritis remedy to the reverent. There he found his sister with fear on her face no doubt as something the reverent must have said. All around her ice had spread out from her feet and covered several support beams. Dawn managed to calm her down but the damage was done. Though the church was alright it took several days to repair the support structures that Elizabeth had damaged.
It became abundantly clear to Dawn that while most of the villagers could forgive Elizabeth this was not the place he could best help her. So instead he decided that those with more magical experience would be better suited to treating Elizabeth. Two weeks later he packed up his bags and left for (Whatever city it is that the Golden Dragoon is in, I wasn't really clear on where it was).
Other: While they're father was a fire mage of some skill neither twin is aware that there mother was a Wind mage renowned for her power. She was other called Stormrider and is something of a legend.
Name: Chizuru Oppai Age: 29 Gender: Female Personality: She tends to be easy going and perverted, wont mind if people touch her body but she cannot take criticism very well, proud of her body but ends up taking comments on it in a bad way. Appearance: Couple of pictures depicting her in different outfits she wears, some outfits are based on a situation (like going to the beach) but generally she wears them at random, meaning the one she wears at the beach can also be worn when she is inside the guild on a rainy day or even winter:
1.51M height, 46K weight, brown eyes and hair color. Cup size (thanks wikipedia) Japanese size O77, US 32N, UK 32JJ and France 85N scaring on her back; 5 points (up near her neck on her spine, one next to each armpit on her back/ shoulder blades and 2 on her lower back at her sides) and a upside down Pentagon. if you were to connect them all you would get a Pentagram.
Emblem location: On her right boob Magic level: 10 saints Type: Caster type Specialization: Lost Lacrimazation. Due to some inhuman experiments done to her, she has gotten a magic unique to her only. this magic allows her to absorb lost/ ancient magics when used against her and change it into a Lacrima which will then be lodged in her back (this act hurts like hell as flesh tissue turns to crystal and then pushes its way out though the skin) from that moment on she can force the Larcima crystal to become active, forcing it though her skin (something she is used to by now, this is because the lacrima's are normally under her skin) so she can use those types of magic. with this she has already gotten her hands on: -Lightning dragon slayer (she was found with this already inside her) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element. -Silver skin (she was found with this already inside her) Ancient magic to create an silver colored unknown type of metal from the users spine, this metallic skin grants heavy defensive properties, supports muscles for more strength and can reshape into various shapes such as claws, swords, shields, wings and more. -Arc of devouring (gotten this from a mage in the guild she was raised up in) Ancient magic to create black mass on any body part, like shaping it to fist knifes or just simple skin, the mass can also cover other matters touched by the user, the mass will start devouring any physical not living objects and in return restore the users stamina. -Crystal Dragon Slayer (due to dragon slayer twins members) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element. -Water Dragon Slayer (due to dragon slayer twins members) ancient magic to give the users body dragon based properties, these tend to have a few fixed spells and are often of a specific element. This makes the user immune to its element, able to eat the element, breath the element and attack with the element.
NOTE: Passive abilities such as lightning dragon slayer's immunity to lightning attacks stay active regardless if the gem is active or not, limiting the ability to absorb an other lightning based lost magic, though she can deactivate this by will, but due to normally being immune, her body cannot handle an electric blow as it should, gaining double the damage she would normally get, also this causes the lightning dragon slayer lacrima to become unusable for 3 days (needless to say, this counts for all passive abilities that block certain attacks, so water dragon slayer and all others like it will have these same weaknesses) Style: she likes to get up close and personal Physical mutation: when ever she is irritated, the lacrima under her skin and those outside her skin (acitve ones) start to glow. if you were to touch her back you would feel sharp points under her skin. the pentagram scaring are the only spots where no lacrima can exist as those spots were the places where the experiment was implemented, forcing some unknown stuff under her skin which at some point bounded with her body and as far as noticeable is gone now. whenever she activates even 1 lacrima a gem shapes on the back of both her hands for some unknown reason, if she activates more then 1, more gems show up on her forehead. her eyes, though brown have a more crystal like pattern in the irises, likely a side effect.
