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Hidden 9 yrs ago 9 yrs ago Post by Zarkun
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Zarkun The Vigilante

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Name: Jane Addeson

Age: 23

Birthday: November 11, X869



Requip: Stores her armor

Magic Level: A

Requip: C

History: Jane Addeson is the child of two on the run mages who were branded Dark Wizards because they were in the wrong place at the wrong time. Her father was a lightning mage name Hank and her mother a Requip mage by the name Jenna, who had lived peacefully with the people of the small hamlet they called home for years, protecting it from dark guild attacks and monster attacks in that time.

However, five years after the birth of their daughter, it was all taken from them when a true dark guild attacked on a day the two had taken their daughter out to test her for magic. The survivors blamed the two wizards upon their return, accusing them of knowning the attack was coming and that was why they'd left that day. No matter what her parents said though, they weren't believed. The villagers chased the pair away, who were unwilling to hurt those they still considered their friends, and then reported them to the Magic Management Council, who investigated any and all sightings of the pair.

Jane's magic awoke when she was ten and had come under attack from a wild boar while exploring near the camp her parents had set up in the woods near Magnolia. She had been sniffing some flowers that smelled really pretty when it charged, knocking her down and goaring her leg open. She screamed for help, but her parents had gone to sleep, unaware that their daughter had not and wandered off without permission. When it charged a second time, the girl, remembering her father had taught her to fear only that which cannot be touched, threw out her hands to bravely try and catch the animal. Instead, two silver blades made of energy sprang out from her wrists and sliced off the tusks, sending the boar squealing into the under brush.

She quickly ran back to her parents and woke them, showing them her magic. She spent the next ten years learning how to use it and what it's limitations are. By the fifth year, she'd designed and commissioned the building of a special hilt that allowed her to channel her magic. It was finished after several months and she uses it all the time, though disarming her of it does not make her helpless. When she turned 20, she left her parents and set out to make a name of her own and find a way to redeem the names of her parents so they could finally go home. When she heard of the games, she determined the best way to make a name was to either join a guild or best their strongest.

Personality: Jane is serious when needed but usually carefree and honest. She's also an unconscious flirt, meaning she will flirt with a guy without realizing it. It's gotten her in trouble numerous times.

Guild and guild mark location: Currently N/A

Team Members: N/A

Three Strengths: (Not just combat)
1. Knows the wilderness of Fiore well after spending most of her life in it
2. Is incredibly honest, so she'll never steal from you
3. Knows when to get serious, so she doesn't make wise cracks in combat

Three Weaknesses: (Make them Applicable)
1. Semi-poor social skills, not having had an over abundance of exposure to others
2. She can be TOO honest sometimes and get herself in hot water
3. She'll flirt with anyone male, even if it isn't intentional

Greatest Love: Music

Motivation: To right all the wrongs inflicted upon wizards by fear

Appearance: No armor:



Additional Details:


Hilt is in the energy blade picture.

Theme Song:
Hidden 9 yrs ago 8 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Hidden 9 yrs ago Post by Cello
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Cello Rainbow 2.0

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Phoenix Wing's Unstoppable Duo
Isabella and Bullet



Hidden 9 yrs ago 7 yrs ago Post by Lunarlord34
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Lunarlord34 Totally not a vampire

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Hidden 9 yrs ago Post by Invisible Man
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Invisible Man

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Hidden 9 yrs ago 8 yrs ago Post by Lmpkio
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Lmpkio Kaiju Expert

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Hidden 9 yrs ago 9 yrs ago Post by Cello
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Cello Rainbow 2.0

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Removed :3c
Hidden 9 yrs ago Post by MarshiestMallow
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MarshiestMallow The Marshiest of Mallows

Member Seen 1 yr ago

Name: Janice
Age: 37
Gender: Female
Magic: archive magic
Personality: Janice is a no nonsense type, a sticker for the rules and she will pounce if she sees something wrong.
Looks:

Name: Dochas
Age: 22
Gender: Female
Magic: concealment magic
Personality: Dochas has an odd personality. She speaks plainly, but she tends be rather blunt. Often, she appears closed off, when she is simply watching.
Looks:

Name:Drew
Age: 28
Gender: male
Magic:Storm magic
Personality: Drew is a jolly type of person, easy going and one who will happily give you the shirt of his own back.
Looks:

Hidden 9 yrs ago 9 yrs ago Post by AdamantiumWolf
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AdamantiumWolf The Starwolf

Member Seen 7 yrs ago





Hidden 9 yrs ago Post by Demous
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Demous White Rose OTP

Member Seen 7 mos ago

Name: Reito "Frozen Hell" Jigoku
Age: 24
Birthday: December 16th
Magic: Cryo Magic
Magic Level: Master
Personality: Is usually serious and focuses on getting his work done first but isn't afraid to have fun when the time is appropriate.
Three Strengths:
1. Single-minded at times.
2. Loyal to the council.
3. Is warry of others.
Three Weaknesses: (Make them Applicable)
1. Single minded at times.
2. Can't trust people easily.
3. Can't stand animals.
Greatest Love: His work
Appearance:
Additional Details:
Hidden 9 yrs ago 8 yrs ago Post by Lunarlord34
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Lunarlord34 Totally not a vampire

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Name: Shadow Heart

Mark:

Orientation (Good, dark): Dark

Guild Leader: Georgie Jamster

Guild Motto: "Everyone has shadows in their hearts, just some more than others. Ours you ask? We just have fun, and if our hearts are taken by shadows because of it so be it."

