@Rtron The mental image of us spiraling into a barrel roll of death into a sun becouse Dex doesn't wanna deal with Vellios affections just crept into my head. Safe to say, I am laughing my ass off.
@XSilentWingsX I think there are, like, 3 spots still open?
According to my arbitary number of bunks on the ship, indeed. It's still possible to get rejected for any number of reasons, but in theory I could recruit 13 other characters.
That said, if someone has a lot of time and motivation, I am down with taking a second co-GM to complete the triforce. Main thing I am looking for is for is someone who can help make and write out scenes and NPCs and create content to keep everyone invested.
Also, a note for everyone and font colours, if you can put the actual formatting code, that would be hella handy for future reference.
As for the ship positions, don't sweat it if you can't think of something immediately or if there's an overlap in some instances. It's not super arbritrary and is more of a general idea of what duties your character does when not suited up for boomstick parties.
Vellios is gonna distract her with his flirtation and we're all gonna die.
At least Vellios will die happy, and with a smirk he might get laid. XD
@Rtron The mental image of us spiraling into a barrel roll of death into a sun becouse Dex doesn't wanna deal with Vellios affections just crept into my head. Safe to say, I am laughing my ass off.
So would I. XD Poor Dex, her mind was melted by the aspects of Vellios' prowess in bed. Though Dervish's toothbrush threat might not be so bad considering what Vellios could've had in his mouth before hand. Yes, I'm a dirty perv and I love it btw.
@XSilentWingsX I think there are, like, 3 spots still open?
Depends, are we all willing to be cramped as that would mean there's about 5 not 3?
At least Vellios will die happy, and with a smirk he might get laid. XD
<Snipped quote by Hellis>
So would I. XD Poor Dex, her mind was melted by the aspects of Vellios' prowess in bed. Though Dervish's toothbrush threat might not be so bad considering what Vellios could've had in his mouth before hand. Yes, I'm a dirty perv and I love it btw.
<Snipped quote by DJAtomika>
Depends, are we all willing to be cramped as that would mean there's about 5 not 3?
I'm just eating lunch and I need the nurses to cover my Reaper tech various tubes so I can go have a shower and start feeling clean enough to carry on with finishing off those reviews after how filthy Fallen makes me feel.
At least we now know what bodily fluid Vellio prefers to use as toothpaste, and knowing is half the battle!
If Vellios's antics get everyone killed, he won't be the one keeping promises. Tia will see to that. :)
What fun is that? And I would like to see her try, she's not the only to try and hope bite off more than she can chew. ;)
I'm just eating lunch and I need the nurses to cover my Reaper tech various tubes so I can go have a shower and start feeling clean enough to carry on with finishing off those reviews after how filthy Fallen makes me feel.
At least we now know what bodily fluid Vellio prefers to use as toothpaste, and knowing is half the battle!
It colors your life and you need a little distraction after all.
Standing a a rough height of about 5'11, Iosif possesses something of a wiry frame that's been honed by years of training and experience in the field, but is otherwise of an average physical complexion. Due in part to his having ventured out into the galaxy on his travels, his skin tone appears to have taken on a darker complexion than most slavs. Accompanying this are numerous faded scars of varying severity running across his torso, whilst across his back is a criss-cross of faded lacerations which resemble wounds caused by flogging. On the back of his neck is a faded barcode tattooed into the skin with several Batarian numerals and letters etched into the skin beside it. That aside, Iosif's left arm is clearly alien to the rest of his body: from the shoulder-down it appears that his arm is a cybernetic replacement, complemented with a synthetic white coating. Elsewhere, Iosif's pale blue eyes and the pronounced features of his face do well to point out his slavic heritage, with brunette-colored hair that's kept short with a crew cut whilst his jawline seldom develops anything more than a hazy stubble.
Background:
Born on Lowell City in 2145, Iosif was the first-born son in a primarily academic family unit: his father was an R&D Technician who originally hailed from the Russian Federation before his assignment whilst his mother had spent her entire life on the red planet and had been a colleague of her future husband. A mere three years after his birth, the unearthing of a series of alien ruins and the subsequent wealth of research and technology which followed gave the family a dedicated assignment early on in life, which led to Iosif spending his childhood years within the confines of a residential facility for the families of the R&D staff with the frequently iterated expectation that one day he would follow both parents into a similar field.
