Energy Blade is both a Holder and a Caster magic. The user can only create two energy blades at anyone time and can generate them from anywhere on their body, making it the caster type. However, if the blade is produced from a specially designed hilt, the user can use ranged attacks in the form of energy throwing knives, stars, and other thrown weaponry. Jane's energy is silver.
Requip: Stores her armor
Magic Level: A
Requip: C
History: Jane Addeson is the child of two on the run mages who were branded Dark Wizards because they were in the wrong place at the wrong time. Her father was a lightning mage name Hank and her mother a Requip mage by the name Jenna, who had lived peacefully with the people of the small hamlet they called home for years, protecting it from dark guild attacks and monster attacks in that time.
However, five years after the birth of their daughter, it was all taken from them when a true dark guild attacked on a day the two had taken their daughter out to test her for magic. The survivors blamed the two wizards upon their return, accusing them of knowning the attack was coming and that was why they'd left that day. No matter what her parents said though, they weren't believed. The villagers chased the pair away, who were unwilling to hurt those they still considered their friends, and then reported them to the Magic Management Council, who investigated any and all sightings of the pair.
Jane's magic awoke when she was ten and had come under attack from a wild boar while exploring near the camp her parents had set up in the woods near Magnolia. She had been sniffing some flowers that smelled really pretty when it charged, knocking her down and goaring her leg open. She screamed for help, but her parents had gone to sleep, unaware that their daughter had not and wandered off without permission. When it charged a second time, the girl, remembering her father had taught her to fear only that which cannot be touched, threw out her hands to bravely try and catch the animal. Instead, two silver blades made of energy sprang out from her wrists and sliced off the tusks, sending the boar squealing into the under brush.
She quickly ran back to her parents and woke them, showing them her magic. She spent the next ten years learning how to use it and what it's limitations are. By the fifth year, she'd designed and commissioned the building of a special hilt that allowed her to channel her magic. It was finished after several months and she uses it all the time, though disarming her of it does not make her helpless. When she turned 20, she left her parents and set out to make a name of her own and find a way to redeem the names of her parents so they could finally go home. When she heard of the games, she determined the best way to make a name was to either join a guild or best their strongest.
Personality: Jane is serious when needed but usually carefree and honest. She's also an unconscious flirt, meaning she will flirt with a guy without realizing it. It's gotten her in trouble numerous times.
Guild and guild mark location: Currently N/A
Team Members: N/A
Three Strengths: (Not just combat) 1. Knows the wilderness of Fiore well after spending most of her life in it 2. Is incredibly honest, so she'll never steal from you 3. Knows when to get serious, so she doesn't make wise cracks in combat
Three Weaknesses: (Make them Applicable) 1. Semi-poor social skills, not having had an over abundance of exposure to others 2. She can be TOO honest sometimes and get herself in hot water 3. She'll flirt with anyone male, even if it isn't intentional
Greatest Love: Music
Motivation: To right all the wrongs inflicted upon wizards by fear
Magic: Kaiju Soul: An evolved Mimic/Beast Soul ability, with a touch of Titan in it, Kaiju Soul is a powerful caster magic and is arguably the strongest Take Over Magic known so far. This allows the user to record a kaiju or a kaiju's body part they have touched to their own will and then either take their form or summon a part of their body into their own arms. It is said that the user must actually defeat the kaiju before "recording" their forms, just like Beast Soul, only being much more powerful. When in kaiju form, a user can be up to 10 - 20 meters tall, depending on what kaiju it uses.
Dreadlin Nauss has 11 recorded kaiju that he can take form of at will, each having an element strongpoint. They are as followed:
Code Name: Great Maccu Element: Grass/Earth Based Weak Against: N/A; Neutral
Code Name: Dinovaldo Element: Fire Strong Against: Grass/Earth Weak Against: Water
Code Name: Lagiacrus Element: Water Strong Against: Fire Weak Against: Ice & Earth
Code Name: Najarala Element: Earth Strong Against: Lightning & Ice Weak Against: Water & Air
Code Name: Rathalos Element: Dragon (Specifically Fire) Strong Against: Earth and Ice Weak Against: Dragon Slayers and Water
Magic Level: A
History: Dreadlin Nauss was one of the Lizardmen created by Daphne after Grane's creation. Like the rest of them, he was at one time serving Daphane as one of her most valued creations. However, his was a special cause, one of which it appeared that he was ONLY capable of. He was designed to take down kaiju, a unique character of monsters that some only thought to be the stuff of legend, and literally BECOME them via an advanced Beast Soul magic simply called, Kaiju Soul. His targets ranged from the fire kaiju Dinovaldo, to the ferocious Zinogre, no monster was safe from him. With every kaiju he defeated, Dreadlin was able to take their magic powers and use them in combat against other monsters and occasionally several mages. He was a force to be reckoned with.
However, despite his brute strength, he was far from dumb. Eventually he and other lizardmen grew tired of serving Daphane and plotted to overthrow her and become free. Having Dreadlin on the side of the rebels, he became a valuable asset as he and the others eventually defeat Daphane and sent her to a pocket dimension. After that, they all freed their lizardmen brothers as they went to create their own village, far from human settlements. There they became a peaceful village, most retiring their violent nature to a more simple life. The race made a great community within their hidden village that behaves as a council with a few acting as representatives for the many. But when it comes to outside relations, no one outside the village knows about the reptilian race and those that do are rarely welcome as guests and seen as outsiders. It's not because they dislike humans, but it would be better and safer if the less people know about the village, they'll become more secure and prevent outsiders from threatening them.
Dreadlin Nauss kept his kaiju soul power, in the event if someone were to harm the village, but even he came to a more peaceful life himself. He became the village blacksmith and created the village's own kind of weapons and armor. He also happens to be a part time fishermen, occasionally going out with other lizardmen to fish for large game. Dreadlin became highly phrased in the village and also became their guardian protector of the entire village, a title in which he will hold till the bitter end.
Personality: Dreadlin is a friendly lizardman compared to the rest of his kind. He loves to socialize with other people, lizard and humans alike, but when in times of battle and danger, his courageousness springs into action as he is very protective of his friends.
Three Strengths: 1. A strong and experienced fighter. 2. A friendly figure. 3. Very brave.
Three Weaknesses: 1. Each of his kaiju forms have an elemental weakness. 2. He can be clumsy. 3. Can be a heavy eater.
Greatest Love: Food.
Motivation: To bring honor to his people.
Additional Details: His favorite kaiju form to be in is his Fire one.
Isabella is a young lady who stands at about 5'8" and weighs around 59kg. She's very slender and delicate in appearance, but do not let this fool you. Isabella has been a performer from a very young age, and her body is well suited for the physically demanding act of dance. She is slightly toned, and sports very strong legs. Her complexion is average, with rather smooth skin and a line of freckles mapping her cheeks and nose. Her hair is light pink in color, and she has azure eyes. She wears very traditional clothing, reminiscent of her families social stature. A white, button up blouse trapped beneath a brown, leather corset is her usual attire. She wears short pink leggings with this, usually masqueraded by a large, frilly skirt that reaches down to her ankles. The skirt parts to the side, revealing her thigh high white stockings and brown leather boots.
Family NamePinelli Given Name(s)Isabella Liliana Title or Alias(s)The Mechanical Composer, The Lady of Machina GenderFemale SexualityHeterosexual Age21 Birthday16th of August, Leo
AllignmentChaotic Good MotivationTo dance upon every great battlefield and show the world what she's capable of! Likes
Music and Dance
Inventing
Opera
Pretty clothing
Honest people
Dislikes
Liars
Closed minded individuals
Uniforms
Heights
PersonalityEccentric and Hyperactive, Isabella is not one for subtlety and insists on living her life at full volume. She's a passionate individual who is eager to befriend, and near impossible to offend. She can come off as a little socially awkward at first, what with her rather intrusive personality and the strange way she speaks of her Machina as if they were real people. If you're willing to look past all of that, she reveals herself to be quite an empathetic person with her own fair shares of woes. However her upbeat attitude despite her struggles is down right inspiring to others. She has a strange habit of bringing out the best in those around her through her unconditional love and acceptance, which causes her friends to want to grow closer to her.
Isabella keeps Bullet in line, calming his temper down and stopping him from tearing apart anyone who so much as looks at him funny. In truth, she's grown quite fond of him over the years they've known each other. However she is quick to shut down any rumors of the two of them being involved romantically; insisting that the nature of their relationship is platonic.
Guild AllegiancePhoenix Wing Guild Mark LocationOn her right thigh Team MembersBullet Magic LevelA Rank Strengths
High reserves of Magic Power
Incredibly intelligent and creative
Very fast and nimble
Weaknesses
Lacks physical strength and stamina of other fighters
Reliant on Machina, which aren't as reliable in tough environmental conditions.
Low endurance. Can't take too many hits.
Magic SpecialtyThe Machina Orchestra (Requip) DescriptionThe Machina Orchestra is a self named magic that is also known as Machina Make magic. Through utilising scrap metal and parts, the wielder is able to create magical contraptions powered and controlled by their magic. Their effects vary, and Isabella combines her Machina Make with Requip magic in order to store her creations. However, she permanently keeps two Machina on her at all times; Alto and Basso. Alto is a a pair of mechanical devices that sit on her shoulder blades. When activated, a pair of Machina arms and hands extend from behind her to be used in combat. Basso is a similar pair of devices, attached to her hips, that create a pair of Machina legs to be used in combat. The length of these limbs is about two meters.
AltoAlto is a pair of Machina arms that can be retracted into a set of mechanical devices that rest upon Isabella's shoulder blades. They reach out to about two meters and are very durable. While normally carrying around such contraptions would impede upon a persons weight, Alto is controlled through The Machina Orchestra and thus feels weightless when in use.
Alto: VerismoA quick series of forward, thrusting strikes from Alto. The force behind every impact is enough to push Isabella away slightly; allowing her to maintain a safe distance from adversaries.
Alto: AllegrettoA delayed, two handed uppercut with Alto. Slow to start up, but the velocity of the attack is enhanced with magic. Devastating to anyone caught in it; sending them flying high into the sky.
Alto: ForteA delayed, two handed downward swing with Alto. Slow to start, but the velocity of the attack is enhanced with magic. Powerful enough to crush through any weak defense with a powerful impact.
Alto: CollosaleA magic propelled punch with the right Alto, followed up by the left Alto grabbing the victim as they are flying away and throwing them towards the ground using their momentum.
BassoA pair of Machina legs that can be retracted into a pair of devices resting at Isabella's hips. Unlike Alto, Basso is used for mobility and keeping Isabella out of harms way. The feet are equipped with magic powered jets to allow for brief hovering. Like Alto, the weight burden of Basso is lifted through Isabella's magic.
Basso: VivaceThe magic powered jets angle them self forward, propelling back Isabella a few meters. Can be used to propel her forward as well.
Basso: CrescendoBasso's magically powered jets propel Isabella up into the air. From here she can glide back or forth for a few moments before falling. She can use Basso to land.
Basso: DecrescendoWhile in the air, Basso reverses the direction of their magic powered jets, thrusting Isabella legs first towards the ground. Basso prepares themselves so that she lands safely. It's not recommended to stand in the way of her jet powered kick.
SopranoA set of three large, Machina gears. They can be summoned individually or as a set. Each gear is smaller than the last, allowing them to all fit into each other perfectly. The gears and be rotated at high speeds in almost any direction. Anyone who comes into contact with Soprano in motion will receive quite the thrashing.
Mezzo-SopranoSummons forth the two smaller gears of Soprano and propels them forward at high velocity to strike Isabella's opponent. The gears disappear after they attack.
Spinto SopranoSummons forth the largest gear of Soprano. There are crevices on the gear where Alto and Basso can connect to; allowing Isabella to sit inside Soprano while it spins. This acts as a pseudo method of transportation and can be quite the powerful attack to anyone standing in the way of the spinning gear.
Coloratura SopranoSummons the set of Soprano to rotate rapidly in front of Isabella before firing themselves off as deadly fast wheels. The Soprano can change direction at Isabella's command and can attack in unison with other gears to apply heavy pressure on Isabella's opponents as they have to watch all three spinning gears.
Soprano: CantabileThe most powerful attack of Soprano. Requires Isabella's enemy to be immobilised (Either by her Alto, or another means). Summons forth the three gears of Soprano directly onto her target, trapping them inside the cogs. The position is incredibly uncomfortable, and the threat of being torn to ribbons at any moment by Soprano is usually enough to keep her captive at bay.
MaestosoA giant, Machina arm that is approximately six meters long, and about two meters wide. The arm is incredibly heavy and hard to maneuver, even with the help of Isabella's magic. However, Maestoso proves to be a quite useful ace in the hole for when the situation requires a less subtle touch. Because of the amount of power it takes to maintain Maestoso after it is summoned, the weapon disappears after every attack in order to save magic.
Maestoso: Con SpiritoSummons Maestoso directly in front of Isabella from the ground, instantly punching upwards with a magically propelled strike.
Maestoso: Con MotoSummons Maestoso above the target location, delivering a quick, downward punch to pummel any unsuspecting victims from a distance.
Maestoso: Con BrioSummons Maestoso behind Isabella's target, delivering a quick, powerful strike to an unsuspecting victim. The impact propels them forward towards Isabella for follow up attacks.
Maestoso: Con AmoreSummons Maestoso underneath Isabella's target, quickly reaching up and grabbing them in the mechanical fist. Maestoso then slams downwards, violently throwing the victim to the ground with massive impact.
Maestoso: Con FuocoSummons Maestoso directly in front of Isabella, with the index finger of the large mechanical fist pointed outward. From the tip of the finger, a stream of oil propels out and drenches everything it touches. The oil heavily slows down the movement of anyone caught within it. After a brief delay, Maestoso fires out a small ball of flame that ignites the oil and sets everything ablaze in a raging inferno.
Deus Ex Machina!Isabella's most powerful technique, which she describes as "The Grand Finale". Summoning forth a large Machina contraption below her targets; a large dome quickly closes above them, trapping them inside the great machine. On the side of the machine is a panel filled with levers and buttons which Isabella can press at random. Each button causes an Alto, Basso, Soprano or Maestoso inside of the machine to deliver a barrage of strikes against the victims caught within. Each press of a button drains magic power from Isabella, but it is safe to assume that anyone unfortunate to be caught within Deus Ex Machina will be unable to fight for a while.
HistoryThe Pinelli family is a regal group of individuals who are known for their exceptionally talented kin. They are a family of famous performers, whose legacy has been upheld for generations. Isabella Pinelli was no exception to this fate. As a long lady, it was expected of her to train in the art of dance and opera from the moment she could walk. While other children played, she mastered her technique and was ready to perform on stage with her family by the young age of eight. The group of them blew the minds of individuals across the country, and they continued to exist as world renowned dancers. Isabella loved being on stage, and she was grateful for the training her parents gave her. However, her parents only had room for one love in their life; the dance, or their daughter. It was clear what their decision was.
Isabella's purpose was to dance and continue their legacy. She was never met with love or gratitude for what she did. It was just expected of her to do it. She quickly grew to be resentful of her parents and would often refuse to practice. Her parents took her words as empty threats, telling her that there was no room in the family for those who refused to perform. They told her that she belonged on the stage, and without it she was nothing. Out of fear of being kicked from the family, she continued her training rigorously and would dance when asked. Her life on the stage was a happy one; where she could forget all of her troubles. However, a performance can't last forever, and sooner or later she would have to face the harsh criticism of her parents.
The older she grew, the less impressed her parents were. No matter how amazing the audience found her; in her parents eyes she was mediocre. It made her furious to see the hard work she was putting in be unrecognised. One night as she was strolling through the town, her purse was stolen by a masked street rat. Not the type of person to sit there and do nothing, Isabella dashed after her assailant. Her years of training had made her legs quite strong, and she could easily keep up with the thief. Cornered, the thief removed his mask to reveal that he was a boy only a few years younger than Isabella. He smiled mischievously, quite impressed that she would chase him. Isabella took her purse back from him and left. He called after her, "Catch you around sometime, beautiful?".
His words echoed in her mind in the coming days. He was a repulsive, thieving little miscreant. So why was she so intrigued by him? Could it be that for once there was some excitement in her life off of the stage? She didn't show up to her next training. Instead, she sought out the young thief out of curiosity. She walked into an alleyway to find him being assaulted by a group of three men. They were talking about how he'd never live to steal from them again. "Leave him alone!" She called out without thinking, charging at the men even despite only being a little girl. The men smirked at her, and she was easily taken down to the ground. She thought that it would be the end of her, when the young boys screams of rage echoed through the alleyway. She remembered the sound of the two other men screaming. There were loud, heavy thuds. The clash of metal. Then silence. The man that was apprehending Isabella ran in fear, crying of the "monster" in the alleyway. Isabella stared up at the thief boy. He was an entirely different person. His eyes flared red and he was covered in his own blood, as well as the thugs. He was like a feral animal. And yet, he held his hand out to Isabella. "You okay, beautiful?" He said with a smile. Isabella took his hand, and has never looked back since.
