goddammit now I gotta put another game in the likes tab. We'll have it be Morrowind instead.
Edit: If you don't mind me asking, where should I start when this whole shindig kicks off? I don't mind having Overlook be accompanying the members of the Wards and acting as a bit of a supervisor over them.
Oh, the PRT and the Protectorate wouldn't like that very much. The Wards will be getting introduced to their newest member in character (Tulpa) and put through a training exercise, which will be interrupted by a villain they'll have to go after. The local villain gang will be meeting up in their hideout for one of the first times and be introduced to their "benefactor" (Broker doesn't like to be called their boss) before going on their first mission.
For any independents, the story doesn't have much to directly interact with them, so you are largely able to go and do what you please and I'll react to your wants on a post by post basis. Interact with other players, do your own thing on the side, drop in and out of hte main storyline, whatevs. I can say for sure though that if you're not a Protectorate hero, they won't much like you interacting with their equipment, personnel, or HQ.
@Sophrus Now I'm well aware that the cs stated it has no offensive use and that these two aren't comparable, but there was man in the original work named Marquis and his ability was bone manipulation. He was a scary man and fought multiple hero teams by himself as well as helping fight a group of villains that traveled around literally doing whatever they wanted, such as exterminating cities, in a world full of superheros. And a KKK/Nazi parahuman group. Defiantly one of the stronger characters in that world. Not criticism, just an idle comment and something your cs reminded me of. Take it as you will^.^
@ProPro Hm, I guess Overlook isn't trustworthy as an ally to the Protectorate? Shame. I'll figure a plan for him when the time comes. If anything, he can probably do his own research on the Ward's members.
@Sophrus Now I'm well aware that the cs stated it has no offensive use and that these two aren't comparable, but there was man in the original work named Marquis and his ability was bone manipulation. He was a scary man and fought multiple hero teams by himself as well as helping fight a group of villains that traveled around literally doing whatever they wanted, such as exterminating cities, in a world full of superheros. And a KKK/Nazi parahuman group. Defiantly one of the stronger characters in that world. Not criticism, just an idle comment and something your cs reminded me of. Take it as you will^.^
this made me think actually, i could use the ability to make spikes and such grow out of the armor offensively. realistically though, i wanted the ability to be defensive and focused on survival rather than touching a super and turning their spinal column into powder.
this made me think actually, i could use the ability to make spikes and such grow out of the armor offensively. realistically though, i wanted the ability to be defensive and focused on survival rather than touching a super and turning their spinal column into powder.
*cough* Porcupine *cough*. That sounds badass as hell.
In Costume: Necro is covered in what appears to be a second skeleton outside of his body, but sporting wide bone plates sheathing his arms, legs and shoulders. the ribs covering his chest are wider and thicker than a human, able to stop most small caliber guns but a direct hit from a Breaker or a high powered rifle would splinter the bone into shards. His face is covered by a skull that is shaped to fit his head perfectly. the figure is quite thin but given extra bulk by the armor.
Out of Costume: Connor Looks like a very frail man, his bald head and sunken features look like the quintessential late stage cancer patient. Rail thin he could hardly weigh over 100 lbs. beyond this he wears baggy black clothing to disguise his stature often wearing a heavy black trench coat and black hoodie he would often be seen coughing and hacking into his hand and wiping blood from the corners of his mouth.
History: Connor lived a simple life assuming that he was just an average guy all of his life, sure he would dress up as the most recent super hero when he was a kid but that phase quickly passed and he went on medical school, in med school he met a Sarah the woman who would become his wife. she was going to school for nursing right next door. he graduated with high marks and managed to land a job at a near by hospital to become a surgeon. In the hospital he began to dislike Parahuman groups especially the Protectorate. Namely due to the collateral damage they would inevitably cause in their epic battles with villains. When he was stitching the actual victims back together. For several years he worked as a surgeon and living a comfortable life with his wife over this time she had become pregnant and given birth to a daughter, Emily. One day he was feeling ill and went to the hospital he worked at to get checked out, and they found a mass growing on his pancreas. while they where unsure as to what it was Connor was very concerned that it was cancer but had to wait several days for tests to confirm. For these few days he spent time with his family trying desparately to be optimistic that is was some kind of non-cancerous mass.