This however only served to alienate Iosif from the pursuit of such a path and whenever he found the opportunity to spend time outside of the residential facility, he often visited the hangar bays and public sectors where cargo and transport shuttles most frequently landed and departed, as this granted him the opportunity to speak with the shuttle crews and the passengers aboard and learn more of the human dominion, taking interest in the idea of leaving the Solar System for other worlds via the newly discovered mass relays and FTL-technology. This interest piqued even further when humanity made first contact with alien life during the brief First Contact War before going on to be introduced to the greater galactic community. Drawn in by the appeal of seeing the wider universe, Iosif resolved to join the Systems Alliance Navy as a pilot when he was of age.
Naturally, his parents had already reserved a number of slots at various respectable educational institutions and with the influence of both mother and father he’d been all-but slated to attend, yet on his eighteenth birthday he ultimately followed through with his earlier resolve and announced his attentions to join the Systems Alliance, much to the chagrin of both parents. To them it was a mere phase, an immature notion generated by media depictions of exploring new worlds and performing epic feats of heroism, yet Iosif continued to stick to his guns until one final confrontation led to the two officially disowning their son rather than allow him to ‘throw their long-term investments away’.
Taking the first shuttle that he could to the Moon, Iosif enlisted at the recruitment center on Armstrong Outpost and began his pilot training over the course of the next two years. Unlike most, Iosif had aspired to pilot smaller craft such as the shuttles he often saw entering and departing from the hangars back on Mars, or gunships that were being used to patrol the newer colonies that humanity had established outside the Solar System. Once he’d completed his training, he was assigned to the 21st Airborne Division and soon saw deployment.
It was here that his training would pay off as Iosif manouvered his way through AA-vulnerable locations to ferry marines to-and-from their destinations whilst other operations saw him taking the reigns of the recently introduced A-61 Mantis Gunship.These next few years saw him develop his talent as a pilot, yet at the same time also saw him become slightly disillusioned with the Systems Alliance, if only for the fact that most of their resources were being thrown towards a few pirates and warlords, until it finally came to a head in late 2170.
During a routine patrol of one of the Alliance’s colonies in the Attican Traverse, Iosif’s gunship suffered catastrophic engine damage after a kinetic impact from an insurgent’s weapon and the subsequent crash-landing resulted in his left arm being pinned beneath the gunship’s mangled chassis, forcing him to undergo an amputation and later have the arm replaced with a prosthetic. Disillusioned with the idea of chasing after warlords, pirates and the occasional terrorist, Iosif took his medical discharge from the 21st Airborne without argument and opted to find a new occupation that met his own terms.
Recalling that his family had disowned him and otherwise unwilling to admit defeat, Iosif took to running private jobs to keep himself afloat, primarily hiring out to low-profile mercenary crews and PMC’s that weren’t particularly noticeable to the public eye.
Eventually, he crossed paths with and soon struck up a partnership with two fellow freelancers: Jedrah, a salarian infiltrator who’d deserted from military service in favour of the better-paying contracts found with freelance work and Rael’Dorvah nar Selai, a quarian who’d been exiled from the migrant fleet after causing the accidental deaths of six crew members whilst testing a hacking module which exposed part of the ship to an open vacuum. Together, the three made an unlikely extraction crew; Rael would be the one to head into the field, using his tech skills to hack his way through any obstacles and reach whatever goal they required, whilst Jedrah would provide covering fire from a distance. Meanwhile, Iosif would drop off and evac the two whilst also providing additional cover and fire support from a gunship when needed, making the crew ideal for clients who sought to acquire information or items of value from locations which were locked down tight. Iosif even began to regard the two with an odd sort of friendship, somewhat amused by the salarian’s matter-of-fact approach whilst growing fond of the quarian’s boastful rants and lectures of his supposed technical prowess.
Yet, during one contract in which a dossier containing blackmail material on a Citadel official was extracted, Rael also happened upon another dossier with an extensive amount of encryption barring unauthorised access. To a quarian, this was a challenge for sure but not impossible, so after a few days’ worth of extensive work he’d managed to expose the files with the majority of the information still intact. When the crew examined the files in question, they discovered a damning amount of evidence that would incriminate a number of private contractors - including several executives within a major corporation, with various connections to mercenary groups, criminal operations and the mysterious deaths of several people considered to be whistleblowers within the company.