NOTE: Any dragon slayer magic she has copied are only partially copied. When taking in an Dragon slayer mage who is not using his/ her dragon force, then she will not be able to take on Dragon force mode either and she will not possess access to the secret arts. When taking in a dragon force dragon slayer magic she will only get to activate dragon force without the normal slayer style, limiting the spell options to the secret and hidden arts only only when she has taken in both the normal dragon slayer and dragon force of the same type can she make dragon slayer magic complete such as with the crystal dragon slayer, she will only be able to use the normal spells Volray can use, the basic and specific spells but she cannot use his secret arts of take on crystal dragon force only once Volray takes on the dragon force and attacks her with it active (WHILE CHIZURU HAS TO FORCE CRYSTAL SLAYER LACRIMA OFF OR SHE IS IMMUNE but as said she will take double crystal slayer damage and such as stated above) to gain the full force of crystal dragon slayer (due to this she can also only get dragon force without the basic part) Spells: Equipment: Oppai Sword (mostly used as a punishment weapon but has its own joke and even combat values as well its ability is a secret for now but it has been made by the guilds smith)
Title: Queen of the boobs, Living weapon, Living boobs (joke mix between her other titles) History: Though she never really talks about it; She was found by an guild long ago at the age of 9. They were send out to examine some rumors about magic scientists doing some suspicious acts, though by the time they got there the scientists had been tipped off about their trip and left, leaving a lot of research materials behind. While checking out the place for any leads and such they came across a nude girl roaming though the halls in a daze. Soon after they found out that the girl was an unlucky human experiment in an attempt to create a living weapon. The wounds on her back were an clear indication that they had finished the experiment a few hours before the guild arrived and she had just woken up. for the first few days she never spoke a word though she was much less confused and dazed after a good night of sleep at the guild. Only after a few days it became clear that while she could talk she had no memories of how to talk, in fact the trauma of the experiment was so great that she has lost all her memories of her past live for ever. So instead she was raised in the guild, where after a while it became clear what the experiment actually did to her, making her unable to learn any normal magic types but granting her the abilities to easily learn lost magics when exposed to it, this came to light when she accidentally made a flesh made lacrima from a member of that guild's lost magic Arc of devouring. soon after it all known traits became clear, how she can make lacrima crystals with her flesh to gain ancient magics for herself and how she already had 2, likely added during the experiment one way or an other.
After a few years the guild suddenly collapsed and she ended up roaming the world until she found a way to make her own guild on the same spot her old guild had been standing before.
Her last name means boobs in Japanese, it was chosen due to a lack of other ideas and a perverted nature of the one that gave her the name
Name: Gaurman "Bolt" Ittelic Age: 26 Gender: male Personality: He can be a bit of a pervert with the goal to make a summoned harem, more will come IC Appearance: 1.70M Height, Thin body type, 70K weight, blue eye color, blond hair color.
Emblem location: on the back of his right hand. Magic level: high Medium, close to becoming an advance class Type: Caster Specialization: Yggdrasill Summoning A rare ancient magic to make pacts with elemental spirits to summon them, these spirits however are had to find and hard to make a contract with as you need to battle them and win, they cost quiet some magic to summon though the more you have the less magic it will cost to summon them. A pact with a Yggdrasill spirit gives access to a unique spell of the same element. * -Spirit weapon summoning: a rare magic to make pacts with sentient/ living weapons that chooses their owners and uses the summoners magic for various abilities -God summoning: A rare ancient magic to make Pacts with god like entities, these gods however are extremely hard to find and cost a lot of magic to summon, but can also allow their summoner to summon their personal weapon for a much lower magic cost. *
* both Yggdrasill and God summons: though they are called ancient magic, there are more users of the same magic's still out there. they are only called ancient as the magic types both have existed since the times when magic was made for the first time. they are equally rare as celestial gate magic.
