Hidden 9 yrs ago 9 yrs ago Post by Omega Man
Raw
GM
Avatar of Omega Man

Omega Man Micro Machinist

Member Seen 19 hrs ago

Name - Marcus Dane, 'MD' to his friends
Alias[es] - Strange, Doc, Magic Man
Age - 23
Appearance -



Social Class - Middle
Powers - The Healer's Staff can heal any wound and also grants the bearer flight, a protective shield/aura, and energy blasts. MD has also learned several classic Dr. Strange abilities like the crimson bands of Cytorak.
Weaknesses - Strange can get overwhelmed quickly, and if separated from his staff loses most of his abilities.
Personality - optimistic, honest, witty [think Hawkeye/Alan Alda from M*A*S*H]
Motivation - His older sister was dying of a rare disease, after coming into the possession of the staff and healing her she died several days later in a flying car crash. To honor her, and to stop blaming himself for her death, he now uses the staff regularly to cure junkies of addiction and heal other sicknesses in the downtown slums of NYC.
BRIEF Bio -

MD was a slacker and a trust fund kid skating by in med school until his sister became ill. Dropping out to work laboring jobs for extra money, Marcus came to meet a man in a red business suit who spoke of an artifact that could heal his sister. This man warned however, that the power of the Healer's Staff came at a price. It took Marcus weeks before realizing the man was some sort of devil and his sister's life was lost because of the deal he'd made. Dane Medical Transport was now called Hot Stuff Transport Service, the man in the red suit calling himself 'Mr. Church' was now the owner.

Having lost his stock in his deceased father's company, Marcus is still slacking somewhat and skating by as cheaply as he can to live in the middle class zone with what small fortune he has left. After an encounter with Spiderman and Vision, Miguel O'Hara is currently in a coma in the apartment of Marcus after being found by the young hero. Dane had healed his injuries it was just a matter of time before Spidey would wake up. The fight against Alchemax is just beginning.

Notes - To protect his ID from Public Eye surveillance, Strange cast a spell that makes his eyes glow whenever caught by cameras or video.

~KL~
Hidden 9 yrs ago Post by Mr_pink
Raw
Avatar of Mr_pink

Mr_pink Heaven Knows I'm Miserable Now

Member Seen 7 yrs ago

Hidden 9 yrs ago Post by SuperTacticalDerp
Raw
Avatar of SuperTacticalDerp

SuperTacticalDerp The New Monarch

Member Seen 8 yrs ago

Hidden 9 yrs ago Post by Forsythe
Raw
Avatar of Forsythe

Forsythe Graf von Kaffeetrinken

Member Seen 43 min ago

Hidden 9 yrs ago 9 yrs ago Post by Sep
Raw
coGM
Avatar of Sep

Sep Lord of All Creation

Member Seen 1 hr ago



Name - Henry Pym
Alias - Ant-Man
Age - 37
Social Class - Middle
Powers -

- Can shrink down to the size of an Ant (Can go smaller but it is unsafe) - He retains the speed/strength he would normally possess.
- Can communicate with Ants and use them to perform tasks.
- With the use of Pym Particles can remotely shrink or enlarge other objects.

In the Future

- Can grow himself to be Twelve Feet tall and become stronger, any taller than that and he doesn't get increased strength.

Weaknesses -

- When he's small some simple objects become hazards, falls become even greater water doesn't need to be as deep too drown etc.
- When he's small he's fast, he's strong. Though he can still be squished.
- Going too small and he runs the risk of going sub-atomic, where he will just continue to shrink unless he somehow were to find a way out of it.
- Continued use of Pym Particles can possibly cause... mental issues.

Personality - Reserved, intelligent. Though also secretive, as a Pym he has been passed the secret off Pym Particles and feels it is up to him to keep that secret safe from the world. As while the world in 2099 is a wonderful place it is by no means perfect. The mass production of Pym particles would still have deadly consequences to the world and he'll stop at nothing to keep them safe. Other than that he's been known to be sarcastic at the wrong time and sometimes arrogant. However in the end his big hearts in the right place and he just wants to make the world a better place.

Motivation - The secret to Pym Particles has been passed down his family line since Hank Pym discovered them. Always keeping them safe, as was his charge. However as crime was on the increase he felt that he could use these powers as Hank Pym once did. Creating a suit and other devices to be used in order to fight crime and try and make the world a better place, where Pym Particles could be used for the benefit for everyone.

