Well i have to wait for any freaking marine to post, literally anyone to acknowledge that Draco, a high ranking officer has gotten aboard and asked ANYONE for the Captain...
@Hippo AF Literally the only reply from Alphie would be that he is in his quarters. So go ahead and add that Alphie pointed him toward the captains quarters because I am not wasting space with a one or two sentence post.
Appearance: Capra stands at 6'3, but has a significant slouch, that puts him at about 5'9. He has shoulder length dark brown hair, that he often pulls back into a ponytail, to keep it form getting in his face. He has a dark brown goatee so dark it almost looks black, but no sign of a mustache. His eyes are green, and seem dull at almost all times. His skin is slightly tanned, and his frame is a bit broad, and muscular. His usual outfit consists of a pair of baggy, grey pants. A green long sleeved shirt that has the words "PARTY GUY" written in a large, bold font, and a white coat that hangs from his shoulders. He also wears a pair of black boots, that he has clearly owned for a while from the state of them, and a belt, with a belt buckle that also says, "PARTY GUY"
Half-Zoan Form: Capra grows to seven feet tall, his slouch gets even worse, and his frame grows larger. short grey fur begins to cover most of his body, with wool underneath the grey fur. a very thin coat of white fur grows on his face, he keeps both his hair and his goatee. He grows two small horns. His hands remain mostly the same, but grow larger. His feet become hoof-like, and his legs resemble the hind-legs of a goat, but are still distinctly human. Otherwise, he is mostly unchanged.
Full Zoan Form: Capra becomes a large, bulky mountain goat. Somehow, the clothing on his body stays on him in this form, as does his other belongings. Making it look like someone dressed a goat up. It's not a very flattering look.
Personality: Capra is a very lazy, tired person, evident from his lazy posture, his slouch, and his dull, tired eyes. He's terribly blunt, and honest to a sometimes frustrating degree, and has a bad habit of pointing out people's mistakes. He has a short temper, and a nasty temper at that. He can be thrown into a frenzied rage at the drop of a hat, shouting profanities, throwing large objects at people, and in general just being as violent as possible. He loves fighting, in fact, the heat of battle seems to be the only time he isn't slouching, or acting as though he hasn't slept in a week. In his own words, the only time he feels alive is when he's in the heat of battle. He'll challenge people to fights over stupid reasons, or over nothing at all. Capra isn't a bad guy, though..at least not entirely. He's a respectful person, who tries to act polite, unless angry. And can be pretty friendly..if you get him drunk enough.
Capra started off on a small island in the West Blue. The island was just one big port town. Ports everywhere, pirates, sailors, traders, all of them frequented the city. Capra was the son of a local bartender, whom had become an incredibly tough woman, due to being forced to deal with rowdy customers, and pirates for many years. Capra never met his father. He was the result of an affair, and he knew that. But his mother was kind, even if she was very, very stern. Living in a crappy town, and living with a tough as nails mother, Capra was taught self defense at an early age. His first ever lesson amounted to his mother telling him that if an angry man ever tried to assault him, he should hit him as hard as possible in the balls. She was a really great mother. Capra continued to learn self defense from his mother, and began helping out around the bar at 10. That was also when his mother encouraged him to get a hobby. He wanted to impress people, and for people to think he was cool, so of course he started learning how to play a guitar. Unfortunately, it was around this time that things went south. Really south. Really fast. The island was known through the West Blue as neutral territory. Nobody tried to claim or destroy it, because it was a place for everyone. But one up-and-coming crew decided that the best way to gain notoriety was to attack the one island nobody dared to.
And to be fair, it worked. They assaulted the island with cannon fire from out at sea. Destroying ships, houses, and among other things, the bar. Capra and his mother were in the bar when it collapsed, along with many others, including a band of mercenaries who were frequent customers. Some escaped, some didn't. Capra and his mother..were among the unlucky ones. The rubble collapsed on them. Capra's mother violently lobbed Capra out of the way, and was crushed by the rubble soon after. Capra's grief quickly overwhelmed him, and he sat there sobbing, while the pirates raided the town. The pirates quickly found that there was another reason people didn't attack the island. A band of mercenaries, calling themselves The Worst Company, had taken a liking to the island, and were frequent visitors. And they were really, really mad that their favorite bar had just been blown to bits. The resulting battle was gruesome. Swords clashed together, guns rang out, and bones crumpled under the strength of fists. Fires started all across town, and Capra still just sat there in shock.
The mercenaries were winning by a large margin, until one of the pirates took Capra hostage. He threatened the child at gunpoint, and stated that if they tried to attack, he would kill him. The mercenaries liked Capra alright. But they were mercenaries, not marines. They didn't care that much. Capra was smart enough to realize this, and thought back to his mother's advice. And kicked the pirate in the balls as hard as possible. The pirate crumpled, and was then swiftly killed by a bullet to the brain. The battle was over, but the resulting destruction was evident. Capra was furious, terrified, and filled with grief, all at the same time. But all of that turned to confusion when the leader of the mercenaries picked Capra up, and dragged him back to their ship.
