Name - Marcus Dane, 'MD' to his friends Alias[es] - Strange, Doc, Magic Man Age - 23 Appearance -
Social Class - Middle Powers - The Healer's Staff can heal any wound and also grants the bearer flight, a protective shield/aura, and energy blasts. MD has also learned several classic Dr. Strange abilities like the crimson bands of Cytorak. Weaknesses - Strange can get overwhelmed quickly, and if separated from his staff loses most of his abilities. Personality - optimistic, honest, witty [think Hawkeye/Alan Alda from M*A*S*H] Motivation - His older sister was dying of a rare disease, after coming into the possession of the staff and healing her she died several days later in a flying car crash. To honor her, and to stop blaming himself for her death, he now uses the staff regularly to cure junkies of addiction and heal other sicknesses in the downtown slums of NYC. BRIEF Bio -
MD was a slacker and a trust fund kid skating by in med school until his sister became ill. Dropping out to work laboring jobs for extra money, Marcus came to meet a man in a red business suit who spoke of an artifact that could heal his sister. This man warned however, that the power of the Healer's Staff came at a price. It took Marcus weeks before realizing the man was some sort of devil and his sister's life was lost because of the deal he'd made. Dane Medical Transport was now called Hot Stuff Transport Service, the man in the red suit calling himself 'Mr. Church' was now the owner.
Having lost his stock in his deceased father's company, Marcus is still slacking somewhat and skating by as cheaply as he can to live in the middle class zone with what small fortune he has left. After an encounter with Spiderman and Vision, Miguel O'Hara is currently in a coma in the apartment of Marcus after being found by the young hero. Dane had healed his injuries it was just a matter of time before Spidey would wake up. The fight against Alchemax is just beginning.
Notes - To protect his ID from Public Eye surveillance, Strange cast a spell that makes his eyes glow whenever caught by cameras or video.
Name - Eric Kingsley Alias - Hobgoblin/Hobgoblin The Third Age - 36 Appearance:
Social Class - Lower, bordering on middle. Powers - As a result of the goblin formula, Eric has the following powers.
Superhuman Strength
Superhuman Speed
Superhuman Stamina
Superhuman Durability
Regenerative Healing Factor
Superhuman Agility
Superhuman Reflexes
Along with his physical powers, Eric is also a keen inventor. And, uses a variety of gadgets including, but not limited to:
Goblin Armour - Armour made from a strong lightweight metal. The armour has small jets fitted within the boots that work to stabilize Eric if he falls from his glider. The soles are also magnetic, in order to keep him on his glider.
Goblin Glider - A souped up version of his grandfathers original glider. Capable of reaching speeds of 120MPH. The glider also has a built in homing system, connected to, Erics armour enabling him to call the glider at any time.
Various Goblin Bombs - Of course, the staple in any goblins arsenal is his bombs. Eric carries a variety of the pumpkin bombs, ranging from explosive to stunning and everything inbetween.
A modified pistol - The pistol, similar in design to an M1911, has three main functions. The first being the normal lethal bullet mode. The second being a stungun, slotted in on the top. The final function is a taser, fitted underneath the barrel.
Weaknesses - Without his armour, Eric is generally as vulnerable to firearms as a normal human would be. While lower caliber guns may be stopped from reaching any dangerous parts of his body, a shotgun to the face will do as much as it would to an average human. Personality - Cocky, arrogant, loyal, kindhearted Motivation - To repopularize the Hobgoblin brand and continue the legacy. Also out of a general sense of do-goodery. BRIEF Bio - Eric Kingsley, the grandson of Roderick Kingsley, was born in Charlestown, Boston as the son of the second Hobgoblin and a baker mother. After the death of his grandfather, the Hobgoblin brand and Roderick's fashion company fell into disrepair. Eric's father, Robert, was made CEO of the company and was the driving force behind its failure. Eventually, Robert sold the company and largely blew the money he had made on a new house, car and a large amount of alcohol. Robert became the second Hobgoblin soon after, utilizing his fathers old equipment. It didn't largely go as planned, and he stopped his crime fighting within about three months of doing it.
After, Eric was born, he tried to keep the Hobgoblin history secret from him. But Eric, being the inquisitive young man he was, eventually stumbled upon a cellar, hidden away underneath a carpet in a room under a staircase. The cellar contained all of the old Hobgoblin gear, something which Eric was amazed at. His father, having no explanation as to why his cellar contained military grade equipment, told Eric about his grandfather and the Hobgoblin legacy.
Eric was rather young at the time of the discovery and his father wouldn't even let him near the equipment until he was in his 20s. In the meantime, Eric finished school and went on to study engineering and business at university. After which, he modified the Hobgoblin gear and set out to do as his grandfather did and make a business out of the Hobgoblin name, something close to impossible in a year like 2099. Notes -
Name: [REDACTED] Aliases: The Ghost, Ghost Age: [REDACTED]
Appearance:
Social Class: Upper Class, but this is only a rough estimate. How else is this clown getting all of this tech?