The boy introduced himself as 'Bullet', which was quite a strange name for a young boy. Although Isabella wasn't the type to judge. The two of them ran away together, living off the road using Isabella's gift as a performer to earn money. They were only children, but they got by. Bullet grew very fond of Isabella, insisting that she deserved something better. So the two set off to join a wizarding guild; coming across Phoenix Wing in their travels. They were young, inexperienced and not to mention Isabella had no magical ability or training whatsoever. Yet that didn't deter the guild from accepting them. Growing up as members of the Guild, Isabella became immensely interested in magic among other things. Being able to study whatever she wanted, Isabella grew very fond of engineering and became a very intelligent person within time. Of coarse, she had help from the other Guild Members who were teaching her to use magic. She combined her newfound magical talents with her knowledge on Machina to create a completely new form of magic she aptly named The Machina Orchestra.
Even now, she still finds time to dance and her performances are adored by the other guild members. Although no one loves to watch her perform more than Bullet does. The two have become infamous within Phoenix Wing as "The Unstoppable Duo", combining Isabella's skill and intellect with Bullet's immense physical prowess and hardheadedness.
Bullet
~ The Beast ~
"Everyone's a tough guy, 'till you knock out a few teeth."
Bullet is a rather bite sized bundle of fun, standing at around 5'5" and weighing about 63kg. He doesn't really have much of a presence build wise, but his body is quite strong. For his size and age, he's quite well built. His skin is covered in intricate tattoos that depict various magical runes. When he uses his magic, these glyphs react to his magic power by glowing. Other than the markings, he has very rough, calloused skin. He's almost always covered in cuts and bruises. He has piercing, red eyes and messy blonde hair. His bottom lip is pierced with a silver ring, and he has a a pair of these silver piercings on the end of his right eyebrow. He has a very laid back, casual way of dressing; juxtaposing with his fashionista best friend Isabella. He usually doesn't wear a shirt, since he thinks his tattoos make him look badass. He wears a pair of loose trousers with black slippers. A long, green robe is usually donned when he isn't fighting and he has a matching headband to keep his hair out of his face. All in all, Bullet looks as though he's just woken up most of the time.
Family NameArc Given Name(s)Nico Title or Alias(s)Bullet, The Beast GenderMale SexualityBisexual Age19 BirthdayOctober 9th, Libra
Reading (mostly comics, but he enjoys some literature)
Cooking
Dislikes
Arrogance
Loud people
People making fun of his height
Books with small font.
PersonalityThere's a reason why Bullet is known as The Beast at Phooenix Wing, and it's certainly not because of his size. No, this pint sized mage has a tendency to have trouble with regulating the extent of his emotions. He gets worked up very easily and one moment he can be smiling and having fun, the next he'll be threatening to glass someone who gave him a wrong look. The only person who is able to really calm him down when he's mad is Isabella. He takes this anger to the battlefield, which has made him quite infamous alongside Isabella as an unstoppable juggernaut who throws himself into the fray without a second thought. His confidence and determination comes from his desire to be a part of the action.
He does have a softer side and has been known to stick up for the little guy quite often. Where Isabella is concerned, he's crazy protective over her. He has feelings for her, but she is oblivious to this fact. He tends to get very jealous when other guys flirt with her and can often be quite moody because of it. In the end though, he just wants her to be happy since she's the first friend he's ever known. His aggressiveness is complemented well by Isabella's hyper activeness, and the pair are practically a walking talking riot whenever they enter the Guild Hall.
Guild AllegiancePhoenix Wing Guild Mark LocationLeft side of his chest. Team MembersIsabella Pinelli Magic LevelA Rank Strengths
Very durable. Can take a lot of punishment.
Exceptionally strong, almost to the point of being super human
Unwavering in spirit and determination.
Weaknesses
Isn't the most agile person
Lacks tactical thinking and restraint
Poor management of magic power; expends too much too quickly.
Magic SpecialtyBodily Enhancement and Requip: The Brawler DescriptionRequip magic utilising various types of Fist Weapons for various effects. All of Bullet's weapons are designed and made by Isabella. As such, all of his weapons follow her unique naming convention and are based off of musical terminology.
Additionally, the tattoos that cover him from head to toe act as a form of Rune Magic that was bestowed upon him by his father. When magic pulses through them, they activate, granting Bullet immense strength at the cost of draining his magic power. It's unclear what the true nature of these Runes are, but it is obvious that they have a very negative effect on Bullet's emotional state when overused.
FantasiaBullet's weapon of choice. Fantasia is a pair of Machina gauntlets that also act as powerful Magic Shotguns. Using his magic power, Bullet is able to blast magical rounds from the gauntlets with every punch. They lose power the further they travel, but up close it can really pack a punch. There is a lot of kick back to the weapons, but Bullet can use this to his advantage to make up for his lack of agility. By far one of his favorite of Isabella's designs.
BuckshotA quick punch that unleashes a magical round that increases the impact and velocity of the attack. Little kick back compared to other attacks, but packs less of a punch because of it.
Gut BusterA powerful low punch straight to the gut that unleashes a magical round into the target, sending them tumbling back a short distance. The impact also pushes Bullet away from his target.
Straight FlareFires a magical shotgun round with each punch, allowing the impact of each punch to travel a short distance in front of Bullet. Great tool for striking foes at a distance, but unfortunately is a lot easier to dodge than a regular punch.
50 Caliber ElbowStrikes Bullet's target with his elbow, using the powerful kickback of Fantasia to increase the momentum of the attack.
Planet Crusher!A very heavy, powerful punch that sends both Bullet and his target flying from the immense impact. Collateral damage is to be expected.
CadenzaA Machina gauntlet that sits on Bullet's right arm and acts as a grappling hook. Can be used to close the distance to an enemy or to escape. It's offensive power isn't great, but it helps to make up for Bullet's lack of agility. There is a lightning Lacrima embedded into the chain to allow for electricity to be channeled through the link.
Steel LassoFires out the Cadenza grappling hook with a punch, aiming to latch onto a target. The hook can be retracted, or Bullet can reel himself in to his target.
Fist of NeptuneCharges Cadenza with power from the lightning lacrima, adding electricity to any attack made with the weapon. This can also be channeled through Cadenza's chains to shock targets at a greater distance.
SpiccatoA massive pair of Machina gauntlets, covered in gears, gauges and panels. These gauntlets are incredibly heavy, greatly restricting the movement of Bullet when in used. However, the specialty of these gauntlets is breaking through defenses and grappling attacks. The fingers of the gauntlets can be controlled freely, and are able to clamp shut so tightly that it would take immense power to free yourself from their grip. Because the gauntlets are so heavy, they rely on magical jets as well as Bullet's immense strength to attack. Their design is based off of Isabella's Maestoso.
Vault BreakerA slow, jet powered punch that absolutely crushes defenses. Not the kind of attack you want to try and tank; it's far more efficient to simply dodge it.
Jet LariatPropels Bullet forward with Spiccato's Jets, delivering a powerful arm sweep to anything unfortunate to be caught in its wake. Has enough force to carry Bullet several meters, bringing along his victim with him before coming to a halt or crashing together.
Falling StarUsing Spiccato's Jets to move into position, Bullet attempts to grab an airborne target with Spiccato, then redirecting their momentum using the magic jets to send both Spiccato and the victim crashing to the ground. The attack is quite slow, and if it were to miss Bullet would be left vulnerable for a short time.
Asteroid Bomb!Uses Spiccato's jets to clamp both of the massive fists around an unsuspecting victim; keeping them in place. Redirects the jets to pick the victim up above Bullet's head and then redirects them once more to send them crashing back down to the ground with a massive power bomb.
Unison Raid: Arpeggio!A Unison Raid between Isabella and Bullet. Combining massive amounts of magic power, the two of them summon Arpeggio; a pair of large, Machina arms that despite their weight, are surprisingly easy for Bullet and Isabella to use. This is thanks to Isabella's "Machina Orchestra" magic which sustains these machines whilst Bullet uses his own strength and magic to control them. Arpeggio is Bullets strongest technique, and possibly even Isabella's. It does require both of them to use.
Arpeggio: Basso ContinuoThe signature and ultimate attack of Arpeggio; requiring all of Bullets strength and a great deal of magic from both him and Isabella. Many magic powered jets open up along Arpeggio, and the two fists enter into a series of lightning fast strikes against their targets. The barrage can be sustained so long as there is Magic Power to fuel it, but when it ends Arpeggio always ends its performance with one great clap; pummeling those unfortunate to be caught within his applause. Using Basso Continuo will leave both Isabella and Bullet physically and magically drained.
HistoryBullet was just a regular, everyday street rat before he met Isabella. Or at least, that's what he likes to think. In truth there is much more to his past than meets the eye. He is reluctant to talk about it, only trusting Isabella with the intimate details of his wicked father and the atrocities he committed against Bullet and his family.
Bullet's father was a man of magical innovation; a well respected wizard hailing from the Arc family. He had achieved many revolutionary feats with magic and his research was even praised by the Magic Council. Yet his desire to learn and grow was insatiable, and he often took his work home with him. In a way, Bullet was proud to call him his father. He worked hard and was respected. He just wished that he had more time for Bullet and his mother and sister. Eventually, he would come to regret this wish.
Obsessed, his father sought to reach a new level of magical evolution. And what better guinea pigs were there than his own family? Bullet's older sister was the first one he experimented on. It was in secret, during the night when Bullet and his mother slept. Bullet can never be sure of the things that were done to his sister, but when he awoke the next morning the thing he saw in his sisters bed was not human. The creature was grotesque, with sickly green skin, red eyes, wild untamed hair. Her teeth were sharp, like a wolfs and her skin was covered in strange markings. She only knew how to speak in quiet whimpers; obviously in a lot of pain.
Life proceeded as normal after his fathers 'failure' as he called it. He went back to his research, Bullet and his mother continued to go about their daily lives. Once a day, they would visit their sister up in her now heavily locked and secured room to feed her and talk to her. The monster wasn't a threat, and the glint in her eyes told Bullet that his sister still lived in their somewhere. They did their best to stay positive, but Bullet's mother grew sadder every time she laid eyes upon the monstrosity her husband had created.
About three months after the incident, Bullet's mother took her own life. His father was furious, having spent months planning to use her for his next experiments. The wild look in his fathers eyes haunt his nightmares even to this day. It was clear that there was no humanity left in that man anymore.
A month of living in fear later, Bullet was awoken from his sleep by his father. He cried, knowing what was to happen to him. Over powering the young boy, he was taken down to his fathers laboratory and strapped to a table to begin the experiments. He doesn't remember much about the process. All he knows is that when he woke, he was filled with an anger that wasn't his. He couldn't contain it, and he struggled against the restraints. His body was covered in the same markings of his sister and they burnt into his skin like hot irons. His father smiled at his successful experiment, muttering to himself about how the form was still imperfect and how he'd have to revise the technique thoroughly to attain the desired level of power. The idea of sitting through this mad man's experiments once again ignited a new found strength inside Bullet. He couldn't tell whether it was his own determination, or the strange power of the markings he'd been bestowed.
Breaking free of his restraints, Bullet's anger overcame his body. The rest is a blur. He remembers his father's maniacal laugh, and blood. Lots of blood. When he came to, his father looked as disfigured as the monster he'd turned his sister into. Bullet approached his sister, holding one of the kitchen knives. The look in her eye wasn't one of fear, but of relief. Tears in his eyes, Bullet reluctantly put an end to his poor sisters suffering. The boy once known as Nico Arc, only son of the renowned Arc family, was now alone in the world.
This was about the time he started calling himself Bullet; wanting to keep his identity a secret. The experiments had drastically changes his appearance, so no one recognised him as the son of the famous Arc wizard. With time, people began to suspect something was wrong in the Arc manor, and sent wizards to investigate. What they found was enough evidence to unveil the horrifying schemes of Bullet's father. By the time they arrived, Bullet was already long gone.
With no where to go, Bullet lived on the streets. It was hard at first, but his strange appearance usually kept people from bothering him. He didn't want to be a thief, but when you have no other options you learn to adapt. He was never really good at being a thief, often receiving beatings for his crimes. That didn't really matter to him, so long as he stayed alive. Eventually, he came across a young girl walking alone at night. She was wearing very fancy clothing, and he thought that whatever was inside her purse would be enough to afford a decent meal. Quickly swiping her purse from her, he bolted away whilst trying to avoid eye contact. What he hadn't expected was the utter speed of the girl. She quickly caught up with him with such little effort it was scary. Cornered in an alleyway, the girl took her purse back. He felt guilty for taking it, but now he was left with no means of obtaining a meal.
A few weeks passed and Bullet was involved in another fight after trying to steal a meal. The events that occurred are the same as told in Isabella's backstory. To summarize, Isabella came across Bullet being attacked and tried to intervene. Fearing that they would hurt her, Bullet's anger went out of control and he took down the group of thugs. From there, he and Isabella ran away together. It was such an odd feeling, being with her. She made him feel safe, and he wanted to make her feel the same way. They lived off the streets for a while. Isabella performed, and Bullet entered underground street fights to earn money. After a while, Bullet made the decision for them to join Phoenix Wing where the two trained and learnt to use magic. Isabella designed weapons for Bullet, and the two became the infamous 'Unstoppable Duo' of Phoenix Wing. Equipped with Isabella's Machina, and spirits intertwined, there is no challenge the two of them can't overcome.
Magic: None (Will gain some magic items later I suppose)
Magic Level: E (Citizen XD)
History: The daughter of some wealthy travelling merchants, she had as much of an average life-style as that background would suggest. Her parents doted on her, but were strict when it came to her 'training' in becoming a merchant to follow in their footsteps without ever asking her for opinion on the matter. She has always had a fascination with magic, wanting to become a wizard one day but alas her dream was crushed when she found out she couldn't actually cast magic let alone use it. Her parents didn't approve of her fascination with magic, but none the less allowed her to fiddle with magical objects they would get during their travels. Fast-forward to the present and knowing her fascination with magic her parents decided to take her to the grand magic games to watch some events, which she was absolutely ecstatic about. Even she is highly unsure of what occurred before she was turned into a sword by The Emperor but it would seem that trouble had happened along the way, she got separated from her parents and ran into the Emperor and Empress and was subsequently transformed into a sword. (For clarifications sake, the Empress turned her into the sword) It would seem being turned into a sword has also thrown her memories out of whack as the main thing she can remember is her name and not much else.
Personality: (One-Two Sentences) Having grown up pretty isolated from contact from 'ordinary' people, she is unsure of how to approach anyone who isn't a merchant and for some strange reason seems to trust people way too easily. As such she has a tendency to hide behind things and speaking in a quiet tone when talking to people and will generally go along with others with little or no resistance/arguments.
Guild and guild mark location: Phoenix Wing, a gold colour on the back of her left hand
Team Members: N/A At this stage
Three Strengths: 1. Knows how to use items and the like well 2. Strong-willed (When she feels like it) 3. Financial Abilities
Three Weaknesses: 1. Obsession with gold 2. Can't use magic 3. Naive
Greatest Love: Magic, she absolutely adores magic
Motivation: To regain her lost memories and pay the debt she owes to James Hunt, Cody Bloodstein and Levi *Insert last name here* XD
Appearance: About average height with shoulder-length blond hair that curls on the end and sapphire blue eyes. She wears a immaculate, frilly hazel brown dress with a faux gold trim and a light, chestnut brown jacket with a hood. She also owns several other outfits. The picture sums up pretty much what she looks like (minus the brown dress)
Magic: Candy Magic - Candy Magic is a type of Holder Magic, which involves the use of edible sweets to give power to the user. When ingested, the magically charged sweets provide several empowering effects relating to the type of confection that was eaten at the time. Candy can be combined to create even more combinations, but bad mixes can lead to adverse effects upon the user if not careful on what they eat. Another set back is actually if the user eats too much magically infused candy, they can experience a crash as it overloads the system with too much sugar and magic making the user effectively out of combat.
Jawbreaker: Upon digesting the candy, the user's hands are soon enveloped by humongous jawbreakers 14 inches in diameter. The jawbreakers are as hard as steel, however, 4-6 punches usually breaks a layer upon the jawbreaker making them smaller by 2 inches each. The jawbreakers usually fall apart when the the third layer is gone.
Taffy: Upon digesting the candy, the user become comically stretchy, but can't actually stretch himself out as other people need to stretch him. This candy isn't often used for combat situations and can only be useful in specific types of situations.
Mint: Upon digesting the candy, the user purifies itself of any Candy Magic inside of the system. Often used to switch through powers quickly if the situation demands for it.
Hard Candy: Upon digesting the candy, the user is enveloped in a flexible casing that is unnaturally tough, able to block against weaker types of attacks and able to reduce the damage of powerful attacks.
Sugar Candy: Upon digesting the candy, the pure amount of sugar makes the body extremely fast in both speed and reaction timing. This type of candy is quite unstable and may cause a faster crash.
