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Hidden 9 yrs ago 9 yrs ago Post by The Slenderman
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The Slenderman Meme King.

Banned Seen 7 yrs ago




Name: Sherria

Background: An unknown number of years and continuum shifts ago, Sherria, though she may have had a different name back then, became a being known as a Deus Ex. To do this, she went to China, to the lake where a maiden will one day drown, and sacrificed both of her eyes and threw them into the lake as part of an enormous ritual, allowing her to obtain the body of a Deus Ex.

Personality:


Powers: Powers: Omega Physiology, Dimensional Entity Physiology, Non-Corporeal Form, Nonexistent Physiology, Freedom, Superior Adaptation, Remolding, Universe Creation by her Unnatural Presence, and general Cosmic Manipulation and Reality Warping.
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Hidden 9 yrs ago 9 yrs ago Post by Aisling
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Aisling The Creator of RPs and creating things for them!

Member Seen 7 mos ago

Ixonia Rosetta Yipsilanti



"Salutations. "
Ixonia is one of my Original Characters. She is one of the three cousins that was sent into a new world without warning. If you are able to get her to talk about her past, you might learn where she came from.

Ixonia is 5 foot 7 inches and weighs 147 pounds of pure muscle. Ixonia has long brown silky hair with a wide streak of silver that came from an accident. She keeps the hair from her face by tying it back then pinning it in a tight bun. She has a warm chocolate brown eyes with long thick lashes. One eye is far sighted while the other eyes is near sighted. This is an odd occurrence but it has helped her see things that others have missed. Her face is heart shape and smooth as a baby’s butt. Her lips are naturally red as is her cheeks which happen to be a much paler red. She has a longer than normal neck which she is willing to use to her own advantage.
Her hands are slender and long. Her joints are triple jointed and will come out of place easily. Her body can sway with the wind as the saying goes which means that she is very flexible. She loves jewelry and wears it where ever she can including on her long toes and ankles.

Age: 347 :

Gender: Female :

Occupation: Wandering Gypsy at the moment

Abilities: Ixonia has many abilities but most of them has to do weather and basic magic


Skills: Ixonia can do metal working, jewelry and macramé

Personality: Ixonia is set in her ways, refuses to learn more magic and very stubborn. She is no longer loyal to anyone for she has been hurt too many times. She will meet most challenges just for entertainment. She has only 1 true love- dancing.

Biography:
The three cousins (Rosewoode, Ixonia and Mariah ) came from a world that I created. It has two warring rivals – one wanting Rosewoode and the other protecting her. All three were pushed through a portal on their 16th birthday. They had to learn how to survive on their own and in unfamiliar world.
Ixonia was the black sheep of the three. She got herself into a lot of trouble when young and Rosewoode came to the rescue each time. Her past included living with gypsies, being a female pirate captain and owned a store. She now travels and sells a variety of items to who want the item.

Likes: Mead, soft pretzels, whiskey, heart stews and fresh baked bread. She loves birds but has lost her last one in a storm which she blames herself for.

Dislikes: Anyone who knows more about something than what she does, dogs, cats, fighting other people (still likes to watch fights on an occasion )

Fears: The Unknown

Weaknesses: Learning new things and being able to adapt to new situations.

Other: Her mind sometimes wanders off and is not always aware of what is going around her.
Theme Song: Orinico Flow by Enya
youtube.com/watch?v=LTrk4X9ACtw
Hidden 9 yrs ago Post by Eviledd1984
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Eviledd1984 Narn Liberator

Member Seen 28 min ago

[color=blue]

Character Name: D'Artagnan

"Don't call me cute"

A short little bunny rabbit with light brown fur.Long ears with a small white puff for his tail.The small rabbit wears a green and brown jacket with matching pants.

Age: 27

Gender:
Male

Rich or Poor?:
Appearance not bank account

Power Descriptions: None

Skills: A skilled in archery and swordplay

Personality: Sir D'Artagnan is a proud sort of person hating being called cute or adorable by other people,He is also very stubborn doing things his own way having to be convinced strongly by others to be convinced otherwise.He has a strong personality in this he is a caring person to his friends and comrades going as far as throwing his life to try to save his friends.

