That's okay, just continue as if it is Saturday. I believe that we are basing this off of the CST time zone (GM's time zone), so you still have I believe around 8 hours, and then probably a few exceptions after that.
@Lord Santa Your V spot in SLVR is now reserved for you. Marking this for @OneWayOut.
@datadogieI will finish this up when I get home from a party tonight. Just wanted to let you know I had something in the works, and to make sure the color-relation of my character concept was okay. She's based on Eos, the Greek goddess of the dawn, who is associated with the rosy color of dawn through epithets such as "rosy-fingered dawn" and scientific terms like eosin, a substance that dyes structures red or pink.
"It’s always darkest before sunrise."
Name: Eos Drosera
Age: 17
Gender: Female
Race: Swan Faunus
Appearance: At 5’11 and built like a coat rack, lanky, curveless and bone thin, Eos is often described by others to have the stereotypical build of a ballet dancer. Her skin is pale gold, save the skin of her fingers and forearms, which is a deep, rosy pink. At first glance, her skin appears to be covered in a layer of dew, in places where body hair might have otherwise been; this is in reality a dusting of white, birdlike down feathers. The hair on her head is a deep black-brown, with choppy bangs at the forehead, the rest elbow length, seldom cut. At her temples, small, fluffy-feathered white wings extend from her head, roughly five inches from end to wingtip fully extended. She can expand and retract these at will, but as she finds them obtrusive they generally remain folded. Eos covers the ends of these with a rose gold headband, to create an illusion that the wings are part of the headband. Her eyes are a deep turquoise, and narrowly spaced, which, along with her long, jutting nose, create the impression of a predatory creature. Her cheekbones are sharp and pronounced, which further emphasizes her small, aggressively pointy chin and narrow jawline. Eos usually dresses in draping, floaty sheer buttercream yellow, pale pink or ivory peignoirs of her own making, over an elbow to knee-length bodysuit in dark grey, paired with knee-high laced gold Grecian sandals with a four inch platform, raising her already fairly notable height to an even greater, more imperious level. In combat, she enhances this ensemble with golden, spiked pauldrons, a rose gold sun-shaped shield depicting her emblem in frosted silver strapped to her right wrist, and a golden half-helmet that takes the place of her headband. She carries mission-critical equipment like dust cartridges and Sun Down in tan canvas pouches strapped to belts on her thighs.
Weapon Name: Sun Down
Weapon Appearance/Function: Sun Down measures 4 and a half feet in length, 3 and a half of which take the form of a rose gold staff. The last foot, with a more flattened paddle shape, is edged with serrated, feather-shaped silver spines, of about an inch and a half in length. The flat sides of the paddle end are embossed with her emblem in frosted silver. She can use the paddle end for painful but nonlethal strikes, or to send a light orb summoned by her semblance at an enemy like a ball hit by a cricket bat. The spiked edges are lethally sharp, and have the cutting potential of a sword or other bladed device. Type: (Melee, Defensive, Ranged, Dust, etc. Does it Transform? Does it react to the user's aura?) Weapon Derivation: A maquahuitl (Aztec club sword) Holstered/Sheathed Appearance: The feathers retract and the staff collapses in, forming a metal box that she slips into a holster strapped to her thigh. Form 1: The standard bladed club described above. Form 2: The handle expands in length and splits into a tripod, coming up to just below her bust. Handles fold out of the flat sides of the end, and the leading edge produces a barrel, creating a stationary machine gun-type firearm that fires the feather-shaped blade tips as projectiles, and can be altered by dust.
Personality: Eos is a brash, abrasive girl with a tendency to stick her beak into other people’s business. Always quick with a slap on the back or an approving elbowing, she expresses her appreciation of others through physical gestures and loud assertions of approval and praise. Frequently awake at the very crack of dawn, she trains long and hard to hone her fighting abilities, particularly her semblance, which she views as superior to those of others in terms of both power and practicality.
History:
Emblem:
Other: Color: Sunrise pink Combat Style: Strengths and Weaknesses: Semblance: Her semblance involves the manipulation of light. By absorbing light, she can create light sources at points within her visual range, as well as destroying sources of light through absorption. These light sources can take the form of blinding flashes of light in an opponent’s eyes, glowing orbs to illuminate a darkened area, and blasting beams of light from her body (think like solarbeam from Pokemon). These light sources possess force and create a painful sensation of heat, but cannot cause burn damage or cook things. She is limited in the degree to which she can manipulate these light emissions, and cannot maintain each for more than a couple of minutes at a time. Additionally, there is a set amount that she can produce before absorbing further light from sources such as the sun or strong artificial lighting. She is able to overload her absorption limits, creating a glimmering pink and yellow field off of her body which can be released in all directions in a powerful, blinding wave, but that leaves her drained physically and unable to absorb or manipulate light for a prolonged period of time.
