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Hidden 9 yrs ago 9 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

Member Seen 2 mos ago

Name: The Lady Amalthea (Yes, I will be rping my name sake)
Race: Unicorn - Disguised as human
Apparent Age: Early 20's
Actual Age: Cannot remember
Appearance:
Profession: Lady of King Hagards Court
Possessions: None but her clothing
Skills/Magic/Talents: Healing, fearlessness when in danger, agility, elemental manipulation
Demeanour: The Lady Amalthea is a quiet and soft spoken woman wise beyond her years. She will be reserved and seemingly timid but more oft than not she is just being reserved and stand offish.
History: Amalthea remembers nothing of her life as a unicorn for she went into hiding long ago. She is plagued by dreams of her years before she touched by humanity that wake her in the night. Over the last year she has been a member of King Hagards court and though not a prisoner there she does not know where else to go other than wandering the near by village at the base of the castles standing upon the high cliff above the ocean below.
Hidden 9 yrs ago 9 yrs ago Post by Avanhelsing
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Avanhelsing

Member Seen 4 yrs ago



Name: Wallace Fletcher never Wallace. He rarely allows people to call him Wally. Usually just Fletcher
Race: Human
Apparent Age: 24

Appearance:


Profession: Thief
Possessions:
A pair of long daggers.
Lockpick Kit
Climbing gear

Skills/Magic/Talents:
Master Thief: He is the type to break into a lord's mansion and leave with just about everything that isn't nailed down. He never robs the poor and honest. There is no sport in that. He was trained for almost 13 years, so he knows what he is doing.

Enhanced Body: There is something different about Wally. He is a bit faster than the average human and stronger too. Perhaps it is magic.

Trained Fighter: Wally was trained to fight by his mentor. Its a bit dirty but that's how it is on the street.
Demeanor: There are two faces to Fletcher. During the day, he is carefree and happy. He cracks jokes as the bartender everybody loves to talk to. Drunks tend to tell the truth. He uses that intel to figure out his heists. As soon as night falls, he changes attitudes. He does his mission not matter the cost as long as he does not kill an innocent to serve his mission.

He is most at home in the lower quarters of a city or among the common people. He can make friends and allies with people like that. He shed his noble background but seems to turn back into his more noble persona.

History: Wallace was born Wallace Gladgers. House Gladgers was a rather powerful noble house and that bothered the other Houses of Queensport. When he was 11, the nobles of the city decided it was time to exterminate the entire house. So they sent the Guard to kill them down to the last servant. However they did not catch Wallace since he had escaped deep into the city. He was eventually found by a retired thief, Ben Fletcher, who trained him in the ways of a thief. He gave his apprentice a pair of magical daggers that would never rust or get dull. He also gave him his last name since Gladgers was no longer a name anymore. Wally Fletcher would have to get revenge on his own. Wally started his own jobs when he was eighteen and works at the Rusted Daggers as his cover.
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Hidden 9 yrs ago Post by Oxenfree
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Oxenfree

Member Seen 6 yrs ago

Name: Carver
Race: Fae Entity That Appears Human
Apparent Age: 22
Actual Age: ??
Appearance:


As a human, Carver appears as pictured above. In his true form, he looks much the same, though he never takes the armor off, his eyes glow bright blue, and he is positively radiant with golden light. A more interesting change occurs with his horse, August - ordinarily, he appears as a simple brown stallion, trained as a war horse. In his true form, his pelt becomes a glowing golden, while his mane transforms into wisps of blue energy.
Profession: Knight Errant
Possessions: His heavy plate armor, his sword and shield, his warhorse, and nothing else.
Skills/Magic/Talents: Carver is gifted in the art of combat, using his sword and shield as a master would. He's also a quite capable horseman, jouster, and tactician, as well as having a knack for basically any martial talent one could think of.
Though he's unaware of it, he can also magically manifest Fae warriors to aid him in combat. They appear as generic, faceless knights and men-at-arms who just happen to be glowing with golden light. They will obey his commands unhesitatingly (they won't kill an innocent or do anything overtly amoral, but then, he'd never ask them to) and vanish completely once he dismisses them or they are struck down. He can only call upon them when the open sky is above his head, and when summoned, they will appear in front of him and await his orders. In his heyday, he could summon whole armies of them, though diminished as he is, he'd be lucky to summon one or two - if he even knew that he could.
Demeanour: Carver is the quintessential knight - he is obsessed with justice, honor, courage, and compassion. He's a compulsive do-gooder and sometimes a bit of a stick in the mud, and his mannerisms will likely seem strange to some, but he is really, fundamentally a good person out to spread good into the world.
History: Seven months ago, Carver awoke with no idea who he was or what he was doing. The only thing he could remember about his past was a purpose: protect the innocent. Fight the good fight. Since then, he has wandered across the land in an attempt to further this goal. He has fought bandits, slain wild animals, and even assisted in smaller tasks and errands when the need seemed great, seeking to do good in the world regardless of the scale.
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Hidden 9 yrs ago 9 yrs ago Post by dreamingflowers
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dreamingflowers

Member Seen 6 hrs ago



"One day I will return to the sea."



Name: Mira Mokosh
Race: Mermaid changed into a human
Apparent Age: Late teens, early twenties
Actual Age: 100

Appearance: Mira was and still is a young woman of traditional beauty. She has rosy skin with a scattering of freckles across the center of her face. High cheekbones and a finely shaped nose and lips along with long flowing hair. Deep and striking eyes which seem to shift between green and blue never truly settling for either. She is petite and has a womanly figure.

Profession: Pearl Diver

Possessions:
  • A small silver knife, made to open oysters and other kinds of shellfish.
  • A silver comb of fine craftsmanship, decorated with swirling vines and flowers.

Skills/Magic/Talents:

-Longevity: Mermaids can’t die from old age and despite being changed into a human many years ago Mira retained her longevity.

-Swimming: Mira is a great swimmer, a remnant of her life spent in the ocean. Shortly after she became human she discovered her natural talent for swimming and diving. When searching for oysters she can hold her breath for multiple minutes using special techniques while also being able to withstand the low temperatures of the sea water.

-Singing: Another echo of her past life. Mira has a beautiful singing voice which she rarely uses. Only while she’s working she’ll sing to herself. The songs are often incredibly sad and filled with melancholy. There is something otherworldly about her voice that draws people in. If she wanted to she could probably provide for herself as a singer and make a decent living.

Demeanor: Mira is a very kind and gentle soul that wishes no harm to anyone, but there is a wistful sadness to her that often makes her seek out solitude. She’s been hurt deeply and hasn’t allowed herself to be very happy for much of her human life. She has a childlike curiosity about her which always makes her want to learn new things, yet there is a wisdom in her words of a life lived. A human life that is. She often speaks of things a seemingly young girl like herself couldn’t possibly have any idea about.
She finds comfort in her work as a pearl diver and enjoys the quiet life in the coastal town she currently resides in.

History:
Mira’s life as a mermaid is a distant memory, a past life. Her new life began when she became human. Of this life she remembers everything very clearly and its these memories that she returns to every time. She is a woman of the past, who longs for what was. The reason she wanted to become human was to be with a human. It was love at first sight and it filled her heart with joy.
But life as she had imagined it turned out very different to what she’d expected. She had been very young and naïve and as a result she lived with regret for many years. She currently resides in a small town near the coast trying to live her life in peace, struggling with her past and a longing for a life she’s all but forgotten.
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Hidden 9 yrs ago Post by Marcus XVI
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Marcus XVI

Member Seen 12 mos ago

Name: Ramia Kastagir
Race: Dragon, disguised as a human
Apparent Age: 28
Actual Age: 300's
Appearance: Ramia stands at just below 6 feet and is quite broad shouldered. Her overall physique could easily be called athletic.

Her left arm has a long scar running from the knuckles all the way to her elbow and she has noticeable difficulty moving the index and middle fingers of that hand. Ramia's right hand lacks the very tip of it's middle finger and the palm also has a barely noticeable scar.