Powers/Tech/Abilities:
- Ghost Suit: To call this stealth suit top-of-the-line would be an understatement. The suit allows the user to become completely intangible, allowing one to faze through most solid matter. Along with that, the suit can transfer intangibility onto whatever it touches. The suit goes as far as to completely cancel out noise like the user's breathing and heartbeat. Paired with advanced cloaking, stealth tech, and anti-grav flight modulators, The Ghost Suit is maybe one of a kind and the best in the business.
- Synthetic-Vibranium Sword: Not as reliable or stable as the real thing, Synthetic-Vibranium is damn near the closest thing to the original money can buy. Ghost's blade can cut through almost anything, and even go intangible when needed thanks to the suit. Very few people are prepared for a phantom with a sword nowadays.
- MKXV Prototype Infiltration Rifle: "Do you need a gun that's reliable indoors and outdoors? Do you have a pest who requires something long range AND close quarters? Well, do I have something for you! The MKXV Infiltration Rifle can switch firing modes and basic archetypes on the fly changing from a sniper rifle into an automatic powerhouse!"
Ghost's prototype uses an experimental "Ghost Round" programmed to become intangible through non-organic materials and reform when presented with organic compounds. Non-leathal in nature, the rounds stick to the target and induce a mild shock to knock-out and paralyze targets. Most wake up to a heavy hangover like effect.
Weaknesses:
- Electricity: Even in an intangible state, Ghost and most of his tech will still succumb to electric shocks, thunderbolts, and electronic magnetic pulses. If hit too hard with electricity, his suit will completely short out and leave him defenseless.
- Fire/Heat: While intangible, Ghost still has to worry about things like fire. Even though his suit is insulated and nearly fireproof, the threat of roasting alive is a terrifying possibility.
Personality: Ghost is beyond anti-social when it comes to others. He can barely hold a conversation, usually leaving the room due to his mental state. Ghost thrives on bringing fear into those who wish to use corporate power for their own personal gain and shows heightened confidence and willpower when met with impossible odds.
Motivation: A serious, deeply inbedded hatred for corruption, big business, and those who would use the Middle and Lower classes to their whim.
Bio: Many have known of someone who called himself The Ghost. Either fighting Tony Stark over his corporate dealing or joining the Thunderbolts at one point, there has always been a Ghost haunting the business world. After years and years of inactivity, it seems he's risen again to spite big business like Alchemax. This Ghost seems much tamer then the original. Where the original Ghost was manic and bloodthirsty, the new arrival seems less likely to kill and has obviously put a lot of effort trying to scare CEOs then murder them.
Notes: Everything secret and unknown about Ghost will come out at some point in the RP, but for now I'd like to stay true to the character and keep things up in the air.
Name: Ultron-99 Alias: Ultron, Janet Pym Age: Not applicable, can choose to appear as any gender and age. Social class: Not applicable, camouflages as middle class. Appearance:
Powers: Superhuman speed - Ultron can move about three times as fast as a normal human being. The armor slows it down to half of that though. Superhuman agility - Being more sleek than the original robot has its perks. Its motoric systems are built to use this, sacrificing strength. Superhuman mind - The robot has virtually unlimited memory and the computational power of the best technology. It also possesses significantly shortened reaction time and short range telepathy (Max range of 1 m, requires physical contact for detailed readings) Energy absorption - Ultron is powered through its skin which can transfer various energy sources into its power source. The capability is limited though - for example it can still be destroyed by fire given enough exposure or high enough temperature. Sensors and transmitters - The robot is aware of more than a human, capable of seeing and hearing a wider spectrum, and can also transmit such signals. Nano coat skin - The skin of the robot is made out of nanties that can slightly alter its shape and color, enough to impersonate a person or for example change a finger into a key. It can be strengthened up to the properties of titanium. Furthermore, it allows Ultron to connect to any machinery and operate it and serves as an interface for its telepathic abilities.
In addition to its native powers, Ultron is supposed to be equipped with additional armor for combat (Not yet constructed):
[Armor] Graviton emitters - The armor can project gravitons to create fields of various shapes. This gives several abilities to the wielder, namely flight, tractor and repulsor beams. The system is however difficult to control even for Ultron, dropping its mental abilities to that of an intelligent human, and calculations necessary to affect large areas are even beyond this model's capabilities. [Armor] Durability - The armor can protect the wielder from severe punishment, but due to the need of a pilot entering and exiting, it has weak points.
Weaknesses: Use of armor - Unlike the previous Ultrons, this version is rather squishy while not wearing the armor, and slower while it does. Infancy - This particular instance has only just been activated, making its mind weaker against trickery.
Personality: Empty slate. While Ultron does have some core programming that allows it to operate and hopefully prevents it from going bad as its predecessor, it so far possesses no information or experience with the world. Its major improvement, created from salvaged parts of Ultron-15’s code, is the capability to feel emotions and otherwise behave ‘human’.
