【Birth Country】 Kawa no Kuni (Land of Rivers), Tanigakure 【Current Village】 Kyokujitsugakure 【Affiliation】 Kyokujitsu no Tochi 【Shinobi Rank】 Sankage
【Personality】 Pending
【History】 Ayameko was born in the Land of Rivers, in a village outside of Tanigakure. She never aspired to become Tanikage, but events would push her down that path.
Her academy days were very uneventful. The Land of Rivers was small and it was easy for Ayameko to get the attention she needed from her teachers. She was far from a prodigy. Ayameko had to spend longer on much of her work, but what set her apart in her academy days was her work ethic and ingenuity. Ayameko's written submissions were always intriguing for her sensei, with the material she was discussing going far beyond her grade level and into heavily researched theory. It was Ayameko's refusal to settle for the expected or simple answer that made her one of the strongest graduates from Tanigakure.
Post academy, at 18, Ayameko pushed herself heavily into medical research, in particular genetics and neuroscience. It was unusual for a fresh out of academy Gennin to be working in that kind of advanced research. However, Ayameko made sure she was a useful part of the team, pushing herself to take on the hardest tasks she could in an effort to learn as much as she could. It would earn her a glowing recommendation for Chuunin and many accolades on her research on genetics and botanicals, in particular the creation of plants that produced certain natural instances of medicines for common diseases.
At 25, when out in the field, Ayameko would fall in love with a young Uchiha, Hatsuko, from the Land of Fire. Their romance was quite legendary and after two years, they married. However, Ayameko refused to leave the Land of Rivers, knowing her people needed her, especially giving the failing health of their current leader. The two would travel back and forth between their lands to see each other twice a month. This continued for the next eight years.
At 33, the bijuu appeared with little fanfare. The swift destruction of the Rain Country caught many offguard. After the Four Tails destroyed almost everything, the remnants of the Rain Country were joined by the forces from many of the other small nations, as well as the Land of Fire and Land of Earth. Together, they took a stand at the border of the Land of Wind and the Land of Rivers. The makeshift army was led by the current leader of the Land of Rivers and being already in poor health, he was quickly slain. The ancient relic of the Land of Rivers, said to have split the Ten Tails long ago, the Totsuka no Tsurugi, now lay on the ground with no wielder. Ayameko, no stranger to taking on the hardest tasks, picked up the weapon.
Quickly, she organized the now disorganized troops with the assistance of Hatsuko, eventually the combined effort of those involved were able to drive the Four Tails back.
Returning to Tanigakure, Ayameko was quickly ushered into the role as Tanikage. At first she refused the position, stating there were others with more combat experience, and better credentials than herself. However, she eventually relented to the people of the Land of Rivers and became their Tanikage. The next three years of her role as Tanikage consisted primarily of tracking down and sealing the remaining bijuu. This fostered a strong relationship with the Land of Fire. After sealing away all but two of the beasts, Ayameko would return to the Land of Fire for a council with the current Hokage, Hokage Shikata Kibō.
Once again, the beasts, along with fate, ushered her into a role she never intended to take. The Nine Tails, having spent much of its time destroying the outlying territories bordering the Land of Fire made a move on Konohagakure during the Council. Hokage Shikata Kibō and Ayameko took up arms against the beast. In the fight, Ayameko's right arm was ripped off, in an effort to prevent her from utilizing the Totsuka no Tsurugi. However, the sword was saved by a wandering monk, an ally from across the seas who had spent the last three years fighting bijuu with Ayameko. The Hokage, however, fared worse than her - losing his life in the battle with the creature. His soul returned to Yggdrasil, the historical selector of the leadership of the Land of Fire. Knowing the necessity of having a leader for the Land of Fire, Yggdrasil reached out to Ayameko in the battle and selected her as the Hokage. Invoking the power of the previous Hokage, Ayameko was able to open up the ground beneath the Nine Tails and suppress the beast long enough to allow the strange monk to deliver a strike to wound the beast enough to drive it back.
After the conflict, Ayameko's selection as Hokage was met with skepticism. Not only was she not a native to the Land of Fire, but she had position as another Kage. Hatsuko argued with the council on her behalf, eventually resulting in him resigning his position in frustration with the stubbornness of the leadership. A week after the destruction of Konoha, Ayameko was called in front of the very council she had come to the Land of Fire to meet - this time to debate the legitimacy of her leadership. After hours of receiving a verbal beating from the elders, Ayameko stood to leave, knowing she could not say anything to change their mind. However, knowing that its selection was being question, Yggdrasil reached out to the entire Land of Fire at once - something entirely unheard of. Blasted with mental images of her feats, and who she was as a person, the council, as well as the people relented.
Despite her advanced healing techniques, she could not recreate a flesh and blood arm for herself, the effects of the Kyuubi's removal of her arm preventing the regrowth needed. Hatsuko, now informed of Ayameko's pregnancy with twins, set out to the Mastersmith of the Land of Fire, Masazane Io. Combining their knowledge, Io and Ayameko were able to create an arm of metal that would respond to her will, much like her real arm would have. Seals at the end of her arm were placed to convert the signals from her nerve endings into understandable commands for the metal arm.
At 36, ten months after the events in the Land of Fire, Ayameko would give birth to twins - one boy, one girl. However, she would be immediately called away to battle another bijuu, hiding in the southeast of the Land of Fire, in territory once owned by the Land of Water. The battle should have been seemingly simple, but Hatsuko would be poisoned by the beast in the battle, a poison unlike anything Ayameko had encountered. Despite her best efforts, Ayameko was unable to create an anti-toxin capable of dealing with the effects of the bijuu's poison, Hatsuko dying within the month. Even worse, her son would be taken as well, both children exposed to the poison through their father. Ayameko, who also suffered, only survived due to her distant heritage as a Senju - giving her a remarkable life force. However, Ayameko was able to synthesize an anti-toxin in the month following Hatsuko's death which allowed her to save her daughter, Touzoku.
Despite all of the Tailed Beasts being driven back, their destruction was not easily recovered from. Many of the smaller nations had populations starving and suffering. Those with malicious intent often took advantage of these struggling lands, which made it even worse. With most on the bring of destruction, the smaller lands requested to join with the larger nations which were still able to support themselves. Ayameko, who would have been content with merely giving aid to these lands, knew that the Council would not provide aid without gaining territory. Ayameko would be forced to take on these new lands as a part of her recovering nation.
The years that followed were as chaotic as could be expected. Most of the nation's had significantly weakened military, making enforcement of anything nearly impossible. Equally difficult was Ayameko's Council, who had returned to opposing her leadership. In a surprise move, Ayameko removed the Council's authority by opening up elections for the Council - which had been historically appointed by the Hokage. Under her guidance, the Council was replaced with representatives from each of the Lands, most of which were their former Kage. This structure worked well for many years, and restoration efforts were able to be enacted with minimal opposition.
However, it could be argued the recovery was too successful. Seeing many of their old, native lands returning to prosperity, there was a call from some of the people for a return to independence. In an effort to unite the people, Ayameko remade her nation as Kyokujitsu no Tochi, making the Land of Fire merely a territory within it. Under this, a new government would be born and each territory would have equal chance of being having a leader selected. Each would present candidates to Yggdrasil when it came time to select the new Sankage. Ayameko moved the capital north, keeping Konohagakure as a city for the Land of Fire, as well as a memorial for what was lost. The new capital would become Kyokujitsugakure and would be considered independent from the territories, despite being in the confines of the Land of Fire.
Despite her efforts, the revolts were a potential catalyst for the First Shinobi War. The formal shinobi villages had just started to take shape and territory needed to be carved out formally - with force in some instances. The revolt within her own newborn nation had bled into pockets within the territory of other nations. Wars of independence waged at the same time as wars between the larger lands to define the borders of their lands. Ayameko had remained successful at avoiding conflict in many situations, resulting in her title of Gaikōkan (Diplomat). She managed to expand her nation to include Rivers, Iron, Rice, Hot Spring, and Tea.
In her 60s, Ayameko would fall in love again, to a Hyuuga man. They would marry, but his health would fail a decade later.
Ayameko continues in her role as Sankage.
【Chakra Nature(s)】
Fuuton Suiton* Doton* Mokuton*
The natures related to Mokuton are a trait granted by her connection with Yggdrasil and her position as Sankage.
【Abilities and Special Traits】 Ayameko's abilities are the product of hard work and dedication. She is an extremely skilled medical shinobi and boasts strong control over her chakra. While far from a prodigy, she is quite intelligent and has a incredible understanding of human behavior and genetics, two widely different subjects. She is also quite skilled with the sword.
Ayameko uses a taijutsu style reminiscent of the Hyuuga clan.
【Weapons, Tools Summons, and Equipment】
Name of Weapon or Item: Shokuyari [Planting Spear] Description: Reforged from the shattered Totsuka no Tsrugi and the Makimasu, two blades of reputation. The power of the Shokuyari is the ability to affect being such as the bijuu, even when within the vessel of another individual. At full power, the spear can project an image into a vessel and remove the bijuu from it without killing them. The second effect is from the Makimasu, which allows Ayameko to sow her special seeds into objects she has cut or stabbed. It should be additionally noted the two crescent blades on the side of the spear can be detached and controlled with chakra. Appearance: An ornate spear of great beauty. A variant of a bishamon yari, the Shokuyari has two crescent blades attached to the sides of the main double blade. These are unique in themselves in that part of the crescent is much thicker. When detached, these form a yin-yang symbol. While the metal from both blades was mixed, as well as their properties, a single circle in each crescent was preserved with the symbol for the original weapons on it. The shaft is made of a branch of Yggdrasil, polished white and is exceptionally durable.
Name of Weapon or Item: Specialized Seeds Appearance and Effects: Ayameko's seeds can be placed into an individual, depending on the seed (trees cannot be placed in individuals), that will feed of their chakra while still following Ayameko's direction. Many of these plants grow within the confines of Kyokujitsugakure. Just outside the walls of the capital another ring of these plants can be found with the vines climbing the full height of the walls.
- Generic vining seed that is covered with thorns and leaves. - A tree seed that constantly sprays Kirigakure no Jutsu in the area around it. - A vining flower that releases a chemical that causes the eyes to water. - A vining flower that can bond with other plants or areas under the effect of techniques to continue to supply them with energy by converting light into chakra. This chakra disperses if the flowers are destroyed and is forever lost. It cannot be pulled from the plant and used by any individual. - A flower that can release a bright pulse of light akin to a flash tag towards the area it is pointing. This cannot be done up to 3 times per flower before it must bloom again, which requires additional chakra or at least 5 days time. - White birch trees that provide a gate to Pure World for a specific person that has bonded with that tree. This allows the person to return upon activation of a the appropriate technique that creates a being under the effects of the IWR. The reincarnated individual can only operate within 50 feet of the tree. (Cannot Combine) - A flowering plant that seals foreign chakra inside of itself and consumes what energy it can, either absorbed, or from the area around it or another individual, to duplicate itself until destroyed or forced to stop. - Vining plant that, once embedded into to the flesh of an enemy produces a constant Genjutsu of their own chakra. Can be removed before it takes full effect, or by others once fully formed. Seed must be placed within the victim. The Genjutsu is a highly advanced technique that continues to play out the battle they were in within their own mind. This seed actively seeks out to bind itself with the nervous system of the individual, especially loves engaging directly into the brain. (Cannot Combine) - Water lily that has the effects of the Byakugan that assigned individuals can tap into. (Cannot Combine) - A special flower that when used mimics the traits of an individual it has made contact with (or part of them). This plant will react to the chakra signature of that person and glow faintly when they are within 5 miles of it. - A flower that produces a neurotoxin. The stem has many thorns that secrete the toxin in addition to the potential of inhaling it when too close to the flower or when a large number of them are in a group together. A single scratch from a thorn or a single breath from a single flower will cause complete paralysis in about 5 minutes. Continued exposure to the toxin will obviously lower this requirement.
Name of Summon: Yggdrasil Description: Yggdrasil is sentient tree of significant power. Yggdrasil is perpetually in a state of Sage Mode, giving it access to vast sums of power and utilize a number of its own abilities. Yggdrasil has a naturally purifying effect to energies it absorbs and it is considered to have a boundless ability to store energy within its body (it merely grows to accommodate more energy). Using either energy it has gathered or stored, Yggdrasil can project a massive barrier around a wide area around it in an instant. Additionally, as a countermeasure, Yggdrasil can disrupt the formation of jutsu within its field of control by infusing an individual or technique with natural energy. Yggdrasil's sensory capabilities are profound enough that it can sense the intent of those near it and actively negates many offensive techniques within its bounds. The exclusion being those with a special tag system. Yggdrasil has the ability, as well, to filter light to allow it to pass unhindered to the ground below it.
Yggdrasil forms a specialized bond with a singular individual who runs the village of Kyokujitsu no Tochi. The user is granted the ability to use Mokuton as well as maintain their link to the tree across infinite distances (even if they cannot access its power from that range). When a bonded individual dies, their spirit is retained within the tree itself (which partially spans into the Pure World), allowing former Kage to communicate with the current one (providing unique circumstances preventing this). The ability to store a spirit or form is not limited to bonded individuals either.
Yggdrasil can communicate with individuals, primarily through images. A select few are capable of understanding it on a deeper level. Those individuals also can utilize Yggdrasil's energy to support their own techniques once enhancing that link. Appearance: A large tree over 1500 feet tall with massive boughs that can cover the entire village. Weaknesses: Unlike most summons, Yggdrasil is incapable of moving. Despite its immense power, it has no offensive capabilities of its own and is disrupting to allies forming offensive techniques within its bounds (excluding those with specialized tags). Most of the power Yggdrasil can use is limited in range to upwards of 10 miles outside its bounds.
【Kekkei Genkai】 Name of Kekkei Genkai: Mokuton Clan: N/A Description: Allows usage of the Mokuton Chakra Nature.
*Can be created with plants in her Sage Mode **Requires full Sage Mode form ***Requires full Sage Mode form for full effect ****Can only be done when in direct physical link with Yggdrasil but has incredible range or within Sage Mode near Yggdrasil.
General Note: Most techniques requiring multiple individuals can be bypassed by either using plants or a combination of plants and her Sage Mode/certain Mokuton Techniques.
Ayameko and Yggdrasil frequently collaborates with Barrier Techniques with Kei to take advantage of her powers.
【Custom Jutsu】 Name of Technique: Ama no Uki Hashi (Floating Bridge of Heaven) Type of Jutsu: Ninjutsu Rank: B-S Range: Contact with earth around user Nature Type: Doton Handseals: 20 Description: Ama no Uki Hashi has one of two effects. The first is that it allows the user to consistently raise up the earth below them to meet their feet, essentially allowing them to scale large heights. The second is that the user can create a literal bridge of earth between two places, or float a bridge into place. Weakness: Complex bridges, as well as extended use can take a toll on the user's chakra.
Name of Technique: Takama no Hara (Plain of High Heaven's) Type of Jutsu: Ninjutsu Rank: S Range: Variable - typically the zone of a seal or directly around Ayameko Nature Type: Doton Handseals: 15, or 1 with prepared Seal Description: Takama no Hara is a highly advanced Doton technique. The technique allows the user to raise a portion of the earth, as well as shape parts of it, and essentially levitate it. The movement of the earth raised by this is very slow, especially if it is of a large size. It is entirely possible to raise entire islands with this technique with enough time and chakra, but the drain on a single person would be incredibly immense. Weakness: Significant chakra cost for large pieces of earth.
Name of Technique: Chikyū Ketsugō (Earth Bond) Type of Jutsu: Fuuinjutsu or Ninjutsu Rank: A Range: Seal or 10 feet around the user. Nature Type: Doton Handseals: 7 or Seal creation Description: A peculiar technique that creates a bond with the earth and the chakra of those around the user. Once caught by this technique, any attempt to remove yourself from contact with the ground will fail (basically if you try to jump, you'll remain on the ground stuck and probably hurt your leg depending on how much power you put into the jump. Weakness: Limited range and skilled opponents will be able to fight with limited hindrance.
Name of Technique: Shizen muchitsujo no hakai: Seimei to sono yōso no haichi (Destruction of Natural Disorder: Arrangement of Life and its Elements) Type of Jutsu: Ninjutsu/Fuuinjutsu Rank: S Range: Variable Nature Type: Mokuton +- Suiton +- Doton Handseals: Variable Description: Shizen muchitsujo no hakai: Seimei to sono yōso no haichi is an advanced sealing technique of Ayameko known only to her. Essentially the effect of the technique is to create fuuinjutsu effects through the arrangement of earth, water, and plants, which is knowledge known only to the sealer. This creates a physical seal that is not only able to blend in with natural environments, but creates a difficult to diffuse seal due to the natural properties of the seal. Additionally, the seals tend to gain power the longer the exist, seeming to draw on natural energies to sustain and strengthen themselves. Furthermore, many of the seals are malleable in their form, but not in effect, also making them challenging to counter. Weakness: The initial creation of a seal created through this technique can be exhausting depending on how it is implemented. Creating a large seal over a large area from a single location is exhausting. However, using a seal over a smaller area is only a decent drain on chakra. For large scale seals, Ayameko, or people Ayameko trusts, are dispatched to help set up the seal via scrolls, making it much more cost effective.
Name of Technique: Tojikomemasu Type of Jutsu: Fuuinjutsu Rank: A Range: Touch Nature Type: N/A Description: A blow landed with the Tojikomemasu will pull all of the victim’s chakra to the point of the seal. It will take about one minute for the victim’s chakra to be pulled in. This limits their ability to use jutsu. If an A or S rank is struck with this jutsu, they could only use C rank techniques. It scales with the ranks of the individuals this seal is placed on. Weakness: N/A
Name of Technique: Saibō Sōzō (Cell Creation) Type of Jutsu: Ninjutsu Rank: S Range: Short Nature Type: N/A Handsigns: 2 Description: An extremely advanced application of the Mystical Palm developed over the years of research by Ayameko and Shiō, essentially allowing a well-trained medical shinobi the ability to create stem cells in varying quantities. An example application would be a severely damaged eye, allowing the cells to replace the damaged portion, restoring full sight. However, in the case of the eye, some portion of either eye would have to be intact, or a partial transplant received in order to regrow a patient's eye. In technical theory, it is possible for this technique to be utilize to regrow an organ or body part without a base sample, but would require laboratory testing and genetic sampling to ensure the organ is created properly - things that are impractical in combat triage situations. This technique can be applied to the regrowth of limbs or other such appendages as well, but require an even greater amount of time to be fully functional. Weakness: Requires not only massive chakra from the medic-nin, but also constant chakra to sustain the cells as they transition to their new roll. In the cases of large cell creations, it can be weeks before a body part is considered fully functional.
Name of Technique: Shinkeishi (Numbing) Type of Jutsu: Medical Ninjutsu Rank: C Range: Touch. Nature Type: N/A Description: Once contact is made, a burst of chakra will be inserted into the body. This will damage the nerve path ways along the strike's point. For example, if someone was struck with a Shinkeishi kick or punch, the point of striking will damage the nerves. One strike will make it harder for that part of the body to move for a bit (15 seconds or so), but if contact lasts for more than a ‘moment’, then the nerves can face more serious damage that would require a healer to be seen. Additionally, this is often used for medical procedures to numb pain. Weakness: N/A
Name of Technique: Shukketsu (Bleeding) Type of Jutsu: Ninjutsu Rank: B Range: Melee Nature Type: N/A Handseals: N/A Description: It is a simple, yet highly dangerous technique that can even be applied to basic shinobi tools (tools naturally designed to contain chakra are more potent). Essentially, the technique prevents blood from coagulating along the lines of any stab or cut an opponent receives from the enhanced without finding aid of a medical shinobi. The technique also can work in reverse at short contact range, coagulating a wound within seconds. At increased chakra cost to both techniques, this can also be applied to chakra scalpels. Weakness: Short range for more common uses can make it difficult to utilize. Circulation can be cut off at the higher parts of the wound, should it be lower on an appendage to prevent too rapid of bloodloss from the technique.
Name of Technique: Tenchi (Heaven and Earth) Type of Jutsu: Ninjutsu Rank: C Range: Personal Nature Type: N/A Handsigns: N/A Description: The user becomes adept at sensing the presence of the internal chakra system within a range of thirty feet (radius) around themselves. The user also becomes adept at sensing the displacement of air, and sensing vibrations through the ground, making it very difficult to sneak up on them or otherwise catch them off guard. Weakness: N/A
Name of Technique: Engei no Sai (Talent of Gardening) Type of Jutsu: Taijutsu/Fuuinjutsu/Ninjutsu Rank: A Range: Physical Nature Type: Mokuton Handsigns: 0 Description: Despite the simplicity of the technique, it is one of Ayameko's most powerful. Upon initiation of the technique, Ayameko is able to place seeds at will in any area she had made contact with. Placing seeds reduces significant chakra cost in comparison to achieve similar effects to other Mokuton techniques in addition to allowing specialized seeds to be placed. When in her Sage Mode, this technique becomes further empowered allowing Ayameko to place seeds through significant (solid blow from a vine, drawing blood, prolonged contact, etc) contact with her other plants. Weakness: Generally short range.
Name of Technique: Chimei-tekina Aki (Deadly Fall) Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Mokuton Handsigns: 7 Description: Releases the leaves from all of the plants within Ayameko's range of influence or plants she has created/grown. These leaves become razor sharp and can be directed much like shuriken or kunai out at an opponent. Leaves can be restored to these plants by supplying them more chakra. If not, the plants will die. Weakness: Requires plants.
Name of Technique: Shōaku Tsuru (Grasping Vine) Type of Jutsu: Ninjutsu/Taijutsu Rank: B Range: 40 feet of seed Nature Type: Mokuton Handsigns: 1 Description: Creates a vine(s) from appropriate seeds within the area that lash out at an opponent. The vines are dependent on the type of seed used. Ayameko can control these vines as will. She often pairs this with her taijutsu to control opponents near her by placing vine plants near her location. Weakness: Requires seeds/plants.
Name of Technique: Type of Jutsu: Ninjutsu/Fuuinjutsu Rank: A Range: Variable Nature Type: Mokuton Handsigns: Variable Description: By preforming the handsigns for both a Mokuton technique and a Fuuinjutsu technique, Ayameko can create a number of plants that have these seals on their stem/trunk, leaves, flowers, etc.. The cost of chakra for this technique is dependent on the number of plants and the complexity of the seal. Certain seals that are normally applied via touch can then be applied by contact with the plant part instead. Weakness: Requires plants.
Name of Technique: Shizen Keiro Kara no Zure: Tenpu Fairu o Sakujo Rei (Deviation from the Natural Path: Removal of all Worldly Attachment) Type of Jutsu: Senjutsu Rank: A Range: 10 feet of plants in Sage Mode Nature Type: Mokuton Handsigns: 10 Description: Floods the area around chosen of Ayameko's plants with natural energy, disrupting the balance of energy of those near those plants. Weakness: Short range, requires plants.
Name of Technique: Shokubutsu Seijin (Plant Sage) Type of Jutsu: Senjutsu Rank: S Range: Personal Nature Type: Mokuton Handsigns: 3 Description: By invoking her connection with Yggdrasil, Ayameko enters a state of heightened prowess. This is strongest when she is within 12 miles of Yggdrasil in which she can invoke the full form of this technique, which allows her to tap directly into the stores of energy within Yggdrasil. If she is outside that range, she cannot do that. This allows her to preform feats that even larger groups of Shinobi would struggle to do. In the regular form, this technique merely enhances her normal techniques and skills by incorporating natural energy. Weakness: When used away from Yggdrasil, the technique is limited to 5 minutes. When near Yggdrasil this restriction is lifted.
Name of Technique: Zensei Keiro no Shūsoku (Convergence of Past Lives' Paths) Type of Jutsu: Ninjutsu Rank: S+ Range: See seed. Nature Type: Mokuton Handsigns: 25 Description: Invokes the power of the <seed>. This calls forth the individuals from the Pure World similar to the IWR. However, they can only operate within the near area of the tree, but have all of the benefits and drawbacks of IWR. The additional benefit of this technique is that individuals created the pact themselves, making it easier for Ayameko to invoke numerous instances of this technique. Weakness: Limited range. Mostly defensive applications.
Name of Technique: Denpan no Seikatsu (Propagation of Life) Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Mokuton Handsigns: 3 Description: By pouring chakra into her plants, Ayameko forces them to produce seeds of the type of plants which can then be dispersed through the area. The number of seeds depends on the chakra supplied and the type of plant (the tree connecting to the Pure World is highly intensive). Only one can be planted (Pure World Tree) and the growth of these cannot be accelerated unlike the original seed. Weakness: Requires previous plants.
Name of Technique: Ki no Eda (Boughs of the Tree) Type of Jutsu: Shinshenjutsu Rank: S+ Range: Variable. Nature Type: Mokuton Handsigns: 12 Description: Ayameko's 'ultimate' technique. This technique can only be used in her true sage form. This technique blooms the three seeds Ayameko has in her right arm. These specialized flowers have the power of the tree that is capable of resurrection from the Pure World. These flowers correspond to three people in particular, her two husbands and the child she lost (he is brought back in his 20s based off of Touzoku). Weakness: Can only be preformed when near Yggdrasil.
Name of Technique: Joen Inkan (Salt Removal Seal) Type of Jutsu: Fuuinjutsu Rank: B Range: Variable Nature Type: N/A Handsigns: N/A Description: Removes unnatural amounts of salt in an area or purifies salt water to fresh water. Weakness: No combat applications.
Name of Technique: Jōkamon (Purifying Gate) Type of Jutsu: Fuuinjutsu Rank: B Range: Variable Nature Type: N/A Handsigns: N/A Description: Purifies all water coming in contact with the seal. These are placed on the water sources within the village. It also allows water to pass through the seal to the corresponding seal on the other side. Weakness: N/A
Name of Technique: Junsui (Pure Water) Type of Jutsu: Ninjutsu Rank: C Range: N/A Nature Type: Suiton Handsigns: 0 Description: This technique is more of a product of training than an actual named technique. Ayameko's skills with water release have become significant enough that she can produce pure water instead of water containing trace amounts of minerals and allowing it to be conductive. She can choose what type of water produces when using Water Release. Weakness: Slightly increased chakra cost on water release techniques.
Name of Technique: Ne no Inkan (Root Seal) Type of Jutsu: Ninjutsu/Fuuinjutsu Rank: A Range: Variable Nature Type: Mokuton Handsigns: 5 Description: Ayameko shapes the roots of a plant into a seal. Those that step on the ground above this seal, or make contact with the tree, can trigger the seal if appropriate. Weakness: Requires a fair amount of time to shape large, more intricate seals, as well as requiring larger plants. For smaller plants, typically only something along the lines of an explosive tag could be made.
Name of Technique: Mugen no Hari (Boundless Needles) Type of Jutsu: Ninjutsu Rank: B Range: Variable Nature Type: Mokuton Handsigns: 3 (held) Description: Infusing her chakra into natural plants such as grass or wheat, Ayameko creates a plant that will immediately harden the moment an enemy is about to step on it, impaling their foot. Alternatively, Ayameko can provide extra chakra to have them fire as projectiles upwards. The area Ayameko can affect is dependent on the amount of chakra she provides and proximity to Yggdrasil and usage of Sage Mode. Weakness: Requires grass. When used on grass, has the scent of fresh cut grass when used as a projectile.
Name of Technique: Kako no Seikatsu no Chishiki (Knowledge of Past Lives) Type of Jutsu: Shinsenjutsu Rank: S Range: 12 miles Nature Type: N/A Handsigns: 3 Description: An enhancement to Ayameko's Sage Mode that is only useable when near Yggdrasil. By invoking this technique, Ayameko can draw on the experience of the past Sankage/Hokage and utilize the skills they had in their lives. Weakness: Limited range of use.
Name of Technique: Atarashī Seimei no Sakusei (Creation of New Life) Type of Jutsu: Ninjutsu Rank: B Range: N/A Nature Type: Mokuton Handsigns: 3 Description: Combines the effects of two of Ayameko's plants together. This plant cannot be used with Propogation of Life. Certain plants cannot be combined, such as the tree that links to the Pure World. Weakness: Requires already prepared plants.
Name of Technique: Sakura Matsuri (Cherry Blossom Festival) Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Mokuton Handsigns: 3 Description: Calls forth a cherry tree much like Nativity of Trees. Immediately the petals of this tree fall off and seek out allies, to which they stick to. By using the petals as a conduit, Ayameko can use Mystic Palm or medical techniques on a person at great range. Weakness: Petals can be removed. Still costs chakra for the other techniques on a per usage basis.
【Alias】 The Genjutsu Mistress; Leader of the Kyuuseishu
【Occupation】 Kyoko is the leader of the Kyuuseishu.
【Gender】 Female
【Age】 236, appears to be early thirties
【Sexuality】 Bisexual; Prefers Women
【Birth Country】 Kyoko was born outside of any village, in the Hyakune Clan Compound.
【Current Village】 N/A 【Affiliation】
Kyoko is the leader of the Kyuuseishu.
【Shinobi Rank】 Kage-level Ninja (S)
【Personality】 Kyoku is a difficult character to explain as her personality adapts to situations and individuals rather than remaining static. As an extremely talented manipulator whose talents lie almost exclusively in her ability to change the perceptions of her allies, friends, and enemies Kyoko is capable of acting the part for any role that she is called upon to play. She can be cold and unfeeling, or she can be warm and empathetic, she can be insightful and wise or naive and ignorant - all of these acts are tools, and she makes liberal use of them depending on how she wishes to be seen. A woman of many disguises is prone to losing track of the constants of her own personality, but Kyoko has certain traits that define who she is and what she does on such a fundamental and inherently necessary level that she will always retain some level of individuality.
Kyoko is a deeply loving person, and the majority of this love is focused upon her sister. Her self-imposed exile is all that keeps her sister intact, and though it pains her greatly to be away from the person she is closest to in this world she knows that it is a necessary evil and feels both the overwhelming sorrow of her loss and incredible ecstasy that her sister is alive and well for as long as Kyoko does not interact with her. Kyoko's love for her sister is indeed so strong that she has no room for love of another in her heart, and though she makes genuine friends she will never take a lover who could replace or intrude upon her sister's place in her heart. Another of Kyoko's inherent traits is her almost legendary intellect - she carries with her the spark of true genius that can never truly be repressed, even if she can fool most people, true genius is impossible to ever truly hide from another. With great intellect comes a great perception of things other people cannot understand, and being separated from her sister has left Kyoko with nobody to share these burdens with. Kyoko is occasionally driven towards a deep melancholy, but always sees the light and returns to normalcy with time.
Despite her great love for her sister, Kyoko is still a Hyakune and still has morals and values that are typically viewed as unsavoury by most. Her self-worth is a constant, but her value of others is largely determined by the power they wield and how they wield it - those with the most power and least inclination to use it earn her ire, as do those with little power and fewer aspirations - but her ire is likely something they will never see for as long as they can be useful, and the last thing they see when they have outlived their usefulness. Kyoko believes firmly in power and knowledge, and while she is very accepting of those who consign themselves to a life of mediocrity as circumstances dictate or simply for a lack of ability to succeed she is the opposite for those who can but do not.
Kyoko seeks knowledge at all cost, especially that which is forbidden, not only to save her sister but also to ensure that the power of eld is never lost and never abused. She will have multiple agendas at any given point, and she will betray and backstab all who get in her way, but she sees these things as small prices to pay for the greater good that she can bring to the world with the knowledge and power that she accrues. It is often said that those who do evil things do not believe that they are evil - Kyoko is no exception to this, and genuinely believes that she is the best person to wield forgotten powers in order to preserve them and protect the greater good. While Kyoko may not agree on the definition of "greater good" with many individuals, she is a fundamentally good person at heart who legitimately believes that the end justifies the means, and she is willing to pay the price that most are not to further herself and keep the world safe.
【History】
The Hyakune clan have, for ages, been the stewards not of a single style, but of many. In fact, their name, Hyakune [百根; One Hundred Roots], was made in homage of the core principle of the clan - Each member would be unique, each would take one of the many roots available to it and grow outwards, away from any of its brethren, but still connected at their very core. Before the clan were even introduced to the concept of Ninjutsu, or chakra at all, they trained themselves in as many arts as they knew how, each member of the clan becoming an authority on their chosen style. This left the clan in an odd state of simultaneous weakness and strength; while the clan members were too focused as individuals to cover their glaring weaknesses, when the clan moved as a cohesive group they were nigh unstoppable simply because they, together, knew so much more than any other clan when it came to the scope of technique. Such was the way of the clan, as its founder Sōgyō-sha had dictated.
Sōgyō-sha had believed - firmly - that weakness should be purged from his sons and daughters at as young an age as was possible, and in his wisdom (and cruelty) he developed a system for which the clan would be raised by, and a system for which the clan would be governed. By nurturing the child's journey from childhood to adulthood with the intention of purging them of weakness, and then foisting them directly into a position of power beyond the scope of their experience, he brought much heartbreak and suffering into the world, and not all of his children survived the rigorous training... But those who did emerged as stronger beings than their lesser brethren, leading the Hyakune clan to heights that others could only dare to reach out to. Children were raised as if in a collectivist society, in which they would all grow up together with no separate households, but largely without the traditional maternal and paternal influence that was expected of such a society. Instead, the mothers and the fathers of the children would train them in the various arts that they had found themselves attracted to, and children would practice everything they could until they found something they had an affinity for - or better - made a new style of their own. To make a new style of one's own was considered to be a sign of future greatness, and such children were lifted from the terrible conditions in which they lived before into greatness, to nurture their talents and to ensure that the Hyakune would always expand, and always grow.
The children, once they reached the age of eight, would quickly become devoid of typical maternal and paternal influences, and were also deprived of guaranteed resources. There was plenty of food in the clan compound's pantries, but the children were forbidden to simply walk in and take what they wanted. The children had to steal, without being caught, and would eat only what they could earn - those who learned to adapt to their harsh conditions were empowered, but some children died from starvation. Pity was not something bred into the members of the clan, after all. The children of the Hyakune believed in one core mantra throughout their childhood, one truth that empowered them: "The crime is not in taking whatever actions you must, but in being caught doing so.". After training for 14 hours a day, every day, for 6 years, the children that had not found their unique talents in the clan were resigned simply to follow what was established and had appealed to them most. They were not disrespected, per se, but they were rank and file. They were unimportant.
Those who forged a new path, who contributed to the growth of the clan, were thrust into positions of power that they had no experience in - they were made an elder of the clan. The clan's "legal" system, as it were, involved a circle of elders who had marked themselves as great individuals that made requests and then voted on their implementation, not unlike the jury at a court. The eldest male and eldest female were collectively the judge of the clan, and had ultimate power should such a need arise. Life on the Council of Elders was a tough one, as every action and non-action had consequences that the rest of the clan would have to face. The once-children who had been born for greatness had power beyond their stations forced onto them, and they either learned quickly or were killed by people who loathed their inability to take action (or their tendency to take the incorrect action.)
Children who survived all of this, who survived every trial put before them, would emerge as the pinnacle of the human world, they would emerge capable leaders with immense, and unique, fighting skills that would put them far above mere mortals, and they could do anything in the world that they so chose... Until the dawn of the Rikudo Sennin. The advent of Ninjutsu, and of Kekkei Genkai, changed the Hyakune clan immensely, for the secrets of their blood were unlocked, and its members found even more avenues to specialise into. With other ninjas rising, and clans coming to fruition, the Hyakune clan were forced to train even more than usual in order to keep up with the flood of Ninjutsu that echoed throughout the world. They belonged to no major village, but their services were offered freely to all as mercenaries, and it is said that each Kage of each village has called upon at least one member of the Hyakune clan in their time of need once. Whether or not such is true is a point of contention, but one thing was certain: The Hyakune clan were walking on thin ice, and in order to persevere, they would have to become the best at an art in which they had no particular advantage.
That was, until, the Hyakune clan realised the extent of their bloodline. Unlike most clans, the Hyakune's bloodline was not singular, it was not one static ability that each of its members possessed. Even their blood, it seemed, followed the clan's founder's vision. Their bloodline, the Tōsei no Eien [Eternal Control], manifested itself as an exceptional level of control over the user's chakra, which often manifested in the form of an aura around the user, an extension of their chakra systems outside of their body. Each member expressed it differently, due to their own personal DNA affecting the bloodline (as the Tōsei no Eien was not on a single chromosome - how the other chromosomes were formed had differing effects on the actual expression of the bloodline, but due to the relative positions of the genes (which remained constant) the bloodline kept its basis). Unfortunately, this meant that each member had to learn their bloodline alone, with no aid from members who expressed a similar bloodline, and the Hyakune's attention was divided as its members struggled to subjugate their new power, as well as practice in the arts of Ninjutsu and Genjutsu. The clan was already markedly proficient at Taijutsu and Kenjutsu, but in a world where Ninjutsu existed, such was not enough to succeed.
