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Hidden 8 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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<Snipped quote by Caits>

You did. I'm the one who needs to post, which I apologize for. I'm only just getting used to college and I'm starting a small rp with a group of friends. On the bright side, I have a girlfriend now!


Cool. I hope college treats you well! (Also, I'm waiting for you in our collab as well, or should I mark that as "Abandoned because we're all overworked?")

I got a gf recently too! *Brofist*
Hidden 8 yrs ago Post by Zarkun
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Name: Flint Dunigan

Age: Somewhere around his late 20’s to early 30's.

Birthday: Summer, or so go the stories.

Magic: The Six Shooter; A contraption that allows Flint to, in all technical terms, use magic in where he has none at all. There are two sets, each replacing his arms to allow complete control of the machines, it is almost as if he was born with them. The main mechanism is the replacement of his shoulder joint, allowing free movement in a complete 180° angle, though the main purpose of this device is to rotate between the three mechanical arms that it sports. Each arm itself can move around in a limited manner, but once it attaches to the main position, it allows for regular movement in where all arms are normally able to move. Every single arm is able to cast one type of magic, each powered by a magically charged lacrima, similar to that of what Edolas casters used in their weapons. Since each arm contains one type of elemental magic, there are six that are in Flint's disposal. These include Frost, Water, Fire, Lightning, Earth, and lastly Arcane. Wielding one of these powers is a dangerous feat, but with The Six Shooter, it makes him six times more dangerous. Still, these magically charged lacrimas individually are far less powerful compared to the real deal that are born naturally in mages. The true power comes when Flint is able to combine these elemental magics in a way only multiple skilled mages working together could muster.

Magic Level: Not Available

History: “Born in the west”, that is the only piece of information that people can absolutely agree upon with this mysterious man. Not much else is known about his past, but the good heroic deeds that he had done are recorded in lips of drunken men and romanticized dime novels. Flint is dramatized to be one of the best spell slingers in the west, and triple the man of anyone in the world. And word had it that Flint Dunigan, already conquering the west, is moving to find new lands to explore and hunt.

Personality: Surprisingly, Carson is more human than what people are lead to believe from the stories. He isn’t the cold-blooded killer that eats bullets and pure grit for breakfast, lunch, and dinner. Flint is a man that is otherwise gruff and tough on the outside, but can show compassion for those that have earned it. Though, this doesn’t mean that Flint can’t be a lean, mean killing machine.

Guild: Frenzy Plant

Guild mark location: None, currently.

Team Members: At the moment, none.

Three Strengths:

  • Sharp eye, can spot and notice little things that people would normally glance over.
  • Fast reflexes, can raise and cast spells in under half a second.
  • Crackshot, combined with his reflexes causes for some bad times for enemies.

Three Weaknesses:

  • Unbalanced, if you catch him off guard, the weight from his machines can be used against him if his stance isn’t right.
  • Slow, weighed down by all the metal, his finely tuned body is on average with a decent athlete.
  • Weapon Reliant, Flint needs the Six Shooter for all combat purposes, and if disabled or destroyed, he is completely vulnerable to all types of attacks.


Greatest Love: Making money, helping people.

Motivation: To put bad guys to rest while making a profit out of it.

Appearance: Flint is normally almost covered head to toe in clothing, hiding his identity from the masses. He mostly looks like he is ripped straight from a western movie, going for the style from spaghetti western films. He wears a large poncho covering him from his collar bone to the ankles, leather boots, mask covering the bottom portion of his face, and finally a nice large sombrero on his head. This leaves mainly his eyes visible, showing off the dark brown color and tanned skin. The color scheme can be much like light brown to dark brown, having the general appearance of dirt and dust. Outside of the poncho, Flint doesn't seem to wear a shirt, revealing his above average physique. He isn't completely naked as his leather chaps are worn, the sombrero would have removed by some point, but the mask still covering his bottom portion face. Though, this would reveal his hair to be a black greasy mess that reaches to the ears.



@Caits@Expolar Just so you guys don't miss the CS.

@The Wild West I...suppose my biggest gripe is how he operates those arms NOT actively being normal arms. And what those extra arms can do in terms of limitations to use besides a "limited movement range." I'd also like to know how he keeps all six hidden if they stick up like they seem to in the uncovered picture. And some specifics about what kind of spells he uses.
Hidden 8 yrs ago Post by Remram
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Remram

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<Snipped quote by hatakekuro>

Cool. I hope college treats you well! (Also, I'm waiting for you in our collab as well, or should I mark that as "Abandoned because we're all overworked?")

I got a gf recently too! *Brofist*


Wait you mean the Frenzy Plant thing right?

*brofists*
Hidden 8 yrs ago Post by MarshiestMallow
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Yup I'll check the CS in a bit
Hidden 8 yrs ago Post by Burthstone
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Burthstone The Nebulus Nebulae

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<Snipped quote by Burthstone>

Wait you mean the Frenzy Plant thing right?

