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Hidden 9 yrs ago Post by IncredibleBee
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I don't want to disclose it because I feel like it would just make people angry or angrier at one another if I did. I don't like doing this at all but with how things have gone behind the scenes the only way this will get anywhere is if I do this.


The way you keep phrasing things, with "Behind the scenes" and such sounds like some secret circle stuff, doubly so if you're worried about players getting mad at you.

Allow me to put forward my hypothesis: You, or some friend of yours, got personally angry at how another player was acting (We'll find out who specifically because said players shan't receive invitations to the next game.)
Rather than acting like rational adults and talking over your problems with said players, you opted for the least confrontational route of relaunching the game and quietly excluding said players, in the hopes that they'll get tired of waiting for an invitation and wander off.

You can't give your players the respect of being up front about your feelings or even whether they'll get to come to the secret new game, and that says a lot about you.
Hidden 9 yrs ago Post by OwO
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I mean, no matter what Vita says, it'll be bad for her.

If she discloses the problems (and if they're caused by a few people), then she is effectively not Fonz-level cool by calling out someone where everyone can see.

If she doesn't disclose what happened, then the person who caused the problem (if there was any) won't be shamed in public, but you want to know exactly who (or what) caused the problems.

What if what caused the problems were extremely personal?

I'd say that you aren't being respectful to another person by pestering them even when they said they wouldn't disclose what happen.
Hidden 9 yrs ago Post by IncredibleBee
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I mean, no matter what Vita says, it'll be bad for her.

If she discloses the problems (and if they're caused by a few people), then she is effectively not Fonz-level cool by calling out someone where everyone can see.

If she doesn't disclose what happened, then the person who caused the problem (if there was any) won't be shamed in public, but you want to know exactly who (or what) caused the problems.

What if what caused the problems were extremely personal?

I'd say that you aren't being respectful to another person by pestering them even when they said they wouldn't disclose what happen.


I can't think of any personal, real life issues that would make a person remove some portion of their players.

Moreover, it's not about looking good here; Vita already lost any chance to look good with the decision to relaunch as a private game. Right now it's about a lack of respect for her fellow players. If you get punished, you at least deserve to know why.
Hidden 9 yrs ago Post by Scrapula
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Personally, I'd prefer if we aired out our grievances now, so that we can work to keep the same thing from happening to other RPs in the future. I've certainly noticed some unacceptable behavior, looking back at the OOC, and I'd like to get a chance to politely and informatively explain to the perpetrators what they've done wrong.
Hidden 9 yrs ago Post by VitaVitaAR
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I apologize about what has happened.

I'm going to carefully go over things now. The relaunch is cancelled and the RP will continue in this thread. Due to exhaustion and a headache from one of my friends and unrelated stress on my end I made a quick and slipshod decision that I am sorry for. I'm not going to name names in regards to the private conversations as absolutely nothing good can come of that.

I will address the issue as I originally intended before this spiraled rapidly out of control.

@IncredibleBee, @Descartes, the arm-wrestling scene very quickly overtook the main plot and is threatening to engulf everything else now that it caused a serious injury. It's not like I'm going to disallow freedom in the RP or anything but as a party-based dungeon crawl, my idea was to gather the party fairly quickly in order to get to the dungeon-crawling. I hope to be arriving at the dungeon on the second page, but to put it simply that sequence was "Stealing the show" when we still have exposition about the dungeon and the situation and travelling there to get done.
Hidden 9 yrs ago Post by IncredibleBee
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Is a broken arm even that serious when there's a white mage right there?
Hidden 9 yrs ago Post by VitaVitaAR
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I'm not sure if the white magic was intended to quickly heal broken limbs like that and I now realize the extent of her healing capabilities should be made a little more clear, which I forgot to do. Even if it is, it still takes up quite a bit of posting time with tending the injury and healing it, unless it was very quickly glossed over so explanations and travel could occur.
Hidden 9 yrs ago 9 yrs ago Post by Raineh Daze
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Is a broken arm even that serious when there's a white mage right there?


Yes, because that gives the suggestion that people have carte blanche to do completely stupid things simply because there's a character that can heal them. A good measure of whether an injury should happen is 'would I have this cause so much injury if there wasn't a healer there?' Except in the case of deliberate IC-actions, if the answer is 'no' then there shouldn't be that level of damage in the first place.