Biography: D'Artgnan was born in his homeland called Land Of Rabbits by human tongue was born into a warrior family being trained by his father on how to be a warrior,Once he was of age he was a knight for his king named Sovrano who gave him many task and quest gaining favor with the king. Unfortunately for him during one of his quest he was framed for the murder of a member of the council.He was then exiled by his king where he does mercenary jobs and is a sword for hire.

Likes:

Whiskey
Practicing With His Sword
Money

Dislikes:
Traitors
Royalty
Humans

Fears:
Losing his what is left of his honor.

Weaknesses:
Not very strong.

Other: His sword called Guarigione a iron sword with the runes of his people inscribed on the sides given to him by his father.

Theme Song: None
Hidden 9 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

Member Seen 9 mos ago


Hidden 9 yrs ago Post by Wick
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Wick Drama Writer Extraordinaire

Member Seen 2 yrs ago

Name: Valyna Valance

Age: looks 19 is well over a hundred

Gender: Female

Appearance/Looks:

Species: witch

Sexual Preference: men

Likes : people who don't lie to her, and dogs

Dislikes: people who do and cats

Bio: She is tough, and takes no crap from anyone

Occupation: CEO, independently wealthy

Country of Origin: U.S.A.
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Hidden 9 yrs ago 9 yrs ago Post by Rusalka
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Rusalka El Telefono Publico

Member Seen 11 mos ago

"There was a character here. It's gone now."
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Hidden 9 yrs ago 8 yrs ago Post by Pineappletumble
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Pineappletumble The Falling Fruit

Member Seen 5 yrs ago

Tic-Tak-Toe


"Where am I? Why do I only have 5 credits left? Am I in a Laundry Basket"


Age:
23

Species:
Pixie

Gender:
Male

Height:
48cm or 1' 6"

Sexual Perferance:
Women

Occupation:
Mercenary

Abilities:
Limited Flight
Magically Enhanced Athleticism (Strength, Speed, ect)

Skills:
Swinging any blunt instrument he can get his hands around.

Personality:
Typically an uncouth hot-head he's learning to pull back from his "punch first, ask for another drink while punching" attitude Tic is know to get in more than his fair share for fights. With all the tact of freight train Tic will always get straight to the point and prefers it if others do too.

Biography:
Tic was the classic military brat, growing up on a base typically does that to a kid. However he was unable to pass the exams required to get into the higher ranks Tic moved on with his live decided to drift around the streets. He now works as hired muscle for just about any job he finds, so long as he's taking out his aggression he might as well get paid for it.

Likes:
A strong drink
Music

Dislikes:
Cowards
Being reminded of his size
Formal wear

Fears:
Being worthless/dead-weight
Dying alone

Weaknesses:
Not actually very tough (Can't take a hit)
Strong winds

Theme Song:
"Good Fight" by Trocadero
Hidden 9 yrs ago Post by Caoimhe
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Caoimhe The Scholar

Member Seen 9 yrs ago

Keeva O’Brien






“I didn’t mean to! Sorry!”

“People can surprise you… it isn’t wise to underestimate anyone.”






19
Female



Rich or Poor?:
Middle to upper class (though a Tad worse for wear)

Power Descriptions:
Portals of the Seas and Sky:
Weather manipulation

Can create rain/lightning/tornadoes (Minor)

Water manipulation

Allows her to create hurricanes/floods/tsunamis when combined with weather manipulation (Major)

★ Other forms of manipulation depend on how “Natural” the water is (I.E. she could do more with a raindrop or sea water than she could with something that’s been stored/collected/created.)
★ She can not create water from nothing (though she can use the atmosphere/water in the air to form clouds, and pull water from the ground – but it pretty well has to already be there).

Emotional Manipulation

If she has direct eye contact (or someone is looking into her eyes – despite if she is looking directly back at them or not) with an individual (or other beings able to feel) she can manipulate their emotions.
However, she is limited in that she can only inflict the current state of her own emotions onto the victim/assailant (i.e. if she is calm, they will begin to feel calm; if she feels fear, they will be afraid; but if she is angry… well, you get the idea).
The strength of what they feel will depend upon her level of eye contact.


