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Name: Appearance: Age: Gender: Race: Magic:(If you don't have any put N/A here) Personality: Background: Likes: (This is an extra you can erase it) Dislikes: (This is an extra you can erase it) Theme: (This is an extra you can erase it)
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[Name Here]
[Appearance picture here] Age [How old...]
Gender [Stick or no stick beneath there]
Race [Put your race here]
Magic [If you don't have any put N/A here]
Personality
[What is your character like]
Background
[Write a fun story about yourself explaining how you got into the new world]
Divine Protection Divine protection of Alcohol drinking - Kondo can drink far more alcohol than any other in town and is known to be the alcohol champion in myths.
Background
Owner of the Crescent moon tavern which was passed down from his parents onto him. He never really planned to give it down further onto the family so it will be sold after he dies. He still runs it but isn’t looking for profit.
Hamaguchi Kura
Age 18
Gender Female
Race Nekomimi
Magic Water
Background
Works at the flower shop and goes out buying groceries for friends or people who need it in the slums. She works to support her younger sisters with food and shelter.
Tani Harumi
Age 23
Gender Female
Race Human
Background
Born fighter, she started early with practicing the art of swordsmanship. She decided that she wanted to join the army when she was teen and kept jamming it into other people every day. After some bribery she was allowed to have a duel with one of the soldiers when she was 13. If she won she could join. She took a striking defeat but didn’t give up and kept standing up even after hearing she failed. The soldier she was fighting eventually decided to drop his weapon and let her win just from seeing her fighting spirit. The recruiter thought the same and let her join the army lessons to become a fully fledged soldier. Later she became one of the royal knights of the kingdom giving her a white cape.
Hamada Yoringa
Age 25
Gender Male
Race Human
Background
Has always lived quite normal. His father owns a fruit stand which he tries selling fruit at. It is known for its delicious and well ripened food. He likes to have a beer at the local tavern when he isn’t working.
Kato Kisho
Age 20
Gender Male
Race Human
Background
Is known to be the son of a very wealthy family in the capital. His family is made up out of tax collectors. He only doesn’t live up to the name really. He is known to be different from others. He is awkward and thinks he is funny but he has good intentions despites not really being taken seriously most of the times.
Yoshinobu Kimie
Age 20
Gender Female
Race Human
Background
Girlfriend of Kondo, has her own jobs to do during the day. Can be found eating at the tavern or as bar girl when Kondo doesn't feel like tending the bar. Does acts at the tavern like singing, dancing and instruments.
Takagi Hiroshi
Age 25
Gender Female
Race Human
Divine protection Divine Protection of Shinigami - Slashes imbued with the Divine Protection's power leave wounds that are unable to be healed. The power of the Divine Protection increases the closer they are to the target, and the user can even reopen wounds others have if they are close enough and were originally inflicted by them.
Background
A well known bandit, has been on the wanted posters for quite some time but has never managed to be captured. Very skilled with long swords and usually acts friendly towards other not to get much attention.
Masuo Ogai
Age 72
Gender Male
Race Human
Background
A local pot baker that is haunted by his wife that died 2 years ago.
"Do you need something?~ I was busy studying but I suppose I can make time for you, but make it short. I have better things to be doing than making small talk with you."
Standing at a fairly average five foot five, Chieko isn't exactly the most physically impressive of people to look at. With a fairly pale complexion, long brown hair that falls to her shoulders and chocolate colored eyes. Most often, she wears a neutral or bored expression.
Age 17
Gender Female
Race Human
Magic At the moment, she is wholly untrained as she has just came to this world. However, she has a latent talent in Water based magic.
Personality
If there is one word that could be used to describeChieko, it is confident. Confidence bordering on arrogance and overconfidence. As such, she comes off as both cold and aloof to quite a number of people. Doesn't help she doesn't exactly mince words. Couple that with her considerable intellect and generally 'I have to be the best' mentality she's quite a force to be reckoned with if she sets her mind to something.
However, despite her somewhat cold and blunt demeanor, she is a nice person. She can't turn a blind eye to someone in need, and she'll often help those that she can, granted they're not scared of her icy demeanor or her general initially hostile seeming attitude. Especially if she thinks someone is being a complete and utter dunce. That said, she tends to get flustered quite easily sometimes, especially when dealing with some of her more...secretive hobbies.
Background
Chieko's history isn't anything special.
Well, except if you don't count the fact she was the biggest chuuni you would have ever met about a year ago. A dark chapter in her life she does not want to revisit, but the fact she's a bit of a bit of an otaku tends to overshadow that.
Other than that dark chapter in her life, she's had a fairly normal life. Had a younger sister, average, middle working class parents. Wasn't the most popular kid in shcool thanks to both her chunni a few years ago, and her rather cold demeanor after that. Most of the time, she spent either reading, studying for exams, or spending her days playing video games online. As for what she was doing when she found herself in this new world?
Nothing that interesting. She was on her way home from a rather questionable shop that sold a number of anime...'collectables'. Casually walking down the sidewalk, and she suddenly just found herself standing right in the middle of the street in Lugnica. She still has that bag with her.
Likes -Anime -Has a thing for Demi-humans -Studying -Reading -Ice cream -Cats -Singing, but is terrible at it. -Fluffy things in general
Dislikes -People who get in her way -Taking longer than necessary to do things -People who would be mean to a puppy
(probably more, but can't think of anything else major)
Themes
Just some themes I may or may not end up using. Will add more as I find them~
"...I like music that flows well?"
"Fighting? Very well, I'll finish you quickly." Still looking...hrmm....
"Tch...This isn't going well."
"Hah...haha...I guess you can't always win..."
Tsuihō Yukima
"Hehe, someone's gotta do the dirty jobs in this world...might as well be someone who enjoys it, heh~"
Standing at roughly 5'6", Tsuihō isn't the most intimidating of people, which often makes people underestimate her. She has obvious muscles on her lithe body, so it is clear she does take care of her physical abilities. She has short cut black hair with dark colored skin. A black fox tail swishes behind her playfully. She has bright, amber eyes. Most of the time she's dressed rather simply, in a somewhat elegant fashion reminiscent of a priestess of some sort.
Other times, though, she wears something a bit more form fitting and concealing. Consisting of a fox shaped mask, long black stockings and a tight fitting Cheongsam, and sporting a number of melee weapons on her body.
Age 20
Gender Female
Race Kitsune/Fox Demi human
Magic N/A
Divine Protection Divine Protection of Evasion Simply put, it bestows upon the user a sort of 'Sixth sense' that will allow them to always be able to evade/Parry/Block something should they desire, granted they are physically capable of doing so. For the average person this would probably have been a useless blessing, but for Tsuihō, this skill is invaluable to an assassin such as her. It is indeed a powerful blessing, but it does have its drawbacks.
For one, she can only evade attacks she knows about. Meaning, sneak/surprise attacks are always going to work to an extent, granted she doesn't know anything is amiss. Easy to read frontal attacks are not going to work so well. Two, she must be physically capable of dodging something. If the attack covers too large of an area for her to dodge, of course she can't suddenly teleport away. Magic works quite well against her. Also dragging the battle out is likely to make her combat effectiveness go down. Likewise, numbers would be your best friend when fighting her as it gives her less room to move about when fighting multiple opponents. She can handle two or three, but anything more attacking at the same time tends to get troublesome.
The rule of thumb is: If she expects an attack, she can dodge or parry it if physically possible for her.
Personality
Tsuihō's personality is 100% deceiving. A lot of the time she comes off as a bit of a klutz and a mischievous, but kind hearted jokester that is always up to some small shenanigan or prank. Indeed, she appears to be a very friendly sort, the type of person who'd be the first to attempt to make friends with everyone around her. She doesn't take most things seriously, and will often laugh at most things that happen. Very few things seriously faze her, and its very rare to see her outwardly angry.
That's of course, just a clever seeming facade. Truthfully, Tsuihō is a manipulative, condescending, woman that doesn't like others too much. This personality isn't known by most people of course, as she prefers to keep a friendly facade as it helps with her line of work. So, she might appear to be your best friend one minute...and then stab you in the back the next and do it all with a smile. Granted, she doesn't go around killing just anyone - but she's an assassin by trade, and she does her job well and doesn't like anyone getting in her way.
She'll be your 'friend' as long as you don't get in the way of a job, or call her a bad person for her chosen profession. of course, she is rather fickle in her choice of job.
Background
As far as Tsuihō goes, she's had a rather...normal life growing up. She was raised in Lugnica, right in the capital and has been there for most of her life. As a kid, she was born to two demi human parents, and was raised as such. Her father, of which, was a fairly competent assassin/hitman for some of the nobility. He of course, kept his family in the dark about this profession for quite a bit of their life but eventually after being nearly fatally wounded and almost lost both his wife and daughter, he decided to put Tsuihō's blessing to use.
So he trained her in the art of subterfuge and assassination. Short Swords, daggers, throwing knives, moving unseen, etc. Everything a good assassin/infiltrator might need to survive. At the time, she was learning simply so if something like that happened again, she could defend herself. As time passed though, and her father got older and retired, there was a convenient spot that her father left open. One day, when she was sixteen she just happened to be conveniently approached by an old employer of her fathers. He heard of both her blessing and talents, and decided to see if she would be up for taking her fathers mantle. Considering her family was a bit strapped for money, she didn't refuse.
She was a natural, at it, and quickly made a name for herself that if someone wanted something 'cleaned up' she was a person that could get it done quickly, effeciently, and quietly. That's been her life since then, and she's been involved in quite a few scandals and political ploys by the nobles of Lugnica.
Unlike what one would expect from a giant Kyojin is one of the most friendliest people that one would be able to encounter within this world. Always willing to lend his strength to help, but in turn one may think he is someone that doesn't know what boundaries really are... He tends to be completely honest and straightforward, and is not hesitant to say things that are on his mind or need to be said. He does not downplay with his words and says what he feels needs to be said when confronted. However he does tease with his words now and then and sometimes mentions childish thoughts with a serious face, or the other way around.
Like most giants Kyojin seeks a challenge in anything, from drinking, combat and even playing games with people as he sees it as not only a way to have fun but also better himself. Of course if someone was to truly anger him his calm demeanor would fall and a truly fearsome beast would emerge. When something comes up that he doesn't want to take part in or he dislikes the subject of conversation he pretends to fall asleep, though sometimes it turns into a real nap.
Background
At the start of this giants life he was given away by his tribe to a cult of witches in order to obtain power in order to crush their so called foes. However he never knew what became of his tribe and the power that they so desperately wanted, he only knew of the unusual upbringing that he had.
He was passed along to one of the covens leaders, and over the coming years he was forged and crafted with tattoos and strange magic. His knowledge of the markings across his body and eyes still alud him and yet the familiar that continues to follow him even to this day still gives no answers! Despite this he has form a fond friendship with the being, and has even grown to giving him a bandana like his own to wear as a scarf.
In his child years he was taken from the coven by a witch that he had grown to consider a motherly figure, and now free from the experiments he started to call her mother. As the years passed and his height grew but her age remained the same he knew what he could not stay within the tiny hidden cottage much longer..