Brittle: Upon digesting the candy, the user's body protrudes sharp and jagged pieces of brittle along the body and is able to be used in close combat or even shot out as a dangerous projectile. The brittle is tougher than its digestible form, but can be broken pretty easily, almost like wood.
Lollipop: Upon digesting the candy, an enormous lollipop will appear inside of the hands of the user. This is used to fight from afar as the lollipop stick reaches to over six feet with the top almost as hard as the Jawbreaker.
Candy Cane: Upon digesting the candy, a gracious stripped cane will appear inside of the hand of the user. Though, the tip is a rather sharp for any child to wield! Blunt on most of the weapon, the only part that can do some true damage is the tip that can pierce through many weaker defenses. It is as big as a regular sword would be, but it is made of candy.
Sour Candy: Upon digesting the candy, the acidic behavior of the candy will start to affect the user in quite a strange way. Her spit can burn its way through most objects, you read this right, her spit is acidic and it is some strong acid.
Gum: Upon digesting the candy, the user is able to generate gum for their hands, able to stick onto most surfaces, shape into anything they like, and be used a decent shield against attacks from its natural gummy state.
Caramels: Upon digesting the candy, the user is able to generate a sticky substance from their hands, similar to gum, but it able to launch out of their hands and stick onto stick itself onto other things quite well. However, it can’t be morphed or used as a shield
Marshmallow: Upon digesting the candy, the user sports a rather nice ability to make most attacks bounce off of the spongy material that can form out of her hands. They are also allowed to melt at her will, allowing for a rather sticky substance to be maybe used to suffocate someone.
(( List can expand if I have more ideas about candy based powers))
Magic Level: B-Class
History:
This girl managed to learn one of the most unknown and obscure types of magic in all of Fiore, lost when the sole creator who had meticulously worked upon the project for decades died without anybody knowing of his presence… Sad. It was only recently discovered by some street urchin who later handed down the knowledge to her as she was bumming across the land. This is her story.
It was a rather dark and stormy night, her parents footsteps splashed against the muddy water as dogs barked into the distance. They were fatigued, beaten, and starving. However, the one thing that kept them going was their daughter, wrapped inside of a dirty towel as she slept peacefully in her mother’s arms. This object of their affection was not going to be given to the man, they were not going to let their only daughter be taken away to be controlled by the corrupt system. Though, they didn’t know how long they could last, the barking was getting closer. “Honey! We have to shake them off our trail!” Lightning struck a nearby tree, jagged splinters hitting the leg of the mother. She screamed in pain, falling onto the ground, but managing to still keep the baby from a single scratch, still sleeping inside of the hectic background. The mother smiled before she realized that she was being dragged off into the tree line by the husband, he was grunting at the extra weight as his frail bones managed to carry them only towards a nearby river. “Please! Say something, say that you are going to make it!” The wife smiled weakly.
“I don’t think we are going to make it, but I know someone else can,” Her gaze wandered over to the baby hugging her arms.
“You don’t mean?”
“Y-Yes. We both agreed. If we can’t make it, then our baby can only have two fates… And I don’t want option B.” The husband looked horrified at his wife.
“No… NO! But, there is nowhere to hide. We can’t just leave the baby here!”
“We can’t… But do you know the rumor… That babies can swim?”
“You can’t be serious,”
“We have too! It is the only way! Hurry! Toss our child into the river!”
“The injures are affecting your mind! Maybe, maybe the system isn’t so corrupt. Maybe they can help us!” The husband received a quick slap to the face.
“Don’t you dare go back on your vows! We both agreed, and I can hear the footsteps getting closer.”
“Your… You’re right. I hope the baby will be safe.”
“Of course she will… She is our baby.”
The husband gently took the baby out of her mother’s arms, looking at her face once more before touching their heads together.
“We love you.”
“Freeze! Hands in the air!”
The husband threw the baby into the river, the little girl awakening to the rapid and cold water as she was swished away into the currents.
“Scumbags!” With the baby crying while drowning at the same time, several gun shots were heard.
“The End?"
Reese looked at girl with a smile on his face, three lollipops sticking out of his mouth.
“Huh! Pretty good right? Made that up after watching this cool movie!” Sugar exclaimed, nodding her head at the boy with an immense speed.
“Yeah… Pretty good for a pity story. Though, you would be dead if your parents threw you into a rapid river.” Reese chuckled, biting into a one of his lollipops, “I guess you earned one of these.” The Candy Boy chucked one of his wrapped lollipops towards Sugar. She greedily snatched it out of the air, unwrapping and shoving the delectable sweet into her mouth.
“You make such good candy!” She bit into the lollipop, “How do you make this!?”
“Well… Nah, I shouldn’t tell you. It’s a secret.”
“No! No! Tell me! I promise I won’t tell anyone! I promise!”
“You sure? Because, my methods are quite strange, and I’m pretty sure your body couldn’t handle the sudden intake of magic.”
“Magic?” Suddenly, a bright light shone from her hand as she looked away with a look of surprise on her face. Reese’s smile only managed to get larger as a the blinding light started to form into something solid. When the bright light stopped, she felt her hand gripping something, the little girl looked at the object and her jaw dropped. An almost six foot lollipop stick raised high into the air, with the bright candy donned on the top shining beautifully. “I… won’t tell anyone.” Sugar muttered in complete awe.
“Ok, here’s the secret.” Reese said with a stupid smile on his face.
Personality: Similar to her mentor, she is a sugar addled kid who has a remarkable amount of energy stored within the body. However, she is able to channel most of her unspent excitement into a stable form of cheerfulness with sprinkles of a kind attitude. Though, she still has the occasional bout of complete and utter insanity.
Guild and Guild Mark Location: N/A
Team Members: N/A
Three Strengths: 1. Sugar is able to give others her candy, giving them her powers. 2. Sugar’s powers can be used in both utility, offensive, and defensive capabilities. 3. Sugar keeps around a pretty nice attitude, you feel rather nice around her.
Three Weaknesses: 1. Crashes if not careful with his consumption of magically infused candy. 2. Even though other people might be able to eat his magically infused candy, there is the problem of learning how to use the power. 3. Still a little kid, doesn’t take pain too well.
Spectrum Light Magic:Commonly known as Rainbow Magic, this is able for the user to create light magic based off all the light colors based off the rainbow. Different lights equal different powers and abilities. For a user to absorb and use this power, they must dye at least 50% of their hair with a special magic dye that will allow them to do so. The dye is permanent and is even able to glow in the dark with intense colorful light. If one wants to get rid of that magic power, they must cut or shave all of the dyed hair in order for the user to become normal.
Lists of Color Powers:
Red: Red light is an offensive magic that is based on the user's rage and power. If one is embodied with a sufficient enough light, his/her physical power can be enhanced exponentially, up to 3x stronger then without.
Orange: Orange light is an offensive magic that is based on fire. If a beam of orange light hits the ground or an opponent, the explosion will unleash a ball of fire within a 10 meter radius.
Yellow: Yellow light is an all-rounded magic that is used for shields and beam attacks. This standard use of light can create shields to reflect attacks and fired at the enemy.
Green: Green light is a defensive magic that is based around nature. It's special chemical nature can allow it to enhance the growth of plants and make them do as the user pleases, from blocking attacks to quick and sudden attacks.
Blue: Blue light is an offensive magic that is based around fatigue. Is shown on an opponent for a decent period of time, especially if already disarmed or on the ground, it can make them feel tired and ultimately make them unconscious. Mostly used as a finishing power.
Purple: Purple light is an all-rounded magic that is based around emotions. A sudden beam can stealthily give any person some unwanted memories and/or nightmares during combat, as well as the opposite for seducing people. If it takes over the mind of a person completely, it can allow the user complete control over that person and make he/her fight against its own allies.
White: White light is an all-rounded magic that is based around pure light and both healing and beam attacks. In short exposures, it can be used to heal minor wounds, while also used in massive final-move beam attacks that can incinerate an opponent at point-blank range. Often used offensively as a finishing power and defensively as a healing power.
Black: Black light is an offensive and forbidden magic that is based around death. If a person is exposed to enough light, his/her magic powers will begin to seep away from his/her body until they are completely drained of magic energy. Higher intensities could ultimately kill them. Such light is only used in rare times of desperation and is only used as a finishing move.
Rainbow: Rainbow Magic is an extremely powerful all-round magic that is based on the combination of all the colors of the rainbow. Its power is extremely powerful, able to cause explosions upon impact and is able to launch foes several meters with an incredible shockwave. Defensively, it can produce an almost impenetrable shield of rainbow light that can surround the user. Very few openings are given, let alone extremely hard to slice into. Can only be used if all single color lights are at their maximum capacity. Often used as a final resort.
2nd Tier Magic:
If her Black Needles come into effect, Sayatachi is not only able to absorb the opponent's magic powers, but also utilize it as her own. This however, depends for how long the needle is inside the body's blood stream:
(D) From 1 - 3 seconds, the user is able to grow a resistance to the magic. For Ex: She absorbs lightning, she is now more resistant to it or at the very best, near-invulnerable. However, she has only faint traces of the opposing magic, not enough to use it against the opponent.
(C) From 4 - 7 seconds, the user is now able to conjure up between 25 - 50% of the magic and use it against the opponent via contact with the needles. For Ex: She can conjure up lightning and combine it with her yellow needles, allowing her to spray a volley of electricity upon the opponent. However, the user does not yet have complete control over all the powers in the mage's armament.
(B) From 8 - 30 seconds, the magic will be prominent enough for her to make a separate needle for the power, using up over 50 - 75% of the opponent's power. For Ex: She can make a spare needle (lets say, gray needle), to conjure up lightning, inject it into her system, and fire volts by her fingertips, as well as other various spells.
(A) Over 30 seconds, the user will absorb 90 - 100% of the user's magic, making an almost direct copy for one to use and expand upon, and not having to rely on injecting a needle into herself or wave around. As a result, the needle absorbs all the magic power from the opponent, and if left long enough, would slowly kill it as it grows frail and weak, turning it into bones and dust. This is what makes the black needle known as the "Forbidden" needle, often used to counter strong mages. The "kill" switch is often used to restrain rampaging divine mages or those too dangerous to be kept alive.
(She can also inject the black needle again into the opponent, and it will continue to absorb the magic from where it last left off. If it's injected into a different opponent but with the same/similar magic as the previous, it can suck out any new spells within its disposal and eventually make the user invulnerable to said magic).
Below is a list of some notable magics she has absorbed over the course of her career:
Fire (B): As evident with her orange needle, Saya has inherited fire magic from an unknown fire mage. It also comes naturally in her Red needle, making her hot in rage as it boosts her strength.
Plant (A): As evident with her green needle, she is able to control plant life that is around her. It was taken from a defeated plant mage (rumored to have been an evil altered clone of Evergreen). She can grow massive vines, beanstocks, fire sharp grass needles, and various other abilities.
Water (D): Despite her blue needle, it does not fire any sort of water ability. While it is unknown from what water mage she pricked with her needle, she is rather resistant to water magic and can hold her breath underwater triple the amount compared to a regular human/mage.
Planetary (C): Having an opening to pierce the traitor of the Frenzy Plant group, Frye Gauss, Saya has currently gained 36% of his magic force. Gravity changes now do little to stop her and is capable of dishing out a limited amount of two different spells via Force and Crust, and only one in the Core series.
Fiber Magic:Considered to be a subgenre of puppet and doll magics, Fiber Magic is the power to use special fibers that can be launched from one's fingertips. Going at almost blinding speeds, once it hits its target it's automatically hooks onto its opponent and is able to let the user migrate his/her magic to cause harm to them. In this case, Spectrum Light Magic in the light spectrums like Purple, Blue and Black, can be pumped into the opponent's system, causing it to suffer the affects of the user. Regarding Purple light, it can allow the user to control his/her opponent into doing any deed the user wishes for them to do. Blue light will pump harmful radiation that will paralyze and fatigue the opponent. And Black light will suck the blood and magic energy out of its opponent, giving the user more magic power.
Magic Level: S-Class
History:"CLASSIFIED"
Personality: Sayatachi is usually known as a vain yet proud and independent woman. Her bold stature, her lavish looks, and her magnificent style of clothing, makes her all the more impressive to look upon. In fact, some people have even called her a 'goddess' and is considered to be one of the most attractive women seen with the mortal eye. Remarks like that please Sayatachi immensely, but she isn't always the angel one may see in her. She can also be really bossy towards anyone whose slow to react or who don't do something right. Never the less, barely anyone has the guts to disobey her. After all, its been known that Sayatachi can also be a big tease, sometimes flirting others if they do a job well done...
Guild and guild mark location: Magic Management Council; Mark on her lower back.
Team Members: N/A
Three Strengths:
Highly Strategic
Sly
Shameless
Incredibly Powerful
Proud
Three Weaknesses:
Highly vain towards herself
Occasionally over-confident; Sometimes having faults in her judgement
Name: Janice Age: 37 Gender: Female Magic: archive magic Personality: Janice is a no nonsense type, a sticker for the rules and she will pounce if she sees something wrong. Looks:
Name: Dochas Age: 22 Gender: Female Magic: concealment magic Personality: Dochas has an odd personality. She speaks plainly, but she tends be rather blunt. Often, she appears closed off, when she is simply watching. Looks:
Name:Drew Age: 28 Gender: male Magic:Storm magic Personality: Drew is a jolly type of person, easy going and one who will happily give you the shirt of his own back. Looks:
Character Sheet Name: Adamine Valhalla Age: 24 Birthday: X868 Magic: Caster, Blue flames. Magic Level: A History: Adamine lost her parents and brother when she was twelve, having gotten into a heated discussion about keeping a stray dog, her parents both said no. Having gotten upset Adamine's power manifested then, blue flames sprung across the oak wood floors and raced through the house, lighting the whole thing up in a matter of seconds, scared Adamine ran outside fleeing the blue fire. Watching her home burn down she ran around the house looking for her brother and both her parents, not seeing them she became upset and more blue flames sprung up around her, catching trees and brush alike on fire quickly spreading into a forest fire, panicking Adamine ran away where she was adopted by her aunt who had heard about the strange fire that had killed her nephew, sister and her sisters husband. Her aunt Mallory on the edge of the river and did lots of fishing, Ada privately learned how to control the flames so she never again harmed the people she loved. Personality: Adamine is generally pretty quiet, opting to listen rather then talk, she is pretty serious but has an underlying playful side. Guild and guild mark location: Phoenix Wing Team Members: N/A Three Strengths: 1. Agile and perceptive 2. Good with words and people 3. Quiet and serious Three Weaknesses: 1. Can't swim 2. Bad with large crowds 3. Little sense of smell Greatest Love: Fire Motivation: To become a better mage Appearance: Additional Details: Adamines sense of smell is diminished because of the years of playing with fire.
Character Sheet Name: Adiaan Valhalla Age: 24 Birthday: X868 Magic: Caster, Black flames Magic Level: A History: Adiaan was twelve when a strange blue fire ruined his life, he doesn't remember much, just an argument between his parents and his twin sister over some dog she'd found, their parents had said no and then his whole life turned a burning blue and then an eternal black. He woke up amongst the smoldering ashes of his childhood home, his parents buried under charred beams and ash, his sister however was no where to be found, He did how ever have light blue flames that clung to his arms, neither burning nor advancing, the flames soon disappeared as he stumbled through the damage. He left the ruins that had once been his home behind being as both his parents were now dead and he assumed his sister was as well, he traveled East to Bosco where he was raised by a dark mage, teaching him how to manipulate and control his power, Adiaan's flames soon grew stronger and turned to a deep black laced with various colors of gray, he also was taught extensively how to wield a spear. When Adiaan left his mentor he soon could feel that his sister like he had when they were little, he knew she was alive somewhere so he returned back to Fiore in search of her. Personality: Adiaan is strong willed and observant, he keeps his emotions guarded for he is still very sensitive about what had happened to his parents so long ago, he's easily angered and will almost always jump to the offense in confrontation. He isn't afraid to hurt someone if he feels they're either mocking him or withholding information that he needs. Guild and guild mark location: N/A Team Members: N/A Three Strengths: 1. Charismatic 2. Mysterious 3. Agile Three Weaknesses: 1. Hates the cold 2. Cocky 3. Almost always angry Greatest Love: Fire Motivation: To figure out what had happened to his parents and twin sister. Appearance: Additional Details: Solo Dark Mage.