Capra's mother was always a respected bartender, but the mercenary group had been rather fond of her. Especially her quick wit, and mean streak, which reminded them of themselves. So, they thought it was only right to make sure her son was safe. Of course, bounty hunters like themselves tended to be bad at keeping people safe, so instead they just made him one of them. He was once again trained in self defense, the mercenaries surprisingly taught him basically what his mother had. And he told them as much, they found that incredibly amusing, gave him a hatchet, and told him to go wild. At age 13 Capra was allowed to hunt pirates alongside them.
The traveled across the seas, West, East, North, South, all of the four blues. They weren't the most infamous bounty hunters, but they were strong enough. Capra didn't mind the killing all that much, it wasn't that the 13 year old enjoyed killing, but after the events three years prior, and the fact that he liked his "family" far more than he liked pirates, he lived with it. He was good enough with a hatchet, and even better at fighting dirty. So he didn't exactly slow the group down. Eventually, the group made the collective decision to head to the grand line. After much preparation, by which I mean they all got as drunk as possible and partied, they set off to reverse mountain. And somehow, they survived.
The grand line was surreal. It was a strange, foreign place, filled with strange people, strange islands, and strange events. Strangest of all were the pirates. They weren't like the pirates in the four blues. These pirates meant business. It was rough on the group, but they made a living hunting rookie pirates who got too bold, and crews that were weaker than most. Eventually, they even went after some bigger fish. Taking down some respectable crews. They kept hunting, and Capra only kept improving, by the time he was 15 he started using lots more hatchets. Sadly, all good things must come to an end.
They were in over their heads, Capra knew it, but they wouldn't listen. This pirate crew was filled with some of the most vile, dangerous men the first half of the grand line had to offer, and they showed no mercy to bounty hunters. Yet still, the leader of The Worst Company had decided they needed to defeat them to make a name for themselves. And so they hunted. After two weeks of following leads, and interrogating other crews into spilling information, they encountered their foes. And were completely wiped out. The pirate crew had stolen a marine warship, and blew the sloop that Capra and his "family" called their own to pieces within minutes. Not only that, but the crew had several fishmen in their ranks. And after the ship was destroyed, the fishmen dove into the water, and began massacring the bounty hunters. After only a few minutes, Capra and the leader were the only two left. The leader was an enigmatic person, he drank and partied with everyone else, but you could tell he was always holding back his emotions, so Capra never considered himself all that close to his boss. But, he soon realized that his boss was practically his father. He never spoke with Capra much, but he was always the one getting him out of danger. If he were to die, at least it would be with his friend, and father figure. The fishmen sped towards the two remaining bounty hunters. And before Capra's eyes, the boss drew his sword, turned to him, and nodded. Capra understood what was going to happen, and he wanted to do nothing less than leave his boss, but if he didn't leave, they'd both die. Capra turned around, and swam for his life. He could never out swim a fishman, no matter how hard he tried. But the boss was holding all three fishmen off with his swordsmanship, even while he was at a disadvantage, and the fishmen were in the water. Capra saw all three fishmen fall as he swam away, and for a moment, he thought his boss was safe, but then, he sunk into the ocean before Capra's eyes. Capra kept swimming, and thankfully, the rest of the crew had lost interest in him, and didn't chase him. Capra kept swimming until exhaustion, and even then, he still kept swimming. Eventually though, he passed out.
Capra woke up days later washed ashore on an uninhabited island. He had trouble even walking from exhaustion, dehydration, and hunger. After several hours of very slow searching, Capra collapsed next to the first edible thing he found. It was a very, very ugly peach. But Capra was too hungry to complain. He ate every bite of the awful tasting thing. He really hoped he wouldn't get food poisoning from it.
It was only after partially recovering from his fatigue that Capra realized he had eaten a devil fruit. He spent the next two hours cursing and panicking. How could he get off the island now that he had no way of swimming!? He waited, and waited. It took two months for a ship to pass by.