Style: Various Physical mutation: Spells: -Yggdrasill summon: Sylph The summoner can summon the element of wind spirit Sylph which appears as one of 3 fairy's, one with a sword, one with a shield and one with a long bow, the spirit can change between the 3 depending on its uses. Sylph allows a special spell: --Wings of the angels This spell shapes a pair of wings made from magical energy on the users back, granting flight -Spirit weapon: Tel-qan Tel-qan is summoned as a katana of utmost sharpness and never breaks, the katana picks its master and tends to only have a contract with one master at a time. Tel-qan possesses a lot of offensive magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Shockwave (a magic made wave of equal to greater sharpness of Tel-qan that moves across a flat surface, cutting though everything until the magic used for the wave runs out, more magic used means larger and or longer lasting use, cutting power) --Whiplash (extending the swords range magically while giving it a whip like property, the extended bit is made fully of magic, the more control is made of its movement, the longer the whip the more magic it consumes, this spell drains magic fast due to subconsciously manipulating it) --whirlwind (a magic blast simulating wind, able to knock back airborne items, including bullets and various spells, it can even knock individuals though the air, it has a fixed magic cost and limited control matters, spanning from weak but large range to powerful but small range (range is in wideness of the blast) The dept however can consume more magic but is provided by emotions and can not be controlled.) --Extend (creating the sword by using magic to create an broadsword shape without adding weight to it, magic cost is fixed) --Tempest (jumping and slashing downwards will make the user start somersaulting though the air, increasing jumping height and range and cutting all those in the attacks range, the magic cost is depending on the natural jump situation, though more magic can be added to increase the jump)
more may be unlocked as Tel-qan never grants its full force straight away if anyone wants to use tel-qan and the sword would not accept the person, the results can be, it would be a simple sword, a backwards whirlwind, using the magic of the one holding it against him/ her and knock the person away hard or use the holders magic against him/ her by basically cutting the holders hand into pieces by pure magical energy (this is done in an instant making it seem like an explosion, though its really just blades) -Spirit weapon: Shiira Shiira is summoned as a celtic short sword and never breaks, the sword picks its master and tends to only have a contract with one master at a time. Shiira specializes in telepathic and telekinetic magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Unlock (the blade of the sword cane unlock locks) --Move (the blade of the sword can move objects when pointed to it) --Memory lock (The gem of the sword can lock peoples memories) --Memory unlock (the gem of the sword can unlock locked memories)
more may be unlocked as Shiira never grants its full force straight away if anyone wants to use Shiira and the sword would not accept the person, the results can be, turning itself to stone, a normal sword, lock the holders mind using his/ her own magic against him/her -Spirit weapon: Katriana Katriana is summoned as a golden plated armor, resembling dragon scales and is weak to dragon slayer, the armor lacks any weight and actually supports agility while increasing defense, it can make contracts with multiple users and exist multiple times at once though only on its summoner. -God Summoning: Laluna The summoner can summon the goddess of the moon Laluna which appears as a beautiful black haired woman. Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner, however she will not grant the Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it. the one she has granted for Gaurman to use is the Lunar wand which only function is to enhance the summoners or allies magical energy, healing lost magical energy or create a small magical barrier.
Name: Volray Zables Age: 18 Gender: Male Personality: most will come in IC, but I plan an making him brave, sister loving, carefree but also serious and trustworthy Appearance: short Black hair, brown eyes, looks japanese. 1.70M, athletic to slightly muscular body type, 80K
for better idea, see following picture (NOTE: its Volray as a third gen dragon force)
Emblem location: next to his right eye on his temple (he has a very small one) Magic level: medium Type: Caster Specialization: Crystal Dragon slayer Dragon slayers can breath their respected element, are immune to it by skin base Style: Melee Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A crystal dragon slayer can crystallize various molecules and other in organic matters for various spells and other creations (these creations are not really spells but do fall under the crystal dragon slayer) Spells:
-Crystal dragon slayer: Roar Taking a deep breath the user can use his magic to breath crystal dust and shards, various sizes and intensities are possible based on the magical energy used -Crystal dragons: Claws The user can kick while covering his/ her feet by crystal shards, increasing physical power/ range (slightly) of the blow and may cut. -Crystal dragons: Fist The user can punch while covering his/ her fist by crystal shards, increasing physical power of the blow/ range (to water melon fist size) and may cut. -Crystal dragons: Wing attack The user rushes towards the target('s) while having his hands covered by crystal magic in the shape of dust and shards to knock the targets, launching them.
-Crystal dragons: Sword The user creates a sword or two from molecules found in the air, the shape, size and more can differ depending on the users will, this also effects the magic cost. -Crystal dragon: Launch The user can effect the ground under his feet by stomping on the ground, creating a instant ramp to launch the user though the air, other effects may be made but will cost more magic compared to this base setting. -Crystal dragons: Spire The user can use a larger amount of magic by stomping or touching the ground directly to force a large spike raising from the ground at a given location, size, speed and distance all determine magic cost. -Crystal dragons: Flower The user can create multiple spires around him/ her at large magic cost, the exact pattern, when looking from above, can differ but its range is limited. -Crystal dragons: Wall The user can stomp or touch the ground directly to make a wall rise from the ground for different, but generally defensive uses. -Crystal dragons: Visor shift The user can shape a crystal layer on his/ her eyes and change its structure for various effects, such as night vision, heat vision, sniper scope sight and more (each type has its own weaknesses): --Night vision: able to see in darkness better but blinds the user for a few seconds to minutes when lights shine on the visor (the time blinded is based on the intensity) --Heat vision: able to see body heat, though he cannot see any faces or anything other then body shape making it hard to recognize allies and others. --Sniper scope sight: able to zoom in and see far away but cannot see anything close by, leaving him open for close range assaults
Crystal dragon slayer Secret art:
Terra's Blessing: Grant tower This spell is a more powerful version of both: Spire and Flower. The spell either take shape in a large field of seemingly crystal made thorn plants or a spire the size of a soccer stadium (the spire can be both, hollow with rooms and such or one solid piece), this spell however drains nearly all Volrays magic, especially the tower version Terra's Blessing: Diamond shower This spell creates a dust storm from the user filled with diamond shards, breaking vision and severely dangerous to get caught in.