Considering the implications of such information falling into the right hands, the three decided to sell it on to the Shadow Broker’s agents in exchange for payment which would have easily given each of them cause to take a long vacation from contract work. Jedrah established a meeting point and the two agreed upon it unanimously. However, treachery is often known to be a common practise in the freelance world: the date the transfer was due to occur, Iosif arrived at the meeting point only to find the quarian dead from a well-placed shot through the visor and suddenly felt the presence of another individual in the form of a gun placed against the back of his head.
In Jedrah’s own words, the betrayal was ‘nothing personal, a matter of simple business’ and that a third-party had made him a better offer. Whilst most would’ve faced a cruel, if quick death at this point, the salarian added insult to injury by stating that ‘out of respect’ for their previous business partnership, he had made an ‘arrangement’ for Iosif to live in a manner that he would profit from: enslavement, something he quickly realised after being marched at gunpoint into a waiting shuttle loaded with members from a known batarian slaving ring, some of whom Iosif had recognised from very brief encounters during his previous contracts.
In short time, the slavers shipped him off to Aratoht to endure back-breaking labour in the colony’s extensive mines. The experience left him somewhat traumatised, due in part to the inhuman treatment and beatings that he often suffered at the hands of the batarian ‘masters’. Yet something drove Iosif to press on, a desire for vengeance or perhaps to spite the salarian who had betrayed him through escape. Over the course of several months, he learned the routine of the overseers and guards who kept the mines operational and whenever he was assigned work at surface-level near the shuttles, he took every available opportunity to note down when the shuttles arrived and departed and for how long they were left unoccupied. At best, it left him little time for resting between shifts and at worst earned him a rough beating at the hands of whichever guard had caught him 'slacking off'.
Eventually he figured out a blind spot where a certain overseer often stopped to slack off between shifts and drink, and so he took advantage of the batarian's laxed attitude towards work and used a handheld mining excavator to bash the slave driver's skull in. With that out of the way, Iosif quickly removed the overseer's ID chip and used the excavator to bury the corpse beneath a pile of debris, absolving himself of any blame in the case that it were discovered - the batarians would simply dismiss it as a cave-in. However, this was only the first phase of Iosif's plan. Now that he possessed the overseer's ID chip he could unlock access to the armory, though not for himself. Instead, he left a small rumour that one of the guards had 'accidentally' left the armory unlocked whilst drunk, and within a few hours about half of the slaves in that sector had taken up arms.
In the resulting confusion that followed as the batarians rushed to quell the revolt, Iosif used the same ID chip to access a maintenance closet and after retrieving a rebreather for the journey ahead, he climbed up into one of the maintenance ducts and began to follow the route he'd mapped out in his head over the previous months. A short while later he managed to reach the surface, noticing that only half of the usual guard had been placed on watch whilst the rest had been dispatched to handle the situation in the nearby mining sector. Of course, there was a shuttle available and practically waiting, an unoccupied slave transport which conveniently fitted the ID of the overseer he'd stolen the chip from, and after spying a gap in the guards' watch he quickly bolted for the shuttle and climbed aboard.
After that, starting the shuttle was fairly simple - the ID chip got him through the automated security system and within a few minutes he'd dragged the vessel up into high orbit, too late for the batarians to do anything planetside, though it soon caught the attention of the other batarians vessels stationed around the system. Without hesitation or any regard for how much remained of the fuel reserves onboard, Iosif slammed the shuttle into FTL and bolted for the system's relay. Before the batarians could cut him off, he'd managed to cross reach the relay and quickly jumped over towards the other one outside of the system, placing himself outside the reach of his assailants and giving himself a freedom he'd been deprived of for almost a year.
All in all, the incident left him with an open grudge against batarians and the practice of slavery that would never truly heal, whilst his former partner’s treachery had left him with a muted distrust for salarians that he found difficult to subside, and so with little other option remaining he made a return to freelance work, only to find the market had changed in his absence, with many formerly prominent contractors losing business in the wake of the Blitz.
