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Hidden 8 yrs ago Post by redbaron1234
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MY FINGERS ARE READY FOR HOT POSTING ACTION
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Hidden 8 yrs ago Post by Mr Rage
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I have a head cold, canceled all plans for the day. I was hoping that there might be something here for me to post to today, but alas. Oh well, I'll just play overwatch for more than an hour today, maybe.
Hidden 8 yrs ago Post by JessieTargaryen
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I have a head cold, canceled all plans for the day. I was hoping that there might be something here for me to post to today, but alas. Oh well, I'll just play overwatch for more than an hour today, maybe.


D.va best girl.
Hidden 8 yrs ago Post by Ariamis
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Hidden 8 yrs ago Post by Ammokkx
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@Ammokkx@Apollosarcher@AtomicNut@Evil Snowman@Dragoknighte@Mr Rage@DarkRecon@Jasonhero@redbaron1234

Hot posting action, coming right up!


Can I get a bit more details on the assault and extraction packs?
Hidden 8 yrs ago Post by AtomicNut
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Uh...

I might've missed a deadline to post somewhere.
Hidden 8 yrs ago 8 yrs ago Post by Ariamis
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@Ammokkx
Extraction pack consists of spheres that are held around the Frame's waist and are used for extracting POWs.
Assault packs are additional weapons attachments, like so:

In my IC post I mention additonal equipement/armorments, I'm thinking stuff like this:





You know, something with extra armor and weapons that we can basically dock our werks into to fly through space and have extra assault capabilities.


The idea is that you choose what weapons are included in the assault pack while volunteering, first posted in OOC.
Hidden 8 yrs ago Post by JessieTargaryen
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"Two assault packs are cleared for use by the unit in the mission, but according to R&D they have not been optimized, and so will considerably slow down Framewerk mobility if equipped. Steinman, choose the pilots who will be equipped with these packs."


...

Can I call dibs on one of these? I should actually be able to come back, since posting rate isn't terribly quick here usually. So uh....

Gimme!
Hidden 8 yrs ago Post by Ariamis
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@Jasonhero
Ok, but you will have to list your assault pack weaponry in an OOC post for approval within a week, and after it's approved post the IC post within another week of that to be eligible for it.
Hidden 8 yrs ago 8 yrs ago Post by JessieTargaryen
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@Ariamis I've got nothing but time this weekend, so awesome!

Question, how much extra weaponry, and what kind are we talking here? Cause I can brainstorm up some absolute carnage stuff...
Hidden 8 yrs ago Post by Ariamis
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@Jasonhero
Depends on what you suggest. A Framewerk is designed to only carry a few weapons, so the more weapons it carries on top of them the slower they will become. Common sense helps here.
Hidden 8 yrs ago 8 yrs ago Post by Mr Rage
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@Jasonhero Lies. Zim is best girl, this is established.

I'll volunteer for the other assault pack? Really, Atty and Blackstar are pretty much the best strategic choices for the packs, as we are both primarily melee range units. Everyone else has some sort of ranged weaponry. By that same token, Blackstar also has his stealth factor, so being able to, hopefully, approach without drawing fire might allow him to attack the turrets as a first wave attack to make an opening for others to approach.

Based on the description of the assault packs, I am assuming they are going to be more like option 2 from the previously presented things where we would continue to carry the bulk with us rather than being able to disengage when not needed/in use. Even so, example 2 has 11 weapons and 4 shields if you count each missile pod as a separate piece. 5 if all missiles are counted as 1. If we assume one of those is the machines Primary weapon; then 4 additional weapons and 4 shields, which is still a lot of carnage, as a maximum, lol. We should keep in mind that we want to do damage, but not destroy indiscriminately, at least no until we get the PoWs out of the station, even then, I'm sure that Lorenzo's crack team of scientists would love to get their hands on a cruxi space station, so maybe not completely destroy it. So assault packs should me made for focused carnage, not stuff that will rip the place in half, like your moon killer.

Can these assault units have a system pack on them as well to assist in targeting or what have you? Or is it reliant on the machines existing systems? Because the sample picture looks like there is some sort of maneuverability vernier rockets on the back.

Side thought: It occurs to me that Katya's heavy little turrets can mount on other werks with their magnets and auto fire on their own, too.

So, for Blackstar, do we want me to stay stealthy and attempt to make an opening, or do we want to go guns blazing and maximize firepower? If maximizing, then Atty and black star should get the assault packs, if 'mox wants one. If we want me to attempt at stealth, then I give up my claim. I might get one, maybe two, of the auto turrets before they just start randomly firing at me...