After growing to his full height he decided to leave his home and mother behind, swearing that he would return now and then or come whenever he would see her cottage. Now on a journey of self discovery he comes to the city for answers and hopfully new bonds!
Likes Games Children Combat Good food {He is a good cook}
A pretty lanky fellow, standing at an even 6'1 his thin stature betrays his wiry musculature that he has attained from years of archery practice. He isn't exactly built for melee, but he can definitely fire a bow. His green eyes often go unnoticed as they are often stuck in a book.
Age: 18
Gender:Male
Race
Human
Magic
Wind (at least once he learns how it works. It'll probably just be used to make his otherwise mediocre bow skills semi-helpful or as a back up when he inevitably runs out of arrows)
Personality
Ryan is a neutral person at best, he is usually much too lazy to step in to help a stranger if he doesn't see any benefit. Though, if it's convenient and he doesn't see himself being harmed as a result...well it really depends on his mood. On the other hand, he is easy to befriend as simply sharing one's name with him marks them as an acquaintance. He will usually back up people he knows with hardly any hesitation, though he usually won't put himself between another and danger. He's almost always tired, because of his lethargic nature, many see him as a lazy good for nothing (which is just fine with him). He tends to at least find interest in watching people, at least from a spectator's point of view. Those close to him know that he pays much more attention than he lets on, his muttered quips are a good sign of that.
Ryan always seems to at least be content with his situation, so long as he has an idea as to what's going on he can manage to keep a straight face.
Background
Ryan's entire existence was always pretty uneventful. He went to a private school, attended an Archery club, and read books. Outside of he hardly did anything. Most of the people he considered to be friends were helplessly introverted, so hanging out with them outside talking online was hardly an option. Despite being in an archery club, his aim was far from spectacular. He couldn't exactly hit a bull's eye, but he could at least keep his shots on the general target. Even with his meager skill however, he still enjoyed the activity. Unfortunately, because he wasn't exactly an asset to the club, he was kicked out. Not that it really mattered to him, he could still use the range and the targets so long as the club wasn't practicing.
Before he was drawn into the world, he was in a grocery store pushing a cart around. Before he had actually grabbed all of his groceries, he found himself outside in a totally unfamiliar place. All he currently has is his clothes, his phone, and the grocery basket he was pushing beforehand.
"Hey, Just cus' I look like a regular stray doesn't mean I'm not a professional!"
Appearance
Horrible posture, an abundance of pockets, and short. Yep, even to the trained eye Jiru looks like a common thief. He doesn't really have much intent to hide it either, if anything people being on guard makes his job more interesting.
Age: 20
Gender:Male
Race
Neko
Magic
Fire, though he generally only uses it for a distraction.
Divine Protection of Pathfinding(Aka Hardcore Parkour)
Essentially his intuition allows him to navigate narrow paths and avoid dead ends whenever possible. That isn't to say that it's impossible to force him into a corner, but if there's any way to escape he'll know for certain.
(I like to imagine that it's like in video game cinematics when characters seem to know exactly where to turn or what ledge to grab while fleeing)
Personality
Jiru is a very friendly fun loving individual that often finds himself returning items that he steals, assuming said items have some deep sentimental connection to the person he took them from. While he often curses his inability to turn that side of himself off as it can occasionally lead to him being unable to afford a meal, he's also fairly proud of his 'code'. Said code goes as follows:
1. No killing while on a job, aside leaving an unpleasant taste in his mouth, it also takes food from the mouths of assassins and mercenaries.
2. No stealing food. What's the point of stealing other things if you're just going to swipe some bread anyway? That's for the street urchins.
3. Sentimental items are a no-go. There are some lines that not even a thief should cross.
He almost never turns down a challenge or a dare, once even successfully stealing the nightgowns of fifteen noblewomen in one night for only a few silver coins. He's often called on by the shady underbelly of the nobility to steal back gifts or items of importance from other nobles. His code makes him a bit less than hirable for certain jobs, but everyone has to have standards.
His genuine nature often betrays his almost kleptomaniac tendencies. Between being a bit overly trusting and optimistic, he certainly doesn't seem suited for life in the shadows. If anything he sees burglary as both a hobby and a career.
Despite his distaste for killing, he has a dagger and knows how to use it. More often than not though, he'll just throw some sand or powder in your eyes and sprint off.
Background
Jiru was essentially destined to be a thief. Abandoned at a young age, he made his living taking scraps and picking pockets when he could. The moment he discovered his blessing, he turned to minor burglary and through this trade became an expert at well...fleeing. Of course, he has been caught once or twice but between his polite behavior and the fact that the items he was accused of stealing were never on his person he could usually get off almost Scott free. Spending most of the money he could scrounge up on eating good food, he could almost never afford to sleep anywhere other than outside. That worked just fine for him though, having a place of his own would probably be boring.
That way of living worked just fine until he was older, one can only fence so many things before catching someone's eye. For a while he was paid to steal specific items ranging anywhere from swords to jewelry and occasionally stealing evidence from the guards. After a while he was asked to steal a brooch that a man had given to a man in order for him to take her hand in marriage. Apparently the girl had passed away and the man wanted the item back, so he found the cheapest thief he could. Of course that just happened to be Jiru. The job went great, at least until Jiru was on his way out. He heard the widowed man cry out after noticing that the brooch was missing. All Jiru could hear were the cries that the item was the only thing he had left of her. Feeling terribly guilty he broke back into the building and threw the brooch at the man. Afterwards he was forced to lay low for a while in order to avoid trouble with the guy that had originally hired him.
Strangely enough, that job hardly hurt his reputation as a thief. He had heard through his usual fence that the man that had hired him couldn't identify him from any other thief in town with a pair of cat ears. (Racist pig, not all thieves look alike >.>).
Likes
People, food in general, challenges, stealing, shiny things, new places, sneaky people.
Dislikes
Killing(not killers, everyone needs to make a living he just doesn't like to do it himself), muggers, being hungry, when people try to say that thieves don't work for what they get.
[Maria von Hohenzollern, formerly Morita, Sachi, also know as the “Hohenzollern Child of the Reeds”, “The Female Knight Commander”, and by her rivals, “The Iron Bell BItch”]
Age: 21
Gender: Female
Race: Human
Magic: Basic understanding of wind-based magics.
Blessings:
Blessing of Protection from Arrows: An innate blessing.. Simply put, the ability to track projectiles through either sight or the sound of the shifting of wind. However, abilities which have an area of effect or in the event her senses are obstructed, the ability fails Maria.
Blessing of Mental Protection: Rejects mental interference-based spells or effects.
Blessing of Presence Concealment: The ability to conceal one's presence completely as long as one does not currently have an intent to kill.
Blessing of Continued Fighting: The ability to fight at top condition regardless of injury, so long as the injury isn’t a sure kill attack. However, unchecked injuries can eventually become fatal if given enough time, but even that time is extended.
Personality
Maria is a knight, through and through. Someone who would protect any and all in need of her assistance, even going as much as to put her life on the line given the circumstance to do so, so long as she believes the cause she is fighting for to be “just”. At glance, Maria seems rather friendly as the Commander of the Iron Bell Knights, but despite this, Maria tends to carry herself with a degree of sarcasm and tends to anger a bit easy given provocation, which has often gotten her into disputes and a reputation as somewhat of a "bitch" within the knightly circles.
Maria tends to act fierce within the confines of a battle. She isn't the sort of person to rush foolhardy into things if given the ability to take battles more methodically. She will mercilessly kill an enemy on the battlefield, but will never dishonor them. However, at the core of her being, she believes in justice and will try to protect those he can, regardless of the disposition she would be placed within in order to do so.
Although a knight, Maria cannot say that her fighting style or outlook on battle is very “knightly”. Known for her more bold and brash styles of fighting which usually places the opponent at a disadvantage while trying to finish them off in a single, well-timed strike was seen as rather cowardly for any knight. However, it was a style she had developed to fight against those who were stronger than her.
Sometimes Maria dreams of another world where the buildings are each taller than the castle and the people ride in mechanical or magical carriages, but simply believes these to be the idealistic dreamings of a young girl, as her father delicately puts it. But there is something, at conception, that feels “real” about it.
Background
Though originally a member of the regular world, the disappearance of the infant merely moments after birth Morita Sachi was never explained, and after many cold leads the police eventually gave up on the pursuit, much to the dismay of the Morita family. Little Sachi would never be seen by her family again.
Or at the very least, she would not be seen by the Morita family. During a hunting trip, Gregorius von Hohenzollern had seen a infant girl in the woods. Though a normal individual would most likely have returned the child to an orphanage, his wife, Victoria von Hohenzollern, was unable to bare him a child, and thus Georgius decided to adopt the child as his own.
Though not by blood a Hohenzollern, Maria was still treated with the same respect as any potential heir would receive within the household, though other branches of the family did not enjoy the fact that the house was basically “given” to an outsider, and constantly picked on Maria, and children tend to be cruel.
Trained to be a knight from a young age, as most Hohenzollerns are given, besides the frail, Maria showed great promise with the combination of her blessings, natural cunning, and the swordsmanship passed down from her father. Eventually, with recommendation from her father and her natural skill at the blade, Maria was given the opportunity to join the Knights of the Iron Bell as their commander, a position held by a female knight commander since the creation of its branch.
Likes The Sword’s purpose to protect Philosophy Reading Flowers Motherhood Her duty as a Knight of the Iron Bell’s Commander
Dislikes Provocation Disgrace to her House “Evil” people Being looked down upon Unfairness Having to repeat herself Bittersweet endings to novels or plays
Divine Protection Divine protection of senses - Aya has the ability to hear, smell, see, taste, touch and feel much more accurate than the normal human being. Aya can pick up sounds a lot better than any other person, she can hear different pitches a lot more accurate. She can locate the place of smells that are strong enough for her to follow. Aya can taste specific ingredients in dishes. Aya feels vibrations in the air and is able to tell what a material is made of more accurate just by touching it. Her sight is better too, she can see a lot farther and better.
Her blessing gives her a lot of problems too. Loud noises can make her ears hurt, smell nasty smells a lot better, burn her tongue on too hot food. Gets cold and experiences a lot more pain from hurting herself. Also is more sensitive to pain and is likely to get it a lot earlier from small touches. The sun can be to bright for her. Aya can overload from all the information she gets into her small brain. Magic might be able to help that or drugs.
Personality
Aya is very snappy towards others. Her mood can completely change from the way she gets things from others. If it doesn’t go to her liking she can get quite moody and burst it out on others. She isn’t afraid to blame it on some random passerby if he or she is the cause of the problem. Aya can get upset very easily after she was bullied in middle school a lot making her have this attitude in general.
When she doesn’t have a grey cloud above her head she can be quite nice and sweet. When she is praised at, her self esteem rises a lot making her act high and feel like the best. She wouldn’t use this to command others or anything though just feeling proud of herself and having a lot more confidence. Aya gets embarrassed rather quickly though. She tries brushing these kind of things off by acting like she is mad and tries to provoke the person teasing her. In general she won’t act all that hostile when anyone acts normal to her.