Remembering his would-be partner's betrayal, Iosif grew determined in his resolve to act against the salarian even though he'd since disappeared on Illium. Paying close attention to the news and word-of-mouth throughout the freelance networks, it didn’t take long before Iosif saw a potential opportunity to enact his revenge and make a comeback at the same time. Pooling together the credits that hadn’t been scrubbed from his offworld accounts during his absence, he re-equipped himself and grabbed a shuttle to the nearest spot.
Weapon List WIP
Elkoss Combine M-8 Avenger Assault Rifle
M-6 Carnifex Heavy Pistol
Modified Elanus Risk Control Services M-3 Predator - the weapon has been trimmed down into a compact form, sacrificing performance so it can be concealed
Mark 14 HE Grenades
Equipment List
Elkoss Combine Cipher Omni-Tool Handheld Fusion Welder (This also doubles as a crude weapon when used in close quarters) Elanus Risk Control Services Light Guardian Armor
Powers:
Power List
Overload Incinerate Cryo Blast Tech Armor Disruptor Ammo Fortification
Talents:
Fitness Electronics Damping Assault Rifle Training Pistol Training First Aid
If your character is in the needs adjustment column, don't fret! It's not a rejection pile, there's just a few things I think need to be addressed before I can accept the character as is. I've decided, against my better judgement, to try running a larger game with more people than I'm used to and seeing how it goes. Hopefully you guys are on board with that and are all a bunch of wonderful self-starting munchkins that makes life easy for Hellis and I!
Also, this is like the first time I've had a round of auditions where all of the submissions were actually pretty solid foundations for characters and I didn't have to reject anybody outright. It's a Christmas miracle!
Anyways, BEHOLD. I'm going to do some studying now and pretend I just didn't spend like 4 hours reading and reviewing character sheets.
You kind of created an impossible situation for Serena’s birth; the game takes place in 2176CE, and subtracting 28 brings that to 2148CE as her birth year; that’s 9 years prior to the First Contact War, aka the first time humanity encountered aliens. It’s impossible for Serena to have been born on Omega, especially since humans have no idea it exists at this point. It’s important to remember that humans are still really new to the galactic stage even by the time ME1 rolls around, and a lot of colonists aren’t originally from those worlds.
So this kind of makes a lot of the early history in your CS kind of questionable because it implies her family’s been there for quite some time when that’s impossible, and if Serena wasn’t born on Omega, then her world view wouldn’t be shaped by how hard it is to make it by on there, and things like owing protection payments to the gangs and needing to escape from Omega wouldn’t really work out the way it’s written out now.
One thing that needs to get some revision is Serena’s biotics; if she had no signs of having it, why would they test her for it? It seems like it’s kind of added on as an afterthought rather than something that’s a manifestation like it usually is. Maybe she always shown potential in biotics, but her family couldn’t afford to send her to be trained or fitted with implants but Eclipse had the resources ready to do such a thing? As stands right now, it kind of comes across as “oh, I guess she’s biotic as well” instead of being anything meaningful.
Other than that, the back story works and is quite workable with room for character growth! You lose points for blowing up a krogan, you monster. Other than those issues I pointed out, which should be somewhat easy to correct, most everything looks a-okay in my books.
While I don’t have an issue with her eventually building a mech, I don’t think I can let her start off with one just because of the logistics of trying to move something like that around off the bat and knowing it’s meaning to her, it’ll probably make more sense from a story perspective for her to be a project she’s dedicating herself to. As stands, there’s not a hell of a lot of room on the ship and space is at a premium, so transporting and loading/ unloading a giant pet project probably isn’t what anyone has in mind.
Overall, not too shabby! You’ll really have to figure out another solution for Serena’s early years because the Omega angle simple is impossible as is.
Duuka actually works out pretty well as a character concept, although I would like if there was a bit more in his history after leaving Omega. Although I haven’t specified, the game will be starting off on Ilium, so it’ll be good to know how the little vorcha that could managed to afford his way off Omega and how he adapted to the Terminus Systems outside of that station. Overall, pretty darn good character, and I think he’d work out well in this setting. I imagine he’d be trying to keep in touch with Si?
Have fun with those god-awful vorcha speech patterns when you’re writing, though lol.
A question about her father, how did it go from her idolizing the man and adopting his philosophy and training as her compass to what sounds like loathing? I assume things happened over the next several decades before old age claimed him, but the way it’s written it literally happens over the course of a couple sentences. I’d kind of like to know exactly what their relationship was like past he’s the reason she learned her skills and morals and she came to resent him as a hypocrite for some unexplained reason.