Member count: Unknown (In short lazy XD)

Guild History: Founded 30 years ago by Georgie Jamster purely for fun. Shadow Heart is one of the most infamous dark guilds running around and is known for its ruthlessness, bloodlust and crazy individual wizards who range from an youthful murderous girl, to even a serial killer pacifist. To join the guild you must treasure fun above all and be willing to do whatever it takes to have fun, as long as it doesn't impede on the other guild members fun, and this 'fun' can range from playing card games to murdering a while village. Whatever floats your boat.

















































Hidden 9 yrs ago Post by rivaan
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rivaan

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Name: Janna Faras
Age: 21
Magic: Weapon Essence - Sword form. - This lost type of magic, is the unique fusion of a weapon and a human. Those who practice it, gain the 'essence' of a weapon. Users of this magic, have their bodies gain the traits of a weapon of their choosing. In Janna's case, her body gains the essence of a sword. Her touch causes cuts and stabs, her body turns as hard as steel and she temporary loses the normal body needs such as breathing. This magic allows for blocking of other magical attacks, but at the same time comes with a cost. The magic cannot be activated if someone alive is already touching your skin. Additionally things such as fire and frost cause the durability of the magic body to weaken, turning one's body fragile. Just as fire and frost weaken steel.
Magic Level: A
History: As far as Janna can remember, she was always alone in the world. She has no memories of her earliest childhood. All she remembers is that she just one day woke up in Acalypha Town. She was around 7 at the time. Her head was covered in blood so she assumed she was hit over the head. Since then she survived on the streets one way or another. With time as begging just wasn't cutting it, she turned into a thief and started pickpocketing. It wasn't really much of a life she had at that time. No money, no friends, no family... not even a home. Living on the streets taught her to be strong in her own way. She became incredibly fast runner and her kinetic vision also turned out quite the blessing, allowing her to chose the best targets even in densely packed crowds.

Still something was missing, she was missing a part of her. That's how she felt, until she discovered her magic by chance one day. She was doing her usual routine of 'earning' money for dinner, when she clashed into a street gang. It seems they weren't really happy about it. One of the gang, pulled a knife on her. Tried cut a big smile on her face as his buddies were holding her in place. In her panic, her magic activated. The two who were holding her, were doing so by her long clothes and they were also wearing black gloves. As there was no skin contact, her magic activated without a problem. At first nothing happened, but the moment the knife touched her face, all it gave was a metalic clank. Unsure what was happening, but glad about it, she began struggling. Her own movement quickly cut up her own clothes and then right through her captures. Both the men who held her, quickly jumped back, their arms covered in multitude of cuts. The man with the knife tried to jump on her once again in his own panicked state, but a hand on his face quickly forced him to run away also bleeding profusely.

She knew not what was happening, but realized she herself must run and so she did. She was barely 13 at the time when she started wandering the world. She didn't know why she knew this magic. The logical answer was that it was from her past that she lost the memories of. After that incident, she tried to look for clues about who she or her magic were. In her travels maybe didn't learn about her past, but learned to control her magic better, even though sometimes it still injured her with it's aftereffects. At the first time she found about those effects, she injured herself on her leg so deeply, she still has 20 cm. Long scar across her right hip.

Personality: Janna has a rather outgoing personality even after he life on the streets. She likes to travel now and to meet people. Talk and learn about distant lands that she may one day go and see for herself. If she meets someone she likes, she is often clear about her intention to become friends, even if it's not going to be a great chance for them to meet again. When asked why she is so friendly with people, she likes to reply that no matter when or where, one day paths will cross again. That's why she wants to have as many friends as she can, so one day when they meet again, they can share stories about their travels.

What she hates a lot are street gangs and other general criminal organizations, as she has bad memories about these.
Guild and guild mark location: N/A
Team Members: N/A
Three Strengths:
1. Fast runner
2. Incredible kinetic vision
3. Incredible cooking skills!
Three Weaknesses:
1. Sometimes her magic linger as aftereffects even when stopped. Causing her to injure herself or others without wanting.
2. Has pretty bad health.
3. Has one hell of a bad sense of direction.
Greatest Love: Cooking!
Motivation: To see as much as she can from everything she can.
Appearance:



Additional Details: Has a number of different scars across her body, mostly caused by the aftereffect of her own magic. Additionally she carries a sword that she likes to use when there is not really the need to use her magic.
Hidden 9 yrs ago 9 yrs ago Post by RustedMachina
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RustedMachina

