Oui, I suppose this might have been an understated concept, but Deep Ground isn't a console or PC game, but a Deep-Immersion type that uses a programmed chip in your head. Just about everyone gets one at some point, and Deep Ground is simply added (And later removed) to it.
Oui, I suppose this might have been an understated concept, but Deep Ground isn't a console or PC game, but a Deep-Immersion type that uses a programmed chip in your head. Just about everyone gets one at some point, and Deep Ground is simply added (And later removed) to it.
* Takes a deep breath and whips the skin off of Kimi Then takes another breath *
We all gotta learn from mistakes
* Goes outside calmly, comes back hours later covered in blood *
Seems like I'll have Lina log in and head to the Black City. Any methods of faster transportation? Warp? Personal Vehicles? Rental Vehicles?
There's no warp or teleportation in Deep Ground, but there are roads and vehicles. Most are privately owned however, and by no means easy to get: Many are horded by the guild since the method to repair them require spending precious EXP.
Vehicles are a commodity people: The more the destroy, the less you'd see, and then you'd be stuck walking everywhere.
H-halpz! Avenge me! Consume Spriggs with the never-ending hunger of the void!
Last time I checked you swore your allegiance with Windel and not me. Sure, you also promised to kill Spriggs, but what's really in it for me? Why should I save you, instead of simply sending someone else to finish your job?
There's no warp or teleportation in Deep Ground, but there are roads and vehicles. Most are privately owned however, and by no means easy to get: Many are horded by the guild since the method to repair them require spending precious EXP.
Vehicles are a commodity people: The more the destroy, the less you'd see, and then you'd be stuck walking everywhere.
<Snipped quote by Kimiyosis>
Last time I checked you swore your allegiance with Windel and not me. Sure, you also promised to kill Spriggs, but what's really in it for me? Why should I save you, instead of simply sending someone else to finish your job?
No repairs through materials or parts? And um.........I offer the services of the never-ending hunger of the void combined with adorable moe?
It's a matter of where one obtains such things Kimi, it's not like that stuff can just be pulled out from the ground. Typically you have NPC's manufacture those things... But at a going rate of demand and availability. I.e. Freaking expensive. It's cheaper to level up then to purchase a good vehicle, which is why most are owned by max-leveled players or people who stole them. That and some events, such as the recent Dissolution attack, could end up killing those NPC's, decreasing those who would have access to the correct people to make the stuff.
Conventional harvesting of Deep Ground's natural materials is also nearly impossible: Only manufactured goods like buildings and such would remain after being "Destroyed". If you say, break apart a boulder, it'll eventually just vanish within the next few minutes. Certain structures would last longer or even survive the damage done, but anything that can't sustain itself just poofs. Dig a hole in the ground? Dirt's going to be gone. Chop down a tree? Wood, leafs, everything would vanish within a few minutes. It's why you'd get a lot of barren wastelands between the cities: Players have a habit of destroying the local nature, and unlike in the real world there's very little to make ti grow back. Aside from wasting precious EXP to restore nature.
Also understated, but Deep Ground IC does actually have a plot of sorts. Most people skip out on it for PvP, but there's bits and pieces scattered around. The fact that the plot isn't really in-your-face and you're more likely to get caught up in a Guild War makes Deep Ground's IC plot go unnoticed. And ultimately it doesn't really serve much of a function aside from giving context for why you're killing this Dissolution Boss and where it's at, something which easily be obtained from asking any sufficiently experienced player.
Also that offering isn't enough. I want your loyalty. Your faith. Your dedication. And most of all, I want you to renounce your freedom and servitude to anyone else but me. If you can't do that, then you aren't worthy.
Alright, here's my character sheet. Hope there's room for one more.
Height: 5’ 6”
Weight: 129 lbs.
Hair Color: Brown
Eye Color: Brown
Name: Rito Sanada
Age: 15
History: Rito Sanada was born into a low income household. While his family wasn’t extremely poor, there were a few harsh times in which both money and food were scarce. During these times Rito’s diet would often subsist on crackers, as well as plain bread by itself and sometimes some jam if Rito was lucky. Thankfully these periods were rather short lasting only for a few months each time. Ever since hearing about Deep Ground Online and how the best players became both successful and rich Rito hoped that his parents would buy him the game. Upon turning thirteen he asked both of his parents who at first refused. It wasn’t until a year and a half later that Rito finally managed to obtain a copy of the game, along with a word of advice from both of his parents to treat the game seriously, as they didn’t want Rito to be in the same situation as they were. After agreeing to do well in the game, Rito started to play it each and every day when possible, and decided to stay away from joining a guild, figuring that if he was aligned with a guild other people may attack him constantly due to his allegiance with that guild. Not only that, but Rito wasn’t really sure who exactly he could trust. Instead he often fought the easiest dissolutions by himself to farm and slowly work his way up to the tougher ones. Due to being guildless, Rito has been attacked a handful of times by roaming players. As luck would have it, Rito managed to win most of his fights thus far, usually by the skin of his teeth. His drive to become rich and successful and escape from poverty pushed him forward and let him achieve new heights. Rito felt the need to win, not just for himself, but for his family, and thanks to his hard work Rito has finally managed to reach level 3.
Personality: Rito is both kind and friendly in real life and will at times go out of his way to help other people out. If he doesn’t like someone he usually tries to avoid interacting with them, but will usually be willing to hear the person out if they so request it. He feels bad if he ever has to ask for something from another and will try to make it up to the person so he doesn’t feel like he is in debt to them. While in Deep Ground Online Rito feels as though he must win, and that both he and his family’s future relied on his chances of doing a good job in-game. As a solo player Rito usually travels alone, only every now and then would he actually partner up with anyone. In battle he is fierce and will attack his opponent relentlessly giving them no room to do anything at all. Of course this doesn’t always work, and his reckless behavior can sometimes lead to him taking unnecessary damage. If he feels like he is outclassed he instead relies on searching for openings and is more calm and collected, playing more defensively until he can figure out the flow and rhythm his opponent uses. One day he wants to join a guild, but right now he doesn’t see a real need to so long as he can properly gain more exp.
Avatar Class: Warrior - Duelist
Avatar Title: Mushi
Avatar Level: 3
Avatar Guild: N/A
Avatar Abilities: Power Leap: The user has his jump speed (horizontal) and distance increase by a large amount. With this skill the user can jump a total of 15 feet (+5 feet per level, for a maximum of 60 feet) either vertically or horizontally. Additionally fall damage taken will be decreased as if the distance the user had fallen was 20 feet less, if the user lands on his feet. Regardless of whether the user is standing or running, the distance the user leaps will always remain the same if this skill is used in a flat area. Using this move rapidly will exhaust the user’s stamina. Finally this move can also be used to jump off of an opponent or wall. This won’t actually deal any damage, but it can temporarily knock an opponent down or push them back if they’re light enough. (As well as allowing the user to create some distance between them.) While jumping horizontally the user will move 200% faster than normal.
Speed and Halt: The user gains +20% movement speed and 10% attack speed doubling at level 6 and tripling at level 9. Additionally the user can stop on a dime, and all (horizontal) knockback effects are halved if the user manages to keep his balance while on the ground.
Extreme Willpower: The user can survive as long as his hp is above -10% (-15% at level 9). Additionally debuffs and DOT effects/attacks only have 2/3 their intended effect. (1/2 at level 9)
Feats: Level 3 - Furious Blows: +10% Attack Speed Other: Mushi starts off with a wooden bokken for a weapon, and wears simple cloth armor.