Skills:
Aside from bouts of luck, Keeva is skilled at getting herself out of troublesome situations.

Quick to learn various things.

Manipulating water

Personality:
Keeva is a sheltered girl with big dreams. She is adventurous, though frightens easily (an unfortunate side-effect of her past – likely linked to some level of PTSD). However, she has an incredible sense of resolve – which allows her to overcome the fear (depending on the situation) though, her “go-get-'em” attitude has found her trouble on many occasions (both in her community and on adventures)



Biography:
Keeva was born of a race of Magi in a secluded community in the mountains. Every child born to this place gained their full magical ability (whatever it may be) by the age of nine, and every person of the “clan” is judged by said ability.

For a decade, Keeva hid her power. She knew full well – even at that young age – the kind of tasks she would be forced to carry out had she let them come to light. So… Keeva lived a life of ridicule – and for more reasons than just the one*.



That was the night she revealed her power to anyone. That was the night she’d saved the home that would never be “home” again. That was the night she lost her mother…



Likes:
♢ Nature
♢ Adventure
♢ Books/Learning
♢ Singing (by herself)
♢ Using her power (it’s complicated)
♢Beautiful things


Dislikes:
♢ Controlling people (both who are controlling in personality, and magically)
♢ Causing pain (when she doesn’t Think it’s a monster)
♢ Using her power
♢ How naïve/sheltered she is/was
♢ Conflict


Fears:
♢ Her mother
♢ “Evil” people
♢ Being used for her power
♢ Being trapped/confined (much of this stems from childhood punishments and living a life of even more seclusion than her clan)


Weaknesses:
♢ Her mother
♢ Her lack of physical ability
♢ Her lack of “True” knowledge of the outside world
♢ A good adventure
♢ Beautiful things


Other:
*In the History of the Magi clan, there have only been three cases of heterochromia. One was the case of Faelian the Founder – a powerful and terrible mage who established the clan (and it’s pureblood, power-hungry ideals). The other was Dhegin, the Deserter. Born 30 years after Faelian’s death, he -in a similar fashion to Keeva – never “acquired” his power. Rather than face a life with the ruthless Magi, he fled to parts unknown, earning the title of “deserter” (a title which Keeva may now hold) and the last - of course - is Keeva herself.*

Theme Song:
Resolve ~ Nathan Lanier
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Hidden 9 yrs ago 9 yrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

Admin Seen 2 hrs ago

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Hidden 9 yrs ago Post by Overlord24
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Overlord24 The Aspiring Author

Member Seen 1 mo ago

Avary Muse

"Life is like a hole, it's dark and endless."

Age:
13

Gender:
Male

Rich or Poor?:
Poor
Power Descriptions:
Power of the Seven Deadly Sins (Religion, not anime)

Skills:
Hand to hand combat

Personality: Avary is usually pretty dark and brooding, because of his being raised by a gang, and trying to be being killed by demons for most of his life. Since he's like this he usually doesn't make friends, and those who try to be his friend he pushes away. But he can sometimes be fun and mischievous if you break down his internal wall which rarely happens. So good luck with that.

Biography:
Avary was abandoned as a child by his mother, not intentionally, it was because she had to to protect Avary. He was taken in by a local gang and was raised to steal and con, but the one bright part in his life is is best friend/crush (Avary, "She and me are just friend, geez."), and recently, he died, but was brought back and he found out his parentage, his father was the leader of the Seven Deadly Sins, Greed/Avarice.

Likes: Pizza, Ren, his demonic and angelic friends, the good Demon Spawn.

Dislikes: People, all other demons and angels, God, the Devil.

Fears: None, that he has ever told anyone.

Weaknesses: Losing his friends.

Other:
He has an Immortal Metal sword, Immortal Metal is one of the strongest materials in the worlds.