Character Sheet Name: Emory Sky (Ghost) Age: 20 Birthday: X872 Magic: Caster, Teleportation. Magic Level: A
History: Emory was abandoned shortly after birth by his parents, he was raised by a small family of farmers that treated him like a ghost, he had his set chores to do and that was the extent of his outside interaction, he lived a sheltered life growing up as he was never fully allowed to leave the farm let alone his room, his adoptive parents treated him like an unwanted burden. Emory's magic manifested in summer the year he turned ten, he had been out picking and storing melons in the field as was his job this time of year and no sooner than he'd cleared the small melon field he was attacked from behind, a blade slashed across his shoulder causing him to fall in sudden shock from the pain, twisting around to see his assailant Emory gaped at the families eldest son who was wielding his father's old military issued sword, bringing it up above his head he brought it tip down at Emory, Emory curled tightly into a ball quickly and waited for the pain that didn't come, uncurling himself he looked around, he wasn't in the melon field anymore, rather the large forest that was several hundred feet away from the farm. Emory learned to control it easily enough, he never went back to the farm opting instead to work for a near by older fellow who was rather wealthy, he took Emory under his wing and raised him, teaching him how to properly use a staff as a means of defense. Seven years later the old man passed away leaving Emory once more alone. Emory made his way to Crocus in search of a guild to join knowing now that he had learned all that he could about magic by himself.
Personality: Emory is incredibly friendly if he can get passed his initial shyness, he's often seen as laid back and quiet, he enjoys the company of people over being alone, though he would appear to be the loner type as he likes to sit back quietly and distance himself from groups, he prefers to be at the edge of things, never alone or the center of attention, he has a strong sense of compassion and curiosity. Guild and guild mark location: Dragon Fang Team Members: N/A Three Strengths: 1. Quick witted. 2. Incredibly friendly. 3. Agile. Three Weaknesses: 1. Shy. 2. Fearful of the dark. 3. Gullible. Greatest Love: Space Motivation: to both better his magic and experience new things. Appearance: Additional Details:
Name: Reito "Frozen Hell" Jigoku Age: 24 Birthday: December 16th Magic: Cryo Magic Magic Level: Master Personality: Is usually serious and focuses on getting his work done first but isn't afraid to have fun when the time is appropriate. Three Strengths: 1. Single-minded at times. 2. Loyal to the council. 3. Is warry of others. Three Weaknesses: (Make them Applicable) 1. Single minded at times. 2. Can't trust people easily. 3. Can't stand animals. Greatest Love: His work Appearance: Additional Details:
Guild Motto: "Everyone has shadows in their hearts, just some more than others. Ours you ask? We just have fun, and if our hearts are taken by shadows because of it so be it."
Member count: Unknown (In short lazy XD)
Guild History: Founded 30 years ago by Georgie Jamster purely for fun. Shadow Heart is one of the most infamous dark guilds running around and is known for its ruthlessness, bloodlust and crazy individual wizards who range from an youthful murderous girl, to even a serial killer pacifist. To join the guild you must treasure fun above all and be willing to do whatever it takes to have fun, as long as it doesn't impede on the other guild members fun, and this 'fun' can range from playing card games to murdering a while village. Whatever floats your boat.
Name: Georgie 'The Darkness' Jamster Age: 47 (Looks can be deceiving XD) Birthday: 31/1 Magic: -Darkness Magic: She can control/manipulate darkness how she pleases, molding it into shapes, using it to defend or even using it as a hammock, she can do it all just about it. The colour of her darkness magic is a light scarlet colour. (I may have taken it from the wiki, but it will slightly different to everyone else who uses it)
-'Demon Keys': Similar to Celestial keys, pretty much the same thing, but as the name suggests they summon demons from the keys instead: Gate of Lucifer: Summons a fallen angel with pitch-black wings and demonic horns. Lucifer controls light and is said to be stronger than most S-Class wizards.
Gate of Leviathan: Summons a hydra made of black, solid looking water. Levithan has similar powers to that of Juvia in that it can manipulate water and it's body is made of water along with an ability to absorb water based attacks to regain strength. Leviathan is said to be stronger than most A-Rank wizards and is capable of breathing fire.
Gate of Beelzebub: Summons a half-fly, half-human abomination that can create a horde of flies to envelop his enemies and drain them of their strength. He is rumoured to be stronger than Leviathan but weaker than Lucifer.
Gate of Belial: Summons a man in a neat and tidy black suit with a matching tie. He has the power to manipulate livings things perceptions such as smell, taste, sight, hearing, touch and in some cases even memories. He is the most powerful of the Demons and is said to be able to manipulate light, darkness and even absorb people's souls. Summoning him takes a great strain on Georgie, as such Georgie never summons him unless the situation is quite dire. He also has a tendency to ignore the orders of his master and do whatever he feels.
-Teleportation Magic
Magic Level: Master
History: She was born in a simple village to some simple country folk. She lived happily with her parents till she was about 8 when she awakened her magical potential by mistake when she tried to save her father from a wolf attacking him, slicing the wolf in half with darkness. Having awakened her magic from an early age, everyone around her including her parents begun to shun and ignore her. This treatment continued until she 15 when she was fed up with it and slaughtered everyone in the village, simply because she was sick of how they treated her and if they were going to treat her as a monster she might as well become one. She originally founded the guild 30 years ago one day simply because she was bored and thought that she might as well gather wizards of similar views to herself so that neither they nor her should have to go through the loneliness of what she did. Over time the guild became quite large and infamous as most members aren't necessarily 'evil' but more like they liked to have fun at others expense and view the world as their own personal playground; a view which she gave them and is a prerequisite for joining the guild. She was the one who personally lead the attack on Maxie's village and Cody's home. Also it would seem that her magic gives her a forever youthful appearance due to her messing around, but even she knows she won't live forever.
Personality: Crazy through and through, she has a high tendency for violent acts and has a thirst for blood so if you ever fight her you had better mean to kill her because that's exactly what she will be trying to do to you. Despite this she has shown a soft side to her fellow guildmates and generally lets them get away with almost anything as long as it doesn't indirectly harm herself, the guild or their fellow guildmates (e.g. no killing them, but starting a fight with anyone guild is a.o.k :P). She also collects Grimoires for seemingly no reason. She also acts quite childish despite her blood thirst tendencies, generally found giggling at even the simplest of things and finds joy in getting piggy-back rides from other guild-members or playing with her fellow guild-members. She also isn't afraid to use her appearance to her advantage, toying with the hearts of her enemies.
Guild and guild mark location: Shadow Heart (Master), guild mark is a red one with blue stripes through it and it is located on her back
Team Members: None
Three Strengths: 1. Deceiving looks 2. High intellect 3. Quick on her feet
Three Weaknesses: 1. Gets bored quickly 2. Is very 'childish' 3. Has shown a weakness to holy or light based magics
Magic: Elemental Magic (Basically he can use fireballs, wind attack, throw water at you and cover you in dirt XD) -Earthen Dome: A dome made of solid earth surrounds the target, trapping it. It can also be used as defense against attacks, but has been shown to be incredibly brittle from the outside compared to the inside. -Pit Trap: As the name suggests he can leave a hole in the ground, the larger the hole the more magic it takes. Also can be used to avoid attacks. -Wind Wall: Name pretty much explains itself, he creates a wall of wind as a shield. Can also be used with any other element, not just wind. -Wind Vortex: Creates a vortex of wind that blows projectile attacks off their trajectory and can be used to deal damage back by either flinging the attack back or by hitting them with the supercharged winds -Tornado: Name speaks for itself. Can also come in the form of Fire Tornado, Water Tornado and Sand Tornado. -Elemental Sphere: The user creates spheres made of differing elements imbued with magical power and 'throws' them -Golem: Creates a golem made of different elements, e.g. Fire Golem creates fire golems. They can be used to attack, and are easier to make if that element is nearby otherwise the user must use their own magic more. -Elemental Magic Secret Arts: Element Destruction: As the name suggests, it breaks down the elements and virtually destroys them. Can be used to destroy anything non-organic. -Blizzard: Name speaks for itself, but the user creates a blizzard to attack his enemies -Pillar: Creates a pillar of elements and slams it into his opponents
Take Over Mythical Beast Soul: -Phoenix: Fire engulfs the user's body as feather-like patterns emerges all over his skin and he grows talon-like nails. Wings made of pure fire erupt from his back and he gains the regenerative powers of a phoenix. Of course the regeneration powers drain his magical power. Also becomes immune to fire based attacks. -Minotaur: The user becomes a minotaur with the perks of super-strength, durability and the ability to use any two handed weapon, but they also become slower and easier to dodge. -Dragon: The user's skin gets scale patterns all over it and they grow a large, scaly tail along with scaly wings. They gain the ability to eat a corresponding element (in Maxie's case he can eat all the elements) but this form requires a lot of magical power and he loses the ability to transform for 24 hours, along with that he can only use Dragon Slayer magic in this form. Other certain requirements must be met as well for him to use this form; all in all it is his trump card which he must use wisely. -Angel: He gains a light-embedded toga and wings made of bright light and also gains the ability to blind his foes, create shields and becomes immune to holy or light based magic but weaker to dark based magic
Also has other minor magics like sleep magic and , but uses these to a lesser degree.
Magic Level: S
History: Maxie doesn't have any early child-hood memories, his oldest memories being when he had joined Shadow Heart after Georgie found him and took him in at the age of 10 and has been at the guild since, becoming the most powerful member besides Georgie herself. He is one of the most wanted wizards in Fiore and even other countries, as he has done many acts of evil ranging from simple pillage and murder, to full-scale massacres of opposing forces. (What I am about to say he doesn't know though) He grew up in a small village on the outskirts of Fiore, having an ordinary childhood and he lived happily with his parents and sister till his magic awakened when he was 10 and it gained the attention of Shadow Heart. Shadow Heart raided the village, slaughtering everyone who they deemed to be a pest and burned the place to the ground. They later found Maxie in the burning rubble with his sister and wiped their memories of what happened previously from their minds before taking them in. When his magic awakened it also turned his hair white for some reason.
Personality: Maxie has an overbearing personality, generally quite arrogant and quick to insult others. As such he has very little friends even amongst his fellow guild-mates. In battle he has a calm head and can generally break down fight situations with ease to come up with strategies to defeat his opponents. He also likes to be a move or two ahead of his opponents. But he has shown to break down if his plans fail or something stuffs them up, generally resulting in him snapping angrily at that person. If you hadn't already guessed, he views himself quite highly. He is also highly protective of his sister and she tends to be the only one he is nice/kind to.
Guild and guild mark location: Shadow Heart, a black guild mark located on his right shoulder.
Team Members: Jane Firestorm
Three Strengths: 1. Combat Sense 2. Stubborn 3. Loyalty
Three Weaknesses: 1. Weak Teamwork 2. Short temper 3. Clingy
Greatest Love: Protecting his sister
Motivation: To become the strongest wizard in the world
Appearance: (A picture works, use the image function)
Additional Details:
Name: Jane 'Hacker' Firestorm
Age: 18
Birthday: 23/05
Magic: Requip Magic: her requip magic involves the usage of weaponry and armour to gain the edge in battle and is known simply as 'Hacker' -Twin Katana's of light: As the name suggests they are a pair of twin katana's embedded with the power of light. They deal holy damage. -Armour of Shadows: A dark suit of full-body armour that has the guild mark boldly emblazed on it in bright white (to contrast with the armour). This armour is quite tough to break through but as a side-effect is quite slowly moving. -Twin shields of darkness, Nepher and Zepher: A pair of heavy twin shields which when together make an impenetrable shield. Of course the enemy can attack around, and the shields are hard to maneuver. -Darkus: A plain black samurai sword with the ability to control darkness and shadows -Pyros: A 1.5 Metre long scythe that can cut through anything and can manipulate fire and lava. It can be dodged. -Haos: A normal looking white battle axe that controls light, artificial or not. -Ventus: A green bow that never misses and can shoot wind arrows at opponents. It can be blocked however -SubTerra: A normal brown metal battle hammer, which can make Earthquakes and its controller can control earth. -Fangat: A plain european knight's sword with a gem where to focus mental energy into whatever form Jane wants. E.g.-laser, fire, rock, etc., and shoot it out of it. -Aqueous: A plain European knight sword with a ruby hilt and a sapphire middle. It’s also got a leather handle for comfort. To manipulate water and to manipulate any and all liquids. The user can also transform into a liquid. -Genha: It is an ordinary bow, until you notice the fact it can never run out of arrows. -Ring of Invisibility: An ordinary gold band ring with a diamond centre. It has the power to make Jane invisible(from heat vision and sight).
Jane can also use healing magic.
Magic Level: S
History: Jane doesn't have any early child-hood memories, her oldest memories being when she and Maxie had joined Shadow Heart after Georgie found them and took them in at the age of 8 (Maxie was 10) and has been at the guild since, becoming one of the most powerful members besides Georgie herself. She is one of the least wanted wizards in the guild despite being by Maxie's side during most of his actions. She doesn't tend to have a high tolerance towards blood or violence, unlike many other guild members. (What I am about to say she doesn't know though) She grew up in a small village on the outskirts of Fiore, having an ordinary childhood and she lived happily with her parents and brother till her brothers magic awakened when he was 10 and it gained the attention of Shadow Heart. Shadow Heart raided the village, slaughtering everyone who they deemed to be a pest and burned the place to the ground. They later found Maxie in the burning rubble with Jane in his arms and wiped their memories of what happened previously from their minds before taking them in.
Personality: Cold and calculating, Jane uses her brain rather than her emotions when making decisions. She doesn't show much emotion even at the best of times, except when being petted on the head by Maxie and then she acts much like a puppy dog. She feels like she owes Goergie a massive debt by her 'saving' Jane and Maxie, and thus has decided to protect her and the guild. She tries to stay safe from harm and aas Maxie will get nervous/worried if she is gone for longer then he said he would, or if she gets hurt and she doesn't want her brother to worry about her. She also gets jealous when he talks to other people.
Guild and guild mark location: Shadow Heart, it's a dark purple colour and is on her stomach.
Team Members: Maxie Firestorm
Three Strengths: 1. Versatility 2. Making tough decisions 3. Quick on her feet
Three Weaknesses: 1. Gets scared by the sight of blood 2. Is dependant on her brother A LOT 3. Cute Things
Greatest Love: Painting. She loves to paint her surroundings.
Motivation: None at this stage other than to stay with her brother she must become stronger
Appearance:
Additional Details:
Name: Arthur Kingston
Age: 23
Birthday: 22/07
Magic: Dance Magic: Anyone who comes into contact with his magic dances uncontrollably, without exception. Yes that includes himself.
Magic Level: C
History: He grew up pretty normally, he learned magic at a young age and everybody in his village loved his magic. He eventually left though and joined Shadow Heart after falling in love with Georgie when she had passed though on a recruitment drive.
Personality: He is quite a simple guy really, have fun and make sure everyone else has fun with you. Probably the most normal member besides his magic.
Guild and guild mark location: Shadow Heart, a blood red colour and on his right knuckles.
Team Members: James Lumin and Jessica Albert
Three Strengths: 1. Loveable 2. Friendly 3. Expert at distractions
Three Weaknesses: 1. Has no combat ability 2. Is quite weak 3. Can't say no to his guild-mates
Greatest Love: Dancing. He loves doing it, and loves spreading it everywhere.
Motivation: To help Georgie fulfill her dreams
Appearance:
Additional Details:
Name: Jessica Albert
Age: 19
Birthday: 23/09
Magic: Darkness Make (She can form objects made out of darkness)
Magic Level: B
History: Her parents were at the guild since it's founding, so she learned magic from them until their deaths when she was 15. Since then she has been in a team with James and Arthur.
Personality: She has a twisted sense of justice in which the guilds version of 'fun' is actually justice and those who try to stop it are 'evil'. Besides that twist part of her personality she is generally pretty easy to talk to and a general good person.
Guild and guild mark location: Shadow Heart, bright pink and on the middle of her chest
Team Members: James Lumin and Arthur Kingston
Three Strengths: (Not just combat) 1. She has a vivid imagination 2. Kind 3. Knows how to gather information efficiently
Three Weaknesses: (Make them Applicable) 1. In general quite weak 2. Is annoyed easily 3. Can get along with enemy too well
Greatest Love: Justice is everything to her
Motivation: To protect her guild from 'evil-doers'
Appearance:
Additional Details:
Name: James Luther Lumin (Known as LL)
Age: 20
Birthday: 12/11
Magic: Light Magic: Manipulates light to attack or blind the enemy
Magic Level: C
History: Similar to Jessica in that his parents joined the guild, but he joined roughly the same time his parents did about 5 years ago. His parents retired recently so he went and joined Arthur and Jessica's team as they became friends with each other the course of a few years.
Personality: James like the rest of his team tends to be easily to get along with, and in fact he tries to avoid violence where he can and prefers to take the 'legitimate' requests. But when angered or to protect his guild he becomes a being of almost pure rage and will try and kill who ever make him that state. Of course he isn't strong enough to beat most people like this anyway XD
Guild and guild mark location: Shadow Heart, black and on his palm.