Finally the day he was driving down to the hospital to get his test results he was sure in his gut that it was cancer, and terminal at that. He drove down to the hospital anyway and just as he suspected the tests proved that he had a slow acting cancer that was also impossible to entirely destroy even with treatment and surgery. He left the hospital depressed and angry at the world and decided to get blind stinking drunk. When leaving the bar and walking aimlessly through the city a group of gang members mugged him and beat him senseless, thus causing a trigger and awakening his abilities. he noticed when he grabbed one of them by the ankle and watched as corruption shot up his leg and into his chest rotting his heart until it stopped. The man collapsed and his friends ran, realizing they where now dealing with a Parahuman. Bloodied and bruised he sat against a dumpster, still very drunk. He decided he could never return home his wife disliked Para's even more than he had, and now we was one of them. After wallowing in self pity for a while he glanced over at the corpse laying next to him. he thought the gangbanger was just unconcious. Connor stood and stumbled over to him his medical training kicking in and checked his pulse, there was none. he began CPR hoping to save the guys life, Connor didnt want to kill anyone. He began shouting at him but knew in his hear that he was dead, or was until he shouted "Wake up damn you!" and the corpse opened his eyes and sat up. At this connor screamed and lept back not quite understanding what had happened. The reanimation stopped almost immediately but he had discovered his powers.
he could feel where corpses where around him, small animals, people, but not parahumans. It took him some time to discover this but Parahumans where different when it came to raising the dead, he hadnt the slightest idea why. maybe it was something about being triggered? unknown to him, he was a Case 53 that modified his own cells and the cancer so that it was more of a symbiotic relationship the cancer kept growing for some time but began to slow. As he mastered his powers the change became more stable and halted the cancer itself. He was still extremely ill and on the verge of death but the cancer seemed to have stopped all progress just before killing him. Now he works doing odd jobs making money and sending 80% of it or so to his family anonymously, he had also bribed a few people to get himself declared dead so that his family could receive his life insurance payment. While he has no love for the parahuman groups or gangs he does take jobs from them. his primary job is to assassinate gang members or steal tinkerer tech for the black market.
Personality
Motivations: Generating money for his family by taking mercenary jobs and survival, taking down a villian or gang member is just a bonus. Sexuality: Asexual - no sex drive due to cancer Likes:
Living (no easy task with terminal cancer)
Twinkies
Former Family
Dislikes:
decisions made for others
Parahuman Groups
Killing Innocents
Derangement: Serious lack of Empathy, it is still possible given the right circumstances but extremely difficult to coax out of him. He is also mentally immune to scenes of gore and brutality, working with corpses has that effect which often causes him to react inappropriately to such scenes making those around him uneasy(er).
Parahumanism
Skills: Medical Doctor (surgeon), lock picking Classification: Master/Striker/(Shifter?) Details:
Death touch (requires physical contact) - Spreads physical corruption such as Necrosis on his victim, this takes a few moments to kill an average human.
Raise Dead (30ft range) - Can raise the dead, returning their "soul" to the body and reanimating them, while they maintain a certain level of personality they are still under control. . Reanimated people do have extremely high durability and strength
Shape Bone (touch) - can mold and shape bone at will, primarily used to create and repair his armor. or cause spikes and blades to extend from the armor at will.
Limitations:
Death Touch - The spread is slower and takes more effort on Parahumans, and can be totally nullified by high level regeneration abilities.
Raise Dead - this ability does not work on parahumans at all, no idea why.
Shape Bone - Does not effect "Living bone" and can not be used on other people.
Equipment: A 9mm hand gun, lock pick set, backpack, extra ammunition, cell phone
@ProPro Hm, I guess Overlook isn't trustworthy as an ally to the Protectorate? Shame. I'll figure a plan for him when the time comes. If anything, he can probably do his own research on the Ward's members.
It's not that he's untrustworthy, it's that they have no relationship with him and if you're not in the Protectorate then you're a vigilante. If you're a vigilante, then they treat you on a case by case basis, but unless you've proven you are trustworthy then they're not letting you into their cool HQ or letting you touch their cool toys or interfering with their official government sanctioned work, and that includes influencing the children that they are grooming to be soldiers to throw fruitlessly at giant unstoppable monsters working hard to ensure grow up to be balanced, well adjusted superheroes.
It's not that he's untrustworthy, it's that they have no relationship with him and if you're not in the Protectorate then you're a vigilante. If you're a vigilante, then they treat you on a case by case basis, but unless you've proven you are trustworthy then they're not letting you into their cool HQ or letting you touch their cool toys or interfering with their official government sanctioned work, and that includes influencing the children that they are grooming to be soldiers to throw fruitlessly at giant unstoppable monsters working hard to ensure grow up to be balanced, well adjusted superheroes.
Nobody has a relationship with Overlook. He's kept his identity secret from everyone he's worked with. Shit I forgot to mention that in the CS... I'll update it in a few.
As for letting him into their HQ and touching their toys, Overlook has lived in his bunker for a while, and he really doesn't care about their stuff.