Theme Song:
Hidden 9 yrs ago 9 yrs ago Post by Alisdragon911
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Alisdragon911

Member Seen 3 hrs ago

Ayeka Rain

"Something so beautiful is always dangerous."


Age:
23

Gender:
Female

Rich or Poor?: Rich


Power Descriptions:
Ice/Crystal muplication

Skills:
Marks women, swordsman ship, and hand to hand combat

Personality:
Ayeka is polite and kind to others when she sees them at first sight as she does not know how to fit into a crowd of people. She is not a lonely she has not not been around a lot of people in her life. She can get iriated at sometimes because of the sitoution but keeps calm most of the time

Biography:
Ayeka comes from a large elven village, as she was born into royalty, she does not wish to be a princess. She rather disappear in mysterifying ways to scare her parents or the royal guards. She was born wit crystalizing powers that she rather be on the mountain side near the village using her powers than helping her village.

Likes: Cold, Ice, anything relative to the cold. crystals, and good food

Dislikes: Hot places. bad food, her large ears

Fears: Losing control of her powers. crystalizing someone to their death

Weaknesses: Seeing her friends being tortured

Other:
Anything else we should know? N/A

Theme Song:
Let it Go

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Hidden 9 yrs ago Post by ViolentViolet
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ViolentViolet Unbowed, Unbent, Unbroken

Member Seen 2 yrs ago








Death comes with fire; rebirth and renewal






Age
Appears Seventeen(17)

Gender
Female

Species
Phoenix

Power Descriptions
  • Immortal Fire; a flame that burns hotter than the sun, yet colder than an icestorm. It cannot be extinguished by any means other than it's summoners death, or their will.
  • Immortality; with the gift of wings came her eternal damnation. She lives forever, though when she grows old or dies, she is caught in flames and is reborn again from the ashes, all her memories intact with a new body.
  • Flight; wings, duh
  • Heightened Senses; her senses of hearing and sight are much more sensitive in particular, though it is not unheard of her for her feel the subtle changes in the breeze.
  • Enhanced Physical Qualities; meaning she's far stronger than the average man, though werewolves and vampires, giants and gods are still stronger than she is.

Skills
  • Baking
  • Persuasion
  • Observation

Personality

Biography

Likes

    Dislikes
    • Arrogance/Ignorance

    Fears

      Weaknesses

        Other

          Theme Song
          [url=http://???]"Song Title" by Song Artist[/url][/color]
          Hidden 9 yrs ago Post by Pineappletumble
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          Pineappletumble The Falling Fruit

          Member Seen 5 yrs ago

          Koru Elerren

          Image Pending
          "Science is just magic I haven't figured out yet"
          Wood elf in heritage his smooth tan skin has a a hue that might confuse the less focused into thinking he was made of polished wood. His frame is slim and flows into his heavy forest green robes which have been cut at the shoulders and lower body to allow for more free movement and ventilation. Long chestnut hair falls just below his shoulders some of it becoming lost in his robes hood, a thick leather belt adorns his waits carrying basic adventuring tools and a few trinkets.

          Age:
          500 and something...

          Gender:
          Male

          Occupation:
          Traveling Wizard

          Power Description:
          Earth and Nature manipulation

          Skills:
          Arcane Perception

          Personality:
          The three words that come up most when describing what Koru us like are clumsy, curious and forgetful; he means well but he will still touch subjects others would like him to leave alone. He has a deep care for those around him, wanting to know more about everyone he comes across so as he might better understand the world outside of the forests he once walked. However he's a fear fighter when defending what he feels he should.

          Biography:
          Not much is known about Koru after he left the forest, more because he couldn't remember anything to tell you even if he wanted to. All that is known for sure is that he was taught to guard the forest like his parents before him. This however was not to be his life forever as some time long ago the forest had been raised to the ground, this is where his memories get worse as he remembers nothing but some flashes he cant quite make out. He's spent his last several hundred years traveling around the globe looking for interesting people and places noting it all down in a large tomb that seems to never run out of pages.