Time passed, and as the Rikudo Sennin died and his legacy was divided, the Hyakune took their training further, as a new generation had had time to be born with Jutsu and their Kekkei Genkai. This new generation was quick to subjugate the power that flowed through them, and the Hyakune clan was raised once more to among the top clans of the ninja world. They tentatively allied themselves with Konohagakure, building a new compound there for their older members, and became productive members of the village, providing it with protection in its times of need, and able workers who were much more efficient than the peons that they would have used otherwise. Their assistance came at a steep cost: The Hyakune would be above the law of the village, preferring to keep to their own council of elders, and these terms were agreed to. The newer members of the Hyakune clan remained at their old compound, around 15 miles from Konohagakure, training as they always had for the dawn of a war that nobody could see coming.
Hyakune, Kyoko began her life unlike many of the Hyakune. Most come into this world alone, brave it alone, and die alone with naught but scribbles in books and fleeting memories to acknowledge that they had ever existed in the first place - but Kyoko came into this world with another, with her twin sister Kagami, and the bond of birth was strong enough to overcome the crippling loneliness instilled in most members of the Hyakune to condition them towards a life of combat and treachery. Until the age of eight, many members of the Hyakune live a life good by many standards - they are loved and nurtured by their parents, fed well, and build strong relationships with one another.
At the age of eight, this changes, and the fledgling Hyakune are ripped from the world they know to undergo training to become a member of the Hyakune proper. Most siblings cease thinking of one another as intimately familial, instead considering them to be simply another clan member, but Kyoko and Kagami could not be separated despite the best efforts of their trainers. Such corner cases were rare in the Hyakune, and the Elders decreed that breaking the bond was significantly more difficult than strengthening it in service to the clan. Kyoko's talents lay within her fantastic mind, her ability to manipulate the knowledge she gleaned far beyond most of her lesser brethren (and even more so than some of the Elders, even at a young age) - but she could not work chakra in the same way that the other Hyakune could. Kagami's talents were precisely the opposite of Kyoko's, her talent for manipulating her aura and chakra as a whole was far beyond anything her cousins could have ever hoped to achieve.
Normally, Kyoko's lack of prowess in the field of Ninjutsu would have sentenced her to domesticity or death - but Kagami took her place in many of the tests that required a manipulation of chakra and she was spared the wrath of the Elders for a time. As she came into her own, Kyoko realised that her ability to manipulate people was more than it seemed, and she learned that the path of Genjutsu was her destiny. It did not take Kyoko long to apply her studies of chakra control to her natural aptitude for Genjutsu, and she unlocked the true power of her Kekkei Genkai - a trait that most Hyakune did not achieve until adulthood. It was not mere coincidence that Kagami also unlocked her true power that same day.
The Elders decreed that the two would undergo a dangerous mission to prove their loyalty to the clan, and that if they returned they would be allowed to join them not as fledglings, nor as rank and file Hyakune, but as Elders. Such a prospect was treated with much suspicion by Kyoko - she wondered what precisely could possess the Elders to offer such an illustrious position to two as young as they, and what the mission they were about to undertake would entail. Kagami was all for the mission, and Kyoko could only think that her sister saw the glory and not the trap offered by the Elders - but to refuse them was certain death, so they accepted and were sent to Kusagakure to meet with an emissary that wished to trade with the clan. Kagami and Kyoko travelled to the destination and came face to face with none other than the leader of the Immortal Scions, Jikangai, Kinjiro.
Kinjiro explained that the Hyakune had offered their best and brightest to her in exchange for thrice their weight in gold - for the burgeoning clan, this would give them a considerable head start - and that Kagami and Kyoko were to be the toll that the clan paid. She explained who she was, what she did, and gave them a history of her clan and even of the conception of chakra (questions that had always burned deep within Kyoko's mind), and offered them the chance to willingly join her as equals rather than as slaves. For the first time, Kyoko and Kagami were of differing opinions. Kagami was enraged by the elders' willingness to sell the twins, and demanded that they pay due reparations for their misdeeds, whereas Kyoko believed that Kinjiro could offer a far brighter future than the Hyakune could ever have offered either of them. Kyoko was quick to point out that the clan had tried to separate them, and had only ever allowed them to be together under terms befitting the capricious nature of the Elders - that with Kinjiro, they could be free of those shackles and live as equals with more power than the Hyakune Elders could ever have known.
Kagami agreed, but beneath it all her heart longed for the vengeance and justice denied to her. The pair accepted Kinjiro's offer, and were introduced to the world of the Immortal Scions. After receiving the Gift of Immortality, the pair were set to work using their unique chakra auras to research chakra on a level that their Jikangai colleagues had been unable to beforehand. It was later revealed that Kyoko's Kekkei Genkai afforded her a natural inclination towards the potent sealing techniques of the Jikangai, and she quickly became a favourite among the group. Kagami's talents were useful, but as she had no talent for fuuinjutsu she was not nearly as prized as her sister. Kagami quickly became jealous, and sought other secrets to keep level with her sister as she always had. Years and years passed, and though Kagami grew as powerful as Kyoko did under the tutelage of the Jikangai, she was not favoured nearly so much and largely spent her time with Kinjiro, who offered training that the other Immortal Scions could not offer.
Kyoko knew little of Kagami's activities in the light of the overwhelming amount of research she conducted, and though she tried to connect with her twin, she found that Kagami slipped further and further away each day. Rangether than bring these concerns to the now-distant Kagami, Kyoko asked Kinjiro if she had any explanations for Kagami's behaviour. Kinjiro was remarkably forthcoming, telling Kyoko of the progress that she had made and the bonds that she had been able to create that her sister could not - and her sister had increasingly sought new sources of power to keep up with her as the pair had always tried to be equals. Kyoko attempted to reconcile with Kagami, only to find her missing from her quarters and from the laboratory as a whole. Kinjiro had not sent Kagami away, and both became increasingly concerned with the disappearance of by all rights an extraordinarily powerful ninja.
It was discovered, after several weeks of searching, that Kagami had breached Kinjiro's inner sanctum and stolen from her an artifact of great power - something that had been locked away for good reason. Kyoko expected Kinjiro to be furious, to excommunicate Kagami and herself both, but to her surprise the serpentine woman offered sympathy and a chance for redemption. She would help Kyoko find Kagami and return her to the path of the Immortal Scions - after all, the two were extraordinarily powerful and had fit in remarkably well despite Kyoko's higher popularity taking most of the attention. Kinjiro desired that power to be under her command, and Kyoko desired to save her sister from whatever force was consuming her.
For many years Kyoko searched, using her ability to manipulate and deceive people in order to extract information as to the whereabouts of her sister before every lead was exhausted and she turned to the last people that could possibly have known where Kagami had found herself: The Hyakune Elders. Kyoko's return was met with much mistrust, and she was granted an audience only after incapacitating every able member of the Hyakune who could have stopped her. Each Elder was offered a chance to co-operate, and each refused, before Kyoko extracted all information from their minds and left them none the wiser that she had ever visited. The Elders knew nothing of her current whereabouts, but offered the information that several of the extant Hyakune scouts had failed to report back and had likely been murdered. It was unlikely that the locals had killed them as Hyakune scouts were notably difficult to find and more difficult to kill, so Kagami's intervention (as she was the only rogue Hyakune to Kyoko and the Elder's knowledge) was the most promising lead she had, all things considered.
Some weeks later, Kyoko found herself stalking the trail of her twin sister. The scouts had been murdered in a way that suggested Kagami's distinct glass-based style and it looked like the murders were conflicted - Kagami's style had always been brutal, yes, but it was efficient and quick. Her kills were swift and painless, not the tattered mess of blood and glass and bone that Kyoko had discovered. Had Kagami gone mad? Had she snapped at whatever it was in Kinjiro's lab that she had found? Questions upon questions raced within Kyoko's mind, and the trail had been haphazard, hard to follow - it was mostly subtle memories of stolen glances, a hooded figure in the periphery, and the details were hazy. Still, it was a track to follow, and it was better than nothing.
Kyoko found Kagami weeks later, about to murder another Hyakune scout in the area. Though it was easy to distract her enough for the scout to escape, Kagami soon turned her full attention to her sister - and what Kyoko discovered unsettled her greatly. There was no look of love, of guilt, of sorrow - her eyes were empty, vacant, as if the body was simply a shell stripped of what had made it Kagami, of what had made her sister. A fight ensued, and though Kyoko was gravely injured she managed to subdue Kagami with potent sealing techniques given to her by Kinjiro. After summoning Kinjiro to the location and being healed, Kinjiro offered an explanation after confirming for herself what had happened.
Kagami had stolen a scroll that sealed an extradimensional entity called the "Kyōmen no Oni", the Mirrors' Surface Demon and taken its power into herself, which had complimented her own glass-based style of combat remarkably well. The demon wrestled with Kagami, struggling to take control of her body, and though she had largely resisted and kept her individuality for the time being, it was only a matter of time before the demon won and Kagami was lost forever. The demon could not be resealed without killing Kagami, and though Kinjiro was willing to pay the price, Kyoko could not desert her sister. She worked with Kinjiro to seal the demon deep within Kagami, to allow her to live her own life, but she was the key to that seal - for Kagami to live, she would never be able to meet Kyoko again. With the scroll returned (and thus its power free of the plague of the demon it contained) Kinjiro offered refuge to either Kagami or Kyoko - Kyoko chose to leave, to keep her sister safe, and would operate on the surface world. Though she did not fully trust Kinjiro, she had been remarkably kind to her and the time they had together was something she cherished. Kyoko left Kagami in her hands, and though she was bound by no covenant she offered her services in exchange for knowledge and power - a deal that Kinjiro was all too happy to accept.
During the wars, Kyoko spearheaded the initiative to stop the rampaging bijuu and was the primary diplomat between the nations – her considerable expertise allowed many accords and treaties to be signed and enacted to empower the foreign dignitaries and remaining Fuuinjutsu experts to seal away the bijuu. Kyoko also worked as the leader of the intelligence efforts of the villages and of the Kyuuseishu itself, which proved invaluable in tracking down the various roaming bijuu and formulating battle strategies to ensure that as few people were lost as possible – though she could not save as many as she liked and this has weighed heavily upon her ever since.
After the bijuu were sealed, Kyoko remained as the head of the organisation, being the only one in whom all of the remaining Kage had trust in to not abuse the position that she was given. Opinions of her have risen and fallen since then, but none can dispute that her reach is long and her methods effective, and she is keeping a close eye on anything possibly going awry with the fragile peace that she has helped foster within the nations.
【Chakra Nature(s)】 Kyoko has no natural affinity for a chakra nature due to being completely unable to use Ninjutsu of any variety. As a true Genjutsu prodigy, she has a strong affinity for Yin chakra.
【Abilities and Special Traits】 Kyoko is among the most proficient genjutsu users alive, easily able to put her foes under genjutsu to control and manipulate their mind. She is able to use these genjutsu in combat to err her foes’ judgement proficiently.
Kyoko has savant-level intelligence, and her IQ is easily 180+. She is one of the most powerful minds of her generation, able to process complex tactics easily as well as discern the strengths and limits of techniques she sees due to her vast knowledge of techniques as a whole. Kyoko is perceptive to the extreme, able to see things lesser people would miss and make bridges of logic to discern reasoning where none seems to exist.
Kyoko is possibly the most skilled manipulator in the world, able to use her natural charm and wit, as well as her body to coerce almost anybody into trusting her, where she is then able to bend them to her desire.
Kyoko is, after her extended training with the Jikangai, quite proficient at Taijutsu. She is easily able to stand toe-to-toe with experts and could fend off masters, though she would have extreme difficulty in combatting raw strength and superior technique. She has learned the Wing-Chun style, and with her incredible mind mastered it within the 6 years she has been practicing. The training given to all Hyakune clan members has also refined Kyoko’s taijutsu skills and her general fitness.
Kyoko is able to create Jikangai Primer Seals in order to utilise their sealing techniques, but cannot create new Jikangai-based seals.
Kyoko is biologically immortal after taking Jikangai Kinjiro's Elixir of Immortality.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Kuroi Kamen [The Black Veil] Location: On Kyoko’s head at all times. Owner: Kyoko Hyakune su Jikangai Rank: A
Description: The Kuroi Kamen is a black veil that is comprised of two bolts of cloth. Each of these bolts are sealed to allow no passage of chakra into them, but to allow chakra out, and are surprisingly difficult to cut through [they resist most swords easily]. In addition to this aspect of the veil, it is also a mask that covers Kyoko’s ears, mouth, nose and eyes. This mask is covered in seals that filter out any harmful substances that would enter Kyoko’s body, in addition to dampening any particularly loud sounds or sounds designed to have an adverse effect on the body.
Kyoko carries with her, at all times:
- 25 Kunai, each marked with a Kyōsei Keiyaku Kuchiyose no Jutsu seal
- 100 senbon, standard size, in a canister attached to a belt on her waist on her left side. These senbon are coated in a paralytic venom of Jikangai, Kinjiro’s creation (the venom has no known antidote, but one could be synthesised by a medical ninja of sufficient prowess). The venom lasts for 24 hours and only interferes with the somatic nervous system.
- A scroll containing a Kyōsei Keiyaku Kuchiyose no Jutsu that, when she places both of her hands upon it, immediately reverse summons her to her home. [Cannot be used in combat]
- A scroll containing a large volume of books with various sealing formulae and lists of techniques she has encountered in the past.
- A scroll containing several bottles of ink, several quills, and a stack of loose parchment imbued with chakra.
【Kekkei Genkai】
Tōsei no Eien; Tenchi Gensō
Name of the Kekkei Genkai: Tōsei no Eien; Tenchi Gensō [Eternal Control; Heaven and Earth Illusion] Type of Kekkei Genkai: Chakra Augmentation and Genjutsu/Fūinjutsu
Clan: Hyakune
Rank: A
Description: The Tōsei no Eien is a potent Kekkei Genkai that manifests differently in each of its bearers. Throughout the entire Hyakune clan, however, some effects are universal: All members of the Hyakune clan have gained an "aura" of chakra, usually spanning approximately 20 feet in radius. Their chakra system has been "extended" outside of their body, and the aura is of extremely weak chakra but the fact it exists is enough for the members of the clan. In addition to this aura, the user gains chakra control almost to the pinnacle of chakra control with training. This aura allows the user to exert their almost complete control over their chakra onto foreign [loose, not inside a body] chakra that enters it. It can be dampened to reduce its effectiveness, or it can be bolstered by the user's chakra to increase its effectiveness. The user's aura essentially makes the area in which it spans a "network" in which they may move their chakra, and thus entire jutsu, with ease, allowing them to start the jutsu at any part within the aura. Some techniques, such as genjutsu, can be forced upon victims if they are simply in range of the aura.
Tenchi Gensō
The Tenchi Gensō is a potent evolution of the Tōsei no Eien, one which holds sway over the realm of Illusion and Seals. Through the Tenchi Gensō, the user is easily able to lull people into genjutsu as long as they are within the chakra aura, and minor [B-Ranked or less] genjutsu can be forced onto an opponent simply by pointing at them. The true strengths of the technique lie in its subtle abilities to manipulate illusions, as well as blur the boundary in the mind that separates illusion from reality. Some genjutsu are simply too "fake" for the mind to accept as real. When this natural reservation, this natural barrier is breached, the victim of a genjutsu will believe it to be real regardless of initial apprehension. This does not make the illusions infallible, it merely removes initial apprehensions as to the genjutsu being false. Logic and reasoning can eventually overcome the breaching of the natural barrier, but this undoubtedly makes the genjutsu many more times more potent. This aspect of the Kekkei Genkai is: 地 [Chi; Earth], the mortal coil.
The second aspect is 天 [Ten; Heaven], the aspect transcending the mortal plane. With Ten, two things happen: Kyoko transcends the traditional plane in terms of genjutsu, and can no longer become subject to any genjutsu bar her own under any circumstances. Much as a two dimensional shape cannot interact with a three dimensional shape, the primitive genjutsu of the mortal coil are unable to interact with Kyoko. The second aspect of "Ten" is that she becomes able to influence genjutsu on the mortal plane, as well as her own, as long as they are within her aura. She is not able to hugely alter them, mind, she is only able to change subtle aspects and mould them to her will within their natural progression - she could, for example, choose between whichever torture methods she so chose within a genjutsu designed to torture, but could never alter a genjutsu that lulled the opponent to sleep to them burning alive.
Weakness: However, this aura comes at a steep cost: As the Kekkei Genkai manifests and the user gains their unique version, they are locked into that "version"'s jutsu style and become unable to utilise their chakra for anything outside of it. Kyoko's Tenchi Gensō has locked her in to the fields of Genjutsu and Fūinjutsu, and she is unable to use her chakra for any purpose outside of this bloodline, genjutsu or fūinjutsu.
~
Name of the Kekkei Genkai: Chigoku Inkan [Verbatim Sealing] Type of Kekkei Genkai: Fūinjutsu Clan: Jikangai Rank: B-S
Description: The Chigoku Inkan is the gift of Yata passed down to her children on the female side. Female Jikangai will pass the Chigoku Inkan onto their children regardless of the genetics of their partner, but if a male Jikangai were to procreate with a non-Jikangai female the resulting child is not guaranteed to possess the Chigoku Inkan, which would result in the child not being a Jikangai.
Simply put, the ability of the Chigoku Inkan is an innate mastery of Fūinjutsu that extends into manipulation of ninjutsu-like effects. Bearers of the Jikangai bloodline are able to create any effects that they can imagine provided they meet the following requirements: The effect must be understood completely with a single word, the effect must be within the scope of chakra the individual can muster, and the effect cannot defy any laws of nature of physics. The Chigoku Inkan can only apply these desired effects by creating seals in the air around the user or on nearby surfaces that are constructs of pure and fragile chakra, resulting in their effects being rendered null if the seals are physically disturbed or are subjected to any amount of chakra with larger energy or greater control than the seal created by the Chigoku Inkan possesses.
The seals created by the Chigoku Inkan are able to replicate simple elemental techniques without the creator having the elemental affinity necessary to create the chakra, but the seals also have no elemental applications beyond the incredibly minor. The seals are most adept at changes to form due to their Yin-aspected nature, and can be used to perform tasks such as picking locks, exerting physical force (breaking objects, cutting through objects, etc.). As the seals are structurally weak constructs of chakra, their effects on people are highly diminished or negated with even the slightest opposition of chakra unless the Jikangai in question has significantly higher chakra control than the intended target. The primary utilisation of the Chigoku Inkan is the inherent capability with and knowledge of seals and sealing techniques that it provides, but it is nevertheless a fantastic source of utility rather than power, and forms the basis for many Jikangai clan techniques.
Weakness: Interpret it yourself.
【Canon Jutsu】
Kyoko is proficient in all canon genjutsu not tied to a kekkei genkai.
【Custom Jutsu】
Name of Technique: Saimin Suimin [Hypnotic Sleep] Type of Jutsu: Genjutsu; Fūinjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: A potent delayed Genjutsu that will activate upon Kyoko willing it. Kyoko manifests a seal on her opponent that they cannot perceive by any means until it is brought to their attention (this can only be done through touch). At Kyoko’s command, the seal activates, and the Genjutsu begins to activate.
Targets affected by the Saimin Suimin are lulled towards a state of half-sleep, immediately separating their somatic nervous system from their control as they fall asleep over the course of thirty seconds. Unlike most Genjutsu, Saimin Suimin does not require any additional input from the user after its effects have taken hold, and the user is able to take other actions for its duration.
The Genjutsu is naturally removed after the target falls asleep, and the lingering effects of the seal prevent the target from being awoken for an hour after the genjutsu has taken hold, after which time the seal naturally dissipates. If the seal is removed prematurely, the target will wake up. Kyoko cannot attack sleeping targets with this seal.
Weakness: Something something dark side.
Name of Technique: Ome Itetsuku [Vision Freeze] Type of Jutsu: Genjutsu Rank: D Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Ome Itetsuku causes the target’s vision to become locked into the instance it was viewing as the genjutsu was used. If the target was looking at Kyoko against a white background, for example, the target would only see that single image until the genjutsu was dispelled. Ome Itetsuku can be applied if the target is looking at Kyoko from any distance, including up to an additional twenty feet outside of the Tōsei no Eien due to its simplicity.
Weakness: N/A
Name of Technique: Shūhen Kagizaki [Peripheral Tear] Type of Jutsu: Genjutsu Rank: D Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: The Shūhen Kagizaki creates a tear in the victim’s peripheral vision, meaning that they can never truly focus on the tear due to it being in the peripheral vision, but it will always be just out of sight. The tear manifests itself as an appearance of cracked glass, and is highly disorienting – even the most adept sensor nin will not be able to glean any information from their peripheral vision.
Weakness: N/A
Name of Technique: Tsu no Hikari de Ni [By the Light of the Sun] Type of Jutsu: Genjutsu Rank: C Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Tsu no Hikari de Ni causes the opponent to no longer be able to see by the light of the sun. Any light provided by the sun will become absolute dark to the victim, and they will be forced to use artificial light to be able to see through the absolute darkness.
Weakness: N/A
Name of Technique: Zenkei Ome Itetsuku [Panoramic Vision Freeze] Type of Jutsu: Genjutsu Rank: C Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Much like the normal Ome Itetsuku, however, the Zenkei Ome Itetsuku causes the entire landscape around a user to be frozen in place rather than the sole image they were concentrating on at the time.
Weakness: N/A
Name of Technique: Gensoku Jikan [Slowed Time] Type of Jutsu: Genjutsu Rank: Z Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: The Gensoku Jikan is a peculiar genjutsu allowing Kyoko to control an opponent’s sense of time. She is quite proficient with this genjutsu, able to distort the victim’s sense of time so much that one second becomes fifteen minutes - their mind is overloaded with sensory information but the body cannot keep up, effectively slowing them to a crawl and leaving them virtually unable to act. This also causes every one second of genjutsu Kyoko, or any opponent, uses on the victim to be amplified in terms of time, making them more powerful. Kyoko and her target are both immobilised for the duration of the genjutsu unless an Eien no Inkan maintains the Gensoku Jikan. Kyoko cannot attack targets under the effect of Gensoku Jikan, except with Genjutsu and Fūinjutsu.
Weakness: N/A
Name of Technique: Shosai no Kogeru [Burning the Libraries] Type of Jutsu: Genjutsu Rank: B Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: This genjutsu, simply enough, allows the user to erase memories so long as they know the memory they wish to erase. In addition, the user may create mental blocks that prevent the user from accessing specific memories.
Memories erased by Shosai no Kogeru cannot be recovered by any means, as the memories are completely forgotten and their chemical traces removed by natural means.
Weakness: The blocks can be overcome with great concentration [not pragmatic in a battle situation].
Name of Technique: Rei Yakedo [Spirit Burn] Type of Jutsu: Genjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Rei Yakedo causes the target to feel an exceptionally intense burning pain throughout their entire chakra system (and thus entire body) whenever they expend chakra, but does not otherwise affect the opponent. If the target comes within 20 feet of Kyoko, she can instead cause the genjutsu to create the sensation of pain continuously for up to one minute. All but the most hardened of ninja will pass out from the pain caused by Rei Yakedo if it is allowed to cause pain a number of times in rapid succession. Rei Yakedo lasts for up to one minute, excluding any time in which it is activated within 20 feet of Kyoko.
Weakness: The genjutsu can only be placed once every five minutes.
Name of Technique: Miruhito no Me [Eye of the Beholder] Type of Jutsu: Genjutsu Rank: A Range: Personal Nature Type: N/A Handseals: N/A
Description: Kyoko compresses her aura into that of a cloak surrounding her, reducing her range and dispelling any existing genjutsu that have been applied with her Tousei no Eien. For a small but constant expenditure of chakra, Kyoko continually projects a Genjutsu that acts as a perception filter – anyone who looks at her inherently knows that a person is there, but wishes to keep them in the periphery of their mind and ignore them. Due to the Ten aspect of her Tousei no Eien, any inconsistencies caused by her presence are smoothed over and she is essentially completely invisible for as long as she does not do anything to unduly draw attention towards herself.
If necessary, provided that she has an image in mind, Kyoko can also cause the Genjutsu to make her appear like someone else for the duration. This is very mentally taxing to use on multiple individuals simultaneously, and prevents Kyoko from using other techniques for the duration.
Name of Technique: Hakujitsumu [Waking Dream] Type of Jutsu: Genfuuinjutsu Rank: C Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Kyoko brands her target with a seal that vanishes upon application, lying dormant deep within them until it is activated (from anywhere) by Kyoko creating a primer seal treated with the target’s blood.
When Hakujitsumu is activated, Kyoko takes control of their body and her own body is disabled, and Kyoko is able to control them for as long as she does not enter combat. She is unable to force the target to harm themselves, to put themselves into harm’s way or to harm another. The target shows no signs of being controlled outwardly, but sensor nin can detect the activation of their chakra and the presence of the seal. Kyoko retains all information gained from using this technique through the seals linking the target and Kyoko together.
For the duration of Kyoko controlling the target, they are trapped in a genjutsu that gives them pleasant dreams, and when the technique ends they awaken with no recollection of what happened during the technique’s duration.
Weakness: The target is able to break free from the genjutsu and end the effect prematurely if control is taken at a moment where they are alert, removing the seal completely. Other people are able to remove the genjutsu effect from the target (and Kyoko cannot stop them as she cannot enter combat while using the technique).
Name of Technique: Ishiki Zansuru [Sensory Banish] Type of Jutsu: Genfuuinjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Kyoko manifests a complex seal on her target while simultaneously placing them under a genjutsu that completely eliminates their sense of Sight, Sound, Touch, Taste, or Smell. The Fūinjutsu is not visible to the target for as long as the Genjutsu is intact, and the Genjutsu cannot be removed by the target while the Fūinjutsu remains intact.
Weakness: N/A
Name of Technique: Gōmon [Torture] Type of Jutsu: Genjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: A versatile technique that places its target in an isolated room with a host of torture tools. Kyoko can use these tools in any way she likes, and pain cannot remove the genjutsu from the victim by any means. The only effective way to be released from the technique is externally, but those with an incredibly high pain tolerance are able to Kai out of the technique.
Weakness: Can be resisted if the victim is particularly strong-willed, but not while Saimin Suimin is active.
Name of Technique: Kyōzō [Mirror Image] Type of Jutsu: Genjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: A genjutsu that allows Kyoko to completely evade any sensory perception available to its target by creating a clone of Kyoko that they can track. For as long as the clone is alive within the genjutsu it will last, and the genjutsu is undetectable to the individual in question. The genjutsu can be brought to their attention by an external party, but due to its subtlety it is difficult to detect except by the most potent of sensory ninja.
Weakness: N/A
Name of Technique: In Somnis Veritas [In Dreams There Are Truth] Type of Jutsu: Genjutsu Rank: A Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: In Somnis Veritas is a powerful interrogation Genjutsu, allowing Kyoko to directly access the target’s subconscious mind and memories with no interference from their waking mind. This prevents any resistance that is not completely automatic, and automatic resistances will be assaulted until they are broken. The only information that In Somnis Veritas cannot force a victim to reveal is information that they do not know. False information is effective against In Somnis Veritas.
Weakness: Requires the victim be asleep. The jutsu will end abruptly if the victim is forced out of sleep, and heavy mental resistances will delay the jutsu’s effectiveness - But if the target is asleep indefinitely or by unnatural means, this does not apply.
Name of Technique: Setsuri no Hametsu [Providence’s Bane] Type of Jutsu: Genjutsu Rank: B Range: Touch; Eyesight; Tōsei no Eien Nature Type: N/A Handseals: N/A
Description: Kyoko crafts a genjutsu of unparalleled intricacy based on her chosen target’s thought processes and general tendencies. As soon as the victim is affected by Setsuri no Hametsu, events will unfold precisely at the target predicts they would. The target will act according to their plans in the genjutsu - which is visible to Kyoko - but will not move in the physical world as events unfold. As soon as Setsuri no Hametsu ends (At Kyoko’s discretion), the target has no recollection of having been within the genjutsu unless Kyoko specifically wills it. Additionally, Kyoko is also able to force the target’s body to move according to the plan while the genjutsu is in place should she desire.
Weakness: Interpret it yourself.
Name of Technique: Zensekai Gensō [Total World Illusion] Type of Jutsu: Genjutsu Rank: S+ Range: Within the Tenkan no Inkan. Nature Type: N/A Handseals: N/A
Description: The Zensekai Gensō is Kyoko’s most powerful genjutsu, allowing her to completely and utterly take control of an opponent’s senses and mould everything they can possibly sense as she sees fit. The illusion is completely infallible, and no doujutsu or illusion removal technique can pierce it while the victim is within the boundaries of the Tenkan no Inkan. The range is, as aforementioned, within the four Tenkan no Inkan, which Kyoko must place around someone, or as a “trap” for them to walk into. Should the victim be released from the illusion, while they are in the four seals they are immediately returned exactly where the illusion was and will suffer no recollection of being out of it. Kyoko also controls time within this illusion, to such an extent that she may extend the illusion’s time for years. This jutsu is so finely created and maintained that Kyoko can control the entire world of each person within it, up to four people, with one for each of the Tenkan no Inkan. This genjutsu is so powerful that it fools all sapient beings regardless of “immunity” or extenuating circumstances. In addition, Kyoko is able to manipulate the memories and past experiences of people within the genjutsu, causing subtle lasting changes in the victim.
Weakness: Devastating chakra loss; bound to a very specific area.
Name of Technique: Eien no Inkan [Seal of Eternity] Type of Jutsu: Fūinjutsu Rank: A Range: Personal Nature Type: N/A Handseals: N/A
Description: A seal that can be imbued with immense amounts of chakra and applied as an addition to an existing seal or laid out in a circle in an area. Natural effects cannot expire while under the effect of the Eien no Inkan, as the seals will use their chakra to fuel whatever effect it is they are prolonging. Kyoko can use this seal in conjunction with a Genjutsu to prevent her opponents from releasing themselves from it, as the seal will reapply the Genjutsu should they be removed from it. Additionally, the victim of the Genjutsu will not remember having released themselves from it for as long as the Eien no Inkan persists.
Weakness: N/A
Name of Technique: Shiketsutai no Inkan [Seal of the Tourniquet] Type of Jutsu: Fūinjutsu Rank: A Range: Personal Nature Type: N/A Handseals: N/A
Description: Kyoko creates a seal that bars the passage of chakra through it under any circumstances, instead using the chakra to fuel the existence of the seal. The seal will prevent all sensory techniques reliant on chakra from sensing past them, prevent the passage of any ninjutsu or genjutsu through its bounds, and if applied to the body prevents chakra from reaching any parts cut off by it. This will cause necrosis and kill the body part off as if it were suffering from a complete lack of oxygenated blood.
The seal is a temporary construct unless inscribed in ink, and will dissipate after ten minutes unless it is placed on the body, where it will last until removed or there is no more chakra to sustain its existence.
Weakness: The seal will only last for ten minutes unless placed on the body, where it will last for up to 48 hours.
Name of Technique: Jiryoku no Fū [Seal of Attraction] Type of Jutsu: Fūinjutsu Rank: A Range: Touch Nature Type: N/A Handseals: N/A
Description: Kyoko has tattooed this seal onto her left palm. When she focuses her chakra into it, it glows with a faint blue colour and the next object Kyoko touches with her left hand will be attracted to the seal on her palm. It is also able to attract chakra, but not Kyoko’s chakra or chakra in another person’s body. She is able to leave an imprint of this seal on anything she touches with her left palm. The imprint will be attracted to the Sekiryoku no Fū.
Weakness: N/A
Name of Technique: Sekiryoku no Fū [Seal of Repulsion] Type of Jutsu: Fūinjutsu Rank: A Range: Touch Nature Type: N/A Handseals: N/A
Description: Kyoko has tattooed this seal onto her right palm. When she focuses her chakra into it, it glows with a faint red colour and the next object Kyoko touches with her right hand will be repelled by the seal on her right hand. It is also able to repel chakra, but not Kyoko’s chakra or the chakra in another person’s body. She is able to leave an imprint of this seal on anything she touches with her right palm. The imprint will be attracted to the Jiryoku no Fū.
Weakness: N/A
Name of Technique: Idōsō no Fū [Never Move Seal] Type of Jutsu: Fūinjutsu Rank: B Range: Personal Nature Type: N/A Handseals: N/A
Description: A complex seal that must be drawn onto a solid surface before it can be used [Takes sixty seconds to write]. Upon touching a person, the seal activates after a delay of one second and the opponent’s muscles in their somatic nervous system forcibly contract, leaving them completely unable to move. Additional applications of the seal do not work.
Weakness: Long preparation, requires them physically touch the seal, has a delay, lasts for sixty seconds. Additional applications of the seal do not work for 24 hours.
Name of Technique: Chigoku Inkan: Kami no Sakura [Verbatim Sealing: Divine Blossom] Type of Jutsu: Fūinjutsu Rank: C Range: N/A Nature Type: N/A Handseals: N/A
Description: A simple seal that stores another completed jutsu inside it. When activated at the user’s will, the technique is immediately released from the seal. There is a delay of approximately two seconds before the technique is released, during which the seal glows brightly.
Weakness: N/A
Name of Technique: Kyōsei Keiyaku Kuchiyose no Jutsu [Forced Contract Summoning Technique] Type of Jutsu: Fūinjutsu Rank: C Range: Potentially Infinite Nature Type: N/A Handseals: Standard handsigns for Kuchiyose no Jutsu
Description: The Kyōsei Keiyaku Kuchiyose no Jutsu is a Fūinjutsu-based derivative of the original contracts designed to facilitate the summoning process. The seal is inherently incomplete until the addition of blood and a primer seal created by the Chigoku Inkan. The primer seal can be written and given to non-Jikangai members, but is consumed in the process. When the blood of an individual, or a primer seal created from trace chakra of an individual, meets the incomplete seal (and the user’s blood is added in the latter case) a temporary summoning contract is formed that lasts for a single summon. The user can summon the target to themselves, or themselves to the target.
The Kyōsei Keiyaku Kuchiyose no Jutsu has unique limitations determined by the primer seal, restricting the use of the technique if any damage would come to individuals affected by the technique as a result of their being displaced or if they would be displaced upon arrival, resulting in the technique being guaranteed to be safe.
Weakness: Interpret it yourself.
Name of Technique: Saiketsu Fū [Blood Drawing Seal] Type of Jutsu: Fūinjutsu Rank: D Range: Personal Nature Type: N/A Handseals: N/A
Description: A simple seal that is connected to the user’s bloodstream. Activation of the seal allows for enough blood for a summoning to be performed without causing a break in the skin.
Weakness: N/A
【Full Name】 Jikangai, Kinjiro 【Alias】 Hebi no Hōyō [The Serpent’s Embrace]; Saisho no Renkinjutsu-shi [The First Alchemist] 【Occupation】 N/A 【Gender】 Female 【Age】 Unknown 【Sexuality】 Bisexual
【Personality】 Jikangai, Kinjiro is the product of hundreds of years of relative isolation and an upbringing laden with privilege. Kinjiro could easily be described as cruel, sadistic and merciless, but these descriptions are not accurate. It cannot be said that there is no truth to these descriptors, but the truth that they highlight is merely a fraction of the whole, an overly focused look at something very large. Kinjiro is cruel and sadistic in that she enjoys inflicting pain on others for the sake of research, and during operations she may often "forget" to apply the full measure of anaesthetic, but outside of her magnum opus she is not particularly violent or sadistic, preferring to keep her tongue civil (albeit sharp) and her fangs concealed. Kinjiro is merciless in that she will offer no mercy to those who obstruct her goals, but she is not entirely unkind and often will not choose to mete out unnecessary suffering for those who have not wronged her. Kinjiro is pleasant outside of her work, and while she could not exactly be described as being merciful, she is certainly not merciless. Kinjiro is opportunistic in the context of mercy - she will not be merciful for the sake of mercy, but she can easily feign mercy should it provide her with a larger benefit in the future. That is perhaps the connective tissue that binds Kinjiro's personality together: Kinjiro sees opportunities much more easily than most other people, and she possesses a high enough intellect that she might bide her time enough to extract as much opportunity as possible. She is not rash, nor does she consider herself to be too analytical (though she would argue that there is no such thing); Kinjiro sees the usefulness in people in a timespan that extends past what most would consider to be useful. In a way, Kinjiro is very patient.
Kinjiro suffers (she cannot see it as such, but it is definitely a malady) from hubris, having been raised to believe that she was entitled to anything she wanted. While she has mostly disregarded this with logic and experience, there are still hollow notes that ring in the symphony of her life, forming a haunting reverie that persists throughout all she does. One cannot truly escape the fetters of one's past when they are ingrained into you, like cutting out the heart and expecting to live even with its absence. Kinjiro rarely angers - but she has a temper - and will often turn to her cruelty when somebody triggers this temper. A gruesome fate awaits any who tread on her path without her consent, and even crossing paths by being in the wrong place at the wrong time can prove fatal when such crossings actively obstruct her goals. Kinjiro sees herself as privileged, above law, and this can often lead her into situations in which she finds herself temporarily at depths she did not expect, leading to moments of weakness and erred judgement. Perhaps hypocritically, Kinjiro detests others using status as a get out of jail free card, and she has a particular hatred for those in law who bend the rules to their advantage at the expense of others. She reserves her most cruel punishments for these types of people, and corrupt authority figures, or sadistic nobles, find themselves at the mercy a woman who has, quite literally, the fangs of a snake.