If at all possible, could someone in the Protectorate have like a business card from Overlook, in case they need expert hacking skills? You don't have to if you don't want to.
@Sophrus The first thing that jumps out at me is that I would like to see more details on the powers and how they work. This is a world where powers work in a specific way most of the time, so if you can expand that then that'd be great. If not, then it's fine as is, but for instance the bone morphing. It has to be dead bone, ok cool, so when he morphs it, does this adhere to conservation of mass? If so, that means expanding it is losing density and therefore strength. If it ignores conservation of mass then that means he's somehow creating more bone material and if that's the case then what are his upper limits on something like that? Same with his zombies. Is there a limit to how many he can raise and control at a time? Does his concentration suffer the more he has? Etc. Details are vital.
For classification, remove shifter. His powers don't shapeshift his own body in any way. Separate Striker and Master as they're separate powers altogether and slashes are used to indicate when a power is more than one at a time. (He has two distinct types of powers, Striker and Master. If he raised zombies by touching them, then he'd be Striker/Master but since zombifying corpses is at range it's Striker and Master, separate).
Reading through his history, I'd like you to justify how his trigger manifested his powers. Striker class manifests from a threat that's in your face (natch, getting beat up) but Master class manifests from feelings of isolation or alienation. Did he feel like the world was out to get him because of his cancer? I'd like you to define that a bit better, as I'm not entirely seeing it from a basic readthrough.
You also mention in the history being able to "sense" dead bodies but this isn't listed anywhere in the powers. That'd also make him a low grade Thinker. You should remove that from history entirely, or add that to his power list (meaning he'd be a Striker and a Master/Thinker).
You say he is a Case 53 as well. This literally cannot be true. The information post states plainly that Case 53's are failed experiments from Cauldron. A natural trigger event will never cause a physical mutation and none of them can be called a Case 53. I'm perfectly ok with the trigger event halting, or even curing, his cancer, but he's not a Case 53 by any definition.
Lastly, please do some proof reading. This form is rife with plenty of grammatical and capitalization errors, making it very difficult to read through.
If you don't mind I'll add some of my questions here as well.
For his death touch you state it takes a few moments to kill humans but a few details would be nice. Can he specify his corruption and target organs and the like? Target muscles and cripple instead of killing? How long for would it take to kill a parahuman with no extra durability or anything? Why does he know lockpicking? Seems kind of random.
@ProPro Love Craft is workable at this state, though I may still add some more details later. Just wanted to get them to this point before you started.
@ProPro Love Craft is workable at this state, though I may still add some more details later. Just wanted to get them to this point before you started.
At first I was super confused. "Where is it?" I asked myself, only to realize you just edited the original post. GOOD JOB KAFKA, GAWD. I'll look him over soon as I can.
Name: Frank "Frankie" N. Stein II Alias: Love Craft Age: 15 Alignment: Villain Loyalty: Local Villain Team Appearance: Though Frankie changes faces and bodies often, they still have a prefered "public" form. Messy but fairly sensible dark brown hair, constantly windswept but stylish. His features are fairly average, if a bit round, the only thing standing out about his face being his red eyes. Oddly, his skin is not abnormally pale, leading most to thinking he wears contacts. He has a lean, not particularly muscular or fat build, though definitely taller than average. Finally, for an outfit, they wear a lab coat, as well as what they call a "straight sweater", basically a full body straight jacket remade to be comfortable and allow movement and mobility. A reference picture is here.
Frankie is much different on the job or around the base. White, long, flowing hair lightly gathered together in a bow frames their sharp, gaunt features. Further punctuating the "scary but beautiful" look is their bright red eyes, accented with slight eyeshadow. They look quite skinny and short for their age, almost girlish. This is further emphasized by their provocative clothing. A short leather jacket, bandages around the chest seemingly to bind the breasts, and short shorts with chaps.
History: Frankie never really knew their mother. All they truly knew was that a woman named May had sex with a man simply known as Doctor Stein. Stein was not expecting a child, but nevertheless was still appalled at May's thoughts of putting the child up for adoption, or worse, aborting them. May was in no position to bargain though, an ex-drug addict with no job, so for months, the two argued, both in possession of something the other wanted. Eventually, the child was born, and, the next time May threatened adoption, Stein pressed for child custody.