          Likes:
          Intellectuals
          The arcane arts
          Nature
          Caring for the forest

          Dislikes:
          Being alone
          Remembering using anything but the book he carries

          Fears:
          Small Spaces
          The Unknown

          Weaknesses:
          Fire
          Mental Attacks

          Theme Song:
          "Empty Train" by David Francey
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          Hidden 9 yrs ago 9 yrs ago Post by Mimic
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          Mimic The Table. The Door. The Chair. The Mimic.

          Member Seen 8 yrs ago




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          Hidden 9 yrs ago Post by Continuum
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          Continuum

          Member Seen 8 yrs ago

          Anthony "Doorman" Birch


          "What I can't unlock, my welder can."
          Appears as if he just walked out of a stereotypical western, complete with worn hat and duster. Accented by the two large and badly concealed pistols at his sides. Medium length unkempt brown hair, with the first whispers of grey, and matching stubble. He stands a bit above average height, and always seems to carry himself with a slightly tired posture.

          Age:
          29

          Gender:
          Male

          Occupation:
          Retired Shadowrunner

          Abilities:
          As an adept, Doorman has innate magical abilities that are extremely hard to detect through normal magical perception.
          These include:
          enhanced reflexes, agility, pistol skill and accuracy

          Skills:
          Extensive pistol training and proficiency
          Minor hand to hand
          Welding & Lockpicking

          Personality:
          Cocky and self-reliant, Doorman always tries to take the most straightforward path to his goal.
          He is dismissive towards strangers, and fiercely loyal to his friends. Since his retirement he has become much more calm and reasonable, for the most part.

          Biography:
          Growing up in the rough streets of 2060 Melbourne, Anthony found inspiration from old videos. Westerns. He admired the strength and self reliance of the cowboys of old and became a fanboy of sorts. After discovering his innate abilities, it wasn’t long before he found himself living as a shadowrunner.

          Likes:
          Spirits (only the alcoholic kind)
          Unlocked Doors

          Dislikes:
          Mages
          Locked Doors

          Fears:
          Mind Control
          Deep water

          Weaknesses:
          Pretty big Braggart
          Heavy Alcoholic
          Weak punches
          Has almost no training with non-pistol weapons
          Out of luck

          Other:
          After a rather large explosion involving a yacht, some C4, and an Anti-Tank rifle, Doorman has lost both of his legs and has simple cybernetic replacements.
          Hidden 8 yrs ago 8 yrs ago Post by Azereiah
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          Azereiah far, far away

          Member Seen 6 days ago

          Marissa of the 9th Gate


          "I guess I don't need to bother going to work if I'm trapped here."


          Appearance:
          Some sort of magic user, judging by the large western style witch's hat sitting on her head and the cape. Aside from the mandatory hat and cape, though, she doesn't look much like a witch at all, instead opting for more casual clothing - currently, a short black trench coat over a knit pink&purple turtleneck and her local equivalent of jeans, with very comfortable looking running shoes.

          At 5'6" and 130 lbs, with a rather average body type with no features overdeveloped or out of balance, she looks very much normal person, as long as one doesn't mind the fact that her skin is steel-grey. At least, until one sees her eyes, which are very much not human. Rather than circular pupils, hers are in the shape of a cross, the ends of which run all the way across regardless of which way she's looking. Aside from the abnormal shape, the irises are a pleasant shade of purple.

          Age:
          Q'varat 223. No known translation to Earth years.
          Appears relatively young - perhaps in mid twenties.

          Gender:
          Female, or very close to it.

          Occupation:
          Head Magician of the 9th Gate's #7 Engineering Complex.
          Extremely wealthy, so long as one accepts payment in iridium slips.

          Abilities:
          Elemental manipulation.
          Eldritch energy manipulation.
          Limited eldritch summoning.
          Limited space distortion.
          Wide-spectrum vision.

          Skills:
          Improvised weapon usage.
          Basic defensive arts.
          Building magical devices.

          Personality:

          Volatile and paranoid would be one way to put it. Generally, she tries to be friendly and helpful, but she has the annoying tendency to have massive mood swings. Generally she manages to keep these mood swings under control, because they're technically a problem rather than a genuine part of herself, but she isn't yet able to keep her head cool when angered. That'll take quite a bit more practice.