The whole “115 years a member” thing kind of threw me for a loop; a member of what, exactly? I pieced together that you mean to say that Tia joined Eclipse at some point, but it kind of came out of nowhere that she did so, and 115 years is a long time to skip over without at least some acknowledgement of how she got into the organization and what she did. One thing I will make mention of is well-organized gangs like Eclipse would not tolerate any of their members just straight up murdering other members of the gang, especially superior officers, even if she had some form of justification for it.
The only reason Darth Vader got away with casually murdering Imperial officers who displeased him is because the only person he responded to was the Emperor. A somewhat successful member of Eclipse having a track record of casually discarding other members of the organization is going to set up some red flags and you can bet it wouldn’t stand. Imagine a member of Blackwater (real life private military contractor organization with a rather infamous history) decided to shoot his superior officer, he’d likely find himself arrested and tried for that murder.
While we’re talking about a bunch of ruthless mercenaries that aren’t above killing civilians, they got their power through organization and efficiency. Insubordination and more or less treasonous behaviour would not sit well with them and she’d find herself the target of an execution squad sooner or later if they thought she was rogue, especially since a lot of her killings sound like it’s from really petty stuff like getting stiffed on pay, and even if a lot if it sounds like she’s trying to stop corruption in the gang’s interests, but ultimately it’s her word verses theirs. That’s not a stabilizing element, and you don’t exactly walk away from a group like that on bad terms without some kind of lingering fallout. Maybe I interpreted this wrong, but it honestly comes across as a lot of vigilante justice. I will give credit where it’s due and say that it’s refreshing that her rashness has had a lot of physical consequences. I think there’s definitely some good stories to be had with all of her scars.
You’ll have to clear that up before I can give the green light, but other than that, I think she works pretty decently.
Everything looks pretty good for the most part! Only thing I think need to be addressed is the bit around Kurd. The Citadel races are very hesitant to go after anyone in the Terminus Systems because if it’s found out there’s government operations going on in the Terminus Systems, it could lead to a galaxy-wide war. While I can’t see that stopping the asari if they had sufficient cause and intelligence, it would have to be someone that did something sufficiently terrible in Citadel space against asari interests for them to take action. It would have to be very clear that they’d be denying any and all involvement for the operatives they send, who can in no way represent the asari military. Another thing is that Lisal and Valiss seem like they’re approximately equals, and all they have to go off of for what happened is word of mouth. Even if they did find out about the civilian casualties, they’d probably punish both commandoes equally since it’s all word of mouth and they can’t do an investigation. Other than that, quite a good read!
Those pirates are almost as hardcore as my Boy Scout troop. Almost.
Everything looks pretty dandy, and as I mentioned over PM, the hidden bits of his bio are all a-okay to go. The character works on all levels, although I do have to ask if he went through some form of therapy and remediation after escaping the pirates because being forced into murdering your friends for the formative years of your life tends to leave a mark/ potentially fucks a kid up. I’d just like some form of acknowledgement that Vellios was acclimatized back into turian society and cleared with the doctors in the period between his rescue and conscription. While it’s true all turians serve the public in their conscription phase, not all of it is strictly military service, so they’d definitely want to make sure their recruits were all of a sound mind before enlisting.
More curiosity than anything, but I have to ask what the deal with the killer planet that killed Rena’s dad was. What exactly was the quarian interest in the planet, and why would they keep risking lives there? It doesn’t have as much to do with Rena in particular, but I kind of want to know what the deal with that place is!
It would also be kind of nice to know where abouts these locations are, since Planet and Space Station are about as generic descriptions as you can get in a sci-fi setting, and one corner of the galaxy is quite different from the next. It would really help if we had a sense of where Rena was, why she headed there, what she was looking for and so on. Also, if there could be some fleshing out for what business opportunity exactly caught her interest and lead to the shenanigans with the gang, because it just kind of seems like some weird one-off incident where she presumably kills the first people in her life without much fanfare and gets a sweet rifle out of the deal. Also keep in mind the stigma quarians face around the galaxy; they’re almost universally looked down on, so she’d probably be very cautious about who to trust and a lot of people would be trying to take advantage of someone like Rena.