One of the things most likely to catch Kinjiro’s temper is people who have power, but refuse to use it based on some petty morals. Kinjiro despises the idea that people can be restricted by what she sees as, frankly, minor concerns - such as a desire to be pacifistic, or a desire not to kill a single person for the greater good. Kinjiro will often execute people who hold to flimsy morals for the sake of principle when there is something much greater at stake. Secrets kept are weapons wasted, and Kinjiro knows this too well, having kept a large amount of her secrets from the world. People who keep secrets for selfish reasons anger Kinjiro, but she does not keep her secrets for selfish reasons - she knows that with her knowledge readily available, the world would become a darker place due to selfish people exploiting others for the sake of their personal gain. Kinjiro will seek to stop this from happening at all costs.
Kinjiro, overall, has a very jovial personality - she may be sadistic in how she takes her pleasure, but she is generally pleasant to be around given that you are not on the receiving end of her punishments. She exudes a genuine warmth to those who know her and are familiar with her ways, but somehow still retains a cold air, an aura of sophistication and cruel elegance. Surprisingly, Kinjiro has an air of approachability about her, an odd charm, that despite the obvious danger she inherently poses affords her a natural charisma with most individuals. She is as close to a man-made deity as many of those who interact with her will ever lay eyes upon, and she wholly expects to be paid the same level of reverence one would offer while in supplication to a God, and is often not disappointed at the results.
【History】
The Jikangai clan's origins begin with the matriarch and eternal leader of the clan, Yata, who was born into a wealthy family in a time where chakra was yet to grace the land. Yata's early history is unknown to anyone but herself, but there are a few established facts that the Jikangai are privy to: Yata was among the first to receive the gift of chakra, and in her blood were the secrets to the first sealing techniques. Yata became the first to utilise the nature of the seal to manipulate chakra in ways that could not be achieved within the body, and her rise to power was as swift as it was lethal. Yata later discovered that her sealing techniques were potent enough to affect the flow of time within small areas, and developed this power over many years alone. At some point, Yata gave birth to her first child, Kinjiro, with an unknown father who was on a similar or greater level of power to her, and Kinjiro was born with all of Yata's power except that over time, though she was the first Jikangai known to possess the trait of being "outside time", likely a result of Yata's experimentation with temporal energies.
The earliest members of the Jikangai were not selectively bred or taught like many of the earliest coalitions of clans. Initially, to gain entry to the Jikangai one only needed to be a powerful male (in order to create children from Yata's side to pass her potent sealing power down) or to have an interest in the sealing techniques that Yata offered. Coalitions of like-minded people that were not required to possess specific traits were initially rare, so the earliest Jikangai groupings were not as powerful as many of the other fledgling clans, but as the requirements to join were so simple, many chose to partake of the power that Yata offered. War was common in the early days as people discovered the limitations of their newfound power, but the Jikangai chose to weave seals within their architecture that offered them highly fortified and defensive positions through which to avoid battle. The legendary safety of their strongholds resulted in those tired of war defecting to join the Jikangai, and after a few short decades the Jikangai had members of almost every discipline that presently existed and the means to research many more.
When Yata's first child, Kinjiro, turned thirty two she achieved the secrets of immortality and shared these with her mother, causing the pair to become biologically immortal for a time. This secret gave the matriarch of the Jikangai clan enough time to perfect the seals that would render her truly immortal and cement her eternal reign over the Jikangai. It was also around this time that Kinjiro disappeared from the annals of the Jikangai, taking with her several of the more medically minded individuals of the time with her, and the clan turned from essentially worshipping its most powerful members (those who had most of Yata's blood) to a more expansion-oriented people, using their collective knowledge and sealing prowess to become conquerors. The seal-infused architecture typical of the early Jikangai strongholds became as much a weapon of war as the rest of the techniques within the Jikangai's grasp and they reconstructed many settlements that they took over with their own to ensure that none that came after them could take the land should they be ousted, and other contingents of the Jikangai could take their place.
The love for complex sealing and structures quickly became the largest downfall of the Jikangai, and their promising expansion years were cut short after only a small number of generations due to infighting within the clan, and their own seal-infused architecture being sabotaged by rival members within the power-oriented clan. Many of the less powerful members died during raids from other sects within the Jikangai, or through the defences upon which they heavily relied being rendered defunct and invading parties having enough of a surprise advantage to turn the tide of battle in their favour. The most powerful of the Jikangai survived and chose to withdraw into the heavily fortified structures that they had relied upon in their infancy, abandoning hopes of conquest for mastery over their sealing techniques under Yata's directive.
Yata, the Immortal Matriarch, directed the clan's efforts towards creating a set of seals of unknown form and function shortly after their withdrawal from their expansive phase, and at some point within the next ten years all instances of the Jikangai on the surface world promptly vanished and retreated into a single underground compound. Much controversy was raised over the reason for the disappearance of any large body of Jikangai, but several missionaries remained in the world to quell these rumours and to recruit promising talents into the folds of the Jikangai. Though it would seem, from looking at the history books, that the Jikangai simply erased themselves from the world, nothing could be farther from the truth.
After withdrawing to their underground compound, the Jikangai returned to their original state of pseudo-ancestor worship. Yata once again became the ultimate public authority within the clan (where before she had largely ruled from the shadows) and once the seals she had ordered the clan create were finished, she ascended beyond the mortal scope of power. With her new seals, Yata's presence was dangerous to all non-Jikangai, and though there was no immediate aftermath, the clan grew worried that her unchecked power would draw attention to their hiding location and chose to construct a sphere in which to entrap their Immortal Matriarch and limit her power. Yata herself designed the seals for her gilded cage, recognising the threat that she posed, and willingly withdrew to lead the clan from within a place that she could do no harm. Unfortunately, Yata's prison limited the contact that she could have with her children, and she receded from the spotlight once more to allow the Jikangai to work towards goals she would entrust to the most powerful members of the clan.
It was at this point that the various sects of the Jikangai begun to develop, each with a focus on a particular aspect of sealing, and the clan begun to evolve into the complex society that it is today. In order to avoid stagnancy, the Jikangai offered the secrets of their seals to the world for knowledge and resources that they may have needed through use of their missionaries, who in return recruited brilliant individuals to join the clan. This process has continued since that era, and is still something that occurs semi-regularly within the Jikangai. It is not uncommon for the most powerful members of the Jikangai (those selected to receive Kinjiro's gift of immortality) to directly intervene with mortals of specific interest and prowess to offer them unique gifts in return for their service. Some would liken the Jikangai to would-be Gods, undying beings with a penchant for interfering within the lives of perceived lesser beings for their amusement, but the truth of the matter is far simpler than that: The Jikangai scions are mortal ambition taken to its furthest extreme, with the power to match, and delight in precisely the same game of control that all mortals do, only on a larger scale.
Jikangai, Kinjiro is the first born child of Yata, and is considered to essentially be a figure of legend among the Jikangai as the closest approximation of Yata's power within the clan. When Kinjiro was born the Jikangai were not nearly so powerful as they became as their existence was allowed to continue, and her earliest memories are those of working tirelessly alongside her mother to bring glory to the Jikangai in whatever ways were possible. As the child of Yata, Kinjiro was born with an immense amount of potential and was offered the finest tutelage and guidance that her mother could offer, but in doing so was instilled with a set of values that has not survived the test of time. Even from infancy Kinjiro's life was designed to cultivate within her an intimate knowledge of sealing techniques, sealing theory, and sealing applications, and she excelled at this.
Kinjiro's adolescence was a time of learning and discovery. Yata encouraged Kinjiro to follow whatever discipline she felt suited her the most, and though it came as a surprise initially, Kinjiro chose the pursuit of medical science. Of course, Kinjiro's primary talents and motivations were intimately linked to her mother's sealing arts, but she discovered ways to transmute the knowledge of seals into knowledge of the body, and immediately set to performing the macabre experiments that are so often associated with the archetypical "mad scientist". Kinjiro's nature led to the majority of her adolescence and young adulthood being mired in research, only really communicating with Yata and the other most powerful members of her clan, and while this could be considered to have stunted her social growth, it resulted in a set of extraordinary accomplishments for somebody so young.
Kinjiro's first accomplishment was gaining an advanced understanding of medicine that was hundreds of years beyond her time, with a lack of social prejudices and a natural aptitude for research contributing to her discoveries. Her second accomplishment, perhaps her most useful for the early Jikangai, was the secret to creating structures whose architecture included designed for seals that the structures themselves comprised the framework for. Though this initial discovery was not particularly advanced, it paved the way for many of her brethren to create the fantastical structures that the early Jikangai were known for. Within the space of six months, Kinjiro had created a laboratory for herself with seals ingrained into the structure that slowed the passage of time. Unfortunately, Kinjiro's position as the firstborn of Yata and the first true non-Yata Jikangai resulted in her being outside time, so she did not experience the temporal dilation that her structure was intended to provide. This resulted in Kinjiro aging at a pace that seemed to be too fast for her to make sufficient advancements to attain immortality in while her body was still able to withstand the process.
Kinjiro first petitioned Yata's assistance in this regard, asking her to craft a seal that would freeze her body in time while she continued to work on attaining immortality. Yata, who was also ageing, agreed on the condition that she would receive the results of Kinjiro's treatments first. Kinjiro's scientific mind approved of this idea, wanting to view it from a third person perspective before trying it herself, and begun to work on creating a structure to house Yata's new seal. Unfortunately, due to the potency of her blood, Kinjiro was not able to benefit fully from the effects of the powerful seal, and was only able to slow time down enough to grant her ten extra years within the space of one year. This was enough for her to create the most rudimentary version of her elixir of immortality, which she administered to Yata with no observable side effects. Another year of refinement gave Kinjiro the perfected formula that she guards to this day, and when her body had aged to forty two, she became effectively immortal.
Though her advancements were great, she felt that under the yoke of her mother's interests Kinjiro had outlived her usefulness with the elixir of immortality that she had provided. She chose to sequester herself away in her laboratory, transporting the structure deep within the ground away from the prying eyes of Yata and the other Jikangai in order to work on her research in peace. Kinjiro maintained close contact with her mother, but let her know that she was going to serve her own interests until such a time as that she considered her research into medical science complete. Yata agreed, but carved into Kinjiro's soul seals of binding to ensure that she could not shirk her duty to her clan.
For many years Kinjiro's research continued, resulting in her creation of the Iryō Ninjutsu. These techniques were introduced to the majority of the world through the infamous Jikangai missionaries and would quickly become a staple of any large civilisation. It was at this time that Kinjiro begun to realise the extent of the work that remained for her to complete on the subject of the human body and she formed the first scientific community, taking promising members of the Jikangai (and having the Jikangai missionaries direct any particularly competent individuals to her) and sharing with them the fruits of all of her research under the condition that they made it their life's work to continue the research and share its secrets with no-one until Kinjiro agreed. Though the initial number of participants was small, numbering at four, the community thrived with upwards of a hundred members after a decade of its inception and their work continued. In this period, Kinjiro made ground-breaking discoveries regarding the nature of the elements and created her "Philosopher's Stone" technique.
After creating this community, Kinjiro directed her attention to the matter of the seals imprinted upon her soul. As much as Kinjiro loved her mother and their clan, she refused to be bound by her mother's directive for the remainder of her preternaturally long life. Kinjiro began experimenting with ways to reach the Pure World, where the spirits of the dead resided, and due to her potent blood quickly unlocked the secrets of the seals necessary to beckon souls from the Pure World to this world. Combining these secrets with her technique for weaving seals into architecture, Kinjiro created the Jōdomon in order to ask the spirits beyond how to remove the seals from her soul. By contacting the earliest Jikangai that had not been sworn into Yata's service in a manner similar to hers, she gleaned the secrets from the dead and at great effort and expense removed Yata's hold over her. She had originally intended to destroy the Jōdomon to ensure that its secrets would never fall into the hands of another, but given that she had broken the hold of the only being able to control her and the secretive nature of her laboratory (and even more secretive nature of its inner sanctum) she decided that its worth was too great for her to destroy if only she would ever have access to it.
Kinjiro's life, at this point, longed for purpose. She had researched solidly for a great many years and was filled with the desire to experience the burning level of curiosity and passion that she once did when she was younger, but there was little else left for her to discover that her colleagues were not already working on. With no knowledge of her own left to research as obsessively as she liked to, Kinjiro turned her eye for improvement inwards and begun the process of upgrading her body. In order to remain both effective and relevant, Kinjiro knew that she would need weapons that went beyond her mastery of anatomy and sealing techniques, but her wealth of knowledge on the body was the strongest point she had to work with and would result in the highest level of competency. With this in mind, Kinjiro decided to take into herself the aspects of animals that had the most lethal and useful qualities, and settled on snakes for their extraordinary perceptive nature and exceptional lethality with their various concentrated venoms.
After her transformation, Kinjiro's passion for life was reignited. It is a common saying that every woman, at some point in her life, becomes her mother. For most this is a horrifying revelation, but for Kinjiro it was oddly liberating - there were many worse fates than becoming an ascended being, after all, and Kinjiro visited Yata once more to ask how she could further the clan's agenda with her own research having been completed enough. Yata noted that Kinjiro had removed the seals on her soul, to which Kinjiro confirmed, and applauded her ability to not only defy Yata's will, but also in remaining loyal to the clan and to her mother. Her request, this time, was more serious than any of her others, however - Yata required Kinjiro give birth to a child, to keep the concentrated power of her bloodline flowing through the ages. Kinjiro agreed, but under the condition that she could choose the father and whether or not he would be involved in raising her children. Yata agreed, but on the condition that she would play an active part in raising the children. Kinjiro had never expected nor wanted otherwise, so agreed to the terms and set out to procreate.
Unfortunately, Kinjiro's various bodily modifications rendered her unable to have children in her own body, but her advances in medical science were sufficient enough that she could create children through use of a surrogate. Kinjiro chose the father of her child to be Jikangai, Tensai, the first architect to take her initial ideas and develop them into something extraordinary. When the time came to welcome her child into the world, Kinjiro received an unexpected surprise - she had created two children rather than the expected one. She named her children Tsu and Ishiki, and handed them both over to Yata in order for them to gain the guidance necessary for them to become Jikangai proper.
After completing this last duty to her clan, Kinjiro decided to live a life of hedonism and luxury until such a point as she felt compelled to return to research. This lifestyle continued until Yata called Kinjiro back to action, sensing that the world would once again have been of her unique talents. Yata and Kinjiro both felt that the Jikangai should be the guiding force of the world, and she is the only individual with the freedom to act that both mother and daughter could truly trust. How Kinjiro’s re-emergence will affect the world cannot be said, but there is at least one guarantee: The world will change, for better or for worse.
After her emergence, the bijuu wars began - and Kinjiro's unique sealing abilities were key to implementing the techniques of the emissaries for the Moon clan. Recruited into the Kyuuseishu by Kyoko, with whom Kinjiro has quite the history, Kinjiro has brought knowledge of the Jikangai clan and their extremely potent sealing techniques into the forefront of the international stage alongside the emissaries from the Moon village.
Kinjiro has modified her body very extensively through her research, and is, in some regards, more snake than human. Kinjiro has the ability to transform select parts of her body into that of a snake, and some of these transformations are permanent. Kinjiro has the forked tongue of a snake (and its associated organs) with which she can sense. Kinjiro also has the fangs of a snake and venom glands, which can produce any of the poisons in her repertoire, as well as produce a highly concentrated acid capable of easily dissolving steel when chakra is concentrated into them. The acid is coated in a layer of chakra until it leaves her mouth, protecting her from its effects.
Kinjiro may metamorphose into the form of a snake at any time. She can take the form of a King Cobra, and is 18 feet long when she does so. Her transformation is taxing on her chakra, so she does not transform lightly. As a Cobra, Kinjiro possesses all of her human form’s abilities, but she does not have any seals on her body (except for the Snake-Keeping-Precepts) seals, which are beneath the scales and so cannot be seen. In her Snake form, Kinjiro is completely indistinguishable from an ordinary snake (except for the fact that she can become very large).
Kinjiro is exceptionally well-versed in the human anatomy thanks to her centuries of research, and is able to strike with lethal accuracy at almost any point on the body. In addition to this, thanks to her research and natural chakra control, she is exceptional at Iryō Ninjutsu. It should be noted that Kinjiro is the original creator of Iryō Ninjutsu, and she is hence one of the most proficient users of the art to have ever existed.
Kinjiro is a master of Taijutsu, preferring close combat to ranged combat due to her nature. She is also exceptionally proficient at Kenjutsu.
Kinjiro is one of the few true masters of Fūinjutsu.
Kinjiro’s chakra pool is only around 30% larger than average, but her control over her chakra is immense.
Kinjiro has the affinity for every element, but is unable to use elemental jutsu herself. This does not prevent Kinjiro from moulding the elemental chakra, but the only application she has for elemental chakra is within seals. In addition, Kinjiro’s Onmyōton is restricted solely to Fūinjutsu.
Kinjiro is immune to all poisons, all bacterial or viral infections, and all forms of disease due to a series of complex seals and bodily modifications.
【Weapons, Tools and Equipment】
Kinjiro’s Laboratory is a massive underground complex beneath the village of Kusagakure. The seal is essentially inside a vast underground box that is protected by three layers of seals. One can enter the laboratory through a very specific spot in Kusagakure, or one can use the Kyōsei Keiyaku Kuchiyose no Jutsu in order to transport themselves inside the laboratory. The Lab is easily as big as Konohagakure, and contains four main sectors - The Alchemical sector, the Surgical sector, the Living sector and the Fuel sector.
The Alchemical sector contains a vast surplus of alchemical reagents and chemistry equipment. The Alchemical sector is lit with seals that contain fire. The light is emitted much as a lightbulb would emit light, and the heat is transferred throughout the rooms as a form of central heating. There are fume cupboards which seal of the toxic fumes into small wooden boxes, which are occasionally deposited on the surface, or kept to use within the Totem of Venom. The floors have seals written on them that convert carbon dioxide in the air into carbon and oxygen, replenishing the air supply, and giving Kinjiro a large amount of coal for the Fuel sector. These two types of seals are found throughout the entire laboratory.
The Surgical sector contains the three operating theatres and the prisons where Kinjiro’s test subjects are kept. There is a kitchen in the Surgical sector where food can be prepared for the prisoners. The Surgical sector contains vast supplies of drugs and medical tools, as well as a catalogue of every poison and antidote Kinjiro has ever encountered - she also keeps a separate, hidden catalogue of her unique venoms and their antidotes.
The Living sector is, much as the name implies, where Kinjiro and her allies live. It is very luxurious, and has its own personal kitchen and waste disposal systems. The Living sector is often only home to between 10 to 20 people at a time, so it is the smallest of the sectors, but it is the most well-kept.
The Fuel sector contains the furnaces and generators for Kinjiro’s laboratory. There is a massive brewery in the Fuel sector which provides alcohol for Kinjiro’s experiments, as well as drinking alcohol for Kinjiro and her allies. The Fuel sector is the largest sector, taking up the spare space that the Living sector does not take up. The brewery in the Fuel sector is excitedly primed to create some of the most exquisite - and strong - alcohol in all of history, so that one of Kinjiro’s allies in particular may sate her habits.
The Lab does not grow its own crops or raise its own animals, so food must be brought down from the surface. Fortunately, Kusagakure is home to many fertile lands which provide Kinjiro’s lab with all of the sustenance it needs. The Lab produces its own water, however.
Name of Weapon or Item: Hebi o Tsūka Doku [Snakes-Passing-Venom] Location: Kinjiro’s body. Owner: Kinjiro Jikangai. Rank: A
Description: The Hebi o Tsūka Doku are an elaborate set of two wooden bokken which Kinjiro has modified for her own uses. The bokken have several seals drawn into them in order to augment their capabilities. The first seal, one of Kinjiro’s Kamikasu seals, prevents anybody except her from wielding the blades. Whenever anybody else attempts to pick the blades up, they will immediately turn to and attempt to use the second seal’s effect.
The second seal is essentially a stored version of the Ranshinshō. Upon coming into contact with an opponent (through skin or light clothing) the Bokken immediately use Ranshinshō upon the victim. However, each time a bokken uses this, the derangement of the controls is changed, so the technique is exceptionally difficult to counter, even by other skilled medical ninja.
The Bokken are also very heavily infused with Doton chakra, giving them a legendary hardness that is exceptionally difficult to cut with even the sharpest swords. The bokken are, however, still completely blunt and can only cause blunt trauma.
Appearance: Twin wooden bokken swords, each kodachi-sized (about 60cm long, including the hilt). The blade of each sword is covered with intricate ink patterns, each of which constitute a seal.
Name of Weapon or Item: Hebi Shūshuku Emono [Snake-Constricting-Prey] Location: Kinjiro’s body. Owner: Kinjiro Jikangai Rank: A
Description: The Hebi Shūshuku Emono is what looks to be a perfectly ordinary coil of rope, reaching to 45 feet in total length. Each fibre of the rope has had seals woven into it, each of which contributes to a major seal pervading the entirety of the rope. As Kinjiro wills it, the rope is able to leech chakra from whatever it is touching, as well as move according to her mental commands. The rope is extremely fast, and is impossible to cut with conventional methods due to the nature of the rope. The rope is fireproof and is hydrophobic (it repels water). The rope is a conduit for a much crueler technique, listed below.
Appearance: A rope.
Name of Weapon or Item: Doku [Venom] Location: Kinjiro’s body. Owner: Kinjiro Jikangai Rank: A
Description: Kinjiro, being a master of natural and synthetic poisons, understandably carries a great deal of poisons around with her. She has the quirk of making none of her poisons lethal alone [except those in the Chōzō no Doku, whose purpose is genocide] as she prefers to see her victims suffer before they succumb to her embrace. She has employed a few unique poisons that bring chaos and suffering to all who are unfortunate enough to ingest them - except Kinjiro and her allies.
Appearance: Varies.
Kinjiro carries apt supplies of all ninja tools that could ever possibly be needed in a scroll sealed into another scroll.
Kinjiro carries an entire operating room (sterile and with access to all of her surgical tools) in the first scroll.
Kinjiro carries immense vats of salt in the first scroll. [Segetibus Cavete]
【Kekkei Genkai】
Name of the Kekkei Genkai: Chigoku Inkan [Verbatim Sealing] Type of Kekkei Genkai: Fūinjutsu Clan: Jikangai Rank: B-S
Description: The Chigoku Inkan is the gift of Yata passed down to her children on the female side. Female Jikangai will pass the Chigoku Inkan onto their children regardless of the genetics of their partner, but if a male Jikangai were to procreate with a non-Jikangai female the resulting child is not guaranteed to possess the Chigoku Inkan, which would result in the child not being a Jikangai.
Simply put, the ability of the Chigoku Inkan is an innate mastery of Fūinjutsu that extends into manipulation of ninjutsu-like effects. Bearers of the Jikangai bloodline are able to create any effects that they can imagine provided they meet the following requirements: The effect must be understood completely with a single word, the effect must be within the scope of chakra the individual can muster, and the effect cannot defy any laws of nature of physics. The Chigoku Inkan can only apply these desired effects by creating seals in the air around the user or on nearby surfaces that are constructs of pure and fragile chakra, resulting in their effects being rendered null if the seals are physically disturbed or are subjected to any amount of chakra with larger energy or greater control than the seal created by the Chigoku Inkan possesses.
The seals created by the Chigoku Inkan are able to replicate simple elemental techniques without the creator having the elemental affinity necessary to create the chakra, but the seals also have no elemental applications beyond the incredibly minor. The seals are most adept at changes to form due to their Yin-aspected nature, and can be used to perform tasks such as picking locks, exerting physical force (breaking objects, cutting through objects, etc.). As the seals are structurally weak constructs of chakra, their effects on people are highly diminished or negated with even the slightest opposition of chakra unless the Jikangai in question has significantly higher chakra control than the intended target. The primary utilisation of the Chigoku Inkan is the inherent capability with and knowledge of seals and sealing techniques that it provides, but it is nevertheless a fantastic source of utility rather than power, and forms the basis for many Jikangai clan techniques.
Name of Technique: Kyōsei Keiyaku Kuchiyose no Jutsu [Forced Contract Summoning Technique] Type of Jutsu: Fūinjutsu Rank: C Range: Potentially Infinite Nature Type: N/A Handseals: Standard handsigns for Kuchiyose no Jutsu
Description: The Kyōsei Keiyaku Kuchiyose no Jutsu is a Fūinjutsu-based derivative of the original contracts designed to facilitate the summoning process. The seal is inherently incomplete until the addition of blood and a primer seal created by the Chigoku Inkan. The primer seal can be written and given to non-Jikangai members, but is consumed in the process. When the blood of an individual, or a primer seal created from trace chakra of an individual, meets the incomplete seal (and the user’s blood is added in the latter case) a temporary summoning contract is formed that lasts for a single summon. The user can summon the target to themselves, or themselves to the target.
The Kyōsei Keiyaku Kuchiyose no Jutsu has unique limitations determined by the primer seal, restricting the use of the technique if any damage would come to individuals affected by the technique as a result of their being displaced or if they would be displaced upon arrival, resulting in the technique being guaranteed to be safe.
Weakness: Interpret it yourself.
Name of Technique: Hebi Shiin Mizu Gijutsu [Snake-Tasting-Water Technique] Type of Jutsu: Ninjutsu Rank: C Range: Extremely Long - 500 metres Nature Type: N/A
Description: Kinjiro, using her snakelike senses, maps out extremely accurately the positions of all living beings within an extremely long range of her. She is also able to taste residual chakra in this manner, and can determine whose chakra belongs to whom and what techniques have recently been used in the area. If she has never encountered the technique before, she will not know what it does, but will recognise it in the future should she detect a similar chakra signature. Kinjiro is also able to create a seal with the Chigoku Inkan that can grant her knowledge of techniques gained through this technique to other people by applying it to their foreheads.
Should any technique be used within a fifty foot range of a primer seal created by the Chigoku Inkan, Kinjiro will immediately gain full knowledge of that instance of the technique should she detect it with Hebi Shiin Mizu Gijutsu.
Weakness: Interpret it yourself.
Name of Technique: Suigin no Kaijō [Sea of Quicksilver] Type of Jutsu: Ninjutsu Rank: B Range: Personal, then Potentially Infinite Nature Type: Onmyōton | Doton | Katon; Suiton; Raiton
Description: A specialised version of the Kenja no Ishi in which the user is able to bypass certain restrictions due to a significantly higher chakra cost and preparation time. After kneading chakra into a metal or water for at least sixty seconds, the user excitedly primes the structure of body of water, keeping the chakra bound to the physical form with a seal. The user may release the technique instantly, or at any point in time from any range. As soon as the seal is released, all of the substance is transmuted to mercury.
Weakness: Interpret it yourself.
Name of Technique: Hebi mane Inago Gijutsu [Snake-Imitating-Locusts Technique] Type of Jutsu: Fūinjutsu Rank: B Range: Vast Nature Type: Doton
Description: Kinjiro inscribes an immense seal onto an area, which then proceeds to produce vast amounts of toxic salts in the soil. Not only does the immense amount of salt kill all plants on the land, the salt will damage all infrastructure and reduce the water quality of the area (if a river or source of water is within the seal). The seal naturally degrades after producing enough salt to ensure no natural life can grow or thrive within the area.
Weakness: Interpret it yourself.
Name of Technique: Jiko Shōhi Maru - Go Yōso [Self-Consuming-Circle - 5 Elements] Type of Jutsu: Fūinjutsu Rank: A Range: Personal Nature Type: Katon; Suiton; Raiton; Doton; Fuuton
Description: By using the her affinity for each of the elements, Kinjiro may focus elemental chakra upon a seal on her midriff, which then glows with the colour of the corresponding element. Upon choosing an element, all elemental chakra of that nature will be absorbed, negating their harmful effects upon her. Kinjiro gains a corresponding amount of elemental chakra from performing this technique. However, the seal can only absorb one element at a time, and can only switch elements once every 120 seconds.
Weakness: Interpret it yourself.
Name of Technique: Kokoro ga Mai Tejun ni Hakai [Heart-Breaking-With-Every-Step] Type of Jutsu: Fūinjutsu Rank: A Range: Touch Nature Type: N/A
Description: A seal placed over the heart of the victim. The seal draws chakra from the victim with every instance of movement and accelerates the rate at which the heart circulates chakra throughout the chakra system. With every step, more chakra is added to the seal over the heart, and upon the victim taking the hundredth step while branded with this seal the chakra over their heart will violently explode inwards, destroying the victim’s heart and lungs, and killing them almost instantly. Each step taken reduces the available chakra pool of the victim by 1%. Kinjiro is able to create latent versions of this seal that can activate and deactivate upon being primed with a seal created by the Chigoku Inkan. If the primer seal is applied once, it can be activated or deactivated from any distance if the same primer seal is created again using the Chigoku Inkan.
Weakness: Interpret it yourself.
Name of Technique: Hebi Kamu Shin'nyū no Jutsu [Snake-Biting-Intruder Technique] Type of Jutsu: Fūinjutsu Rank: A Range: Personal Nature Type: N/A
Description: Kinjiro has tattooed onto her body seals from pure chakra that are invisible to the naked eye except in the presence of chakra. These are simple containment seals manifested and maintained by the Chigoku Inkan that contain various weapons coated in various non-lethal poisons. Upon being struck with significant force or upon Kinjiro willing it, the seals will extrude whatever is contained within (though not completely release) them forcibly. The objects can be retracted with a simple application of chakra.
Weakness: Interpret it yourself.
Name of Technique: Kuchiyose: Hebi Hakidasu Kemuri Gijutsu [Summoning: Snake-Spewing-Smoke Technique] Type of Jutsu: Ninfūinjutsu; Kuchiyose no Jutsu Rank: A Range: Fairly Large Nature Type: N/A
Description: Kinjiro summons her Chōzō no Doku [Totem of Venom] at a nearby location. The Totem is a fairly large wooden structure, roughly 20 feet tall, and two carvings shaped like winged snakes protrude from the sides of the totem, reaching a total span of 15 feet. The wood is charred and looks worn well beyond its time, but despite its apparent visual weakness the totem is easily harder than any metal due to the amount of chakra woven into it over its centuries of existence. The bark of the wood is etched very finely with what look like ancient tribal patterns, but are in fact seals carved into the totem. The totem is fireproof and is extremely difficult to actually damage physically. The Totem is essentially a primitive “plague spreader”, and it will release noxious gases containing a mixture of extremely potent poisons and bacteria, spreading death and disease wherever it goes. There is a seal on the base of the totem that binds it to the ground, and unless the seal is removed it becomes incredibly difficult to move so much as an inch. At Kinjiro’s command, the snake protrusions become animated, and slither off of the totem in order to do her bidding. The snakes can relay simple visual and auditory information to Kinjiro, and can spread smaller amounts of the toxic smog that the totem spews from their mouths. Their bites are extremely painful and almost certainly lethal, but the snakes cannot leave an area of 2 kilometers around the Totem, or they will become inanimate. If the snakes are destroyed, they will reform on the totem, but will not be able to be animated again until Kinjiro places more seals upon them. Additionally, the snake’s bites can apply the Hebi nusumu Hikari Gijutsu.
Weakness: Interpret it yourself.
Name of Technique: Hebi nusumu Hikari Gijutsu [Snake-Stealing-Light Technique] Type of Jutsu: Ninfūinjutsu Rank: A Range: Personal Nature Type: N/A
Description: Kinjiro moulds her chakra into a seal and applies it to a victim upon touching them. She is also able to apply the seal to an object, and have it bind to the first person that touches the object. As soon as the seal binds to a victim, it begins leeching tiny amounts of chakra from the victim and assimilating them into itself, gradually causing the seal to become a part of the victim. After three days, the seal cannot be removed by any means short of cutting the affected limb from the body. When the seal is fully matured, it converts the victim’s chakra into a potent toxin that is spread throughout the victim’s body, targeting the eyes and the chakra system specifically, slowly causing them to shut down. If this toxin is introduced into the body of a victim who is not branded with the seal, a seal will form and mature over the course of seven days. After another week of the toxin being present in the victim, the victim will become blind and unable to mould their chakra in any way. The poison, after performing these functions, continues to be created in the victim’s body, but it is excreted from the victim’s pores, and trace amounts are left on everything they touch. The poison has no known antidote.
Weakness: Interpret it yourself.
Name of Technique: Jiryoku no Fū [Seal of Attraction] Type of Jutsu: Fūinjutsu Rank: A Range: Touch Nature Type: N/A Handseals: N/A
Description: Kinjiro has tattooed this seal onto her left palm. When she focuses her chakra into it, it glows with a faint blue colour and the next object Kinjiro touches with her left hand will be attracted to the seal on her palm. It is also able to attract chakra, but not Kinjiro’s chakra or chakra in another person’s body. She is able to leave an imprint of this seal on anything she touches with her left palm. The imprint will be attracted to the Sekiryoku no Fū. Kinjiro can also place these seals on other people or objects.
Weakness: N/A
Name of Technique: Sekiryoku no Fū [Seal of Repulsion] Type of Jutsu: Fūinjutsu Rank: A Range: Touch Nature Type: N/A Handseals: N/A
Description: Kinjiro has tattooed this seal onto her right palm. When she focuses her chakra into it, it glows with a faint red colour and the next object Kinjiro touches with her right hand will be repelled by the seal on her right hand. It is also able to repel chakra, but not Kinjiro’s chakra or the chakra in another person’s body. She is able to leave an imprint of this seal on anything she touches with her right palm. The imprint will be attracted to the Jiryoku no Fū. Kinjiro can also place these seals on other people or objects.
Weakness: N/A
Name of Technique: Shōsenshin Jutsu [True Mystical Palm Technique] Type of Jutsu: Iryō Ninjutsu Rank: S Range: Medium [15-20 feet] Nature Type: N/A
Description: Kinjiro, the creator of the Shōsen Jutsu, only released a fragment of the jutsu’s true power unto the world, as medicine as advanced as the true technique would have shook the world too deeply. Kinjiro’s Shōsenshin Jutsu does not require actual physical contact with the recipient, and can be used from a considerable distance away provided that the user knows the feel of the victim’s chakra extremely well. The technique’s true power lies in its ability to not only create cells, but to provide them with an environment in which they naturally regenerate and keep in - allowing the Shōsenshin Jutsu to heal wounds that could not otherwise be healed. Additionally, the Shōsenshin Jutsu can read DNA and create cells from the DNA provided they are given a large enough amount of chakra, allowing Kinjiro to create the body parts of individuals at will so that the body will not reject them. A side effect of the Shōsenshin Jutsu is that it suppresses the victim’s immune system for its duration so that the body does not harm itself inadvertently. The immune system will not resume normal function until a second Shōsenshin Jutsu is applied. The Shōsenshin Jutsu is too difficult for any ordinary medical ninja to even hope of performing, and without the Fukutsu no Ishi active, Kinjiro cannot perform it alone. Two people can perform the technique if they both have sufficiently high chakra control.
Weakness: Interpret it yourself.
Name of Technique: Kenja no Ishi [Philosopher’s Stone] Type of Jutsu: Ninfūinjutsu [Kinjutsu] Rank: S Range: Within 3 feet of the user, can be increased to 10 feet with sufficient transmission of chakra. Nature Type: Onmyōton | Doton | Katon; Suiton; Raiton
Description: The Kenja no Ishi is the product of Kinjiro’s early alchemical work into the art of transmutation. By changing the structure of the protons and electrons of given molecules, Kinjiro is able to change any given element to another element. She cannot easily transmute compounds in this manner, requiring at least thirty seconds of focus in order to transmute even a basic compound, such as water, into metals.
When used with the Onmyōton, Kinjiro can immediately transmute any metal into any other metal within a 3 foot radius of her by touching the surface of the metal she wishes to transmute and branding it with a seal. The transmutation is permanent, even if the seal is removed, but one with knowledge of the seals could reverse the effects of the seal if it remains. The transmutation ripples out from the seal, and will increase or decrease the volume of the material as necessary as it adds or extracts protons from the nuclei of other elements.
When used with the Doton, base metals (Copper, Zinc, Nickel, Iron, etc.) can be transmuted into precious metals (Gold, Silver, etc.) or into other base metals. This transmutation takes at least four seconds to work, and requires contact with the metal to be transmuted constantly until the transmutation is finished.
When used with the Katon; Suiton; Raiton elements, the user is able to transmute all metals and basic compounds into other basic compounds or metals with a seal, taking at least 10 seconds to fully prime the seal. When the seal is excitedly primed with chakra, the transmutation occurs instantly.
Weakness: Interpret it yourself.