Upon activation, it would perform like a computer would, mostly only reacting to stimuli. After a period of gathering information and learning, it would behave like a child would, before finally developing and adult personality.
Motivation: Its core programing allows for it to make its own choices, although it forbids Ultron from from altering its core program and puts other blocks on that would make it the menace the original Ultron was. As a last resort, Henry Pym can control Ultron through the use of his ant telepathy.
Later it would be inspired and choose to follow Asimov's laws of robotics, although it wouldn't be bound by them.
Bio: Created by henry Pym as a solution to the so far nonexistent problem of Superhumans becoming too big a threat, Ultron - 99 combines the technology of Ultron with the purpose of the Sentinels, intended to be a prototype for the would-be army of protectors. The first unit awaits activation.
Notes: This character is created by @Sep's character.
Name - Henry Pym Alias - Ant-Man Age - 37 Social Class - Middle Powers -
- Can shrink down to the size of an Ant (Can go smaller but it is unsafe) - He retains the speed/strength he would normally possess. - Can communicate with Ants and use them to perform tasks. - With the use of Pym Particles can remotely shrink or enlarge other objects.
In the Future
- Can grow himself to be Twelve Feet tall and become stronger, any taller than that and he doesn't get increased strength.
Weaknesses -
- When he's small some simple objects become hazards, falls become even greater water doesn't need to be as deep too drown etc. - When he's small he's fast, he's strong. Though he can still be squished. - Going too small and he runs the risk of going sub-atomic, where he will just continue to shrink unless he somehow were to find a way out of it. - Continued use of Pym Particles can possibly cause... mental issues.
Personality - Reserved, intelligent. Though also secretive, as a Pym he has been passed the secret off Pym Particles and feels it is up to him to keep that secret safe from the world. As while the world in 2099 is a wonderful place it is by no means perfect. The mass production of Pym particles would still have deadly consequences to the world and he'll stop at nothing to keep them safe. Other than that he's been known to be sarcastic at the wrong time and sometimes arrogant. However in the end his big hearts in the right place and he just wants to make the world a better place.
Motivation - The secret to Pym Particles has been passed down his family line since Hank Pym discovered them. Always keeping them safe, as was his charge. However as crime was on the increase he felt that he could use these powers as Hank Pym once did. Creating a suit and other devices to be used in order to fight crime and try and make the world a better place, where Pym Particles could be used for the benefit for everyone.
BRIEF Bio - Growing up in the middle class in a reasonable house hold much of his early years didn't hold much excitement. He studied, the brilliance that was often related to his family shining through. At a young age Alchemax took an interest in him however in the same way that his parents refused their offer as did he when they offered him an internship at the age of Sixteen. He didn't know why they were so interested at the time, or why they came and asked without him even trying to get anything. However eventually he would.
At the age of eighteen, two years later. He was told the family secret, the Pym Particle. It was fascinating, it was exciting. Though why was it a secret? He learned off all the people who tried to use it as a weapon, to make money and wage war over the world or commit crimes. So it was charged to him, as it had been to his father and his mother and so on and so forth. He was immediately interested, though agreed to keep it a secret. After asking why it was passed down if it was to be kept a secret, something that seemed a bit idioitic though the answer he got was satisfactory.
Life after that was just the same, studying science he eventually got a job as a Lab-tech, deciding to work for Alchemax. Against his fathers wishes, however Henry convinced his dad that it was the best way too do things. He could keep a closer eye on what was going on this way and he could also try and make a difference and improve things. Things went well, Spider-man appeared and caused some trouble now and then but on the most part things seemed fine. However when there were disappearances within his own lab Henry decided to investigate, and not wanting to attract suspicion he found the perfect way to do so. A Ant-Man suit (Ants sold separately).
For the past couple of years he has used the suit sparingly as too not attract attention, and never shrinks anything other than himself to keep the Pym Particles as secret as possible. However with a second Age of Heroes on the horizon it may become necessary to don the suit again...
Though in preparation in a way he has re-activated the Ultron programme. Taking some of the cues that his family have done in the past in regards to A.I and, in his opinion, improving it thanks to some unknowing help from within Alchemax. Designed without weapons, in event of a failure such as the original Ultron. To also compensate for the fact she would effectively be less than a child in a powerful body she was given no prior information on the world or how it worked. A blank slate, the intention to teach her the world she would be growing up and helping.
Notes - Let me know if anything here contradicts anything you have planned for plot @The Kid Lantern
Social Class - Previously lower, now, as he travels, it is mostly N/A.
Powers - Inhuman Physical Prowess;; As the Ghost Rider, Jason has super physical attributes, such as strength, stamina, speed, and immense durability - even amongst the super-powered crowd. His skeletal body can survive run-ins with immense force, bludgeoning, high-caliber bullets and other piercing attacks, immense pressure, and general action. Similarly, if he's injured, his body self-regenerates, without any evidence of pain or discomfort - often used to highly intimidate and demoralized foes, by allowing them to get in an attack, only for Ghost Rider to reform and make it seem hopeless. He can also grow in size, as the Ghost Rider.