If black star gets one:







... I just realized that this assault pack is taking my three primary characters from overwatch and bashing them together. Bastion in Turret mode, Reinharts shields, and Pharahs barrage and rocket jump, and then throwing a rifle on it. So my three favorites, and widowmaker, because why not, oh and soldier 76's tactical visor.

Also, space combat, huh? Are we going to have an x,z, and z-axis map this time? And as we are in space, does this mean our movement speeds will be faster?

Sorry, I like making things complicated.
Hidden 8 yrs ago 8 yrs ago Post by JessieTargaryen
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@Mr Rage I'd argue the heavy frames such as Ribasu should roll the Assualt Packs.

Reasoning for me saying this is simple;

The heavier frames should have heavier armor by nature, and thus able to take more of pounding than others. Toss in a couple extra shields on the assault packs, and you up that. Then, naturally, with the extra weapons we have onboard we would definitely draw attention as rather big threats. Get attention on us, should lighten up the load on the others who are trying to get close. Not to mention we could probably disable a few turrets.

@Jasonhero
So assault packs should me made for focused carnage, not stuff that will rip the place in half, like your moon killer.


Moon Killer could actually prove to be useful here. I'm sure it'd be pretty hard for any reinforcements to help out if they're blown in half ^^.

Not to mention, disabling the station's power systems has merit. Granted that could cause it to 'splode, but a well placed shot could make them just floating dead in space.




Anywho, I personally believe that the heavy frames should get the assault packs and do what we do best; fucking shit up.

But I'll leave it to you guys. If most of you think assault packs should go to others, that works with me as well.




In the event I do get one of those sweet assault packs;







Hidden 8 yrs ago Post by Ammokkx
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Uh. I want to go in this as vanilla as possible, since Atty's meant to be a speedster, and also...

That is a LOT of shit you guys want. At this rate, even Paladin will move faster than you.
Hidden 8 yrs ago Post by JessieTargaryen
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@Ammokkx Yeah but thrusters and stuff that doesn't add much mass.
Hidden 8 yrs ago Post by Ammokkx
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@Ammokkx Yeah but thrusters and stuff that doesn't add much mass.


...Tbh, that kinda seems a little... meta. The point of the packs is to give moar gun, but at the cost of speed. Adding in additional thrusters seems like having your cake and eating it.

On another note, added some stuff about Devors + his framewerk in the CS tab, underneath Serah & Atty
Hidden 8 yrs ago Post by JessieTargaryen
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@Ammokkx Depends on the kind of assault pack. The thrusters on mine, in particular, are there because traditional forms of movement don't work as well in space, not to mention they're to be used to balance against recoil from the bigger weapons onboard. (Predator Cannon, I'm looking at you).

That being said, if you'd feel more comfortable with me lightening the load on the assault pack, I'd be happy to do so.
Hidden 8 yrs ago Post by Ammokkx
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@Ammokkx Depends on the kind of assault pack. The thrusters on mine, in particular, are there because traditional forms of movement don't work as well in space, not to mention they're to be used to balance against recoil from the bigger weapons onboard. (Predator Cannon, I'm looking at you).

That being said, if you'd feel more comfortable with me lightening the load on the assault pack, I'd be happy to do so.


Gm's final call. Also, every Framewerk has thrusters capable of space movement. It's in the OP.
Hidden 8 yrs ago 8 yrs ago Post by JessieTargaryen
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<Snipped quote by Jasonhero>

Gm's final call. Also, every Framewerk has thrusters capable of space movement. It's in the OP.


Yes, but the assault pack adds mass to be moved. It makes sense to add thrusters from an engineering standpoint. It would make very little sense to not add those and lose maneuverability, when you can add them in for quite cheap (speaking about my mono-propellent ones here.) And keep the maneuverability. Thus increasing the chance of survival for the much more expensive frame utilizing the assault pack.

Still. If it's gonna bother you, I can remove those and downsize the assault pack, no problem. (Cause like you said, that much stuff would make the mech super slow. They wouldn't hand out assault packs that big without extra thrusters.)
Hidden 8 yrs ago Post by Ammokkx
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@Jasonhero
Depends on what you suggest. A Framewerk is designed to only carry a few weapons, so the more weapons it carries on top of them the slower they will become. Common sense helps here.
Ariamis


Yes, but the assault pack adds mass to be moved. It makes sense to add thrusters from an engineering standpoint. It would make very little sense to not add those and lose maneuverability.


I see a comical amount of missing the point here
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