Horrible and short post but it had to be done on my phone >.< today is date night with my husband and I don't know how late I will be so I needed to get something up before the start of the next day even if it was only a set up for a flash back or whatever lol
Horrible and short post but it had to be done on my phone >.< today is date night with my husband and I don't know how late I will be so I needed to get something up before the start of the next day even if it was only a set up for a flash back or whatever lol
If you think that's a short post on your phone, I wonder what a long post on your phone looks like. XD
Horrible and short post but it had to be done on my phone >.< today is date night with my husband and I don't know how late I will be so I needed to get something up before the start of the next day even if it was only a set up for a flash back or whatever lol
You want a short post, try mine. Wasn't much more I could say without assuming control of Nova.
@JustAriel still around? You've yet to post in the IC and I haven't seen you in the OOC for a few days either. Please let me know if you're still in this.
I feel weird about this one. I really like her character and her semblance but the semblance is open to possible nerf-hammers of justice. Anyways, here ya go! (Also, she stopped dancing at like 14 so the bust is justifiable)
"Nothing is perfect. Everything has a taint to it, a darkness that is barely visible, a reminder of our mortality."
Name: Tara Alba
Age: 17
Gender: Female
Race: Human
Appearance: A sublime figure, legs that climb to heaven and back, innocent snow-white hair and amber eyes that hold a gentle knowledge of the world, a quiet understanding of your every desire. Standing at 5'6 and weighing 110 lbs, one could be forgiven in thinking that Tara was perfect - by all definitions, she is perfect. Not a lot of people could even hope to hold a candle to her and back when she did dance, she blotted out the dreams of too many others. Years of practically destroying herself then dragging all the pieces back together with tears of frustration helped forge a body that most would probably give their life for. Being fully honest, Tara looks like someone dragged a model out of a magazine, handed her an obscure weapon and told her she was a huntress now. That's Tara's subconscious lie, the one part she truly hates about herself - she does look perfect and it fools everyone she meets into thinking this perfection extends to all of her.
Weapon Name: Thistle (and Weeds)
Weapon Appearance/Function:
Weeds is an interesting little device. Technically, they're just headphones connected to her Scroll but they're built in with a number of sensors which allow them to monitor the flow of the battle and adjust the song choice accordingly.
Type: Transforming Weapon, Melee and Ranged, Dust Compatible
Weapon Derivation: Sword, Blade Whip, Shotgun
Holstered/Sheathed Appearance: Thistle is a sheathed blade at her side with the shotgun hilt at the top of the sheath.
Form 1: Thistle's first and base form is a rather simple sword. The blades that make up the whip are conjoined into one fluid shape. The blade is capable of a number of dust attacks based on the choice of dust used in the hilt. Overall, this isn't Tara's preferred form as the blade has a very short range and you have to be up close and personal to do any damage.
Form 2: Thistle's secondary form is a blade whip. The blades that previously made up the sword now shoot out, forming thorny ridges along the edge of the extended metal wire that holds them. This is Tara's preferred form as it allows her to do damage and potentially dust damage at a decent range. It's also the form she uses when using her semblance due to its ease-of-use and its decent range.
Personality: Tara is an interesting person, to say the least. From the outset, you would expect to be dealing with a snobbish prude but she seems to be the direct opposite but not exactly in a good way. She's nice, by all means, but she's also rather weird and naive to the ways of the world. Despite her intelligence - she's still getting used to the whole idea that her looks can give her a lot of influence. Sometimes, her soft heart can get in the way of her hunting and she becomes incapable of killing any form of Grimm; she's not exactly a realist but she put it down to how people treated her. She's a little headstrong when it comes to things and even though she can seem a little shy, she isn't afraid to get her point across. The trait that drives her hunting abilities, however, is her intelligence. Tara is incredibly strategic with a very strong sense of foresight. Granted, she's not a people person but if she has a mildly coherent team at her hands, she can make it into a killing machine with both strategy and her semblance.
The one thing that Tara seems to hide the most is her loneliness - when you've spent your entire life being placed on a pedestal and having your peers reject you for that, you begin to break down. Any friends she had when she was younger dropped away as her dancing took off and any friends formed from that quickly bittered, rejecting her for how good she was. That's why she hated it. She didn't want to be perfect or stunning - she longed for normality.