Background
Her pre life went quite normally. She went to preschool and lower school, her parents received minimum wage making it able to afford the costs of having her. She was only child and still has everyone she loves. She has quite a few friends, goes out, plays games from time to time and reads love novels. She never got a good grew spurt letting her stay quite short and looking undergrowth. Her weight isn’t all that grand either.
When Aya was in middle school she was mocked on by her upperclassmen because of her short height. At first it just seemed like a small joke and she didn’t really think anything of it but later she had grown quite tired of the small joke. Aya got mad at the people bullying her after the bucket dripped over. She lashed out at the students hoping that they would sod off and get at least a little scared but it was to no avail. They enjoyed seeing her so bothered by it. It didn’t become less after that, they waited for her after school to beat her up real bad. Aya wasn’t thinking right about how she should handle the situation and only made it worst to be honest. She kept lashing out at them but was no bull that would run them down. After a while her parents were informed after the school found out by the help of some cameras. She was accused of not doing the right thing but still came out of it rather well. She needed to clean the cafeteria a few times with them but not much more. After that it all went quite well. She ended up spotting them after school times a few times and got beaten a few times but not as much as before luckily.
Walking home after having seen a movie with friends in the theater she went the usual way. It was quite dark and there wasn’t particularly anyone shady on the streets. People walking their dogs and some people playing pokemon go. She went into the alley she always went in. It was a dark shallow alley where you couldn’t even see your own hand with your eyes. It was fine though she had a flash light on her phone. Walking on she noticed it went on longer than usual. And before she knew it.
Likes Sweets Cute things Cats Nice view
Dislikes Spicy food Scary stories Comments about her Boring chores Onions
Theme
Main
Light hearted
Battle
Battle 2
battle 3
Shiina Mashiro
Age 17
Gender Female~
Race Human
Magic All six
Personality
Mashiro is an excellent artist and has an amazing IQ, but is extremely terrible in everything else due to lacking any common sense. She is almost completely devoid of emotion, typically wearing a blank expression and speaking in a dreary manner. Having a soft voice, Mashiro is a girl of few words, since at times, she herself is unsure of what to say, let alone think. These traits may suggest that she suffers Savant's syndrome but it was never tested.
She is eccentric, as if living in her own world. As a result, she typically reacts to situations in an unconventional manner and operates on very different morals from others. For example, at times, Mashiro gives encouraging words that leave others confused instead of motivated. Mashiro can be considered an idealistic person, able to have faith in others quite easily and is quickly convinced of another's potential based on how hard that person is trying to achieve their goal.
Mashiro can become obsessive with her work, going nights without sleep and neglecting to eat in order to complete a project. That said, Mashiro is easily motivated by food and in particular seems to be fond of baumkuchen cakes.
Background
Mashiro was always special, she was different than most and that was noticeable by her shir lack of friends. She would be easily be able to make friends with others but appeared to have trouble keeping them close to her. Mashiro would always do her own things and others would be amused by what she was doing for some time but there was a clear difference in attention span. Other people around her grew bored of her work towards one project the whole time that they simply left to do something else. Mashiro wasn't really all that bothered by it anyway. She was more focused on her projects then keeping up her friendships. That was to see in her works, they were always accurate and looked perfect. All her time is put into her drawings and paintings so that each and every one of them would look the part.
All this attention towards the things she loved made everyday necessities like school food and sleep dwell. She would often forget to go to school or don't even give a care about it. Likewise with food and sleep. When she was busy it sometimes occurred that she would pass out from the sleep or crawl to the kitchen for food. Despites not being in school she was one of the smartest if you didn't look at the numbers on her tests. Only when she is focused or intresting in a certain thing she puts time into it and that mostly pays off well. She only has to look at a learning sheet to know the whole test out of the top of her head but is mostly to lazy to do it.
How she ended up in this world was however quite unique for such and introvert. She was wandering from school back to home again, her attention was thrown at the local supermarket again where she picked up a whole bag of baumkuchen cakes. She proceeded slowly eating them on her way as she was caught off guard by a kitten that she started following. It might have been half an hour or so that she finally noticed that she lost the kitten. With half a cake in her mouth still she looked around the street to notice that she wasn't in her neighbourhood again but instead in some kind of fantasy world. Like any normal girl she trailed over the streets petting multiple cat people before being told to sod off. To be continued.
Likes Baumkuchen cakes Melon bread Sushi Steak Noodles sandwiches Hamburgers Pizza Spaghetti Pork Ramen Takoyaki Okay let's say food in general Drawing Reading Painting Her own work Knives Cats
Dislikes Doing things Clothes Extroverts Onions Cats
"Hmmm... This is a wonderful place for a picture! Can you stand over here?"
Age 22
Gender Male
Race Human
Magic Capable of using Yin magic whenever he has the opportunity to learn it
Divine Protection: Divine Protection of Games - Upon entering this new world, he was bestowed the Divine Blessing of Games with the ability given to him to be uncannily good at games of all kind. With the luck and skill to learn new and old ones at an impeccable rate before winning them shortly after. He only needs to practice a single round of a game and explanation before learning what it would take someone to amass over years of playing.
Personality
Jacob is easily known as a lazy person with little ambition besides lying around and doing nothing from most people perspective. Past his door which has garnered dust from disuse, he isn't as shut in as everyone thought he was. Of course, he talks to people and friends over the internet, some who he has even met before on his trips to other countries with his hard earned money. Being even talkative to a point that shows his dark and twisted kind of humor which he normally doesn't show to family. As seemingly knows everyone from his enclosed space in his room despite never leaving it and they knowing him as well. However, living at home would be nice to just be leeching money from his family but that would be stupid for him long-term anyway. Having his hobby in art and writing, he uses both of them to generate a cash income along with various projects that he takes on as a freelancer.
Background
Jacob is easily a forgettable person if he makes himself be one, having little prominence in other people lives besides being an acquaintance to most of them. Going to school and passing with relatively average grades got him into a school that focused on science, getting his bachelor's in it. Invested in a few clubs that were nerdy like the Chess club or some ominous one like the nonexistent Poker Club in school. He never honestly used the degree at all, deciding to go into freelancing as he took advantage of his artistic and computer skills to perform various jobs for people. Whether it be an art piece for something they need or being a designer for a website. He was never out of work, but he always had control over when and where he wanted to start and stop working which allowed him his flexible schedule. Earning a decent amount of money than what he would get from an ordinary job or even one that he got for his degree, he was living quite comfortably.
Outside of his simple work, he went to a few tournaments for video games which never worked out to well but his group always got far enough to be in the top 10s. Nothing too impressive but it was something fun to be in despite not winning and bond over some wins and losses, with the goal of improving next year. Video Game tournaments weren't the only thing that he went to, as he frequents chess tournaments which he discovered to be quite good in it. Being well enough to be considered well above the general public, but he still out outclassed by those who were simply better or dedicated themselves to the game. Either way, it was flavors into his mouth that he tasted to give more color and depth to his world which was entertaining.
He considered even moving out soon so that they could use his room, which considering was mostly bare besides his extensive computer station and a few necessities like the bed. Talking to a few on his friends on the interweb, he was given an offer to stay over in the Americas which was possible due to having a dual citizenship and could easily live there as some work he got came from overseas. It would only be after a few months of projects, some donations from people online that liked his more 'raunchy' pieces of work and frugal living on noodles, he would be moving out to America! A taste of more things to experience in life, perhaps he should move again once more to travel the world after he saved up some money again...
His disappearance, however, was quite untimely as he was on a plane going to Ohio in the United States once again, slipping under his family noses that their son's bedroom was empty once more. They wouldn't suspect that their son would have enough money to pay for an expensive flight across the ocean, but then again, how did he pay for rent and some of the bills by just staying in his room...? He did leave a note with some money paying for the bills that would be the last he would pay for them. Promising to visit soon, he just didn't expect to be dragged into another world... Hopefully, they don't freak out about the missing seat on the plane.
Likes Doodling is fun, he just doesn't draw Building a website with secret tabs and whatnot is entertaining Playing games is always a great way to pass the time or win something Reading is always a past time to enjoy Sometimes a day or two in bed is what you need Netflix is love, Netflix is life
Dislikes Dramas have to more going on, exception for the Spanish ones.... Don't ask Working always something dreaded to do, but in order to live, one must work He was never good at sports, but Esports is a different topic Cliches are annoying to watch, notice and see in anything
Theme
Might add latter
[Aaron Verdant]
"How to befriend a shy person? First, you'll need a Smile to break the Walls, a Conversation to break a Grin and then some Laughter to build a friendship."
Age 32
Gender Male
Race Cat Beast (Not like those fake Cat People)
Magic Aaron is a user of Yang magic, using his magic to mostly empower himself up to be more capable in combat that he currently is alone. Reinforcing his own body to boost his speed, strength, durability and various other combat abilities beyond normal. He is also capable of extended this magic onto his equipment to increase their durability while its applied on them and increase their damage. A magic that basically reinforces its purpose and principle of what he is applying it to, such as the sharpness of a sword or nourishment of food and similar applications.
Divine Protection: Divine Protection of Self - Aaron has the ability to determine the condition of his body and determine it without a problem of any irregularities that he knows of. Sickness and Poison will be known to him if they ever enter his body and allow him to quickly treat it if he has the opportunity but only once the preliminary signs begin to show themselves. He also knows the capabilities of what he is able to do with his body, knowing how much force every fiber of his muscles can output to understanding how long he could possibly last in certain conditions.
Personality
Aaron can be described as a talkative person with his own brand of charm to go along with it. Being the kind of person that kinda just incites conversation or talking whenever he's around, he is an adventurous and sociable person who likes doing a variety of things. Being a bit of a flirt to everyone around him, it's just a part of his talkative nature that he uses with everyone jokingly or not. Most people take it as his way of saying that he thinks positively of you, which is a good thing instead of him having a negative view on you. With a balanced amount of manners to make things civilized enough and a good dosage of flirtatious charm to make you a bit uncomfortable. When things needs to get serious, its usually a last joking statement he shoots out before shutting up for the meantime.
He's generally on the side of his talkative nature, is a caring person with a few priorities that don't need to be corrected thankfully. Being kind of a child lover due to his younger siblings, he's just fantastic with children after they get use to his fluffy exterior and sharp teeth. If you need a doctor and there isn't one, Aaron is the best you'll find to stop the infections and clean it with what he finds in the surrounding area quickly. Outside of his good habits, he likes drinking quite a bit and isn't afraid to take advantage of beating people at contests like these.
Background
The life of Aaron is quite ordinary as one could be with a dosage of adventure. Starting his life out with a family of beasts, he had older siblings and younger siblings along with a mother and father to raise him. But, with attention divided and distributed everywhere, he was given much time alone to himself to explore the world himself. Eventually, he met 'Grandma Chibuni' who everyone called grandma essentially and was well known in the village for being a healer. She saw potential in the young wolf and taught him how to understand the sign of common illnesses that she usually treated and extended her knowledge to him to use. Using what Granny Chibuni taught him, he became a helper for her and gathered what she needed to treat the illnesses that came through her door.