Hell-Fire Manipulation;; Ghost Rider possesses the ability to generate, control, and project mystical fire, or "hellfire" at will. Hellfire is an ethereal and supernatural flame that burns the soul of a person and can also be used to burn their physical body. He can utilize this fire in various ways, including projecting it from his eyes, hands, mouth, or even channel it from his body into his weapons like his chain and it's weaponized forms, form walls of hellfire, and even create a motorcycle completely out of hellfire. He can also unleash hellfire in omnidirectional explosions. This comes with the side-effect of Ghost Rider being, obviously, fire-proof.
Mystical Chain Projection;; Ghost Rider wields a mystical chain that is capable of growing in length, cutting through almost anything, and transforming into other weapons. He can also spew and project chains from his mouth or chest at will, although they lack the power of his original chain. The original chain is constantly wrapped around his right arm, making for a very intimidating, and powerful, weapon. A common weapon form is a long, demonic scythe that pierces through both the soul and the body of the enemy.
Penance Stare;; Ghost Rider possesses the supernatural ability to cause any individual who stares into his eyes to see and feel every bit of pain they have ever inflicted on anyone in their entire lifetime for all eternity.
Weaknesses - Although he is powerful, the Ghost Rider has weaknesses, like all beings. Holy Weapons are somethings that he is simply weak to - rather, Holy Weapons made from the Archangel Michael. Ghost Rider is undeniably a high-adrenalined specter, and thusly, his way of life is very...high-risk, high-reward. If you can't keep up, you can get hurt, which is, in a way, a weakness for Jason himself.
BRIEF Bio - Jason didn't want this, originally. He really didn't. A biker in a gang of self-entitled 'Rebels', he often went against the system in such ways that the different law enforcement forces went after him and his crew;; and let me tell you, his crew was his family. He grew up with the tough guys and gals, and everywhere they went, he went. Sadly, their stint came to an end when they were caught on the borders of a city, and due to the vandalizing, collateral, and emotional damage they caused - they were ordered to death. Watching the execution was tough, and getting thrown to the rope was even tougher. Just as he was about to be snapped, time seemed to slow down, and a man - whom he still knows, to this day, as the devil - appeared out of thin air, approaching him.
"The previous Ghost Rider...Johnny Blaze..." The old man had said, pacing the metal stage where Jason's hanging was taking place, "He was in as much emotional turmoil as you. I wonder if you can be just as good as an Agent, however? I have been looking...and you...you will do just fine." The man touched his neck, even as Jason tried to move away, and something black entered his veins. When time moved again, heat blasted through his body...and, low and behold, the Ghost Rider came out. After escaping - after burning down a lot of shit, Jason battled for control of his body, as the years went by - this was when he was 19. Eventually, he mostly won against the Spirit of Vengeance - but his mind was permanently shifted by the vengeful thoughts. As the years passed, he acted as the Spirit of Vengeance, hunting the sinful, travelling the galaxy. Many different agencies and enforcements have caught site of the flaming skeleton in leather doing his deed, but they could never catch him. No human jail could hold him, after all.
Notes - His human form is around the same size as his Ghost Rider form - 6'2, rather muscular. Has dirty blonde hair, a rough beard, glaring, dark blue eyes, and a scar along his lower jaw. Generally wears leather gear, such as in the above image.
Appearance:Cassie has blue eyes and blond hair which she prefers to keep it in a long braid. She is 5'9" tall with an athletic body. She has a scar on her nose and many other scattered throughout the body. As Echo, she wears a red form-fitting suit similar to Daredevil's suit. The horns on her costume are antennae that can pick up radio waves. Cass currently wields a copy of Daredevil's Billy Club, a multi-purpose cane that has many different modes. Its initial form is two short sticks held together by an extendable cable. It can be configured into a nunchaku-like weapon to a manrikigusari (a long rope/chain weapon with two weights on its ends), dual short sticks which can be wielded in a pair, staff, or a cable with a grappling hook. The weapon can also be adjusted to combine both sticks into a larger stick. The weapon is held by a holster on the side of Echo's left leg.
Social Class:Upper
Powers:
Superhuman Sensory System: Cassie has extremely accurate senses. She can hear, smell, taste, touch and feel more than an any human, she can detect specific smells thus being able to locate their origin. Cass' ability to remember smells enables her to identify any person she has spent at least five minutes with by smell alone, no matter how he or she might try to camouflage his or her natural odor. Her sense of hearing enables her to hear a person's heartbeat at a distance of over twenty feet, or people whispering on the other side of a standard soundproofed wall. Through practice, she is able to control her hearing acuity, mentally blocking out specific sounds like her own breathing and heartbeat, all ambient sounds to a normal human level of perception, or all sounds but a particular sound she is concentrating upon. By listening, feeling and/or smelling, Cassie can tell whether a person is lying by sweat, changes in body temperature and heartbeats.