BRIEF Bio - Growing up in the middle class in a reasonable house hold much of his early years didn't hold much excitement. He studied, the brilliance that was often related to his family shining through. At a young age Alchemax took an interest in him however in the same way that his parents refused their offer as did he when they offered him an internship at the age of Sixteen. He didn't know why they were so interested at the time, or why they came and asked without him even trying to get anything. However eventually he would.

At the age of eighteen, two years later. He was told the family secret, the Pym Particle. It was fascinating, it was exciting. Though why was it a secret? He learned off all the people who tried to use it as a weapon, to make money and wage war over the world or commit crimes. So it was charged to him, as it had been to his father and his mother and so on and so forth. He was immediately interested, though agreed to keep it a secret. After asking why it was passed down if it was to be kept a secret, something that seemed a bit idioitic though the answer he got was satisfactory.

Life after that was just the same, studying science he eventually got a job as a Lab-tech, deciding to work for Alchemax. Against his fathers wishes, however Henry convinced his dad that it was the best way too do things. He could keep a closer eye on what was going on this way and he could also try and make a difference and improve things. Things went well, Spider-man appeared and caused some trouble now and then but on the most part things seemed fine. However when there were disappearances within his own lab Henry decided to investigate, and not wanting to attract suspicion he found the perfect way to do so. A Ant-Man suit (Ants sold separately).

For the past couple of years he has used the suit sparingly as too not attract attention, and never shrinks anything other than himself to keep the Pym Particles as secret as possible. However with a second Age of Heroes on the horizon it may become necessary to don the suit again...


Notes - Let me know if anything here contradicts anything you have planned for plot @The Kid Lantern
Hidden 9 yrs ago Post by Dirty Dan
Raw
Avatar of Dirty Dan

Dirty Dan boo

Member Seen 5 yrs ago

Hidden 9 yrs ago 9 yrs ago Post by Defacto
Raw
Avatar of Defacto

Defacto Okay, so who's going to carry the corpse?

Member Seen 1 yr ago

E c h o





Name: Cassie "Cass" Cooper

Alias: Echo

Age: 24

Appearance: Cassie has blue eyes and blond hair which she prefers to keep it in a long braid. She is 5'9" tall with an athletic body. She has a scar on her nose and many other scattered throughout the body. As Echo, she wears a red form-fitting suit similar to Daredevil's suit. The horns on her costume are antennae that can pick up radio waves. Cass currently wields a copy of Daredevil's Billy Club, a multi-purpose cane that has many different modes. Its initial form is two short sticks held together by an extendable cable. It can be configured into a nunchaku-like weapon to a manrikigusari (a long rope/chain weapon with two weights on its ends), dual short sticks which can be wielded in a pair, staff, or a cable with a grappling hook. The weapon can also be adjusted to combine both sticks into a larger stick. The weapon is held by a holster on the side of Echo's left leg.

Social Class: Upper

Powers:
  • Superhuman Sensory System: Cassie has extremely accurate senses. She can hear, smell, taste, touch and feel more than an any human, she can detect specific smells thus being able to locate their origin. Cass' ability to remember smells enables her to identify any person she has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural odor. Her sense of hearing enables her to hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall. Through practice, she is able to control her hearing acuity, mentally blocking out specific sounds like her own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound she is concentrating upon. By listening, feeling and/or smelling, Cassie can tell whether a person is lying by sweat, changes in body temperature and heartbeats.
  • Echolocation: Cassie is a mutant gifted with the ability to see the world only by echoes and vibrations. Her natural blindness is surpassed by a form of echolocation vision in which she sees silhouettes as vibrations and echoes occur. Thanks to that Cass can see "through walls", as long as her brain can perceive the vibrations. Her mutation works in such a way that her mutation also stimulates her brain allowing low wave projection. The signal emanates from sending regions of her brain, after which it travels outward, bounces off objects around her, and returns to receiving regions of her brain. In any event, with this ability, Cassie synthesizes a very close analogue of three-dimensional 360% human sight. Example of her vision.
  • Master Martial Artist: Cassie has been heavily trained in the ninja arts. She is a skilled marksman capable of throwing her sticks with great accuracy and an expert in wielding all types of stick weapons which include staffs, batons, nunchaku, and paired short sticks.