Member Seen 9 yrs ago

haracter Sheet
Name: Marik "The Iron Gate" Zasalamel
Age: 25 (Stopped aging.)
Birthday: He has forgotten.
Magic: He is no longer capable of using magic.
Magic Level: could be considered A class.
History: Marik was born a slave. At the age of seven, he was sold to a group of wandering rouge mages, who used him as a Guinea pig for experimental magic. It started small, magic used to change hair color, eye pigmentation, and physical stature. Eventually, they became bored of such trivial pursuits. at the age of 17, Marik was forced to endure the painful process of Magic Augmentation. Soon, the mages had formulated a spell that, had it worked correctly, would have made Marik an invincible iron golem, that would be tasked with raiding towns for supplies. The experiment failed, resulting in the deaths of the entire group of mages. Somehow, Marik survived, though irrevocably changed. 90% of his body had Ben changed into a strange type of metal. His arms, legs, torso, and most of his neck had become a hard, unforgiving surface, that seemed to emit a warmth that was slightly higher than what he was used to feeling. He could feel a warmth inside himself that he was not used to. He made his was to the nearest town, where he stole a few things to hide his new body. Over the course of the next few weeks, he learned of all the things the mage's experiment had done to him. His ability to use magic was gone, yet replaced with superhuman strength,speed, and endurance. Shortly after discovering his new found abilities, Marik began to sell his services as a free lance body guard. Eventually, he found his was to the guild of Phoenix Wing.
Personality: Marik wasn't allowed to speak during his captivity, and he has grown fond of not speaking and observing instead. He is aggressive by no means, but will only speak when spoken to.
Guild and guild mark location: None to show.
Team Members: none, but is open to working with others.
Three Strengths:
1.Hand to hand combat
2. Observation skills
3.cooking ability
Three Weaknesses:
1.Is unable to swim or float
2.is incredibly heavy
3.Fear of needles, and most healing magic
Greatest Love: The forest and all who reside inside them.
Motivation: To return to his human body.
Appearance: https://www.google.com/search?q=Genos&client=safari&hl=en&prmd=misvn&source=lnms&tbm=isch&sa=X&ved=0CAkQ_AUoAmoVChMIgfCDgcaByQIVxismCh1BSgng#imgrc=peOZ4KkagyIXOM%3A
Additional Details: Unbeknowst to Marik, his metal frame is able to absorb some forms of magic (Fire.) and use it as though he still had the ability to use magic. He has not discovered this yet.
Hidden 9 yrs ago Post by Shikaru
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Shikaru So many RP's, So little time.

Member Seen 2 yrs ago



Name: "Bloodsucker" Anya Sandrow

Age: She looks 13, she is actually 150.

Birthday: She forgot a loong time ago.

Magic: Anya's magic is...special. To say the least. A good portion of it is influenced by blood, either her own or how much she recently drank. This is of course, not to say she solely relies on blood for her magic, nor does she solely rely in magic in fighting.

Bloodletting: Anya has the unique ability to cause her opponents wounds to bleed more than they should, not only does this help her with feeding, it also serves as a less lethal way to end fights. This isn't to say that she can make someone bleed out within minutes, it simply makes a small cut bleed more like a gash and so on and so forth. This power really only works if she recently fed and grows weaker as time goes by.

Acidic Blood: Normally, her blood isn't acidic or even harmful aside from ingesting it, however she developed magic that DID make her own blood a weapon. Normally, she makes a cut on her hand and allows blood to pool up before propelling with a strong force towards her opponent. Upon contact the droplets will begin burning and mildly corrode the area of skin that they came into contact with, side affects of this is sluggish-ness and lethargy.

She uses this ability sparingly, as it would obvioisly have very negative effects on her if used constantly.

Memory Wipe: This ability only comes into play when she feeds, she cannot use it anytime except a few minutes after she feeds and the wipe only goes back to a minute or two before she fed upon said person.

Natural Healing: Not really magic but rather an inherent trait vampires seem to have. She has a minor healing factor that allows her to shrug off light cuts and such, possibly even a deep cut depending on how long it has been since she last fed. This also allows her to recover from near fatal wounds much easier than a mortal would, however she still has to take time to heal, she is not Wolverine.

Enhance: An ability that directly correlates to the massive scythe she uses in combat. She uses this ability to control the weight, sharpness, length and etc. of the blade. It is also possible to temporarily imbue the the blade with fire or lighting, though it is of course a lot more taxing than simply modifying it at its base.

Enhanced Strength/Speed: On top of the moderate boost she gets from being a vampire, she can further increase her strength and speed in short bursts. Doing so, however, is extremely taxing and only used when there is no other option.

Magic Level: A

History: Anya was abucted by an evil cult when she was ten, she never recalled her parents, their names nor their faces. She thought if she did have parents, they simply didn't care what had happened to her. However, she was wrong. Her parents had died protecting her unbeknownst to herself.

Apparently, Anya was important to some prophecy the cult worshipped, 'the key to it all'. Anya, of course, had no clue what they were talking about, she only wanted to go home.

Although it wasn't told to her, she was the final puzzle piece in summoning a greater demon of unspeakable power, meant to destroy the world and re-build it.

She lived the next three years in constant pain, either through torture or 'preperation' rituals. Preperation for what, she wasn't sure of. Whatever it was, it couldn't be good. She no longer held out hope that she would survive, she didn't care if she did, the only care she had was to murder every single member of the cult even if it killed her.

Another week passed, and it was time. She was brought to a room in a black robe and chained in place. She was ready to die, ready for the torture to end. The cultists began chanting, a few opening wounds on various spots on her body with daggers.

She began to bleed profusely and she could feel there wasn't something quiet right with her body. She felt like she was on fire, her body began convulsing. The room grew dark and the chants grew faster.