Team Members: Arthur Kingston and Jessica Albert
Three Strengths: 1. Protective of his teammates 2. Can negotiate quite well 3. Can infiltrate easily
Three Weaknesses: 1. His temper 2. Patience level is quite low 3. A little too nice to his foes
Greatest Love: His guild
Motivation: To protect his guild
Appearance:
Additional Details: Is in love with Jessica
Name: Gypsy (Real name: Johnny Rider)
Age: 39
Birthday: 17/07
Magic: Cursed Eye Magic: His eyes, depending on colour at time, have different magical properties Hypnosis Magic (Purple): Anyone who looks looks directly into his eyes will be drawn in, and if they fail to draw their attention away he can hypnotise them and get them to do whatever he pleases. Medusa Eyes (Green): Similar to hypnosis, but turns the target to tone Red Eyes: Generate beams of pure heat energy from the eyes Blue Eyes: X-Ray Vision Yellow Eyes: See and track the souls of others, both the living and the deceased
Magic Level: C
History: An orphan which Georgie took in when she founded the guild. He is from the country of Seven, where he lived in a large bustling city before his powers awakened and he was outcast, and left on the street to die. Here the then young(er) Georgie found him and offered him a place at her guild, and as such he has stayed a constant and steady member of the guild.
Personality: Strong and caring, but also strict and cruel, he is the father figure of the guild and most of the younger members look up to him and respect (and fear) him. He enjoys being a mentor to the younger wizards and spends most of his time at the guild devising new ways for them to improve.
Guild and guild mark location: Shadow Heart, dark green and on the left hand side of his chest
Team Members: None, though he does tend to play a mentor role at the guild
Three Strengths: 1. Versatility 2. Experienced 3. Cooking
Three Weaknesses: 1. Direct eye contact is generally needed for most powers to work efficiently 2. Speed based opponents (Harder to track) 3. Usage of his powers causes him to become blind over time
Greatest Love: Teaching the younger wizards
Motivation: To teach all the younger wizards so they can surpass him eventually (same have >.>)
Appearance:
Additional Details:
Name: Emily Van Bunt
Age: 19
Birthday: 19/02
Magic: Shadow Make: She can control shadows, using it to form weapons, attacks or even morphing into clones of herself (the clones themselves cannot attack)
Magic Level: A
History: A girl brought up in a rich family (with a lot of secret debts to a certain evil teddy bear girl), people expected highly of her. Under pressure, she took to goth and magic. She got sent away one night, because her parents couldn't keep up with the debts they owed Georgie so Georgie took Emily as 'payment' and then burned her home to the ground with her parents still inside :P This was when she was 12, shortly there-after she meet a certain white haired jerk and for some strange reason managed to get a crush on him. Ever since then she has kinda...stalked him wherever possible.
Personality: Shy, quiet and quite timid Emily is the very opposite of what one views as a 'dark guild wizard'. Of course this is only to those that don't get her to open up....for when she opens up, she is revealed to be a sick, twisted person who will torture people for fun and kill them in horrible gruesome ways; but she can't handle social situations at all. She has stalking tendencies when she is interested in something or someone, or if one jobs.
Guild and guild mark location: Shadow Heart, black and on her left thigh
Team Members: Emma Stone
Three Strengths: 1. Observant 2. Devoted 3. Hiding
Three Weaknesses: 1. In complete darkness her powers are useless, as without light there are no shadows 2. CRAZY 3. Can get overexcited
Greatest Love: Killing humans in gruesome fashion
Motivation: To enjoy live to the fullest, even if it is murdering innocent people >.>
Appearance:
Additional Details:
Name: Emma Stone
Age: 12
Birthday: 17/07
Magic: Plushie Magic: Her plushies have the power to transform into one scary a*s motherf*cker, each own getting their own unique set of skills. BTW all she needs is a plushie for her powers to work: Dog: Quick and hits hard, but has low defensive powers Bear: Hits hard and tanks harder, but is quite slow Snake: Similar to the dog, except gets poison added to its damage I will make them up as they continue to come XD
Magic Level: B
History: Found as a baby abandoned on the street after her mother had been beaten to death because she herself had been a wizard, which had been found out by some vigilantes who decided to 'rid the world of evil'. She was found by Jessica's parents. Ever since she has been raised as Georgie's daughter, so if asked she generally replies that Georgie is her mother. Hence where she got her love of bears from. The bear was a gift from Georgie, and at that moment she awakened her magic (she was 9 at the time).
Personality: Generally pretty soft-spoken, she does however speak with a harsh tongue which doesn't match the tone of voice she has. She tends to hide behind Gypsy or Maxie when threatened (and the two of them are nearby) or if they aren't nearby will cuddle her plushie before saying 'sick'em' and then watch in glee as her bear rips her opponent limb from limb.
Guild and guild mark location: Shadow Heart, aqua blue and on her back
Team Members: Emily Van Bunt
Three Strengths: 1. Does adorableness count? 2. Super powerful dog -_- 3. Has a large vocabulary
Three Weaknesses: (Make them Applicable) 1. She has no way to defend herself without the dog 2. Is petrified of cats (random) 3. Inexperienced
Greatest Love: Collecting plushies
Motivation: To live up to her 'mother's' expectations
Appearance:
Additional Details:
Name: Henry Scott (Silent Death)
Age: 26
Birthday: 24/08
Magic: Invisibility, Telepathy and Requip (Stock standard weapons)
Magic Level: B
History: Doesn't talk about it (AKA Gotten to the point where I am sick of histories XD)
Personality: Whether he be mute or not, no-one knows as he has never uttered a word except with telepathy and even then only when he feels the need. He is also a pacifist and doesn't like violence, despite this has shown murderous episodes, especially at night. He will stalk his victim at night till he feels the moment is appropriate then he will slit their throats and be gone. If he fails to land a mortal injury he tends to flee, as he wants to limit the violence.
Guild and guild mark location: Shadow Heart, white on his left cheek
Team Members: None
Three Strengths: 1. Difficult to sense or find 2. Staring contests 3. Reading
Three Weaknesses: 1. Violence 2. Chocolate, he will get distracted by chocolate and is easily bribed by it 3. Social Skills
Greatest Love: Chocolate. He LOVES chocolate.
Motivation: None, he is the least motivated person you will ever meet
Appearance:
Additional Details:
Name: Oswald Gen
Age: 65
Birthday: 31/12
Magic: Lightning (Former), None
Magic Level: S (Former), D
History: Oswald was the first S Class wizard of Shadow Heart and was probably their 2nd most powerful member behind only Georgie for the first 25 or so years of the guild's history. That all changed though 5 years ago when he fought against one of the guild masters, ending in his complete annihilation and a chance blow to his spine during the battle made him a permanent paraplegic and also lose his ability to cast magic. Since then he has been confined to a wheelchair and spends most of his days hanging around the guild and being a bitter old man.
Personality: He has become quite bitter since he lost that fight to a guildmaster, but before the fight he had been a quite energetic bloody thirsty person who would fight anyone and anything to the death. He has shown glimpses of his past self, but not to the point of actually fighting.
Guild and guild mark location: Shadow Heart, black and on his stomach.
Team Members: N/A
Three Strengths: 1. He can pass his experience onto the young wizards 2. He is an awesome cook 3. He can sew like a boss
Three Weaknesses: 1. He has lost his ability to cast any major magic 2. He has lost his ability to walk and thus maneuver well 3. He has a habit of stabbing himself while knitting or sewing
Greatest Love: Killing things
Motivation: To defeat all who stand in the way of the guild
Appearance:
Additional Details: He has been know to sew and knit.
Name: Kalin Rain
Age: 14
Birthday: 13/12
Magic: Weapon Make (Can make weapons out of magical power and materials around him)
Magic Level: C
History: Cannot be bothered at this stage
Personality: Childish, immature, inexperienced and loud-mouthed, Kalin generally doesn't know how to shut up and tends to talk himself up to be a super strong, super experienced fighter when he is the exact opposite. Although Maxie has noted his has potential. He is generally seen around the guild covered in bruises or bandages due to the amount of fights he gets in.
Guild and guild mark location: Shadow Heart, dark green and on his right calf.
Team Members: None
Three Strengths: 1. Eager 2. Quick healing 3. Knows how to use terrain to his advantage
Three Weaknesses: 1. Horribly inexperienced 2. Quick-tempered 3. Childish
Greatest Love: Fighting
Motivation: To become the strongest wizard ever
Appearance:
Additional Details:
Name: Simon Rhook
Age: 33
Birthday: 24/4
Magic: Alchemy: A form of lost magic upon which the user can send magical power into the ground to create or destroy objects
Magic Level: A
History: An ex-mercenary turned dark wizard, he was a later bloomer not awakening his magic till he was in his late twenties and was soon sought after by Georgie and asked to join the guild.
Personality: Narcissistic, egocentric, greedy and power hungry.
Guild and guild mark location: Shadow Heart, bright yellow and on his left elbow
Team Members: None
Three Strengths: 1. He can create and destroy anything (provided he has the materials required to make the object >.>) 2. Incredible self-confidence 3. Level-headed
Three Weaknesses: 1. Cannot see past his own ego 2. Tends to forget people, even in combat 3. Narcissistic
Greatest Love: Himself
Motivation: To create a world where he is supreme!
Appearance:
Additional Details:
Name: Lilith 'Succubus' Johnson
Age: 22
Birthday: 11/11
Magic: Succubus Drain: By kissing or seducing the opponent Lilith can drain them of their magical power even to the point of killing them to replenish her own own magical power, or to give herself a 'power-up' in which she gains demonic wings, grows sharp claws and gains super-strength and speed. She also knows some dark magic skills such as (only 3 >.>): Darkness Orb: She throws an orb of pure darkness at an opponent which can deal some damage Dark Whip: Creates a whip made of darkness Dark Dolls: She can create an army of dark dolls to overwhelm her enemy
Magic Level: S
History: Probably having the most disturbing back-story in the entire guild, Lilith not only murdered her own family but also EXPERIMENTED with her magic on them, draining her mother and father of their existence before slowly torturing her older brother to death. She only spared her younger sister, mainly because she also unlocked her magic in an attempt to save the rest of her family from death but to no avail. Shortly afterwards Georgie found both sisters and took them in. Lilith's younger sister (understandably >.>) doesn't like her very much due to this, despite both joining the same guild. But both for different reasons, where Lilith joined so she could murdered people to her heart's content her sister followed her so that one day she may exact vengeance on her older sister.
Personality: Flirty and outgoing, she will laugh as she murders you in the most brutal way or sucks out your soul :P She is also known to love dancing, so she generally gets along with Arthur quite well.
Guild and guild mark location: Shadow Heart, grey and on her left shoulder.
Team Members: None
Three Strengths: 1. Seduction 2. Getting away with murder (?) 3. Dancing
Three Weaknesses: 1. Her magic only works if she can kiss her opponent (or someone to drain anyway) 2. Her sister, despite how much her younger sister hates her she still loves her anyway and will protect her at all costs 3. Enclosed spaces, they're her worst nightmare
Greatest Love: Sucking out souls
Motivation: To create a world in which is the ruler
Appearance:
Additional Details:
Name: Yuki Haganai
Age: 22
Birthday: 17/06
Magic: Trip Over: Anybody in her vicinity will trip over if they approach her for no apparent reason
Magic Level: C
History: Born and raised in the countryside, she has always been a huge clutz. Her parents were simple farmers, so you can imagine the chaos created the time when she fell over and let all the chickens out, or the time she dropped the bucket of milk all over the farm dog, or the time she forgot to lock the barn doors and all the animals got out. And it got WORSE when she awakened to her magic, as not only as she tripping over nothing but so WERE THE ANIMALS. She eventually ran away from home when she was 16 as her parents were struggling to get the debt collectors at bay and she didn't wish to be a burden anymore. Strangely enough her parents still accepted her despite all the problems she had, which was another factor in her running away as she knew that it was only a matter of time till others found out about her magic and prosecuted them about it; and she loved her parents too much to let that happen. Some time later she was picked up and found by Oswald when he was on a mission and brought back to the guild in a half-dead state where she has stayed as the guild's bartender (once of course they got her to control her powers)
Personality: Clumsy and shy, she is a strange addition to see at a dark guild as she generally has the effect of lightening the mood; whether that be with her tripping over, causing others to trip over or her bright smile she seems to have an adverse effect on the guild.
Guild and guild mark location: Shadow Heart, violet and on her right elbow.
Team Members: None
Three Strengths: 1. She can make very powerful alcoholic beverages 2. She can lightening dark moods 3. Getting people to laugh
Three Weaknesses: 1. Useless in combat 2. A klutz 3. Frail
Greatest Love: Her parents
Motivation: She wishes to see her parents once more, but is too scared to face them so wishes to find the courage to see her parents again
Appearance:
Additional Details:
Name: Angela Terra
Age: 13
Birthday: 31/10
Magic: Jack O'Lantern- She fires carved pumpkin lanterns with different coloured flames inside, each flame having a different effect when they explode: Red: Sprays fire that will also have an acidic property inserted into it Orange: Instead of fire, this one fires flaming shrapnel Yellow: This one has the effect of being able to home in on opponents Green: This fire can heal Blue: This can actually freeze AND burn the opponent on contact Purple: The fire that spreads is very difficult to put out
Magic Level: C
History: Another orphan that Georgie picked up from the street, Angela has no memories prior to joining the guild. But I will give a backstory regardless :P She was born into a happy family in Mongolia, and lived the happy lifestyle till she was 5 and she first saw a wizard. From that point she was fixated on magic, much to her parents horror, and loved dressing up as a witch with a broomstick (no apparent reason for that, as no wizard dresses like that XD) and pretending to be a wizard who would cast 'light' spells on her friends and family, but 'dark' spells on her 'enemies'. Of course when her magic awakened when she was 9 she was ecstatic, her parents...not so much. Despite their struggles, they couldn't stop her from wanting to learn how to use her magic and an argument broke out between her and her parents. Long story short, her house burned to the ground with her parents still inside when she lost control of her magic during the argument, burning her own parents to death. Georgie found the poor girl amongst the burning wreckage when she had 'just so happened to be walking past' and took her to the guild to treat her injuries, and wiping her memories of her life before the guild as she didn't want her to remember her killing her own parents.
Personality: She is quite playful and curious, often enjoying playing tag, hide and seek and the like. She also loves exploring and sweet foods, along of course she adores all kinds of magic no matter how 'crude' or 'simple' they might be and will always compliment people on their magics. Whenever she meets a new wizard she will demand to see their magic, and she is of course a huge fan of the Grand Magic games.
Guild and guild mark location: Shadow Heart, orange and on her left hand.
Team Members: None
Three Strengths: 1. Quite knowledgeable on magic despite her young age 2. Can memorise any magic and more often than not pick out their weaknesses 3. Innocence?
Three Weaknesses: 1. Small body = gets smashed in fights XD 2. Her curiosity often gets the better of her 3. Inexperience?
Greatest Love: Magic
Motivation: To see every magic in the world
Appearance:
Additional Details:
Name: Ori Ginal (Yes I just did that XD)
Age: 25
Birthday: 23/07
Magic: The Sword: He has the ability to make swords appear out of his body, or transform parts of his body into swords. He is also shown to have been immune to swords, and they're generally destroyed on impact
Magic Level: A
History: Previously enrolled in the Fiore Navy, when his superiors found out about his magic he was promptly kicked out so he became a dark mage to get back at them, in the hopes one day he gets a request to kill them. But he has also shown to, well at least try, be a womanizer.
Personality: Since joining Shadow Heart his mind has become dark and twisted, he is a bloodthirsty man who will go out of his way just to kill people who cross his path.
Guild and guild mark location: Shadow Heart, dark green and on his back
Team Members: None
Three Strengths: 1. He is a lot quicker than most people think 2. 3.
Three Weaknesses: 1. Short temper 2. Gets distracted easily 3. Is weak to women
Greatest Love: Killing
Motivation: To kill those who scorned him
Appearance:
Additional Details:
Name: Rin Inu
Age: 16
Birthday: 13/01
Magic: Furry Dog:The ability to make himself a dog furry and anyone who he touches as the dog furry becomes one themselves, losing all their previous magic until he either dispels his magic or he is defeated. He can also change his size in this form and make copies of himself.
Magic Level: A
History: Isn't actually a human, but a homunculus which was created by Georgie experimenting with magic and human bodies in the attempt to create the perfect subordinate. He was the result so she gave up shortly afterwards XD
Personality: Playful like a puppy, he tends to have the mind of a 3 year old just about and will go around and tag people in his furry form just to have fellow puppies around him! But he has shown a serious a twisted side to him, in that he finds it fun to not only transform people into furries, but also to brutally murder then once he has.
Guild and guild mark location: Shadow Heart, light blue and on his left chest
Team Members: None
Three Strengths: 1. Adorable as f*ck 2. Slippery to catch and hold 3. Eating contests
Three Weaknesses: 1. He HATES cats 2. Doesn't like pain 3. Has a tendency to leave himself open to attacks
Greatest Love: Having fun!
Motivation: To spread fun around the world!
Appearance:
Additional Details:
Name: Lavi Grimoire
Age: 31
Birthday: 12/08
Magic: Astral Scythe: He can create magical, solid scythes that can cut through anything....they can't do much else.
Magic Level: A
History: CBB
Personality: He is a blood-thirsty ego-maniac who enjoys butchering not only the targets on his requests, but also (if he can) his cilents.
