@The Wild West I...suppose my biggest gripe is how he operates those arms NOT actively being normal arms. And what those extra arms can do in terms of limitations to use besides a "limited movement range." I'd also like to know how he keeps all six hidden if they stick up like they seem to in the uncovered picture. And some specifics about what kind of spells he uses.
-@Zarkun
I see that once one set reaches to the main state, meaning that the arms are in front of Flint that they move similar to the regular movements compared to biological arms. It is as if the joints work similar to such of a normal arm, it is connected to the shoulder mount, elbow pivots the arm, and finally the wrist that can twist in such a way similar to any human arm could do. I could add that unless put in the main state, the arms are nonactive until rotated into the front of him. The drawing is more of just a pose than actually fighting, trying to show off the dimensions of it so people wouldn't get too confused by the design. Flint can, once he rotates them out, contract them so that forearm is latched onto the shoulder to provide space inside the poncho, but if you want I could make him have a slight hunchback to hint at the machine underneath.
As for spells, I sort of took direct inspiration from the Magicka series in terms of combining spells. Each arm can literally only produce one spell.
- Water - Can shoot out water in varying pressures.
- Fire - Stream of fire that is just as hot as normal fire.
- Lightning - Charge of lightning at short burst.
- Arcane - Unadulterated power, simply of beam of energy.
- Frost - Shoots out a stream of very cold wind, freezing temperature.
- Earth - Shoots out a chunk of rock, the longer the spell is held, the faster it shoots out.
Combinations would include, but not limited to,
- Water+Frost=Ice
- Water+Fire=Steam
- Steam+Lightning=Electrified Steam
- Earth+Fire=Fireball
- Earth+Frost=Frostball
- Arcane+Any element besides earth/lightning=Arcane beam laced with that element
- Ice+Lightning=Electrified Ice
To save time, here is a whole chart.
Edit: You can ignore the lime green symbols, they were supposed to represent the healing spell in Magicka, but I didn't include it as I couldn't fit anymore spells in the Six Shooter.
Edit 2: I can also add as a deterrent, to combine spells, that he needs to have a stronger version to overlap the last spell meaning that he has to deplete the magic reserves faster to make stronger combinations. Plus the time to rotate out new arms to combine them in the first place.
Edit 3: I should also specify which side has which spells on the Six Shooter.
- Left - Fire, Earth, Lightning
- Right - Water, Arcane, Frost
Edit, Too many edits: Oh, I get what you were saying Zarkun about how the arms work. I imagine it that the main device that is connected to the shoulders can rotate itself between the arms at free will as the shoulder mount itself is connected to the body. Now, the main position, is where the arms are in front of the user, when the arms rotate, it sort of clicks into the main position when one arm rotates far enough into the position. Soon, it allows the connection to begin between the nervous system from the shoulder piece to connect to the individual arm. I'll also add that design causes movements to be more stuff and clunky compared to regular arm movement, but can still move around at a decent pace.