The courts miraculously awarded Stein custody, mostly because of May's previous offenses and Stein's lucrative job as a biologist working in league with the famous Willaim Manton, who had made a major breakthrough with his theory on what was called the Manton Effect, which Stein had helped with. About as soon as the court case was wrapped up though, Manton disappeared, leaving not much to his colleagues but the good name of being associated with the man named after one of the most important Parahuman theories. Luckily, Frankie was not without a home or anything. Even if there wasn't much research on Parahumans to be done after that, and he had been laid off, he was still the inheritor to a large sum of cash that his forefather had built up. With it, the two stayed afloat while Stein searched for a job.
Even at a young age, Frankie displayed great intelligence, particularly in relation to the sciences. Balancing this though, Frankie was quite odd. Very emotional and expressive, and didn't seem to gel well with the other kids. Stein decided to kill two birds with one stone, homeschooling his child with great tutors. While Frankie spent their time learning, Stein spent his time trying to find a job he genuinely enjoyed. His Biology PhD. allowed him a few positions, but nothing was as stimulating as research on parahumans to him. He even frequently showed Frankie his old discoveries, and they seemed to enjoy it as well. This pushed Stein to contact an old friend.
Stein managed to get a hold of Dr. Manton, asking him where he had gone, what he was doing now. Manton would reveal this to him, as long as he came to a certain location alone, and promised 100% to never reveal the information. Stein was a trustworthy man, never really lied that often, and so he accepted the deal. That's when he learned about Cauldron. Frankie was never given much info on the shadowy organization, but they apparently were making more parahumans, and this got Stein's mind pumping once again. Frankie's father began doing research once again, but after a while, was stopped, something about ethics Frankie was told. SAtein gave in, relenting to do his own research on the subject, but not before spending the family fortune on his kid's birthday present.
Frankie, on their 14th birthday, was finally taken to their father's workplace, something they had dreamed about ever since they had heard he was researching superheroes. Though the team seemed reluctant, ultimately they went through with it. Frankie was a success, able to mold their body in any shape or way they could imagine. With this, Stein and his progeny left, now searching for both funds, and a place to experiment.
Personality
Motivations: To help their father, and obtain lots of information regarding superheroes, particularly sharing their father's goal of finding another way of creating more Parahumans besides the Cauldron's vials. Sexuality: Pansexual Likes:
Their Father
Their Power
Sweets
Dislikes:
Ethics
Being left in the dark
Authority figures
Derangement: Frankie has become very... exaggerated. When they feel an emotion, they feel it hard, and their face morphs to a cartoonish version of said emotion in intense situation. Sad? Their face will physically droop. Happy? His eyes and smile will grow to unnatural proportions.
Parahumanism
Skills: Frankie is pretty smart, especially in the field of biology and parahuman studies.
Classification: Shifter/Brute/Stranger
Details: Frankie has the ability to mold, manipulate, harden, and soften their own flesh, bone, muscle, and even some organs. Frankie can use this ability in many ways. They can mold their flesh into blades only a cell thick, or shields as hard as a hippo's skin, or anything between. The could also use this ability to impersonate another person, shifting their face, physique, and even vocal cords to mimic someone efficiently. They can even buff themselves up, giving themselves more muscle or reduce their size and increase their lean leg muscle for more speed. Though they're bound by conservation of mass, they can control their own regeneration, making producing more cells a cinch.
Limitations:
Disconnected cells retain none of their shape or hardness/softness upon leaving the body.
Frankie can not manipulate their own heart or brain.
When accelerating their regeneration, Frankie's metabolism skyrockets, with nutrition being a serious issue. They need calories to burn, after all.
Frankie needs a close up of someone's face to replicate their face.
Equipment: The only thing Frankie carries on their person besides a disposable phone are some high carb sweets.
In Costume: Necro is covered in what appears to be a second skeleton outside of his body, sporting wide bone plates sheathing his arms, legs and shoulders. The ribs covering his chest are wider and thicker than a human, able to stop most small caliber guns but a direct hit from a Breaker or a high powered rifle would splinter the bone into shards. His face is covered by a skull that is shaped to fit his head perfectly. The figure is quite thin but given extra bulk by the armor.
Out of Costume: Connor Looks like a very frail man, his bald head and sunken features look like the quintessential late stage cancer patient. Rail thin he could hardly weigh over 100 lbs. beyond this he wears baggy black clothing to disguise his stature often wearing a heavy black trench coat and black hoodie. He would often be seen coughing and hacking into his hand and wiping blood from the corners of his mouth.