Guild and guild mark location: Shadow Heart, dark red and on his right chest
Team Members: None
Three Strengths: 1. His scythes take almost no magic to create 2. He can make multiple scythes of different sizes 3. Stealthy
Three Weaknesses: 1. His magic is considerably weaker in the day 2. Can get a little carried away with murder and mayhem and forget his surroundings 3. Is weak to fire and holy magic
Greatest Love: Blood
Motivation: To find someone who he cannot kill
Appearance:
Additional Details:
Name: Pyro Storm
Age: 43
Birthday: 13/11
Magic: Fire Magic- Just stock standard fire spells, you know fireballs and the like
Magic Level: A
History: Has been at the guild longer than most other members, joining when it was still a fledgling guild and has watched it grow into the massive dark guild it is today and is actually in charge of their 'outside Fiore' activities.
Personality: Pyro is a calm, level-headed man who rarely loses his cool. He is quite intelligent and likes to smoke.
Guild and guild mark location: Shadow Heart, black and on his right forearm
Team Members: None
Three Strengths: 1. He can easily gain people's trust 2. Is quite good at negotiations 3. Is very good at running the business side of the guild, e.g. requests, financial
Three Weaknesses: 1. He smokes XD 2. He can sometimes give people missions too hard or too easy for their level 3. For some strange reason, fire magic is the most effective against him meanwhile water will have no effect
Greatest Love: Money
Motivation: To earn as much money as possible
Appearance:
Additional Details: Is Shiro's and Ethel Storm's uncle
Name: 'The Mad Water Saint' Manami Fuyu
Age: 23
Birthday: 13/01
Magic: Water Saint: A lost magic that has a holy characteristic to it. Her element of water mainly consists of defensive and healing spells, but still has plenty of powerful attacking options.
Magic Level: S
History: Raised in a cathedral after her mother died during childbirth, and her father owning the cathedral, Manami was chosen at a young age, 9 to be precise, to be the recipient of 'Gabriel's blessing'. The ritual involved sacrificing innocent children but it was something her father and the elder members of the church agreed was a necessary sacrifice to avoid another slayer incident like with Zeref, as they viewed that the Water Saint magic was the one destined to defeat all slayer magic. The ritual succeeded for the most part but something strange did happen. One of the sacrifices, a girl about Manami's age, survived despite the fact that she had been stabbed and drained of all blood for the ritual. Believing this to be 'an act of god' they let the girl live as well and raised her with Manami to be her 'guardian'. This girl was named Shiro for her white hair. Manami and Shiro grew close over the years as they trained their magic together, neither of them remembering the ritual which gifted Manami her magic. Every day for 7 years she was told that her magic was to be used to stop the slayers from once more taking over the world and she gradually grew to hate any slayer magic. It wasn't until Manami's 16th birthday was the truth revealed to her about her magic. Naturally she was outraged at being used like this, and disgusted with how she had gained her magic. One day when Shiro had gone to do some errands for the church Manami slaughtered every member of the church, including her father, and burned the church to the ground. She fled that day in fear of prosecution by the law and was recruited by Georgie soon after. A few years later she found out Shiro had joined the guild as well and when they met again for the first time Shiro tried to kill Manami, calling her a 'traitor' who must be eradicated. Georgie intervened and explained everything in detail to Shiro, who believe Georgie an Manami's story and has since decided to aid Manami in her quest to kill all the slayers. Despite this they have yet to actually meet a slayer XD
Personality: Kind-hearted, elegant and lady-like Yuki is generally well-spoken and polite to most people she meets. She has an 'older sister' personality in that she dotes on her younger guild members quite a bit; Angela in particular. She has a warm sounding voice which is rarely raised and she is a rarity amongst dark wizards. At this is how she appears on the outside. She has the patience of a saint; but when her patience has run out that is when people find out why she is a notorious dark wizard. She becomes a bloodthirsty, murderous person once her patience has run out or if she has engaged with her target/prey who won't stop unless she is defeated or her target is taken down. Her and Shiro form a formidable combo.
Guild and guild mark location: Shadow Heart + a dark blue color on her left thigh
Team Members: Shiro Hime
Three Strengths: 1. Deceptive personality 2. Patience 3. Flexible with her magic
Three Weaknesses: 1. Her younger guildmates/people younger than her in general 2. Electricity magic is highly effective against her 3. She has a fear electricity
Greatest Love: Doting on people younger than her
Motivation: To kill all slayers to prevent what happened 100 years ago
Appearance:
Additional Details:
Name: 'The Ice Queen' Shiro Hime
Age: 21
Birthday: 15/08
Magic: Teleportation (can only do so over short distance, among other restrictions such as can't teleport while swinging her weapon) The entire scythe is made from pure mithril. It is also magically infused with lacrima's to absorb the users magical energy to make it indestructible. Also relatively good at hand-to-hand combat, close combat and can channel magic to increase her physical strength or that of her scythes durability.
Magic Level: A
History: Shiro was an orphan and was raised at the same church that Manami's father ran. Of course he only collect orphans so as to sacrifice them later for his daughter to gain Water Saint magic. Shiro was the only one to survive the deadly ritual, and taking it as an act of god the church allowed her to live so she could become Manami's 'guardian'. She detests slayers due to the 7 years worth of 'brain-washing' from the church about how slayer magic is evil and must be eradicated, or another incident like the Zeref one from 100 years ago would be repeated. She trained with Manami for 7 years honing her skills and magic. She was absent on errands when Manami slaughtered the church and when she returned to find the burning church, and after finding out Manami had been responsible, she vowed vengeance on her old best friend. She eventually tracked Manami down 3 years later and joined the guild in an attempt to assassinate her. Of course it failed and a fight broke out between the old friends before Georgie intervened and explained everything to Shiro. Shiro wasn't persuaded at first, but mainly because she wanted it to be true she accepted the explanation. Since then the two have formed a deadly combo which even the fabled brother-sister combo of Maxie and Jane have struggled against.
Personality: Normally cold and detached from rest of the world, Shiro has no problem in dealing serious, possibly even deadly, blows to her foes without a single ounce of remorse. She tends to ignore most people as she deems them worms, and no one talked to worms now did they? Her icy cold exterior however when she interacts with Manami, generally showing genuine emotions (well to the best of her ability). Due to her lack of emotions she also has a rather robotic-like mind as well.
Guild and guild mark location: Shadow Heart + White and it is her left iris
Team Members: Manami
Three Strengths: 1. A perfect pokerface 2. Can make the 'hard decisions' quite easily 3. Running errands
Three Weaknesses: 1. Naive 2. A terrible cook 3. Interacting with people for lengthy periods of time
Greatest Love: Her best, and only, friend Manami
Motivation: To help Manami with her mission
Appearance:
Additional Details:
Name: Simon Iris
Age: 33
Birthday: 11/07
Magic: All Seeing Eyes: His eyes are super sensitive to flows of magic, meaning he can track even the faintest signs of magic use and can normally know ones magic by looking at them (unless he doesn't know the magic). He can also has enhanced eyesight. He can see things which most people can't.
Magic Level: B due to his magic's non-combatant ways
History: An ex-carny gypsy who joined Shadow Heart after his troupe was attacked and killed by bandits, wishing to get vengeance on the bandit group who did this. Once this was achieved he joined as the guilds resident psychic.
Personality: Generally pretty calm and level headed, but also very sensitive and is known for his mood swings.
Guild and guild mark location: Shadow Heart + black and on his shoulder
Team Members: None
Three Strengths: 1. Photographic memory 2. Is probably the best tracker in all of Fiore 3. An excellent cook
Three Weaknesses: 1. Is useless in combat 2. Has a habit of letting important information slip out 3. Can't say no to helping his guild mates
Greatest Love: Seeing 'perfect' magic flows
Motivation: Repaying his debt to the guild
Appearance:
Additional Details:
Name: Amelia Smith
Age: 14
Birthday: 14/01
Magic: Orb Magic: A series of small magical orbs which do several different things orbit the user. Amelia can control up to 18 orbs at a time and can use 7 different types at this stage in time. The user also makes them out of their magical energy, so can replenish at will as long as the magical energy to do so is available. Despite the fact she can control that many at a time, the most she can make in a day (assuming she is only controlling less than 5 at a time) is 29 orbs. Since she is also so young they don't really pack that much of a punch either. Cherry Red Orb: Shoots out a small stream of fire, the more orbs the larger the fire Ocean Blue Orb: Creates a force-field, the more orbs of this kind there are the more powerful the force-field Cream Orb: Is launched at the enemy and explodes on contact Mithril orb: Name speaks for itself what it is XD but just in case an orb of mithril used to launch at opponents Chocolate Brown: Creates a smokescreen when destroyed Fluro Pink: Sends out an electromagnetic wave that can interfere with lacrima's and other sensitive magics, the more orbs the stronger the frequency and larger the radius Onyx Black: The strongest orb of all. Amelia cannot fully control this one but it can manipulate the shadows/darkness around her and use it as she sees fit.
Magic Level: A
History: One of the many 'orphans' which Georgie has collected in her reign of terrorjourneys around Fiore and other countries. Amelia was born into a noble family from a neighboring country before she was thrown out for having developed her magic at a very young age when she ran into Georgie when she just 'happened' to be running errands in the area. She had found her starving to death in an alley and took her back to the guild to raise her in an environment 'more benefiting ones magical talents'.
Personality: Bored easily, Amelia likes to 'play' around with the other guild members; whether it be through pranks, playing an actual game or annoying the crap out of her fellow guild members. She views Angela as a rival.
Guild and guild mark location: Shadow Heart + back of right calf
Team Members: None
Three Strengths: 1. Versatility 2. Swimming 3. Cheating at games
Three Weaknesses: 1. When she doesn't cheat she tends to be QUITE bad at games 2. Is bored rather easily so gets into mischief/trouble 3. Inexperienced and doesn't know much about the world
Greatest Love: Playing games
Motivation: Hates losing with a passion
Appearance: Additional Details:
Name: James 'The Ghost' Underwood
Age: 24
Birthday: 26/02
Magic: Phase Magic: This magic gives the user the ability to phase through solid objects. Most magic will also phase through him, but anything like electricity, the cold or heat can still hit him.
Magic Level: B
History: A thief who joined the guild so as to get money from requests
Personality: Sadistic and greedy, James' greed normally gets the best of him and he normally has to be broken out of prison by one of his guild-mates
Guild and guild mark location: Shadow Heart + a creamy colour and on his back
Team Members: None
Three Strengths: 1. Expert thief 2. Excellent memory 3. Good situation reading, e.g. knows when to get the hell out of there XD
Three Weaknesses: 1. Greedy beyond belief and this can cloud his usual good decision making skills 2. Magic that isn't 'physical', aka a solid or a liquid (or semi-liquid). So gas-like magic, psychic magic or electric magic (amongst others) are highly effective 3. Gets caught way too easily for an expert thief
Greatest Love: Money
Motivation: Money
Appearance:
Additional Details:
Name: Sophie
Age: 13
Birthday: 02/12
Magic: Magic Gems: A holder-type magic which resides in gemstones normally worn as a necklace, in Sophie's case she wears it as a bracelet. The gems have differing effects depending on which is owned. Sophie owns: Amber: Allows the user to cast basic fire magic Beryl: Enhances the personal charm of the wearer and offers Protection from harm when traveling Diamond-Enables inner peace and calm, Provides protection against poisoning and Enhances the strength of other gems Jasper-Allows the user to cast basic earth magic Lapis Lazuli-Strengthening of physical, mental and psychic powers and allows the user to cast basic wind magic Pearl-Allows the user to cast basic water magic
Magic Level: B
History: Her parents died when she was young before she was found and recruited by Jane during one of her missions. As such she idolises Jane and views her as the person she wishes to be when she grows up.
Personality: Princess-like, she is quite prideful and thinks highly of herself and her guild.
Guild and guild mark location: Shadow Heart + jet black on her right thigh
Team Members: None
Three Strengths: 1. She is strangely enough a freakishly good angler. Strange. 2. Communication, she is always willing to speak her mind and listen to others so is good at communication 3. Knowledge on rocks is unparalleled amongst her peers XD
Three Weaknesses: 1. Teamwork is not her strong suit 2. Her pride certainly 3. Inexperienced in battle
Name: Janna Faras Age: 21 Magic: Weapon Essence - Sword form. - This lost type of magic, is the unique fusion of a weapon and a human. Those who practice it, gain the 'essence' of a weapon. Users of this magic, have their bodies gain the traits of a weapon of their choosing. In Janna's case, her body gains the essence of a sword. Her touch causes cuts and stabs, her body turns as hard as steel and she temporary loses the normal body needs such as breathing. This magic allows for blocking of other magical attacks, but at the same time comes with a cost. The magic cannot be activated if someone alive is already touching your skin. Additionally things such as fire and frost cause the durability of the magic body to weaken, turning one's body fragile. Just as fire and frost weaken steel. Magic Level: A History: As far as Janna can remember, she was always alone in the world. She has no memories of her earliest childhood. All she remembers is that she just one day woke up in Acalypha Town. She was around 7 at the time. Her head was covered in blood so she assumed she was hit over the head. Since then she survived on the streets one way or another. With time as begging just wasn't cutting it, she turned into a thief and started pickpocketing. It wasn't really much of a life she had at that time. No money, no friends, no family... not even a home. Living on the streets taught her to be strong in her own way. She became incredibly fast runner and her kinetic vision also turned out quite the blessing, allowing her to chose the best targets even in densely packed crowds.
Still something was missing, she was missing a part of her. That's how she felt, until she discovered her magic by chance one day. She was doing her usual routine of 'earning' money for dinner, when she clashed into a street gang. It seems they weren't really happy about it. One of the gang, pulled a knife on her. Tried cut a big smile on her face as his buddies were holding her in place. In her panic, her magic activated. The two who were holding her, were doing so by her long clothes and they were also wearing black gloves. As there was no skin contact, her magic activated without a problem. At first nothing happened, but the moment the knife touched her face, all it gave was a metalic clank. Unsure what was happening, but glad about it, she began struggling. Her own movement quickly cut up her own clothes and then right through her captures. Both the men who held her, quickly jumped back, their arms covered in multitude of cuts. The man with the knife tried to jump on her once again in his own panicked state, but a hand on his face quickly forced him to run away also bleeding profusely.
She knew not what was happening, but realized she herself must run and so she did. She was barely 13 at the time when she started wandering the world. She didn't know why she knew this magic. The logical answer was that it was from her past that she lost the memories of. After that incident, she tried to look for clues about who she or her magic were. In her travels maybe didn't learn about her past, but learned to control her magic better, even though sometimes it still injured her with it's aftereffects. At the first time she found about those effects, she injured herself on her leg so deeply, she still has 20 cm. Long scar across her right hip.
Personality: Janna has a rather outgoing personality even after he life on the streets. She likes to travel now and to meet people. Talk and learn about distant lands that she may one day go and see for herself. If she meets someone she likes, she is often clear about her intention to become friends, even if it's not going to be a great chance for them to meet again. When asked why she is so friendly with people, she likes to reply that no matter when or where, one day paths will cross again. That's why she wants to have as many friends as she can, so one day when they meet again, they can share stories about their travels.
What she hates a lot are street gangs and other general criminal organizations, as she has bad memories about these. Guild and guild mark location: N/A Team Members: N/A Three Strengths: 1. Fast runner 2. Incredible kinetic vision 3. Incredible cooking skills! Three Weaknesses: 1. Sometimes her magic linger as aftereffects even when stopped. Causing her to injure herself or others without wanting. 2. Has pretty bad health. 3. Has one hell of a bad sense of direction. Greatest Love: Cooking! Motivation: To see as much as she can from everything she can. Appearance:
Additional Details: Has a number of different scars across her body, mostly caused by the aftereffect of her own magic. Additionally she carries a sword that she likes to use when there is not really the need to use her magic.
haracter Sheet Name: Marik "The Iron Gate" Zasalamel Age: 25 (Stopped aging.) Birthday: He has forgotten. Magic: He is no longer capable of using magic. Magic Level: could be considered A class. History: Marik was born a slave. At the age of seven, he was sold to a group of wandering rouge mages, who used him as a Guinea pig for experimental magic. It started small, magic used to change hair color, eye pigmentation, and physical stature. Eventually, they became bored of such trivial pursuits. at the age of 17, Marik was forced to endure the painful process of Magic Augmentation. Soon, the mages had formulated a spell that, had it worked correctly, would have made Marik an invincible iron golem, that would be tasked with raiding towns for supplies. The experiment failed, resulting in the deaths of the entire group of mages. Somehow, Marik survived, though irrevocably changed. 90% of his body had Ben changed into a strange type of metal. His arms, legs, torso, and most of his neck had become a hard, unforgiving surface, that seemed to emit a warmth that was slightly higher than what he was used to feeling. He could feel a warmth inside himself that he was not used to. He made his was to the nearest town, where he stole a few things to hide his new body. Over the course of the next few weeks, he learned of all the things the mage's experiment had done to him. His ability to use magic was gone, yet replaced with superhuman strength,speed, and endurance. Shortly after discovering his new found abilities, Marik began to sell his services as a free lance body guard. Eventually, he found his was to the guild of Phoenix Wing. Personality: Marik wasn't allowed to speak during his captivity, and he has grown fond of not speaking and observing instead. He is aggressive by no means, but will only speak when spoken to. Guild and guild mark location: None to show. Team Members: none, but is open to working with others. Three Strengths: 1.Hand to hand combat 2. Observation skills 3.cooking ability Three Weaknesses: 1.Is unable to swim or float 2.is incredibly heavy 3.Fear of needles, and most healing magic Greatest Love: The forest and all who reside inside them. Motivation: To return to his human body. Appearance: https://www.google.com/search?q=Genos&client=safari&hl=en&prmd=misvn&source=lnms&tbm=isch&sa=X&ved=0CAkQ_AUoAmoVChMIgfCDgcaByQIVxismCh1BSgng#imgrc=peOZ4KkagyIXOM%3A Additional Details: Unbeknowst to Marik, his metal frame is able to absorb some forms of magic (Fire.) and use it as though he still had the ability to use magic. He has not discovered this yet.