It’s not a bad sheet, but I really don’t know much about Rena that can’t be summed up in a very non-descriptive paragraph. I don’t know much about her other than she apparently has remarkable shooting skills, is good with engines, is estranged from her mother, and somehow keeps finding odd jobs to line her pockets. This is something I’d prefer to see fleshed out more before committing to it.
OH HEY I KNOW HER. KEELA BITCH.
Also, no picking fights with the Blue Suns right off the hop, you sassy ass quarian.
Since this is a sheet I’ve reviewed for previous games and have played with the character, I can instead spend this time making fun of the suit rats in general. Also, I bet the inside of their suits are super stinky. Quarians are also known to be able to succeed in their pilgrimages by returning with bulk orders of duct tape.
Anyways, Kassy is wunderbar, as usual. I look forward to her and Tanya actually getting a chance to know each other this time around!
Seeing as you live with me, we already went through basically all of the critiques have been addressed before these fine people can read them. Way to be selfish, Tricky Dicky.
I also want to point out to any of the older people here, she had no idea Jorick was the name of one of the old regulars on this forum. I had a hearty laugh at this.
Dex is a great character that shows another side to turian society I always had a fascination with and I think she will fit in great with the story and have some powerful motivations to keep her driven. Everything looks good! She’s a good representation of someone who can make the most of the slimy underworld of the Terminus Systems.
She also possesses what I am going to call a Craptical Cloak. That’s a win.
A thing to note about biotics is that signs of biotic potential would have manifested in an individual’s youth, so in Hazan’s case he would have exhibited signs of biotic potential before the conscription age of 15. From there, he wouldn’t have had a choice in his duties and would have been shipped off to the Cabals, which are basically turian biotic special forces and are widely distrusted throughout turian society because turians are a species that doesn’t trust special snowflakes that break the mold because they’re a bunch of wet blankets. If you want Haze to be a biotic, you’ll definitely have to make his background reflect that, because it will certainly change his life entirely. Being identified as biotic in turian society is like being told you have Force sensitivity in Star Wars, only instead of being sent to a nice and accepting Temple, you’re sent to a brutal boot camp run by a government that largely thinks of you as a useful mutation that only serves a singular purpose in society. Being a turian biotic is kind of a social stigma and it makes it hard to be accepted into polite turian society. Instead of a special treatment, it’s more of a curse.
Similar problem as was brought up before with Valiss operating in the Terminus Systems is that C-Sec has no jurisdiction there, and if anyone were caught in an official capacity there, it could cause a galaxy-wide incident and instigate a potential war. Once people disappear into the Terminus Systems, there’s not much that can be done from a legal standpoint other than wait for them to come back to Council Space and then nail them. It would make more sense for him to be pursuing a vendetta rather than being sent on an assignment and deciding to leave because he found C-Sec stuffy.
It’s all stuff that’s pretty easy to work around, but lore wise, these are pretty serious points to consider that shouldn’t be too hard to adapt to make Haze work. Other than that, everything looks fine and dandy!
Your character image is broken, as a head’s up.
Also, your character description is kind of inadequate. I get batarians aren’t overly distinctive at a first glance, but there should be enough to go off of to make a character stand out so people aren’t picturing a generic bare-faced stock model with a Blue Sun’s tattoo. You gotta give us more to work with than that. I also think you might have used a wrong unit of measurement or a key was sticking, because I don’t think he’s going to weigh 5 or 6 pounds.
Also a thing to note about the Blue Suns is that they tend to burn or otherwise remove their tattoos to cover their tracks on sensitive jobs or when they’re going places that aren’t in their control. It might not do for Khosin to go around with a Blue Suns marking, especially since it would invite a lot of trouble from people looking to take the Suns down a peg. The Suns wouldn’t take kindly to someone who isn’t one of their own any longer sporting their image, so that would be more fights on his hands.
The part about his life and what not in the Hegemony is good, but what exactly did the colonel have him do? It just kind of ends up as a loose end plot idea that has him leaving the military and going to Citadel Space to join the Blue Suns, which doesn’t make a lick of sense because they’re exclusively out in the Terminus Systems. The only reason you run into them in Mass Effect 3 is because there’s so many holes in security from the Reaper invasion that there’s a tolerance for these merc groups running amok. It would simply make more sense for him to start looking out in Omega or one of the more batarian-controlled spaces in the Terminus Systems for that kind of work. You should probably at least mention a name for the friend who recommended him and how they know each other in some capacity, because how would he know somebody in that organization if he was up until recently fully within batarian controlled space?
