Title: None
Kingdom: The ruined nation of Cavia. Resides in Square-Enix.
Written Description: With pale white skin and lustrous, long silver hair, Zero makes quite the striking impression on a first encounter. She has an ethereal beauty about her, even moreso than the others of her 'race'. She has a youthful appearance and the curvy, toned body to match and judging from her outfit it is clear she takes some manner of pride in her appearance. On the surface, anyway. It's only at closer glances that the blemishes become more apparent. Zero has a prosthetic left arm, a foul looking metallic black arm that clashes with her otherwise ivory appearance. Where her right eye should be is instead a pink flower that continues to grow slowly. Her attire doesn't seem to offer much in the way of protection, being silken robes that are loose but comfortable - not exactly practical but then nothing about Zero really is, with black heels that clack along the ground as she runs. There are always flecks of blood on her skin or attire, with the amount increasing the more she gathers. With the heels she still doesn't cut an imposing height, standing at roughly 168 cm (5'5") and weight of 55kg (121 lbs). Don't let her size or looks fool you, however. Many have made that mistake.
Personality: Betraying her lovely appearance, Zero is an exceptionally violent individual with a low tolerance for anything complicated or repetitive, making her very easily irritated. Bitter and apathetic in equal amount, she lashes out and scoffs at anyone who tries to get in the way of her goal, whatever that may be (it's almost always some manner of killing). At times she will switch to a haughty, but polite, tone of voice but only just long enough to insult someone before switching back to her rough, harsh, foul mouthed self. Zero is a frank individual, openly discussing matters pertaining to her source of power as well as her particular, insatiable need for stress relief. She has trusted and cared for only one person in her life and that won't change. She isn't opposed to working with others, provided they have the same goal or, preferably, they swear to become one of her 'Disciples'. Even those she has taken on as a Disciple she did not trust or have any feelings towards, other than anger should they betray her as she cut them down.
Zero may appear to be a delicate flower, but she is nothing but barbs and thorns.
Game: Drakengard 3
Current Story: After killing her sisters and their legion of loyal defenders, and herself (thanks to her beloved partner Mikael), Zero assumed that would be it. After letting the parasitic flower consume her and her sisters, her final, true death was supposed to happen. But as the dust settled and her partner vanished, Zero sprouted once again, revived by a piece of the flower that was left behind. Her home long since put to the torch, thanks in part to her and her sisters, Zero wandered with no goal and only resentment at the failure of her sacrificial world-saving assassination journey. Bitter, angry, and with no one left to blame or kill, Zero instead throws her lot in with the Mugen Virus crowd, hoping that it will give her something to do. She doesn't care for heroics or glory and she doesn't even care about Platform City or The Seven or its inhabitants. She was supposed to die. Someone else will just have to take her place.
Weapon(s): Zero's Blade: Made from the bones of a dragon, Zero's Sword is of medium weight and is her favored weapon. Its cutting power is particularly strong against flesh and those with magical blood in them.
Everlasting Ring: A gift from one of her previous Disciples. A chakram that, while low in strength or stopping power, is useful for crowd control. A reminder of a previous life.
Masochistic Joy: A gift from one of her previous Disciples. Heavy gauntlets that are tremendously slow but pack a heavy punch. Or kick. For when a closer touch is warranted. A reminder of a previous life.
Level One
(P)Damage 5
(P)Defense 1
(M)(E)Damage 1
(M)(E)Defense 1
Dexterity 2
0% (This is critical damage. Everyone starts at 0%.)
XP ////////// (0/10) (This is your starting experience bar. It will increase by 10 pts every time you level. For example, lv 2 it is 20. Lv 3 it is 30, etc.)
General Abilities
Lv 1: Dress Parry Due to her lack of defenses, Zero has taken to a more offensive sort of defense. Using the sleeve of her dress along with her prosthetic arm, Zero can parry an incoming physical attack if she times it correctly. A whiff is punished severely while a successful one only opens her up to keep slashing and cutting her way through whatever is in front of her.
Special Abilities
Slot One.Items
Slot One.
Slot Two.
Slot Three.
StrengthsWeapon Proficiency Zero can effeciently wield four types of martial weapons, bladed weapons (one-handed swords being her forte, but she can wield daggers and two handed swords), chakrams, spears, and gauntlets. Any other weapon leaves her baffled, even ranged weapons from her realm - like bow and arrows.
Intoner Beauty: Zero is an Intoner; in her land she and her sisters were revered as goddesses for their combat ability as well as their beauty. Zero, despite her personality, is still physically beautiful which can have its uses.
Stamina: Thanks both to her Intoner status and her insatiability, Zero has increased stamina which essentially means she can engage in various manners of rigorous activities for longer than many.
Survival Skills: Because much of her life consisted of travelling and her desire to assassinate her world's leaders, Zero was a wanted woman and since inns were not an option she learned to live off the land. She knows how to make camps and skin beasts for meat and furs. Just don't enter her tent unless invited.
Weaknesses Temperament: Zero is quick to anger and even quicker to irritation. Often her impatience will lead to her messing up royally and making a simple task take twice as long, only furthering her aggravation. She is not much for tactical planning, believing the best course of action is always "hit it until it stops moving."
Parasitic Relationship: The flower in her right eye is a parasitical life form with its own will and survival instinct. Zero hates it but any attempt to remove it by force - by her hand or another's - will knock Zero out of commission as a warning to her.
Heights/Jumping: Zero doesn't have a fear of heights. She just absolutely hates jumping or anything involving jumping. She cannot jump especially high but has a decent length to it. The higher up the more agitated she gets, leading to increased chances of missing a jump and having to do it all over again.
Bad Luck: Whenever something seems to be going her way, fate seems to intervene to screw her over. Once she acquired an airship. Then it got blown up minutes later. Zero is a walking disaster and nothing involving good fortune ever comes to her for long.
Achievements