Magic: Anya's magic is...special. To say the least. A good portion of it is influenced by blood, either her own or how much she recently drank. This is of course, not to say she solely relies on blood for her magic, nor does she solely rely in magic in fighting.
Bloodletting: Anya has the unique ability to cause her opponents wounds to bleed more than they should, not only does this help her with feeding, it also serves as a less lethal way to end fights. This isn't to say that she can make someone bleed out within minutes, it simply makes a small cut bleed more like a gash and so on and so forth. This power really only works if she recently fed and grows weaker as time goes by.
Acidic Blood: Normally, her blood isn't acidic or even harmful aside from ingesting it, however she developed magic that DID make her own blood a weapon. Normally, she makes a cut on her hand and allows blood to pool up before propelling with a strong force towards her opponent. Upon contact the droplets will begin burning and mildly corrode the area of skin that they came into contact with, side affects of this is sluggish-ness and lethargy.
She uses this ability sparingly, as it would obvioisly have very negative effects on her if used constantly.
Memory Wipe: This ability only comes into play when she feeds, she cannot use it anytime except a few minutes after she feeds and the wipe only goes back to a minute or two before she fed upon said person.
Natural Healing: Not really magic but rather an inherent trait vampires seem to have. She has a minor healing factor that allows her to shrug off light cuts and such, possibly even a deep cut depending on how long it has been since she last fed. This also allows her to recover from near fatal wounds much easier than a mortal would, however she still has to take time to heal, she is not Wolverine.
Enhance: An ability that directly correlates to the massive scythe she uses in combat. She uses this ability to control the weight, sharpness, length and etc. of the blade. It is also possible to temporarily imbue the the blade with fire or lighting, though it is of course a lot more taxing than simply modifying it at its base.
Enhanced Strength/Speed: On top of the moderate boost she gets from being a vampire, she can further increase her strength and speed in short bursts. Doing so, however, is extremely taxing and only used when there is no other option.
Magic Level: A
History: Anya was abucted by an evil cult when she was ten, she never recalled her parents, their names nor their faces. She thought if she did have parents, they simply didn't care what had happened to her. However, she was wrong. Her parents had died protecting her unbeknownst to herself.
Apparently, Anya was important to some prophecy the cult worshipped, 'the key to it all'. Anya, of course, had no clue what they were talking about, she only wanted to go home.
Although it wasn't told to her, she was the final puzzle piece in summoning a greater demon of unspeakable power, meant to destroy the world and re-build it.
She lived the next three years in constant pain, either through torture or 'preperation' rituals. Preperation for what, she wasn't sure of. Whatever it was, it couldn't be good. She no longer held out hope that she would survive, she didn't care if she did, the only care she had was to murder every single member of the cult even if it killed her.
Another week passed, and it was time. She was brought to a room in a black robe and chained in place. She was ready to die, ready for the torture to end. The cultists began chanting, a few opening wounds on various spots on her body with daggers.
She began to bleed profusely and she could feel there wasn't something quiet right with her body. She felt like she was on fire, her body began convulsing. The room grew dark and the chants grew faster.
By now blood had filled the symbol on the floor space she was chained to, the chanting ceased. The cultists stared on waiting for something to happen, waiting for their master to awaken.
What they got was something entirely different. Anya roared and snapped her shackles and exposed fangs, in a fury of blood lust and hate she ripped into the surprised cultists like a tiger into a deer.
The cultists tried fighting her off with their blades, their magic itself was actually weak so it didn't do them much good. It was over in a near instant, her captors were dead, her revenge was had.
She stumbled out of the basement of the complex and out into the forest and collapsed soon after. She thought for sure she was dying and she welcomed death after three years of torture.
Death didn't come, however. She woke up in a hospital bed, where exactly she wasn't sure. What she did know is she was alive and clearly wasn't herself. She also felt..hungry. A searing hunger that she didn't recall experiencing before, a hunger for blood.
She fled the hospital and the town, she didn't know what was wrong with her but she sensed she'd kill someone if she wasn't careful. In the outskirts of town a man in his twenties, a merchant it seemed, was navigating a wagon of weapons pulled by horses.
She was hungry, and her hunger took hold of her. She lunged at the man, ripping his throat out and drinking the sweet red liquid that poured forth. After she was satisfied, she realized what had happened, what she had done.
She fled the scene and kept running. She knew from the on she couldn't stay in one place for too long, not until she learned how to control herself.
And thus, she set out to roam Fiore for 20 years, completing odd jobs here and there to keep herself clothed. She also still liked 'normal' food as well, and you needed money to buy that.
Eventually she purchased her weapon, a massive scythe taller than she was. Despite it's size she wielded it with ease and grace.
For another 130 years she roamed, moving from town to town, completing job after job. Eventually she amassed a good amount of jewels for herself and learned how to control herself so long as she stayed fed regularly.
She also learned some magic that she assumed was due to what she was, what she was was un-clear to her to be precise. Almost universally she was called a leech or a demon, or both, however.
She felt something was...lacking, however. She couldn't quite put her finger on what. She then stumbled upon Phoenix Wing, a mage guild. Perhaps..that's what she needed, to be around people, to be accepted, to have friends.
And thus, she joined them. She's a very new member, only having joined approximately 6 months ago. And thus, she doesn't really know many people, not has she fully came forth about what she is or her past yet.
In time, maybe she would reveal more of herself. However, for now she had to learn to trust them.
Personality: Anya is fairly out-going yet partially shy to new people. Once you get to know her, however, she is really a nice and kind person. She is completely loyal to friends.
She acts childish, she is also slightly sadistic and a bit of a masochist.
Guild and guild mark location: Phoenix Wing member, mark is on her left cheek covering a scar.
Team Members: None, yet.
Three Strengths: 1. Extremely loyal to friends. 2. Given she's a vampire, she has increased stamina, speed, and strength when compared to a human. 3. She's kind to strangers and always tries to make friends despite her troubled past.
Three Weaknesses: 1. Decapatation or impalement will kill her. 2. She is easily upset and WILL lash out when she is. 3. She is probably too friendly to strangers, given her past.
Greatest Love: Her immortality.
Motivation: She's motivated to figure out what she is and precisely why and what the cultists had hoped to accomplish.
Appearance:
Her Scythe: She has a multitude of scars across her body. The most prominent being a scar extending from above her left eye and ending directly below her right.
She is 5 foot even, as not seen in the picture she wears leather boots.
Additional Details: She likes pie and making new friends. She HATES when people ask about her past, often throwing a fit if they insist on continually asking questions, often injuring the person asking whether they are a friend or not.
Magic: Mood absorption- He came to find out, that while he can absorbs energy around himself. That his magic wouldn’t be considered an energy absorption. It’s actually a Mood absorption, more so on the case his magic works better with whatever mood he is experiencing. He just absorbs energy from around him to give him more power. In his time in the painting, he found out over time with more and more negative thought brewing inside him, that his Negative energy was much easier to use and that he could last much longer in it. Yet when he tried using his positive energy it took the place of his negative one. Being harder to use and it would tire him out much faster. So that’s how he found out his magic works better when he’s experiencing a certain mood. During his time in the painting he had plenty of time to train, and in this time he managed to up his absorption rate to bring in the energy to himself at a faster rate. So his buildup isn’t as slow as it was.
Positive Energy- Works better when feeling more happy and content. Takes the form of a green color, it's more balanced than his negative energy.
Negative Energy- Works better when feeling more sad and traumatized. It has high attacking power showing just how badly a negative thought can corrupt someone.
Magic Level: A (Currently B ranked in Frenzy plant)
History: Growing up in Clover Town was a young loud child named Ike. In this town being a mage must have been somewhat common due to their dojo they had, which over the years dwindled down in use with the guilds uprising, to the point this dojo was probably long forgotten. So Ike one day walked right into the building and spotted an old man meditating there, the man would open his eyes and look at Ike and asked if he needed help with his magic. Ike would respond by placing his fists on his hips and with a boisterous laugh say. "The great Ike never needs help! Assistance with sucking things in my bod would be nice though." The dojo master would come to find out in a few minutes that he didn't posses takeover but an energy absorption type of magic and that was enough to work on.
Ike would be trained during his childhood and teenage years until he was twenty years old, at this point the man that Ike calls gramps had done all he could for Ike and his magic. He watched Ike grow from a young chubby loud child to a tall muscular loud child. If it's one thing gramps regretted it was the fact he couldn't make Ike quieter. And so on one day he told Ike to set off into the world and begin to perfect his magic. Ike being the big baby he was had tears in his eyes and gave gramps a big hug who chuckled and karate chopped his head so Ike let go and then received a nicer gentle hug. He was then asked if he needed help getting to the town's border, Ike would place his fists on his hips and with tears in his eyes would say. "The great Ike needs no help! But assistance would be nice gramps." And so Ike and his gramps would walk all the way to the town's border where the old man would stay while Ike would continue walking on with sobbing eyes.
Later on he would join Frenzy Plant and rise to a B ranking and would be quite content being there, so of course when the games happened he joined them on their way there and would be amazed by all the magic everyone had. Witnessing the battles really made him want to join the games next year. Yet he decided one day that since he was at the games, to get his gramps a gift in the form of a painting. This request was done by Isla who did the painting but then captured Ike inside of it. He was free to roam around inside it, but it only went so far. It was cool at first but over time it slowly began to get to him. He found out he had no need to eat or drink, nor do any basic Human mentalities. It was almost like he was already dead, so he spent a long time within the painting before losing track of the time he spent there. All he could do was train, train, and train even more. All he ever did was train while he was there. While there he managed to figure out his magics origins and what it actually did, so that was a plus. He also self taught himself to use a sword, because he had all the time in the world to learn. He just isn’t incredibly experienced with it. Seemingly during his time there his hair fell out from stress and later came back in white.
Personality: He's a loud person, with everything he does being just loud. The upside to this is that he is much more kind than he is rude, so his loudness is bearable. Sad part is, he is oblivious to a lot of things.
Yet after his time in the painting, he became a much quieter person, he no longer shouts in a loud voice and is less oblivious to many things now. Yet he became a lot more cold to certain subjects and seemingly holds a grudge against any form of wrongdoing. So he became more serious individual who while still tries to be kind, ends up not being as kind as he once was.
Guild and guild mark location: Frenzy Plant and mark is on the right side of his neck in the color green.
Team Members: None
Three Strengths: (Not just combat) 1. His power cannot be determined so he can use that to confuse people. 2. He is physically made for combat. 3. Has a good sense of judgement.
Three Weaknesses: (Make them Applicable) 1. Can risk it all if he’s not careful. 2. He cares slightly less for the world. 3. Might be harsh to even his allies.
Greatest Love: Getting stronger and his sensei which he classically calls gramps
Motivation: To eradicate anything that would dare bring any form of evil into the world.
Name: The Tinkerer Lufie Van Claire Age: 24 Birthday: August 19 Magic: Mending Touch: The magical ability to heal wounds, both magical and physical. An advanced form of healing magic that requires the precision of 'Touch' and time to create effect. It can be used to abolish poison and extract harmful bodily intruders and help cure disease. If the patient is suffering from heart stop/cramp Lufie can rub her hands together to create enough electricity to attempt to start their heart again trough a powerful shock.
This static shock is her only potent offencive magical ability that could possibly be used to harm someone in close combat.
Magic Level: B History: The daughter of a duke and alchemist she comes from a knowledge rich background with much time and care to both tinker and study alchemy to create things running like clockwork without the need for magic. Yet she's born with the gift and can use magical abilities whatever it was a thing of choice or not.
She have been raised to appreciate science over magic, yet does not necessarily refrain from practicing both. Being born with the ability to use magic she spent a lot of time practicing on both humans and animals whenever she got the chance to learn as much as she possibly could. Yet one day she decided to leave the safety of her home, believing that she could only learn so much by staying in one place she decided to get out in the world and continue her studies in the field.
Personality: Lufie is a mixture of collected and curious, usually open to new experiences yet collected about it to not directly show eagerness. She's not easily frightened by things, yet is not completely without fears. She occassionally give people the benefit of her doubt, yet have an easy time to trust people believing that one good favor will feed others which can sometimes make her appear gullible. Yet she's rather clever and tricking her might not be as easy as people believe at first.
Guild and guild mark location: N/A Team Members: Open
Three Strengths: 1. Clever enough to tinker with almost anything and repair most broken objects or create new inventions given the opportunity. 2. Versatile, knowledgeable in many fields like science,magic,construction,biology and healing. Yet constantly seek to expand this knowledge. 3. Iron willed, have a strong willpower and is not easily swayed from anything she sets her mind too.
Three Weaknesses: 1. Not particularly skilled or strong when it comes to combat, having lived a life mostly away from conflict and fighting she's not very good at it even if she knows how to shoot a pistol and train to a healthy amount. She rather not resort to violence if it can be avoided... 2. She's somewhat gullible believing in people even if she try to check facts she can't read people very good. 3. She's not beyond saying what's on her mind and is usually not very sneaky about anything.
Greatest Love: World Wonders.
Motivation: The thirst for knowledge and make the world a better place. Additional Details: She carries two pistols for self defence against ranged combat.
Name: Ragna-Rock of the Chorus (Ragnar) Age: 30-ish Birthday: Saturday 7th Magic: Exordium Carmen & Terminus Carmen
The Sonata of beginning and the end... magical sound-waves that can be heard by anyone nearby no matter if your listening or not or even if your naturally deaf. As we all are part of the life thread, were part of the cycle of symphonies that create life. And through harmony we coexist even if we don't always get along, through music one can inspire greatness yet with a different chord one can raise dread. Music is emotions given shape through waves and vibrations, its an art of incredible power.
Ragnar can create songs that in harmony with nature can create the greatest of wonders, yet working against that harmony it can create natural disasters. Its a powerful type of magic that easily can be used or misused for the purpose to sow the seeds of change, no matter if its for the better or worse.
In short Ragnar can use magic to change the natural flow of things in his surroundings, speed up rivers... encircle the wind... and even change its direction. This can create hurricanes... Tidal waves etc. Given enough time it can change anything natural around him. -If he wants it to change... smaller changes are quick and greater ones takes longer time of course.
Magic Level: C-B-A History:
He cannot say when it began, but years ago he found himself at the bottom of a chasm in the midst of despair as he saw his life escape away from him and he was unable to achieve anything. To constantly feel cold, and be misunderstood seemed to haunt him whenever he went and no matter what he attempted nothing seemed too really go his way. He felt miserable, and occasionally wanted to just end it all...
Yet it was upon that time he picked up a guitar and started playing at it... at first as expected it didn't sound good at all... in-fact he was quite terrible at it... yet he continued playing, not really sure why at first but music seemed to just play itself for him even if the tones not always came out as he wanted. For years he practiced playing, and it was a time that changed his entire view on life and how he felt that at least through music... he could express himself. He eneded up playing music night and day almost like in a trance until he finally understood why... why it felt so good to him.
The answer?... simple. Through music his soul could be free...
Personality: Ragnar is roughnecked, foul mouthed and usually have a particularly way of expressing himself through verbal abuse. That is unless he's singing of course, then he can truly express himself and his emotions. Without his music he don't even know where to begin and usually resort to quick foul words even if he don't really mean them. Its not uncommon for him to say the exact opposite of what he mean and usually he's quite loud too.
He usually act a lot tougher and rougher than he want, and if people fail to understand him its not like he can't live with that... after all its how he's used to things being, he can always in the end find his relief through his music.
He can be more caring than he appear,
Guild and guild mark location: Dragon Fang. The Mark Cover his whole back. Team Members: Open Three Strengths: 1. He possess no fear of people even if he know he might end up on people's bad side. 2. His magic is his greatest strength, when he plays he feel alive and capable of doing anything. 3. It's in his loyalty he shines, to protect his family even if people don't think they are his friends he can easily throw himself into the fray if it means to save another from danger.
