All of Liza's magical abilities come exclusively from the relic that is known as the CHAOS CODE. Ownership of this tome is established by reading a specific passage of the book out loud or killing the previous owner.
As soon as ownership is acquired, the user immediately receives comprehensive knowledge of the language the
CHAOS CODE is written in as well as awareness of where key passages are found in book, as if they had studied it thoroughly. Without this knowledge the
CHAOS CODE is effectively useless, ensuring that there is only ever one person able to access it at a time. Ownership of the book brands the wielder with two runic affinities, which dictate their available spells and prohibit usage of all other forms of magic permanently.
The owner of the
CHAOS CODE is granted psychokinetic control over the
CHAOS CODE itself and any one object that has previously been turned into a
focus through a lengthy enchanting ritual. This occupies one hand per levitating object.
An established
focus is used to mark objects or individuals with shamanic runes through brief physical contact. The mark itself is painless, invisible and can not be removed. The wielder of the
CHAOS CODE can activate all placed runes at once by reading certain phrases out of the
CHAOS CODE aloud.
Chanting the respective passage out of the
CHAOS CODE allows for all runes to activate instantly, as soon as they are placed. Runic affinities define the effect of active runes.
Liza's primary runic affinity is the GRUDGE rune.The
GRUDGE rune curses the wielder, causing a
RUNIC BEAST to haunt them. This
RUNIC BEAST can instantly relocate to Liza's momentary location, cloak itself at will, regenerate any amount of damage and does not require oxygen or food to persist. It can be damaged and disabled, but killing it permanently is impossible. While not immediately harmful her, the contract between Liza and this creature as established by the
CHAOS CODE dictates that it will end the wielders life once their ownership of the
CHAOS CODE ends.
When Liza activates a previously placed rune, her
RUNIC BEAST will immediately attack the marked object/individual, consuming one mark with every attack.
It is possible to empower the
RUNIC BEAST by chanting the correct section from the
CHAOS CODE, allowing the beast to freely attack the target without consuming marks, but this disables all effects of her secondary runic affinity for the duration.
While Liza's own physical strikes with the
focus do not exceed human strength, her beasts delayed attacks inflict significant damage with its obsidian claws and corrosive saliva. It is noteworthy that Liza is unaffected by said corrosive substance.
Although activated runes force the beast to attack, the creature is sentient and acts independently whenever it sees fit to do so. Its true motivations are unknown, but there have been multiple instances implying that the creature has either grown fond of Elizabeth or seeks to extend her ownership over the
CHAOS CODE.
Although Liza initially named the creature "Glav", she later found a passage in the tome indicating that its name might actually be "Labolas".
Liza's secondary runic affinity is the GUARD rune.GUARD passively shields the user from physical harm by deflecting incoming attacks whenever the
CHAOS CODE is being used. This can deflect up to four attacks before Liza has to recite a passage from the
CHAOS CODE to recharge the ability. Four light blue flames hovering next to her represent the currently active charges. Initial activation of this ability is "free", but recharging
GUARD mid-combat without a lengthy session of meditation will force the Glav to bite Liza once.
The user can chant a specific section of the
CHAOS CODE to empower the deflection effect, causing a burst of blue flame to erupt from the point of impact to damage attackers. However, no new marks can be placed with this chant being active.
It is possible to transfer protective charges to allies in emergency situations by reading the respective passage from the
CHAOS CODE, but the user can only maintain a total of 4 protective charges, and active charges can not be "recalled" from an ally. This takes away one layer of
GUARD from the wielder until the shielded ally is actually attacked.