Along with growing up fighting and rustling with the boys, spending time with the family, and helping Grandma Chibuni as she got older, Aaron lived a relatively ordinary life. He even was eventually being taught how to hold a sword by his father to protect his mother and siblings in case anything happened to father. Nothing would come out of it, however, as he spent most of his time sparring with his brothers and a few of his sisters who were interested in practicing with a sword. Learning how to tap into his power during a time of stress, he was able to access his power and stop a full cart before it fell into a river.
He got better at his swordsmanship and learned more about using magic which interested him and in order to learn more, he knew that in order to expand his horizons that he must leave. Receiving his opportunity when a knight came to their small village and he challenged the knight and was promptly defeated, despite even pulling out his magic for the first time, with permission of course. Amazed at the knight's skill, even when he was boosting himself up. Aaron asked if he could accompany the other as they left the village, and he agreed before the two of them going to the local pub. Saying a few sad goodbyes to people around the village before receiving a sobfest at home, he left to seek out the world as he basically hitched a ride with a knight.
Under his very short lessons during his travel with this knight, he picked up a few pointers from them and improved himself from what he was in his hometown. Sparring with his teacher to the point where he wasn't a total pushover for the other. They would soon part ways on very good terms after a few days on the road, a bit of drinking, some stories being shared and a few moments to remember about each other. Setting out to finally taste a bit of the world, it has been thirteen years since ever leaving his town.
After a decade of growing older now, he has improved on his swordsmanship after being hired on for multiple jobs as a bodyguard, a sellsword and a few more jobs relating to the sword in more applications than what's expected or assumed... He's even achieved in defeating his teacher when he met him once more for their annual meeting in Aaron's hometown. In which he learned that his teacher, Alec was passing through there yearly to visit his wife's grave and would not mind meeting a friend along the way. His brothers and sister too met him at home, as he played catch-up to learn about what they have been doing along with talking to mother and father about things going on.
During his years growing up though, Granny Chibuni grew older but still took care of the village until moving on. Every year he visited his home, he also visited her and helped her out immensely during his stay along with showing her what he could do with his new feats of magic. Showing her how much that he expanded from, of course, he didn't tell her what kind of work that he did but he assured her that the two was fine. When she finally passed on, her position went to her apprentice, Lemi who was now the healer of the town.
After his annual visits home, its back to life on the road like a leaf on the wind essentially and going wherever life takes him.
After this year, being fairly well off from his jobs and giving some of his money to his family along with a few souvenirs to have, he still good for now. Besides, he has a way of generating income so it was fine either way for a while until he needed to work again. A nice rest from all the fighting and trouble that came from being one on the road was quite relaxing everyone in a while. Going to the nearby town, it was getting dark as night was beginning to setting itself up as the sun disappeared so might as well go get and a drink to see what kind of game is there right?
Likes A good looking face to look at is always enjoyable Food is always a nice supplement, not necessary but recommended Sometimes a good fight is good to let your anger out
Dislikes Discrimination against Demi-Humans Rules are kinda made to be broken don't you think? Greed is fine but just share it ya know?
Personality Addison is a strong minded, rational individual who can stay fairly calm under intense pressure. She isn't someone to lose herself to emotion, but that doesn't mean she has any problem expressing it. In fact, she can be very loud mouth about her opinion, often times taking the stance of "Your an idiot and hear's why" in any argument or disagreement. This has led to people either loving her or hating her. Some may say she's a bit arrogant, but it couldn't be further from the truth. In actuality, Addison is very self critical and is constantly questioning her own purpose and motives. Deeper down, someone might even find a girl who has no real idea of who she is or who she wants to be, just confusion and paralyzing fear that one day she might have to face her friends without having any answers.
Background Addison worked as a combat medic for the United States Air Force for most of her life. She originally joined to eventually become a pilot, but her dreams of flying were shattered when a training accident significantly messed up her back. During her recovery, she pulled herself out of a depression of losing any chance to fly after being inspired by those who had saved her from a life of wheelchairs and crutches. She joined the combat medics and became part of an Army unit tasked with evacuating wounded from the battlefield.
Throughout plenty of deployments, Addison saved lives the best she could, and saw plenty die in her very hands. This seem to never deterred her from her duties, but nobody could get through this job with their minds completely intact. Everyone has a breaking point, and Addison's was on one particular mission. An Afghan village had just been attacked by Taliban forces out of retaliation for aiding US forces in the area. Addison's squad was sent into the mountains via helicopter to evac wounded civilians who were caught in the crossfire. Upon landing and rushing to the scene, Addison found the very hastily made aid station where they were being treated.
Of course, among the several civilians wounded, one was a young boy, no older than seven years old. Addison worked as hard she could to save the lives of the child, to keep the little kid breathing as they flew him back. However, there was truly nothing she could do. He had taken a round to a major artery and was bleeding uncontrollably. By the time the helicopter had reached the base, the kid was dead. Yet Addison refused to stop. She kept trying to operate the on the boy, continually attempting to revive the child over and over again. Eventually her squad leader had to pull Addison off the kid so that the soldiers could get the corpse off the helicopter.
Addison was given three months leave and was returned to the States.
Likes Spicy Food Dogs and cats Guns Aircraft
Dislikes The nickname "Addy" Sour Food Passive Aggressive People Tree Hugging Hippies! Marines (damn jarheads!)
(Ah, once again Pixiv fantasia and the out of cliche japanese artists save me from utter nothingness. A minute of silence for Japan's industrialisation)
Age: 42
Gender: Male
Race: Wolfman
Magic: Yin
Personality: Rothfell is a dedicated hitman. His job requires discretion and attention and as such he has developed a slight lack of emotions. He wears a so called masks so others cannot see his emotions. More often than not he doesn't talk to anybode less he knows them, and is reluctant on making new acquaintances. Most people cannot last long with someone like him. There is an inherent danger. Thought he uses Yin magic, perfectly suitable for his job, he doesn't deal with the witches cult and often takes breaks from his job to hunt mabeasts. Not a friendly person, rather rude to be honest.
Background: As one of the more Demi of the demi-human races, Rothfell has always enjoyed a unique sensation whenever he met ordinary humans. He felt happy to not be jsut ordinary and so much like them, and considered himself to be better than them. He kept a condescending tone with them, and when the oppurtunity arise to make a living from killing them, he didn't turn down. He was never trained swordsmanship, but his hands quickly adjusted to the weapons and after a few months he became quite decent with them. He would often boast with them, even to knights, often leading to lost fights. In truth he would have stayed the same for the rest of his life, had the Master Swordsman not interrupted. After a friendly duel, he lost so badly that his pride was gone from that day. Since he has been training regularly, becoming more and more favored by those who wanted people dead. He never used magic before either, until one dangerous mission forced him into the corner, where his inner instincts and emotions helped him release an uncontroleld burst of Jin magic, surrounding him with thinck black fog. His magic is still quite weak, but he has been training ever since the day, strenghtening his powers.
Likes: -Swords -Dragons -Weird Artefacts -Magical Things -Bunnies -Demi-humans like him -Children
Dislikes: -Knights -Spicy Food -Cats -Smartass People -People who ask too many questions
Theme: TBA
Hendrick Joseph
Age: ?
Gender: Male
Race: Human
Magic: Rune Magic - Hendrick utilises exotic magic, unlike that you would normally find. His magic revolves around runes, simple graphs or carvings to help cast magic, and enchant them. They work on the very fundamentals magic and mana, and are learned through many years in far away monasterys of the east. They are heavy on movement, requiring the user to do ritual steps in order to cast the spell, and the simplest runes can even be cast into the air, as if the user was drawing on a solid surface, or if the user wishes to utilize anything more than a gust of air, carved into runestones to be used individually or as part of a bigger spell. This magic doesn't replace normal magic, rather finds the way spells are forged, and uses a more elemental way to cast them. The user still uses up mana, but isntead of making their own magic, the mana is funneled into the rune, which can more effectively cast the magic. Stronger spells require significant times to cast, and often more than one runes. These runes cost not only significant amounts of time and precision to craft, but also require mana to be charged up and very specific materials to craft them. Fire type magics will require Fire Blossoms or Magma Crystals to make, Earth would need Dustroots and Mudgems, and so do the other speels need certain elements to craft. The runes are made of runestone, a special type of rock that can be made from the powders of other stones, which makes them very heavy, and larger quantities of runes cannot easely be carried without limiting the users movement. Furthermore after casting, the runes will turn into powder, which can be crafted into runestones once again, given that the user collects the fine dust that remains.
Divine Protection: Monk of the East - Blessed with the understanding of deeper magical connections, Monks of the East can cast runes and gylphs. Their understanding of mana, and how it affects all living beings helps them stay healthy, live a longer life, and aim for vital points in combat that can block the mana flow of the adversary.
Personality: Hendrick is a subtle person. Calm and collected, his years of training made his mind a shrine for the soul to dwell in. Always out to help others, and teach them the way of the monks. He despises both light and dark, good and bad and instead focuses on the state of neutrality. His only goal is to find enlightment, and the road he takes to achieve it can be anything. He evades law, bud abides justice.
Background: Hendrick was born, raised and trained at an off the grid monastery of the Monks of the East. They are a secret that is passed from father to son, and most of their inhabitants never leave the compunds that they were born in. Their society is one of isolation and inner harmony. However, a selected few that are chosen at birth are trained as warriors and priests through their life. These few are the ones who venture out into the world, and seek their fortune in the great beyond. Hendrick was trained since he was able to wield a stick as a weapon, and trained for nearly 20 years. When he wasn't sparring, he learned the arts of magic from the sages of the monastery. For 20 years, his life was eventless.
Description(cause why don't we have these, really?): Hendrick is a blind monk, trained in the arts of magic and martial arts. He likes to use his staff more than his spells, but if things go downhill he will not avoid spending all of his mana and runes. He is an expert fighter, but will never result to lethal moves. He is blind, but his senses give him a much better understanbding of the surroundings than if he had vision. he can "see" things he can hear, and he senses the mana around him, creating an image composed of multiple layers in his head. He can "see" in a different way, a way that can be much better for some things, and incredibly crippling for others.
When he reached 30, he left the monastery to try his fortune.He would return every 5 years to bring news about what is going on in the world. He would travle to many kingdoms and khaganates, learning secrets and improving his abilities. After his last return home, he set his sights on Lugnicia, a kingdom that would surely offer much enlightement to someone like him.
Likes: -Peace -Silence -Nature -Strawberry Muffins -Martial arts -Cats
Daisuke has the Divine Protection of Purity, he cannot go insane, corrupt, be possesed, and the effects of most Yin magic have no effect on him. This suits his personality well as he is a very pure hearted person.
Personality
Daisuke is very kind and helpful, he likes to help anyone in any way he can. He is also very strong and brave, which enables him to help others to his utmost ability. He is tall and athletic, 6'1" and weighs 165 lbs. He is also quite the softie, he enjoys romance novels, sunset walks on the beach, "girly" kind of stuff like that. He is made fun of for being such a soft person by his friends in high school, but he knows its a good thing. He looks a little old for his age, and he is made fun of for that as well, but he thinks it makes him look more mature.