Get that all addressed and I think he’ll work out rather nicely as a character! I also want to add that in the brief time I’ve known you, your writing quality has improved and I’d have a hard time picking out English not being your first language. :D
I will make mention that you should probably knock the powers down by one, and I’d recommend getting rid of submission net entirely if you’re having him roll around with a net launching weapon. As stands, he’s carrying 3 primary weapons, some specialty ones, and rolling around with 7 powers. It’s a bit on the overkill side of things.
Family of 8? SPACE CATHOLIIIIIICS! Also, Shanxi= nothing good is going to happen to this family. On the plus side, Alex saves a shit load of money when Christmas comes around! You made it sound like her entire family was killed off; while it’s true the turians were rather brutal, they did occupy the world and from my recollections weren’t actively trying to wipe out the civilian population. I can’t imagine Alex lost her entire family in such a short conflict, so definitely elaborate on that one.
Also, props for using Jump Zero and BAaT in the character’s history, that’s something I don’t see come up very often and for characters living around this time, it’s kind of a big deal! I can tell you spent some time reading up about it and were one of the two people in the world who actually gave a shit about what Kaiden had to say. ;D
I do like that our characters have a common military service history. It’s going to be interesting to see how their experiences with Mindoir and lost family from the First Contact War end up being a touchstone for both of them.
A minor thing, but the N7 Lancer is in fact still the Alliance standard service rifle until sometime after ME1, so she wouldn’t need to use her father’s rifle. As well, military issued equipment is just that. Alex wouldn’t be able to bring in a privately owned rifle to replace her current service rifle. Case in point, when I was in the army reserve, I always got issued the same rifle every time I went to the armoury and I certainly wasn’t allowed to bring in my own equipment. The army’s funny that way.
Overall, I really like the sheet and think Alex is a great character! Johnny Bravo, hoo ha.
A pretty interesting family history and it definitely colours a sense of what shaped Marco’s formative years, and I know your sheet is a work in progress, but it really kind of feels half-finished. Almost all of the back story is about other people than Marco, and all I really know about him is that his family are a bunch of reclusive controllers, his sister and him are good cooks, he came out as gay, and he served in the Alliance for 8 years. Most of the stuff that directly pertains to him fits tidily into two paragraphs, tops. What did he do in the Alliance? Was he a cook there? Why did he start a restaurant to suddenly leave it to join a sketchy mercenary group? There’s no clear motivations or goals, and it just seems like his combat training was largely tacked on as an after thought. What exactly is he going to contribute to a mission? What motivation did he have to leave his sister behind, along with a secure and potentially profitable life? There’s a lot that needs to be fleshed out here.
I’m glad to see you’re going with Aran again, he’s such a creative character that I know you can pull off, and I’m hoping that you stick around long enough to see his story reach its crescendo this time around. Since it’s a sheet I’ve gone over before, anything of issue has long since been addressed and reading it again just reaffirms that it’s good to go. I look forward to see how Turbo Timmahhhh takes on the galaxy and somehow avoids not getting mauled by the Blue Suns, because let’s face it, he’s kind of distinctive.
Another familiar face! The fact I’ve gone over this before for a previous game makes this really easy. I always really liked Iosef and was looking forward for him and Tanya to interact and share horror stories about what bags of dicks batarians are. Honestly, it’s a great sheet and character and you adapted it well so Iosef can start off on Ilium without a hitch. Nothing more to add than welcome back!
Duuka Vallis Vellios Kasyra Dexuret Alex Aran Iosef
@Dervish Hey Derv, thanks for the feedback on my character, one thing that I wanted to mention though was that the work the Colonel had him do was part of the info that I wanted to leave out of the sheet, the one that I am supposed to PM to you and Hellis but I thought it'd be best to wait for the character to get approved before cluttering yours and Hellis's inbox. If you want I can add part of it I suppose but apart from that, thanks for the feedback (and will include the changes that you mentioned, including adding a better description in lieu of a picture)