History: Connor lived a simple life assuming that he was just an average guy, sure he would dress up as the most recent super hero when he was a kid but that phase quickly passed and he went on medical school. In med school he met a Sarah the woman who would become his wife, she was going to school for nursing right next door. He graduated with high marks and managed to land a job at a nearby hospital to become a surgeon. In the hospital he began to dislike Parahuman groups especially the Protectorate. Namely due to the collateral damage they would inevitably cause in their epic battles with villains, while he was stitching the actual victims back together. For several years he worked as a surgeon and living a comfortable life with his wife over this time she had become pregnant and given birth to a daughter, Emily. One day he was feeling ill and went to the hospital he worked at to get checked out, and they found a mass growing on his pancreas. While they were unsure as to what it was Connor was very concerned that it was cancer but had to wait several days for tests to confirm. For these few days he spent time with his family trying desperately to be optimistic that is was some kind of non-cancerous mass.
Finally the day he was driving down to the hospital to get his test results he was sure in his gut that it was cancer, and terminal at that. He drove down to the hospital anyway and just as he suspected the tests proved that he had a slow acting cancer that was also impossible to entirely destroy even with treatment and surgery. He left the hospital depressed and angry at the world and decided to get blind stinking drunk. He wanders down an alley, completely lost, and finds a good dumpster to throw up behind. He staggers back towards the streets proper and finds a new bar with several people inside. He glances around feeling utterly alone, nobody can help him. Terminal cancer was a death sentence he had looked at the scans himself and his family could only watch as he withered away. Connor left the bar again and collapsed to his knees, tears falling to the dirty concrete. After a moment of clarity through his drunken haze he decides he wouldn’t subject his family to his wasting away. The crushing depression and the decision locked into his mind making something trip in him, Triggering his latent ability. The change was a cruel kind of understanding, shifting his thoughts through a dark lens. Flipping his depression into cold fury.
He glances around knowing things he didn’t understand, there were a handful of dead animals around him, a few rats and a raccoon across the street. This new knowledge cut through his raging emotions making him think carefully on why he would know. The alcohol slowed putting two and two together, but he still came to the realization that he was a Parahuman. He could feel what and where dead things were, didn’t seem very useful. He decided that he would worry about it later. He took off away from the bar trying to organize his thoughts. After a few minutes he was sharply yanked into an alley and shoved up against a wall. A kid, about 17, held him against a wall and produced a small handgun “Just gimme yo cash man” the kid says but Connor panics triggering his other ability. He was entirely unaware of it happening even when he latched his hand on the kid’s wrist and sent corruption spreading rapidly through his body. The Kid panicked and tried to pull away entirely forgetting about the gun in his hand, after 3-4 seconds his heart had stopped and he fell limp. Connor stared down at the kid’s corpse feeling… nothing, he knew that he was supposed to feel something but for some reason he didn’t. He took off again into the night just trying to find a safe place.
Over the next year he began taking odd jobs such as petty theft to meet his most basic needs and devoting all his other time to learning what he could do and the limits of his ability. As he learned how is power worked he began earning a small reputation with local groups who occasionally needed parahuman talents to steal something or kill. Connor learned to pick locks along the way, a simple trade skill for a thief he wasn’t an expert but good enough to get through most basic locks in under a minute. He managed to accumulate enough money to establish himself with some stability. He even placed himself on the dark net as a contract killer and thief learning enough about computers to be anonymous to the police but a Parahuman hacker would have little trouble tracking him down. Connor preferred jobs where he could bring down Parahumans that abused their powers such as gangbangers or those affiliated with the Protectorate. He does try not to kill innocents and will refuse any job to harm a child (16 and under). Beyond this he is mostly indifferent to the jobs offered. During this time his cancer also seemed to slow and ultimately halt its progress, making him very sick but not getting any worse. The trigger event seemed to have changed him, or the cancer, so that he wouldn’t die of it. He still coughs up blood and looks to be on the verge of death, which he uses to his advantage. Someone so sick and dying couldn’t be dangerous… right?
Personality
Motivations: Generating money for his family by taking mercenary jobs and survival, taking down a villain or gang member is just a bonus. Sexuality: Asexual - no sex drive due to cancer Likes:
Living (no easy task with terminal cancer)
Twinkies
Former Family
Dislikes:
decisions made for others
Parahuman Groups
Killing Innocents
Derangement: Serious lack of Empathy, it is still possible given the right circumstances but extremely difficult to coax out of him. He is also mentally immune to scenes of gore and brutality, working with corpses has that effect which often causes him to react inappropriately to such scenes making those around him uneasy(er).
Parahumanism
Skills: Medical Doctor (surgeon), lock picking Classification: Master, Thinker and Striker Details:
Death touch (requires physical contact) - Spreads physical corruption such as Necrosis on his victim, this takes a few 2-5 seconds depending on touch point. The corruption spreads outwards basically evenly and takes longer to reach vitals if they were touched on an extremity vs the chest or head.