Background
Daisuke is very athletic and active, he plays lots of sports and is a part of the track team, but most important to him is Volleyball. His high school is one of the best Volleyball teams in his district, and Daisuke is ace and captain of the team. He is a 3rd year student in high school, and doesn't get very good grades, earning low grades in academics, but very high grades in physical education, and hands-on classes like woodworking and metalwork. His family is nothing special, he lives at home with his mother, father, and younger brother and sister. His sister is 5 years of age, and his brother is 3.
During a very important match of Volleyball vs the best team in his school district, something odd happened. This game mattered so much because if Daisuke's team were to win, they would be considered the best team in the school district. The match score was 26 - 25 for his team, he only had to score one more point to win the match. The ball was served by the opposing team's best server, but Daisuke's team received the ball perfectly towards their setter. Daisuke called for the toss set up for the spike with the utmost confidence he could, he was sure that the raw power of his spike could push through the inevitable block from the opposing team. The toss was made by the setter, and Daisuke closed his eyes and took a deep breath. But when he opened his eyes again, he was no longer on the Volleyball court.
Likes
Volleyball, fitness, music, animals, fruit, and girls.
"I'm not interested in what you have to say...I'm cold hearted you say? Well I honestly don't care."
While Vesta herself doesn't have a huge physical presence, despite being tall for a young woman being 6 foot one, she seems to bring a rather powerful, calming presence to any room she enters. She has a slightly tanned complexion, short spikey platinum-silver hair that barely reaches her collar and blood-red eyes. She tends to always wear the same bored facial expression wherever she goes, almost as if she is disinterested or bored by everything.
Age
21
Gender
Female
Race
Human
Divine Protection
Vesta has been granted the Divine Protection of Earth, making her highly skilled at Earth Magic. More so than normal prodigy's.
Magic
Earth Magic
Personality
Disinterested is probably the best way to describe this young woman. She acts in a borderline arrogant matter in most cases as unless something strikes her fancy, which it rarely does, she shows almost no interest or respect to it. Due to her background she also has an overwhelming sense of self importance, not afraid to belittle those for not trying hard enough. Despite her harsh exterior, she does have a soft spot for small animals and children and longs to find someone to settle down with and have children of her own.
Background
Born into a family of powerful wizards, Vesta was forced into training her magic from a very young age to continue the family tradition of...well obviously churning out powerful wizards. From the age of five till thirteen she was relentlessly trained in the usage of Earth Magic, somewhere along the line discovering her Divine Protection which aided greatly in this training. By the age of thirteen she had surpassed her parents as wizards and was labelled as a 'prodigy' in magical arts (well Earth anyway). Even with this label she still had to undergo some pretty brutal training, but during one of these brutal training sessions was when she first met Avery. She had been training in the mountains by herself, one of the exercises her parents regularly made her do despite the dangers due to her 'prodigy' status, when she found a young boy in strange clothes covered in scratches and other various injuries. She took him home where she had a servant tend to him while her parents decided what to do with the boy. She snuck in to see him every now and then for the next week as he recovered, talking with the boy when she could before her parents eventually decided just to make him a servant since they hadn't heard of anyone going missing in the area at the time so he was either unimportant or abandoned; most likely the second one.
It was decided that due to her having become fond of him, that he was to be her attendant and would travel with her wherever she went. In the years that passed Vesta grew up viewing, and still views him, as a younger brother than anything else and does try to look out for him from time to time despite how she might act.
Likes
Interesting People Try-hards Small children Small animals Smacking people with rocks
Dislikes
Failures People who give up easily People who dodge her rocks Uninteresting people People who harm children
Theme
Avery Ackbar Celestia
"Dang! I still don't have a catchphrase!"
Age
19
Gender
Male
Race
Human
Divine Protection
Avery has been granted the Divine Protection of Spiritual Master. Using this Divine Protection Avery is capable of creating his own artificial spirits using mana from the surrounding area and his own body to use as 'familiars'. However his power takes time to use, meaning the stronger the familiar he wishes to 'summon' then he needs more time. He also cannot control more than two of any strength at a time, and in conjunction with his Spirit Magic can be quite draining on his mental state. Also requires quite a bit of concentration depending on the spirit he wishes to make.
Magic
Spirit Magic: Avery has a contract with Shiro, an Ice Kitsune Spirit which resides over water. Using this contract he can summon her at will from the time of 9-7 at the most, depending on how much mana is used during the day. He can also use water magic to an extent using this contract, such as healing or ice manipulation. Shiro also has a much smaller ice fox form she takes for most of the time she is summoned.
Personality
Deceptively mischievous, Avery loves to trick others and play (mostly) harmless pranks. He tends to wear an impish smile at most times and can be seen with a mischievous glint in his eyes. He is also quite flirtatious and likes to pretend to be a girl, often being seen donning women's clothing. He also enjoys teasing other people, especially those that are surprised that he's male, using cutesy language and gestures to agitate them. He does however have a serious side to him as well, but this doesn't surface often. He also will quietly sulk after being reprimanded by Vesta, which happens often.
Background
Originally from Earth, Avery had a fairly conventional childhood. You know, with parents, school, friends, sport, etc. till he was 11 years that is. Somehow he found himself lost in a nearby mountain range of the Kingdom of Lugunica where he was attacked and chased by wolves. Here he was found by Vesta and adopted into her family as a servant, thus being raised to cater to her whims.
Likes
His master Vesta His spirits/spirits in general Sweet food
Dislikes
People who give up easily Sour and bitter food People who mistreat others, animals or spirits
Age: 18 Sexuality: Straight Magic: N/A Personality: Kyle is highly charismatic. Kyle likes to be optimistic and loves to joke around, even in the worst of situations. Kyle has always said he was going to die by saying something hilarious to the wrong person at the wrong time. Kyle does not like to talk bout his past, and is very evasive about it. Likes: Spicy food, funny one liners, not doing hard work, magic tricks. Dislikes: Sweet food, being serious all the time, murder without being warned ahead, getting killed without knowing why or how, cannot stand rats at all or mice.
Backround: Kyle was your average guy. He did not like to work hard, but was forced to. He like to have fun and laugh and joke, but not everyone got his sense of humor. Kyle liked watching anime, reading manga, watching shows on CW, reading regular books, writing, and going out with friends where he could perform with an audience. Kyle was abused as a child by his step mother, so when she and his father divorced he swore that he would not give in to his sadness and depression. He wasnt very happy on the inside, but he knew that people only liked people who could make them smile. No one liked a downer. So In school, Kyle did whatever he could to make people laugh. Be it pulling pranks, making jokes, or doing something stupid. Kyle had been out of school for a little while now, and he eventually came to the realization that his now boring life was probably going to be it for him. He had no idea that one day he would be pulled into a world of magic, conflict, murder, and love.
Magic Blanc is in possession of Spirit Magic. While exiting her little village through the dead forest, she saved what seemed to be a domesticated wolf that was hurt in the dense parts of the dead forest. The wolf introduces himself as Tundo and forms a contract with this girl out of gratitude granting her the use of his elemental arsenal involving Water, Ice and Wind. He is chivalrous and quite the protective one and he won't let Blanc out of his sight.
Divine Protection Divine Protection Of The North - Blanc seems to be significantly stronger in colder climates and/or at night, the mending of her gate and the regeneration of her mana also hastens as a result.
Blanc is as harsh as the weather conditions in the colder regions of that world, but like it do have some good quirks to it. From her look alone she puts up the expression of a calm, rational young woman. This is completely unintentional as she is shy to express any other emotion for the very reason that she thinks her facial outlook is "weird and stupidly funny" and instead just go with the poker face although her being incredibly calm and rational as stated earlier is actually quite true. From this standpoint, one could also seen that whenever she tries to squint or furrow her brows they assume her to be cold and introverted when that's really not the case. Blanc is also quite intelligent; having to learn anything at a quicker pace than most people without relying on a Divine Protection to help her learn just as quickly, because of this she has a fondness for books such as ancient scriptures, history books or even tomes.
Of course, when she tries to talk to someone she speaks like a lazy person or just leaves slurs in the middle of her sentences as if she wants to sleep when in reality she's scared she might stop the conversation awkwardly. All in all she's mentally shy from all that isolation away from mankind and their discrimination against the elves using The Witch of Envy as a medium for it all.
Blanc was born to a family of Hunters, Smiths and Tailors back North in the colder regions of the world. Her father was the blacksmith of their business, her mother was the tailor and her relatives were hunters finding food for their community and fur for their business. They reside close to Iron and Copper mines for her father to work on so it wouldn't be too hard on the old man. The mother would constantly be the housewife until she receives some furs from her relatives. Blanc, however, was the errand girl who was home-schooled. They weren't poor, nor were they rich, she couldn't attend a school for reasons such as there wasn't one in their village and that the pupils in the Royal Capital would constantly bully her for being an elf so she was stuck there for several years eventually she was old enough to live on her own and decide her own wishes after finishing the home-schooled education.
On an afternoon after deciding to leave the village and make a name for herself in the Capital to help her family, she came across a peculiar blue wolf in runes whimpering for help. Blanc took him back to her home in a hurry and treated him as a pet for a few days only until after that is when he introduced himself as Tundo, The Spirit of Winter, forming a contract with the girl as a sign of gratitude and her first companion on a journey to make a name for herself while saving her own race from years of hate from the zealous believers of the Kingdom of Lugunica.
Likes - The Winter Season - Other elves that share being discriminated. - Her Spirit Contract, Tundo. - Her family - Reading books, scriptures and other texts. - People that understand her on a personal level. - Polite people.
Dislikes - The Witch of Envy and whatever cult she had created. - Humans discriminating other races. - Impolite people. - Animal cruelty. If you're not going to eat the meat or use the skin to sustain. Do not disrespect the dead animals. - The Summer Season. - People that ignore others' or her pleas.
Age 26
Gender Female
Race Oni
Magic Wind - Fura (El without horns) (Ur with horns)
Divine Protection N/A
Personality
Shiraga is enthusiastic and responsible, she’s rarely ever tardy and often comes around early by dusk to do her wonderful and graceful dances in the city proper under the moonlight and the lighting provided by her family and close friends, she dances because she wants to and she feels responsible to keep people happy and entertained, and in some cases, join her. This is the same for when she will escort a convoy of wagons or a carriage to another town or village.
While her dances may enchant passers by, this could also attract unwanted attention. Shiraga is not a killer, at least bound by the law in the city, she has no problems if it were she were around protecting her clients from wandering monsters around their path to the destination. In the city, she’ll go as far as crippling their limb temporarily, attempt to knock them out or just escape with her magic. Of course, she doesn’t do this all the time. When she feels that her opponents are easy, or are weak, she will continuously taunt and toy around with them, leading them towards obstacles they may not be aware of, nothing lethal of course, maybe lead them on a plight of stairs, or trip over rope, or fall onto some boxes, etcetera.
She is also shown to be outgoing and appreciates people who appreciate the dances she does just outside of public places. She earns a fair amount for her own allowance and spends time buying more flamboyant pieces of accessories, or when they situation calls for it, weapon maintenance.
Background
Shiraga was born like every other Oni in their village, always with two horns. She is the youngest child in her family followed by three older brothers born from different dates in time. Her entire family was in charge of theatrical performances, both setting it up and performing in them. They were known locally as The Storyteller Family in the village. Feeling that her family’s talents could be shared around the world, little Shiraga suggested they go into the Capital that was Lugnica and perform there, she even assured that the people would love her performances, without any arguments, the entire family agreed and set out toward the Great Capital.