Her eye color varies between green and blue depending on how sunlight hits them.

She keeps her black hair is cut short from the front and the slightly longer back part is kept in a ponytail that barely extends to her shoulders.

Ramia wears comfortable clothes that do not hinder her movement - a simple white silk shirt with long sleeves, a pair of gray - admittedly quite form fitting - pants and black leather boots that extend just under her knees. Around her waist she has a belt from which hang a parrying dagger on the right side and a very finely crafted single shot pistol on the left. Also hanging from the belt is a small coin purse, a bag with few paper cardriges and a single left handed leather glove with thin metal plates covering the knuckles and the back of the hand.

Profession: Gunsmith
Possessions: All kinds of tools needed in smithing A well crafted single shot pistol, a parrying dagger, pouch with a few coins, A deed to a small workshop.

Skills/Magic/Talents:

Exceptional Gunsmith, above average skill in swordsplay, quite good at haggling

Nimble feet, sharp eyes and great reflexes - If not caught completely off guard Ramia can dodge, or even catch arrows and other such projectiles. Munitions from firearms however are too quick for her.

Ramia is also very durable and strong for someone of her size - so strong in fact that her human body can not quite handle draconian strength. If she is not concentrating she might end up breaking her own arm while punching someone too hard for instance.

Demeanour: Ramia is a woman of few words and has a very dry sense of humor. She is also rather impolite at times towards people she doesn't know or trust - however she is also a stalwart ally to those she deems as her friends.

History: Ramia doesn't really remember that much of her past anymore - she still knows where she came from and even remembers her parents to a shady degree. However there are already huge gaps in her memories and she has decided to stay in one place since in her opinion staying instead of travelling makes it easier to remember. So one day she just sort of appeared and set up a small workshop - first making just farming implements for selling, but the people around her soon noticed her ability to craft surprisingly accurate firearms and so she turned a hobby to a job.
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Hidden 9 yrs ago Post by PM
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PM Birdlord

Member Seen 8 yrs ago

Name: Ein Finch

Race: Jackalope - disguised as a human

Apparent Age: 20

Actual Age: She isn't quite sure, but she guesses somewhere around 200 or so years old.

Appearance:

Profession: Florist / artist

Possessions:
- an impressive collection of art supplies, mostly including pencils, brushes, and paints.
- an old, silver saber.

Skills/Magic/Talents:
- Advanced senses: Ein has an exceptional sense of hearing and smell, as well as keen reflexes and a surprising amount of agility and stamina, though she isn't too terribly strong, so it is mostly reserved for running.
- Electrical Manipulation: Ein is able to generate a small amount of electrical shock. Its enough to stun a normal human, maybe even kill them if she tried, but anything further becomes too taxing on her body, so she avoids overdoing it.
- Longevity: Jackalope age very slowly. One hundred years could pass and it'd merely feel like a decade or so for her.
- Swordplay: Ein is half decent with a saber, though she can't entirely remember where she learned the skill from.
- The arts: Ein has a good eye for aesthetics and is incredibly creative. Most practiced with pencils or paints-- prefers doing landscapes.

Demeanour:
Ein is a reserved and calm person, rarely displaying her inner emotions and leans more on the cautious and independent side. She has a keen eye for detail, and isn't easily fooled or persuaded by others. Despite her more distrusting side, she often acts kindly and almost motherly towards others, and prefers to keep herself and those she is fond of out of direct conflict. Surprisingly, she has an oddly dark sense of humor, and can act quite playful if shes comfortable enough with someone.

History:
Ein cant entirely remember when she became trapped in a human form, or even how exactly it happened to her. All she can really remember are a few vague memories of her life before and the undeniable feeling that this form is not her own. Despite being sure she wasn't originally human, she often doubts the foggy images in her head and the validity that they hold over her past existence. Since finding herself like this, she's taken up the quiet life of a artists and florist, residing in a small cottage located in the forests near the coast. It isn't too far from town, where she often travels to sell bouquets and assorted paintings. Though she spends most of her days reading history books or creating art in peace, she sometimes finds herself searching restlessly for clues to her past, unsettled by the blankness that blankets her memories.
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Hidden 9 yrs ago Post by Guilty Spark
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Guilty Spark A Relic of the Past

Member Seen 4 yrs ago



Click Above For Source



"Why should I hide myself?"