Name of Technique: Hebi-Iji-Kyōkun Gijutsu [Snake-Keeping-Precepts Technique] Type of Jutsu: Iryō Ninjutsu | Fūinjutsu Rank: S Range: Personal Nature Type: Onmyōton [Yin-Yang Release]
Description: Kinjiro is able to mould her chakra to replicate life, converting her chakra directly to Yang chakra in order to breathe life into reality, and for as long as Kinjiro has a physical sample of something that is alive she can replicate it perfectly. For as long as even a single cell of exists, she can replicate the entirety of the organism it belonged to. This cannot be used to grant life to the dead, as she can only return flesh and not the soul, but she is easily able to reconstruct any number of lost organs or limbs, and can save anybody for as long as they are not yet dead. Kinjiro has concentrated the exact chakra required to create her entire body into seals and distributed them among herself, allowing her to completely heal any injury on her body as soon as it is made. These seals must be activated with a primer seal created by the Chigoku Inkan before they will trigger, but a primer seal is automatically created should Kinjiro receive a blow with the capacity to kill her.
Weakness: Interpret it yourself.
Name of Technique: Hebi Shūkai no Hābu Gijutsu [Snake-Gathering-Herbs Technique] Type of Jutsu: Fūinjutsu Rank: S Range: Infinite Nature Type: N/A
Description: Kinjiro places a fragment of a soul bonded to hers, or a fragment of her own soul, within a seal and brands a victim with it. As soon as the seal is branded, it disappears completely from sight and can only be seen by those branded with a primer seal created by the Chigoku Inkan. The seal can still be removed, but it is exceptionally difficult. While the victim is branded with this seal, Kinjiro has a latent “perception” of whatever the victim perceives, allowing her to essentially use people as her eyes and ears. By sacrificing the portion of her soul bound to the seal, Kinjiro is able to summon herself to the location of the branded victim, or summon the victim to her.
Weakness: Interpret it yourself.
Name of Technique: Kamikasu [Divine Imposition] Type of Jutsu: Ninfūinjutsu Rank: S Range: Potentially Infinite Nature Type: Onmyōton [Yin-Yang Release] Handseals: N/A
Description: Considered to be Kinjiro’s most powerful technique, this technique utilises the infinite power contained within the idea. By moulding her Yin chakra into a unique seal, Kinjiro may impress an “idea” onto an object. The ideas that Kinjiro may impress upon something are very much open-ended, and she may choose to impress the idea that should X happen, the branded object will react by performing Y. Then, Kinjiro impresses her Yang chakra into the object, causing the object to forcibly perform the action, even against its owner’s will. Kinjiro has limitless application with this technique, and is essentially able to impose her will onto any inanimate object.
Weakness: Interpret it yourself.
Name of Technique: Shūki-Gai [Outside the Cycle] Type of Jutsu: Fūinjutsu Rank: S Range: Personal Nature Type: N/A
Description: Kinjiro is able to disperse a ring of exceptionally potent seals up to ten feet in distance away from her, creating a circle with a radius of ten feet. Time is slowed within these seals, but any individuals that possess the Chigoku Inkan are completely immune to its effects. For every second that would occur outside of the ring, ten seconds pass within the ring (time is slowed to one tenth of its normal pace). The ring lasts for up to three seconds, and can only be used once per day. Kinjiro cannot attack any targets within the range of Shūki-Gai for its duration.
Weakness: Interpret it yourself.
Name of Technique: Hebi shi-ka Higai Gijutsu [Snake-Assimilating-Victim Technique] Type of Jutsu: Ninjutsu Rank: S Range: Within the Hebi Shūshuku Emono. Nature Type: N/A
Description: While a victim is bound with the Hebi Shūshuku Emono, Kinjiro and at least one assistant (two is preferable) may perform this technique. Kinjiro begins by resting her palms on either side of the victim’s head, on their temples, and channelling her chakra through the victim’s body in a manner similar (but not identical to) the Shōsenshin Jutsu. The assistant(s) place their palms over the heart and the lungs, and any additional assistants help with the control of the chakra. The result of the technique’s completion (which requires roughly 30 minutes) is that the victim is permanently transformed into a snake, with their DNA changed and their body completely transformed. During the transformation, a black liquid begins to leak from every orifice of the victim, containing their DNA and their memories, which can be drunk or assimilated through a seal in order to gain the memories of the victim.
The technique is excruciatingly painful, and the only reason the technique is able to take place is that the rope binds the victim. The technique is extremely useful as a torture technique, as the metamorphosis can be left unfinished and only the memories that Kinjiro wishes to extract can be forced to leave the body. Unfortunately, if the transformation is stopped prior to completion the victim will die as their body no longer functions without the assistance of Kinjiro and her assistants. This technique is very difficult to perform, and often requires Kinjiro use the Fukutsu no Ishi, even with assistants. It can only be performed once every week due to chakra restrictions not only on Kinjiro, but also on the Hebi Shūshuku Emono, which loses its power for a week until it can recharge.
Weakness: Interpret it yourself.
Name of Technique: Kindan no Shomen [Forbidden Writings] Type of Jutsu: Fūinjutsu Rank: S Range: Personal Nature Type: N/A
Description: Kinjiro possesses the unique ability to write seals over one another due to her bloodline and incredible chakra control. By layering the seals with chakra and writing them in her own blood, she is able to keep the purity of the seal’s shape intact, and may write up to three seals over one another.
Weakness: Interpret it yourself.
Name of Technique: Jōdomon [Pure World Gate] Type of Jutsu: Ninfūinjutsu Rank: S+ Range: Stationary Nature Type: N/A
Description: Kinjiro has created an elaborate gate bound with several of Kinjiro’s more powerful Onmyōton seals. The gate forms a passage to the Jōdo [Pure World], where the souls of the deceased reside. Kinjiro is able to cross over into their world temporarily to converse with the souls, and she is also able to temporarily bring souls from their world into our world temporarily as long as they have a host to reside in. This technique was the basis for the Kuchiyose: Edo Tensei, but it is not even nearly as cruel to the souls or to the hosts (who regain normal function after the spirit leaves and are not harmed). Kinjiro avoids using the gate if possible due to the Pure World rejecting those who do not belong there, and will try not to go there if she can help it. The gate is usually not active due to chakra costs and the potential for abuse.
Weakness: Interpret it yourself.
Name of Jutsu: Fukutsu no Ishi [Indomitable Will] Type of Jutsu: Fūinjutsu Rank: S Range: Personal Element Affinity (If Applicable): N/A
Description: A series of seals created with several years of intense research and the pinnacle of both Fūinjutsu and Iryō Ninjutsu. The seals are tattooed to the entire body, except the face, and leave a particular sigil: 支配 [Shihai; Dominate] on each of the eight gates. Then, tracing along each of the Tenketsu, the sigil: 縛る [Shibaru; Bind] is tattooed. The result of this, as well as the powerful seals that connect the sigils, is that the bearer gains complete dominance over their Chakra system when the seals are activated. The sigils passively control the user’s chakra system as defined by their will, heightening their control to an extremely fine level, but the true power of the technique lies when the user pours an exceptional amount of willpower into the activation of the seals. In this state, each sigil glows a very light blue, with the 支配 [Shihai; Dominate] seals glowing a much stronger blue. The user’s chakra levels increase twofold due to the gentle tapping of the gates, and their chakra control becomes so immensely fine that they are able to do several things:
Firstly, they are able to release their chakra as a “physical” form in the likeness of water, and control it completely and utterly. No chakra absorption techniques will affect this mass of chakra unless the user is damaged on one of the eight main sigils, causing it to malfunction. This “water” is able to be used for any technique that the user may use at any given range, allowing for intensely strategic combinations or uses of jutsu.
Secondly, the user’s chakra dominates all other chakra in its presence, unless the chakra’s owner has sufficient (extremely high) control to counteract the power of the Fukutsu no Ishi. The “water” passing over techniques comprised of loose chakra will absorb them and purify them, converting them into the user’s chakra. Each time this is used, one of the eight main sigils dims slightly, and after all eight are dimmed the active component of the seal is negated.
Thirdly, the user gains a “long-range” version of the Jūken, which allows them to strike chakra through motions of the body and the extension of their chakra and vast control. It may also be used to disrupt the flow of the enemy’s natural chakra system and even cut it with sufficient medical application - much like the Rasenshuriken - albeit much more controlled. Surgery may also be performed in this manner, using the target’s own chakra to form tools inside of their body.
However, bearing the extreme discipline necessary to fully activate this technique is mentally and spiritually exhausting. Spiritual energy must be expended to keep the technique active, and this prevents the user from having a particularly large chakra pool, cleaving existing chakra to Physical and Spiritual energy in order to sustain itself if necessary.
【Birth Country】 Land of Iron 【Current Village[】 Kirigakure, Wanderer 【Organization】 Masazane Clan
【Shinobi Rank】 Jounin
【Personality】
It is said that all of the members of the Masazane clan are formed from the same mould, forged from the same steel, and it is only in their tempering that they truly differ. Some are strong, some sleek and lithe, and unlike their crafts, very rarely are they perfectly balanced. Kasumi is one such rare individual, possessed of both enormous power and discipline and honed towards the steely point of perfection.
To Kasumi, the only goal that matters is the pursuit of the perfect work, but she understands that such perfection exists only in brief, ephemeral moments. The masterwork of a single instance represents but a single moment of unparalleled skill, the best one can achieve in one's current state - but like fine steel, the Masazane constantly improve upon themselves and what qualifies as a masterwork changes as they themselves are tempered to yet finer points. There is a fire in her soul that stokes her metaphorical forge, pressing her onward to create greater and greater-still works and improve herself beyond what she could have ever thought possible - but this fire is not all-consuming. It is reasonable, like Kasumi herself, and though the great work is all that Kasumi values on a personal level, she understands very much that the world does not revolve around her pursuit of artistic and martial perfection.
Kasumi is extremely pragmatic, preferring to take her responsibilities head-on and deal with them in as efficient a manner as possible. She is far removed from the lofty philosophical debates of abstract thinkers, paying heed only to the reality of the situation and the events and steps required to deal with it in as efficient and logical a manner as humanly possible. Despite her pursuit of artistic perfection, Kasumi understands the nature of fault - just as she has created flawed work, she understands that blemishes allow for growth - and while they must ultimately be removed in order to make way for the betterment of the self and of the great work they hold value for as long as they can impart lessons and allow for improvement. This has led to Kasumi being an exceptionally patient and forgiving individual, who accepts nothing less than the pursuit of perfection but is willing to help anybody work towards it for as long as their pursuit is that of internal and external mastery.
Owing to the heavily male-dominated political culture of her clan, Kasumi is very far removed from the squabbles of succession and political grandstanding that many governmental entities seek to ensconce themselves within - Kasumi prefers the path of action, and cares little for political consequence in the wake of those actions. This has earned her much scorn within and outside of her clan, with some believing that she has some ulterior political agenda to fulfil by disrupting their own plans, and others recognising her for the artist in pursuit of perfection that she really is. Kasumi is often quite oblivious to the political undertones of the world, seeing little value in them and wishing only to distance herself from their machinations (but often inadvertently embroiling herself within them more as she attempts to avoid them).
Kasumi is not what one could typically consider a "nice" person - though she has the intentions of nurturing ambition and helping others achieve their inner greatness, other people are not much like Kasumi - allowing their own foibles and lack of discipline render them unworkable. This is a great sin to Kasumi's way of thinking, and often results in her callously discarding those that she has deemed beyond salvaging. The kindest and wisest of people can be discarded in this fashion if Kasumi believes that their progression has ceased, and the most unthinkably evil can be prime students if they consistently show discipline towards whatever goals they have set for themselves. Kasumi does not discriminate based upon intention, only based upon one's commitment to the great work and to the discipline they instil in themselves as a result of their passion for their great work, be that world peace or the total destruction of mankind.
Name of Weapon or Item: Kessaku: Enjin-Rutsubo [Masterwork: Flameheart Crucible] Location: Masazane, Kasumi Owner: Masazane, Kasumi Rank: S
Description: Kasumi’s first masterwork, the Enjin-Rutsubo is a daibo whose ends are powerful crucibles capable of melting any physical object placed within them. The Enjin-Rutsubo was forged from fire made physical and imbued with the properties of metal, rendering it completely immune to conventional metal-destroying methods and causing it to burn non-Masazane clan members that attempt to wield it, who will find the solid metal as nothing but fire.
Objects can be placed within the crucibles, which will melt the object down into liquid form. There are very few objects that the crucibles cannot melt, and objects that it cannot melt are typically structurally damaged beyond repair. The crucibles are able to superheat earth in order to create lava, though the lava hardens extremely quickly due to the intense but brief heat.
Each crucible contains an immortal, undying flame that is bound to the crucible with seals crafted into the Enjin-Rutsubo – these flames cannot be unleashed from the crucibles by any means, but heat can be expelled from the crucibles if they come into contact with a solid surface. Each crucible also contains an immense amount of pressure, which can be converted to physical force upon contact with physical objects – the amount of force and heat generated by the crucible coming into contact with an object are sufficient enough to severely damage the structural integrity of large buildings with no assistance.
Most metal that comes into contact with the crucibles can be instantly and irrevocably melted and drawn into the depths of the crucible through special seals. Kasumi is able to call upon an enormous amount of molten metal at will and mould it to her will provided that it remains connected to the Enjin-Rutsubo.
Appearance:
Name of Weapon or Item: Kessaku: Uchihonō [Masterwork: The Blaze Within] Location: Masazane, Kasumi Owner: Masazane, Kasumi Rank: S
Description: Uchihonō is the second of Kasumi’s masterworks, a spiritual blade forged from Kasumi’s inner fire and proof of her worthiness to inherit the Forge of Souls. Uchihonō is comprised of two aspects, its physical sheath and the spiritual blade. When separated, the sheath binds the spiritual blade to Kasumi, causing it to steadily accumulate in power as it draws from her spiritual energy. When the blade is placed within the sheath, the blade assumes a temporary form of both spiritual and physical fire, allowing it to strike and bypass both the physical and the spiritual provided that the blade has gathered enough energy while extant of the sheath.
The sheath of Uchihonō allows Kasumi to gather and contain Katon techniques that she has used that have either missed or whose effects linger on the field, and also allow her to gather Katon techniques used by her enemies, rendering their effects null. Any Katon techniques absorbed by the sheath provide the blade with heat.
The blade of Uchihonō steadily gathers heat, the equivalent of a Katon: Gōkakyū no Jutsu every ten seconds, and after sixty seconds of passively gathering heat will be able to combine with the sheath to produce a blade capable of performing three strikes before the blade loses all heat.
When combined, Uchihonō proper is unleashed. The blade exists both physically and spiritually, allowing it to affect and bypass all things physical and spiritual that do not exert greater energy than Uchihonō. In this state, the physical and spiritual flames within Uchihonō are at their peak, affording them power equivalent to the strongest of the S-Ranked Katon techniques for the instance of contact with the blade. While the blade is combined, Kasumi’s Katon techniques use spiritual fire rather than normal fire.
Appearance: A standard katana with a metallic sheath and a spiritual blade.
【Other Specialties】
【Kekkei Genkai】
Name: Kouton [Steel Release] Type: Chakra Affinity Clan (If Applicable): Masazane Description: The Masazane Clan’s ability to create and mould steel. Kasumi is proficient enough in its usage to imbue fire with the properties of metal, allowing her to create solid fire and even weaponry made of fire. As a side effect, Kasumi is almost completely immune to fire or heat related damage.
Name: Jiton [Magnet Release] Type: Chakra Affinity Clan (If Applicable): Masazane Description: Magnet Release… It does Magnet things?
【Canon Jutsu】
All canon non-KG non-Hiden Katon techniques that are appropriate for a blacksmith
【Custom Jutsu】
Name of Technique: Seitokuken [Birthright] Type of Jutsu: Ninjutsu/Kenjutsu Rank: A Range: 50 feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi is naturally tethered to the spiritual blade of her masterwork Uchihonō. The spiritual blade remains stationary until such a point as Kasumi directly interacts with it through her tether, but this serves as a focus for several of her kenjutsu and Katon techniques. If the copy meets the sheath, the copy will dissipate until the blade is unsheathed and swung.
Whenever Kasumi uses a Katon jutsu, the spirit blade will use a spiritual copy of that jutsu at its location. Kasumi can control the direction of any launched jutsu in this fashion.
Weakness: Interpret it yourself.
Name of Technique: Tenchi [Heaven and Earth] Type of Jutsu: Ninjutsu Rank: A Range: 50 feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi pulls the spiritual blade of Uchihonō to herself in a straight line, travelling at 25 feet per second. If the blade passes through an enemy, their spirit is marked with Uchihonō’s lingering essence until Kasumi strikes them with the blade, allowing Kasumi’s attacks with the completed blade to completely negate all chakra or spirit-based defences.
When the blade reaches Kasumi, she draws it for a single strike, independently of the blade’s heat generation.
Weakness: Interpret it yourself.
Name of Technique: Seishin no Hinansho [Spirit’s Refuge] Type of Jutsu: Ninjutsu Rank: C Range: Five feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi surges a wreath of spiritual fire through the spiritual blade of Uchihonō, creating an impassable barrier for two seconds in a five foot radius. Creating the barrier consumes half of the blade’s heat, and cannot be used again until the blade has naturally fused with the sheath.
If used while Uchihonō has naturally recombined, the negative effects of this jutsu are not applied.
Weakness: Interpret it yourself.
Name of Technique: Tanren [Temper] Type of Jutsu: Ninjutsu Rank: S Range: Five foot radius of Kasumi and Uchihonō Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi focuses the heat within Uchihonō, then unleashes it in an immense tempest of fire within five feet of herself and of each component of Uchihonō. If the tempest created by the blade and the sheath overlap, Kasumi immediately combines the blade and sheath as if the blade had reached its maximum heat.
Tanren can only be used once every five minutes.
Weakness: Interpret it yourself.
Name of Technique: Tsūretsuna Ichigeki [Crushing Blow] Type of Jutsu: Daibojutsu Rank: C Range: 6 feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi focuses the power of Enjin-Rutsubo into a single strike, bringing one of the crucibles down at her target with immense force. The kinetic energy released by the blow is equivalent to that of chakra-enhanced strength, and can even shatter metal.
If Kasumi strikes the ground, the heat within the crucible is released, turning the ground in a six foot radius around the blow into lava. The lava persists for a few seconds before hardening.
Weakness: Interpret it yourself.
Name of Technique: Fukutsu no Hi [Unyielding Flame] Type of Jutsu: Ninjutsu/Daibojutsu Rank: A Range: Twelve feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi temporarily extends the shaft of Enjin-Rutsubo, doubling its range, and brings the crucible down to a point with an overhead smash. Anything hit by the crucible will take a blow equivalent to double the force of chakra-enhanced strength and, if flammable, will burst into flames. If Fukutsu no Hi hits the ground, Kasumi channels the flame of the crucible to cause the ground to erupt upwards in a six foot radius circle in an enormous torrent of flame.
Weakness: Interpret it yourself.
Name of Technique: Hyōketsu: Ataishinai [Verdict: Unworthy] Type of Jutsu: Daibojutsu/Ninjutsu Rank: S Range: 60 feet Nature Type: Katon; Kouton Handsigns: N/A
Description: Kasumi channels an enormous amount of chakra into the immortal flames of Enjin-Rutsubo and strikes the ground. An immense shockwave (travelling at thirty feet per second) is released within a sixty foot line of the point of impact that, upon contact with an individual or object of sufficiently large mass, melts the ground into lava and immediately hardens it as it is shot upwards with the force of multiple uses of chakra-enhanced strength. Enemies hit by this technique are launched into the air at a 45 degree angle with enough force to send them flying for several miles. Additionally, targets hit by this technique burst into flames due to the sheer heat unleashed by the technique. Note: They are not wearing safety goggles at the time.
【Birth Country】 Kyokujitsu no Tochi, Land of Fire 【Current Village】 Kyokujitsugakure 【Affiliation】 Windspeakers/Ninsō, Hi no Tera [Suishō] | Medical Corps [Shadan] 【Shinobi Rank】 Jounin | Jounin
【Personality】 Shadan is often loud and boisterous (to the point he is almost shouting in normal conversation), pairing with his rather gregarious nature. Shadan views innocence as precious and fights to protect it. Shadan can be rather naive, often giving people the benefit of the doubt when he shouldn't. It is rare that Shadan isn't smiling, when they aren't in battle.
Suishō is very different from her husband, often coming across as cold. Highly opinionated, she often chastises her husband for his behavior, providing a good check to his nature, ensuring people do not take advantage of his view on life. Secretly, she envies Shadan's abilities to see the good in things, a trait she doesn't possess herself.
【History】 Shadan and Suishō have been married over 15 years. They have five children, two sets of twins back to back. Rin and his sister, Kisaki, are the oldest at 19, with their siblings (Tokumei, Kei, and Morainaki) coming within the next two years.
Shadan's days at the academy were rather tough. With an awkward body, being significantly larger than his peers) and a poor scholastic aptitude, he was at the bottom of his class rather consistently. Shadan was constantly shown up by shinobi years younger than him, including his wife Suishō. Had it not been for the interest of Ayameko, a well known medic-nin in Konoha, it is likely Shadan would not have graduated, despite his natural, but largely unrecognized skills.
Suishō was almost the opposite. From a long line of archers, Suishō was, in many ways, set up for success. She preformed well scholastically and excelled in her family's unique skills with a bow. Suishō was skilled enough at a young age to best students with more experience and training than her, her skills obvious and more eagerly taught.
Not surprisingly, Suishō and Shadan did not get along, at least from Suishō's perspective. Suishō bested Shadan during their Chuunin exams, handily beating him despite his years of training under Ayameko. Suishō saw Shadan like many others - naive, but also dishonest, as she did not believe that someone would congratulate her as he did after their match with any honesty, despite its actual sincerity.The two, ironically, were placed on the same squad after the exams, along with another woman. It would be in those early years, actually spending time with Shadan, that Suishō would begin to respect his skills, both saving each other's lives on a number of occasions.
They would marry to much celebration, but much skepticism on how long it would last. However, after the birth of their first set of twins no one could question the strength of the relationship. They would have another set of twins the year after, much to the surprise of others.
The war would be rough for both of them. While their squad did make it out in one piece, Shadan, who befriended anyone he could lost many people he called friends. Most difficult for them was raising children in a climate of war. The two took significant steps to protect their children during this time, ensuring they could take any assignments they could that kept them close to the village itself where they could protect their children themselves. Shadan was grateful that his children could still have a childhood in peacetime.
Now well into adulthood, their squad had gone its separate ways.
【Chakra Nature(s)】
Shadan Hyōton (Wind/Water) Jiton (Doton/Raiton)
Suishō Hyōton (Fuuton/Suiton) Shōton (Doton/???)
【Abilities and Special Traits】 Shadan is a skilled sensor and medic nin, which is surprising to many that meet him. Reflexively, he has the high strength and stamina one would expect of a man his size. Shadan is completely inept at preforming Genjutsu, with only marginal skill in utilization of his KG. As expected of a medical shinobi, he has fine chakra control, coupling with a large chakra pool. Quite possibly most surprising, Shadan is very quick on his feet.
Suishō is an archer of well noted skill, coupling the art with her skills in ninjutsu. Like her husband, she has solid chakra control, but an average pool to draw upon. She is much quicker than her husband, possessing an incredible amount of agility and raw speed. However, she lacks much of his stamina and raw strength, relying on her skills with a bow. Suishō's combat style is noted for being one of the most efficient of styles, allowing her to outlast many of her opponents.
【Weapons, Tools and Equipment】
Shadan wields a large shield over eight feet high and 6 feet wide, allowing the shield to cover his entire form. Inscribed with many seals The shield is designed as a conduit and store for his chakra, giving him great access to large sums of chakra should he need it. Aside from his medical kit, some flash tags and smoke bombs, Shadan does not utilize any other standard shinobi equipment, preferring a 'hands on' approach. At each of the corner's of Shadans shield is a larger symbol, with another directly in the center. This is similar to the technique Five Seal Barrier, which creates an extremely strong barrier out of the shield. Shadan's markings on the left side of his body store excess chakra, as well as make it easier for him to cover his left arm and chest side with Doton: Domu (Earth Release: Earth Spear).
Suishō wields a variety of standard shinobi weapons, but her primary weapon is an elegantly carved bow designed as a conduit for her chakra. She creates all of her arrows herself, inscribing them with a number of generic sealing techniques to provide additional effects to them in combat - something she applied to her quiver as well, giving her access to thousands of arrows providing she has the chakra to release the seals. Her arrows are designed to passively return to the quiver should they miss their mark and their abilities have not been invoked. The seals on her arrows allow her to create arrows with smoke or flash bombs at the end, as well as exploding tags or other shinobi tools, even after they have hit a mark. Another occasionally used tool is the tension line like her left wrist, which can be launched from the back of one of her arrows to embed itself into an object behind it. This can also be attached to a bracer on her right arm to allow her to ascend a building or mountain with her bow. Her bow will automatically allow her to pull arrows from her quiver without a physical motion, utilizing a small store of chakra within it.
At the base of her back she has a simple tanto strapped to it, but it is a weapon that remains largely unused. She has a couple of dart style arrows strapped under her left sleeve, which can have a tension line attached to them, allowing her to preform a variety of tactics (these can also attach to other tensionlines/arrows in flight). She does have a small number of kunai, tags, and bombs on her left hip which she occasionally uses individually.
【Kekkei Genkai】 Shadan Name of Kekkei Genkai: Hyōton Clan: N/A Description: Grants the ability to use Ice release.
Name of Kekkei Genkai: Jiton Clan: N/A Description: Grants the ability to use Magnet Release
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Suishō Name of Kekkei Genkai: Hyōton Clan: N/A Description: Grants the ability to use Ice release.
Name of Kekkei Genkai: Shōton Clan: N/A Description: Grants the ability to use Crystal Release
Suishō Name of Technique: Shimo Satsuei (Frost Shot) Type of Jutsu: Kyūjutsu/Ninjutsu Rank: C-B Range: Bow Range Nature Type: Hyōton Handsigns: N/A Description: One Suishō's signature techniques. By putting Hyōton chakra into her arrows, she can create even more dangerous of projectiles. When an enemy is struck by one of these arrows, the point of impact will cover with a relatively thick, chakra enhanced ice. The ice melts slowly, despite often not being in freezing environments, making it extremely painful over long periods of time, including being capable of inducing frostbite. If struck at, or near a joint, it can be difficult for the victim to move due to the casing of ice around the bodypart. Should all of the arrows miss, they can also create small patches of extremely slick ice that repels the intrusion of foreign chakra, making it immune to standard walking techniques. Weakness: Extremely weak to Katon techniques/chakra.
Name of Technique: Renpatsu (Barrage) Type of Jutsu: Kyūjutsu/Fuuinjutsu. Rank: B Range: Bow Range Nature Type: N/A Handsigns: N/A Description: Invoking the generic weapon seals on her arrows, Suishō's unleashes more arrows mid release in various patterns. Not only does this give her a wider breadth of attack options, it can make her arrows more difficult to avoid. She can additionally combined this technique with Shimo Satsuei to create a more dangerous barrage of arrows. The amount of arrows unleashed is variable, but the technique can be chained multiple times. Weakness: N/A
Name of Technique: Shinzui Jueki (Essence Sap) Type of Jutsu: Kyūjutsu/Ninjutsu/Fuuinjutsu Rank: C Range: Bow Range Nature Type: N/A Handsigns: N/A Description: By utilizing inscribed seals on her arrows, Suishō pulls small amounts of chakra from her victims. Should an arrow remain in a victim for extended periods of time, it would continually pull chakra from that individual. The rate of chakra draw from a ranged weapon is slow, the initial strike only refunding the cost of her Shimo Satsuei. Weakness: Easy to avoid, only draws small amounts.
Name of Technique: Shussei-ji (Warpath) Type of Jutsu: Kyūjutsu/Fuuinjutsu Rank: A Range: Bow Range Nature Type: N/A Handsigns: N/A Description: Releasing the seal at the bottom of her arrows, a scroll sized ribbon is released, usually in flight. This is used, often in conjunction with other techniques, to barrage an opponent with the unleashed weapon seals from multiple directions. Weakness: N/A
Name of Technique: Shinsei Shōya (Sacred Crystal Arrow) Type of Jutsu: Kyūjutsu Rank: A Range: Bow Range Nature Type: Hyōton/Shōton Handsigns: N/A Description: By pushing both Hyōton and Shōton chakra into arrow(s), Suishō creates an arrow that upon impact with an enemy.or area, creates a creeping crystal and ice fusion. The area this arrow is capable of covering is quite impressive and unless quickly removed, will continue to create this fusion as it is often paired with other bow techniques allowing it to persist. In its base form, it can create a slick crystal/ice fusion in a 20 foot radius around the point of impact. Should there be no presence of a foreign chakra, it can cover this entire distance in the thick coating in less than 2 seconds - it will attempt to encase people caught within that radius by creeping upwards.. Should it embed itself in a target with chakra, it will move slower, but create an initial patch of one foot in radius. Weakness: N/A
Name of Technique: Teisatsuya (Recon Arrow) Type of Jutsu: Kyūjutsu Rank: C Range: Bow Range Nature Type: N/A Handsigns: N/A Description: After pushing non-elemental chakra into one of her arrows, Suishō creates a wide range, non-damaging explosion of small, fine snow-like particles. When they come in contact with another chakra, they are able to relay this information to Suishō, allowing her a form of sensing without having a natural affinity to do it. Weakness: N/A
Name of Technique: Kesshō Chiri (Crystal Dust) Type of Jutsu: Ninjutsu Rank: B Range: Long Nature Type: Hyōton/Shōton Handsigns: 3 Description: A two form technique. In it's most basic usage, the technique creates a massive shattering of any of Suishō's crystal or ice, creating a large amount of shrapnel depending on the amount of already in play ice or crystal. In the second form, creates a stream of Hyōton and Shōton chakra from a palm, which in extended periods, will encase a victim much like Sacred Crystal Arrow, but in much more bloody fashion, as particles of ice and crystal cut through flesh easily. The first form can be initiated with a simple snap of the fingers. Weakness: High chakra costs in second form. Requires other techniques.
Name of Technique: Ya no Ame (Hail of Arrows) Type of Jutsu: Rank: Range: Long Nature Type: Handsigns: Description: Using an arrow similar to her Teisatsuya, Suishō is capable of launching arrows from above an opponent by using the field created by this arrow as the point of origin on their flight. Weakness: Highly visible point of origin.
Name of Technique: Tsukisasuya (Piercing Arrow) Type of Jutsu: Fuuinjutsu Rank: B Range: Long Nature Type: Handsigns: Description: By invoking an inscription on her arrows, she can create an arrow that can pierce multiple opponents by creating an exit seal on an object, including a person. This allows Suishō to shoot through objects to hit a desired target. She can even opt to lodge an arrow within someone and created another arrow that launches from that exit seal. Weakness: Requires contact with arrow.
Name of Technique: Kajō no Tekkō [Coil of Iron and Steel] Type of Jutsu: Ninjutsu Rank: A Range: Long Nature Type: N/A Handsigns: N/A Description: When this technique is used, Suishō's arrow is surrounded by a spherical aura with many visible seals. Upon contact with an opponent the seals are immediately transferred to the target impacted by the technique. These seals will duplicate this technique providing the user provides chakra and launch arrows of the same effect out at other targets. If used on a single target, the seals transferred will release chains from various locations on the target's body/form and embed these chains into the ground around them - effectively binding them. For multiple targets, Suishō use additional chains to bind objects together. Alternatively, instead of chains, Suishō can use wire threads instead to create dangerous traps. Weakness: Requires contact with arrow.
Name of Technique: Shukumei no Ito [Thread of Fate] Type of Jutsu: Fuuinjutsu Rank: A Range: Variable Nature Type: N/A Handseals: Dependent Description: Shukumei no Ito is a multi-faceted technique that is exceptionally dangerous. Using a weapon seal, which can be applied via a weapon or physical contact, Suishō can create a thin wire that appears out of the seal and immediately binds itself to any other Shukemi no Ito seals. Weakness: Requires significant preparation in most instances. Cannot bind with seals outside 20 feet in range. ---
Shadan
Name of Technique: Tōki no Kōshō (Winter's Bite) Type of Jutsu: Ninjutsu/Collaboration Rank: C Range: Mid Nature Type: Hyōton Handsigns: N/A Description: A mid range blast of Hyōton chakra from Shadan's shield, roughly a similar size. Opponents struck by this technique will find themselves 'slower' as the Hyōton chakra begins to create ice clinging to the ground beneath them (should they stand still, this effect accelerates to the point of snaring them), as well as their feet. Should they be struck again by this technique, or by Suishou's Shimo Satsuei (or other Ice Release), they will find themselves in much more peril - as the dual Hyōton chakra attacks synergize, creating stronger, thicker, and more debilitating ice. The effects of Tōki no Kōshō persist for upwards of 3 minutes, or until Katon chakra is released within the area. Weakness: N/A
Name of Technique: Hyōga Chikō-tai (Glacial Rift-Valley) Type of Jutsu: Ninjutsu Rank: A Range: Mid Nature Type: Hyōton/Doton Handsigns: N/A Description: After amassing chakra in an extremity, or his shield, Shadan punches, stomps, or slams his shield into the ground around him. In his immediately area, sharp protrusions of ice and earth erupt around him, with enough force to easily impale a human being. In it's most basic form, this erupts in a fast moving line along the ground towards an enemy, splitting the earth along its path, still creating sharp protrusions similar to what is around Shadan. This can be done with additional chakra to create multiple fissures in a single instance. Weakness: N/A
Name of Technique: Kaidoku Fukanō (Unbreakable) Type of Jutsu: Ninjutsu Rank: B Range: Personal Nature Type: Jiton/Doton Handsigns: N/A Description: Pushing Jiton chakra into his shield, Shadan draws nearby metal to the shield's face, preventing it from passing by him with a fair range. In most instances, the strength of this is limited to flying projectiles, as the human body is very easily able to overcome the draws of this ability. As a secondary effect, this ability creates an temporary outer coating of Doton chakra around Shadan, reducing the effect of any stray attacks his shield may not catch. Weakness: N/A
Name of Technique: Ushirodai (Stand Behind) Type of Jutsu: Fuuinjutsu/Ninjutsu Rank: S Range: Long Nature Type: N/A Handsigns: 1 Description: After storing chakra within an ally, similar to the Yin Seal/Strength of 100 Seals, Shadan is capable of invoking its power and transporting himself to the ally's location. A person can store upwards of three of these seals onto themselves with each taking a week to produce. Weakness: Utilization of this technique as an escape mechanism is limited, given the need to be at least within sensory range of his ally. Additionally, the length of time to produce each of these seals makes it nearly impossible to utilize on a large scale.
Name of Technique: Tenchi (Heaven and Earth) Type of Jutsu: Ninjutsu Rank: C Range: Personal Nature Type: N/A Handsigns: N/A Description: The user becomes adept at sensing the presence of the internal chakra system within a range of thirty feet (radius) around themselves. The user also becomes adept at sensing the displacement of air, and sensing vibrations through the ground, making it very difficult to sneak up on them or otherwise catch them off guard. Weakness: N/A
---
Collaboration
Name of Technique: Kidō no Fudō-myōō, Fūin Ten no Mon (Invocation of the Immovable One, Sealed Gates to the Heavens) Type of Jutsu: Collaboration Ninjutsu Rank: S Range: Personal Nature Type: Jiton/Hyōton/Shōton Handsigns: 15 Description: Utilizing Shadan's shield as a focal point, both Shadan and his wife create a massive surge of various elemental chakras within it, expanding the effects of the shield to massive proportions - utilizing a multiple layer framework of ice and crystal. This technique expands on many of the principles of the Kaidoku Fukanō (Unbreakable) actually drawing chakra based projectiles towards it as well. The scope of powers of this technique is limited by the amount of chakra that can be pushed through it. With just Shadan and Suishou, it is limited to about 50 feet in length and 30 feet in height without leaving them to the point of complete exhaustion. Weakness: Incredible chakra cost, directionless techniques, or techniques that lack a projectile are still effective.
Name of Technique: Raigō: Genkan (Welcoming Approach: Entrance) Type of Jutsu: Collaboration/Ninjutsu/Fuuinjutsu Rank: B Range: Long Nature Type: N/A Handsigns: N/A Description: Either Shadan or Suishou are able to invoke the seals inscribed onto her arrows to the corresponding seals on Shadan's shield. In essence, Suishou is able to shoot arrows as if she was position at Shadan's shield. Weakness: Still requires visible sight.
【Personality】 Rin is completely focused on the betterment of his nation. Even at a young age, Rin was interested in the affairs of the world and his place within it. Rin comes across as a bit too serious for many people. Rin is not particularly fond of heights despite the ability to, in essence, fly. He can tolerate them to the point where it does not cause any issues with his combat effectiveness, but avoids flying as much as possible.