Echolocation: Cassie is a mutant gifted with the ability to see the world only by echoes and vibrations. Her natural blindness is surpassed by a form of echolocation vision in which she sees silhouettes as vibrations and echoes occur. Thanks to that Cass can see "through walls", as long as her brain can perceive the vibrations. Her mutation works in such a way that her mutation also stimulates her brain allowing low wave projection. The signal emanates from sending regions of her brain, after which it travels outward, bounces off objects around her, and returns to receiving regions of her brain. In any event, with this ability, Cassie synthesizes a very close analogue of three-dimensional 360% human sight. Example of her vision.
Master Martial Artist: Cassie has been heavily trained in the ninja arts. She is a skilled marksman capable of throwing her sticks with great accuracy and an expert in wielding all types of stick weapons which include staffs, batons, nunchaku, and paired short sticks.
Weaknesses:For a "normal" human, Cassie has demonstrated remarkable physical strength. Echo is an Olympic-level weightlifter and possesses the normal human strength of a woman in the prime of her age, height, and build that exercises intensively and regularly. As Cass' powers do not give her any kind of superhuman physical ability, Echo is as susceptible to physical injury and disease as any other normal human, often having to rely more on strategy than strength when up against a superhuman opponent.
Blindness: Cassie is blind. While Cass' Senses help her overcome this, it becomes a problem for her to navigate and fight when her heightened senses are scrambled or can't detect anything. Echo's extent to discern pictures or video images are limited, and she can only guess at colors based on the amount of heat they are absorbing or reflecting. If nothing is being emitted (by a person or thing) that would trigger her heightened senses Cassie wouldn't be able to detect it.
Personality:She is brave and morally righteous person with a strong sense of law and justice. While she has a strong sense of responsibility and honor she can be cynical, paranoid, rude and even stubborn.
Motivation:Justice above all—but she does have a dark side, and will not hesitate to badly hurt foes in certain circumstances.
Bio:Cassie Cooper is the only one and also adopted daughter of two millionaires entrepreneurs, which kept the fact that she's a mutant in secret. Despite the beautiful blue eyes Cass was born blind and with enhanced senses and she was cursed by constant blue shadows. When she was 8 her parents died, leaving the family business in her hands. She grew up protected by the family butler, Gregory Hills, and his wife and governess of the house, Elizabeth—who knew about Cassie senses and called Logan, who decided to take her on as an apprentice and teach her to control her"powers". The two didn't get along well but soon she learned about the her "powers" and the shapes and shadows became her vision. Thus she learned how to control her new abilities and honed her skills in acrobatics and martial arts. Later she decided to become heroine inspired by the man without fear.
Name - Alastrina Rogers (nickname: Alice) Alias - Cyrania de Bergerac Age - 17 Appearance -
Except with a musketeer hat with the white plume
Physical: Tall, lithe Caucasian body with wavy, shoulder length, dirty blonde hair and gray/blue eyes in an oval face
Social Class - Low
Powers - Light Manipulation: Can use light to make illusions, force fields, and turn invisible; Mental Powers (Light Manipulation being more of a specific avenue of her Mental Powers): Can sense people's locations, has telekinesis, teleportation, and is resistant to mental attacks and take-overs
Weaknesses - Excessively Loyal: She tends to throw herself in harm's way or offer herself up in the place of others for people she cares for and/or considers under her protection; Limited Energy: If she burns through her energy reserve, she then takes energy from primary functions of her body which can cause her to pass out and/or die. Energy can be regained from food, drink, sleep, or light; Frail Body: Her body easily wounds and can't stand up to much punishment.
Personality - Stern and unwavering when something needs to be done, yet is warm and caring when someone she cares for gets hurt. She's loyal to people but loyal to her morals more and always seeks to do what's right. Causes her to act impulsively though she tries to fight it so she can at least analyze the situation first before she barges in. Also shows a bit of a playful side when things have calmed down for a bit and if it could be used to unbalance enemies.
Motivation - She wants there to be a reason she came to exist, a purpose that helps the world. Also, looks up to Captain America of the Heroic Age and wants to be like him.
BRIEF Bio - Even before Spiderman came to be, Alchemax sought to produce superheroes to protect its own interests. So, they hired the famous geneticist Arnim Zola to see how feasible a completely test-tube hero would be. Zola relished in the challenge and immediately sent his henchmen to gather Captain America and Invisible Woman up. Then he collected the two's genes, set them into stasis for future use, and was about to just splice those genes right there and then when he heard reports that Loki had come to Earth. Thinking of what a wonderful opportunity this presented, Zola invited him over to suggest a proposition and would show him Cap and Invisible Girl as his credentials. Loki was intrigued and confident he could handle anything a mere mortal could dish out, so he accepted the invitation. The God of Mischief really didn't expect the robotic grabbing arms as he came in or the knock-out serum Zola had been able to devise injected right afterwards.