Over the years, her entire family had been everywhere around the more public areas in Lugnica, performing every other night to entertain and keep people happy. They were a hit for a time until Shiraga had come of age. Her mother taught her to how to dance the way she did in the previous years and her father, instead of teaching acting to her daughter, taught her about self-defense, the two took turns with their teachings every year she grew until she found out about her affinity of Wind Magic on her first performance at the age of twenty two when she tried to nail a backflip through a burning hoop at such an elevated height. She doesn’t know if her brothers had it too. Given that this was something unusual, she asked a fellow street performer the following night if he had the same affinity as her. Luckily for her, he did and offered to help teach her if he got a quarter of her funds from her next lovely performance. Of course she knew her budget would be tied next week, but she took the risk to learn it so it wouldn't go out of control like that ever again.
Several years later, her parents had different jobs. Her mother had just enough money to buy a small building for a class on dancing and acting. It isn’t that popular with most folks around Lugnica, but mostly women and young ladies join it to have a try. Shiraga and her brothers decide to go on with the performances, but limited it to once a week as the Oni took another job being the escort of carriages from Lugnica to another point in the world. The Oni took this job to support her brothers’ training funds (which are fairly affordable) so long as she keeps all that is given to her in every performance.
History with Olipher
During her escort jobs, Shiraga was paired with another armored Oni who was known for causing a ruckus wherever he goes, as a vagabond, this wasn't a big deal. He was this large, buff looking warrior who intimidates others with his equipment. Shiraga didn't mind one bit, she thought that if the caravan they were escorting needed someone big, then it would mean her pay was just as big all the same.
Finding her four years being taught by a seldom street performer in Wind Magic just wasn't enough to help her get the hang of something far beyond the basics. During the ride she would turn her back somewhere and quietly mutter the incantations of "El", only to fail horribly. She kept apologizing for the sudden disturbances and asked her temporary escort partner, Olipher to help her out and tutor her on how to use it.
Likes Shiraga is very fond of dancing and her type of person must be rich and classy. Although, she also has a “highschool crush” on dashing bad boys as well.
Dislikes Shiraga dislikes lewd or perverted gestures toward her, as well as any violent people or people that have a problem with her family and her race as a whole.
Name: Henry Able Appearance: Age: 22 Gender: Male Race: Human Magic: N/A
Divine Protection: Personality: Henry seems like the standard roguish criminal who gets fulfillment out of fighting, stealing and risky bets. He finds any kind of strong alcoholic drink to be a decent replacement for water and will often get into trouble with that habit. Of course, when he isn't barely avoiding trouble with the law Henry spends his time methodically figuring out the vast web of merchants and traders in Priestella
Background: Henry was born into a family of adventuring mercenaries. They called themselves "Arrowhead" and were one of many groups of fighters for hire that traveled Lugnica. For Henry this made his childhood a challenge due to the expectations present. He grew up to be a literate, skilled negotiator and professional warrior. The clear benefits of being raised in this mercenary troop was more to make sure he was not only useful to the group, but also able to seek out a his own destiny. In this case Henry thanked them, but he never had a real passion for their work. Henry knew he was a good fighter and would be a decent mercenary at worse, but the motivation wasn't there. At 15 years old he just couldn't imagine himself doing this for years and making his children go into this work.
By 17 Henry left Arrowhead to find his calling. He wondered the country traveling with merchants as a mercenary. He encountered a man named Devran Everent who was one of many traveling merchants. In their travels Henry occasionally protected Devran from bandits and in turn was taught the details of merchants and trade in Lugnica. The knowledge Henry received was far more detailed than what he ever learned and it intrigued him. In their travels they became friends and an offer was eventually made to Henry. Devran would get Henry to join the guild he was apart of as another sword. Being a hired sword wasn't too enticing but the next offer was more enticing. Devran spent enough time with the young fighter to know he was clever and intelligent enough to maybe be a merchant who's goods deal primarily in information. Priestella was the city he would need to get started in when it came to both offers, so Henry decided to take him up on both.
For two years Henry stayed in Priestella both working for Devran's guild and also slowly becoming a useful information broker. His identity as a broker and hired sword were separate to make sure his loyalties weren't seen as skewed. In those two years the vision he saw of his future began to form just a bit, but even here it couldn't satisfy him. Likes:
Personality:Eris is brooding and filled with a deep discontentment for her upbringing so she tends to be dry and blunt when talking to other people, almost to the point of being obnoxious sometimes. She thinks that she doesn't needs friends and such, since they will only be more trouble to her, but still can't avoid social interactions, since she knows all too well that human beings can't live alone.
She's not a bad person to hang around, since she doesn't tend to lash a other people so frequently, but her lack of social finesse can cause some people to feel a certain discomfort around Eris, not that she cares in the very least.
However, there are two things that Eris is greatly interested in, one of them being fashion, in fact, Eris has a big passion for lolita fashion because of how elaborate and pretty it's even, if not all that practical to wear, most of the time. The second thing that Eris is rather passionate about are notions of chivalry, and related issue, fantastic or not, she just loves these themes. One could almost say that she has a bit of left over chuunibyou when it comes to these issues.
Background:The only daughter of an afluent German family with a long history as the head of a mercenary, nowadays private security, company that dates back to the European Middle Ages. As is expected from a child that got forced by her parents --or rather, her father-- to strive for a living that she might not have wanted, Eris got fed up with her life rather quickly and instead of doing as she was told, Eris got drawn to her passion of fashion and knightly stories.
Knowing that she would be a problem child, Eris' father sent her to study at a boarding school to see if the time away from home would "cool" their daughter's temper.
🗡Divine Protection of the Beast:A state of power that allows her strength and speed to double by force, tapping into her more feral tenacities. Although she will not abandon her blade when in use, she will attack more so using the assets of her natural physique, such as her tail, claws, and fangs. The most she can withstand this fighting in this state is roughly three minutes; anything proceeding that will cause severe internal damage to her body.
🗡Personality: An overconfident swordswoman who thinks she’s the best of the best, Faline values strength through training and considers it the most attractive aspect in an individual. Getting strong through dirt cheap ways is a good incentive for her to knock one flat on their ass but being honest might give one some leeway when dealing with her. Though some are more often than not off-put by her “lone wolf” vibes. Might just be the ears and tails.
Speaking of which, she has a great distaste for those who like to pet her animal features; but she’s a sucker for children and will let them do so without hesitation. She’s often been known to spoil them senseless without a care to her own financial situations. Although a valiant defender of youth, she still likes to encourage people to train on their own and defend themselves as opposed to always relying on the strength of others. In order to advance, one must become stronger so that they must do the protecting.
🗡Background:Faline was born and raised in the small town of Mirula, a place most noted for its close proximity to the Augria Sand Dunes and thus, by extension, powerful demonic energies and magic. As such, it could be said that some of Faline’s more aggressive traits are due to her growing up near such negativity. From as long as she could walk she wanted to fight and often got into scraps for the sole sake of making herself stronger.
When she was adept enough to wield a blade, she journeyed away from Mirula in her own quest to become more powerful. Or at the very least, the best sword user in the land. Several years later, and she’s still going about the whole “lone wolf” act. She’s nowhere near her goal of becoming the best swordswoman but the ambition is still there burning brightly for her.
Unfortunately, the remnants and reminders of her home are still carried with her in the form of her Divine Protection. She’s not sure for certain but she thinks it’s because she grew up near the Sand Dunes that she’s able to manifest such a ferocious state of power. Currently she’s searching for someone to confirm this theory of hers.
Known as the Mad Man’s Plate, named after the various feats of insanity Malakaus has committed while wearing this armor. Mostly just attacking enemies who outnumber him and his forces. Masterwork quality, made to last, though aside from that it is non-magical. Simply really good armor.
Malakaus’s battleaxe known as the Choppa. Nothing really unique, and it’s not even the original Choppa; it was just the most recent battleaxe that Malakaus found after he lost his last one. So really, any battleaxe he has on hand is his Choppa.
A composite bow that Malakaus has kept with him. It requires great strength to draw, strength that Malakaus can easily access, and arrows fired from this bow have enough strength to pierce even stone walls. Malakaus doesn't often use this weapon and thus isn't very skilled with it, but he's competent enough to kill opponents from afar with it.
Age 27
Gender Male
Race Orc - A strong and hardy race of greenskinned humanoids. They boast amazing physical strength and innate magic resistance, however their magic resistance also makes orcs capable of magic very rare. Combined with a cultural superstition about magic, most orcs who use magic must rely on Spirit Magic and often are outcasts from society. Orcs have no true nation and are a largely nomadic people, though whether or not they are roaming bands of marauders or simply travelers depends on the tribe and their well-being. Despite their numerous clashes, orcs are generally quite friendly with humans, and interbreeding with orcs and humans are common enough that half-orcs are nothing new to them. The Demi-Human War has strained relationships with the humans, but in some cities where orcs have already established themselves, the damage is not as severe. Other cities who aren't as used to the nomadic tribes are far less accommodating to their people.
Magic N/A
Blessing of Arcane Interference - Those with this blessing are born with a double-edge sword; they are more capable of resisting, if not outright immune, to various spells and enchantments put upon them. Be it mind control, magically induced paralysis, or even beneficial spells such as healing and strengthening, those with this blessings are less likely to be affected by it. However this blessing also interferes with the person's own spellcasting ability, preventing them from tapping into their innate mana reserves. Those with this blessing can still use Spirit Magic, since those spells are not reliant on the mana of the blessed, though they are still resistant to their spirits own magic.
Personality
Simple-minded and as straightforward as an oncoming warhammer, Malakaus is a humble and fairly plain person. He does not often boast, nor does he like lying, and he’s quick to dismiss baseless rumors or even compliments directed towards himself. But despite his reserved personality, he is far from subtle or lax. When he acts, he acts with great passion and energy, with roars that alert friend and foe that he has finally taken to the field. What he lacks in intelligence and wit he makes up for with brutal efficiency. While some may consider him without skill, he has a certain beastial cunning that allows him to be underhanded without expectation.
As far as friends go, Malakaus enjoys the company of like-minded individuals, either in interest or temperament. He does take the time to seek out friends and company in various places, be it from the gutters of the slum or the court of royals. He doesn’t care much for class so much as he cares for their capabilities. He often protects his friends whenever he can, but he does have a dim view of cowards and weaklings who must rely on his protection. Even women and children would get no mercy from him if they only befriended him so he could fight their battles.
When it comes to his enemies, Malakaus has few, because he often kills them whenever he can. He dislikes the idea of being hounded all his life by someone who wishes to do harm to him or his friends, so he’s quick to hunt them down and slaughter them with extreme prejudice. When it comes to judging evil, there are two simple Yes/No questions he asks: Does it bother him? Can he kill it? Moral or future ramifications be damned, Malakaus at least will not prolong one’s suffering.