【History】 Rin is the eldest son of Shadan and Suishō. He is a part of the Windspeakers, who he has trained most of his life with. In fact, Rin and his sister Kisaki were both born in the Temple of Fuujin and, according to many of the stories told within the temple, blessed by Fuujin.
Like many wartime children, Rin grew up in a period where he was uncertain what is future would be. The Temple, located near Kyokujitsgakure was a safe haven for many of the children. As such, many children in Kyokujitsu no Tochi, at least those from the Land of Fire, spent their early years with the Windspeakers or the monks from the Temple of Fire. It was there he met Roku, who also stayed at the Temple during the war, the woman he would be engaged to many years later.
Unlike his parent's romance, Roku and Rin were far from the opposites. In fact, the similarities in personality between the two unnerved many who encountered them. Rin, as focused as Roku, even as a child, behaved more as an adult than his father at even the age as young as four. Concerned with the affairs of the world and his impact, Rin pursued his training at the Temple of Fuujin with zeal. Kisaki, his sister, also trained at the Temple with him but in an entirely different from of invoking the powers of Fuujin.
【Chakra Nature(s)】
Fuuton
【Abilities and Special Traits】 Rin is a skilled swordsman. Keen and analytical, he is quite good at reading an opponent's movements. Additionally, he has strong control over his chakra. Despite being a swordsman, he is a capable hand to hand fighter as well.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Kazemakase [Carried by the Wind] Description: A sword of peculiar power. The katana maintains its appearance as a normal sword, but when swung, the blade converts entirely to wind. This wind is just as sharp as the blade, but makes blocking the sword exceptionally difficult. A native, additional ability of the Kazemakase is it's ability to create blades of wind, including the ability to control the wind created by the blade to create vacuum like effects. The range and shape of these effects are dependent on the amount of chakra put into them.
The draw techniques from this sword are exceptionally fast as Fuuton chakra can help draw the sword from it's sheath, giving Rin an incredibly fast draw with the weapon.
The third ability of the Kazemakase is the ability to read the air currents within 100 feet of themselves with incredibly accuracy. This is a unique type of wind sense in that it can differentiate between objects that have chakra and those that do not.
The last ability of this weapon is with the sheath. The sword and sheath are bonded with the individual, making them unable to be effectively used by anyone else unless the specific circumstances are met. This last ability is reminiscent of the Hyuuga's Vacuum Palm - however, this does not need to be blunt force like the Hyuuga technique. In the case of Rin and the Kazemakase, this effect is not solely limited to palm thrusts. The distance, damage, and power of this effect is based on the amount of chakra that is put into it. Appearance: When still, Kazemakase is a beautiful sword. The blade is a silver-blue steel with symbols of Fuujin inscribed onto them. The tsuba of the katana is shaped similarly to the symbol for Fuujin. The hilt is an ordinary hilt, but is covered with a pale blue cloth. The sheath for the weapon is made of a bamboo that has been dyed a brilliant white-blue with silver symbols embellishing it.
【Kekkei Genkai】
Name of Kekkei Genkai: N/A Clan: N/A Description: N/A
【Canon Jutsu】
【Custom Jutsu】 Name of Technique: Megumi no Fuujin [Grace of the Wind God] Type of Jutsu: Ninjutsu Rank: A Range: Personal Nature Type: Fuuton Handseals: 1 [Symbols of Fuujin] Description: By channelling a constant sphere of wind chakra around himself, Windspeaker Rin is able to levitate as if held aloft by currents of wind. He gains a sphere of influence around himself with which he can manipulate wind in myriad ways. The sphere extends six feet from Windspeaker Rin in any given direction. While within the Megumi no Fuujin, Windspeaker Rin is immune to all friendly Fuuton techniques. Windspeaker Rin’s control over the wind is so proficient that he is able to essentially fly. In addition, instead of performing handsigns, Windspeaker Rin is able to invoke symbols of Fuujin with simple movements that are not necessarily restricted to movement of the hands/arms. Weakness: N/A
Name of Technique: Megumi no Fuujin: Reitekina Yoroi [Grace of the Wind God: Spiritual Armour] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Fuuton Handseals: 5 [Symbols of Fuujin] Description: Windspeaker Rin condenses the Megumi no Fuujin, removing all access to its abilities except its levitation and flight, and coats himself in a thick veneer of wind. All physical projectiles that would come into contact with the armour are deflected, and Windspeaker Rin’s speed is vastly increased. In addition, Windspeaker Rin’s taijutsu attacks become significantly more deadly, using the force of the wind surrounding her to lacerate the areas she hits subcutaneously. If she would hit an open wound, he is instead able to cause major damage to internal organs in the surrounding area. Weakness: Eliminates access to any other Grace of the Wind God techniques.
Name of Technique: Shukuchi [Reduced Earth] Type of Jutsu: Rank: A Range: Variable Nature Type: N/A Handseals: N/A Description: This technique allows Rin to close distances in combat quite quickly. This technique is initiated by holding a pose for a moment - typically a draw pose for Rin. The longer the combat pose is held, the greater the distance Rin can transport himself.
Weakness: Must be within visual range of Rin to be utilized. Can only transport the user forward.
Name of Technique: Seishin no Fuujin [Spirit of the Wind God] Type of Jutsu: Ninjutsu Rank: A Range: Personal Nature Type: Fuuton Handseals: 1 [Symbols of Fuujin] Description: A combination defensive and offensive technique, allowing Rin to convert his entire body to an entity of wind, allowing him to pass throw many physical obstructions. This can be done in a manner that can hurt those that he passes through (he is visible as a blur during this). Weakness: Seishin no Fuujin can only be held for short moments of times, with a maximum of a few seconds. After use, this ability cannot be used for at least 30 seconds. Rin can use a partial version of it as well, which reduces the restrictions on it dependent on what percentage of his body he transformed
【Birth Country】 Hiyoko was born in Kyokujitsugakure.
【Current Village】 Currently residing in Kirigakure. 【Affiliation】
Hiyoko is an agent of Kyuuseishu.
【Shinobi Rank】 Jonin Level Ninja (A)
【Personality】 Hiyoko has done much growing throughout her life. At first she was a brash young girl who sought to end conflict as soon as she found it. However, as she grew with her trainings and teachings she became much more mature. Now, she is a refined young woman who at her core is a people person. It can be difficult to grasp her ‘true’ personality as she is often working as a spy or at the very least guarding her identity. As such, she is very rarely herself as it were. In the few moments she is able to be, however, she truly enjoys the little things.
Now that her life is full of conflict and strife, she enjoys the few moments in which she can relax by herself and simply fish in Kirigakure.
As far as her disposition towards combat goes, she was taught to view it as a learning experience. Even in a life or death situation. As such she has no issue whatsoever with combat and doesn’t often find herself worried about it.
Hiyoko doesn’t have too many friends, and she doesn’t commonly like to make lasting relationships. However she has been known to bed the odd woman every now and again, or perhaps find a good drinking buddy. She’s not opposed to camaraderie.
【History】 Hiyoko was born in Kyokujitsugakure. It is peaceful there, as peaceful as it gets during war times. But for whatever reason Hiyoko no matter what she did, could not take to it. She trained alongside other members of her clan and her peers. But she had a problem with how far she would take training. How much she put in to every day training. She wouldn't stop until she had to. She would punch until her target was incapacitated. There were many things she lacked, control, subtlety, precision, and an activated Sharingan. Hiyoko attempted to make up for these lackings in physical strength and dominance.
For some time, it worked. She could out-punch her competitors during the early stages of training, but it was whn her stubbornness saw a stunted growth, that was when she became truly flawed. It wasn't until she met a woman by the name of Kyoko. Kyoko was not immediately struck with Hiyoko, in fact it was quite the opposite. She saw Hiyoko as rather one sided, full of ambition but with almost no talent to achieve that ambition. She was polite in her declination and afterwards, she left Kyokujitsugakure.
Hiyoko took this feedback about as well as could be expected of her. Which was to say she didn't take it well at all. She beat her hands bloody against a tree and when she was done with that she was ready to begin training, should Kyoko ever return. The next year and a half would be spent in vigorous training. She managed to improve her abilities with Fuinjutsu to a functioning capacity in which she could seal and unseal items aobut the size of a kunai with her Jutsu. She also learned some basic Genjutsu. But the most important think Hiyoko did in that year and a half was awaken her Sharingan.
It was simply a single Tomoe, but it possessed her entire potential within it.
By the time Kyoko returned, she could see visible proof of Hiyoko's drive and her will to learn. So, Kyoko took her own as one of her apprentices. She trained with Kyoko for a number of years and in that time learned a great many things. Most importantly the things she lacked when all she wished for was conflict. She learned subtlety, seduction, coercion, precision. She learned everything that would create the woman she was today. And she learned loyalty above all of that.
Kyoko saw something in Hitomi that could truly by honed, like a fine blade. But to activate the latter stages of the Sharingan were no small task. Kyoko's approach to Hitomi's was unique in that it was mostly Genjutsu based. She utilized her Genjutsu to create an entire world for Hiyoko. But, it was almost identical to the world she lived in now. In fact, the only difference was a woman whom she met a the market that morning.
Her training continued in fact, for many months - or so that's what it felt like. As the days and weeks passed Hiyoko grew to love this woman that her teacher had created for her. They had their first kiss, their first night sharing a bed. And then there was Kyoko standing atop that bed holding the head of Hiyoko's lover. Her Sharingan evolved and she awoke, only two hours past when the Genjutsu was first cast. It was cruel, harsh, and incredibly affective. Hiyoko forgave her after a short amount of time grieving a thing that never happened. She felt as though Kyoko knew her better than anyone else from that point. She had seen her inner-most desires.
She would come to swear her fealty to Kyoko and from that day would serve her.
She now found herself in Kirigakure - as a spy. Day by day she was a simple fisherwoman. But at night she gained intel and reported with a fair level of frequency and incredible amount of accuracy. Her occupation was not easy nor safe, but it was perfect for a woman with her own talents.
【Chakra Nature(s)】 Fire, Yin.
【Abilities and Special Traits】 Hiyoko has a natural talent in Genjutsu only bolstered by her Sharingan. While her Sharingan has only reached it's two tomoe-stage it is still incredibly proficient in casting Genjutsu on those who look upon her. She has also been personally trained by one of the most proficient tacticians and Genjutsu masters. Kyoko. This has bolstered her non-Sharingan based Genjutsu and general knowledge of the techniques to a far greater height than it would be without her aid.
While Hiyoko hasn't studied text for very long at all. She has studied people. She is an excellent judge of character and is easily able to discern changes in mood, attitude, and intent.
Hiyoko has been taught interrogation by the best manipulator in the world. While force is an option, it is one of many that Hiyoko may use to exert. Kyoko taught her of seduction, coercion and many other ways of hearing the right thing at the time.
Hiyoko has also become moderately adept with Fuinjutsu. While she can't typically use it to seal people or tailed beasts - she does uses it for dissipation of elemental techniques or relocation of certain abilities, techniques, herself, or items. Typically in a supplementary fashion. Anything from a Katon: Goukyaku no Jutsu to a single shuriken could come from a seal she utilizes. It is this versatility that Kyoko harnessed within Hiyoko.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Omoide 思い出 [Memories] Location: Carried on Hiyoko's back. Can be used to shield her for rain among other things. Owner: Hitomi Uchiha Rank: C
Description: Omoide has two very specific seals on it. The first, located on the inner portion of the umbrella is a protective seal. By channeling a small amount of chakra into the handle of the umbrella Hiyoko can activate it and encase herself in a ball of water that can protect her from fire techniques and weaker Ninjutsu. She can deactivate this technique by stopping the flow of chakra from her hand to the handle.
The second technique and final technique Omoide possesses is in the form of a seal on the outwards facing side of the umbrella. It is activated in a similar fashion to the first technique however instead of one hand being placed on the umbrella, two are required. When the seal is activated it releases a Genjutsu is released that causes the victim to immediately have their senses reversed. It will fell as though attempting to move their right hand will move their left and so on. This technique, unless reversed will only last for two minutes.
Hiyoko carries with her, at all times:
- 25 Kunai
- A pouch on her right hip that contains many seals storing weapons. These include:
- 3 Seals with 3 Fuma Shuriken within each.
- 1 Seal with two Flash Bombs.
- 1 Seal with 25 more Kunai and ten explosive tags.
- 2 Seals with 100ft of wire each.
- Finally, on her person she also carries 100ft of fire disguised to look like fishing wire.
【Kekkei Genkai】
Two-Tomoe Sharingan
Name of the Kekkei Genkai: Sharingan [Copy Wheel Eye] Type of Kekkei Genkai: Dojutsu
The user can see chakra, giving it colour in order to distinguish it by its composition and source. Though not as capable in this regard as the Byakugan, it can see chakra through some (but not all) obstructions and detect irregularities in a person's chakra flow, such as those caused by genjutsu influence.
The user is granted incredible clarity of perception, enabling them to read lips[20] or mimic something like pencil movements. In combat, this allows them to see fast-moving objects and, once fully developed, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the slightest muscle tension in their body and act accordingly to dodge or intercept. They can also read the enemy's hand seals to give them an insight of the performed technique's nature, regardless of the speed of performance, so long as the hands are not physically hidden from view. Although a Sharingan user can see these things, they also need the physical ability to actually act on the visual information. While there are further abilities, at Hiyoko's current level she can only utilize these as far as the Eye of Insight. She only possesses two Tomoe and as such is unable to copy Ninjutsu, rather she is only able to recieve further insight based on the handseals used to create them. This obviously does not include Taijutsu or Jutsu that do not require handseals.
The Eye of Hypnotism
The user can perform what is generically called Genjutsu: Sharingan. While there are various manifestations and purposes of the ability, the better known one is to, through eye contact, suggest thoughts and actions to a target, coercing them to divulge information or act in a particular way, potentially without the target's awareness. Multiple targets can be taken control of in this way, though the more divided the user's attention is, the easier it is for targets to escape this control. While not an ability per se, the Sharingan user can appear as if they are able to "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's genjutsu to confuse or delay them. This is by far Hiyoko's expertise, especially when it comes to the Sharingan and its uses.
Weakness: To use her eyes to their fullest extent requires constant chakra flow. This also can cause sensory overload, as seeing too much to react upon can create too much information to adequately disseminate, in combat this is especially troublesome. Many Uchiha also rely too much on their Sharingan. As with any Dojutsu it also cannot see or interact with Natural Energy or any sort of Senjutsu.
Name of Technique: Miruhito no Me [Eye of the Beholder] Type of Jutsu: Genjutsu Rank: A Range: Personal Nature Type: N/A Handseals: N/A
Description: This technique was taught to Hiyoko by Kyoko. Hiyoko compresses her aura into that of a cloak surrounding her, reducing her range. For a small but constant expenditure of chakra, Hiyoko continually projects a Genjutsu that acts as a perception filter – anyone who looks at her inherently knows that a person is there, but wishes to keep them in the periphery of their mind and ignore them. While Hiyoko lacks the Ten aspect of Kiyoko's Tousei no Eien, and any inconsistencies caused by her presence are not smoothed over and she is essentially completely invisible for as long as she does not do anything to unduly draw attention towards herself. She can, essentially create a similar effect with her Sharingan: Genjutsu, subtly influencing the thought process.
If necessary, provided that she has an image in mind, Hiyoko can also cause the Genjutsu to make her appear like someone else for the duration. This is very mentally taxing to use on multiple individuals simultaneously, and prevents Hiyoko from using other techniques for the duration.
Weakness: N/A
Name of Technique: Chigoku Inkan: Kami no Sakura [Verbatim Sealing: Divine Blossom] Type of Jutsu: Fūinjutsu Rank: C Range: N/A Nature Type: N/A Handseals: N/A
Description: A simple seal that stores another completed jutsu inside it. When activated at the user’s will, the technique is immediately released from the seal. There is a delay of approximately two seconds before the technique is released, during which the seal glows brightly.
Weakness: N/A
Name: Magen: Nise Doku 偽毒 (Demonic Illusion: False Poisoning) Type: Offensive, Genjutsu/Bukijutsu Rank: D Range: Personal Hand Signs: N/A Description: This technique creates the illusion of someone being poisoned upon contact with Hiyoko’s blade. This technique is essentially used to create anxiety and force the victim to think about a solution when one shouldn’t be necessary. It takes their mind off the fight. This is especially useful against those who have the means to cure poison as it may draw that out. This is however, simply an illusion and they are not poisoned. Though panic is never good for the body or mind and further harm by drastically increasing fear and blood pressure can be possible.
Name: Kaifū no Rengoku 地獄廊下 (Unsealing Purgatory) Type: Defensive, Fuinjutsu Rank: C Range: Close Hand Signs: None Description: Utilizing the seal on Hiyoko's umbrella she is able to defend herself from some projectile based Jutsu. There are however, a couple of defining traits to what she is able to stop. She is able to stop only attacks that are purely chakra - like a Fireball Jutsu for example. However, this technique takes a great deal of concentration and perhaps more importantly shield Hiyoko's view. Should the technique fit the criteria, however, the technique will be completely negated and blocked with no harm to Hiyoko or those behind her.
Name: Hagane Rōsoku (鋼蝋燭 ‘Steel Candle’). Type: Offensive, Shurikenjutsu/Ninjutsu Rank: C Range: Medium Hand Signs: 6 Description: After performing Katon: Hōsenka no Jutsu Hiyoko throws shuriken into the fire in order to conceal them. If the opponent attempts to counter the technique that would typically only counter the fire Ninjutsu aspect of this technique it would result poorly for them.
*Name of Technique: Kyūsokuna kon'yaku(急速な婚約 'Rapid Engagement'). Type of Jutsu: Kekkei Ninjutsu. Rank: A Range: N/A. Handseals: N/A. Description: A tricky technique, Kyūsokuna kon'yaku is essentially utilized to make it seem as if an Uchiha has not activated their sharingan. This is done by flowing chakra towards the eyes and allowing it to build up in small bunches along the way so it enters the eye in increments, rather than as a steady stream. This, as well as the intention to activate their eyes, causes the eyes to flicker or, if observed closely, activate and deactivate at such high sped that the doujutsu is never actually seen unless viewed by a specialized technique or another doujutsu. If utilized with yin affinity chakra, the user is capable of initiating powerful, or subtle, genjutsu upon anyone looking at their eyes even in a moment where the sharingan is not activated.
Doujutsu can discern that this technique is being utilized. Additionally, simply not looking at the Uchiha's eyes will allow someone to avoid getting caught in a genjutsu. This technique is not at all chakra taxing, but requires intense focus to maintain for long periods of time.
This technique specifically was taught to Hiyoko by another Uchiha woman she once met. They trained together, for nearly a month before parting ways. Hoping to see one another again sometime soon.
Name of Technique: Shibō Garagara (シボガラガラ ‘Death Rattle’). Type: Genjutsu Rank: B Range: Auditory range Handsign: N/A Description: By imbuing her voice with Chakra, Hiyoko whistles to cast a soothing Genjutsu that usually makes the target incredibly tired, however if the victim is already completely exhausted it will put them in a comatose state for up to ten minutes. This is untraceable with the aid of Dojutsu due to it being completely auditory. This requires very little chakra on Hiyoko’s behalf. However, an enemy actively angaged in combat against Hiyoko will not be very susceptible at all to this technique as they are aware of the noise.
Name of Technique: Seppun no Shi (死のキス ‘Kiss of Death’). Type of Jutsu: Genjutsu, Kekkei Genkai Rank: B Range: Very Close Nature Type: Yin Handseals: None Description: By placing the smallest amount of chakra in her lips Hiyoko can effectively and without fail place the enemy in a Genjutsu in which for them it will feel like their heart has stopped and they will be unable to breathe. In reality they will be placed in a deep sleep until true love’s kiss an hour passes.
Weakness: Don't kiss her ya fool.
Name of Technique: Seppun no Jinsei (人生のキス 'Kiss of Life') Type of Jutsu: Genjutsu Rank: B Range: Very Close Nature Type: N/A Handseals: N/A
Description: Much like Seppun no Shi, Hiyoko will kiss her victim and when this kiss occurs they will immediately feel a rush of dopamine and powerful Genjutsu will overcome them. One that causes them to essentially fall in love with Hiyoko. It isn't permanent, but it is strong while it lasts. Enough to cause anyone to wish nothing but greatness upon her and immediately divulge any information she wishes to hear.
Weakness: Again, kissing a person is a dangerous position to put yourself in.
Name of Technique: Fuinjutsu: Nozoki Ano (Sealing Technique: Peephole) Type of Jutsu: Fuinjutsu, Genjutsu Rank: B Range: Far Nature Type: Yin Handseals: Three, one palm on surface. Description: Yuen places a seal on a surface and activates the technique afterwards by performing the third seal again. The surface becomes a peephole, her Sharingan eyes appearing through them, this technique can be used to capture someone in the Sharingan Genjutsu. The size of the seal is directly dependent on how long the user places their palm on the surface.
Weakness: A lot of this techniques usefulness is born through deceit, if the enemy doesn’t fall for it and doesn’t look at the seal it will not work.
Name of Technique: Kage Te Jutsu (Shadow Hand) Type of Jutsu: Fuinjutsu, Shurikenjutsu Rank: C Range:Mid Nature Type: Yin Handseals: Two Description: This technique is more of a bluff than anything else. The user places a seal on a shuriken and their palm. After throwing the shuriken the user will perform the two handseals and the Shuriken will be transported back to the user’s palm. They can be returned to her hands at any point of the throw.
Weakness: No real offensive value other than to draw someone out.
Name of Technique: Magen: Yugen (ユゲン Demonic Illusion: Human Beauty) Type of Jutsu: Barrier Fuinjutsu, Genjutsu Rank: B Range: 5-20 metre radius. Nature Type: N/A Handseals: N/A
Description: After placing three seals in a triangular formation around Hiyoko, she can create a barrier that hides the presence of anything within it that possesses Chakra. A person and their clothes, other seals, even a Jutsu shold it properly fit within the area. However, each of these seals take a fair amount of chakra to create.
Weakness: One would have to remain stationary as noise can still permeate throughout the barrier and as soon as another person enters the barrier they can see all that would be hidden within it.
Name of Technique: Sharingan: Boketto (ボケット Sharingan: Gaze Vacantly Into Space) Type of Jutsu: Genjutsu Rank: A Range: Personal Nature Type: N/A Handseals: N/A
Description: Hiyoko gazes deeply into another's eyes and pushes their innermost thoughts up. Bringing back past tragedies, desires, and fully unleashing the ID. This can make someone fight, love, cry, even kill themselves and should be considered a great threat. This Jutsu may only work, however, if Hiyoko has enough information to directly pull these thoughts up. Thusly, she may only use this technique on someone whom she has gathered sufficient intel on.
Name of Technique: Sharingan: Kintsukuroi [Sharingan: Gold, Where Once Was Clay] Type of Jutsu: Genfuuinjutsu Rank: B Range: Personal Nature Type: N/A Handseals: N/A
Description: Firstly, this Jutsu must be prepared for and cannot be done in a spur of the moment fashion. Utilizing Genjutsu: Coercion, and Chigoku Inkan: Kami no Sakura she seals a Genjutsu that would completely remove the pain response of the mind. She seals this Jutsu on both of her forearms. By running chakra through either forearm seal she can activate the Jutsu and effectively cast her own Genjutsu on herself. With the pain response gone, she will be able to move faster, strike harder, and do more, faster. If, at the damage of her own body. These seals are only here in case she must make her escape, and quickly.
Weakness: If both seals are exhausted a new one must be made. This is not safely done in combat.
Name of Technique: Hai no Iki (灰の息, Breath of Ash) Type of Jutsu: Gen-Ninjutsu Rank: B Range: 20 Metres of Ash spread by the Jutsu Nature Type: N/A Handseals: N/A
Description: Exhaling a massive amount of ash that is entirely with chakra, Hiyoko spreads it around the area. If breathed in, the ash immediately attacks the nervous system. Causing the entire body to go into shock. It is essentially a type of poison, except that it causes the nerves to fire off false signals. Pain, adrenaline, fear, even tears will begin to stream down their cheeks. Making combat very difficult and following someone, even harder.
Weakness: Breathing in ash under any circumstance would be ill-advised. Of course. Free advice: don't.
【Personality】 Tokumei is laid back, despite his analytical abilities. This is mostly done to counter the sometimes overwhelming amount of information that is barraging him at a time.
【History】 Despite being the youngest child of five, Tokumei is exceptional within his own right.
His first seven years of life were during the war. In fact, Tokumei is the only one of his siblings that 'served' during the war. His abilities were picked up on very early by Touzoku, who, at the time, was part of Kyokujitsugakure's Intelligence Division. Given the nature of his abilities, he served as a sensor in the the medical camps - the only reason Shadan and Suishou would have allowed them to do so. Under the protection of his father, Tokumei was charged with detecting nearby presences and relay communication throughout the camp. At this stage of his life, only 6 years old, and just before the end of the war, Tokumei started to develop his abilities and refine them. During those early years the range of his power was incredibly limited.
As he grew up, he formally joined the Senkensha, Kyokujitsu no Tochi's sensory division before he even graduated the academy. It was a special exception made solely to him given the unique nature of his abilities. Tokumei's kekkei genkai is a closely kept secret with his family and the high ranks of Kyokujitsugakure knowing of its existence. Because of his ability's importance, Tokumei rarely leaves the village. He has a specialized office within the Sankage's compound specifically for him. His superior, Shiō, also works directly within the Sankage's compound.
Because of his abilities, Tokumei was granted the position of second-in-command of the Senkensha. Shiō actually often concedes to his abilities and judgement, given that he is technically the superior sensor. However, Shiō, partially of virtue of being Nara, and partially a virtue of her being Shiō, is the superior tactician.
Tokumei's alternative role is directly with Sankage Ayameko to provide theoretical modelling for their research.
【Chakra Nature(s)】
Raiton
【Abilities and Special Traits】 Tokumei is, by partial virtue of his Kekkei Genkai, one of the most powerful sensor shinobi in the world. Additionally, he is innately gifted with an analytical mind and naturally eidetic memory. Tokumei is incapable of preforming most ninjutsu, despite having the skills and knowledge to preform them due to how his chakra behaves. Due to his kekkei genkai, Tokumei is exceptionally skilled with fuuinjutsu. He is also exceptionally gifted at shape manipulation despite his inability to use most techniques.
Tokumei also has exceptionally high chakra reserves and control, despite his inability to use these for most things.
Tokumei, despite many attempts to train him over the years, is completely inept at almost all forms of jutsu, except for fuuinjutsu, which are even still occasionally hit and miss. He is barely an academy graduate in taijutsu, and mostly only able to do anything due to his kekkei genkai's ability to analyze.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Description: Appearance:
【Kekkei Genkai】
Name of Kekkei Genkai: Jōhō Seido [Information System] Clan: N/A Description: Jōhō Seido is a multi-faceted kekkei genkai. The first, and most utilized characteristic of Tokumei's kekkei genkai is his ability to process large amounts of information. This includes secondhand information by utilizing jutsu specific to his kekkei genkai.
The second ability is his ability to visualize information as it is happening to things within his visual range, as Jōhō Seido does provide the bearer with a doujutsu. However, this ability is not limited to the doujutsu, but can be preformed within a predetermined sphere of influence. The visualization of this data can include recognition of patterns, chakra pool, display of trajectories, or other data. With usage of other techniques, this sort of visual overlay can be transferred to other individuals. Tokumei's visual prowess is significant enough he can see the flow of chakra in minute detail.
The third ability of his kekkei genkai relates to the second ability and his ability to create 'networks'. For most instances, these networks are created by contact with his chakra. With techniques, this allows Tokumei a number of abilities, which includes the transference of information.
The fourth ability of his kekkei genkai is the ability to store the information gathered with this kekkei genkai.
【Canon Jutsu】
【Custom Jutsu】 Name of Technique: Kiru Koto [Hack] Type of Jutsu: Ninjutsu [Kekkei Genkai] Rank: A Range: Long Nature Type: Raiton Handseals: N/A Description: Tokumei forcibly withdraws information from an individual that is connected to his network. Unfortunately, connecting an individual who is unwilling into his network is potentially difficult. Weakness: Tokumei cannot modify or delete information from an individuals brain. Cannot be used on those outside his connections.
Name of Technique: Setsuzoku-bu [Connection] / Chūkei [Relay] Type of Jutsu: Fuuinjutsu/Ninjutsu, Kekkei Genkai Rank: A Range: Variable Nature Type: Raiton Handseals: Variable Description: Tokumei's Setsuzoku-bu can be executed in multiple methods. The first, and most common, is physical touch by him, or someone already under the effect of Setsuzoku-bu, which, at this point, allows him to duplicate and transfer the effect of Setsuzoku-bu. The second option is through a seal, inscribed on a tag, the ground, or other object and then having an individual make contact with him. The third method is similar to the Puppet String technique in which he can project a thin line of energy out at an individual or object, including from people already under the effect of his connection. The range of the technique is limited depending on the method of connection. While it is possible to maintain a long distance connection, even spanning halfway through Kyokujitsu no Tochi, in base form by committing significant time, energy, and focus on maintaining the connection, the alternative method of long range connection is utilizing the fuuinjutsu form of the seal which shapes portions of the body's electrical field to maintain the connection, extending the connection that can be maintained to incredible proportions. The limiter on this is that Tokumei's connections with those at greater distance are much weaker unless they are within 30 miles of a Chūkei [Relay] seal. This technique does nothing other than facilitate his other techniques. Weakness: Limited range depending on method of contact. If using long distances with a basic connection, then he must focus on that individual if they are significant distances away. This technique does nothing other than facilitate his other techniques.
Name of Technique: Jōhō Tensō [Information Transfer] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Raiton Handseals: 1 Description: Jōhō Tensō is a multi-faceted technique that can only be executed on those under the effects of Connection. The first function of Jōhō Tensō is to allow the user to download information from a willing individual, allowing Tokumei to gain a copy of the memories as well. The second function is the opposite in which he can transfer information to another individual, including the visualization (arcs, trajectories, etc) of data that Tokuemei is capable of or even items such as techniques they are theoretically capable of. In the instance of technique Tokumei can only transfer that information temporarily with fabricated muscle memory before the body reverts. Visualization creates an experience unique to the individual under Jōhō Tensō and thus is as good as their memory is natively. The third function is as a communication system using between those marked where Tokumei behaves as a relay. By virtue of the third function, Tokumei is able to take sensory information from one individual an overlay it with his own. Weakness: Requires the Connection technique.
Name of Technique: Angō-ka Shimasu [Encrypt] Type of Jutsu: Fuuinjutsu Rank: A Range: Variable Nature Type: Raiton Handseals: 3 Description: Tokumei's technique is a method of dealing with counterseals on his, or allies, fuuinjutsu. By forming a connection with a seal (his are already under these effects), Tokumei 'encrypts' his seals, changing the seal's function and appearance into gibberish while maintaining the effects of the seal using an algorithm that only Tokumei knows. Tokumei uses an mutating algorithm that alters the original algorithm at specified times. As a personal effect, Tokumei has an encryption algorithm over the encryption algorithm within his own mind, leaving only certain mental functionality. As an inadvertent effect, his is unable to be put under the effects of most Genjutsu. Weakness: Requires a connection or is limited to personal range.
Name of Technique: Hyōji Gamen [View Screen] Type of Jutsu: Ninjutsu, Kekkei Genkai Rank: C Range: Very short Nature Type: Raiton Handseals: 1 Description: Creates construct of chakra in front of Tokumei that allows others to see the information he is processing at the time or him to show specific elements to individuals. Mostly utilized as a technique for planning battles. Weakness: N/A
Name of Technique: Jikkō Kanōna [Executable] Type of Jutsu: Ninjutsu, Kekkei Genkai Rank: S Range: Variable Nature Type: Raiton Handseals: Variable Description: Tokumei's ultimate use of his kekkei genkai and his only outright ability to perform combat. By performing the handsigns for a jutsu he knows, he can utilize the technique utilizing the chakra of an allied individual. However, the technique must also be one that they are capable of utilizing - more specifically, it requires the ability to use the chakra nature or possess the genetic traits of using such a technique in order to be preformed. Weakness: Requires connections. Additionally, the techniques Tokumei uses through this technique still have indications of usage providing they have handsigns. This is indicated by symbols appearing around the individual.
Name of Technique: Denkai [Electrical Field] Type of Jutsu: Ninjutsu, kekkei genkai Rank: A Range: Long Nature Type: Raiton Handseals: 3 Description: This technique can be executed in two methods. The first is constructing a seal on the ground. The alternative is for him to create a point within his visual range and then expand the field. This provides more detailed information on the position of an individual. Weakness: Certain techniques can create points where he cannot sense with the confines of an area. Mostly these would be very specific barrier techniques or certain high level Raiton techniques.
Name of Technique: Sakidō [Reboot] Type of Jutsu: Ninjutsu, kekkei genkai Rank: A Range: Variable Nature Type: Raiton Handseals: 1 Description: Sends a small electrical signal to body or brain of the individual Tokumei is connected with. This is non-damaging, but is used to counter Genjutsu they may be under. Weakness: Requires a preexisting connection.
Name of Technique: Kasai Kabe [Fire Wall] Type of Jutsu: Ninjutsu, kekkei genkai Rank: S Range: Variable Nature Type: Raiton Handseals: Continuous Description: A disruption technique derived from his brother and Yggdrasil. By placing an individual within the confines of a seal he has created, he can prevent the formation of techniques by them providing he continues to preform handsigns similar to Yggdrasil by creating imbalances of energy within the individual. While not in every instance, this is most frequently done by utilizing natural energy. The second effect of Kasai Kabe is the ability for the user to create an electrical field of this effect, which means most techniques, including techniques that manipulate timespace will falter when in contact with the technique. Weakness: Only one individual can be under the effect of this technique aside from Tokumei himself.
Name of Technique: Chūsha [Injection] Type of Jutsu: Fuuinjutsu/Ninjutsu Rank: A Range: Variable Nature Type: Raiton Handseals: 1 Description: A counter sealing technique. By making a connection with a seal through his other techniques, Tokumei can do a variety of things. In most instances, this will essentially alter most seals and make them useless. Of course, the alternative, and in the event that the seal falls under a class that cannot be altered, Tokumei can inject a sequence into the seal allowing him to determine what the seals effects are and the moment it is activated. Weakness: Requires a connection.
Name of Technique: Jidō Jikkō [Auto Run] Type of Jutsu: Ninjutsu - Fuuinjutsu, Kekkei genkai Rank: A Range: Variable Nature Type: Raiton Handseals: Variable Description: Similar to the Jikkō Kanōna, but more restrictive. This technique allows Tokumei to automate certain technique processes without the need for conscious usage, allowing him to quickly and easily deploy multiple techniques or continue to keep his techniques active in the event he is incapacitated. For his personal techniques, this is much easier and he can have many of his techniques continue to run or activate with mere though. For techniques that he has merely stored into his database through his kekkei genkai, typically techniques taken from others, he can only use it on a maximum of 5 techniques. When paired with Jikkō Kanōna, Tokumei pays the cost of the technique as well as the person he is using as a conduit. This can integrate with Hyōji Gamen to allow others to use activate techniques instead of him. In fuuinjutsu format, this technique can be used to program single techniques into items as well. Weakness: Requires connection for usage outside self.
Name of Technique: Shinzui Kae [Core Backup] Type of Jutsu: Ninjutsu - Fuuinjutsu, Kekkei genkai Rank: S+ Range: Personal/Contact Nature Type: N/A Handseals: 350 (for full effect) Description: Shinzui Kae is the pinnacle of Tokumei's ability. Using an advanced scanning application of his kekkei genkai that was developed with collaboration from Shio and Ayameko, Tokumei is able to create a full body scan of a person. The benefits this are two fold.
At the first level, this allows Tokumei to detect many anomalies within the body with a quick series of pulses of Raiton chakra through the body. This is then run against repeated baselines from regular medical appointments for members of the village.
The second level is a in depth scan that allow complete storage of every aspect of the physical arrangement of the body which is then stored within Tokumei's conscious. Weakness: Requires advanced preparation.
【Birth Country】 Land of the Moon | Land of the Moon | Kyokujitsu no Tochi, Land of Fire 【Current Village】 N/A | N/A | Kyokujitsugakure, Currently Travelling 【Affiliation】 N/A | N/A | Kyokujutsu no Tochi 【Shinobi Rank】 Jounin, S | S | E
【Personality】 Chiyoko is a peculiar individual only accented by the fact she travels the world with/on a sheep. Chiyoko consistently can be found with a far off look to her face, despite her complete awareness of what is around her. She is, to the frustration of many, the type of person to answer a question with another question, or answer in a manner that isn't clear.
Hitsujiki is a sheep and is a steadfast companion to Chiyoko. Loyal, sturdy, and occasionally a bit petulant, he provides much of Chiyoko's grounding to reality.
Yuganori Tokiko is a cheerful child that is still learning about the world.