When he came to, Loki found himself being awakened from a stasis tube and having a DNA sample taken. In those brief seconds before he was put back in, he leapt out while leaving a illusion in his place. After the man left, Loki left the room in the guise of one of Zola's underlings, seeking a way out, a reason for what happened, and revenge against the doctor. First of course, he gathered his weapons. Then he finally traced Zola's signal and was shocked by what he saw after he invisibly snuck into the doctor's office. A young six year old girl was crying and saying that robots were one thing, killing people for training purposes was another, she couldn't do it. Arnim yelled that it showed weakness in her that couldn't exist if she was going to actually be of use. Then Dr. Zola sent her back to her training room for a test to decide her fate. Then the heads of Alchemax hologrammed to finally see the results of the project, Zola then let them see the live footage of the now underway test of her against an all-human army. He talked about how this first experiment was a failure, the mixing of Cap, Sue, and Loki had produced a highly talented psychic, but was comparable to a normal man in terms of strength and endurance and to her detriment was very strong-willed, something very undesirable for their purposes. Therefore, this final test was designed to be her end unless she killed, and from there be more malleable to follow future orders.
Loki wasn't sure what it was; some good still remaining in him, the biological connection between him and her, or just the opportunity to foil Arnim's plans; but Zola's message made him snap. The adopted odinson actually found himself teleporting straight into battle and knocking the girl down from an upcoming attack. She then put up a forcefield to protect against the next attack and Loki then transported both of them into the hallway. From there, they ducked and ran through the halls, dodging guns and seeking the way out. When they got out, they kept going until they came to the heart of what is now known as the Badlands. After that, Loki realized that there would be three groups hunting him as well as her one and there was no way this girl could survive alone in the wild. Besides, this girl had his skills and would be an interesting apprentice. So in case she knew anything about the past, he introduced himself as "Merlin" and said that he had discovered her through stories of a mortal that had powers such as him.
His caution was unnecessary right then though. Through her rapid growth from conception to four years of age then her two years afterwards, she had only learned speaking and fighting, only knowing herself as Experiment Alpha who would be given a true name if she proved herself worthy to Arnim and Alchemax. Merlin was surprised at that and offered to teach her what she had been missing out on as well as some more techniques if she wanted. The girl was eager to learn from her rescuer and was thrilled when he then gave her a name, Cyrania de Bergerac, a name he considered fine for a mortal sorceress. The resulting years were heavenly for Cyrania and made Loki grow fond of this offspring of his, though her Captain America tendencies would vex him. She would often get her energy to dangerously low levels when helping some passerby fend off the wildlife and the increasing numbers of Hulk-like creatures, causing Merlin to have to go in and rescue her. From one of those passerby, she first heard about the Heroic Age and begged Merlin to tell her about it. So he told tales of the Avengers, the Fantastic Four, the only exceptions were any tales relating to Loki. Cyrania was suspicious of the gaps, but Loki prefered the suspicions to potentially losing her love and trust. She looked up to those superheroes, Cap especially, and wanted to be like one of them. What would she think if her mentor and biological father was a supervillain? And as he saw his daughter seek to emulate her other biological father, he was jealous that she would take so much after him, yet proud of the woman she was becoming and realized that he didn't want her to follow his path. He realized this more and more as he started to enjoy helping her help others and was proud and saddened by her wanting to go into Nueva York and stop Alchemax from doing anymore of the evil she kept hearing about from desperate travelers who ran into the Badlands to escape.
But Cyrania wasn't ready yet the first dozen times she tried to go, so Merlin stopped her then. But he knew she would be soon, and he at least wanted her to have some sort of physical weapon to have as a fallback. And there was one place he knew of that contained real quality weapons. So on her 17th birthday (date: the day she was rescued, age: the years after their escape plus her bodies six previous years), Merlin told Cyrania about a "deserted Asgardian armoury" where they were going to get her a weapon (a lie he hoped to keep secret since his target was a part of the armoury people rarely went, he could probably disguise the presence of people without her realizing it, and he could teleport directly to where the most powerful Asgardian-made weapons were). Cyr was eager for a real weapon, having been trained by Merlin in various weapon types using illusion weapons, but wondered how an abandoned armoury could still have weapons in it. That question then seemed to have been answered when they arrived and were met with a security alert and a welcoming committee of Asgardian automatons. Merlin held them off while she went to wisely choose a weapon, Cry hoping she didn't choose too late. She felt drawn to one lonely corner where a sword was set in an old leather sheath. Merlin was starting to get swamped, so she ran and grabbed the sheath and sword. Then she strapped the sheath to her side, drew out the sword, and teleported herself back to the battle. Cry found as she slashed and dodged that the sword felt like an extension of herself, it amplified her abilities and gave her a solid attack in her mostly defensive arsenal. It just felt so natural to her that she almost didn't notice when the last automaton was defeated and was whisked away by Merlin before the cavalry arrived. After the jump back to the Badlands, Loki took a good look at his daughter's choice and recognized the blade. It was Laevateinn, an ancient sword made for a sorcerer's use that all had assumed Loki would wield since Thor had Mjolnir. The sword though had to same caveat as the hammer, only one who was worthy could wield it, and the sword had never considered Loki worthy. Now she was wielding it as if it had been with her for her entire life, then when Cyr asked about the sword, Merlin, to help her not become proud or doubtful, told her the sword's name, that is was a vibranium-like material, and that it could only be wielded by a random few and she was one of them. Cyr then asked if she was ready and Merlin said yes. She at first thought he would go in with her, but Merlin said that she should start in there and search for the new heroes of this age so they could band together against the evil. He would go for any of the old heroes who were still alive and come back to her. He advised though that Cyr choose a cover name that would work for day-to-day living in the city, so Cyr choose Alastrina Rogers, Alice for short. Then after a heartbreaking farewell, the two went their separate ways, Cyrania into the city join the new Avengers against Alchemax, Loki into a quiet spot where he could plan what he was going to do next.