Raise Dead (30ft range) - Can raise the dead, returning their "soul" to the body and reanimating them, while they maintain a certain level of personality they are still under control. Reanimated people do have extremely high durability and strength. Connor can control two corpses comfortably without taxing his concentration significantly.
Sense dead (30 ft. range) - Connor can sense what and where any dead creature is immediately around him such as rats, birds, and people. The condition of the corpse is largely unknown.
Shape Bone (touch) - can mold and shape bone at will, primarily used to create and repair his armor, or cause spikes and blades to extend from the armor at will.
Limitations:
Death Touch - The spread is slower and takes more effort on Parahumans, and can be totally nullified by high level regeneration abilities. A parahuman without any regenerative ability will take 2-3 times longer to bring down, also depending on placement of touch.
Raise Dead - this ability does not work on parahumans at all, no idea why. The ability taxes his concentration but does not become a burden until he is directing three or more, six is his upper limit but it would basically make him catatonic.
Sense Dead - Does not work on anything smaller than a mouse, thus he cannot detect insects or individual dead cells.
Shape Bone - Does not affect "Living bone" and cannot be used on other people. Follows conservation of mass.
Equipment: A 9mm hand gun, lock pick set, backpack, extra ammunition, cell phone
Name: Raymond Haywood Alias: Headhunter Age: 34 Alignment: Villain Loyalty: Local Villain Gang Appearance: Raymond is white, 189 cm tall, very well-built in a manner akin to a soldier (and indeed possesses various scars that suggest a military past), and possesses wavy black hair cut short and solid green eyes, with a well-structured face that seems to be permanently set in a stern scowl. His usual outfit on the job is effectively standard urban military gear for the US army - largely Interceptor body armour patterned in grey camouflage, complete with various pouches and holders for ammunition and such, modified to cover his legs as well as his torso, plus an Advanced Combat Helmet with the same pattern. Accompanying this outfit are a grey facescarf and black wraparound sunglasses, so as to hide Raymond's face on the off-chance he's caught in a closer-range engagement; steel-toed dark grey boots extending up to his upper calf; three gun holsters at various points on his person (right hip PDW, left hip assault rifle, back holster sniper rifle); and two knife holsters (one on each hip). Off the job, he dresses in relatively standard civilian clothing, usually grey or black trousers and shoes accompanied by a t-shirt of whatever colour is available on any given day. Overall, depending on whether he is on or off the job, he seems to simply be either a relatively uninteresting and irrelevant man to the average person, maybe a model during the day, or a powerless soldier of no particular note to those capes who don't know about him, possibly a fighter in the PRT - exactly the impression he wants to give off.
Raymond was born to a lower-middle class family in Cincinnati, Ohio, who believed slightly too heavily in the hands-off approach to parenting. Therefore, Raymond was not particularly... friendly, even at a young age. He wasn't an out-and-out sociopath - that is to say, he never killed and dismantled any pets he was given, nor did he seem to reject interaction with his fellows entirely - but to a lot of people, he gave off the impression of being the kind of person who would eventually snap and shoot up his school at the time, and he didn't particularly mind letting people think that way about him. As it happened, he'd acquired a lot of his parent's better genes, something quite a few of his siblings did not, and so found his way into and through university in the late 80's and early 90's, and then enlisted into the armed forces.
This went well enough for a couple of years - he was motivated enough to do well on the ground, and possessed about the right mindset to avoid PTSD - but soon, he set his sights higher than a mere soldier. He wanted, surprisingly much, to become a sniper. Circumstances transpired that he found a place in the recently-founded United States Army Sniper School, and continued on to graduate as a full-blown sniper, soon enough requesting an additional skill identifier as a counter-sniper which he passed with flying colours, then spent the next few years serving the military in this capacity with gusto. Of course, he who snipes snipers risks being sniped himself: in June of 1996, what should have been a simple engagement for him ended when he caught an enemy sniper's bullet and barely survived, leading to his eventual honourable discharge, complete with Purple Heart medal. Even knowing the circumstances, he oddly found himself extremely resentful of the military and himself over the next several weeks. A Purple Heart? An honourable discharge? To him, that was as good as saying "you have failed", even though he'd done everything right. The cognitive dissonance became too much for him, and in a fit of impotent anger at the country he felt had abandoned him, he triggered.
He did not, at first, realise he'd triggered. It took another gun and a scope, in an effort to relive old times whilst recovering, for him to realise that, and the rest of his recovery period to figure out its exact strengths and weaknesses. Once the realisation took him, though, the thought struck hard: sure, he could use this power to help assist the country that abandoned him, maybe become a superhero even, but why the hell should he? He'd heard about the "unwritten code" the Capes held to, and there was no way in his mind that this power of his could be anything but lethal. They'd rip him apart, given the chance. So instead, why not work for himself? After all, there were plenty of targets out there who needed eliminating... and plenty of money to be made as a mercenary. A headhunter, if you will.