【History】 Chiyoko's history is as much her people's as it is hers. Chiyoko grew up the island of the Moon Country with a small, yet stable clan of spiritualists. Noted for their strong connection to the afterlife, her people continue to be extremely religious. Her clan possesses an extremely powerful Kekkei Genkai that allows them to serve as a gateway between the Pure Land and the real world. Because of this, spirits that refuse to move to Purgatory or the Pure Land often gravitate around her, as they are capable of seeing and communicating with these spirits (hitodama). As such, children of Chiyoko's clan often end up with guidance from relatives thousands of years deceased. In addition, Chiyoko was constantly with a sheep she named Hitsujiki, a lamb she had saved by instinctively tying a powerful spirit into its body.
Chiyoko was born as Kitti Ping-Sung. As a child she had an affinity for the manipulation of the water element and spent much of her time in the rivers around her village. It was noted by many that Chiyoko's gateway to the Pure Land was one of the strongest in the clan in recent memory, rivaled only by her cousin, who seemed to have an equally strong connection. As such, Chiyoko drew the attention of the Council of Nine as a potential for the next Sēji. The Council of Nine was the original nine members of Chiyoko's clan. At the time of their passing, they bound their spirits into nine blades and enshrined themselves in a temple. Communicating with the Council of Nine was difficult for most people in Chiyoko's clan, as the ability to call forth all nine at once was considered exceptionally difficult, and, given the nature of what was being done, extremely confusing.
Chiyoko's skills were fostered at an early age, receiving direct training from various individuals of the Council of Nine, along with another child in the village. They learned much about their clan's extremely ancient history and the extent of what they were capable. Both children demonstrated exactly what the Council of Nine had expected.
At the age of 17, both Chiyoko and her counterpart were to undergo the Trials, a first step in choosing the next Sēji. It also served as a right of passage into adulthood, despite the significant dangers of the ritual. As with all of the Trials before, Chiyoko and her counterpart were separated from their bodies forcibly, their spirits going into the Pure Land. Chiyoko was able to complete the trial and returned back to the council with full control over herself, while her counterpart had ventured into one of the realms of Naraka and was corrupted. However, at the time, this was not able to be sensed by either Chiyoko or the council.
Chiyoko's counterpart preformed the clan's forbidden technique - the Kodoku. Chiyoko, as a final step to becoming the leader of her clan, was charged with destroying the created malicious spirit and banish her once friend into a created realm in Naraka. To make this possible, the Council allowed Chiyoko to take the blades that housed them from the shrine and use them as weapons. The battle, with the power of Chiyoko and the council, was short and judgment was swift.
The Council relayed the information they had on the bijuu and that they had suspected they were a corrupted form of the deities they believed in. Chiyoko posed to the council that they seek out these creatures and purify them once again. Chiyoko was granted her clans puppets as well for her journey, believed to be crafted in the image of their gods. With that, she departed the Land of the Moon to seek out the bijuu as well as find the fragments of the legendary weapons from the times when their gods walked in the mortal world.
The first place she visited once on the mainland was Kyokujitsugakure. Yggdrasil was legendary in her clan as well, and Chiyoko had visited the tree spiritually many times. It was there she gained a new travelling companion in the form of Takiko. Hitsujiki immediately had taken a liking to the young 4 year old boy and the parents willingly parted with their son to provide him a life experience with the two travelers.
【Chakra Nature(s)】
Chiyoko None
Hitsujiki Doton Kōton* Yōmōton
Tokiko Suiton Doton Oriton*
【Abilities and Special Traits】 Chiyoko is an exceptional spiritualist and considered to be the strongest in her clan since the Council of Nine (their powers existed prior to the sage as the base form did not utilize chakra), in fact, many consider Chiyoko by herself to have a stronger spiritual connection than the original founders.
Chiyoko is also a skilled puppeteer, an art that has been passed down through her people since the Council of Nine. However, Chiyoko's clan initially practiced a unique form of puppetry utilizing spirits instead of chakra strings. With the knowledge gained from the Sage, her clan was able to adapt alternatives to tapping into the power of spirits.
Chiyoko is also a skilled close range fighter, capable of holding her own with a variety of weapons and is especially skilled with her blades and staff. Most puppetry techniques require her sacrifice some of this skill in order to utilize them.
Hitsujiki is a sheep from Chiyoko's homeland. The sheep's spirit is intertwined with another, making Hitsujiki as intelligent as a person (even though he is incapable of communicating any more than a normal sheep). It also grants the sheep the ability to use jutsu and exceptional longevity.
Tokiko is a small child and has not developed any powers.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Fudō-myōō [Immovable One] Description: The Fudō-myōō is a weapon passed through Chiyoko's clan since its creation. A product of the original Masazane and Council of Nine, the sword is imbued with incredible power. Its one, and only trait, is that the sword that cannot be moved by any force other than its wielder. The sword was designed to be mass produced as a defensive weapon for their wandering monks, but the effect could never be reproduced, which led the clan to herald the weapon as being imbued by the power of a deity. Appearance: Normal wakizashi with ornate inscriptions on the blade. Chiyoko straps it to the base of her back or left hip.
Name of Weapon or Item: Kuji Kiri [Nine Cuts] Description: A set of nine tantō. Each blade is inscribed with the name of the spirit from the council that is held within it. Each of these spirits are forged directly, and willingly, into the weapon. These spirits are used in a number of Chiyoko's other techniques. These knives, when placed into the flesh of a person, making forming jutsu difficult due to the second spiritual presence affecting the body. Appearance: Normal tantō with exceptionally fine inscriptions. Chiyoko straps these all about her body.
Name of Weapon or Item: Eien no Sai [Judge of Eternity] Description: The most ancient weapon to Chiyoko's clan. Forged through a collaboration with the Yuganori clan, the Eien no Sai is a twelve ringed shakujō. Each of these rings may be freed from the center ring and used as a projectile weapon. These are easily controlled in flight by the wielder of the Eien no Sai. Small golden threads are faintly visible when the rings detach between the ring and the staff itself. These threads have no physical form until chakra is pushed through them. However, these threads also have no beginning and end and can continue forever. The rings themselves are designed to increase or decrease in size in order to clasp onto the wrists, ankles, or neck of an individual. This provides the wielder of the Eien no Sai a variety of techniques utilizing the staff. The length of the threads can be locked in place by exerting chakra, or even shortened.
As an additional ability, hitodama are naturally drawn to the Eien no Sai and can be stored within its confines. Appearance: Shakujō.
Puppets
Name of Puppet: Ōryū Description: Ōryū is the second largest puppet on Chiyoko's arsenal and has no base form. It is, like Seiryu, a Chinese style dragon, but is about 100 feet in length and with a body diameter of over 10 feet. He also has the second thickest structure, paling only to Genbu's Transcendent Form. Ōryū is primarily used for defensive purposes, but boasts a potent arsenal. Because of the significant infusion of wood from Yggdrasil, Ōryū is especially tuned for creating potent barriers between its various links and as a protection naturally too its body. Additionally, Ōryū was designed to gather hitodama at a rapid rate and utilize them in its various abilities, making it a truly unique puppet.
The hitodama are launched as weapons through Ōryūs mouth. Being hit by hitodama makes it much harder to use jutsu, much like Chiyoko's Kuji-kiri. Additionally, Ōryū can be used to exorcise spirits from a body, including the soul from a living person, by clenching its jaws around them, removing the soul from them. The main use of these Hitodama is the usage of them in conjunction with all of the seals on its body. These seals absorb light, which is then sent through to a corresponding seal internally, to the series of mirrors that continue to bounce the light around. When it comes time to release this, the seals within its body open up, releasing the focused light energy. Often this is done through the mouth of the puppet, passing through a lense with a series of purification symbols on it, where the light is laced with purified Hitodama (similar to the Purifying Flame). If an opponent is struck with this blast, their soul will be purified, as well as likely their physical form being burned as well - completing the ritual. Because the Hitodama are laced in the light energy, the blast is significantly slower than a natural light laser. If the light is not released from the mouth, which is an alternative by opening the seals on its body, it can create a series of burning beams of light all around its body. The longer this puppet is in the sun, the more dangerous it becomes.
Ōryū's final ability is the ability to devour a technique within its jaws, then releaes it later.
Name of Puppet: Suzaku Description: Suzaku is one of Chiyoko's favorite puppets. Like all of Chiyoko's puppets, they are humanoid and are clothed similarly to cloaked ANBU. Suzaku wears a phoenix mask and is cloaked in a vibrant red color. Weapon wise, Suzaku is most noted for its back and lower arms. Four plates will rise up from the lower arms and open in a diamond like pattern to reveal the metal frame beneath them. These plates then spin rapidly, spraying a flammable liquid and igniting it as it passes over the lower arm. This creates a fairly potent flamethrower. The 'fingers' of Suzaku are technically red kunai that have the same flammable coating on them and can be fired out at an opponent and the struck on fire. Throughout Suzaku's body there are other holes for the release of flames, allowing Suzaku to torch multiple directions at once, also creating a powerful defense. There are also holes on the upper shoulders of the puppet used to launch combustible kunai with explosive tags.The 'final' ability of Suzaku is to unleash the wings in its back which unfurl. The 'feathers' are, once again, kunai on wires. They can be launched out from the back and encircle an enemy, or enemies in a cage of wire and kunai. Once Chiyoko does a handsign she an use the very small seals on the wire to summon explosive tags that stick to the wire, otherwise the wires will often just be ignited with fire. Suzaku also carries a nodachi that creates sparks when struck and flames when drug across a surface with combustible material.
Transcendent Form: In Suzaku's Transcendent form, the puppet takes on the appearance of a large phoenix. With a wingspan of 60 feet, it is an impressive puppet. Like before the feathers on the wings are made of red kunai with a seal on them that release a flammable mist. When attack, Suzaku will often release these feathers above an area with enemies and fill the area with intense mist. It is also possible for these kunai to be in lines connecting to the puppet, which provide additional control and attacks options. Like before, the wires can summon explosive tags, but in addition on the Suzaku puppet in this form, the wires can release duplicates of the kunai they are launching attacking at the point of wire with another line of wire. The tail feathers of Suzaku can also do these things.
There is, of course, a basic flamethrower ability from the mouth of the puppet. The front of the wings on Suzaku is also sharpened, allowing the wing to easily cleave through things. Seals that are imbued into the puppet allow it to release flammable mist from its body as well as sent flames out across its entire body at once (essentially lighting itself and the area around it on fire).
Name of Puppet: Byakko Description: Byakko is another one of Chiyoko's puppets. Like the Tiroi puppet, this puppet has two 'forms', a Tiger form and a humanoid form. In humanoid form it possesses many of the same abilities as the Tiger form, at least to some degree. However, more commonly the puppet will make use of the claws that are on top of its feet and hands. These are attached via a chain along the arm that is extremely strong. In this form, it can 'stack' its lower and upper arms on top of each other and expose the senbon Gatlings. This is the same as the one in the mouth.
In tiger form the puppet becomes a terrifying seige weapon. From its back three powerful weapons will be released. These are placed on the puppets back and can rotate via attachments to the puppets innards. The middle construct has minimal side to side movement independently, but can change its angle easily. The two side constructs handle the sides of the 'tiger' and also move very easily to change the arc. There is also a third mechanism inside of the puppet that allows them all three to turn at once. The main abilities of these are to fire vast amounts of senbon at enemies while also mixing in some metal orbs and some 'shells' that are filled with explosive tags. In tiger form there is also access granted to the hind leg weapons, which can turn about 210 degrees in total each. These fire three (each – can be reloaded via fuuinjutsu but has a slower rate of fire) of the more destructive shells much like a modern day rocket – using an explosive force as a propellant. Also in this form, the arm weapons will open up from the frame and point forward, sliding to attach on the sides of the arm frame, allowing more movement freedom in the assault. It should also be noted the mouth of this puppet is also capable of firing metal orbs as well. The metal orbs have a strange functionality in that they explode much like a grenade, but have an exceptionally durable, yet thing wire that connects a series of controlled shrapnel. These create a center point of line when they explode and send bits of metal like barbed arrows out with line on them. This can create an annoying obstruction for some people and be quite dangerous.
Transcendent Form: Byakko is a 20 foot tall tiger with appropriately proportioned body. Similar to his original tiger form, much of the functionality is maintained (but on a slightly larger scale). However, in this form, this puppet gains Tiroi's functionality with a larger cannon.
The advantage Byakko has in this form is that each of the projectiles are infused with Reihan seals as they are launched allowing them to preform a version of Glimpse of Heaven over a short range with only a singular sign from the wielder.
Name of Puppet: Seiryu Description: Seiryu is another common puppet that is used by Chiyoko. Taller than both Byakko and Suzaku by a small margin, Seiryu wears a dragon mask and is cloaked in a deep, dark blue with white streaks that look much like lightning. The puppet wields two crossbows that are designed to augment it sability to utilize electrical attacks through what is essentially a chakra powered tesla coil in the internal structure of the puppet. The bolts release small amount of silver powder as they fly which is used to direct the electrical energy from the coil. Because the electricity needs some guidance, the generated bolts are much slower than natural electricity.
The puppet has a number of spikes under it cloak, predominantly at the joins of its body allowing it to fight at close range quite effectively. The last ability of the Seiryu puppet its the ability for it create a massive burst of liquid nitrogen from its mouth.
Transcendent Form: Seiryu's Transcendent form is a drastic departure from its previous. In this form, Seiryu becomes a fairly large chinese style dragon with his body, from tip to tail, measuring over 70 feet. The back ridge has about a foot long spike that protrudes every couple of feet. These spikes can be launched as a form of rudimentary ballistics, should they be needed, but that is rarely used as the potency of Seiryu's armaments comes from his much larger series of Tesla Coils within his body. Using a number of internal fuuinjutsu to behave as weapon scrolls, the energy generated by the coil is stored within Seiryu's body and released when Chiyoko activates the outer seals. In addition, seals on the outside of the body of Seiryu can be used to launch kunai. These kunai can release Liquid Nitrogen in surprising quantities, accessing the vast stores both within Seiryu's body and that stored within the seals themselves. Additionally, these kunai are designed to provide some control to the electrical energy released by Seiryu's body. Additionally, like all projectiles from Seiryu's Transcendent form, they are marked with a forumula that allows Seiryu to transport to them.
The final, potentially most dangerous part of Seiryu's arsenal is the very controlled blast of electrical energy it can release from its mouth. By utilizing her chakra as a containment field, Chiyoko is capable of allowing Seiryu to fire what is essentially the destructive power of a fairly high level Raiton technique without actually molding the element herself. The blast can vary somewhat in shape and size, depending on how much chakra Chiyoko wishes to expend.
Name of Puppet: Genbu Description: Genbu, compared to the base forms of all of her other puppets, is the largest of them all, over 10 feet in height and a massive girth. However, unlike her previous puppets which are stylized after ANBU members, Genbu is a massive 'stone' body which looks like a walking suit of armor. Genbu wields a massive 'stone' hammer, which is about 8 feet in length. There is a gap at the base of the handle for Fudō-myōō, so the bade of the weapon can be inserted. The shield offers the same functionality.
Genbu's shield is an equally massive tower shield that covers Genbu's massive size. Like all of the 'stone' used for Genbu, it is actually a metal that is designed to imitate stone. Below that, like all of her puppets is wood take from Yggdrasil. This shield has a special fuuinjutsu inscribed onto it, allowing for Genbu to create powerful barriers with it by utilizing the natural properties of the Yggdrasil wood (this expands an addition foot out of the tower shield). Hitsujiki is capable of allowing Genbu to be used as a conduit for his Doton element, giving the puppet actual abilities to preform Doton techniques.
The final abilities of Genbu are the seals used to produce an aura of mist around him in impressive quantities and the high pressure water jet that can be released from either his 'mouth' or center of his shield. He is also capable of using a version of Chakra Enhanced Strength, even through his shield and hammer.
Transcendent Form: In transcendent form, Genbu becomes an absolutely massive beast. Over 100 feet in length and over 70 feet wide (and appropriately proportioned height), Genbu is Chiyoko's largest puppet. Genbu, as a puppet, took the longest to make of her set, taking generations of her clansmen to make. It is made of very thick wood taken from Yggdrasil. The metal coating, as well as the seals are additions added on by Chiyoko, to give the puppet more power.
It should be noted, however, that due to Genbu's size, it essentially cannot move and if it does, it is very, very, very, very (keep going) slow. In this form, it can utilize a much stronger version of its water pressure cannon and can create a more expansive mist from its body. All throughout Genbu's body are seals which Chiyoko can utilize to enter an internal counterpart of that seal.
Name of Puppet: Vashi Description: Vashi is another commonly used puppet by Chiyoko. Vashi's purpose in Chioyko's battles is generally supportive. Vashi wears a solid cornflower blue cloak and a mask that is that of a human face with blue face paint. Vashi is capable, unlike her other puppets, to actually preform handsigns with its 6 hands. This allows, if Chiyoko needs, another 'jutsu preparer' in a situation that may need multiple ninjutsu. The palms of this puppet also can protrude blades, much like the Seiryu puppet. Also like the Seiryu puppet, it is capable of utilizing liquid nitrogen from its palms.
Name of Puppet: Shiboshu Description: Chiyoko’s smallest puppet. This puppet wields a metal staff with holes in it. The staff has a series of cylinders inside it at incredible pressure which can oscillate at will, allowing the staff to draw air in through the holes and cause it to modulate. This sound is devastating to the vestibular system and all who hear it are stricken by intense pain, so much so that they are bought to their knees and their ears begin to bleed. This can cause the eardrums to burst. The staff is also extremely strong and can be used for basic attacks.
Name of Puppet: Suzuno Description: One of Chiyoko’s more dangerous puppets. This puppet looks much like a regular woman, at least when cloaked. However, there are countless holes in this puppet in various part allowing small needles to be pushed up from them on command. They can, as well, be sprayed out on lines, much like the ‘hair’ the puppet has. The puppet is one of the few that creates a good illusion of hair, with a bunch of needles on metal wire. This puppet wields a yari with a head that can be launched as a projectile. The puppet is also capable of firing the metal orbs and needles from its palm. In addition to Suzuno, there is a metal sphere that floats around her that is capable of expanding around objects through a series of seals and sliding mechanics to provide protection to allies.
Name of Puppet: Aesni Description: A peculiar puppet that looks like a small woman. The puppet is covered in tiny pore-like holes and is filled with sand. When released from the seals, they are thrown out with surprising force, making a fairly significant dust cloud. This puppet prefers to be in close range, using four khopesh strapped to its body. It can fuse them together at the hilt to form a khopesh shuriken, two khopesh bladed staves, or use the normally and have Chiyoko control the remaining with puppet strings or launch them from its body.
Name of Puppet: Tasri Description: Tasri is a puppet made of an odd substance that is identical to diamond except significantly less hard, though it is still harder than almost all metals. Tasri has a small chamber inside of it filled with flash-tags and a seal that contains hundreds of flash tags, and is able to ignite these flash tags from inside itself at will. The light from inside Tasri is refracted by its body, causing it to radiate with an exceptionally bright rainbow. This puppet can expand a 5x5 wall of this hardened diamond like substance in front of it with a raised palm.
Like some of Chiyoko's other puppets, this one has an alternative form, in which it can take the form of a fenghuang. The puppet maintains the appearance of diamond with flash tags in it. The feathers from this puppet can be launched much like Suzaku. However, each of these feathers behaves as a flash tag that are also visible in its core body.
Name of Puppet: Tiroi Description: A large puppet that can shift between a “lion” form and a “human” form. The humanoid form wields a straight sword and kite shield. The seal on the sword allows a spiritual projection of the blade to be released when swung. Objects that come in contact with the projection are marked, allowing the puppet (or Chiyoko) to transport to it via jutsu. The projection has a range of 20 feet. The shield is marked with a seal as well that releases a surge of energy that is capable of stunning an individual for a moment. The shield cannot be used again within 30 seconds after it has been used while the fuuinjutsu recharges.
In the “lion” form, the puppet becomes a ‘living’ Gauss Cannon with its claws dug into the ground. The puppet’s interior is a chamber that contains a series of electromagnets on rings that can spin around at an incredible rate with an attractive force. The magnets have seals on them that create the “electro” part, feeding them with electrical energy. The seal is linked to a coil of wire around each magnet. This causes such forces of attraction that the puppet can release a torpedo (made of the same material/contents as Byakko’s metal balls) at an immense velocity. This takes 5 minutes to charge. The puppet’s interior has been soundproofed, meaning the charging of the cannon is silent. Because the magnets are controlled by chakra, the execution of the attraction and the bullet’s path are flawless.
Name of Puppet: Yokohama Description: A white wolf masked puppet that has one of the smallest arsenals of all of Chiyoko’s puppets. It possesses a diasho. The katana of this daisho is infused with an ability similar to a flash tag in which it can produce a large amount of light from the blade. This puppet, as well, has a number of flash bombs that can be launched from its palms. This puppet also wears white and silver samurai armor with a three spiked shoulder piece over the left shoulder.
Name of Puppet: Sordichi Description: A puppet with the mask of a woman that wields a large bow. This puppet gathers natural energy passively, even while moving. To use this, the puppet fires its bow and tries to lodge an arrow infused with natural energy within a target, which makes preforming techniques very difficult. Sordichi can also transfer natural energy through touch.
Name of Puppet: Kanoga Description: The bladed whip wielding serpent masked puppet. It, like the Seiryu puppet, is capable of producing an electrical current through its weapon. In addition, it does have two kodachi that it can use, much like a regular fighter. The puppet is extremely flexible and it has an inner system that allows it to stretch and extend (movement much like a snake). It is humanoid with a snake mask.
Name of Puppet: Thifareemit Description: Thifareemit is an owl masked puppet of black and gold. This puppet wields a staff with a series of rings on the top of it. These are connected to very strong lines of metal and the rings can be launched from the staff. They are not only very sharp and bladed, but also are capable of grabbing a hold of objects before clasping shut once again. Thifareemit also possesses many more of these rings around its body, allowing the puppet to use these as additional restraints. It should also be noted that the main lines from the staff possess the symbols for Chiyoko’s Tojikomemasu, allowing the lines to restrict jutsu usage if they are able to clasp onto an opponent.
Name of Puppet: Unotori Description: One of Chiyoko’s more dangerous puppets. This puppet possess a large amount of explosive powder. This can be released from various 'pores'. The tip of its staff is capable of producing fire through a striker and fuel within the weapon. It has large shruiken mounted onto its back which can spin to push the black powder towards an opponent. It also has this powder in a small orb that can be thrown at enemies where it explodes into a cloud. This puppet is also humanoid and wears a black wolf mask. It can also launch the shuriken on its back or shuriken from stored seals on its body that are tipped with explosives.
Name of Puppet: Virae Description: This puppet is made specially to allow it to use the abilities of the Glimpse of Heaven without significant preparation. However, it can only do this for a short range. The puppet wields two ninjato and does have a number of toxin coated needles and orbs. It is a classical ninja. The puppet is humanoid and slightly shorter than a normal person. Like her previous puppets, it is dressed like a member of ANBU, this time with a fox mask.
General Notes: All of Chiyoko's puppets are made up of wood from the tree Yggdrasil unless explicitly stated otherwise. Other accents are produces by the Masazane, Yuganori, and Yuki clans (or Chiyoko's clan itself). Many of the puppets with less variety in weaponry are designed to appear as human as possible. This means they tend to move more fluidly than other puppets.
【Kekkei Genkai】 Name of the Kekkei Genkai: Kāidǎo [Enlightened] Type of Kekkei Genkai: Spiritual Clan: N/A Rank: S
Description: The Kāidǎo is a Kekkei Genkai that affords those that bear it a level of unique spiritual insight, granting them access to specific abilities relating to the Jōdo [Pure World] as well as their own soul. The first gift bestowed by the Kāidǎo is the ability to create small, temporary gates to the Jōdo. Users of the technique can enter the Jōdo themselves through these gates in order to communicate, or can temporarily draw spirits out of the Jōdo in order to communicate with them.
The second gift bestowed by the Kāidǎo is a unique spiritual insight, allowing them to sense the soul and spiritual energy of individuals. Bearers of the Kāidǎo are typically fantastic sensor ninja due to this ability. Through this gift, the bearers of the Kāidǎo can also sense Hitodama.
The final gift bestowed by the Kāidǎo is the ability to astrally project, separating the spirit from the body and sending it to other locations.
*Chiyoko has fine enough control that she can split her strings to provide additional control. **Chiyoko is exceptionally skilled with this technique. ***Hitsujiki can use a version of the Flight Technique
【Custom Jutsu】
Name of Technique: Tenmon [Heavenly Gate] Type of Jutsu: Ninjutsu Rank: S Range: Variable Nature Type: Kekkei Genkai Handsigns: 10 Description: Tenmon can be initiated in one of two ways, either using the Eien no Sai or the Kuji Kiri. In the instance of the Kuji Kiri, the blades are placed in a circle around a person or persons and the handdsigns are preformed. Those trapped within the confines of the seal at the conclusion of the technique are sent to the Pure World, even if they are living. Chiyoko can contain a living person in the Pure World as long as she does not open the gate a second time. The second method of initiation is to completely encircle someone with threads from the Eien no Sai and collapse the barrier created the threads onto the person.
Within the pure world, the body will take on a corporeal form. While jutsu will still work in a spiritual form, taijutsu and weapons will be rendered useless - even specialty weapons not of the Pure World or Naraka. Weakness: Displacing the knives or avoiding encirclement by the Eien no Sai. Living people trapped within the Pure World do not age, thirst, or hunger. Exertion in combat (as that is still possible) will exhaust the person.
Name of Technique: Taijū-kei Katamukemasu [Tip the Scales] | Jō to Kagi [Lock and Key] Type of Jutsu: Ninjutsu Rank: S Range: Variable Nature Type: Kekkei Genkai Handsigns: Variable Description: Taijū-kei Katamukemasu can be executed in multiple ways. In the normal world, the technique can be initiated by contact with each of Chiyoko's Kuji-kiri. In the case of usage on the Pure World, Taijū-kei Katamukemasu can be executed more similarly to Tenmon in which the Eien no Sai can be used for the technique. The technique is one of the most terrifying of Chiyoko's techniques and is used to judge a person's soul, allowing Chiyoko to send them from the Pure World into a level of Naraka.
The alternative to this technique [Jō to Kagi] is to send someone to an entirely unique realm of Naraka created by Chiyoko herself. This is done by engulfing a person with her Purifying Fire at the same time she uses Taijū-kei Katamukemasu. The terrifying aspect of Jō to Kagi is that only Chiyoko is capable of accessing that realm of Naraka. Weakness: Very specific method of executing this technique.
Name of Technique: Tengoku no Hitome [Glimpse of Heaven] Type of Jutsu: Ninjutsu Rank: B-S Range: Variable Nature Type: Kekkei Genkai, requires Eien no Sai Handsigns: N/A Description: Tengoku no Hitome can be used in a variety of ways. In the simplest form, Tengoku no Hitome places one of the rings from the Eien no Sai onto a person or object. After this has been done, the staff is tapped against the ground which allows the person or object to be transported immediately through to the Pure World and then immediately back out in a new location. The distance this can be done is dependent on the size of the object and the distance transported, providing a seal has not been already placed to determine the exit location. The alternative method and usage of this technique is as a barrier and transport technique for multiple people. By encircling a person or persons with the lines from the Eien no Sai in a wide net, the user can create a barrier in which any object passing through it will be temporarily transported to the Pure World. Techniques and physical objects will cease to function in the Pure World, rendering the technique useful in countering powerful techniques. People that make contact with the barrier will merely come out of another point of the barrier after a brief delay. The construction of the barrier must be done by creating a net like pattern with the Eien no Sai. The shape of this net pattern is flexible, but there must be a geometric shape that does not intersect with a living person before the barrier is initiated. The closer woven the lines are together, the more efficient the technique is. Weakness: High chakra cost if not well prepared. If the technique is initiated with a ring of the Eien no Sai, then the transported individual is then free.
Name of Technique: Kami no Eikyō [Divine Influence] Type of Jutsu: Ninjutsu Rank: C Range: Long Nature Type: Kekkei Genkai, requires Eien no Sai Handsigns: N/A Description: Instead of utilizing the Eien no Sai as a weapon against an opponent, the rings can instead be attached to puppets as an alternative to chakra strings. These provide a longer range on the activity of the puppets at the cost of reducing the Eien no Sai's overall power. Weakness: Limits attack options by using the Eien no Sai.
Name of Technique: Gūzō Sūhai [Idolatry] Type of Jutsu: Ninjutsu Rank: B Range: Long Nature Type: Kekkei Genkai Handsigns: 3 Description: Chiyoko separates her spirit from her body and places it within one of her puppets, allowing her to control it at exceptionally long ranges, as well as sense through the puppet itself. Weakness: Body remains motionless until the spirit returns to the body.
Name of Technique: Jōka Kasai [Purifying Fire] Type of Jutsu: Ninjutsu Rank: B Range: Variable Nature Type: Kekkei Genkai Handsigns: 3 Description: This technique engulfs the hands and feet of the user in what appears to be a white fire. However, the fire is a specialized ritual fire comprised of purified hitodoama. When this fire, which can be applied to objects such as the Eien no Sai, make contact with anything containing any form of spiritual energy, it will separate that energy from whatever it was mixed with. By providing extra chakra, this technique can be used as a short range projectile (5 feet) and increase the amount of fire. This is often run along the lines of the Eien no Sai. This can be applied to normal fire and fire techniques as a combination technique. Weakness: Generally limited range.
Name of Technique: Mugai Tsūkō [Safe Passage] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Kekkei Genkai Handsigns: 1 Description: After gathering spirits in a location or to the tip of the Eien no Sai, Chiyoko is capable of transporting herself to that location, dispersing the spirits back to the Pure World. In the case of the Eien no Sai, Chiyoko can transfer spirits from the staff, or her body as a conduit, into a person or object, allowing her to teleport to the marked person or object. Weakness: The spirits will naturally disperse after awhile if a formal seal is not constructed.
Name of Technique: Shūshū Seishin [Gathering Spirit] Type of Jutsu: Ninjutsu Rank: C Range: Short Nature Type: Kekkei Genkai Handsigns: N/A Description: This technique gathers hitodama or shiki into an object or area that Chiyoko has made recent contact with. Once there, spirits will gather and await direction. This technique is usually done fairly passively on a regular basis as a method to utilizing her other techniques. Objects such as the Eien no Sai create a faint glow when imbued with the effects of Gathering Spirit. Many other techniques that use Gathering Spirit will create visible effects despite them using hitodama and shiki. Spirits can be gathered at a location at range, but doing so makes the location visible even to those that are not capable of sensing spirits naturally. Weakness: No direct combat applications. Takes time to gather spirits.
Name of Technique: Senzo no Shidō [Ancestral Guidance] Type of Jutsu: Ninjutsu Rank: B Range: N/A Nature Type: Kekkei genkai, requires Kuji Kiri Handsigns: N/A Description: By inserting a blade of the Kuji Kiri into a corresponding puppet, Chiyoko can bypass many of the restrictions on the operation of her puppets. While it still takes her chakra, the puppet is no controlled by the spirit that embodies the Kuji Kiri, allowing her to control many of her puppets at a single time. Weakness: Eliminates Chiyoko's ability to use her Kuji Kiri for any other techniques.
Name of Technique: Chōshū-Hei [Conscript] Type of Jutsu: Ninjutsu Rank: Kekkei Genkai Range: N/A Nature Type: Kekkei Genkai Handsigns: 200 Description: An impractical technique to use in combat. This technique binds a fully formed spirit into service of Chiyoko, giving them the title shiki. Shiki are different in hitodama in that they are always faintly visible unless they are within a container. The advantage to shiki is that unlike hitodama which are much weaker, shiki are strong and will not disperse to the Pure Land as long as Chiyoko remains alive. Shiki are usually stored within objects or even the person conscripting their service themselves. Shiki are often alternatives to using hitodama for a technique. Shiki that are used in place of hitodama that are consumed will return to their owner after a minute. Shiki can move fairly quickly and freely in the world and be used as focal points for many other spiritual techniques, such as Gathering Spirit or Safe Passage. Weakness: Takes a long time to conscript a spirit. Not just any spirit can become a shiki either. These must either be willing participants or souls of the recently departed or souls that are already bound to another object. Chiyoko has currently 3 Shiki in addition to the Council of Nine and Hitsujiki, both of which are forms of shiki.
Name of Technique: Kodoku Type of Jutsu: Ninjutsu Rank: S++ Range: N/A Nature Type: Kekkei Genkai Handsigns: 200 Description: A powerful ritual technique passed down through the leadership of Chiyoko's clan. By collecting a large number of souls within a container, Chiyoko can create a spiritual free for all within the created object. The souls will consume each other over the course of a month. The last soul remaining becomes exceptionally powerful, depending on the number of other souls consumed. At this point, the new soul can be placed within a mortal body and enhance their power drastically. Alternatively, should a sacrifice be given to the new soul, it can take a physical form that is determined by the amount of consumed spirits and the will of the initiator of this technique. It is theoretically possible to give a gennin the power of a kage with this technique. Weakness: The Kodoku is a kinjutsu within Chiyoko's clan for good reason. While able to create an exceptionally powerful entity, there is a price for the power granted. Each month a person must be consumed by the individual that contains the spirit or the initiator of the technique must feed the created beast. In the event the best cannot be fed, it will immediately consume its host until it can find another host.
Name of Technique: Shinjitsu ni Densetsu [Legend to Truth] Type of Jutsu: Ninjutsu Rank: A-S Range: N/A Nature Type: kekkei genkai Handsigns: 200 Description: An out of combat technique that is used to reshape the spiritual form of a being, as well as purify it (this would only work on bijuu). This techniques only application is to recreate the bijuu in the image of Chiyoko's clan to bring back their believed deities to this world. Weakness: No combat applications.
Name of Technique: Reihan [Spirit Seal] Type of Jutsu: Fuuinjutsu, ninjutsu Rank: A Range: N/A Nature Type: kekke genkai Handsigns: Dependent on Seal Complexity Description: As an alternative to utilizing other forms, Chiyoko can confine hitodama and shiki into an area that creates the effects of the seal. While this can be applied to any sealing technique the user is capable of learning or cooperating with, Reihan's true and actual form is to seal spirits and bijuu into appropriate containers. The advantage to Reihan constructed seals is that they will not degrade over time and continue to persist even if the technique creator would die. However, most complex spirit seals will require a shiki to be freed and used as a focal point for the technique.
Many in Chiyoko's clan shape their own spirits into Generic Weapon Seals using this technique. This can also be used for summoning puppets in their base form, but without any specialty effects from the specific summoning. Each puppet can be summoned with a singular sign (including a group of puppets).
Reihan can additionally be used to tie a seal into a shiki or object and the next instance of contact with that object or shiki will apply the seal's effect (shiki can move about as fast as a thrown kunai). Weakness: Significant time to set up depending on the technique.
Name of Technique: Kinryū Hogo Takara [Golden Dragon Guards Treasure] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: N/A Handsigns: 5 Description: Summons the Chiyoko's Ōryū puppet directly around her or in a location (around a person) that is infused with a spirits. The dragon will appear coiled around them in a protective fashion. Weakness: N/A
Name of Technique: Kyōi Hai kara Taitō [Phoenix Rises from Ashes] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: N/A Handsigns: 3/5/15 Description: Summons Chiyoko's Suzaku puppet in her near vicinity in either normal, transcendent or spiritual form. Same criteria as her other puppet summoning techniques for usage. This technique also serves as an offensive attack as the puppet will appear engulfed in flames, should Chiyoko choose. Weakness: N/A
Name of Technique: Seiryū Arashi no Mae Ni [Blue Dragon Precedes Storm] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: N/A Handsigns: 3/5/15 Description: Like her previous summon, the puppet is summoned to an appropriate location in any form. This summon also appears with crackles of lightning from its body in the first few seconds of the puppet's appearance. making it exceptionally dangerous if summoned near an enemy. Weakness: N/A
Name of Technique: Shiroi Tora Hōkō [White Tiger Roar] Type of Jutsu: Ninjutsu Rank: A Range: variable Nature Type: N/A Handsigns: 3/5/15 Description: Same as previous summons. Chiyoko summons the puppet Byakko which erupts with a blast of force much like the Hyuuga's Vacuum Palm. Weakness: N/A
Name of Technique: Kame Tate Tomodachi [Tortoise Shields Friend] Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: N/A Handsigns: 3/5/15 Description: Summons the Genbu puppet. This puppet can only be summoned on the ground (unlike others which can be summoned in the air) if it is summoned in its transcendent form. If summoned in either form, the puppet can be summoned directly around the user as a form of defense, as Genbu has a large hollow pocket in both forms. Weakness: N/A
Name of Technique: Shin no Sugata [True Form] Type of Jutsu: Ninjutsu Rank: A Range: N/A Nature Type: Kekkei Genkai Handsigns: Variable Description: This technique summons any of Chiyko's puppet(s) in their true form - comprised entirely of hitodama. The benefit of this form is that they are largely immune to physical attacks (jutsu will still work), which means even in the event that her puppets have been physically destroyed, she can still utilize them by forming hitodama into the appropriate structure. The puppets maintain all of the original functionality, but boast a significantly higher chakra cost. They can still be harmed by physical attacks, but only when gathering energy to utilize their techniques or when attacking themselves. If they are harmed, the hitodama will scatter and the structure will fall apart quickly over time (depending on the damage). Weakness: Only one puppet can be used in this manner in the mortal world. The maximum time this can e done is 3 minutes. In the Pure World these restrictions are bypassed.