Name: Mazen Alurat

Race: Dökkálfar (A.K.A. "Dark Elf")

Apparent Age: 30

Actual Age: Unknown

Profession: Pilgrim; Bodyguard

Possessions: (1) Hardened leather armor of an outlandish design. (2) A dark elf falchion that has been passed down his family for generations; it makes a keening cry as it cuts the air which most people find disconcerting. (3) A chipped talisman inscribed with the seal of his clan. (4) A satchel with food and a few coins of varied materials.

Skills/Magic/Talents:

  • Venomous Gaze: When Mazen activates this ability, making eyes contact with an enemy can give them a paralyzing sense of terror, but it can only be used on one person at a time.
  • Earth Meld: Mazen can disappear into nature, melding with anything from trees to rocks, to disguise his presence.
  • Dark Elf Senses: Mazen has great night vision and a keen sense of smell and, to a lesser extent, hearing.
  • Dark Elf Swordsman: Mazen is skilled with a sword, and has trained with techniques known only to his people.


Demeanor: Mazen moves with the tension of a coiled spring, carrying himself like a predator wary of ambush. Despite that, any experienced swordsman or martial artist who laid eyes on Mazen would see that he has a grace to his stride which only comes from vast self-assurance.

History:

Mazen was born amidst a small clan of his people in a swamp that they had dwelt in for time beyond reckoning. His people were withered, but proud. When humans expanded into their swamp, clearing away vegetation to plant more crops, they two peoples did not take kindly to one another. Hunters contracted by the humans set about capturing or exterminating the remaining dark elves, a fate which Mazen narrowly escaped. He has spent the many years since on the road, escaping persecution through both violence and cunning, as he searches for the remaining clans of his people.

In the few instances he has encountered those who saw through his inhuman heritage to the skill beneath, he has accepted work as a bodyguard when the price was right.
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Hidden 9 yrs ago Post by SomethingClever
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SomethingClever Insert it. here.

Member Seen 9 yrs ago

Name: Otelia Delvalle

Race: Forest Nymph

Apparent Age:23

Actual Age: who keeps track of this?

Appearance:
To those who cannot see she appears to be just a woman with long brown hair.

Profession:She's an herbalist

Possessions:
A book of different plants
random pouches

Skills/Magic/Talents: Navigation, great with many animals, magical plant growing abilities, can help or doom lost travelers.

Demeanour: Otelia is usually fairly carefree. She loves to dance, sing, and most forms of merry-making. She despises rude people but has a fascination with people who can play music. She also loves shiny things and most foods. Otelia might be awkward around people, but they mostly chalk it up to her spending most of her time in the forest gathering herbs.

History: Speaking of the forest, her spending so much time there helps her retain some of her memory. She is aware of what she is, but there isn't much to remember. She has spent most of her life in the forest, and come across random travelers at times. However she can't seem to recall any note worthy events.
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Hidden 9 yrs ago 9 yrs ago Post by Hawlin
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Hawlin The Jaded

Member Seen 2 mos ago

Name: "Jericho Kaite" (Kaitra J. Elzbrn)
Race: Half-Elf
Apparent Age: 25
Actual Age: 55

Professions: Marauding Black Knight, efficacious associate of a 'flower girl'
Equipment
-Steel roundshield (blacksteel front with signs of a crest that had been pried out and filed down to unrecognizable scuffs)
-Masterwork thin-build claymore
-Silver shortsword (sheathed in shield)
-The remnants of The Black Knight of Ispar's Thornplate and shield


Demeanor: Brave if not a pinch foolhardy, Kaitra's chosen exile and lack of meaningful communication in the process has made her a little socially awkward. Slow to get jokes, though toting her own morbid sense of humor combined with the way she carries herself, she can be unintentionally off-putting at times. She believes herself to be on the side of good, although the long term manipulation from her cursed armor has done wonders to skew how she perceives the world. Aimless and hopeless are words worth mentioning; without family, home or reason, her mission to 'redeem' herself has led her into fairly unsavory endeavors that left her callused to the main staples of chivalry. The guilt, shame and ensuing isolation led to her eventual fall and possession by her armor.