By now blood had filled the symbol on the floor space she was chained to, the chanting ceased. The cultists stared on waiting for something to happen, waiting for their master to awaken.

What they got was something entirely different. Anya roared and snapped her shackles and exposed fangs, in a fury of blood lust and hate she ripped into the surprised cultists like a tiger into a deer.

The cultists tried fighting her off with their blades, their magic itself was actually weak so it didn't do them much good. It was over in a near instant, her captors were dead, her revenge was had.

She stumbled out of the basement of the complex and out into the forest and collapsed soon after. She thought for sure she was dying and she welcomed death after three years of torture.

Death didn't come, however. She woke up in a hospital bed, where exactly she wasn't sure. What she did know is she was alive and clearly wasn't herself. She also felt..hungry. A searing hunger that she didn't recall experiencing before, a hunger for blood.

She fled the hospital and the town, she didn't know what was wrong with her but she sensed she'd kill someone if she wasn't careful. In the outskirts of town a man in his twenties, a merchant it seemed, was navigating a wagon of weapons pulled by horses.

She was hungry, and her hunger took hold of her. She lunged at the man, ripping his throat out and drinking the sweet red liquid that poured forth. After she was satisfied, she realized what had happened, what she had done.

She fled the scene and kept running. She knew from the on she couldn't stay in one place for too long, not until she learned how to control herself.

And thus, she set out to roam Fiore for 20 years, completing odd jobs here and there to keep herself clothed. She also still liked 'normal' food as well, and you needed money to buy that.

Eventually she purchased her weapon, a massive scythe taller than she was. Despite it's size she wielded it with ease and grace.

For another 130 years she roamed, moving from town to town, completing job after job. Eventually she amassed a good amount of jewels for herself and learned how to control herself so long as she stayed fed regularly.

She also learned some magic that she assumed was due to what she was, what she was was un-clear to her to be precise. Almost universally she was called a leech or a demon, or both, however.

She felt something was...lacking, however. She couldn't quite put her finger on what. She then stumbled upon Phoenix Wing, a mage guild. Perhaps..that's what she needed, to be around people, to be accepted, to have friends.

And thus, she joined them. She's a very new member, only having joined approximately 6 months ago. And thus, she doesn't really know many people, not has she fully came forth about what she is or her past yet.

In time, maybe she would reveal more of herself. However, for now she had to learn to trust them.

Personality: Anya is fairly out-going yet partially shy to new people. Once you get to know her, however, she is really a nice and kind person. She is completely loyal to friends.

She acts childish, she is also slightly sadistic and a bit of a masochist.

Guild and guild mark location: Phoenix Wing member, mark is on her left cheek covering a scar.

Team Members: None, yet.

Three Strengths:
1. Extremely loyal to friends.
2. Given she's a vampire, she has increased stamina, speed, and strength when compared to a human.
3. She's kind to strangers and always tries to make friends despite her troubled past.

Three Weaknesses:
1. Decapatation or impalement will kill her.
2. She is easily upset and WILL lash out when she is.
3. She is probably too friendly to strangers, given her past.

Greatest Love: Her immortality.

Motivation: She's motivated to figure out what she is and precisely why and what the cultists had hoped to accomplish.

Appearance:

Her Scythe:
She has a multitude of scars across her body. The most prominent being a scar extending from above her left eye and ending directly below her right.

She is 5 foot even, as not seen in the picture she wears leather boots.

Additional Details: She likes pie and making new friends. She HATES when people ask about her past, often throwing a fit if they insist on continually asking questions, often injuring the person asking whether they are a friend or not.
Hidden 9 yrs ago 8 yrs ago Post by Oblivion666
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Oblivion666 Pun Loving Machine

Member Seen 5 yrs ago

(Ike's updated Cs)
Name: Ike Riven

Age: 24?

Birthday: December 31st

Magic: Mood absorption- He came to find out, that while he can absorbs energy around himself. That his magic wouldn’t be considered an energy absorption. It’s actually a Mood absorption, more so on the case his magic works better with whatever mood he is experiencing. He just absorbs energy from around him to give him more power. In his time in the painting, he found out over time with more and more negative thought brewing inside him, that his Negative energy was much easier to use and that he could last much longer in it. Yet when he tried using his positive energy it took the place of his negative one. Being harder to use and it would tire him out much faster. So that’s how he found out his magic works better when he’s experiencing a certain mood. During his time in the painting he had plenty of time to train, and in this time he managed to up his absorption rate to bring in the energy to himself at a faster rate. So his buildup isn’t as slow as it was.

Positive Energy- Works better when feeling more happy and content. Takes the form of a green color, it's more balanced than his negative energy.

Negative Energy- Works better when feeling more sad and traumatized. It has high attacking power showing just how badly a negative thought can corrupt someone.

Magic Level: A (Currently B ranked in Frenzy plant)

History: Growing up in Clover Town was a young loud child named Ike. In this town being a mage must have been somewhat common due to their dojo they had, which over the years dwindled down in use with the guilds uprising, to the point this dojo was probably long forgotten. So Ike one day walked right into the building and spotted an old man meditating there, the man would open his eyes and look at Ike and asked if he needed help with his magic. Ike would respond by placing his fists on his hips and with a boisterous laugh say. "The great Ike never needs help! Assistance with sucking things in my bod would be nice though." The dojo master would come to find out in a few minutes that he didn't posses takeover but an energy absorption type of magic and that was enough to work on.