Background
Malakaus came from the Great Swamp Tribe, a member of the Firebelly Clan. They are well known for their crafting ability involving fire, be it smithing or cooking. Malakaus himself was born to a simple woodsman and smith, picking up both the axe and the hammer to serve his people. One day his tribe was attacked by a rival tribe of orcs, and during an ambush Malakaus was forced to pick up one of the battleaxes his mother had made and fight the invaders. It was during this battle that Malakaus, as well as many others, learned of his knack for violence. Malakaus was still a boy when this attack happened, and afterwards Malakaus was sent to be an apprentice under the tribe’s warriors to hone his skill.
After a few years and many battles honing his skill, Malakaus chose to leave the tribe when they stopped by a human city in the Kingdom of Lugnica. These humans were merchants mostly, ruled by a rich but militarily weak noble family, and they were being pressured by another noble family into some sort of one-sided compliance. Malakaus didn’t understand or care for the politics, but when he met with some of the nobles he offered his blade to defend them. The nobles initially were hesitant to employ orcs to defend them, questioning their ability and their loyalty, but desperate times called for desperate measures. They hired a hundred of the orcish warriors to defend them when the rival noble family came, with one hundred knights and a thousand man-at-arms. It was a bloody and horrific battle, but ultimately the orcs survived with only ten remaining, while the opposing army was killed down to the last man and horse. Malakaus himself had earned great distinction for leading an attack on a siege camp, turning their weapons against the attacking army and finishing off their commander.
The surviving ten orcs were elevated to vassals of the noble family, and the Great Swamp Tribe was welcomed into the city. Although there were some racial tensions at first, this new opportunity allowed for the more ambitious orcs to foster relationships with the humans and slowly, but surely integrate their kind together. Malakaus himself didn’t really care for his new home, and while he enjoyed what luxuries minor nobility granted such as food and wenches, he longed for his true passion: battle. So Malakaus sought the way of the knight, becoming a squire to a knight of the noble family and accompanied him to many battles.
Malakaus was a squire for only a few years before he once again earned distinction in battle. He was with his knight to defend a fortress from a monster horde, thinking their walls and weapons would defend them. But when the monsters broke through the rear wall and began to rain their forces down into the fortress above, all seemed lost. Tactics were thrown out the window and many of the soldiers began to desert. Even Malakaus’s own knight was considering retreat. But Malakaus himself felt that this battle could still be won. He retreated deeper into the keep with his knight, but picking up a shield Malakaus stayed back to hold off the enemy forces at a bridge. It was the only way inside the keep, and even the enemy raining from above could not get in except by the bridge entrance. Malakaus originally said that he was only going to hold them off long enough for a defense to be mounted. No one expected him to be able to drive off the enemy army by stacking a wall made of their corpses. Malakaus himself is fussy on the details of what happened that day: He knew only that he fought, his axe often breaking so he had to pick up weapons from the enemy and use it against him. But by the time he recovered from his considerable wounds, the monster horde was cut down to half their forces and their leader’s head was split in two. As Malakaus was the only one who fought against them, everyone said that he alone defeated the enemy army. Malakaus himself is pretty sure there’s more to it than that, but he doesn’t know himself.
After his accomplishment, Malakaus was formally knighted, though still just a low noble. That suited him just fine, as he wanted to be a knight errant, serving the people and the kingdom through his acts. He knew that he had no place in the court, as his orcish heritage would turn away many, and lacked the intelligence to be an administrator. He was a warrior, through and through, and he would continue to be one until his dying days. Malakaus only asks that he fights with purpose now, and to fight alongside other brave warriors, against brave warriors.
Likes Fighting His Axe Eating Fire Elves Music Looting
Dislikes People who won’t stand up for themselves Alcohol Elk (They scare him.) Swimming (He can’t swim.) Mages (He believes they’re arrogant. He has no problems with magic.) Manipulative people Complicating matters
Theme
Atisha Eluvian
Atisha's armor, Rogue Leathers. Flexible, tough leather armor with some metal plates to protect her upper body, allowing her full mobility whie granting her some protection and modesty.
The two daggers in the image are a pair of steel blades she calls Bloodletters. Despite their size, they're actually well-balanced for throwing, though she typically only does this when she is in desperate need of a range weapon. Otherwise she often uses them in a duel-wielding style, utilizing his agility and great situational awareness.
Atisha’s spear, a simple steel tipped weapon she picked up from a fallen soldier. Despite being an elf she is a horrible shot with a bow, but quite proficient with spears thanks to her father’s teachings. She can hold her own with spears or other polearms, such as halberds or even just staves.
Age 78
Gender Female
Race Elf
Magic Water
Personality
Quiet. After all that she has experienced, Atisha wants nothing more than to be left to her own devices. That’s not to say she doesn’t like people, but she doesn’t want anyone approaching her. If she wants to approach them, that’s her choice. She can come across as kind and caring, but that’s more out of a sense of self-sacrifice than true compassion. She is cynical and doesn’t think much of her life or future, and sees no reason to not simply serve others, seeing that she can’t do anything for herself.
Atisha is a depressed girl who belittles herself and her efforts, and if pressed will do the same for others too. She doesn’t care about getting hurt or speaking against people stronger than her, aside from the annoyance it might bring. She is the type of person who feels like they have nothing to lose, so they aren’t afraid of losing against anyone else. Even people she calls her “Friends”, she’s all too aware that their lives would last much, much shorter than her own. She won’t shed a tear at their passing, no matter if the cause of their death is time or murder. A bossy person who doesn’t want to take responsibilities, but she quietly endures her burden so no one else has to be bothered by her.
One of her few positive aspects is her willingness to help others with no reason. She would use her magic to heal the wounded and find herself fighting against those who would pick on the weak, and while her reasons might be selfish, what she can accomplish can sometimes be good. If nothing else, she is willing to fight against evil simply because she hates it, and would like to see nothing but for evil to die upon her spear.
Background
Atisha was born in a small, reclusive fishing village. It was populated solely by elves, and didn't have much of a history to it. The first settlers came there barely thirty years ago, Atisha's own father being one of the original founders. She had the good fortune to be born to the chief of the village and the village’s strongest healer, her father and mother respectively. She was their only daughter and they gave her as much love as they could. Her mother especially was eager to teach her daughter magic when she revealed her talents at a young age of fifteen. Her father was a mighty warrior and wise man, taught her how to protect herself and lead people. They gave her a worldly education and wanted to raise her to be the next leader of their village.
But not everything would go so peacefully. Humans discovered their village and they brought with them warships and soldiers. Far too many for the village to fight against, they tried to flee but were killed or captured. Atisha witnessed human knights cut down every man, woman, and child she grew up with. She saw them cut off her father’s head and impale it on a pike. They took her mother, who killed herself using her magic to spare her from a horrible fate. Atisha was only able to escape thanks to her mother’s magic, which created a tidal wave that destroyed many of the boats and gave Atisha a chance to run.
Many years passed and Atisha lived in the wilds on her own. She used her mother and father’s education to survive, hunting for food and using her magic to heal her wounds. But it was a insufferable existence. The humans took over her village and began to expand, and the further they went, the further Atisha had to go. She always wanted revenge against the humans, and at times she did attack the humans, killing many before going back into the forest. But over time revenge became empty to her, and all she had done was make the humans more hostile to elves. Eventually Atisha left the forest she was in and wandered the world aimlessly, trying to find an appropriate way to end her life.
At some point in her travels, she ended up getting captured as a slave. The memories of how it happened were unclear to Atisha, aside from the fact that she had a bad drink and a stomach ache. Her captors intended to sell her as a sex slave thanks to her elven heritage, but not before going around themselves. Fear boiled inside of her, but she tried not to show it as they stripped her to her naked body and were about to have their way with her. But before they had their way with her, she was quickly sold to an orcish warrior. A big brutal of a monster, with skin as green as the leafs. He had plans for her, and it involved her being unspoiled.
Atisha had planned her escape the moment she was sold to the orc, intending to seduce him and kill him. But to her surprise, the orc had plans of escape himself. Turns out, he was actually a slave who had killed another orc and taken on his identity, due to the human’s ignorance to orcs. With Atisha’s help, she and the orc killed the slavers and freed the slaves. But in these lands, they would not be freed, but runaways, and they needed to seek asylum in the Kingdom of Lugnica. And so Atisha accompanied the orc to these lands where apparently he is a knight, and for now she would serve as his squire.
Likes Alcohol Spicy Food Warmth Swimming Fishing
Dislikes Humans Evil people (She uses the term "Evil" very loosely) Dogs Swords (A tool of oppression pretending to be a symbol of nobility, in her own words) Authority figures Shoes
Expert in swordmanship Average in Fire magic mastery
Personality: Dante on the surface Dante may seem like a cold,rude,hot-templed. He is easy to provoke with an insulted and will probably assault somebody if he can get away with it. But deep inside Dante has a heart of a chivalrous knight. As such he will refuse to leave someone in danger, Lie, or break a promise without a good reason.
Background: Before coming to Lugnica; Dante was the adopted clan member of the "Golden Nose" clan: a proud clan in which most members serve in multiple fields law enforcement and combat such as policing, bounty hunting, and even military. Two of the people close to him was his brother by adoption William and his best friend who would soon be baron Virgil. William wasn't close to Virgil but Virgil was Dante best friend back in the day.
As kid both Dante and Jackson were trained in the art of combat, magic, and police work. At first, Jackson was better in the art combat in magic then Dante, but as the younger brother he was Dante wanted to just like his older brother. So over the years he began training harder and harder until Eventually. Dante surpasses his Older brother Jackson such then Dante was seen as an honored member of the Golden Nose clan.
At the age of 17 Dante allow to joined the city guard, and was very success during his first year that was until Dante told a very personal. His now Baron Virgil reserved a death threat from an older man who losses his son to him when he broke into Virgil's house and he was hit in the front of his head killing him instantly. Dante didn't want his best friend just being guarded by anyone who Dante asked his brother to take shifts with him protecting until the city guard can find whoever wrote the letter.
On the Second day of the job, Dante swears he was refreshed and ready to take his brother shift, but before Jackson left he offer Dante some tea Virgil apparently made for him, Dante took it and at first didn't notice anything off about it. But an hour later he was begin shaken up but his brother who supposedly left something on the house and notice that one of the windows near a tree was open and there was an unfamiliar man inside Virgil bedroom. Dante rush to Virgil room with a sword in hand and broke down the door...but it was too late. The grieving father took his revenge on Virgil before saying "Thank you" In Dante and Jackson direction before cutting his own throat.
The word soon when around town, Guard was sleeping on the job while one of the Baron was being murdered. Dante was kicked out of his clan cause of the scandal as while and dishonorable discharge from the town guard. Soon afterwards himself exile himself his home kingdom and start up a line of self-employment in Lugnica; using his skills to help people so he can atone for his sins , not knowing that his own brother was pulling the strings behind the event that end his career. Too long has he been living under the shadow of the person he was forced to call his brother, good thing he was about to find catch the father breaking into his house beforehand and manipulate him into commit the murder on his own terms, and do I even have to tell you about the sleeping drugs in Dante's tea.