Dragon Force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Volray is currently a first generation due to being taught by a dragon only, so he needs to consume something special. Once he has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Terra's Blessing: Crystal field This spell basically transforms all inorganic matter and even tree's and such in the area (spanning a 2Kilometer diameter range), once the field is made, Volray can basically control all crystals inside the field and use the spire, flower and wall spells with no restrictions on how to use it while having less magic cost as well. (this field effect ends naturally after 2 hours, returning all crystalized matter back to normal)
Equipment: N/A
Title: Dragon twins (when together with his sister), Crystal Slayer History: When he and his sister Lilith were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Volray protecting his sister and learning to master his dragon slayer much faster compared to his more timid sister who only used her magic to heal her brother and defend herself when he was occupied. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
Name: Lilith Zables Age: Gender: Female Personality: I plan an making her timed and polite, she can be a tease to boys when she finds a way to do so but has the utmost respect for them and stops if she notice that she is going to far and apologizes, she tends to have a lack of restraint when she finds something she find pleasure in and is more fitted as a supporter then an offensive individual due to a lack of fighting spirit and not wanting to hurt others so she focuses more on healing and defending, but when you got her angry..... lets just say, bad idea! Appearance: long Black hair, brown eyes, looks japanese. 1.65M, thin but curvy and well build physically, 60K C cup she looks a lot like her twin brother due to logical reasons of being twins, though off course being a girl she is much more feminine and a pretty girl at that.
Emblem location: Between her color bones at the pit under the neck Magic level: beginner though when enraged could easily reach a high medium level. Type: caster Specialization: Water Dragon slayer Water dragon slayers can breath water, are immune against water attacks and can eat water. Style: supportive by defending and healing mainly Physical mutation: Dragon slayers are naturally more dragon like, granting an skin based immunity to their own element and able to eat their element. A water dragon slayer can manipulate various types of liquids and waters from various sources, including the air, for various spells and other utilities Spells:
-Water dragons: Roar Taking a deep breath the user can use her magic to breath out a large amount of water, various sizes and intensities are possible based on the magical energy used -Water dragons: Claws The user can kick while covering his/ her feet with dense water, increasing general power and range (by a water melon size) of the blow and adding a knock back factor. -Water dragons: Fist The user can punch while covering his/ her fist by dense water, increasing range (to water melon fist size) and adding a heavy knock back factor. -water dragons: Wing attack The user rushes towards the target('s) while having her hands covered by water in long tendrils what spread out the further away from the user, launching the targets though the air, can also be used as a whip.
-water dragons: Heal Water dragon slayers can magically create healing water which can heal any wound, though they cant restore/ regrow lost limbs and the more severe the wound, the more time it takes to heal. This magic can also clean out poisons with ease, this magic uses very little magic to sustain or initiate. -water dragons: Orb Water dragon slayers can wrap themselves in a water orb, inside they can still breath and are protected against pretty much everything, only a hand few of magics can effect them inside, such as electric or somehow taint the water with poison. Once wrapped up, the user can not move from that spot or use any other spells unless breaking this one first, this magic uses very little magic to sustain or initiate. -water dragons: Hydro This magic creates a blast of water magic, the water is spinning rapidly and has a diameter thickness of a car wheel and a range a large truck trailer, the spell is one jet of water all the way and breaks into mostly mist when stopped (instead of continuing). The spell cost a normal amount of magic but costs more the longer its used or when two arms are used. -water dragons: Hydrolic This spell by nature is the same as Hydro, however it is much thinner (diameter is around the size needed to wrap around an person's wrist/ fist) and has a much greater range, able to act more like a sniper, it can be effected by wind to divert its path or by the user's own arm movements, but it is also less powerful compared to hydro. The spell has the same magic cost as hydro. -water dragons: Hydronation This spell ny nature is the same as hydro, however its diameter is that of a large and fat person, if not slightly bigger then that even, but its range is more: as far as your fist can stretch out in front of you. This spell has a huge knockback value and is more like a mirror shield, able to deflect nearly all magics, though there do exist enough to get around it. The spell has less magic cost then hydro but costs more when deflecting powerful attacks, it however cost a little magic to sustain it. -water dragons: wave Wall This spell rises a large wall from water located in the ground, the wall is very sturdy and can protect others but tends to break when enough force is used against it and costs more magic then the rest of the normal water dragon slayer spells, the spell however can also be pushed forward to create a large wave.