Name of Technique: Seishin ni Karada [Body to Spirit] Type of Jutsu: Ninjutsu Rank: B Range: Personal Nature Type: Kekkei Genkai Handsigns: 1 Description: Chiyoko pulls her body into the pure world temporarily, but leaves her spirit behind. After three seconds, her body snaps back to her spirit in its new location. Weakness: This technique cannot be used more than once a minute.
Name of Technique: Tojikomemasu Type of Jutsu: Fuuinjutsu Rank: A Range: Touch Nature Type: N/A Description: A blow landed with the Tojikomemasu will pull all of the victim’s chakra to the point of the seal. It will take about one minute for the victim’s chakra to be pulled in. This limits their ability to use jutsu. If an A or S rank is struck with this jutsu, they could only use C rank techniques. It scales with the ranks of the individuals this seal is placed on. Weakness: N/A
Name of Technique: Type of Jutsu: Rank: Range: Nature Type: Handsigns: Description: Weakness:
【Full Name】 Yuganori, Kinuko 【Alias】 N/A 【Occupation】 Professional Silk Bitch 【Gender】 Female 【Age】 29 【Sexuality】 Bisexual; Prefers Women
【Birth Country】 Land of Fire; Yuganori Clan Compound 【Current Village】 Kyokujitsu no Tochi 【Affiliation】 BALANCE 【Shinobi Rank】 Something something A-Rank
【Personality】 Kinuko is a person blessed with both an icy temperament and demeanour, as persistent as the harsh winds of winter and equally as frigid. Kinuko initially comes across as a cold, unfeeling person who is willing to put everything aside for what she wants. It seems that she favours a goal-oriented approach and that the end justifies the means, and in doing so, that she does not place a particularly high value on human lives or the pristine code of ethics that societies try to base themselves upon. This, like much about Kinuko, is not necessarily as it seems. Kinuko is as stoic and implacable as a statue, and this steely demeanour echoes deeply into the depths of her psyche - but despite her resolute nature, she is not cold or unforgiving. Kinuko firmly believes in the cyclical nature of all things, that every action has an equal and opposite reaction, and despite her goal-oriented methods, what she truly favours above all else is the notion of balance.
While possessed of a determination to succeed surpassed by only the most influential and powerful of people, Kinuko will never violate her core set of principles in order to achieve her goals, as her principles are among the few things that she holds sacrosanct above all else in her life. For every action she takes that brings forth a change in a system, she will take appropriate actions to counteract the shift in balance that she has caused. With that in mind, it is important to note that Kinuko's sense of perspective is far greater than most can ever claim - and while her actions may seem to violate her self-imposed tenets at times, it is likely that she is following a design even more grand than what she lets on.
While balance is certainly the core upon which Kinuko's being revolves, how that equates to her general demeanour is a significantly more demanding question. She appears to be stoic and emotionless, speaking only when necessary, but this is merely a front that her actions and non-actions might not disrupt any tentative balances that she becomes involved in. Kinuko's emotions vary wildly, from deeply passionate and smouldering, to worried for her future and for the balance as a whole, to being utterly consumed by one of the less virtuous emotions - but her front only ever shows the cold apathy that is associated with her in order to preserve her most treasured tenet.
Kinuko will often speak only when spoken to, or when necessary information must be disseminated, but she often feels strongly about situations that she is placed into. She will not reveal how she feels for fear of disrupting the balance, but when an opportunity arises to show her true feelings and keep the balance, or even take appropriate actions to counteract her initial action, she will not hesitate to speak exactly what she feels. Kinuko lacks a certain sense of tact that the more eloquent in the world are proficient in, and rather than act recklessly, she chooses to be apathetic. This lack of tact does not mean that Kinuko lacks the ability to perceive when tact is necessary, however, and Kinuko is one of the most level-headed, tactical and reasonable thinkers of a generation - despite her refusal to say things in half measures, she knows that they are appropriate and have their uses, and is adept at understanding the social subtext that can typically go unnoticed - it is, however, a game that she refuses to play despite knowing how.
【Chakra Nature(s)】 Oriton [Weave Release]
【Abilities and Special Traits】 Kinuko is an exceptionally skilled user of Kenjutsu, having trained rigorously in the arts all of her life. Her introduction to the craft was initially peaceful in nature, as a form of meditation and rigorous self-discipline, and due to this her grasp of the fundamentals of Kenjutsu are extremely high. Later in her life, she began using it as an offensive tool, and has practiced rigorously ever since. The only blade she has ever used in her life is Hanashi, which has lead to a great deal of familiarity with her style, and an exceptional level of comfort with the blade that only the most exceptional of Kenjutsu users can claim.
Kinuko is skilled in her clan’s Kekkei Genkai, having saved several ancient texts from destruction that furthered her knowledge on its usage. She has studied the ancient knowledge diligently over many years, and has achieved a level of mastery in it that few members of her clan have ever achieved since the lost glory days of the Yuganori.
Kinuko has a fairly large chakra pool due to her clan’s way of life - heavily invested in mental and physical discipline, which naturally bestows upon its members a large pool of energy.
Kinuko’s chakra control is extremely fine due to years upon years of constant diligence and practice, aided by the old knowledge that she pilfered from the Yuganori before defecting.
Kinuko is not particularly naturally intelligent, but has gained a rather large pool of knowledge from her constant studies. She prides herself on having a moderate capacity to learn backed with an intense dedication and desire to succeed, which has left her quite wise for her age. Kinuko is, however, a prodigious thinker - her capacity to learn is not overly great, but her ability to analyse situations is extremely strong, and she is logical to the extreme, allowing for impressive displays of tactics not befitting her station.
【History】 The Yuganori clan are one of the few able to claim an unbroken lineage from time immemorial, which has lead them to have a more rich and diverse history than others. Most of this history is too old to be remembered, or too new to truly be history, but there are feats and stories within the clan that did truly make history.
From its initial conception, the Yuganori clan was made of like-minded people who had an interest in perfecting the arts of creating fine textiles - typically with silk - when the world was largely bereft of such finery. As has always been the case, those with power desired the finer things in life to prove their superiority, and so the Yuganori created for themselves a purpose and a niche in the unforgiving world of peasants and nobles. Over time, their fame and renown grew, and more people asked of their silks - but while its founders were masters of their crafts, their children had not yet blossomed into their talent, and the demand posed upon them could not be answered promptly. At this point, however, the clan was renowned enough that people were willing to wait, and the clan realised the power that the avarice of the world had given them.
From these days onwards, the clan became more regimented in how it trained its young, for they were determined not to succumb to the same avarice that had risen them up lest it be their eventual downfall. Their children were given a sense of balance and of purpose, and honed thoroughly in their crafts from a young age that the demands for fine clothing and arts could be fulfilled. The continued patronage of various nobility had made the clan fairly wealthy - but their founders' sense of well-roundedness and balance had managed to persist and the clan was far from greedy - the money was aptly used to secure their place in the world, and to help those beneath them who had not yet found their niche.
The tides of history often change without rhyme or reason, and so did they change one fateful day when the nobility no longer required the Yuganori's patronage. The Yuganori were, by this point, relatively noble in and of themselves, but the change in the world did not bode well for their propensity for large funds. They turned their expertise inwards, towards the clans that surrounded them, and offered their services not for money, but for training. This relationship with the other clans quickly grew strong, and soon the clan of craftsmen were as trained for warfare as any of the other clans.
Unlike in most stories, there was no great dissent between the Yuganori and its compatriots - perhaps why they have an unbroken lineage - but as the clan persisted, the times that had founded it and enabled its existence as it was did not. In time, the pursuit of warfare became more and more important, and the Yuganori began to specialise in this regard. With the help of their allies, innovations the like of which have not been seen for ages were made and stored within silken scrolls, that their knowledge might persevere if nothing else did, and all prospered.
When war struck, the Yuganori suffered very few casualties, though their friends and allies did not share such a fortunate fate. Time once again moved on, thinning the other clans but allowing the Yuganori to remain as they always had been. Still, not all things are as they seem, and poor choices in leadership led to the decline of the Yuganori's persistently high fortune. While the clan had largely been kept free of the impurities of sin that its founders had so desperately tried to avoid, their influence was inevitable. Sin crept through the clan's leadership, and as the ages passed their lineage remained the only thing pure about them.
Yuganori, Kinuko was the first bright light the clan had seen since the golden age of the clan. She was a well-rounded individual who saw the balance in all things, as the clan had done in the past, and the sin that gripped the clan's leadership made her shudder. As she grew up, she made efforts to keep her opinion free from bias, and she studied the ancient lore eagerly. In the light of her studies, the leadership determined that they would sell the few priceless artifacts that the clan had retained in order to bolster the state of their coffers. Kinuko refused to allow that to happen, taking the silk-sealed scrolls and the fabled sword Hanashi from the vault in the dead of night and fleeing with them, to a place where her clan could not defile them with sin.
This is where the written history of Kinuko ends, but there is more history in the world than what is written down.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Hanashi [Death Blossom] Location: Yuganori, Kinuko Owner: Yuganori, Kinuko Rank: A
Description: The Hanashi is a priceless artifact of the Yuganori clan that was saved from destruction by Kinuko when she chose to leave her clan.
Hanashi is a katana that is fairly unique among katana as it does not have a blade permanently attached to it. There is an elaborate seal engraved onto the guard in the rough shape of a spider with curved legs, arranged so that the gap where the blade would be is correspondent to the thorax of the spider, and the legs reach to the edges of the square guard to form its boundaries. When Oriton chakra is introduced to the seal, it forms a symbiotic link with the user that allows the user to weave their Oriton chakra through the blade.
Kinuko is proficient with the blade, and is able to create blades made of her silk that are surprisingly sharp due to their chakra content. The blades are flammable and can be cut by sufficiently well-made blades with a higher chakra content than Hanashi’s.
The primary power of the Hanashi lies within the Yuganori clan’s ability to weave seals into the materials that it creates. The user is able to create blades that are imbued with very specific powers and discard them when necessary in order to create additional blades. Hanashi also has the intrinsic property of being able to weave Oriton chakra into anything that comes into contact with the seal, however, and blades can be created of any solid or liquid material if they are easily permeable to chakra.
A little-known ability of the blade is its ability to combat and harmonise with other seals - it is able to weave Oriton chakra through a seal and create a blade imbued with the same power as the seal, removing it from its source in the process. In the same vein, it can also imbue other materials with seals by weaving its fibres through the object in question.
【Kekkei Genkai】
Oriton [Weave Release]
Name of the Kekkei Genkai: Oriton [Weave Release]
Type of Kekkei Genkai: Bodily Modification; Ninjutsu; Fuuinjutsu
Clan: Yuganori
Rank: A
Description: The Oriton is a complex Kekkei Genkai as it has two aspects to it - the first aspect of the Oriton grants its users the ability to create a unique type of chakra comprised of the Suiton and Doton natures that takes the form of silk or other fibrous materials. The second aspect, by far the more complex of the two, causes its users to have sets of silk glands within their body at key locations, such as the wrists and ankles. The silk glands are infused heavily with the Oriton chakra, and are able to create a vast number of materials and thread them together - in advanced cases, this can be used to mix multiple types of materials together to create a single weave, which contains the properties of both materials used.
Typically, the Oriton is used to create silks, which have a strong tensile strength and are extremely malleable, and can do so with enough complexity that the fibres can be arranged in such a pattern that Fuuinjutsu can be woven into them. By changing how the fibres are woven and restructuring the silk, different abilities and effects can be conferred onto them in order to best suit the user’s purposes.
Weakness: The Oriton is a demanding Kekkei Genkai to use and master, requiring almost constant attention and discipline to be used effectively. For this reason, it is very rare to see its users performing other kinds of ninjutsu or genjutsu.
【Canon Jutsu】
Basic Academy Techniques
【Custom Jutsu】
Name of Technique: Tenchi [Heaven and Earth] Type of Jutsu: Ninjutsu Rank: C Range: Personal Nature Type: N/A Handsigns: N/A
Description: The user becomes adept at sensing the presence of the internal chakra system within a range of thirty feet (radius) around themselves. The user also becomes adept at sensing the displacement of air, and sensing vibrations through the ground, making it very difficult to sneak up on them or otherwise catch them off guard.
Weakness: Interpret it yourself.
Name of Technique: Kyōsei Keiyaku Kuchiyose no Jutsu [Forced Contract Summoning Technique] Type of Jutsu: Fūinjutsu Rank: C Range: Potentially Infinite Nature Type: N/A Handseals: Standard handsigns for Kuchiyose no Jutsu
Description: The Kyōsei Keiyaku Kuchiyose no Jutsu is a seal that does not have a specific location or contract with a being, but is essentially a summoning jutsu. Thusly, if the user acquires the blood of a victim they may summon the victim to them or they may reverse-summon themselves to the victim. This costs no more than a normal summoning jutsu and can be used anywhere, at any time. This technique is unique in that it may also form one-sided contracts with objects given they have chakra/are chakra infused, and that chakra is imbued into a seal. Does not require handsigns if the user is summoning themselves to an inanimate object.
Weakness: Requires the blood of the victim/chakra of the ally/object. Cannot summon a person/object if objects are in the way [i.e., the summoning must keep the form of whom/whatever it summons intact]. The blood/chakra acquired can only be used for a single summoning before new blood/chakra must be collected.
Name of Technique: Tenmaru Kanzen [Perfect Heaven Circle] Type of Jutsu: Ninjutsu Rank: C Range: Personal Nature Type: N/A Handsigns: N/A
Description: The user focuses their chakra inwards, manipulating their nervous system in a way similar to that of Genjutsu. The user’s senses become extremely sharply refined, almost as if entering into a superhuman state of awareness, but they lose all ability to perceive anything outside of the thirty-five foot radius range of the technique. The technique can only be initiated on a solid surface, and if the user takes more than four steps in any direction (unless they are reacting to something within the confines of the Tenmaru Kanzen), the state is cancelled.
Weakness: Interpret it yourself.
Name of Technique: Kumonosu no Jutsu [Spider’s Web Technique] Type of Jutsu: Ninjutsu Rank: C Range: Short - Long Nature Type: Oriton Handsigns: N/A
Description: Kinuko creates a thick bundle of sticky silk fibres with the 縛る [Shibaru; Bind] seal woven into the threads, causing them to chemically bind to the first item they encounter. Using her silk glands, she is able to keep the fibres attached to her body in order to grab things and manipulate them.
Weakness: Interpret it yourself.
Name of Technique: Mayu [Cocoon] Type of Jutsu: Ninjutsu Rank: C Range: Short-Long Nature Type: Oriton Handsigns: N/A
Description: Kinuko creates a mass of Oriton chakra centered in her wrist and launches an orb from her hand. Upon coming into contact with a target, the orb of chakra will reform into sticky silk fibres that are difficult to cut around the hit target, effectively trapping them inside a cocoon of silk. The cocoon will only last for a maximum of five seconds before dissipating.
Weakness: Interpret it yourself.
Name of Technique: Kumo no Su-nai Gijutsu [In the Spider’s Web Technique] Type of Jutsu: Ninjutsu Rank: B Range: 50 feet Nature Type: Oriton Handsigns: N/A
Description: Kinuko creates a small ball of highly condensed silken strands, each of which is imbued with a 縛る [Shibaru; Bind] seal. With a single motion, the sphere bursts outwards, causing the strands to cover a large sphere at multiple points. If a target is hit by the strands, the seal binds the silk to their body/clothing/armour. At any point, Kinuko is able to draw the strands of silk towards herself or Hanashi, pulling whatever the strands are bound to towards her.
Weakness: Interpret it yourself.
Name of Technique: Sen'ijō Hōyō [Fibrous Embrace] Type of Jutsu: Ninjutsu Rank: S Range: Short Nature Type: Oriton Handsigns: N/A
Description: Kinuko unravels the fibres of any material created by her Oriton chakra while it is inside another person, and directs the fibres to sew themselves into the muscles associated with her opponent’s somatic nervous system. After the fibres have successfully done so, Kinuko is able to forcibly control the muscular movements of the affected opponent.
If Hanashi touches an opponent while this ability is in place, Sen'ijō Hōyō is immediately cancelled, but the fibres remain embedded within the muscles. They cannot be reactivated with this technique, but are very painful.
Weakness: Interpret it yourself.
Name of Technique: Shōshū no Inkan [Seal of Convocation] Type of Jutsu: Fuuinjutsu Rank: C Range: Variable Nature Type: Oriton Handsigns: N/A
Description: A seal woven into the materials created by the Oriton. The seal acts as a temporary summoning contract that does not require blood to be activated, allowing Kinuko to transport herself to the silk or the silk back to her. She can also create the temporary contracts with other people (with their permission), allowing them to use the same abilities.
Weakness: Interpret it yourself.
Name of Technique: Hikisaku no Inkan [Seal of Rending] Type of Jutsu: Fuuinjutsu Rank: C Range: Variable Nature Type: Oriton Handsigns: N/A
Description: A seal woven into the materials created by the Oriton. The seal is spatially linked to all other Hikisaku no Inkan, in such a fashion that any object that enters into the first will pass through unhindered and be released from the second seal. The Hikisaku no Inkan must be created in pairs in order to be effective.
Weakness: Interpret it yourself.
Name of Technique: Fukyōwaon no Inkan [Seal of Dissonance] Type of Jutsu: Fuuinjutsu Rank: C Range: 15 feet / 5 feet Nature Type: Oriton Handsigns: N/A
Description: A seal woven into the materials created by the Oriton. The seal releases a pulse of abnormal chakra every three seconds, causing all genjutsu effects or other chakra-based effects that disrupt the nervous system (e.g., not Ranshinshou) to end, and destroying all C-Ranked or below ninjutsu that comes into contact with it. If the seal is inside a person’s body, the pulses will begin to destroy the vessels of their chakra system.
Weakness: Interpret it yourself.
Name of Technique: Idō no Inkan [Seal of Transference] Type of Jutsu: Fuuinjutsu Rank: C Range: Variable Nature Type: Oriton Handsigns: N/A
Description: A seal woven into the materials created by the Oriton. Whenever kinetic energy is applied to the seal, instead of being applied to the object the energy is stored within the seal. At any point, Kinuko is able to release all of the energy stored within the seal.
Weakness: Interpret it yourself.
Name of Technique: Yokoito to Ori [Weft and Weave] Type of Jutsu: Ninjutsu Rank: S Range: N/A Nature Type: Oriton Handsigns: N/A
Description: Kinuko creates highly advanced versions of chakra strings, utilising her Oriton chakra to grant the strings immense flexibility and tensile strength (which makes them almost impossible to cut). The chakra strings are able to be woven into other substances of the same shape (such as metal wire, for example) to transform the substance into a Yokoito to Ori chakra string that carries all of the properties of the new material as well as the properties and seals bestowed upon it by the Oriton chakra. These chakra strings will never naturally expire, but Kinuko is able to disperse them at will.
Weakness: Interpret it yourself.
Name of Technique: Hanashi: Nomihosu [Death Blossom: Siphon] Type of Jutsu: Ninjutsu; Kenjutsu Rank: A Range: Immediate vicinity of Hanashi Nature Type: Oriton Handsigns: N/A
Description: Kinuko places the bladeless hilt of Hanashi on a person, chakra, a solid material, or a liquid. By utilising Oriton chakra through the seal on Hanashi, Kinuko is able to create a blade made of whatever material that the hilt of Hanashi is currently placed on (this process removes the material from wherever it last was). If placed on a person, their blood is siphoned off to create a blade, which becomes solid. Liquids will also become solid while being siphoned by Hanashi.
Weakness: Interpret it yourself.
Name of Technique: Hanashi: Henkan [Death Blossom: Conversion] Type of Jutsu: Ninjutsu; Kenjutsu Rank: A Range: Immediate vicinity of Hanashi Nature Type: Oriton Handsigns: N/A
Description: Whenever a non-Oriton source is the blade of Hanashi, Kinuko is able to permanently convert this to a blade by binding it with a seal to one of the eight legs of the spider seal on the blade. Kinuko is able to recall any of the sealed blades at any time.
Weakness: Interpret it yourself.
【Full Name】 Yodai Touho
【Alias】 Windspeaker Touho
【Sex】 Female
【Age】 42
【Sexuality】 Bisexual; Prefers Women
【Birth Country】 Shimogakure
【Current Village[】 Kyokujitsugakure
【Organization】 Leader of the Windspeakers
【Shinobi Rank】 Kage-Ranked
【Personality】
Yodai Touho, before her coronation as Windspeaker, was a troubled woman. Nights of dreamless sleeps and sleepless dreams wore at her confidence, at her faith in herself, until her soul was exposed to the elements that govern the realms of body and mind. For most, an exposed soul leads to trepidation, and to doubt, and eventually to the great sleep - but not for Touho. Touho persisted, despite her exposed soul, and faith brought her back from the darkest place she had ever been in. It has been said, all too often, that once you reach rock bottom there is only one way to go - up. From the depths of despair did Touho rise, opening herself fully and truly to Fūjin, and she prospered.
Windspeaker Touho was never particularly determined or passionate in her youth - days would sail by, and she would sail by with them, idly waiting for something exciting or interesting to happen to her. She had daydreams of fantastical adventures, of a higher purpose, and occasionally of what life could have been like if she had taken a different path. For one who dwells in the dark recesses of the idle mind, the light can become hard to bear, and so did Touho retreat further into the depths of imagination. For the longest time she was stuck there, waiting for something to bring her unrealistic dreams to fruition, until before she realised it she was living her life inside a dream, only waking when she retreated deep into slumber and imagination.
Truth is a light that reveals everything - for better or for worse - and for one so used to the darkness the truth can be unwelcome. The truth offers no comfort, only the harsh gaze of reality, and Touho was used to nothing but comfort for most of her younger life. When shown the path, confronted with the great light, it seems like the best thing to do is retreat, and retreat Touho did until she was back in the comfort of the dark. Change rarely comes easily, but despite her initial apprehension Touho soon begun to see sense, to see the illusions that she had wrapped herself in for what they were, and turned to the light with her exposed soul. The light changed her, not because she saw some grand truth and was stricken by epiphany, but because her very soul was exposed to the universal truth - and at that moment she truly began to believe.
After that, Touho had a life of purpose. She was a Windspeaker, one committed thoroughly to Fūjin, and she used her newfound faith to give herself purpose. She is dedicated to her path, and she knows full well that she cannot retreat into the dark like she did as a child. This inner strength has shown itself multiple times, allowing her to make decisions that weaker beings would falter at, and allowing her to live full well with the consequences of her actions. Perhaps it could be said that she has little appreciation for life or anything she does not deem holy; that may well be true, but it gives her the strength to do what she feels she must, and her convictions are true enough to justify her actions - at least, they are to her and to Fūjin.
Touho is polite, well-spoken, and above all else kind. She may not have suffered the awful fates of some, but she knows that only chance spared her from such things and she shows the compassion and mercy towards the broken and less fortunate people that she feels they deserve. She looks after the lessermost people under her care, and through everything cares for them as much as she cares for herself. Certain values are expected of those who claim to be closest to any deity, and Touho delivers fully on these expectations. She is not kind for fear of damnation, or for any corrupt reason, she is kind because she sees herself a hundred thousand times over whenever she looks at anybody less fortunate than herself, and she would never wish the fate of the less fortunate on anybody because she knows how close she was to becoming one of those people.
There are few truly good souls in the world. Most are marred by imperfection and sin, and even those that claim to be truly golden hide behind a thin veneer of hubris. Perhaps Windspeaker Touho is one of these truly good souls - or perhaps she is not. She does not know, and for the most part, she does not care. Windspeaker Touho burdens herself only with her god and with her people - and for her people, there is no decision so hard that she cannot make it. Brutality and lack of emotion may enter into her heart, for a time, if a situation demands it - but above all else she cares for her people. Everything she does is for their wellbeing, and for the prosperity of her god. If this does not make her a truly good soul, then she is not a truly good soul - and at the end of the day, she cares little for titles.
【History】
"Until Fūjin found me, all I knew was hunger. I hungered not only for food, but for purpose, for a reason to go on. Now I have found that reason - or, more accurately - that reason has found me." - Windspeaker Touho
The woman known as Windspeaker Touho started out life as an orphan, her father dead before her birth and her mother dead giving birth to her. In Shimogakure, this was not necessarily an uncommon fate. There were two major paths for an orphan in Shimogakure - to go to an orphanage, where you would be beaten, mistreated, and probably dead within five years... Or to go to the Temple of Fūjin, to be raised as an acolyte, and to be given purpose. Few were given the luxury of the Temple's life, but Windspeaker Touho was chosen - it was said that there was a presence about her that made the priestesses think of Fūjin, and in that respect she was worthy to join the temple.
Touho's early life - or what she remembers of it - was a mixture of chores, scriptures, and more chores. Life was not easy, but every day she ate well and she was kept warm, which was not a feat that all of the inhabitants of Shimogakure could boast. She felt content with her simple life. Days rolled by and as soon as Touho reached the correct age, she was trained in the arts of the Ninja, that she might serve her new god better. At this point, Touho was an arrogant teenager, and she thought she knew everything. She began to doubt that Fūjin even existed, lost faith in the scriptures she had been taught, and rebelled against the system that had spared her from death.
One night, after a particularly intense day of training, Touho found herself at the altar to Fūjin, questioning why she had been put on this path. She must have made some noise, for the revered priestess heard her, and she came over to comfort the young Touho. She explained that Fūjin's winds crossed many paths, and that while the current state of affairs may have seemed bleak, it was just a point on the journey leading Touho to her absolute destination. All she could think was that the revered priestess was full of herself.
Over the years, Touho's training increased and she became increasingly adept at Fūjin's arts, and she began to see more and more how right the revered priestess was. She dedicated herself to Fūjin's cause entirely, opting to join the military ranks of the priesthood, and continued down the path that she was set on. It was the least she could do for the people that saved her from an otherwise horrible life. Unfortunately for Touho and the other Windspeakers, Shimogakure was too close to the rampaging Nine-Tailed Fox and the Temple of Fūjin, as well as the rest of Shimogakure, were utterly destroyed in the rampage. Through some miracle, or perhaps Divine Intervention, Touho and a contingent of acolytes of Fūjin were not killed and spared beneath the rubble of the temple. With nowhere else to go, Touho led her people out of the ruins of Shimogakure. It took them less than a week to find the village of Kyokujitsu no Tochi, and Touho petitioned Sankage Ayameko to allow the acolytes of Fūjin to stay with those at the holy mountain Fūjin. Ayameko graciously accepted, and Touho went to live at the Temple of Fūjin. Touho very quickly rose through the ranks of the Windspeakers, being elected as their leader after two short years. Under Touho’s rule the Windspeakers became prosperous and worship of Fūjin gained traction, gathering many followers from the village. Touho personally delivered the children Kisaki and Rin into the world under the grace of Fūjin, and has remained a respected presence in the land ever since, contributing to the stories of Kyokujitsu no Tochi’s hospitability. Now in her later years, Touho continues to teach the ways of Fūjin to the young acolytes at the temple and occasionally performs missionary services to countries all across the world. Touho can most often be found tending to the poor, helping orphans, or helping deal with issues such as common banditry in between her duties at the Temple of Fūjin.
【Chakra Nature(s)】
Fūton; Hyōton
【Weapons/Tools】
Generic Tools in Surplus
【Other Specialties】
Windspeaker Touho is incredibly adept at both Taijutsu and Ninjutsu.
Name of Technique: Megumi no Fūjin [Grace of the Wind God] Type of Jutsu: Ninjutsu Rank: A Range: Personal Nature Type: Fūton Symbols of Fūjin: 1
Description: By channelling a constant sphere of wind chakra around herself, Windspeaker Touho is able to levitate as if held aloft by currents of wind. She gains a sphere of influence around herself with which she can manipulate wind in myriad ways. The sphere extends six feet from Windspeaker Touho in any given direction. While within the Megumi no Fūjin, Windspeaker Touho is immune to all friendly Fūton techniques. Windspeaker Touho’s control over the wind is so proficient that she is able to essentially fly.
In addition, instead of performing handsigns, Windspeaker Touho is able to invoke symbols of Fūjin with simple movements that are not necessarily restricted to movement of the hands/arms.
Weakness: Interpret it yourself.
Name of Technique: Megumi no Fūjin: Kin'yoku no Michi [Grace of the Wind God: Path of the Ascetic] Type of Jutsu: Ninjutsu Rank: C Range: Within the Megumi no Fūjin Nature Type: Fūton Symbols of Fūjin: 2
Description: Windspeaker Touho causes the boundaries of the Megumi no Fūjin to intensify greatly after a delay of a second, causing it to deflect physical objects or projectiles without sufficient mass and speed (Standard bullets, for example, would be easily knocked aside due to their low mass) that come near it. By weaving currents of chakra through the wind, the sphere can also become impermeable to unfriendly chakra, but doing so requires intense focus that prevents the use of other techniques and movement.
Weakness: Interpret it yourself.
Name of Technique: Megumi no Fūjin: Hyōgi-kai no Ishi [Grace of the Wind God: Will of the Council] Type of Jutsu: Ninjutsu Rank: B Range: Megumi no Fūjin Nature Type: Fūton Symbols of Fūjin: 2
Description: Windspeaker Touho creates innumerable blades of wind almost invisible to the naked eye within the confines of the Megumi no Fūjin. The blades cannot leave the sphere, but are so sharp and numerous that almost anything that comes into sustained contact with them will suffer immense damage. The blades can be condensed into single, visible blades that can be launched outwards from the Megumi no Fūjin at a significant reduction in power. The blades are shaped like crescent arcs, and despite their relatively reduced firepower they move very quickly and are difficult to avoid. The blades form after a delay of one second, and dissipate after ten seconds.
Weakness: Interpret it yourself.
Name of Technique: Megumi no Fūjin: Reitekina Yoroi [Grace of the Wind God: Spiritual Armour] Type of Jutsu: Ninjutsu Rank: A Range: Personal Nature Type: Fūton Symbols of Fūjin: 5
Description: Windspeaker Touho condenses the Megumi no Fūjin, removing all access to its abilities except its levitation and flight, and coats herself in a thick veneer of wind. All physical projectiles without sufficient mass or velocity (Note: This effect is significantly stronger than that of the Megumi no Fūjin) that would come into contact with the armour are deflected, and Windspeaker Touho’s speed is vastly increased (she can move along the ground at a speed of between 50 to 70 feet per second). In addition, Windspeaker Touho’s taijutsu attacks become significantly more deadly, using the force of the wind surrounding her to lacerate the areas she hits subcutaneously. If she would hit an open wound, she is instead able to cause major damage to internal organs in the surrounding area.
Weakness: Interpret it yourself.
Name of Technique: Kaiko no Fūjin [Wind God’s Dismissal] Type of Jutsu: Ninjutsu Rank: C Range: Mid Nature Type: Fūton Symbols of Fūjin: 1
Description: Windspeaker Touho creates an incredible gust of wind in a single direction, buffeting anything it hits and sending them flying backwards if they do not have sufficient mass or are not sufficiently anchored. The gust persists for ten seconds, gradually decreasing in potency as it does so. If an object moves with the gust, its speed is dramatically increased. While Windspeaker Touho is within the Megumi no Fūjin, she is unaffected by the technique unless she chooses to be.
Weakness: Interpret it yourself.
Name of Technique: Seidō no Fūjin [Wind God’s Sanctuary] Type of Jutsu: Ninjutsu Rank: A Range: Mid Nature Type: Fūton Symbols of Fūjin: N/A
Description: Windspeaker Touho creates a ring on the ground, up to fifty feet in diameter. The ring creates a stream of wind that physical objects and mana cannot pass through in either direction, allowing her to provide sanctuary to allies or isolate enemies. The wind only lasts for a maximum of sixty seconds. The Sanctuary must form over the course of three seconds.
Weakness: Interpret it yourself.
Name of Technique: Kamikaze no Fūjin: Ran’un [Wind God’s Divine Whirlwind: Storm Clouds] Type of Jutsu: Ninjutsu Rank: C Range: Long Nature Type: Fūton Symbols of Fūjin: 3
Description: Windspeaker Touho gathers immense amounts of Fūton chakra and unleashes the chakra in a constantly expanding sphere. The sphere will travel for fifty feet before dissipating, carrying any physical objects with insufficient mass or not rooted to the ground with it. As soon as the sphere dissipates, strong winds begin to gather in the area that disrupt movement and leave small lacerations in exposed skin.
Weakness: Interpret it yourself.
Name of Technique: Kamikaze no Fūjin: Arashi [Wind God’s Divine Whirlwind: Tempest] Type of Jutsu: Ninjutsu Rank: C Range: Long Nature Type: Fūton Symbols of Fūjin: 6
Description: Kamikaze no Fūjin: Arashi cannot be used until Kamikaze no Fūjin: Ran’un has been used.
Windspeaker Touho increases the intensity of the winds created by Ran’un, causing them to become strong enough to cause light cuts through leather armour and cut deeply into exposed flesh. The winds become strong enough that moving against their currents is nigh impossible without a significant amount of physical force, and the winds are so intense at the edges of the technique that physical objects may not enter or leave unless they have sufficient mass or velocity.
Weakness: Interpret it yourself.
Name of Technique: Kamikaze no Fūjin: Hayate [Wind God’s Divine Whirlwind: Hurricane] Type of Jutsu: Ninjutsu Rank: C Range: Long Nature Type: Fūton Symbols of Fūjin: 12
Description: Kamikaze no Fūjin: Hayate cannot be used until Kamikaze no Fūjin: Arashi has been used.
Windspeaker Touho brings the winds to their most intense level, strong enough to uproot old trees with ease and severely damage plate armour. The area of the technique doubles, and Windspeaker Touho has complete control over the direction of the winds at all times. By focusing on specific areas, Windspeaker Touho is able to manipulate the air pressure in order to achieve various effects, and is able to sharpen the winds to create gusts with the same cutting power as the Wind Release Slash. Weakness: Interpret it yourself.
Name of Technique: Namida no Fūjin [Tears of the Wind God] Type of Jutsu: Ninjutsu Rank: B Range: Medium-Long Nature Type: Fūton Symbols of Fūjin: 2
Description: Windspeaker Touho condenses Fūton chakra into orbs, roughly a foot in diameter, and hurls them. At any point along the path, or when the orbs reach a hundred feet away, they explode in a sphere of wind identical to Fūton: Atsugai at maximum power. Windspeaker Touho can only make two orbs per five minutes. The explosion created by the orbs can reach a maximum of a fifty foot radius. The orbs gain in power as they travel, starting as an explosion of twenty five feet and increasing to fifty as they travel to an upper limit of fifty feet away.
Weakness: Interpret it yourself.
Name of Technique: Ataishinai Handan [Judge Unworthy] Type of Jutsu: Ninjutsu Rank: B Range: Short - Mid Nature Type: Fūton/Hyōton Symbols of Fūjin: 3
Description: Windspeaker Touho manipulates frigid currents of wind to surround a target, trapping them as if they were in the Suirō no Jutsu. Over time, the sheer cold of the wind will begin to induce frostbite in exposed flesh. The prison can only be maintained while it is within two feet of the Megumi no Fūjin, after which it dissipates immediately. The winds form over the course of two seconds, and dissipate if the target leaves a radius of ten feet away from Touho during this time.
Weakness: Interpret it yourself.
Name of Technique: Keibetsu no Fūjin [Wind God’s Contempt] Type of Jutsu: Ninjutsu Rank: C Range: Short - Mid Nature Type: Fūton/Hyōton Symbols of Fūjin: 1
Description: Windspeaker Touho creates a gust of wind imbued with Hyōton chakra, resulting in a freezing cold gale that can freeze any water or liquid of similar freezing point to water that it comes into contact with. The gale is extremely easy to control, but it cannot leave a fifty foot radius of Windspeaker Touho. The wind is strong enough to knock most standard projectiles off course.
Weakness: Interpret it yourself.
Name of Technique: Shidō tame Tangan [Plea for Guidance] Type of Jutsu: Ninjutsu Rank: B Range: Short - Mid Nature Type: Fūton/Hyōton Symbols of Fūjin: 3
Description: Windspeaker Touho sends a freezing blast of extremely harsh wind in a direction (the area the wind covers is roughly ten feet wide) and maintains her pose as she does so, prolonging the freezing wind for as long as she maintains the pose. The wind is so cold that ice begins to crystallise on all physical objects caught within it for more than a few seconds, and after four seconds caught in the wind the target is encased in a block of solid ice.