-Like a Dragon, Zin can be very aggressive and violent, she's more than always willing to show her skill and strength at any times notice like a warrior protecting their pride. Like a traditional warrior, Zin would rush head-first into a fight, during a fight, if she needs to Zin would utilize her homemade dragon horns to both defend herself and to attack others; Zin mostly favors large two handed weapons that deal massive damage with each swing, instead of using small weapons or shields feeling that they are just delaying their user from being hit.
Deep down Zin really believes she's a dragon born into human flesh and almost would take being called a human as an insult. But despite considering herself a dragon, Zin does like normal humans, well mostly their bodies, Zin is a pervert without much shame being playfully amorous to humans and some other races that she may find attractive, but in all, she is a pervert with a certain taste. Zin isn't exactly the smartest person around, the first thing she is more than likely to remember is better fighting techniques and styles, or the best ways to cook meat without charring it or undercooking it, she's more of a simple person that likes simple things.
Background
-When Zin was brought over she was a small child with fluff in between her ears, her first memories were of her just travelling around the wilds alone and hungry; Instead of being found by a wandering knight or lord with a vast amount of wealth, instead Zin was found by dragons that lived in the wilds. Surprisingly the dragons did not eat or kill Zin when they first saw her, feeling that the tiny child wasn't a threat, the dragons strangely took care of her along with their newborn hatchlings.
Before she could speak properly, the dragons taught Zin their ways of hunting and fighting while skipping over attempting to teach her how to fly. By the time the hatchlings began sprouting wings and learning how to fly, Zin was already a preteen and felt like a dragon on the inside; despite being only a simple human but feeling as if she one on the inside, her dragon parents taught her how to use her own body heat to make fire and use it as weapon, they even taught her how to exhale it like an actual dragon.
The day when the other hatchlings began leaving the nest, Zin felt she would have to leave as well, Zin hugged her parents before she wandered off into the wilds on her own armed with only a large branch and the ability to control fire. As she wandered the wilds it wasn't long till Zin encountered a group of bandits staring at her next to nude form and trying to capture her; using both her fire and large branch she defeated the bandits and robbed their partially burned corpses for their weapons and clothes.
Zin put on a piece of all their clothes and took the bandit leader's large two handed sword, after getting their clothes and one of their weapons she took their money as well not knowing what it was or what to do with it, only being drawn to it by its shiny-ness. Zin began walking in a random direction not really heading anywhere and found herself in the town of Fleur wandering around its natives, after hours of wandering around she laid her eyes on a blacksmith and their ore ingots, as she laid her eyes on the weapons he made a thought sprouted into her mind.
She requested for him to make her a set bronze horns to wear in her hair; she paid him with the bag of shiny money that she found off the bandits when asked why she wanted a set of horns made Zin responded to him saying that she wants them so she can better show her dragon heritage. Shrugging off the strangeness of what she said and taking her money, the blacksmith made her the bronze horns she wanted without much trouble. The moment she was given her horns she felt excited to put them on, the second she put them on she even more like a dragon in human flesh.
He stands at about 6' and has a fairly athletic build do to his training. Not quite "bodybuilder" or "six pack" but his stomach is slightly ribbed and there's definition to his muscles. Age 22
Gender Male
Race Human
Magic Fire
Divine Protection Nada-As in actual NOTHING. Besides of course, Return by Death.
Personality
Ease has become...a strange man from his years inside Lugunica. You see, back in the normal world we call Earth, he was a decently charming man, if a bit strange. He could tell decent jokes, able to make good conversation with most people(even if the conversation was the weirdest they had), and was welcoming of most activities. He’ still got those traits, by all means, but some of his more negative traits have been highlighted as a result of his time here. For instance, his forgetfulness(which before was negligible but not too problematic) has increased severely and, had it not been for Ratatosk or his notes, he’d have forgotten god only knows what. His tolerance for others has also waned as well. He can still handle it well and keep his composure, but he’ll definitely let far more snark leave his mouth now. Though sometimes, he does have emotionally explosive moments where he find himself yelling in annoyance, happiness, or frustration at things. Then he promptly tries to pretend that didn't happen. He’s also a surprisingly alright flirt(though rustier from his time away from civilization) and a much better swearer.
He tends to avoid conflict as often as he can because, more or less, conflict usually means death in this world for him. However, if he feels he can't help it, he will(very begrudgingly) fight. While he isn't the most booksmart of people, he's got rather good street smarts and can even be a good negotiator or convincer as long as he doesn’t panic. He’s got a bad habit of lying when his back is to the corner, though if he gets the opportunity he will try to clear it up. Most of the time(some of the time). Despite all these negatives, he tries to be friendly to most he encounters so long as he feels it isn't gonna screw him over(though his hermit status has made him a lot less prone to actively seek people out outside of certain situations) . Even then, he still has a bad habit of helping out...usually by accident when he tries getting away.
One thing of note, however, is him pissed off. He’s never really gotten truly pissed cause nothing has ever gotten too far under his skin. But considering the few times he got close he got more...analytical than he did angry...he does shutter a bit at what he would.
Background
Ezekiel Evans-a man of Alaskan origins. He’s mostly been a normal human being ever since being born, with notable exceptions. Thoufh, every life has exceptions from the norm. For the most part, he belonged to lower middle class and lived within a decent neighborhood. Memories before he was about 6 are fairly hazy but from what his parents said, he was apparently a “little darling” throughout the years. He doesn't buy that for a single second, but it probably wasn't anything of note there.
Kindergarten through 5th grade was rather basic. Ezekiel was considered that “one kid” in pretty much every class he was in. The one that everyone knew and was friendly with but wasn’t really a close friends with him. He did have a few friends he considered closer to him than most, but no one truly noteworthy. Then came middle school which, for him, was the 3 most annoying years of his life. There was drama for always the stupidest of reasons, like “he told her this by accident” or “how could she kiss him?” or some other nonsense. He pretty much ignored it outside of having to hear people complain, except the one day he met the exception. Some kid named Evan from his class(whom he never really took not of till then) who actually was venting about how stupid said drama was. Smiling, Ezekiel chimed in and, before they knew it, they went from that stupidity to how awesome a cannon in the school would be.
They ended up remaining friends throughout the rest of middle school and even high school. They weren't all the “emotional, i’m here whenever” type of best friends but more the “my god, someone who I legitimately like” sort of best friends. They heard the drama, said how that drama was stupid, then proceeded to dick around in the library or watch people be stupid in said library. They almost always ended up in some party on the weekend, where while 2 drunk idiots were fighting, those 2 buzzed idiots were over in the quiet part of the house wondering how the parents are gonna react. In fact, after the hundredth conversation between them that Ezekiel having his first name and Evan having his last name was weird, Evan ended up giving him the nickname “E” for, more or less, shits and giggles. For some reason, it stuck and morphed throughout the years to “Ease.” By Sophomore year, they ended up having a group of similarly minded students that just hung out with them and, shockingly enough, didn't rip the group up from the inside out.
College came soon and the two prepared to go their separate ways. Ease to some college down in South Carolina where this girl, Jessie, whom he liked was going and Evan, wanting to be a bit more serious, went to a far more structured economic school over in Oregon. A pact beforehand was made to meet up afterwards for their “we’re legal now” drinks wherever they choose. 3 years and god only knows how many parties and papers later, they met up at the town Ease’s college was in and downed drink from the local bar like the Iceman and Stalin were coming for them. To the point where Ease, plastered beyond belief, passed out, drunk off his ass, and suddenly seeing the bar become some weird medieval era tavern? Man, alcohol was weird.
About 10 hours afterward, his eyes rose up with that all too familiar hangover headache and a familiar bottle of whiskey in...not the bar. He checked his pockets...Huh. Everything was still there. Still slightly inebriated, Ease wandered around the surprisingly rundown, down right ghetto looking area in dazed boredom. He pretty much assumed he was in a dream or someone somehow got the worm in his drink. He kept wandering aimlessly, shouting drunken curses and shockingly not getting shanked or mugged before ending up in a seemingly better part of town. Then crashed into what could only be described as a werewolf in medieval armor with the glare of...a pissed off werewolf. After a short argument that quickly escalated in a tussle, Ease found his dreamself bleeding out, though thankfully numbed down by the tanks of liquor in his system. Before he knew it, he was back in “That Area I Slept At”.
After finally sobering up and finding his way back to that better part of that town(taking a different route to avoid Mr. Were-Whoopass), he finally discovered he wasn't on Earth but some place called Lugunica. Aaaaand it wasn;t a dream from what he could tell. It was at that point most in the area went deaf from his little girl screaming. Well, that or amazed that he kept a constant scream for an hour. The moment he stopped, he asked where the nearest bar was.
After several drinks, he went out in search of a way back or some sort of royal to help assist him. Well, not before finding a place to work to help get some money to help himself. However, there were a few things he wanted to do above all else. First, he used his money from entertaining in a bar to help get a notebook to write in so he doesn't forget the real world and has a source of important info. Second was a chest to keep any equipment or emotional important items in.
A few months of searching and only coming across a weird blacksmith that for gave him free sword lessons(well as long as he got him materials), an elf that promptly killed him when he called her a blonde weirdo, and a few more embarrassing deaths and incidents he’d rather not mention later, he promptly decided it was time to throw in the towel for now. There didn't seem to be anything else he could for now. And he was exhausted from leading the defeat of a powerful mabeast plaguing a town(In actuality, he ended up strung along by accident and watched the team, which ironically had the blonde elf, sent to kill it take care of it). Chest in hand and his “mobile home”(A.K.A an empty merchant’s cart he managed to make off with), he used the money from the work to buy a more appropriate home. And when that didn't work, decided to work for the man for another 2 months to help make up for it. In which time, he ended up discovering his ability of fire magic...after he accidentally leveled half the town with it when it came in contact with explosive spell stones. Which also had him have the biggest facepalm in his life after he resurrected. And also promptly found the elf that killed him and asked(A.K.A begged her for about 4 days and tried not to die) if she could help him. After another 4 months of working for her and many test trials later, he had a decent knowledge of this magic and even some good sword and bow practice. He even learned more of the world. There was just one problem.
Ease was sick. And by sick, he means sick of the city where he died in so many embarrassing ways(if quick and decently painless outside of a few). With the elf’s help, he was able to create a decently hidden log cabin some ways from the city and decided it was time to move. Well, more like scream and shout how he officially hated Lugunica city life and how being a hermit would be an awesome idea. Ira(the elf) let out a sigh before leaving him with a companion and an actual magical stone to keep away beasts(his original being a complete dupe). The companion, Ratatosk, would prove to be a helpfully ally...if it wasn't just a magical talking squirrel. He still helped Ease find food, but man he woulda loved a jackal...or maybe a bear. Even a boar. From there, he stayed in that cabin, hunting, training(though with mixed results), and living. He occasionally stopped by the town to get info and materials, but, for the most part, he stayed away from there. The only thing else he did was write down notes, to help keep his sanity in check and remember what he desires to get back to. Oh, and work on that beard and mustache he’s always wanted. Mountain Man Ezekiel!...would never happen and instead he's got more 5 o’clock shadow
Likes Alcohol, well cooked meat, warmth of fire, whiskey, smart stubbornness, music, his flask, writing note, reading his own notes, water, bread, old rock