Water Dragon Slayer: secret arts
-Blue rising: Spiraling sphere creating a torso shaped orb of water in the users hand, this spell has 2 uses. one is creating the sphere when close to someone, trapping their body partially in it, the other is creating the sphere without someone in it. In both cases the sphere would start to spin rapidly in random directions at the same time (different layers and all) (A good example would be the Rassengan of Naruto) The spinning would give a huge ass knockback power and hurt like hell, causing bruises and such if hit by it, may even inflict internal bleeding. if trapped, youll spin in all directions at high speed, causing various issues, but worst would be if your limbs and what is sticking out of the sphere gets hit against something, if its not solid, both things will get hurt badly and the other gets launched (though this depends solely on size and mass of both sides) but if its solid, you can expect to break or lose the body parts. The spell costs quite some magic and cant be used more then twice a day, it may be possible 3times a day ONLY if the user has not used any magic at all that day and the user will fall unconscious afterwards due to severe magic use strain, basically risking the users live as well as magic is essential to live -Blue rising: Spiraling Maelstrom The spell starts the same as the Spiraling sphere but the force gets released into a giant whirlpool force concentrated into a single stream the size of, well lets say a large two person bed, it can be somewhat bigger but that costs more magic, its range is unclear due to the destruction it leaves behind, destroying all indications of its limits and with its size and the dust getting knocked up, makes it impossible to see. The spell will gain force, size and range if used above an other place of water like a lake, this is free of magic cost as the centrifugal force alone is enough to draw the water in. The magic costs a huge amount og magic and cant be used more then ones a week.
Dragon force:
Dragon force is the ultimate state of a dragon slayer mage, though its specific traits various based on the generation slayer they are. Lillith is currently a first generation due to being taught by a dragon only, so she needs to consume something special. Once she has activated dragon force it will, as with all first gen's, show up as scales on their skin. Dragon force increases a dragon slayers power in all regards by a lot as that it gives access to a hidden secret art. Dragon force hidden art: Blue rising: True Ocean's queen This spell is, like with the maelstrom, one time use a week. The user creates a large torrent of water from the ground, basically rising the entire area high in the air by the waters torrents, all those trapped in it will be dropped while being disoriented, exhausted, out of breath and likely hurting like hell if not wounded by debris and other crap that gets launched into the waters force as well. This spell starts with massive pillars of water rising from the ground, all those inside the area set off by the pillars cant escape unless permission is granted by the user (the pillars will give off a water based blast when someone gets close too who are not allowed to leave)
this spell may have other uses as well, but non are known at this point
Equipment: N/A
Title: Dragon twins (when with Volray), Serpent (given by those that have seen her rampage before) History: When she and her brother Volray were 5 they lost their parents during an earthquake. When they crawled out from the rubble that used to be their house after a large section of the nearby mountain had collapsed on it they were greeted by two dragons who introduced themselves as: Cristalix and Liviathan They felt responsible having witnessed the event and not done anything, though they admitted not knowing the house was there, and took the two small children under their care. yet after some years they suddenly disappeared, leaving the twins (who by then were 10) alone. The twins ended up moving around, Lilith was generally protected by Volray as she is not someone who would have to heart to hurt someone normally, instead she kept healing her brother and those knocked out by her brother, often enough she just defended herself when necessary. However if her brother gets knocked out and the ones behind it would continue regardless, she tends to lose her cool and starts using her full scope of dragon slayer magic, especially the secret arts. After a few years they met Chizuru when she was roaming and started to roam with her, due to this they are part of the guilds first members.
I'm not as busy as I thought this morning. I'll go ahead a reapply for the RP.
Name: Lucas
Age: 19
Gender: Male
Personality: Lucas is clever and quick witted. He tries to get along with everyone and really likes being on a team. More will be in the IC.
Appearance:
-Height: 5’ 7” -Body type: Slender -Possible weight: 137 lbs -Eye color: Green -Hair color: White
Emblem location: On the right side of his neck
Magic level:C-Class - Can open two silver gates or a zodiac and a silver gate at the same time(this leaves him severly drained), but can by no means open two zodiac gates simultaneously at the moment.
Type: Holder
Specialization: Celestial
Style: Support, but can be melee.