History: The Albas are an immensely rich family hailing from Atlas but currently residing in Mistral. Being rich and an old blood line led to her family forming a very deep tradition steeped in the past and structured around the roles of the Alba heirs. Tara was the third-born child to two older brothers and when she was born, no one had any intentions of her becoming a successful Huntress and slaying Grimm. Her life was written in blood even before she had the chance to take her first gulp of air. Being well-born and from a very prestigious family, it was only natural that she was educated to the highest degree possible but it was never shaped towards taking over the family business like her two brothers. Even from an early age, academic ability was measured in perfection - anything less was deemed a shame. It was a harsh system with very little love involved but she didn't mind it; she disliked her brothers so it meant that she got to dodge them a fair bit.
Her mother was an extremely successful ballerina so it was only natural that her only daughter was practically shoved into the thing when she came to an acceptable age for it. Being perfectly honest, Tara hated it with all her heart. Long grueling training sessions that simply hammered home the lessons of her childhood - perfection or failure, possibly psychopathic teachers and the fact that everyone there hated her with almost as much passion as she hated it. You see, Tara reached perfection and flew even further. She transcended basic human ability and her peers universally rejected her for it. She was no ordinary dancer - when she danced, people watched, they laughed, they cried, they fell in love and their hearts were broken. She could dance just like the others but something primal lived within her, something that breathed life into the random throng of moves, something that opened her very heart and mind to her audience and allowed them to momentarily peek inside. Little did she know that it was her semblance at work, adding power to her desire to be accepted, to be loved. And she was loved, at least by those who didn't dance with her.
There was no place in Remnant she didn't go to after that; anyone who was anyone knew of her name and she was commonly held as one of the best in her work. And then, without any forewarning, she simply stopped. No more dancing, no more shows and no more traveling. It was a great shame to her family, of course, and more than a few bitter arguments had bitter endings when her parents challenged her on her decision. To them, she was an embarrassment that had threw away the name she had already made for herself. Their response? To inform her that her hand had been promised to the heir of another family even before she was born. She met him a few times - he wasn't bad and she had the feeling he was quite infatuated but she wasn't a prissy little push-over. Bend or break, that was the choices she had. She broke, of course. With the brash abruptness of her previous actions and the guile that no 16-year-old should possess, she very simply disappeared.
She showed up a little while later, of course, with a very mean-looking weapon and enrolled into a combat school. Her combat was passable, at best, but her ability to lead and conquer with a team was unduly noted. Despite the efforts her parents put into getting her back, she was practically untouchable and within a few months, she was accepted into Beacon Academy. It's still a mystery why she chose to become a Huntress but whatever it was, it must have been a strong urge for her to leave everything behind. Maybe she desired a little normality and becoming a crazy weapon-wielding huntress that kills Grimm represented that? Or maybe she's an idiot?
Emblem:
Other:
She's the small, angry girl! Aka Taiga for anyone that's watches Toradora! :3
Color: Ivory
Combat Style: Tara, very simply, isn't the best at combat so she stays around the edges of a fight, using her blade whip to harass enemies with a decent amount of damage. Mainly, however, her role in a fight is that of a support - using her semblance, she makes sure that her allies work flawlessly and using her natural strategy, she plans out the battle before her. Her semblance allows her to exert some control over others like planting ideas in their mind so oftentimes, it seems like she is simply dancing when in reality, she's sliding all the little pieces together to form an unstoppable force. Due to the fact that she has to dance while fighting, her fighting is usually interesting but what's even more interesting is how her allies seem to follow this rhythm as well.
Strengths and Weaknesses: Tara will excel in any situation where she has an ally to back her up. Simply put, her damage output is way too low to matter in a real fight but if she uses her semblance intelligently, she can increase her own damage simply by bolstering her ally's damage. She's extremely strategic and can oftentimes plan out an entire battle and follow this plan to a tee but occasionally, an ally can flat-out refuse her plans and resist the temptation of her semblance. Her soft heart can also be a problem as she usually uses the heat of battle to call up powerful discussions on the morality of killing.
Semblance: Tara's semblance is extremely unique in comparison to most others as hers requires other people for it to work at all. Simply put, her semblance allows her to influence other people rather massively when she dances. Their emotions, their thoughts and even their hopes can be quietly nudged around by her until she has exactly what she wants. To an outsider, it almost looks like those she is fighting with become merged into one extremely cohesive being. With her semblance active, the rhythm of their every movement and strike is so perfectly lined-up that her team become far more deadlier than they could ever hope to be. The only problem with this is the fact that she's opening up every thought and emotion to her allies. It's the ultimate trade-off - those around her know her every secret in return for their damage output increasing exponentially.