Ike would be trained during his childhood and teenage years until he was twenty years old, at this point the man that Ike calls gramps had done all he could for Ike and his magic. He watched Ike grow from a young chubby loud child to a tall muscular loud child. If it's one thing gramps regretted it was the fact he couldn't make Ike quieter. And so on one day he told Ike to set off into the world and begin to perfect his magic. Ike being the big baby he was had tears in his eyes and gave gramps a big hug who chuckled and karate chopped his head so Ike let go and then received a nicer gentle hug. He was then asked if he needed help getting to the town's border, Ike would place his fists on his hips and with tears in his eyes would say. "The great Ike needs no help! But assistance would be nice gramps." And so Ike and his gramps would walk all the way to the town's border where the old man would stay while Ike would continue walking on with sobbing eyes.

Later on he would join Frenzy Plant and rise to a B ranking and would be quite content being there, so of course when the games happened he joined them on their way there and would be amazed by all the magic everyone had. Witnessing the battles really made him want to join the games next year. Yet he decided one day that since he was at the games, to get his gramps a gift in the form of a painting. This request was done by Isla who did the painting but then captured Ike inside of it. He was free to roam around inside it, but it only went so far. It was cool at first but over time it slowly began to get to him. He found out he had no need to eat or drink, nor do any basic Human mentalities. It was almost like he was already dead, so he spent a long time within the painting before losing track of the time he spent there. All he could do was train, train, and train even more. All he ever did was train while he was there. While there he managed to figure out his magics origins and what it actually did, so that was a plus. He also self taught himself to use a sword, because he had all the time in the world to learn. He just isn’t incredibly experienced with it. Seemingly during his time there his hair fell out from stress and later came back in white.

Personality: He's a loud person, with everything he does being just loud. The upside to this is that he is much more kind than he is rude, so his loudness is bearable. Sad part is, he is oblivious to a lot of things.

Yet after his time in the painting, he became a much quieter person, he no longer shouts in a loud voice and is less oblivious to many things now. Yet he became a lot more cold to certain subjects and seemingly holds a grudge against any form of wrongdoing. So he became more serious individual who while still tries to be kind, ends up not being as kind as he once was.

Guild and guild mark location: Frenzy Plant and mark is on the right side of his neck in the color green.

Team Members: None

Three Strengths: (Not just combat)
1. His power cannot be determined so he can use that to confuse people.
2. He is physically made for combat.
3. Has a good sense of judgement.

Three Weaknesses: (Make them Applicable)
1. Can risk it all if he’s not careful.
2. He cares slightly less for the world.
3. Might be harsh to even his allies.

Greatest Love: Getting stronger and his sensei which he classically calls gramps

Motivation: To eradicate anything that would dare bring any form of evil into the world.

Appearance: Image be huge so link you get.
i.imgur.com/jookraG.png

Additional Details: The shark on his shoulder is a different guild mark(A guild he was banished from when he was young)

Theme: The only thing I know for real
Hidden 9 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

Member Seen 6 yrs ago


Name: The Tinkerer Lufie Van Claire
Age: 24
Birthday: August 19
Magic: Mending Touch: The magical ability to heal wounds, both magical and physical. An advanced form of healing magic that requires the precision of 'Touch' and time to create effect. It can be used to abolish poison and extract harmful bodily intruders and help cure disease. If the patient is suffering from heart stop/cramp Lufie can rub her hands together to create enough electricity to attempt to start their heart again trough a powerful shock.

This static shock is her only potent offencive magical ability that could possibly be used to harm someone in close combat.

Magic Level: B
History:
The daughter of a duke and alchemist she comes from a knowledge rich background with much time and care to both tinker and study alchemy to create things running like clockwork without the need for magic. Yet she's born with the gift and can use magical abilities whatever it was a thing of choice or not.

She have been raised to appreciate science over magic, yet does not necessarily refrain from practicing both. Being born with the ability to use magic she spent a lot of time practicing on both humans and animals whenever she got the chance to learn as much as she possibly could. Yet one day she decided to leave the safety of her home, believing that she could only learn so much by staying in one place she decided to get out in the world and continue her studies in the field.

Personality:
Lufie is a mixture of collected and curious, usually open to new experiences yet collected about it to not directly show eagerness. She's not easily frightened by things, yet is not completely without fears. She occassionally give people the benefit of her doubt, yet have an easy time to trust people believing that one good favor will feed others which can sometimes make her appear gullible. Yet she's rather clever and tricking her might not be as easy as people believe at first.


Guild and guild mark location: N/A
Team Members: Open

Three Strengths:
1. Clever enough to tinker with almost anything and repair most broken objects or create new inventions given the opportunity.
2. Versatile, knowledgeable in many fields like science,magic,construction,biology and healing. Yet constantly seek to expand this knowledge.
3. Iron willed, have a strong willpower and is not easily swayed from anything she sets her mind too.

Three Weaknesses:
1. Not particularly skilled or strong when it comes to combat, having lived a life mostly away from conflict and fighting she's not very good at it even if she knows how to shoot a pistol and train to a healthy amount. She rather not resort to violence if it can be avoided...
2. She's somewhat gullible believing in people even if she try to check facts she can't read people very good.
3. She's not beyond saying what's on her mind and is usually not very sneaky about anything.