Physical mutation: None
Spells: His keys and he can use telekinesis(simply for lifting things - he cannot lift anything that weighs more than two times his own body weight.)
Equipment: Zodiac Key - Gate of the Two Fish, Pisces Zodiac Key - Gate of the Archer, Sagittarius Silver Key - Gate of the Swan, Deneb Silver Key - Gate of the Dragon, Draco Silver Key - Gate of the Clock, Horologium
Title: None
History:
Lucas was born into the Lotus guild with his brother Evan. Their parents had passed down a few items to them before going on a job that they thought they may not come back from, there was suspicion that a dark guild was behind the problem they were solving. Lucas got two celestial keys from them - the key of the Two Fish, Pisces and the Key of the Swan, Deneb. Master Hantz helped him make contracts with them and get started. Evan received a bunch of cards. Some that cast spells and some that blocked spells. Master Hantz also helped him understand how to use them.
FAST FORWARD TEN YEARS
Evan and Lucas, brothers, Evan was older - 17 and Lucas was younger - 16. They were on a job together to slay a monster, a vulcan. It turned out that the job had been posted in two guilds at the same time and the other wizard that came along was a celestial wizard, like Lucas. When the other wizard saw that Lucas carried the key of the two fish, she challenged him to a duel. The winner of the duel would get the other’s zodiac key seeing as she had one as well. They were not allowed to use Zodiac keys in the duel so they bother had Evan hold them while they fought.
The other wizard went for a quick victory and summoned Caelum, The Chisel, quickly firing at Lucas before he could summon a spirit. Suddenly Lucas was a few feet away from were he was before and was inside of a grandfather clock, Horologium. He got out and quickly summoned Deneb, who was too quick for Caelum to hit, he dispatched the other spirit. The other wizard couldn’t summon another spirit and admitted defeat. Evan handed both keys to Lucas.
What they hadn’t realized is that the Vulcan was still in the area and they had been fighting rather than dealing with it. When it arrived, it had two others with it. Evan did his best to defend the other two, who had used too much energy in their fight to be of much use. Eventually the Vulcans proved too much for Evan’s card magic, they had to flee. Back at the guild, a few days later, Evan disappeared. Lucas wasn’t sure if he had died or if he had been kidnapped. But he decided to make it his job to find him again.
After 3 years of searching a new guild opened up, the Golden Dragoon Guild. Lucas expressed his desire to join them, in further search of his brother, to Master Hantz. He understood and let Lucas go.
Name: Melvus
Age: 22
Gender: Male
Personality: Melvus enjoys his time with his friends and never lets an opportunity by when he could help, well... almost never. He doesn't get along with everyone but usually puts some effort into it. He can be a jackass, but it is probably to help whoever he's being a jerk to - it could also be that he's annoyed by them.
Appearance:
-Height: 5’ 10" -Body type: Slender -Possible weight: 153 lbs -Eye color: Black -Hair color: Black
Emblem location: On his right eyelid
Magic level: B-Class - Almost advanced
Type: Caster
Specialization: Dark Ecriture and Darkness. He doesn't use darkness as much as Dark Eriture and enchantments. Darkness could be considered a magic he learned on the side, but has skill in.
Style: Support and Offensive
Physical mutation:
Spells:
-Dark Ecriture: Reflect - Reflects a spell at its caster.
-Dark Ecriture: Wings - Gives Melvus, or whoever he writes the runes on, rune wings.
-Dark Ecriture: Destruction - Written magic that causes massive damage and occationally an explosion(This spell can't be used too much in one fight - it could easily drain him.)
-Darkness: Stream - Creates dark hands that attempt to capture and hold a target.
-Darkness: Shadow - Creates a shadow-clone of Melvus. The clone can't cast spells, but can fly and use a variety of melee attacks.
-Darkness: Scattered Explosions - Creates multiple, explosion on or around a target. They are weaker than many other attacks but are very difficult to evade.
-He can enchant areas and apply different rules to the area. The more binding the enchantment, the more magic power it takes.
-Thought Projection (Not Specializd) - Creates a hologram of oneself over very long distances, essentially being in two places at once. Melvus isn't very good at projecting an image of himself with this spell. At the moment he can only project his voice.
Note: Melvus' Darkness and Dark Ecriture magic comes in light blue.
Equipment:
He often wears a black, hooded cloak. And he carries a magical quill for his written magic.
Title: Weaver or Rune Weaver
History:
He had been a member of the Lotus guild for seventeen years and had been a good friend of Lucas and Evan, he decided to help Lucas and followed him to the Golden Dragoon Guild. More in the IC.
