question, which stat represents health?
Luck only deals with loot drops though, doesn't it?
Mm, feel like giving Luck both Critical Hit Chance and Loot Drop Increase seems to cover too wide of a base.
But then again, Loot Drop Increase stat will be every Chinese gold farmer's dream. Just set up a party of Luck pumpers, and have them come along for raids. EZ Phantasm.
I think luck would probably work best just for crits, a stat that affects loot chance seems a little borken.
Also personally not a huge fan of anything too number intensive for stats. Some rules on how many S ranks you can have would be fine, but I feel exact numbers on health or damage should be left to actual MMO's.
I'd guess it'd depend on last hitting. Otherwise, how would you decide who a boss drop would go to?
Edit: Also, is Wisdom the stat I want to be focusing on as a Healer? Or would that be Intelligence?
I'd guess it'd depend on last hitting. Otherwise, how would you decide who a boss drop would go to?
Edit: Also, is Wisdom the stat I want to be focusing on as a Healer? Or would that be Intelligence?