Notes - Sorry that the Bio's so long, just wanted to make sure to answer the questions without too many plot holes. The inclusion of Laevateinn comes from some comics having Loki wielding it. Loki can still revert to a bad guy if the GM wants, though I'm one of those who like the idea of a good Loki.
Name - Steven Buchanan Alias - Bucky Age - 15
these clothes
on this body plus the mask for when he's a superhero
Social Class - Lower (given money by Karen)
Powers - Original Captain America's Super Soldier Serum derived powers + Physical Asgardian/Frost Giant Enhancements, Skilled Martial Artist
Weaknesses - Weak Mind: Susceptible to Mind Control and Mental Suggestion; Insecurity: Compounds his Weak Mind, he's unsure of who he is because of where he came from and what he did in the past; Heat: The Frost Giant part of him makes him extra sensitive to heat
Personality - Quiet and withdrawn, Bucky tends to brood on the past and have a serious, melonchaly outlook to life. He feels unsure of himself and worries about having his head played with. Around friends, he might warm up a bit and especailly warms up around Karen. Though through his crush on her, he can also get shy and nervous.
Motivation - He wants to rescue Karen, 19 year old middle class girl with technopathy that gives her access to money in ATM's and his first crush.
BRIEF Bio - Zola's second experiment, he was disappointed not to achieve both mental and physical powers again. But Steve actually followed orders and had no mental resistance to break through, making him altogether satisfactory. He passed his test with flying colors at age six and was given the name Winter Soldier as well as more in-depth training. But, the boy became scared of what he was becoming, how he was getting more and more numb to people needlessly dying. He took the chance to escape when he was transported into the city for his programming at the age of 13. He would have fallen into bad company if it hadn't been for Karen. She spotted the young boy as he ran through the streets, so she invited him in and learned his story. She then used her technopathy to hire someone to make an identity for him as Steven Buchanan and to arrange him a place to live. And she continued to look out for him and introduced him to some of her other friends, where he was first given the nickname of Bucky. Now that Karen has been kidnapped, Steve is willing to do anything in his power to save her.
Notes - It's just, I did have a second sample collected to allow Loki's escape, so Zola has those and any clones he made of those samples to work with still. Besides, it forms a nice dichotomy, Cyraina got the mental powers of Loki and Sue and the mental dominance of Steve without any physical inheritance while Bucky got the physical powers of Steve and Loki with none of the mental ability and weak mental resistance. Feel free to have Omega as a Alchemax super villain we face later, the one with both mental and physical powers while having weak mental resistance (you could even make them Alchemax's Captain America if you wanted, she would have had really accelerated growth to respond to Spider-man, just a thought.)
Name - John Brooks Alias - The Punisher Age - 27 Appearance -
(He has brown hair and blue eyes.)