At first, he was fairly small-time. When he wasn't on the job, he continued to train his physique when it was needed, and taught himself how to dismantle and rebuild scopes, and then how to build them, integrate more and more comparatively advanced technology into them, and so on. Yet the hits he took, the hits he could acquire, were low-profile, comparatively low-pay (though enough to let him maintain the weapons and other equipment he possessed at the time, including a camera to record his kills as evidence), and though his power guaranteed a hit if a hit could be acquired, taking out a target to the desired specifications was sometimes impossible, and if he didn't do it right, his pay was often cut, or even entirely docked, by whoever hired him. However, he struck into the big leagues when he was asked to eliminate a fairly dangerous cape- an immigrant from Hyderabad after Leviathan's attack whose name roughly translated as "The Universe Warrior"- somewhere in Lyon, France. Specifically, the third of September 2003, the date of Behemoth's attack upon the city.
Though Raymond escaped the city alive and fortunately unharmed, mostly by running away from Behemoth as soon as he could and under no circumstances drawing its attention, his employer at the time threatened to take away his pay almost entirely, citing that the attached camera didn't prove he'd killed the right person, and the hero probably died to the Endbringer instead; this was turned around when Raymond presented one of the newest features of the scope he'd attached to the weapon, an integrated digital filming setup, with a maximum capacity of around a minute's worth of footage. Small, but enough to prove his worth when combined with the incumbent zoom capacity of the scope itself. With incontrovertible proof of his kill, and at the friendly encouragement of a couple of the man's bodyguards (and not-so-friendly encouragement of Raymond himself), Headhunter in fact acquired twice as much for the job as the already-hefty sum he'd been promised, money he used to begin upgrading his weapons to eventually reach his current setup.
After that, it was but a matter of time before word got out in certain circles about "the mercenary who took out the Universe Warrior", and by Autumn of 2004 he became the guy you went to when you wanted a parahuman dead. The man who avoided notice by killing targets before they ever knew they were threatened, and skipping town before the Thinkers could so much as triangulate his position; the man whose gun found itself capable of eliminating a shockingly large number of capes for its sheer raw power, being designed to destroy tanks rather than people; the man who seemingly existed as a ghost, if anything. The Headhunter. Ultimately, this led to current events: though it is in his mind somewhat beneath him, he has been offered a very substantial sum of money to join a new gang in Denver, with the promise of more to come as the gang grows larger and more powerful. Considering the barrier to entry presented by the Community, he believes that might take a while.
Personality
Motivations: Money, plain and simple. His presence in the gang is largely thanks to the idea that expanding the gang's presence will allow a lot of money to be made by him relatively quickly. Sexuality: No particular preference for male or female so long as they are feminine, but rarely if ever entertains sexual thoughts outside of very secure holdings. Likes:
Guns
Assassination
Money
Training
Scope building
Dislikes:
Being shot
Being misled
Plans going awry
Distraction
The US Army
Pedophiles
Derangement: Raymond finds it very difficult to talk in a voice louder than a murmur, such that speaking at normal volume is the psychological (though not physiological) equivalent of shouting to him, and a notably raised voice is his equivalent of screaming at the top of his lungs.