Greatest Love: World Wonders.

Motivation: The thirst for knowledge and make the world a better place.
Additional Details: She carries two pistols for self defence against ranged combat.

Hidden 9 yrs ago Post by Iatos
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Iatos The Guardian of Death. And I-ate those.

Member Seen 6 yrs ago


Name: Ragna-Rock of the Chorus (Ragnar)
Age: 30-ish
Birthday: Saturday 7th
Magic: Exordium Carmen & Terminus Carmen

The Sonata of beginning and the end... magical sound-waves that can be heard by anyone nearby no matter if your listening or not or even if your naturally deaf. As we all are part of the life thread, were part of the cycle of symphonies that create life. And through harmony we coexist even if we don't always get along, through music one can inspire greatness yet with a different chord one can raise dread. Music is emotions given shape through waves and vibrations, its an art of incredible power.

Ragnar can create songs that in harmony with nature can create the greatest of wonders, yet working against that harmony it can create natural disasters. Its a powerful type of magic that easily can be used or misused for the purpose to sow the seeds of change, no matter if its for the better or worse.

In short Ragnar can use magic to change the natural flow of things in his surroundings, speed up rivers... encircle the wind... and even change its direction. This can create hurricanes... Tidal waves etc. Given enough time it can change anything natural around him. -If he wants it to change... smaller changes are quick and greater ones takes longer time of course.


Magic Level: C-B-A
History:

He cannot say when it began, but years ago he found himself at the bottom of a chasm in the midst of despair as he saw his life escape away from him and he was unable to achieve anything. To constantly feel cold, and be misunderstood seemed to haunt him whenever he went and no matter what he attempted nothing seemed too really go his way. He felt miserable, and occasionally wanted to just end it all...

Yet it was upon that time he picked up a guitar and started playing at it... at first as expected it didn't sound good at all... in-fact he was quite terrible at it... yet he continued playing, not really sure why at first but music seemed to just play itself for him even if the tones not always came out as he wanted. For years he practiced playing, and it was a time that changed his entire view on life and how he felt that at least through music... he could express himself. He eneded up playing music night and day almost like in a trance until he finally understood why... why it felt so good to him.

The answer?... simple. Through music his soul could be free...

Personality:
Ragnar is roughnecked, foul mouthed and usually have a particularly way of expressing himself through verbal abuse. That is unless he's singing of course, then he can truly express himself and his emotions. Without his music he don't even know where to begin and usually resort to quick foul words even if he don't really mean them. Its not uncommon for him to say the exact opposite of what he mean and usually he's quite loud too.

He usually act a lot tougher and rougher than he want, and if people fail to understand him its not like he can't live with that... after all its how he's used to things being, he can always in the end find his relief through his music.

He can be more caring than he appear,

Guild and guild mark location: Dragon Fang. The Mark Cover his whole back.
Team Members: Open
Three Strengths:
1. He possess no fear of people even if he know he might end up on people's bad side.
2. His magic is his greatest strength, when he plays he feel alive and capable of doing anything.
3. It's in his loyalty he shines, to protect his family even if people don't think they are his friends he can easily throw himself into the fray if it means to save another from danger.

Three Weaknesses: (Make them Applicable)
1. Having no music is his greatest weakness, he feel like darkness consume him again and his spirit is easily shattered without the ability to sing or play.
2. People in the dark make him want to help them, no matter the price he want to illuminate their life and ignite their spark once more.
3. He have a hard time expressing himself, usually being foul mouthed about it as he can't express his feelings.
Greatest Love: Music
Motivation: To play a song that changes the world.
Additional Details: His Guitar can be used as a potential melee weapon of great power, servign as a magical axe it can easily chop down trees or break objects that's not solid enough to resist the blow.
Hidden 9 yrs ago 9 yrs ago Post by Raijinslayer
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Raijinslayer .

Member Seen 10 days ago

Character Sheet
Name: Jackson DuCarthy, but tends to go by "Nidhogg"
Age: 44, but his body is stuck at 24
Birthday: N/A
Magic:

Necrotic Manipulation: Over the years, Nidhogg has gained a mastery of death-related spells that he can put to use to increase his combat effectiveness. His main use for this is manipulating and creating organic matter, like bones, flesh, blood, etc, to fight his foes, though he can't manipulate the organic matter of things that aren't dead. As such, when he uses this magic, he is usually creating said matter, though as long as he holds a sample of what he's trying to create as catalyst, it makes the process much more efficent. Another way he uses his necromancy is to weaken his foes with spells that inflict status effects.



Devourer: Nidhogg can regain magical energy and gains a strong healing factor by eating flesh, the more rotted and aged, the better. He gets the most energy from the flesh of a corpse, preferably human, as well as the longest duration for his regenerative buff. The buff is strong enough so that he can heal from most serious wounds within hours, and moderate wounds within an hour, and light wounds with a few minutes, though he'll need to eat a certain amount of flesh to put it into affect, of course. While he can consume dead matter that has been manipulated by his necromancy, if he created said material, than he doesn't get the buff, though a small portion of the magic used to create the matter can be re-absorbed through this method.