Three Weaknesses: (Make them Applicable) 1. Having no music is his greatest weakness, he feel like darkness consume him again and his spirit is easily shattered without the ability to sing or play. 2. People in the dark make him want to help them, no matter the price he want to illuminate their life and ignite their spark once more. 3. He have a hard time expressing himself, usually being foul mouthed about it as he can't express his feelings. Greatest Love: Music Motivation: To play a song that changes the world. Additional Details: His Guitar can be used as a potential melee weapon of great power, servign as a magical axe it can easily chop down trees or break objects that's not solid enough to resist the blow.
Character Sheet Name: Jackson DuCarthy, but tends to go by "Nidhogg" Age: 44, but his body is stuck at 24 Birthday: N/A Magic:
Necrotic Manipulation: Over the years, Nidhogg has gained a mastery of death-related spells that he can put to use to increase his combat effectiveness. His main use for this is manipulating and creating organic matter, like bones, flesh, blood, etc, to fight his foes, though he can't manipulate the organic matter of things that aren't dead. As such, when he uses this magic, he is usually creating said matter, though as long as he holds a sample of what he's trying to create as catalyst, it makes the process much more efficent. Another way he uses his necromancy is to weaken his foes with spells that inflict status effects.
Bones of the Ancients: This spell allows Nidhogg to summon and/or manipulate bone matter to use as both a weapon and a shield. He can make it as hard and durable as steel, and form a variety of piercing and blunt objects to fight his foes with. He can also form it into a form of segmented armor, if the nee for such things arises.
Sanguine Tendrils: This spell allows him to summon and/or manipulate blood to form a mass of tendrils that can move according to his will. They are vary dangerous weapons with a wide range of uses beyond just combat. Not only can they be used to grip and grab people at will, but they can also be used to form a deadly edge to a weapon by hardening them, and due to the blood almost always being tainted in nature, it has a high tendency to cause wounds to become grossly infected in the long term. They can also be fused together to increase size, strength, and durability, making them gain added use a a suitable form of quick acting defense.
Nidhogg can even uses his own blood for this magic, and has a tendency to form 4-6 tendrils from his back to fight with, often fused with segmented pieces of bone armor to increase their all-around effectiveness, giving better protection for less attack speed. The tend to be stronger than his normal tendrils, but they can't be used in conjunction with other tendrils due to the amount of focus needed to keep them stable.
Grip of Death: A spell that summons skeletal hands from the ground to grip ones foes, this is mainly used as a surprise or set-up attack, holding foes in place while also slowly draining their magical energy, the more hands gripping an target, the faster their energy gets drained. Can also be used in combat to trip someone up, though with out proper preparation time, they hands are generally not that strong.
Fangs of the Underworld: Similar to the Grip of Death, except a fanged skull, spine still attached, burst out of the ground to bite it's victim. The bite is very strong, able to crack stone, and the fangs hold a special poison in them that causes the victim to lose feeling in the affected area, making it incapable of functioning properly. This leads to complete loss of motor functions in a limb and constricted breathing if it makes contact with the torso.
Dragon Tooth Soldiers: Nidhogg, thanks to his regenerative abilities, has a infinite number of teeth, and as such, since his teeth technically count as those of a dragon, he's able to use this with much less restraint than a normal wizard. This spell allows him to raise any corpse he comes across and mutate it into a undead dragoninc warrior that does his being. These ghouls are strong and agile, only capable of dying once their brains have been utterly destroyed. If one just separates the head from the body, it only causes them to have to worry about the head as the headless torso chases after them. This can be fairly taxing, however, so he at most can only summon about 4-5 warriors at any time if he still wants to fight effectively. He shares a telepathic link these monsters, so he can issues orders to them instantneously.
Fetid Rebirth: A stronger, but much more taxing form of the previous spell, Nidhogg prepares a body with a special ritual before he initiates the spell, and instead f an unthinking monster, he creates an intelligent being that is completely bind and loyal to him, but capable of making it's own judgement and decisions. While he can have as many of these as he wants, he saves them for the times where he defeats a particularly impressive foe. These "Reborn" can do anything that they could in life, plus gaining an immunity to pain, becoming basically immortal unless some shoots them in the head, and having the ability to slowly regenerate themselves over time by absorbing the Ethernano in the air. He currently has an unknowable number of them(this could start as zero or I could whip up a few CS for about 2 or 3 that could double as added(or former) members of Shadow Heart, if Lunar is okay with that and you're okay with this
Crawling Horror: THis spell allows him to manipulate and/or summon the flesh, tissue, and muscles of a dead being and use it to form horrifying minions to do his bidding. They are relatively weak and easy to maintain, mainly serving as cannon fodder in battles to keep his opponent busy while he iether sets up an attack or has something more important to do. Another use for this magic is that he create adaptations to his body by molding the flesh into certain constructs, such as a biological gas masks to avoid poison, or replacing a lost limb with a reinforced replica. Any replicas made with this magic without proper preparation will always be weaker than the original, and if he uses his full strength in an attack, the limb will give out afterwards.
Devourer: Nidhogg can regain magical energy and gains a strong healing factor by eating flesh, the more rotted and aged, the better. He gets the most energy from the flesh of a corpse, preferably human, as well as the longest duration for his regenerative buff. The buff is strong enough so that he can heal from most serious wounds within hours, and moderate wounds within an hour, and light wounds with a few minutes, though he'll need to eat a certain amount of flesh to put it into affect, of course. While he can consume dead matter that has been manipulated by his necromancy, if he created said material, than he doesn't get the buff, though a small portion of the magic used to create the matter can be re-absorbed through this method.
Dragonic Flesh: As a result of consuming such great amounts of the Nidhogg's undead flesh, his own body can adopt draconic attributes, and he can even become a large, dragon-like creature himself, at the cost of a great amount of energy. He can also use this partially in a form similar to Take Over magic, which provides a more focused increase to a particular limb. Along with this, while in these forms, he can infuse his attacks with a necrotic energy that eats away at the bodies of living beings, making him very dangerous to face in close combat.
Speed: This form barely changes his physical appearance, only giving him scale-like markings on his face and fore-arms, turning his nails to claws, a tail and a large pair of black wings. This form improves his speed, reflexes, and maneuverabilty, as well as imparting this bonus on to his attacks with his tendrils, giving him an impressive attack speed.
Defense: This form goes for a more defenses strategy, covering his body in thick scales, as well as morphing his body into a more monstrous form. Not only is this form physically stronger, sturdier and more durable, but it also has a portion of a dragon's Magical resistance, making it so that all forms of magic(baring that of dragon slayer's) is less effective against him by a factor of 25-30% while in this form.
Assault: While in this form, he gains an larger increase in strength, a slight amount of magical resistance(like 10-15%) and increased durability , and an increase to his magical power and stamina as well. He also exudes an aura about him of inspires a sense of fear and awe in those around him, which can even be crippling an over-bearing if the affected person is sufficiently weaker than him.
True Form: This is his ultimate last resort ability, as using it will severely drain him of magical energy, leaving him nearly immobile for 2 days, and without the ability to use his magic for 1-2 weeks. He turns into what looks like a full dragon, gains an superior increase to strength, durability, magical power, and his aura becomes a hinderance to all. Not only that, but in this form he can also summon a horde of undead minions to fight for him as well, and gains the ability to devastating beams and blast of necrotic energy from his mouth. He can remain in this form for about 2 hours at the longest. Note that this form is an outer shell and that his body is somewhere win the creature torso. As such, if the outer body is killed by destroying the head, then Nidhogg isn't actually dead.
Magic Level: S History: Jackson DuCarthy had a normal life up until he decided to become an explorer, living comfortably with hi s family, a lovely fiance that he was set to marry soon, and a secret child that he was going to enter the world a few months after that. Life, while hectic, seemed to be going pretty good. However, once he heard of the possibility of lost treasure to be found in a recently unearthed cave, he couldn't resist the thought of securing is family's future with said riches.
If he could've known what awaited him that fateful day, he'd have never stepped foot in that cave.
With a group of several others, they descended, slinking by numerous traps. monsters, and other various hazards, before they finally made it to the ruin sight. It was a huge castle that seemed to have been formed in the shape of a tree, and near the base of the tree where piles upon piles of gold, jewels and riches. Jackson was happy as a man could be, imagining the possibilities of what he could do with such wealth. However, before he could touch a single one, a voice called out to him from deep with in the arboreal fortification. A haunting whisper that plucked at his mind with such seductiveness that he couldn't keep away. Deeper he wen into the castle, the piles of gold giving way to twisted roots of stone and the skeletal remains of other such adventures. The voice brought him to a terrifying sight, the corpse of a large dragon wrapped in the roots, the fetid smell of decay wafting through the air with the stink of death.
And yet, in that moment, it was more delectable then the fattest of roast boar to him, and he was quick to dive in to the carcass, driven by a desire he couldn't explain or refuse. He didn't know for how long he at the corpse, only that when the others came found him, he was alone with nothing but bones surrounding him, and even those were crumbling to dust. For a moment, it seemed like a bad dream, and so he treated it as such. However, as they traveled back to the surface, Jackson couldn't help but feel as if something inside him had changed. His nights were filled with terror, his waking moments haggard and dreadful, and no matter what he did, he couldn't shake of this intense hunger thhat resonated in the pit of his stomach.
Soon he returned home, and soon he was to be married. But as he stood at the alter, staring at his beautiful wife, only one thought could come to mind.
She's cheating on me with my brother and the kid isn't mine.
He didn't know how he knew this, it was almost as if just by smelling her, he could sense all of her sins. Looking across the pews, he found that he was able to do that with all of them. All of their misdeeds and wrong doings were open to him . . . and the smell of all of that sin sent shivers down his spine. When the pedophilic priest asked him to say his vows, he was silent for a long while. And then, everything went black, only the sounds of an intense rumbling could be heard in his ears. And yet, underneath that, he swore he could hear the sounds of screaming, explosions, and death. And it was absolutely enchanting.
When his sight was returned to him, his entire down was devastated, bodies littering the streets and roads, and his wife, his beautiful, delectable morsel of a wife, was looking up at hi with fear in her eyes, begging for her life. But the man that was Jackson DuCarthy was dead and something else inhabited his body now, and it had no feelings of mercy. Only a hunger for flesh that was begging for satisfaction. And so, he consumed her, savagely and without hesitation. and that was when Nidhogg was born, with a grin plastered over his bloodstained mouth as he stood, naked above a town of the dead, reborn into this world, powerful and free.
15 years later, as he discovered his body seemed to have stopped aging, he found himself being unwillingly recruited into the Dark Guild, Shadow Heart. For five years he's been the chained pet of Georgie, unable to escape for fear of death, but in some moments he finds himself not minding as much. He's come to enjoy the company of those in the guild, and he knows that if it wasn't for the threat of Georgie, he'd give into his base instincts and devour them all.
Personality: On the outside, Nidhogg seems like a easy-going type of guy, not really caring about anything or anyone. He likes to be free and has a problem when people try to force him to do things, but baring that, their are few people he can't get along with. He also has a mischievous streak, playing around with people like toys under his control. This can go from innocent things like teasing his guild mates to much more questionable practices, such as putting a strange unknown chemical in a person's food so he can see what it does.
Go deeper into his psyche and mannerisms, however, the true Nidhogg is a being of true depravity, one that feeds of the wrong doings and suffering of others. He's a sadist of the highest caliber, loving to cut his victims into pieces until they finally achieve their escape through death. Not to mention that he's a major glutton, loving to feast on the remains of those he's tortured, sometimes in front of his newer victims, so that they know what awaits them in the future. That is the second game he loves to play, breaking the minds of those he captures. Sometimes, it's even more satisfying than physical torture, as mental pain causes so much more pain than physical, and it delights him to no end to see someone cry out in despair.
However, despite all of that, their is still some slivers of humanity present within him, and they have become slightly more prevalent as time goes on. For one, he does't kill young children, and finds it somewhat difficult to kill young couples, as both of these remind him of his own family. He's also rather sympathetic to people who are doing the best they can for their family, and while this may not keep him from killing and eating them, it will keep him from drawing the process out.
Guild and guild mark location: Shadow Heart, and over his Stomach, the color being a dull crimson
Team Members: (If Any)
Three Strengths: (Not just combat) 1. Has an unreal resistance to pain 2. Is a very patient and tactical fighter, preferring to weaken his prey before going in for the kill 3. He possess a very high level of magical reserves 4.Due to being partially undead, his body is vary much more durable than that of an average human due to the fact that he can function normally for a good amount of time without most of his vital organs, making it so that the only way to instantly kill him being decapitation or destroying his brain.
Three Weaknesses: (Make them Applicable) 1. Dragonslayers are dangerous to him, as their magic can really hurt him if he isn't too careful. 2. He likes to play with his food, so he's likely to prolong a fight that he could win easily just so he can enjoy watching his prey struggle. 3. He's very over-confident in his abilities, likely to underestimate his opponents if he sees them as unworthy of his full effort 4.Ice and Cold magics are very potent against his necromancy, slowing them down and weakening them by a good amount. 5.Holy magic, while not as damaging as Dragonslayer magic, is still something he needs to look out for, as his body is partially undead and thus shares the weakness to all things holy and of the light that many undead creatures suffer from.
Greatest Love: Freedom to do anything he desires Motivation: To cause as much chaos and destruction as he possibley can now that he has free reign of the land Appearance:
Additional Details:His jaws and teeth are extremely strong, able to bite through solid steel with little difficulty.[/hider]
The ability to increase either his speed or strength to allow himself to either move much faster or become much stronger than at base power.
Magic Level: (Unsure)
History: Zac Yoxall was born an only child to a rather normal family: his father worked as a cop while his mother ran a bakery. When it came to light that Zac was a mage, his parents were happy to help him master his power, even though his father suffered through a few broken bones the few times when Zac's strength got away from him.
Eventually, after his 16th birthday, Zac had come to figure that he would be better off learning how to master his power on his own and began to travel. During his travels, which was mostly on foot, Zac was able to master his magic by practicing by himself or preventing crimes. It was during this time that he was able to gauge his limits and push past them, often with painful results. However, by striving for and breaking those limits, he was able to become a force to be reckoned with.
Finally, six years later, he finds himself in Crocus during the third day of the Grand Magic Games. And this is where his story truly begins...
Personality: Zac is your average happy-go-lucky, friendly guy. He considers himself a good judge of character and if he thinks someone is trustworthy, then he'll have their back to the day he dies. If his trust is broken, however, it would be very difficult for someone to regain it.
Guild and guild mark location: (If in a guild)
Team Members: N/A
Three Strengths: 1. Excellent cook 2. Versatile fighter 3. Easy to get along with
Three Weaknesses: 1. Moves slower when he increases his strength and gets hurt more easily when he increases his speed 2. Enjoys testing himself against stronger opponents 3. Prolonged use of his power and constant Reallocation puts a lot of strain on his body
Greatest Love: The heat of a stove when cooking
Motivation: Protecting everyone he can
Appearance:
Additional Details: His Power Reallocation magic allows him to increase his strength or speed, but only either/or (i.e., he can't move super fast and be able to punch through a wall at the same time)
Magic: Purifying Light Maker Magic- The perfect magic for a champion of light. Purifying Light Magic allows the user to make objects out of light, the only limits being their imagination and magic power. Its usefulness does not end there however. Anything that it’s light touches immediately begins to feel the secondary effects of the magic. Evil is burned away and good is reinforced. The effects are not immediate however, the effects become more extreme the longer the light is in contact the target and the more area that is covered.
Magic Level: A-B
History: Born and raised in a fairly nondescript village, Lux grew up listening to stories of great and noble heroes. Unsurprisingly the young boy naturally wanted to follow in their footsteps. His every waking hour was spent trying become a hero. Ten years and a lot of pain later and he left his hometown accompanied by Jason Alexander. They were hardly the best of friends, in fact Lux was not even sure if Jason Alexander had any friends. However they were both heading out at around the same time and the young mage figured that it would be in both of their interests if they traveled together. It was hardly meant as a permanent situation but as time passed a sense of camaraderie grew between the two. It’s been several years since then and the two are still traveling together.
Personality: The best word to describe Lux would “noble.” He tries to live up his very rigid ideals at all times, even when it might cause him trouble. That’s not to say that he is a stuck up killjoy or anything. Lux can take a joke as well as anybody.
Guild and guild mark location: Lux is not part of a guild at the moment.
Team Members: Jason Alexander
Three Strengths: (Not just combat)
1. Lux is extremely smart, the kind of person you would expect to be using Archive instead of his current magic.
2. He possesses excellent kinetic vision. He can track quickly moving objects and immediately chart an object’s course.
3. Lux is an easily liked person.
Three Weaknesses: (Make them Applicable)
1. Due to his morals Lux just can’t leave well enough alone. If he sees a problem he just has to deal with it, even if it gets him into trouble.
2. For some reason or another Lux just can’t seem to hold onto money for very long.
3. Sometimes has trouble letting things and people go.