<Sheets>
"Vote for whoever you want, it's a free dictatorship!"
TL;DR Summary:
- Nation RP
- Modern era, 1959 or so. Height of the Cold Wa.
- There is a larger world, but most of your focus will be on one region of it; other nations have great influence, however. Those are NPC's controlled by the GM.
- You are playing a developing-world nation in a region of many nations of similar stature, a mish-mash of post-colonial governments struggling to develop economically, militarily and in every other way.
- There are superpowers, but they are NPC's...your nations will be courting them for advantage and support. Yes, you have to toady up to some, vilify the others to toady up, and perhaps try to play one against the other.
- There is an international organization, but it is mostly a debating society. However, nations do have a chance to form their own alliances and international forums. Alternatively, we might create a regional organization where lots of arguing happens (see King Juan Carlos of Spain and President Hugo Chavez of Venezuela for pointers.)
- Tongue in cheek humor -- if you can't roll with the shambolic nature of the setting, and feel this need to act out your ideal political systems in this, it's probably not the RP for you. You should be trying to make the nation somewhat amusing. The words "Football War" should be ingrained in your mind. Similarly, military power will be limited -- you're all using surplus weaponry. Toadying for access to more modern systems to one-up your neighbor, of course, is part of it.
- It's best if you at least watch "Moon over Parador" or play "Tropico" to get the gist of the humor. This RP –is- about humor, not about military conquest.
- Militaries and major industries/natural resources are generated randomly.
- Amusing trait system for the leader with lots of unintended consequences!
- This is not the RP for you if you want a big awesome war. War is likely to be black comedy in this RP, full of ineptitude and disaster.
- We're in advanced, but look, this is meant to be a quick post RP. Don't spend a lot of time writing your responses or figuring out the best strategy. This is a bit more off the cuff than that.
Table of Contents:
- Information about the RP will be posted here.
- Sheets Thread - The character sheet template is here. Bear in mind that some stats are rolled randomly by me -- that is to say, everything people like to minimax in a normal NRP. :)
"Vote for whoever you want, it's a free dictatorship!"
TL;DR Summary:
- Nation RP
- Modern era, 1959 or so. Height of the Cold Wa.
- There is a larger world, but most of your focus will be on one region of it; other nations have great influence, however. Those are NPC's controlled by the GM.
- You are playing a developing-world nation in a region of many nations of similar stature, a mish-mash of post-colonial governments struggling to develop economically, militarily and in every other way.
- There are superpowers, but they are NPC's...your nations will be courting them for advantage and support. Yes, you have to toady up to some, vilify the others to toady up, and perhaps try to play one against the other.
- There is an international organization, but it is mostly a debating society. However, nations do have a chance to form their own alliances and international forums. Alternatively, we might create a regional organization where lots of arguing happens (see King Juan Carlos of Spain and President Hugo Chavez of Venezuela for pointers.)
- Tongue in cheek humor -- if you can't roll with the shambolic nature of the setting, and feel this need to act out your ideal political systems in this, it's probably not the RP for you. You should be trying to make the nation somewhat amusing. The words "Football War" should be ingrained in your mind. Similarly, military power will be limited -- you're all using surplus weaponry. Toadying for access to more modern systems to one-up your neighbor, of course, is part of it.
- It's best if you at least watch "Moon over Parador" or play "Tropico" to get the gist of the humor. This RP –is- about humor, not about military conquest.
- Militaries and major industries/natural resources are generated randomly.
- Amusing trait system for the leader with lots of unintended consequences!
- This is not the RP for you if you want a big awesome war. War is likely to be black comedy in this RP, full of ineptitude and disaster.
- We're in advanced, but look, this is meant to be a quick post RP. Don't spend a lot of time writing your responses or figuring out the best strategy. This is a bit more off the cuff than that.
Table of Contents:
- Information about the RP will be posted here.
- Sheets Thread - The character sheet template is here. Bear in mind that some stats are rolled randomly by me -- that is to say, everything people like to minimax in a normal NRP. :)