          She is rather sociable and curious, and has the tendency to ask lots of questions about anything she doesn't know about when she doesn't think she can figure it out herself. That curiosity was the entire reason why she became a skilled sorceress, and she certainly isn't going to stop being curious about things any time soon. Everything she encounters, she assumes has a perfectly valid scientific explanation, and oddities that don't line up with her experiences catch her attention quite easily.

          She is unimpressed by magic, but may be impressed by other magic users, depending on how unique their talents are.

          Biography:

          The 9th Gate is a rather pleasant place - Mgaaras waving about and reaching up from the pathways into the sky, Uxuvos racing to and fro through the air, spreading their phosphorescent radiance all about, and people of almost every species trying to get from one place to another. It is also a very difficult to manage place, and faces constant threats from every sort of thing imaginable and unimaginable while simultaneously having to worry about the increasingly difficult demands for transportation of modern life. A number of guard complexes, engineering complexes, and pseudocomputing complexes were built in the past Q'varat 55, and each of them has its own unique role to play in keeping everything running smoothly, lest the 9th Gate be absorbed by the 10th Gate, which is rapidly outpacing everything else in terms of power and growth.

          Marissa is was the head Magician of one of the Engineering complexes, and was rather good at keeping her subordinates in line. On paper, at least. In truth, she was roughly as respected as a huvok'devaachk (some sort of squishy equivalent of a broken coffee mug swept into a sewer grate), and kept finding increasingly annoying magics blocking the door to her private garage. The Transplanar Laboratory down the hall, of course, had a solution - an altar that focused enormous amounts of existential energies in order to merely move from Point A to Point B instantaneously. She built one of her own out of schematics borrowed from the Transplanar Laboratory (being the head magician has its perks, after all), and summoned seven units of the Grand Brain to assist in the device's operation.

          It went smoothly for a week as she used it to transport herself to and from her office/garage and her tiny, worm-filled apartment. She made a massive error in judgment, however, when she programmed a set of vague and unusual coordinates into it, despite the protests of the Seven, resulting in being dumped in a completely unrelated place. The Tavern.

          Likes:
          Food.
          Cute things.
          Tentacled monstrosities.
          Being around people.
          Bad movies.
          Religion.
          Studying.
          Alcohol.
          Contradictory statements.

          Dislikes:
          Being around people.
          Tentacled monstrosities.
          REALLY bad movies.
          Studying.
          People who aren't pushy or curious enough.
          Politicians.
          Getting drunk.

          Fears:
          The dark, apparently.
          Being trapped in a small room until death by starvation or dehydration.
          Brain damage.
          Job interviews.
          Swimming.

          Weaknesses:
          Being called an idiot.
          Eldritch abominations.
          Strong alcohol.
          Bullets and sharp things (if they hit).
          Schedules.

          Other:
          All of her limbs have been upgraded to modern pseudo-organic cybernetic standards, and in the interest of preventing undue injury in the Lab, all truly vital areas are protected by a subdermal energy displacement mesh.

          Her species has a very high degree of organ redundancy.
          Hidden 8 yrs ago Post by gohKamikaze
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          gohKamikaze The Eldritch Horror

          Member Seen 7 yrs ago

          James 'Jimmy' Hardwick

          Private Investigator



          'Awful lot of strange things goin' on down Massachusetts way. I'm gonna get to the bottom of it.

          Age:
          32

          Gender:
          Male

          Power Descriptions:
          No superpowers, but has an incredibly keen eye for detail. He carries a small snub-nosed revolver and a few extra rounds for self defence.

          Personality:
          Once a young and eager cop on the streets of Chicago, Hardwick willingly left the force after a raid on an supoosed distillery turned ugly. The experience made him more cautious and jaded, and he took up an interest in the occult which led down many dark paths to forbidden knowledge no mortal should ever possess. While silver-tongued and quick to gain people's trust at a superficial level, Hardwick in fact struggles with neurosis and paranoia coupled with an often serious drinking problem.