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Hidden 9 yrs ago Post by Karos
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Karos The Erudite Englishman

Member Seen 7 yrs ago

Name: Amon
Race: Human
Appearance
Proffesion: Court Scholar and Mage
Possessions: A number of ancient tomes, scrying glass, quill and ink, molter and pestle, single sword
Skills/Magic/Talents:
Master of Many Tongues: Through his service to many courts, and his long studies Amon has become fluent in many languages, and has become a good rhetorician.

Biomancer: Amon is able to use his magical talents to manipulate the biology of those around him. He can heal wounds and other ailments, enhance inherent biological traits or manifest the raw electricity of his nervous system as lightning against his opponents.

Foresighted: Amon is able to read the future to a limited degree. By focussing his talents and using his scrying glass he is able to discern some elements of the immediate future. His visions are by no means obvious things, often shrouded in symbolism that will take him some time to decypher. However this is not an ability he will use lightly, the toll it takes on him is great and he is fearful of mockery and scorn if he proves wrong.

Demeanour: Amon is a quiet sort, long hours of study have left him extremely articulate, however he has not made much use of his skill with rhetoric. There are few things he enjoys more than exploration and learning being an extremely inquisitive soul. When he isn't studying he can usually be found diligently practising with his sword Mephret or practising the use of his powers (although he always does the latter in secret). Above all else though Amon is an honourable man, who values trust and loyalty before all other virtues.

History: Born the son of a merchant Amon's home was destroyed and his family enslaved when he was very young. When he was 6 he was smuggled away from his captors, but his parents were killed in the attempt.

Following this incident he went on to study at the Great Library of Maldran. Here Amon developed his skills as a scholar learning to read and write and spending much of his time in lengthy study.

At the age of 21 he left the library and came to serve the masters of many noble houses selling his skills as a scholar and interpreter. Misery struck his life once more at the age of 24 however, when his master was assassinated before his eyes. Amon attacked the assassin assailing him with a volley of lightning and almost managed to kill the attacker who narrowly escaped. Following the event he was ordered to leave the household however, for the family blamed Amon for the masters death (Amon realised they blamed his powers, and since that time has tried to keep them hidden).

Subsequently Amon has wondered the country adventuring and doing small jobs to get by, he has found himself evermore reliant upon his skills with a sword, but is hesitant to use his powers even in self defence.
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Hidden 9 yrs ago Post by Lady Absinthia
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Lady Absinthia ⚘ Blossoming ⚘

Member Seen 2 mos ago

NPCS And Setting Images:

Molly:


King Hagard:


Castle and Realm:


Castle:


Hidden 9 yrs ago 9 yrs ago Post by Karos
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Karos The Erudite Englishman

Member Seen 7 yrs ago

@Lady Amalthea That second image of the castle and land is much more twisted and forlorn than what I had imagined...
Hidden 9 yrs ago 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

Member Seen 2 yrs ago

Name: Anya Sandrow

Race: Vampire

Apparent Age: 13

Actual Age: 200...ish..she lost count around then.

Gender: Female(Duh)

Appearance: The above picture is reference to her hair/facial features.

This picture(Thanks to Guilty Spark) is her clothes: In addition to the picture she wears leather boots and leather finger-less gloves that have thick metal plates on the knuckles. For punchin', of course.

Profession: Assassin/Thief.

Possessions: She has a dagger hidden in her left boot, a gold heart shaped necklace that hangs around her neck, and a 16 inch longsword she keeps in a sheathe on her back. She also has a coin purse full of a number of coins, ranging from bronze to gold attached by a string to her right wrist.