I'm not sure if the white magic was intended to quickly heal broken limbs like that and I now realize the extent of her healing capabilities should be made a little more clear, which I forgot to do. Even if it is, it still takes up quite a bit of posting time with tending the injury and healing it, unless it was very quickly glossed over so explanations and travel could occur.


Good for simple things like cuts and sprains, takes quiiiiite a bit longer for broken bones, and doesn't really have any confidence in her ability to heal massive internal injury? So basically it's longer, or she can't do it, if it's too severe/the thing she's fixing's complicated.
Hidden 9 yrs ago Post by Scrapula
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I'm surprised the decision to break @Descartes's character's arm wasn't corroborated between him, @IncredibleBee, and @Raineh Daze. It certainly felt like the perfect setup to demonstrate both Raineh's character's personality and powers, but prove the party's benevolence and trustworthiness to the prospective members in the tavern.
Hidden 9 yrs ago Post by VitaVitaAR
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If it was a less critical injury that kind of set-up could work out much better judging by what @Raineh Daze intended for her character's abilities.
Hidden 9 yrs ago Post by Raineh Daze
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It's also a poor setup for taking a character with you if they managed to break their arm the first time you meet them in an arm wrestle. Or taking someone that apparently forgets their strength like that. >_>;
Hidden 9 yrs ago Post by IncredibleBee
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It's also a poor setup for taking a character with you if they managed to break their arm the first time you meet them in an arm wrestle. Or taking someone that apparently forgets their strength like that. >_>;


If I saw someone who was able to swing an adult human around like a flail, and another who was able to stand, let alone talk and move around after a broken arm and a bodyslam, I'd say they were both pretty good for adventuring.
Hidden 9 yrs ago Post by Descartes
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Not arm, just hand- the hand that was smashed into the table. Where did I write arm? Also, good to know we're still going.
Hidden 9 yrs ago 9 yrs ago Post by VitaVitaAR
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The issue really is that Sophia isn't intended to be powerful/confident enough to heal someone's broken arm right now. If it's a lighter injury the setup can work out better and we can get to exposition and travel more quickly.

@Descartes:
Her other arm, the one that had actually made contact with his, ended up in a mangled mess. It wasn't enough to be truly crippling, but still enough to be quite disgusting to look at. In other words, it was pain Sergeant Wykes was used to. The knight struggled as she attempted to stand up on her broken arm in her drunken state.

Hidden 9 yrs ago Post by Raineh Daze
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<Snipped quote by Raineh Daze>

If I saw someone who was able to swing an adult human around like a flail, and another who was able to stand, let alone talk and move around after a broken arm and a bodyslam, I'd say they were both pretty good for adventuring.


Not from a personality perspective.
Hidden 9 yrs ago Post by Descartes
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Ah. I guess I have a fuzzy memory of my own writing. Well... I guess going into the first dungeon one-armed might make for a fun challenge. The harpy can splint the arm in place so it'll heal and then white magic can slowly bring the arm back, or at least in time for the second dungeon.
Hidden 9 yrs ago Post by Scrapula
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Heck, if all else fails, a magic super-healing item could be located somewhere in the dungeon. Something that could bring a prisoner right back from the brink of death would be of immense value to any torturer or slavemaster.
Hidden 9 yrs ago Post by VitaVitaAR
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I can't really see them wanting to take someone injured along, it seems like it would be too dangerous for them.

That being said maybe, she fractures her hand instead? Painful, nasty injury, probably something Sophia would feel more confident tackling.
Hidden 9 yrs ago Post by Scrapula
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A fractured hand is actually really difficult to heal, since there's so many small bones and sensitive tendons in the hand. Any problems associated with fixing a fractured arm bone are amplified when you relocate the fracture to a place that's more sensitive, softer, and much more difficult to operate on without causing irreparable damage.

A dislocated shoulder, finger, or elbow would be the safest and easiest injuries to have.
Hidden 9 yrs ago Post by Raineh Daze
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Doesn't saying 'fractured' imply that it's simpler than 'horribly mangled'? Since that doesn't sound like a clean break.
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