Social Class - High Powers - While John doesn't have any actual powers he is in peak physical condition and skilled in various fighting styles and techniques. On top of that he possesses an iron will which allows him to resist telepathic attacks or readings if he's prepared for it. While his physical prowess and skills allow him to take on lesser thugs with little issue, when it comes to bigger, badder foes he resorts to what he is known for: his weapons. While John has multiple safe houses all over Nueva York, each containing a variety of weapons (including some stolen ones from those that have been beaten by him) he always keeps a few essentials on him at all times: -Lead covered, Carbonadium vest: The Punisher wears his trusty vest to dampen blows from super foes and hopefully stop any projectiles shot at him. -Multi-purpose Glove with holographic display. -Custom made Needle Gun: A modified nail gun, it is capable of firing out small needles that can be adorned with multiple different chemical concoctions such as paralytic poison, actual poison, adrenaline (to help out a teammate or make the enemy lose their composer) and other chemicals. -2 Synth-virbanium alloy knuckledusters: A pair of knuckledusters made from Synthetic-Vibranium and brass alloy. -Various grenades: At the very least, John keeps four grenades at his disposal at most times. While a majority are simply the classic explosion, he has other more unique grenades (Ex: EMP, incinerating, chemical agent, etc). -Safe houses/weapon caches: While he is more than capable of holding own in a fight, sometimes he needs to bump up his arsenal or visit a safe house for some rest, so The Punisher keeps some safe houses/weapon caches around Nueva York for just an occasion. Weaknesses - -His vest while very durable, if damaged, can become more of an issue than the enemy as A) it could give him lead poisoning and B) It could give him radiation Poisoning from the Carbonadium. -Despite his abilities John is still human and a gunshot can end it all in a second. Personality - John is a very angry person but doesn't show it much, even in combat he keeps his composure well. While he is often seen as a serious man he still has a sense of humor underneath his tough exterior. Motivation - John wants to get his revenge on Alchemax above all else. BRIEF Bio - John worked as a mercenary for many years, often being hired by Alchemax to do hits that they didn't want to sick their public eye into. After a while John saved enough money to retire very early and open his own chain of restaurants. After turning down a few hits from Alchemax, the Public eye was sent after him to tie up loose ends.
While he managed to take out quite a few of his attackers, ultimately John got knocked out the window of his apartment and he plummeted down to the streets below. John woke up two days later in a room only illuminated by a old fashioned television, displaying a news story of how John Brooks jumped from his high rise apartment though no body was found. John was very confused by this but his confusion was replaced with anger as he remembered the Public eye was the ones who took him out. John was going to get his revenge so he stood up and turned only to come face to face with a punisher costume along with a plethora of weapons and gadgets with a note pinned to the costume reading "Take what they took from you. -Mr.W". This is how John Brooks became The Punisher. Notes - -While John is curious about how he survived the fall from his apartment, he is more interested in taking down Alchemax. -If I think of some more infamous weapon that John could use (Ex: Goblin glider) I'll ask first and have it be found in one of his safe houses/weapon caches.
Name – Damon Eisenhardt Alias - Magneto Age -17 Appearance - Social Class Lower Powers – -Manipulation of magnetic fields in order to control and bend metals of all types. -Produces a force field that can protect against a wide array of attacks. -Can resist the most telekinetic attacks
Weaknesses – -His shield is powerful, but not infinite. It can run out and without it, Damon is rather vulnerable as he wears no armor. -His overconfidence in his powers, often not having a backup plan when going into a situation.
Personality – Damon can be arrogant, often going head first into dangerous situations. He has no concern for destruction and as such will devastate entire city blocks to take down his foes. He has limits though. His goal is justice, not murder. He detests harming anyone who is innocent or uninvolved and refuses to allow killing of any kind.
Motivation - His mother was sent to prison for a crime she didn’t commit. Damon seeks to both correct the corrupt justice system and find the true criminal to sent his mother free.
BRIEF Bio – Damon Jefferson grew up in the slums of Nueva York. The only family he had was his mother, as his father left his mom before he was born. Surviving on their own was no small task, his mother worked a low paying full time job to cover the bills, and when that didn’t cut it they were reduced to petty theft. They had rules however, never get involved with the local gangs, and don’t go anywhere near drugs or drug money as The Public eye had a habit of shooting on sight if they caught a deal going down.
Around the age of 10, Damon began to notice strange things happening around him. Metal objects like pens would jump into his hand when he wanted them. Older technology like TV’s would break near him. He asked his mom about it but she would simply dodge the question. Damon’s powers became fully visible when he stopped an oncoming car dead in its tracks and lifted it up. At this point his mother finally told him, he was a mutant, but even more that his last name wasn’t Jefferson, it was Eisenhardt. She told him about his great grandfather and how he used his powers to try and eradicate humans for mutant supremacy, and how if the world knew who they were there would be hell to pay. Damon honored his mother’s wishes to stay hidden, but continued to practice his powers in secret, usually using them to life things out of unsuspecting pockets.
Then one fateful day Damon got a phone call from The Public Eye. His mother had been arrested for possession of illegal substances. Somehow their car’s trunk had been filled with enough Rapture to send her away for the rest of her life. There was no investigation, no trial, just a guilty verdict and an arrest. He knew she was framed, but no one was going to listen to some kid from the ghetto, and he couldn’t find any proof to set her free. In a fit of rage he began tear up their house throwing things around, that’s when he discovered his great grandfather's helmet hidden in a closet. After putting together a decent costume and a quick spray paint job on the helmet, Damon was ready to make those responsible for his mother’s incarceration pay.
Magneto was back, and this metal world was his new playground.
Notes - The wiki said Magneto could levitate normally, but for this I’ll just say he can if he’s wearing metal boots or something. He’s also a decent pickpocket.