Parahumanism
Skills: Even without his parahuman ability, Raymond is an expert mercenary and assassin, particularly in the field of long-distance kills. He is highly skilled with most projectile weapons and a wide variety of melee weapons, both using and maintaining them; trained in multiple forms of close-quarters combat; extremely fit as a consequence of his combat experience; and is quite skilful when it comes to tactical thinking, should he be forced into a situation that overrides his plan for any given hit. He is also very skilled when it comes to building scopes, having done enough research and practice to introduce surprisingly cutting-edge technology into them, to the point that many include a variable mounting rail that can attach securely to just about any gun he likes; due to this, those who know he is a parahuman at all often mistake him for being a hyperspecialised, even somewhat weak Tinker, even though his true power has nothing to do with that discipline. Lastly, though not an expert, he knows enough about human anatomy to have a rough idea of where to shoot to cause lethal and non-lethal damage alike, assisted by his parahumanism of course. Classification: Thinker Details: Raymond's power activates whenever he uses a weapon's scope with a particular target in mind, be it living or inanimate, so long as said target is in range from his current position. Whilst "scoped in", he essentially possesses perfect aim on the target he designates, his body automatically adjusting for every possible variable that might affect the bullet's flight path when fired at any given moment, including the target's own movement speed, wind drag, gravity, and even the need to reflect off of one or more solid surfaces and the effects of other parahuman powers if necessary, all but homing in on whatever Raymond has designated to get shot. Essentially, if Raymond wants to shoot you, you will be shot, in much the manner of a video game aimbot, and with enough precision that he can hit a specific area of your body if he so chooses. Under normal circumstances, he typically aims for either the head or torso depending on which is less armoured, Limitations: Raymond's power has three major limitations. The first is an almost complete loss of sensory awareness outside the confines of a scope whilst his power is in use - you could walk up right beside him without being noticed, and even a tap on his shoulder might escape him if he's very far "in the zone", as it were, though a more solid hit upwards would likely catch his attention, if not his hearing. Its second limitation is the fact that it will attempt to acquire a guaranteed hit on the target no matter what, even if that requires Raymond's body to contort itself in ways that severely damage him, send him off-balance, or otherwise take up a less-than-sturdy angle to shoot from; whilst not often a problem, an unexpected need to change angles drastically or a very fast Mover he's targeted coming past him could cause him to forcibly overextend himself unless he scopes back out, though if hitting the desired target with a bullet is in fact literally impossible for any reason, the power simply won't activate until a hit can be acquired. Finally, just because he's guaranteed to hit a target doesn't mean he's guaranteed to kill or even necessarily damage them, regardless of how powerful his weapon is, with highly-durable and/or powerfully-regenerating Brutes in particular bearing a substantial advantage against such attacks, though a great many other parahumans have no reasonable defense against a high-caliber round passing through their skull from out of nowhere. Equipment:
Steyr IWS 2000 semi-automatic anti-materiel rifle and associated 5-round detachable box magazines of 15.2×169mm armor-piercing, fin-stabilized discarding sabot (APFSDS) cartridges. The usual 10x telescopic sight has been replaced with one of Raymond's custom sights, letting him zoom up to 100x with red dot assistance, toggled infra-red or night vision as needed, and an internal camera to record his kills. This gun is designed to fire rounds that penetrate vehicle armour from two and a half kilometers away. The vast majority of human heads and most current building materials pose no such resistance.
M16A4 assault rifle and associated 30-round detachable box magazines of 5.56×45mm NATO cartridges. The usual iron sights have been replaced with one of Raymond's custom sights, similar to what is described above. Intended for mid-long range engagements at medium power, though in a pinch this gun can hit a target from a farther distance than even the Steyr IWS 2000.
FN P90 personal defense weapon and associated 50-round detachable box magazines of FN 5.7×28mm cartridges. The standard tritium-illuminated reflex sight and backup iron sights have been replaced with one of Raymond's custom sights, similar to what is described above, though the maximum zoom on this scope is 20x rather than 100x. Intended for relatively short-range engagements, but with a reasonably high maximum range nonetheless.
Two USMC KA-BAR fighting knives and associated sheaths. When all else has failed, and he is drawn into melee combat, Raymond can always rely on stabbing people repeatedly, with both hands if needed.
Custom scopes. A lot of them, of many different types. Most are left in his current holdings at any given moment, to be handed out to allies as needed, but he always has at least a couple on hand in case the unthinkable happens the the scope he is using breaks.
Ballistic armour, as described in his appearance.
Finally completed this. I've reposted it here for reference, so have at him, @ProPro.
@SophrusAlright, so Necro is all good now and you can slap him on the CS tab. :) Just 2 things I want to go ahead and let you know about with this revised version. First is that there is such a thing as a "second trigger" for some parahumans which further expands or refines their abilities, and your history indicates he very quickly had a second trigger right after his first. That's totally cool, it just means there's no potential for his powers to get any more developed (at least in a significant way) down the line. The second bit is that while he's an independent force an mercenary, the PRT will definitely have him branded as a villain to be brought in by heroes (since he kills, has powers centered around death, and sells his service to the highest bidder even if it means committing crimes). I figure you and he will be just fine with that since he hates the Protectorate anyway, but I wanted to be sure that was clear. :)
@BCTheEntity Aaaand going three for three, Headhunter is also approved! Just keep in mind that I'd like us not to overextend his ability to basically kill anyone else in the cast without being seen, since, well, that'd be no fun for anybody. K? K. Slap a copy over in the CS section!
And for everybody else, gonna get the first IC post out sometime today. Anybody who is working on a main team character (which means basically just the local villain gang right now), I'd really like you to finish up before I get that post. If you do not, then you will be recruited to the gang in-game. Capiche? Capiche.