Weaknesses: For a "normal" human, Cassie has demonstrated remarkable physical strength. Echo is an Olympic-level weightlifter and possesses the normal human strength of a woman in the prime of her age, height, and build that exercises intensively and regularly. As Cass' powers do not give her any kind of superhuman physical ability, Echo is as susceptible to physical injury and disease as any other normal human, often having to rely more on strategy than strength when up against a superhuman opponent.
  • Blindness: Cassie is blind. While Cass' Senses help her overcome this, it becomes a problem for her to navigate and fight when her heightened senses are scrambled or can't detect anything. Echo's extent to discern pictures or video images are limited, and she can only guess at colors based on the amount of heat they are absorbing or reflecting. If nothing is being emitted (by a person or thing) that would trigger her heightened senses Cassie wouldn't be able to detect it.

Personality: She is brave and morally righteous person with a strong sense of law and justice. While she has a strong sense of responsibility and honor she can be cynical, paranoid, rude and even stubborn.

Motivation: Justice above all—but she does have a dark side, and will not hesitate to badly hurt foes in certain circumstances.

Bio: Cassie Cooper is the only one and also adopted daughter of two millionaires entrepreneurs, which kept the fact that she's a mutant in secret. Despite the beautiful blue eyes Cass was born blind and with enhanced senses and she was cursed by constant blue shadows. When she was 8 her parents died, leaving the family business in her hands. She grew up protected by the family butler, Gregory Hills, and his wife and governess of the house, Elizabeth—who knew about Cassie senses and called Logan, who decided to take her on as an apprentice and teach her to control her"powers". The two didn't get along well but soon she learned about the her "powers" and the shapes and shadows became her vision. Thus she learned how to control her new abilities and honed her skills in acrobatics and martial arts. Later she decided to become heroine inspired by the man without fear.

Notes:
Hidden 9 yrs ago 9 yrs ago Post by Divine Darkness
Raw
Avatar of Divine Darkness

Divine Darkness Numb

Member Seen 7 mos ago

...
Hidden 9 yrs ago 9 yrs ago Post by Cyrania
Raw
Avatar of Cyrania

Cyrania

Member Seen 12 hrs ago





Hidden 9 yrs ago Post by rocketrobie2
Raw
Avatar of rocketrobie2

rocketrobie2 Money owns this town

Member Seen 11 days ago

Name - John Brooks
Alias - The Punisher
Age - 27
Appearance -

Social Class - High
Powers - While John doesn't have any actual powers he is in peak physical condition and skilled in various fighting styles and techniques. On top of that he possesses an iron will which allows him to resist telepathic attacks or readings if he's prepared for it. While his physical prowess and skills allow him to take on lesser thugs with little issue, when it comes to bigger, badder foes he resorts to what he is known for: his weapons. While John has multiple safe houses all over Nueva York, each containing a variety of weapons (including some stolen ones from those that have been beaten by him) he always keeps a few essentials on him at all times:
-Lead covered, Carbonadium vest: The Punisher wears his trusty vest to dampen blows from super foes and hopefully stop any projectiles shot at him.
-Multi-purpose Glove with holographic display.
-Custom made Needle Gun: A modified nail gun, it is capable of firing out small needles that can be adorned with multiple different chemical concoctions such as paralytic poison, actual poison, adrenaline (to help out a teammate or make the enemy lose their composer) and other chemicals.
-2 Synth-virbanium alloy knuckledusters: A pair of knuckledusters made from Synthetic-Vibranium and brass alloy.
-Various grenades: At the very least, John keeps four grenades at his disposal at most times. While a majority are simply the classic explosion, he has other more unique grenades (Ex: EMP, incinerating, chemical agent, etc).
-Safe houses/weapon caches: While he is more than capable of holding own in a fight, sometimes he needs to bump up his arsenal or visit a safe house for some rest, so The Punisher keeps some safe houses/weapon caches around Nueva York for just an occasion.
Weaknesses -
-His vest while very durable, if damaged, can become more of an issue than the enemy as A) it could give him lead poisoning and B) It could give him radiation Poisoning from the Carbonadium.
-Despite his abilities John is still human and a gunshot can end it all in a second.
Personality - John is a very angry person but doesn't show it much, even in combat he keeps his composure well. While he is often seen as a serious man he still has a sense of humor underneath his tough exterior.
Motivation - John wants to get his revenge on Alchemax above all else.
BRIEF Bio - John worked as a mercenary for many years, often being hired by Alchemax to do hits that they didn't want to sick their public eye into. After a while John saved enough money to retire very early and open his own chain of restaurants. After turning down a few hits from Alchemax, the Public eye was sent after him to tie up loose ends.