          Biography:
          James grew up as most kids did in urban hubs across America - poor, dirty, and overcrowded in the streets and slums of Chicago. His mother was a Polish immigrant and his father worked the railways tirelessly to keep his family supported.

          James was barely fourteen when his Dad left to fight in the Great War. Tragically, his tour - and his life - were cut brutally short during the Ypres campaign.

          As the war drew to a close, James took on a slew of odd jobs to support his increasingly distant and grief stricken mother, who had taken to alcohol to dull the pain of losing the love of her life. It became harder and harder for her to hold down a job. Eventually she too was taken by her vices, two months before the Eighteenth Amendment came into force.

          The pain of watching his mother waste away affected James greatly, and he became involved in a number of temperance movements. In 1924 and spurred by a desire to help tear down the growing bootlegging syndicates around the city, he joined the Chicago Police Department and worked as a detective for a few years.

          This, however, was not to last. After an anonymous tip-off about a potential underground distillery, James led a small contingent of police on a raid on a run-down old building in one of Chicago's rougher boroughs. As James made his way into the basement, what he discovered instead filled him with eldritch dread - strange markings on the walls, blood-red candles arranged in incomprehensible patterns, signs of human sacrifice and, most horrific of all, a bloodied tome bound in a mish-mash of cured human skin.

          Forever scarred by the events of that night, James immediately quit the force and sought solace in the very thing he had fought so hard against: drink. He wandered aimlessly across the States for a few years, trying to make sense of what he saw that night.

          It was after a chance meeting with a man from the Miskatonic University in Arkham, Massachusetts that James finally began to understand the nightmares that had plagued him for so long. He settled down in Arkham and, with the help of the Miskatonic University, became a Private Investigator and researcher into the occult and forbidden knowledge, with the hope that he could help both himself and others understand the dark secrets that lurk beneath the thin veneer of society.

          Likes:
          Drinking, uncovering mysteries, drinking, reading, drinking, smoking, researching forbidden knowledge... Did I say drinking? He really likes drinking.

          Dislikes:
          Prohibition, thinking too much, being sober for extended periods of time, cultists

          Fears:
          Situations or cosmic circumstances beyond his control, idle & sober thoughts

          Weaknesses:
          Often pursues leads or cases with a fanatical devotion, regardless of personal safety or concern for others

          Theme Song:
          Does low pitched chanting in long-dead languages count as a theme song?
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          Hidden 8 yrs ago Post by MysteriousHero
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          MysteriousHero

          Member Seen 3 yrs ago

          Name: Rowdehus "Rowdy" Grimm
          Rich/Poor: Average
          Age: 18
          Gender: Male
          Appearance: Pale with unkempt long dirty blonde hair that falls to his forehead. He normally wears black and always has a sword tucked beneath his black hoodie.
          Occupation: Occasional swordfighting and hand-to-hand tournament competetor. Primarily a defender of the light when the darkness sets in.
          Abilities: Many years of swordfighting and martial arts disciplines. He also can manipulate electricity.
          Personality: Somewhat of a loner, but can easily grow close to people. He tends to make empty threats when he is angered.
          Likes: Cats, Swordfighting, Mountain Dew, Chinese food, and anime.
          Dislikes: Rude people, those unkind to others, and lacking in food.
          Bio: Rowdy comes from an alternate version of Earth in which few were blessed with the powers to defend light. He trained for many years to fulfil this, and, in the second War of Darknesses, quickly rose up to defeat the evil king. Leaving himself nameless, he then left the ranks of the defenders, and took up his persona as a young aspiring kid, dreaming of joining the defenders. He competed in annual tournaments for many years and, upon winning the most recent swordplay tournament, escaped into The Nameless Tavern in hope of an escape,
          Hidden 8 yrs ago 8 yrs ago Post by arca9
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          arca9

          Member Seen 8 yrs ago

          Carver Thompson


          "Is there anything to drink?"
          Hair that is straight but messy, faded from black to a gunmetal colour; dark, wrinkled eyes that change in hue from grey to purple; 5'9"; skinnyfat frame covered by a frayed black coat and baggy navy pants; bruised hands, with the right hand wrapped in a muddy white bandage.

