Name: Isabella
Appearance:
Age: 25
Gender: Female
Race: Human
Rank: Templar
Personality: Bella is a bit clueless at times, and is very bad at social cues. She can usually be found braiding her long hair in a different way for no reason or staring off into the distance. There’s a constant humming that can always be heard around her though she is rarely singing. She is sure that she’s pretty much tone deaf and can never remember people’s names right.
Bio: Isabella seemed to just come out of the woods one day and exist. Her slightly dazed nature brought others to help her immediately, but she seemed to survive well on her own. She didn’t talk much at first but then one of the first things about her that she said was that of living on an apple farm. Her family made mead and cider, and sold apples almost all throughout the seasons. If given the chance, she’d like to talk in detail about picking the right apple as well as the right temperature necessary for wine. She also has vast knowledge about yeast and is good at baking bread and drinking wine.
Weapons:
Primary: Crossbow
Secondary: Whip
Tertiary: Daggers
Magic: Necromancy-The manipulation of the corporeal as well as the spiritual.
Resistence: Ability to imbue a subject with magical energy that protects it from harm
Abjuration: Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends.
Consecrate: This spell blesses an area with positive energy. Every undead creature entering a consecrated area suffers minor disruption. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled . You cannot consecrate an area with a similar fixture of a deity other than your own patron.If the area does contain an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the consecrate spell instead curses the area, cutting off its connection with the associated deity or power.
Desecrate: This spell imbues an area with negative energy An undead creature created within or summoned into such an area is stronger. If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled. Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead. If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power.
Post Example:
A calling is what she called it. When she was off age, she had approached The Order and asked to be taught magic.
To be let to serve in the name of something bigger She had told them. Maybe it was her fascination of magic, of the nuances of it and how it worked, how it bent the world, seemingly to the caster’s needs. She wasn’t much into bending the world for herself, the world was just the way it should be.
That’s what her mother told her at least. One a warm summer’s day with the sun bleaching out her hair to be whiter than that of her father, who sat in the barn and made wine. Her sisters sat there with her counting the new number of freckles that had popped up since her mother asked her to pick apples every day. So many trees. So many, many apples.
Just the way the world should be, running to the market and back. Getting sick over drinking wine that had not yet finished fermenting. Flirting with the herders boys as she washed clothes.
Just. That. Way. until they came, they came
back.
She was somewhat gifted in magic. She learnt but learnt slowly, and nothing interested her. She was yet to go into combat with the others while she leaned over the books most days. Teased for not mastering combat yet, for being slow, for not being good enough, and yet most days she
leaned over the books. When they asked her why,
why necromancy? she said it was to be different from the others.
Even if I don’t ever use it, I’ll know how to combat it she had said time and time again. Little did they know that even for someone like her, blood wasn’t hard to find these days.
Where she failed in combat she made up in dexterity.
Maybe that’s why they didn’t suspect her when the books went missing. She could walk in and out of rooms full of people and not be noticed.
Maybe that’s why he didn’t think it was me when the fire happened . She was never short of money, either, even though people rarely saw her do much other than
lean or practice aiming with her whip. She was getting increasingly good at that.
Maybe that’s why he never asked where she was every time..
But then she couldn’t stay. Too many questions, so she decided that she must ‘go on her own’ with the badge of allegiance to the Covenant. She did some good, some bad. At least
they stayed still, which was more than she could ask of others. But there was big trouble brewing and she had promised to choose a side, coming to the aide of her comrades at the time of need.
For a reason she wasn’t quite sure of.