*brofists*


I meant the dinner with Iron Enigma.
Hidden 8 yrs ago Post by Remram
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<Snipped quote by hatakekuro>

I meant the dinner with Iron Enigma.


O_o For some reason I mistook you for Oblivion. I'll do something with that first before I got to bed!
Hidden 8 yrs ago Post by Burthstone
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<Snipped quote by Burthstone>

O_o For some reason I mistook you for Oblivion. I'll do something with that first before I got to bed!


Oh huh. But that's fine, I can't wait for your response!
Hidden 8 yrs ago 8 yrs ago Post by The Wild West
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@The Wild West I...suppose my biggest gripe is how he operates those arms NOT actively being normal arms. And what those extra arms can do in terms of limitations to use besides a "limited movement range." I'd also like to know how he keeps all six hidden if they stick up like they seem to in the uncovered picture. And some specifics about what kind of spells he uses.

-@Zarkun


I see that once one set reaches to the main state, meaning that the arms are in front of Flint that they move similar to the regular movements compared to biological arms. It is as if the joints work similar to such of a normal arm, it is connected to the shoulder mount, elbow pivots the arm, and finally the wrist that can twist in such a way similar to any human arm could do. I could add that unless put in the main state, the arms are nonactive until rotated into the front of him. The drawing is more of just a pose than actually fighting, trying to show off the dimensions of it so people wouldn't get too confused by the design. Flint can, once he rotates them out, contract them so that forearm is latched onto the shoulder to provide space inside the poncho, but if you want I could make him have a slight hunchback to hint at the machine underneath.

As for spells, I sort of took direct inspiration from the Magicka series in terms of combining spells. Each arm can literally only produce one spell.
  • Water - Can shoot out water in varying pressures.
  • Fire - Stream of fire that is just as hot as normal fire.
  • Lightning - Charge of lightning at short burst.
  • Arcane - Unadulterated power, simply of beam of energy.
  • Frost - Shoots out a stream of very cold wind, freezing temperature.
  • Earth - Shoots out a chunk of rock, the longer the spell is held, the faster it shoots out.

Combinations would include, but not limited to,
  • Water+Frost=Ice
  • Water+Fire=Steam
  • Steam+Lightning=Electrified Steam
  • Earth+Fire=Fireball
  • Earth+Frost=Frostball
  • Arcane+Any element besides earth/lightning=Arcane beam laced with that element
  • Ice+Lightning=Electrified Ice


To save time, here is a whole chart.


Edit: You can ignore the lime green symbols, they were supposed to represent the healing spell in Magicka, but I didn't include it as I couldn't fit anymore spells in the Six Shooter.

Edit 2: I can also add as a deterrent, to combine spells, that he needs to have a stronger version to overlap the last spell meaning that he has to deplete the magic reserves faster to make stronger combinations. Plus the time to rotate out new arms to combine them in the first place.

Edit 3: I should also specify which side has which spells on the Six Shooter.
  • Left - Fire, Earth, Lightning
  • Right - Water, Arcane, Frost

Edit, Too many edits: Oh, I get what you were saying Zarkun about how the arms work. I imagine it that the main device that is connected to the shoulders can rotate itself between the arms at free will as the shoulder mount itself is connected to the body. Now, the main position, is where the arms are in front of the user, when the arms rotate, it sort of clicks into the main position when one arm rotates far enough into the position. Soon, it allows the connection to begin between the nervous system from the shoulder piece to connect to the individual arm. I'll also add that design causes movements to be more stuff and clunky compared to regular arm movement, but can still move around at a decent pace.
Hidden 8 yrs ago Post by Remram
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<Snipped quote by hatakekuro>

Oh huh. But that's fine, I can't wait for your response!


Done. Sorry that it's short. I didn't know what to say. ^^;;
Hidden 8 yrs ago Post by Zarkun
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Zarkun The Vigilante

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<Snipped quote>

I see that once one set reaches to the main state, meaning that the arms are in front of Flint that they move similar to the regular movements compared to biological arms. It is as if the joints work similar to such of a normal arm, it is connected to the shoulder mount, elbow pivots the arm, and finally the wrist that can twist in such a way similar to any human arm could do. I could add that unless put in the main state, the arms are nonactive until rotated into the front of him. The drawing is more of just a pose than actually fighting, trying to show off the dimensions of it so people wouldn't get too confused by the design. Flint can, once he rotates them out, contract them so that forearm is latched onto the shoulder to provide space inside the poncho, but if you want I could make him have a slight hunchback to hint at the machine underneath.

As for spells, I sort of took direct inspiration from the Magicka series in terms of combining spells. Each arm can literally only produce one spell.

  • Water - Can shoot out water in varying pressures.
  • Fire - Stream of fire that is just as hot as normal fire.
  • Lightning - Charge of lightning at short burst.
  • Arcane - Unadulterated power, simply of beam of energy.
  • Frost - Shoots out a stream of very cold wind, freezing temperature.
  • Earth - Shoots out a chunk of rock, the longer the spell is held, the faster it shoots out.