          Age:
          31

          Gender:
          Male

          Rich or Poor?:
          Poor

          Power Descriptions:
          None, unless alcohol tolerance counts.

          Skills:
          Impressive memory gaps; can drink an inordinate amount of alcohol without vomiting or slurring incoherently.

          Personality:
          Carver spends as much of his time as he can drunk. If he remembers why he drinks, he hasn't had enough alcohol. He's a carefree, somewhat impulsive drunk, which feels a hell of a lot better than being sober. He'll say and do things he probably shouldn't, although he doesn't know where to draw the line anymore.

          Biography:
          His wife and children are dead. Everyone who lived in his village is dead. The village is ruined. His house is gone. He has nothing left to lose except his memories.

          Likes:
          Ingesting alcoholic beverages.

          Dislikes:
          Everything that happens when he doesn't ingest alcoholic beverages.

          Fears:
          Remembering.

          Weaknesses:
          He's sensitive and has strong emotional reactions to things, unless he drowns it out with alcohol.

          Other:
          Carver inadvertently wandered into the tavern with nothing but the clothes on his back.

          Theme Song:
          "Papercut" by Linkin Park
          Hidden 8 yrs ago 7 yrs ago Post by Balthazar007
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          Balthazar007 Yin Yang Monk

          Member Seen 6 mos ago

          Specter





          Specter appears as a translucent apparition that is concealed by a dark cloak. No matter how close you get to Specter's head in this form, it is impossible to see a face past the veil of darkness. To blend in better with others, Specter will sometimes use the transformation ability to seem less intimidating.

          Age:
          Unknown

          Gender:
          Usually percieved as male.

          Occupation:
          Watcher of Worlds / Part-Time Reaper

          Abilities / Skills:

          Invisibility- Specter is only visible to those with extraordinary abilities to see past their current plane of existence. Specter can also make a conscious effort to be seen by those without this ability.

          Transformation- Specter's natural form is shown above in the character appearance. Specter can also shape shift to appear to look like any other living creature. Though, the end result will always be slightly translucent.

          Levitation- Specter can travel at unbelievable speeds as the forces of gravity and friction do not reach his/her plane of existence. Specter rarely has any need to move at such speeds though and instead chooses to hover around at human speeds.

          Intangibility- It actually takes a great deal of concentration for Specter to physically touch something. Otherwise, objects, living or non, pass right through.

          Soul Speech- Specter does not actually posses vocal chords or ears. Instead, Specter listens directly to the thoughts resonating in a persons mind/soul and responds directly to that person's soul. Specter can use this ability to talk to multiple people at once and even act as a link for people to hear each other's thoughts. Specter often creates the illusion of lips moving when transformed to look like a human; this makes people feel more comfortable. Talking out loud to Specter may draw unwanted attention as others may not be able to see or hear him/her.

          Soul Snatch- The ability to take the soul of a deceased life form out of the body and into the afterlife.

          Personality:
          Specter does not sleep, like most others existing in the afterlife. One can imagine that being the oldest entity in known existence and never taking a rest has made Specter a bit of a grouch. Grouchiness aside, Specter is always searching for entertainment. Both great acts of good and great acts of evil are interesting to Specter, but not as interesting as the unpredictable moments. That's right, despite being an intangible immortal, Specter is not a future teller.

          Biography:
          Specter has been in existence since the dawn of time. His/her origins are unknown to anyone, even himself/herself. Specter's best 'friend' would have to be Death, but Death is usually so busy that the two never see one another. Every once in a while Death will ask Specter for assistance reaping souls when all of his full-time reapers are too busy. Specter does not like reaping souls, but after a few months of reaping, Death usually agrees to a friendly board game or a bit of light conversation about the state of the universe.

          Likes:
          Board games. Deep conversation. Catastrophic events. Moments of pure joy. Moments of pure rage. Meddling with the living world.

          Dislikes:
          Boredom.

          Theme Song:
          "Dead Like Me Theme"
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