Name: Lance Lance Age: 16 Gender: male Personality: A calm and kind Young man, Very protective of others ever since what happened in his past, he never had the time to understand anything about woman and thus hiding when exposed to certain situations, will always try to protect those who need his help, he is always training trying to become stronger to finally get rid of the burden he has been carrying Appearance: Silver haired boy with a Long Black coat where under that he wears a jacket with a lot of pockets Height: 1.75 meters Body type: slim Hair color: Silver Eye color: Red and Blue Magic level: beginner Type: Maker Specialization: Ice make: armament Style: melee Physical mutation: none Spells: Ice Creation: Ice Sword: Creates an ice sword for Lance to wield Ice Creation: Ice Lance: Creates an ice lance for Lance to wield Ice Creation: Ice Rifle: Creates an old musket style rifle for Lance to wield
(Not a spell but i'll list it anyways) For my brother: infuses his brother's sword with as much magical energy he can afford to execute a powerful burning slash (he doesn't know why its fire)
Equipment: brother's sword
Title: The Frozen knight, The tragic Younger brother History: Lance was born from a rich and noble family of knights his parents didnt plan for a twin and named the 2nd born Lance and the first born Damian Lance. his brother was stronger than Lance but lacked skill in sword play but lance was weaker and quickly learned how to use a sword and started to study magic along with his sword skills as the years went by when he reached the age of 10... a disaster occurred...
His home was raided by a large group of bandits when their parents were out on a mission... the guards were killed and slaughtered he and his brother tried to run but then his brother damian stopped and told him "take my sword... you are better off with it... you always were better... go i'll distract them, you have to run..."
before he could say anything he gave Lance his sword, shoving his younger brother outside of the house, he still remembers the horrifying scream he heard from his brother as he ran for his life. since them he has been living on the street still practicing his magic and his sword skills, always keeping his brother's sword close to him wherever he goes as well as a half burned photo of him or his brother he doesn't know who is on the photo
Name:Yuni Age:16 Gender:female Personality: Yuni is a silent/shy character that doesn't say much but when she does she will talk often about how cold it is in the cave she lives in
She prefers if people don't question why she doesn't wear panties but she generally has a strange reason for it (prefers shorts if she wearss underwear)
Tends to punch or kick people who try to do anything to her I.E looking under her skirt Though during missions she won't care one bit as to her missions are more important Appearance: short haired girl who likes to wear simple clothing, tends to wear skirts despite never wearing panties.
P.s always falls down stairs
Height: 1.45 Body type: fragile/childlike/weak Cup size: Flat Eye color: Green/Blue Hair color: green with a tint of blue Emblem Location: Right wrist Magic level: Beginner Type: Caster Specialization: Wind traps Style: tactical Magical side effect: there is always wind blowing around her, making her surprisingly light P.S the winds never blow upwards Spells: Wind trap: Blast/Boost* (places a trap/ring* that launch those who step on it but is often used by Yuni to go around) Wind trap: Twister (places a trap that rapidly spins those that step on it) Wind trap: Hover (places a trap that keeps people or objects in the air) Wind trap: Wind cutter (places a trap with strong winds that can cut flesh) Ice trap: freeze (places a trap freezes those who step on it) Wind Punch (passive: her punches blow people due to the winds blowing around her all the time) has no real strength behind it Wind Kick (passive: her kicks blow people away due to the winds blowing around her all the time) has no real strength behind it Equipment: nothing
Title: one with the wind ,she who needs no underwear
History: she once woke up in a cave without any memories and nothing but a spell book in her hands
*is the name of the spell when she uses it to move around
Personality: Jun Chen Yu is a very friendly person who enjoys making friends with everyone in the guild and can be very protective of the people he thinks of as his family. He has a true weakness for women and has been known to lose focus if a good looking girl is present causing him to start showing off instead of finishing the mission. His personality is can become very unpredictable when using his clne magic has his personality is split between the four different emotions. The rest can be found out later in the IC.
Appearance:
Height: 5'6" Weight: 135 lbs
Emblem location: Right side of his neck
Magic level: B-class
Type: Caster Type
Specialization: Clone Magic, Titan Magic
Style: Up close and personal fighting
Physical mutation: Titan magic allows Yu to manipulate the limbs of his body to expand to the desired size.
Spells:
Clone split: Yu is able to split his body into four different clones allowing each clone to act independent of each other when attacking a target and these clones do not depend on the other clones to survive. WARNING: Clones obtain a specific emotional state split between happiness, anger, love, sadness.