While he managed to take out quite a few of his attackers, ultimately John got knocked out the window of his apartment and he plummeted down to the streets below. John woke up two days later in a room only illuminated by a old fashioned television, displaying a news story of how John Brooks jumped from his high rise apartment though no body was found. John was very confused by this but his confusion was replaced with anger as he remembered the Public eye was the ones who took him out. John was going to get his revenge so he stood up and turned only to come face to face with a punisher costume along with a plethora of weapons and gadgets with a note pinned to the costume reading "Take what they took from you. -Mr.W". This is how John Brooks became The Punisher.
Notes -
-While John is curious about how he survived the fall from his apartment, he is more interested in taking down Alchemax.
-If I think of some more infamous weapon that John could use (Ex: Goblin glider) I'll ask first and have it be found in one of his safe houses/weapon caches.
Hidden 9 yrs ago 6 yrs ago Post by Awesomoman64
Raw
Avatar of Awesomoman64

Awesomoman64 I should go

Member Seen 12 days ago

Name – Damon Eisenhardt
Alias - Magneto
Age -17
Appearance -
Social Class Lower
Powers –
-Manipulation of magnetic fields in order to control and bend metals of all types.
-Produces a force field that can protect against a wide array of attacks.
-Can resist the most telekinetic attacks

Weaknesses –
-His shield is powerful, but not infinite. It can run out and without it, Damon is rather vulnerable as he wears no armor.
-His overconfidence in his powers, often not having a backup plan when going into a situation.

Personality – Damon can be arrogant, often going head first into dangerous situations. He has no concern for destruction and as such will devastate entire city blocks to take down his foes.
He has limits though. His goal is justice, not murder. He detests harming anyone who is innocent or uninvolved and refuses to allow killing of any kind.

Motivation - His mother was sent to prison for a crime she didn’t commit. Damon seeks to both correct the corrupt justice system and find the true criminal to sent his mother free.

BRIEF Bio – Damon Jefferson grew up in the slums of Nueva York. The only family he had was his mother, as his father left his mom before he was born. Surviving on their own was no small task, his mother worked a low paying full time job to cover the bills, and when that didn’t cut it they were reduced to petty theft. They had rules however, never get involved with the local gangs, and don’t go anywhere near drugs or drug money as The Public eye had a habit of shooting on sight if they caught a deal going down.

Around the age of 10, Damon began to notice strange things happening around him. Metal objects like pens would jump into his hand when he wanted them. Older technology like TV’s would break near him. He asked his mom about it but she would simply dodge the question. Damon’s powers became fully visible when he stopped an oncoming car dead in its tracks and lifted it up. At this point his mother finally told him, he was a mutant, but even more that his last name wasn’t Jefferson, it was Eisenhardt. She told him about his great grandfather and how he used his powers to try and eradicate humans for mutant supremacy, and how if the world knew who they were there would be hell to pay. Damon honored his mother’s wishes to stay hidden, but continued to practice his powers in secret, usually using them to life things out of unsuspecting pockets.

Then one fateful day Damon got a phone call from The Public Eye. His mother had been arrested for possession of illegal substances. Somehow their car’s trunk had been filled with enough Rapture to send her away for the rest of her life. There was no investigation, no trial, just a guilty verdict and an arrest. He knew she was framed, but no one was going to listen to some kid from the ghetto, and he couldn’t find any proof to set her free. In a fit of rage he began tear up their house throwing things around, that’s when he discovered his great grandfather's helmet hidden in a closet. After putting together a decent costume and a quick spray paint job on the helmet, Damon was ready to make those responsible for his mother’s incarceration pay.

Magneto was back, and this metal world was his new playground.

Notes - The wiki said Magneto could levitate normally, but for this I’ll just say he can if he’s wearing metal boots or something. He’s also a decent pickpocket.
↑ Top
© 2007-2024
BBCode Cheatsheet