Skills/Magic/Talents: Anya is an expert assassin, her skills honed ever since she was turned so long ago. She prefers stealth above all when on a mission. She is stronger as well as faster than humans and some of the other mythical races as well. She also seems to have picked up some form of a 'charm' ability, wherein with enough convincing(which usually isn't much) she can trick and deceive almost anyone into doing almost anything she wants, which includes luring them into a trap to easily kill them.

Demeanor: It depends, really. When on a mission she's as serious as can be and prefers stealth above anything. Outside of work, she is a completely different person. Happy, care-free, completely random and slightly sadistic. She's generally nice to friends and nice when you get to know her.

History: Anya was turned, and rather violently, over 200 years ago. She was walking home and it was late at night, working on a farm the house was rather far from the field she usually played in. She doesn't remember much of that night, nor much of what happened. She only remembers waking up in her bed the next day feeling...strange, changed. She continued her daily life for the next few weeks, trying to suppress a new found urge she didn't know how to fix.

Another week passed, and then it happened. She slaughtered her parents, draining them completely of blood and massacring them. She was horrified, yet, strangely happy. She felt great, REALLY great. Especially now that the burning at left the back of her throat. She fled her house, however, taking what little money her family had and running as fast as possible. She knew that she'd be hanged, burned, or worse for what she did if it was ever found out.

She wandered from city to city, village to village, stealing and killing before moving on. A hundred years passed, and she'd amassed a small fortune for herself. She also found out that she had quite the knack for killing and stealing, and decided to make a job out of it. She offered her 'services' to others, who gladly accepted. The work paid well and she enjoyed doing it.

Another hundred years passed, cue present time. She was one of the few mythical who remembered her past and reveled in it, down to each tiny little detail. She of course, never gave up her job despite having enough money to retire a long, long time ago. It was just to much fun.

Flaws: Weak to silver, decapitation will kill her. In light of that, she's a daywalker.
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Hidden 9 yrs ago 9 yrs ago Post by Wade Wilson
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Wade Wilson bruh.

Member Seen 5 yrs ago


"I'm gripping onto the past, only to see it is being ripped away from me."



Name: Dune

Race: Shifter

Apparent Age: 27

Actual Age: Unknown, though he is still young.

Profession: Seasoned & Retired Dragon Hunter (Aspiring Thief)

Possessions:
- Bow & Arrow -

- Sword -

- Shield -

- Leather Armor -

- A Folded Flag -

- Medium Satchel -


Skills/Magic/Talents:
Shifting
Luckily, since Human form is a part of a Shifter's cycle of forms, Dune still has his Shifting abilities.

Strength
Due to his Alpha-to-be training, Dune has higher strength and endurance than the average human being. He can't instantly snap a bone, of course, but still strong enough to do some damage.

Healing
Though not as good as it once was, Dune still retains a part of his healing abilities. He can't, however, heal a severe wound or burn. He is now also vulnerable to other metals as well as gold.

Animal Instincts
Dune has exceptional hearing and a keen sense of smell, though not surprising. He is able to follow a scent trail like a wolf, also, and has above average reflexes, making him able to catch an arrow.

Demeanour: Dune is quite an independent man, though not surprising since he doesn't speak a word of English. This means he doesn't know the sense of companionship, so feels quite alienated away from his Pack. He is, however, loyal and forgiving, but not too confident around other species due to his upbringing. It is, in a way, like the relationship between man and ape.

History: Dune remembers only small segments of his memories (four years can be like a lifetime for Shifters), and even then has had to write them down in the hopes that he can grip onto the past. The main parts he can remember are pivotal moments of his life, like his first ever kill, the first time he shifted, and being trained and taught by his father. He occasionally goes back to this little journal and jots down recounts of his days, just so he can look back upon them. At one time he had to write down the abilities he had to remind himself they were there.

Extra: Dune speaks the Old Tongue, which can be found here: docs.google.com/document/d/1-MT9Y72ChD..
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Hidden 9 yrs ago 9 yrs ago Post by FallenTrinity
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FallenTrinity Prying Open My Third Eye

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Hidden 9 yrs ago Post by Pirouette
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Pirouette Stories Yet Untold

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