Titan expand: Yu is able to expand and grow his body to any size that is needed at the moment. When not using clone magic he has complete control over the power and can use on his entire body but while his body is split, he is only able to use on selected parts of his body.
Title: The Split Giant
History: Jun Chen Yu or better known as Yu grew up in a rough orphanage where the children were viewed as cheap labor and where rented out to shady corporations. This went on for years until Yu finally made his escape with a few of his friends. He was soon found by a dark guild who took him in and taught him how to manifest his magic and even taught him the black magic arts of Clone magic.
His time in the dark guild is shrouded in mystery and he does not like to dwell on that point in his life. All that is known that at the age of seventeen, he left the guild after it was disbanded and spent a large amount of time as a free roaming mage who would take any job that would help him pay his bills. Eventually he was talked into joining Golden Dragoon after turning down the offer to join another dark guild and knew that he would need to join a legitimate guild to keep the dark guilds away.
Personality: Layla is generally easy going. She is easy to get along with and isn't to overly hyper about anything. Her emotions generally range from slightly frustrated, to somewhat excited. (Not a large range of emotion in other words.) If she is ever pushed farther than slightly frustrated she usually erupts into what one might describe as a demon like persona and it is hard to calm her down. Just don't get on her bad side.
Appearance: Height: 5'2 (sorry American and lazy) Body type: Slender agile, flexible Possible weight: 130 lbs (again...American) Eye color: Ice blue Hair color: White
Emblem location: left side of neck
Magic level: medium
Type: Caster
Specialization: Requip
Style: melee
Spells: none
Equipment:
This armor allows her swordsmanship skills to excel. Often doubling or tripling her skills allowing her to cut through and dodge mostly anything.
This armor allows her to move more swiftly and she becomes more stealthy when wearing it. Allowing her to sneak up on almost anything.
This is her most powerful armor. Given to her by her mother who also used requip magic. It is the only armor that combines the abilities of all the armors she owns as well as the knowledge of the former owners. An ancient armor that has been passed down through her family for many generations. However it is the hardest to summon and most difficult to hone. Layla only uses this armor when in sever situations.
Title: none
History: Layla lived with her mother, who taught her how to use her magic until the age of 14 when her mother passed away from a sever illness. Her father died when she was young. After which she took to the streets until she found the Golden Dragon guild when it was just getting started. She has spent her time training, looking for new armor, and taking jobs since then.
Name: Zander Laztar
Age: 23
Gender: Male
Personality: outgoing and happy. Not much can bring him down. He usually seems as though he is on cloud nine all the time. There are times where his mood flips into something dangerous and sinister. He will often remove himself from the company of other people should this happen.
Appearance: Height: 6 foot 4 inches Body type: tall and lanky he doesn't appear to have much muscle on him though he is actually quite strong Possible weight: 160 (30 lbs muscle weight Eye color: Green Hair color: Red Other important features: Zander has scars that cover his entire upper body from shoulders to hips on his torso and shoulders to elbows on his arms as though he was attacked by wild animals.
Emblem location: He has one on his eyepatch (yellow) and another one on his right side directly under his armpit (yellow)
Magic level: Medium
Type: Caster
Specialization: Takeover magic
Like many of his forms the snake man is half human. The first form he had managed to control this form allows him to effectively crush his enemies like a python. The claws on this form are also extremely poisonous.
The second form he learned to control. This form is the least humanoid out of the ones he has. In this form he has the strength and speed of a wolf but the intelligence of a human.
This is his third mastered form and one of his more powerful. This form, as it implies, allows him to summon two demon hounds. He only has control over these hounds in this form though they can remain until the are destroyed or he sends them back to their demon realm. However if not in this form he is just as prone to the demon hound's attacks as anyone else.
This form Zander has yet to gain full control of. His most powerful form, however, his most demanding form. In this form Zander can function as a high level Fire wizard. Easily rivaling a dragon slayer or a God slayer, or even a dragon itself, fire of any kind only makes this form more powerful. However due to the power of this form it tends to act on its own if Zander holds it for to long. This form is also the reason Zander's left eye is red. He is never quite able to make this form go away so negative emotions bring it forward easily. He hopes that once he gains control of this form he his eye will go back to normal.
Style: Melee
Physical Mutations: Zander's left eye is red, which is why he keeps it covered
Spells: none
Equipment: none
Title: Demon Necromancer
History: Zander raised himself for the most part. His abilities as a takeover magic user started blossoming when he was young and he had little control so he had distanced himself from his family since about he age of 10. His many scars came from his forms essentially trying to rip themselves out of his body before he had learned to control them. (The rest will be revealed in the RP)