Dragonic Flesh: As a result of consuming such great amounts of the Nidhogg's undead flesh, his own body can adopt draconic attributes, and he can even become a large, dragon-like creature himself, at the cost of a great amount of energy. He can also use this partially in a form similar to Take Over magic, which provides a more focused increase to a particular limb. Along with this, while in these forms, he can infuse his attacks with a necrotic energy that eats away at the bodies of living beings, making him very dangerous to face in close combat.



Magic Level: S
History: Jackson DuCarthy had a normal life up until he decided to become an explorer, living comfortably with hi s family, a lovely fiance that he was set to marry soon, and a secret child that he was going to enter the world a few months after that. Life, while hectic, seemed to be going pretty good. However, once he heard of the possibility of lost treasure to be found in a recently unearthed cave, he couldn't resist the thought of securing is family's future with said riches.

If he could've known what awaited him that fateful day, he'd have never stepped foot in that cave.

With a group of several others, they descended, slinking by numerous traps. monsters, and other various hazards, before they finally made it to the ruin sight. It was a huge castle that seemed to have been formed in the shape of a tree, and near the base of the tree where piles upon piles of gold, jewels and riches. Jackson was happy as a man could be, imagining the possibilities of what he could do with such wealth. However, before he could touch a single one, a voice called out to him from deep with in the arboreal fortification. A haunting whisper that plucked at his mind with such seductiveness that he couldn't keep away. Deeper he wen into the castle, the piles of gold giving way to twisted roots of stone and the skeletal remains of other such adventures. The voice brought him to a terrifying sight, the corpse of a large dragon wrapped in the roots, the fetid smell of decay wafting through the air with the stink of death.

And yet, in that moment, it was more delectable then the fattest of roast boar to him, and he was quick to dive in to the carcass, driven by a desire he couldn't explain or refuse. He didn't know for how long he at the corpse, only that when the others came found him, he was alone with nothing but bones surrounding him, and even those were crumbling to dust. For a moment, it seemed like a bad dream, and so he treated it as such. However, as they traveled back to the surface, Jackson couldn't help but feel as if something inside him had changed. His nights were filled with terror, his waking moments haggard and dreadful, and no matter what he did, he couldn't shake of this intense hunger thhat resonated in the pit of his stomach.

Soon he returned home, and soon he was to be married. But as he stood at the alter, staring at his beautiful wife, only one thought could come to mind.

She's cheating on me with my brother and the kid isn't mine.

He didn't know how he knew this, it was almost as if just by smelling her, he could sense all of her sins. Looking across the pews, he found that he was able to do that with all of them. All of their misdeeds and wrong doings were open to him . . . and the smell of all of that sin sent shivers down his spine. When the pedophilic priest asked him to say his vows, he was silent for a long while. And then, everything went black, only the sounds of an intense rumbling could be heard in his ears. And yet, underneath that, he swore he could hear the sounds of screaming, explosions, and death. And it was absolutely enchanting.

When his sight was returned to him, his entire down was devastated, bodies littering the streets and roads, and his wife, his beautiful, delectable morsel of a wife, was looking up at hi with fear in her eyes, begging for her life. But the man that was Jackson DuCarthy was dead and something else inhabited his body now, and it had no feelings of mercy. Only a hunger for flesh that was begging for satisfaction. And so, he consumed her, savagely and without hesitation. and that was when Nidhogg was born, with a grin plastered over his bloodstained mouth as he stood, naked above a town of the dead, reborn into this world, powerful and free.

15 years later, as he discovered his body seemed to have stopped aging, he found himself being unwillingly recruited into the Dark Guild, Shadow Heart. For five years he's been the chained pet of Georgie, unable to escape for fear of death, but in some moments he finds himself not minding as much. He's come to enjoy the company of those in the guild, and he knows that if it wasn't for the threat of Georgie, he'd give into his base instincts and devour them all.

Personality: On the outside, Nidhogg seems like a easy-going type of guy, not really caring about anything or anyone. He likes to be free and has a problem when people try to force him to do things, but baring that, their are few people he can't get along with. He also has a mischievous streak, playing around with people like toys under his control. This can go from innocent things like teasing his guild mates to much more questionable practices, such as putting a strange unknown chemical in a person's food so he can see what it does.

Go deeper into his psyche and mannerisms, however, the true Nidhogg is a being of true depravity, one that feeds of the wrong doings and suffering of others. He's a sadist of the highest caliber, loving to cut his victims into pieces until they finally achieve their escape through death. Not to mention that he's a major glutton, loving to feast on the remains of those he's tortured, sometimes in front of his newer victims, so that they know what awaits them in the future. That is the second game he loves to play, breaking the minds of those he captures. Sometimes, it's even more satisfying than physical torture, as mental pain causes so much more pain than physical, and it delights him to no end to see someone cry out in despair.

However, despite all of that, their is still some slivers of humanity present within him, and they have become slightly more prevalent as time goes on. For one, he does't kill young children, and finds it somewhat difficult to kill young couples, as both of these remind him of his own family. He's also rather sympathetic to people who are doing the best they can for their family, and while this may not keep him from killing and eating them, it will keep him from drawing the process out.