Combinations would include, but not limited to,

  • Water+Frost=Ice
  • Water+Fire=Steam
  • Steam+Lightning=Electrified Steam
  • Earth+Fire=Fireball
  • Earth+Frost=Frostball
  • Arcane+Any element besides earth/lightning=Arcane beam laced with that element
  • Ice+Lightning=Electrified Ice


To save time, here is a whole chart.


Edit: You can ignore the lime green symbols, they were supposed to represent the healing spell in Magicka, but I didn't include it as I couldn't fit anymore spells in the Six Shooter.

Edit 2: I can also add as a deterrent, to combine spells, that he needs to have a stronger version to overlap the last spell meaning that he has to deplete the magic reserves faster to make stronger combinations. Plus the time to rotate out new arms to combine them in the first place.

Edit 3: I should also specify which side has which spells on the Six Shooter.

  • Left - Fire, Earth, Lightning
  • Right - Water, Arcane, Frost

Edit, Too many edits: Oh, I get what you were saying Zarkun about how the arms work. I imagine it that the main device that is connected to the shoulders can rotate itself between the arms at free will as the shoulder mount itself is connected to the body. Now, the main position, is where the arms are in front of the user, when the arms rotate, it sort of clicks into the main position when one arm rotates far enough into the position. Soon, it allows the connection to begin between the nervous system from the shoulder piece to connect to the individual arm. I'll also add that design causes movements to be more stuff and clunky compared to regular arm movement, but can still move around at a decent pace.


Quick, and very important note of difference. Ice is it's own element in the Fairy Tail verse, so Magicka...not the best comparison. Other than that, the rest reads alright.
Hidden 8 yrs ago Post by Zarkun
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Zarkun The Vigilante

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On that note, have a meme.

Hidden 8 yrs ago 8 yrs ago Post by The Wild West
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Quick, and very important note of difference. Ice is it's own element in the Fairy Tail verse, so Magicka...not the best comparison. Other than that, the rest reads alright.


Oh, I meant by that combining the water spell that jets out water could be frozen by the frost spell turning it into a high speed block of ice. Though, does this mean Flint can't use that combination between the water and frost spells? Oh, does this also mean I can post my character sheet in the character tab since it has been accepted?
Hidden 8 yrs ago Post by Zarkun
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<Snipped quote by Zarkun>

Oh, I meant by that combining the water spell that jets out water could be frozen by the frost spell turning it into a high speed block of ice. Though, does this mean Flint can't use that combination between the water and frost spells? Oh, does this also mean I can post my character sheet in the character tab since it has been accepted?


Answer to first thing, ICE, as in a big block of ice, doesn't require water as a requisite to begin with, though I do get your meaning. Answer to second, only if you have another OK. Two GM OK is required.
Hidden 8 yrs ago Post by MarshiestMallow
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@The Wild Westlooks okay to me
Hidden 8 yrs ago Post by The Wild West
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The Wild West Lone Star State

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Thanks @Caits and @Zarkun for accepting my character into the RP, now I just have to wait for @Lugubrious and anyone else involved to finish up that dangerous mission.
Hidden 8 yrs ago Post by Lugubrious
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Alright, Frenzy Plant. Let's finish this mission in style.

Thanks @Caits and @Zarkun for accepting my character into the RP, now I just have to wait for @Lugubrious and anyone else involved to finish up that dangerous mission.


Actually, I've changed my mind. If you think that it's plausible that your character might have been just wandering the wilderness while this mission was taking place, or that he's been staying quietly in a Belka in this whole time, you're totally free to have your guy respond to the obvious danger looming in nearby to quickly join the battle and lay in along with everyone else. By standing up and lending a hand, he would automatically earn the regard of Frenzy Plant.
Hidden 8 yrs ago Post by Oblivion666
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<Snipped quote by YipeeXD>

Actually I think it's oblivion but toucan post if you want


Yeah sorry about that and sorry to you as well @Lugubrious Work and co workers calling off therefore me getting called in took up more time than I wished, along with my parents needing me.
Hidden 8 yrs ago Post by MarshiestMallow
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<Snipped quote by Caits>

Yeah sorry about that and sorry to you as well @Lugubrious Work and co workers calling off therefore me getting called in took up more time than I wished, along with my parents needing me.


That's okay, I understand!
Hidden 8 yrs ago Post by Oblivion666
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<Snipped quote by Oblivion666>

That's okay, I understand!


Ill get a post up later for Sasha and Laz. But for now I must eat.
Hidden 8 yrs ago Post by Lugubrious
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<Snipped quote by Caits>

Yeah sorry about that and sorry to you as well @Lugubrious Work and co workers calling off therefore me getting called in took up more time than I wished, along with my parents needing me.


No problem. The consequences would be more severe were the situation to be protracted longer, but as it stands, they shouldn't be a big issue for your characters.
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