The ship that did pick Capra up was owned by an infamous black market broker, whom had intended to sell Capra into slavery before Capra killed two of his best mercenaries without much effort. Instead, he offered Capra a job. Capra really needed the money, and didn't want to fight anymore people when he was in such bad shape, so he accepted. Capra got paid to guard the black market broker, and he got paid to kill for the black market broker. It was really easy money. After awhile, Capra got deeply involved in the black market. He was often hired by the broker's associates, for various odd jobs. Almost all involved hurting people, but Capra was good at that so he didn't complain. I mean he did complain, he liked complaining, but he did the jobs. Sometimes he was hired by one of the most cheerful men he had ever met. An eccentric businessman with too much money and nothing to spend it on. Capra had done such a good job on the last mission the cheerful man sent him on, that he had gifted Capra with a Poleaxe, it was supposedly top of the line when it came to quality, and was implanted with two dials. Capra had to ask several people what dials were, but he was very content with the result. Capra kept doing odd jobs, but the black market began getting more and more taxing, so Capra began accepting less and less jobs. When his contract was finally up for renewal, after ten years of doing this job, Capra couldn't have been more thankful. He politely declined the offer of renewing a contract, but offered to accept a job here and there for the black market. He went off on his own, hunting pirates, getting into fights, but really, he just wandered aimlessly from place to place. He didn't even know that he was infamous in his own right as "The Huntsman" a name given to him during his ten year stay in the company of the black market. Apparently, people feared him, but nobody recognized him, so it didn't really matter. Capra couldn't care less anyway, he just wanted to find something he was passionate about.
Skills: Capra's main ability stems from his devil fruit, the Yagi Yagi no Mi Model: Mountain Goat which allows the user to turn partially, or fully into a mountain goat. Giving Capra enhanced speed and strength, alongside some other abilities. The two most significant abilities being Capra's enhanced jump height, allowing him to leap high into the air, or leap forward a great distance. And his ability to climb nearly any surface, as long as it isn't a 100% flat vertical surface, there's a good chance Capra can climb it. He can also use his horns, and powerful legs in combat. His wool also lets him withstand colder temperatures than most.
But Capra isn't a one trick pony- err, goat. He is an adept fighter without his devil fruit, he does not have a set style, and instead revolves around a form of combat it's really just bar brawling, but with slightly more finesse and skill. Which which basically means it's just filled with hard to predict cheap shots, and violent blows. Capra also completely disregards his own safety, just to hurt his opponents more.
While Capra's hand-to-hand combat is nothing to sneeze at, it also is nothing extraordinary, which is where his weapon skills come into play. Capra is incredibly adept at wielding his choice of weapon: a Poleaxe. He can cleave through large pieces of stone with this axe, and even cut things larger than the axe's blade itself, similar to how skilled swordsman can cut things in half that are larger than their sword. Capra also uses the spearhead atop the poleaxe to great effect, and even the pole itself is used as a weapon.
his only other notable skill is his talent for music. In his youth, he learned how to play the guitar, almost entirely to impress women. But quickly grew to love music as a whole. He now carries around, and plays a ukulele. Capra can't do much of note with the Ukulele, other than making some pretty nice music. But one effect of his music, is that it tends to pump people up. He can instill excitement, and to a much lesser degree, anger in people.
Inventory: A long poleaxe, about six feet seven inches in height. It's made of a fine, strong wood. With a steel axe blade, and a steel spear head. What makes this poleaxe special, is that it has been modified to include several dials. The modifications are as follows: The axe blade has been forged with a heat dial, allowing the blade to be super-heated, further increasing it's cutting power, and letting it uh, burn things. The user must press a button near the bottom of the staff to activate this feature. The spear head can be detached from the poleaxe, and the bottom is imbued with a breath dial, allowing it to be fired off as a projectile. The user must press a button near the top of the poleaxe to activate this. And while it is fast, and powerful, the user has no way of retrieving it, leaving them at a disadvantage if it misses. He also carries around a ukulele, and a flintlock pistol that he doesn't often use, both are attached to his belt.
Role in Crew: Musician.
Think I finished it, but it's late, and i'm tired, so I will check it tomorrow for any screw ups.
@Hippo AF Literally the only reply from Alphie would be that he is in his quarters. So go ahead and add that Alphie pointed him toward the captains quarters because I am not wasting space with a one or two sentence post.
I don't know about the others, but I wouldn't really mind this.
Also, Eddie is really confused as to why a ball with a knife inside appeared before him xD
School has me a bit busy for the until tommorowish, but I don't see anything glaringly wrong with the character. Feel free to think of ways to add him in the story either via brainstorming with your pals in here or something else.
Seems like logically "The Huntsman" and "Deadeye" would have probably crossed paths in some way on more than one occasion seeing as they were both mercenaries of sorts.
@NachoBachoPacho So, you maybe wanna have your character join the crew because of Anna. Maybe he is curious as to what all the fuss about "Deadeye" is and originally joins simply to try to best her.
@LostDestiny Sounds like a plan to me. That's a nice way of getting Capra to join, and it's pretty in character. The goat man really likes fighting. Thanks for helping me out, I was pulling a blank when it came to ways for Capra to get involved with the crew.
No problem. Though I will warn you, Anna isn't as keen on fighting as one might think. Capra is going to have a hell of a time convincing her to fight him. Unless he offers to pay her. Then she might be game :P
@LostDestiny Something tells me most of their interactions will go something like: "DEADEYE! FIGHT ME!""no." and then Capra gives up and tries again later, Deadeye still refuses.