Guild and guild mark location: Shadow Heart, and over his Stomach, the color being a dull crimson

Team Members: (If Any)

Three Strengths: (Not just combat)
1. Has an unreal resistance to pain
2. Is a very patient and tactical fighter, preferring to weaken his prey before going in for the kill
3. He possess a very high level of magical reserves
4.Due to being partially undead, his body is vary much more durable than that of an average human due to the fact that he can function normally for a good amount of time without most of his vital organs, making it so that the only way to instantly kill him being decapitation or destroying his brain.

Three Weaknesses: (Make them Applicable)
1. Dragonslayers are dangerous to him, as their magic can really hurt him if he isn't too careful.
2. He likes to play with his food, so he's likely to prolong a fight that he could win easily just so he can enjoy watching his prey struggle.
3. He's very over-confident in his abilities, likely to underestimate his opponents if he sees them as unworthy of his full effort
4.Ice and Cold magics are very potent against his necromancy, slowing them down and weakening them by a good amount.
5.Holy magic, while not as damaging as Dragonslayer magic, is still something he needs to look out for, as his body is partially undead and thus shares the weakness to all things holy and of the light that many undead creatures suffer from.

Greatest Love: Freedom to do anything he desires
Motivation: To cause as much chaos and destruction as he possibley can now that he has free reign of the land
Appearance:



Additional Details:His jaws and teeth are extremely strong, able to bite through solid steel with little difficulty.[/hider]
Hidden 9 yrs ago 9 yrs ago Post by Daxam
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Daxam Majin Boo

Member Seen 20 min ago

Name: Zacary 'Zac' Yoxall

Age: 22

Birthday: January 1st

Magic:


Magic Level: (Unsure)

History: Zac Yoxall was born an only child to a rather normal family: his father worked as a cop while his mother ran a bakery. When it came to light that Zac was a mage, his parents were happy to help him master his power, even though his father suffered through a few broken bones the few times when Zac's strength got away from him.

Eventually, after his 16th birthday, Zac had come to figure that he would be better off learning how to master his power on his own and began to travel. During his travels, which was mostly on foot, Zac was able to master his magic by practicing by himself or preventing crimes. It was during this time that he was able to gauge his limits and push past them, often with painful results. However, by striving for and breaking those limits, he was able to become a force to be reckoned with.

Finally, six years later, he finds himself in Crocus during the third day of the Grand Magic Games. And this is where his story truly begins...

Personality: Zac is your average happy-go-lucky, friendly guy. He considers himself a good judge of character and if he thinks someone is trustworthy, then he'll have their back to the day he dies. If his trust is broken, however, it would be very difficult for someone to regain it.

Guild and guild mark location: (If in a guild)

Team Members: N/A

Three Strengths:
1. Excellent cook
2. Versatile fighter
3. Easy to get along with

Three Weaknesses:
1. Moves slower when he increases his strength and gets hurt more easily when he increases his speed
2. Enjoys testing himself against stronger opponents
3. Prolonged use of his power and constant Reallocation puts a lot of strain on his body

Greatest Love: The heat of a stove when cooking

Motivation: Protecting everyone he can

Appearance:

Additional Details: His Power Reallocation magic allows him to increase his strength or speed, but only either/or (i.e., he can't move super fast and be able to punch through a wall at the same time)
Hidden 9 yrs ago Post by Silvan Haven
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Silvan Haven Interstellar Paladin

Member Seen 3 yrs ago

Name: Lux Harken

Age: 22

Magic: Purifying Light Maker Magic- The perfect magic for a champion of light. Purifying Light Magic allows the user to make objects out of light, the only limits being their imagination and magic power. Its usefulness does not end there however. Anything that it’s light touches immediately begins to feel the secondary effects of the magic. Evil is burned away and good is reinforced. The effects are not immediate however, the effects become more extreme the longer the light is in contact the target and the more area that is covered.

Magic Level: A-B

History: Born and raised in a fairly nondescript village, Lux grew up listening to stories of great and noble heroes. Unsurprisingly the young boy naturally wanted to follow in their footsteps. His every waking hour was spent trying become a hero. Ten years and a lot of pain later and he left his hometown accompanied by Jason Alexander. They were hardly the best of friends, in fact Lux was not even sure if Jason Alexander had any friends. However they were both heading out at around the same time and the young mage figured that it would be in both of their interests if they traveled together. It was hardly meant as a permanent situation but as time passed a sense of camaraderie grew between the two. It’s been several years since then and the two are still traveling together.

Personality: The best word to describe Lux would “noble.” He tries to live up his very rigid ideals at all times, even when it might cause him trouble. That’s not to say that he is a stuck up killjoy or anything. Lux can take a joke as well as anybody.

Guild and guild mark location: Lux is not part of a guild at the moment.

Team Members: Jason Alexander

Three Strengths: (Not just combat)

1. Lux is extremely smart, the kind of person you would expect to be using Archive instead of his current magic.

2. He possesses excellent kinetic vision. He can track quickly moving objects and immediately chart an object’s course.

3. Lux is an easily liked person.

Three Weaknesses: (Make them Applicable)

1. Due to his morals Lux just can’t leave well enough alone. If he sees a problem he just has to deal with it, even if it gets him into trouble.

2. For some reason or another Lux just can’t seem to hold onto money for very long.

3. Sometimes has trouble letting things and people go.

Motivation: JUSTICE

Appearance:

Additional Details: Theme song-
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