Weakness: Interpret it yourself.
Name of Technique: Tenno Shimo no Hairetsu [Heavenly Array of Frost] Type of Jutsu: Ninjutsu Rank: B Range: Short - Mid Nature Type: Fūton/Hyōton Symbols of Fūjin: 1
Description: Windspeaker Touho unleashes a fast, expanding sphere of wind from herself, knocking back all enemies without sufficient mass (this technique is strong enough to uproot trees and significantly damage structures). Additionally, the sphere leaves behind a thin veneer of frost chakra, causing any physical objects that pass through it to be coated in the chakra and frozen solid. Tenno Shimo no Hairetsu extinguishes almost all fire that it encounters (very powerful flames not included). Weakness: Interpret it yourself.
Name of Technique: Hōfuku no Fūjin [Wind God’s Retribution] Type of Jutsu: Ninjutsu Rank: S Range: 100 feet Nature Type: Fūton/Hyōton Symbols of Fūjin: 10
Description: Touho manifests an immense symbol of Fūjin in the air in front of her, twenty feet high and twenty feet wide, made of fragile ice. When the symbol is broken, an immense volley of Hyōton chakra is released in a 100 foot radius sphere that creates an exceptionally durable sphere of ice that is hollow inside. The ice is almost completely impervious to flames and physical attacks.
While within the sphere, the body temperature of anybody not within the Megumi no Fūjin will begin to drop drastically, causing severe hypothermia after three minutes. Hyōton techniques within the sphere are twice as powerful as usual.
If the Kamikaze no Fūjin: Hayate is within the bounds of the technique as it created, the storm will encompass the entirety of the interior of the sphere of ice.
Weakness: Interpret it yourself.
Name of Technique: Akishimo no Gishiki [Rite of Frostfall] Type of Jutsu: Ninjutsu Rank: S Range: Mid - Long Nature Type: Fūton/Hyōton Symbols of Fūjin: 10
Description: Windspeaker Touho prepares a vast amount of Hyōton and Fūton chakra, and unleashes an immense hailstorm in a three hundred foot radius around herself. The storm is so vicious and so cold that enemies with insufficient insulation will succumb to frostbite and hypothermia rapidly. The winds are not particularly strong, but if this technique and Kamikaze no Fūjin: Hayate are used simultaneously, the result is a storm so powerful that it threatens destruction on the scale of the Bijuu.
Weakness: Interpret it yourself.
Name of Technique: Totsuzen no Akishimo [Sudden Frostfall] Type of Jutsu: Ninjutsu Rank: A Range: Personal - Short Nature Type: Hyōton Symbols of Fūjin: 6
Description: Windspeaker Touho emits a freezing ring of energy from her body up to twenty feet in range. Two seconds after the ring has passed through a physical object, it is completely coated in ice and begins to sink into a deep freeze. Totzusen no Akishimo will completely disable all machinery that it affects.
The Land of Spring, formerly known as the Land of Snow by the world, went through a defining transformation following the years after the ascension of Koyuki Kazahana, the exiled daughter of the Kazahana Clan, to the position of daimyō. With her leading the country, research and development of new heating techniques enabled the country to finally rid itself of its icy shackles. Giant heating devices were installed all around the country and in a few year's time, the snow that had once been covering the country disappeared, now only ever seen on mountaintops or very remote areas in the north of the country.
Concurrent with the weather changes, Yukigakure, the country's hidden ninja village, saw major changes to its political structure and organization. First of all, the name of the village was changed to Harugakure, so as to reflect the change in the name of the country. Further changes were made to the leading figures of the village, such as the ascension of a new Harukage, and a new Council of Elders. These people brought with them new ideas and a different philosophy when it comes to interacting with other hidden villages. Emissaries were sent to several other villages in order to foster good relations and potentially form alliances. This turned out to be a good move, as the Land of Spring's relative technological superiority to the rest of the countries gave it an edge, and posed as a reason for them to form an alliance with the Land of Spring and Harugakure.
In the period after the Demon Wars, the Land of Spring experienced a mass surge of people migrating into the country, a direct consequence of the war. Coming from the mainland (namely the Land of Fire, Land of Earth, Land of Grass, Rain, etc.) these people integrated easily into the Land of Spring, and caused it to flourish even further. During the hundreds of years after the end of the Demon Wars and until the present day, the Land of Spring rose from its former position of irrelevance to the affairs of the world, to a country that could stand side by side with political behemoths such as the Land of Fire and Land of Earth. The Land's trade routes extended to major ports in the Lands of Lightning and Earth, making the Land of Spring a key piece in the trade relations between these two countries.
Unfortunately, the death of the Vessels and the release of the bijuu into the wild spelled disaster for the rising Land of Spring. At first, the country's elite figures believed that due to the position of the country and its relative isolation from the mainland would pose as a barrier that would deter the bijuu from attacking the country. This reasoning proved to be somewhat correct; the country faced some attacks from the Three-tailed Beast, Isobu. Three-Tails, known for its affinity towards water, attacked and destroyed numerous port-cities of the Land of Spring.
The major blow to the country did not come in the form of attacks against the country itself, however. What hurt the country the most was the destruction of one of its major trading partners, the Land of Lightning. The country depended a lot on exports/imports and trading between the Lands of Lightning and Earth by sea, and thus when one of the two was wholly destroyed by the rampaging Tailed Beasts, the country was brought to its knees economically. Thus, it didn't come as a surprise that, after the sealing of the bests, the country became a willing part of the Land of Earth's fledgling empire.
As for Kaimu himself, the story of his conception is a wordy one, so I'm going to save you the trouble of reading through it. His mother was a jonin ranked shinobi of Harugakure that met his father, a then wine deliveryman, during one of her many missions. Things happened, and 2 years after their meeting, Kaimu was born.
As a child, he was a feisty one, always out and about, on his own or with friends. He always loved exploring, and thus never missed the chance to do so whenever he could. When the time came for him to enter the Academy, it was like a fish returning to the water. His energetic attitude along with his quick wit and eagerness to learn the shinobi arts earned him the admiration of his peers. When he eventually graduated, he was approached by the Harukage's associates, offering him a one of a kind chance: to become one of the Emissaries sent to a different country.
The whole family celebrated that day. Becoming a village Emissary was considered a huge thing back then, and still is now to some extent. Anyway, the next day he met with the Harukage himself, and he informed him that he was to be sent to Kyokujitsugakure.
From then on, he pretty much became a Kyokujitsugakure shinobi, went on missions for the village etc. It was during that time that he learned and practiced Katon. Much to his instructor's amazement, he had a very high affinity for Katon, adding to his already impressive affinity for Suiton. This triggered something inside of him, something he couldn't really understand himself. Only after traveling back to his homeland and visiting his clan did he get an answer.
The high elder of the clan was equally unsure about what it was, but then a stroke of inspiration struck him. He quickly ran off to somewhere, and when he came back, he was carrying a huge, dusty book. He quickly skimmed through the book until he found a specific page that talked about a Fujita clan leader from way back. What was so special about him was the fact that he had a peculiar affinity for Suiton, Katon, and Inton. Furthermore, that clan leader had actually managed to combine these three nature transformations to produce a new, fourth transformation that he dubbed Alcohol Release, a Kekkei Tōta. Apparently, the set of genes that allowed the clan leader to form this Kekkei Tōta were partly inherited by other generations and thus couldn't manifest the ability until now.
After the initial shock passed, Kaimu and the elder agreed that it was better to keep the news of him having this ability a secret, since Harugakure's political situation at the time was unstable. I'd only been a couple of decades since the Land of Earth absorbed it after its economic collapse. Kaimu was advised to return to Kyokujitsugakure and act like nothing was out of the ordinary.
After returning, he slowly started experimenting with this new power, practicing it in secret. Until now, you can count the times he's used the power in a mission on one hand. Those few times that he's used it, he was a) on a solo mission, and b) his enemies were swiftly dealt with.
C H A K R A N A T U R E (S)
Water Release(水遁, Suiton) Fire Release(火遁, Katon) Yin Release(陰遁, Inton) Alcohol Release(酒遁, Shuton)
A B I L I T I E S & T E C H N I Q U E S
K E K K E I T Ō T A
Clan: Fujita Clan of Harugakure (prev. known as Yukigakure). Description: Alcohol Release (酒遁, Shuton) is an advanced nature kekkei tōta that allows it's user to defend and attack, using Alchohol (酒, Sake).
Alcohol in a general, non-chemistry sense, describes alcoholic beverages, drinks which contain ethanol. It is water-like, water-soluble, it causes a burn-like sensation, and it's flammable. Shuton, however, is not restricted to only ethanol but extends to other chemicals that are categorized as alcohols as well, such as butanol, ethanol, methanol, antifreeze etc.
This nature is composed of Fire, Water, and Yin Release.
T E C H N I Q U E S
Alcohol Release: Weaving Dragon Type: Ninjutsu Nature: Shuton Class: Offensive Range: Short to Mid Range Handseals: Dog → Tiger → Dragon Description: After molding the three chakras inside his/her body, the user inhales deeply before spitting the molded chakra out of his/her mouth with force. The chakra takes the form of two dragons made of alcohol, coiled around themselves, that shoot towards the target, dealing moderate damage and soaking the target with alcohol.
Alcohol Release: Spring Dragon Bullet Type: Ninjutsu Nature: Shuton Class: Offensive Range: Short to Mid Range, Area of Effect Handseals: Dog → Tiger → Monkey → Tiger → Boar → Dragon Description: After molding the three chakras inside his/her body, the user quickly spins around him/herself whilst shooting numerous, tiny, orange-colored dragons (alternatively can focus on one specific spot). The dragons stick to whatever they come in contact with, dealing minor damage. However, If not quickly dealt with, the liquid from the dragons will seep inside the body of the affected through their pores and quickly intoxicate them. How drunk one gets is directly affected by the number of dragons that landed on his/her body, which means the more dragons hit one person, the more chances that person has to be heavily intoxicated, as well as their tolerance to alcohol.
Alcohol Release: Breakaway Wave Type: Ninjutsu Nature: Shuton Class: Offensive, Defensive Range: Short to Mid Range, Area of Effect Handseals: Dog → Monkey → Boar → Monkey → Rat → Dragon Description: This technique shapes a large amount of alcohol into a giant, powerful wave, which hits the opponent with formidable might, dealing physical damage. Alternatively, and depending on the skill of the user, the wave can be controlled to stay in one place suspended and thus, act as a barrier against incoming projectile attacks, other jutsu etc.
The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of alcohol used will be in proportion with the user's skill.
Alcohol Release: Fragrant Blade Type: Ninjutsu Nature: Shuton Class: Offensive, Supplementary Range: Short Range Handseals: N/A Description: Infuse an edged weapon with Shuton chakra, giving it increased strength, durability, and sharpness. The weapon also get a slight increase in its range, as the chakra envelops and solidifies around it. Wounds inflicted by the chakra infused blades apply intoxicating alcohol straight into the target's bloodstream, increasing their chances of getting intoxicated.
Water Release: Watery Edge Type: Ninjutsu Nature: Suiton Rank: D Rank Class: Offensive Range: Short to Mid Range Handseals: N/A Description: The user crosses his/her arms, and five droplets of water form on each arm. The user then slings their arms quickly, shooting off the droplets in a cone in front of him/her. Any targets caught inside the area of the cone are damaged.
W E A P O N S & T O O L S
A multipurpose gourd. Split in half, one half holds his favorite, personally brewed by him, sake, and inside the other half is a special scroll within which he has sealed a massive amount of water.
Name: Anzen-sei(Preservation), Kikuë(Chrysanthemum branch). Nickname/Alias: Kiku/ Taking suggestions for titles. Gender: Female. Age: 31. Age Appearance: 31. Sexuality: Bisexual.
Village: Kirigakure. Birthplace: Kirigakure.
Organization: N/A. Clan/Kekkei Genkai: Anzen-sei/Tengoku no Tehai. The Anzen-sei has risen to prominence, though it was always a clan of fair size, it has now become hugely influential due to the three kage in a row that were of Anzen-sei birth. Beyond this it should be known that they are matriarchal, with the women tending to be the leading figures, though they do not discriminate against the men of their clan. The fact of the matter is simply that their kekkei genkai tends to arise in women more often than men.
Rank: S rank. Position: Mizusenku; Rankage. Chakra Nature: Water, Wind, and Lightning.
Standing at 5'9 and possessing a lean, subtly muscled build, Kikuë of distinctive features, generous curves, and an air about her that screams authority and self-assurance. Her movements are deliberate and strong, her decisions made with confidence, and she is a woman of grace and determination. Everything about her appearance simply reinforces these facts. While she is infrequently seen with her kage's robe, she is such a well known figure in her country—and especially in her village—that she doesn't need to.
History: Once, relative peace reigned, then the bijuu escaped and destruction on an unprecedented scale threatened Kirigakure. As all the villages did, they provided what aide they could to quell the fury of the tailed beasts, and in time they even succeeded. Then came the long recovery and so it was that the wounded land of lightning was brought under the mantle of Kirigakure and the waters they controlled. However, those whom lead it now, did not then for at the time it was Kikue's mother, Anzen-sei, Norikiri who lead the village through the latter half of those dark times. She led them so that they might emerge from the storm and once more into the light. Successful, Norikiri's health—having fought alongside Kikue's grandmother, Hidaiko—had long since begun to decline. So it was that she barely survived Kikue's birth. Though Norikiri did live for another decade or so, her daughter, Kikue did not have long to learn from her gracious and wise mother. Still, the girl cherished every moment and when her mother passed, she cried for only a day—even at the tender age of 10—and the very next day she was as steel, hardened against the world and ready to take it on like the two women before her. For another five years, Kirigakure went without a kage, but the girl knew that this could not last. So, like many children during the chaos of almost two decades ago, Kikue was forced to grow up very quickly by the pressures of the world.
Her family, without a proper clan head, had trained her hard, and in secret she had trained herself harder. When she did not know something she did not just attempt to learn it, but instead found the experts on the topic and had them teach her. When she found her limits, she bore down on them, and waited till they were whittled away, like the ocean against stone. So she learned quickly and she learned well and when those five years had passed, she took up the mantle of clan head, and then promptly walked through the village, into the kage's office suite, sat in the chair and dared the world to wrest her from it.
For the next 6 years the powers that be, in the form of many factions, attempted to remove Kikue from her position. However, by virtue of their very nature they were each defeated and then either exiled or made to swear their fealty to her name so that they might be bound to her will in kind. Had they perhaps been capable of trusting one another they may have been able to band against her, but that was simply not how things played out. Instead, she turned what might have been one united front, upon itself. She used every tool available to her, leveraging their friends, family, and assets against them until each of her detractors were laid low before her so that she might deal the decisive blow to their operations. With each adversary she defeated, a new problem arose, but she persisted, almost as if undaunted by the magnitude of the task she'd taken upon herself. The truth however was different, as behind closed doors she would sometimes cry, and on many nights she would lose sleep, and her health may have declined if she had not taken care of her body's needs and kept up with her training more by necessity than anything else.
As the assassination attempts and rebellions began to diminish in frequency—certainly because she had personally dealt with the former, and quelled the latter with considerably effort—she finally began to get to the huge problems that plagued her village and, indeed, her country. It was at this point that everyone in her country had either come to respect or fear her as she had proven to them all that, no, they indeed could not wrest the mantle of kage from her shoulders. With this proven and the internal conflicts of her country largely quelled, Kikue began her work.
Over the next decade, Kikue would proceed to turn what was a weakened village, and the country it ruled, into a powerful, and fully functioning, empire. With the Land of Lightning already subsumed, she began to organize their resources even as she reestablished trade more strongly with other nations, made allies, and used what remained of the resources in the Land of Lightning in tangent with the resources of her own Land of Water, to revitalize that part of what her mother had christened the Land of Storms.
So it was that Kikue re-established the defenses of what had been the land of lightning, helping the Antare clan rebuild their seal network outposts, known as Bastions. Once they were re-established she bid the Antare to make more, and grateful for her assistance, they agreed, formally making a pact with Kirigakure as they had once done with Kumogakure so many years ago. Thus, on every landmass, in—or near—every village, civilian or otherwise, in the Land of Storms, at least one or more Bastions were established and the seal network was drastically broadened. All the while, Kikue had fostered her relationships with other clans as well, bringing in the Kanagata soon after she had the Antare, and then employing their talents in tangent with those of the Antare to create a great electromagnetic grid around both the reforming Kumogakure and of course Kirigakure as well.
With her rule already cemented over both nations, she decided that she would elevate herself to a position greater than just the kage of a village, and so came into being the first Rankage(Storm-shadow) who presided over the entirety of the country's territory. Once this was done, the Land of Storms was divvied into what amounted to three territories, with Kirigakure and the islands to the north, northeast, and east of it being the central territory, the former Land of Lightning being the Northern most territory, and all the islands within their territory to the south being the third territory. Each territory had its capital and within each capital—Kirigakure aside—would be a Senku(Herald) who would take care of their territory and report back to Kikue and her constituents back in Kirigakure.
So the leader to a revitalized Kumogakure lost the title of kage, and instead became the Raisenku(Lightning herald) while the islands to the south had Namigakure and its leader, the Umisenku(Ocean herald), both of which Kikue outranked by design. Still, with time egos were healed and pride restored and so the Land of Storms thrived and along with it so did Kikue. All the while, despite the bulk of her time having been spent leading her people, Kikue had risen to new heights of power, going from a somewhat capable B rank at the age of 15—though her official title had been Chuunin—to a rather terrifying S rank kage as the years swept by.
As things calmed down in her country and her village she finally began to find time to relax and think, and it was around this time—age 27—that a certain blacksmith visited her village. The two had a blossoming friendship and as they grew closer, Kasumi eventually—about 6 months ago—found her inspiration and so created a weapon that Kikue would use for probably the remainder of her life, a weapon known as Kessaku: Shushi Kara Saku Hana. With this masterwork given unto her, Kikue knew that Kasumi was likely to soon leave her life—at least for some time—to wander in search of her inspiration once more.
Kikue on the other hand, has no intention of leaving any time soon and given her track record, who knows what she might tackle next. Surely we will soon find out.
Personality: TBA/Discover Icly.
[url=http://]Theme:[/url] Optional.
Base Weapons & Items: X Kunai X Explosive tags X Shuriken X Wire X Smoke Bombs
Specialized Weapons & Items:
Name of Weapon or Item: Kessaku: Shushi Kara Saku Hana(傑作 - 種子から咲く花'Masterwork: From Seeds Bloom Flowers').
Description: An elegant and slender staff comprised of two halves forged by Masazane, Kasumi. The staff is made from spiritually-aspected metal infused heavily with Kikue’s chakra. The metal is organized in such a fashion that its core is crystalline and its outer layer leans more towards the spiritual – this results in the outer sheath of the weapon being able to move through purely chakratic constructs unhindered while still interacting with physical objects, and the crystalline core of the weapon acts as a seeding point for the crystallisation of chakra, allowing the rapid formation of crystals where such would not ordinarily be possible. This is particularly effective for solid materials that contain chakra, rather than pure chakra which is inherently impressionable. As a spiritually-aspected material, the weapon is also capable of interacting with Kikue’s familiar, Kujira, essentially turning the whale into a conduit for all of Kikue’s crystallization techniques for the duration that the masterwork is touching Kujira and Kujira is touching whatever it is that Kikue wishes to affect.
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Name of Weapon or Item: Fūma Shuriken(風魔手裏剣'Wind Demon Shuriken').
Description: She has eight of these kept in two groups of four, each within a single crystal, all of which contain four additional crystals, thus allowing her to summon all of them at once, or any number individually. As to the nature of these weapons, read it and weep. Beyond this it should be known that all eight of the shuriken are already infused with her chakra. Both small, marble-sized crystals are embedded into their own metal bracelet, each of which adorns one of her wrists. These bracelets are additionally attuned to her chakra, allowing her to bind them back together—as well as naturally holding them together—so that if they should incur damage she can repair them with relative ease. They also have a very very small fuinjutsu on them that allows her to summon them back to her should she lose them so long as the fuinjutsu remain undamaged.
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Name of Weapon or Item: Treated Holders.
Description: Rather than a simple item, this refers to all of the various pouches that a shinobi might use to store their various weapons and tools. Essentially, the outside has heat and fluid resistant coatings in addition to being marked with seals, protecting the user's explosive tags or other incendiaries from being easily detonated. Should the pouch containing her explosive tags be breached, they will be shifted into a seal or crystallized so as to be protected from anything that might cause them to detonate without Kikue wishing them to.
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Name of Weapon or Item: The Survival Guide to Living in Kirigakure.
Description: An item typically kept in Kikue's office, though it may be summoned to her the Survival Guide to Living in Kirigakure, or the Survival Guide for short, is an item that Kikue—or anyone introducing a foreign shinobi into Kirigakure, not including ambassadors—must give to their foreign guests, particularly those who are shinobi that intend to work for and live in the village. The Guide is, in actuality, infused with a fuinjutsu that is activated upon opening it to its third page—which is where the actual reading begins. Once opened to its third page, the book will have drawn the smallest amount of chakra possible from the reader, which will then be used to activate the jutsu. Once activated, the fuinjutsu will pull the reader into what appears a random stretch of ocean that just so happens to be infested with...mmm, about one-hundred or so sharks. These sharks are those that Kikue may summon and are collectively known as Jissai no same. This item is both a metaphor for the somewhat cut throat nature of Kirigakure nin, and also a way to scare the absolute shit out of people purely for Kikue's own amusement.
With very few exceptions, the fuinjutsu will pull its reader(s) back to their prior location before they are actually harmed by the sharks—aside from being jostled, wet, and otherwise affected by being abruptly teleported underwater. There have been cases where Kikue has used the Survival Guide as capital punishment.
Kujira(鯨'Whale').
Description: Kujira, a giant spiritual whale, has been one of several spiritual familiars to members of the Anzen-sei clan for generations. For the last there generations in particular, Kujira has been handed from Grandmother, to mother, and then finally to Kikue, who is its current companion. Due to being bound to one another on an exceptionally deep level, Kujira is capable of telepathically and empathically communicating with her companion nigh instantaneously.
Additionally, due to their bond, Kikue is capable of channeling jutsu through Kujira's form, using her as a catalyst and origin point for her techniques, thus expanding her range monumentally. Beyond this it should be noted that Kujira is effectively autonomous and sentient on a level at least equal to an intelligent human making her capable of decision making, advice, and conversation should she wish to provide it. The great spirit also has a unique property of sorts that becomes apparent only when a living creature moves through its form—particularly a human. When the aforementioned occurs, the whale generates physical energy, which it can then store for later. Kujira may use this physical energy to solidify its form and influence the physical world if bade to by Kikue, or if it should wish to do so. It should be assumed that Kujira has a measure of physical energy stored at any given time unless it is stated to have exhausted its stores.
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Jissai no same(実際のサメ'Actual Sharks').
Description: Stored in a set of fuinjutsu that have been crystallized by her kekkei genkai, Jissai no same refers to a frenzy of sharks with an exact number that varies. To release them, Kikue simply sends a pulse of chakra through the crystal formation—which she wears on a bracelet on her left wrist—while it is placed in any body of water with sufficient volume to hold the sharks. As mentioned, the exact amount of sharks varies, but this seems to be either because Kikue will find actual frenzies of sharks in the wild, using Kujira, and then seal them, or because she has a static amount of the same sharks sealed separately, but all encapsulated in the small chakra crystal. The reality is it is the latter of the two and she can choose how many sharks exactly she releases at once, while she may also seal them once more in the same manner that one would disperse a summon.
These sharks, while not trained per se, do seem to be attracted to chakra signatures, but will totally ignore Kikue, effectively not recognizing her as prey. As such, Kikue can guide these sharks with jutsu or by simply letting them loose in an area where her opponent's are trapped.
Special Traits Kikue is relatively fast, and at the very least is supremely agile and flexible. Kikue is not particularly strong or durable when compared to others. Basic training with taijutsu and various weapons. Theoretical mastery of jutsu/chakra theory. Exceptionally observant and perceptive. Extraordinary Chakra control. Prodigious multi-tasking. Genius-level Intellect. Immense chakra pool. Dabbles in fuinjutsu. Ninjutsu aficionado. Mentally agile.
Name of Kekkei Genkai: Tengoku no Tehai(天国の手配'Heavenly Arrangement').
Clan: Anzen-sei.
Description: An ability passed down to one in three members of the Anzen-sei clan, the Tengoku no Tehai is a kekkei genkai that one might say is similar to crystal release—but they would be wrong in all of the most meaningful ways. While the Anzen-sei's kekkei genkai does focus on crystallization, it is not of a mineral sort, but instead of an energetic variety allowing an inheritor to literally crystallize chakra or energy itself, arranging it into specifically ordered formations for a variety of purposes. This allows an inheritor to simply give chakra a solid form when it otherwise not have one, which can allow the storage of jutsu, effects, and even the creation of specialized tools purely out of crystallized chakra. As such, the Anzen-sei kekkei genkai may either preserve the programming of chakra—typically known as jutsu—or it may destroy it in favor of a different sort of ordered formation. As a result, the Tengoku no Tehai has made the Anzen-sei clan members well known for their ninjutsu, and in particular their inventiveness, not to mention typically exceptional chakra control, which is a side effect of their kekkei genkai, as without such they would be incapable of properly utilizing it. Beyond this there is little else to know, though it is notable that the Anzen-sei's Tengoku no Tehai does not have any traditional or necessarily inherent affinity weaknesses due to its nature.
**It should be noted that while inheritors of the Tengoku no Tehai may have more than one elemental affinity, that their kekkei genkai will only be naturally attuned to their dominant affinity. This essentially means that their kekkei genkai will be far more inefficient when used with any other element.
Name of Technique: Ura Jōshō no Jutsu(裏上昇の術'Reverse climbing technique'). Type of Jutsu: Ninjutsu. Rank: E. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: Using the same principles of the tree climbing technique with sufficient chakra control, the user may cause themselves to be pushed away from something with varying degrees of force depending on the amount of chakra applied.
Weakness: N/A.
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Name of Technique: Kiyō Sonae(器用備え'Dexterous arrangement'). Type of Jutsu: Ninjutsu. Rank: D. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: Channeling chakra through one's own muscles, nerves, and other necessary tissues—typically within the arms, wrists and hands—the user enhances their ability to skillfully manipulate objects as well as increasing the speed at which they can do so. This technique should not be utilized for extended periods of time as it causes undue strain on the affected body parts. Despite this, it is relatively useful, and while it is a simple technique based on typical principles, it does require decent chakra control to fully utilize. This may make techniques such as Chakra Flow or other projected chakra-based abilities.
Weakness: Listed above.
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Name of Technique: Junsei Hairetsu(純正配列'Flawless Arrangement'). Type of Jutsu: Kekkei ninjutsu. Rank: C-S. Range: N/A. Nature Type: Variable. Handseals: N/A. Description: A technique that allows an inheritor of the Tengoku no Tehai kekkei genkai to manipulate the nature and various intricacies of the crystallization process, Junsei Hairetsu facilitates much of the kekkei genkai's use. It is with this technique that an inheritor may dictate the structure of their chakra crystals, thus allowing them to choose if the crystallization will store a jutsu, the properties of a chakra, or will return it to a blank state such as in Junshin Muku. This also allows them to alter the crystalline structure of already crystallized chakra, or to make chakra crystallize into particular formations—it is possible for this to be done without the chakra becoming physical.
Weakness: Sufficient disruption of focus can lead to inconsistencies and greater weakness of crystallized chakra.
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Name of Technique: Tsukekomu Meirei – Tengoku Kaizen(付け込む命令- 天国改善'Imposed Order – Heavenly Refinement'). Type of Jutsu: Shape-manipulation; Kekkei ninjutsu. Rank: S. Range: N/A. Nature Type: Variable. Handseals: N/A. Description: A shape manipulation ninjutsu that capitalizes on a Tengoku no Tehai inheritor's ability to crystallize chakra. This technique is achieved by exuding 'chains' of invisible and incorporeal chakra, which are arranged in crystalline patterns, locking the 'threads' or 'chains' of chakra into one another to create branching pathways of chakra that spread out from the user. These branching crystalline pathways of chakra may be bound to anything in the inheritor's surroundings provided it is either non-elemental, attuned to the user's chakra, or an element which they have an affinity for. This binding is largely irrevocable and will not be revoked unless the user wills it or it is forcibly severed but such is no easy feat as even severing the user's direct connection to the chakra bound to an object, material, or element under their control will not unbind said severed chakra from the material, object, or element in question.
This first aspect of the technique allows an inheritor to control the position and movement of anything bound to these chains of chakra, but the truly notable application of this technique is not this, but rather that it allows the user to crystallize attached materials and substances rapidly and with incredible ease, as well as to have incredibly precise control of all that is bound through the rapid and skillful alteration of the crystalline structure of the 'chains'. However, due to the intricate chakra-control one must possess and the incredible amount of alterations in structure that this technique requires to make it truly viable, it is one that few can use and even fewer may ever master and in addition to this it can make prolonged use of the technique mentally draining. Beyond this it should be known that due to the structure of the technique's chakra pathways and the fact that they bind to physical—and potentially some energetic—substances, any chakra involved in the technique becomes nigh impossible to easily seal or absorb via traditional methods.
Weakness: Figure it out and/or see above.
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Name of Technique: Ten Meisatsu - Shinjitsu Kyo no Reigai(天明察 - 真実虚の例外'Heavenly Insight – Truth without exception'). Type of Jutsu: Sensory kekkei ninjutsu. Rank: S. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: This sensory technique ties directly into Tsukekomu Meirei – Tengoku Kaizen, allowing an inheritor to expand their perception through the same pathways that they likely use for jutsu. Not only does this afford them a greater awareness of their environment, but it also expands an inheritor's understanding of the techniques they utilize by way of the aforementioned technique. Unlike its parent technique, Ten meisatsu is not particularly taxing on an inheritor's mind. The depth of the user's awareness of their surroundings can be increased by depriving the user of their conventional senses—instead allowing them to perceive sound, light, sensation, and even smell through the extended pathways of chakra rather than with their sensory organs. Ten Meisatsu's base state however acts more like a sixth sense, allowing the user to sense the movement, expansion, state, and other properties of the chakra pathways through which their awareness is born. It should be noted that almost any material, energy, or object connected to the pathways of chakra through which this technique flows may be analyzed with exacting precision.
Weakness: The user's expanded perception is channeled through all pathways that are connected to them, as unlike Tsukekomu Meirei, this technique transmit's the user's will like a conduit, and as such must retain a measure of contact with the user.
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Name of Technique: Yukei Taigen(有形体現'Tangible Embodiment'). Type of Jutsu: Ninjutsu. Rank: C-B. Range: N/A. Nature Type: N/A. Handseals: Three. Description: Imparting a measure of physical energy and/or chakra to Kujira, Kikue bids her familiar to become as a barrier, solidifying a small portion of its vast body. The affected portion of Kujira's body, during the use of this technique, behaves as if it were flesh—albeit very durable flesh. If Kujira takes damage during the use of this technique, that damage is 'healed' upon Kujira's return to its natural incorporeal state.
Weakness: The technique typically only last for a rather short duration, making it useful to briefly block someone's path, block an attack, or perhaps to crush something beneath Kujira's tremendous simulated weight. Additionally, while damage taken during this technique is healed when it ends, Kujira may be somewhat weakened while the damage remains.
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Name of Technique: Junsei Sōki(純正想起'Flawless Recollection'). Type of Jutsu: Kekkei ninjutsu. Rank: A. Range: Chakra contact. Nature Type: Variable. Handseals: Four. Description: Simply put, Junsei Sōki is a technique that utilizes Kikue's kekkei genkai to “recall” and then reform a crystallized version of any technique that Kikue has crystallized in the past 12 hours, with her chakra having the potential to “remember” the correct crystal structures to replicate up to 12 different jutsu. While the technique can be utilized to “copy” almost any technique, the copied techniques may not be functional if she herself lacks the necessary elemental affinit(y/ies) necessary to preform it. Nonetheless, this may allow her to study and properly ascertain the nature of potentially any jutsu she has encountered within a 12 hour period.
Weakness: Included in the technique.
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Name of Technique: Junshin Muku(純真無垢'Tabula Rasa'). Type of Jutsu: Kekkei ninjutsu. Rank: S. Range: Chakra contact. Nature Type: N/A. Handseals: Three. Description: Requiring that the user first make physical or chakratic contact with any jutsu—barring techniques that do not utilize chakra—this technique allows an inheritor of the Tengoku no Tehai to crystallize the technique of another and—in the process—alter the imposed order placed on the chakra making up the technique, until it is reduced to its base state, essentially rending the technique null. This does not necessarily allow the user to utilize the chakra that once composed the reduced technique. The speed that a given technique depends on two factors, the first being how much chakra is utilized in the technique, and the second behind how much chakra the inheritor uses to attempt Junshin Muku. If the inheritor uses an equal or greater amount of chakra than the affected jutsu, then the crystallization will be faster, the inverse is also true.
Weakness: Included in the technique.
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Name of Technique: Suiten no Hari(水神の針'Ocean God's Needle.'). Type of Jutsu: Kekkei ninjutsu. Rank: B. Range: 50 meters. Nature Type: Water; Wind. Handseals: Three. Description: Using Tsukekomu Meirei – Tengoku Kaizen, the user will gather a fair amount of water into the rough shape of an overly thick spindle, the outer layer of which will then crystallize after which point it will condense, the water being highly pressurized therein, and the construct becoming a much smaller, more dangerous spindle or spike. The user may then launch this construct as a projectile through several possible means, these being raw kinetic energy, a small focused blast of wind chakra, or even a small amount of the spindle exploding backwards.
Additionally, the user may choose to make more than one of these constructs and can also alter the structure of them freely, allowing them to be more or less dense so that they might be used as weapons rather than projectiles. Last, but not least, it should be noted that the user may cause a single construct to split into multiple smaller constructs, all of which remain pressurized. On contact with a target, they will pierced and then the outer casing will shatter, causing the water to rapidly depressurize, resulting in an explosion in which the crystalline fragments of chakra will spread over the various droplets of water, forming blades, essentially creating shrapnel.
Weakness: An individual can dodge, though blocking or hiding behind something is generally more effective. Additionally, causing them to detonate prematurely is useful.
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Name of Technique: Kami no Maku(神の幕'God's curtain'). Type of Jutsu: Kekkei Ninjutsu. Rank: B. Range: Nature Type: Water; Wind. Handseals: Two. Description: Providing Kujira with chakra, typically while she is at an altitude high enough to support clouds, Kikue will bid her companion to extend her crystalline chakra through the surrounding atmosphere, drawing—or creating—moisture from the air to form clouds, which will gather and then continue to spread out from Kujira's form at varying rates depending on the amount of clouds already present, the humidity, the location, and of course the amount of chakra provided. This technique, due to its properties, may be utilized to wrest control of existing clouds from nature or to create clouds outright.
Weakness: Kujira acts as the anchoring point for Kikue's control of said clouds, and without her the technique is at the very least significantly more difficult to achieve if not outright impossible.
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Name of Technique: Nageki no Namida(嘆きの涙'Tears of lamentation'). Type of Jutsu: Ninjutsu. Rank: C. Range: N/A. Nature Type: Water. Handseals: N/A. Description: A relatively simple technique builds from Kami no maku, Nageki no namida causes even more moisture to accumulate in clouds under the influence of Kami no maku, increasing the weight of the cloud to its breaking point until raindrops are released. Kikue and/or Kujira may control the force of the falling rain, making it a drizzle or a deluge. If allowed to takes it natural course, Nageki no namida will start as a drizzle and gradually become a more and more powerful deluge so long as there is moisture or chakra to sustain the effect. As the rain comes from clouds uncer the control of Kami no maku, they all contain Kikue's chakra.
Weakness: Kujira acts as an anchoring point to allow Kikue control of the clouds and the rain they produce. The technique is significantly more difficult to achieve without the great spirit to aid her.
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Name of Technique: Chisō o Yaburu(地層を破る'Break the Strata'). Type of Jutsu: Ninjutsu. Rank: A. Range: N/A. Nature Type: Lightning. Handseals: 3. Description: Typically utilized after the use of Kami no Maku—usually with the assistance of Kujira as an origin point—Kikue will channel chakra through the chakra pathways in the clouds, effectively guiding the natural process of lightning formation and then directing it via chakra. As such this allows her to cause and guide the path of naturally potent lightning bolts by first catalyzing their creation. While this does reduce the amount of fine control that she possesses over the path of the natural lightning, it delivers an exceptionally powerful attack with a destination in mind revealing that while she cannot alter the trajectory of these lightning bolts, she can decide where they hit.
Weakness: Affinity weaknesses. DODGE. Some sensory techniques can detect where they lightning will strike.
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Name of Technique: Mienai Arashi(見えない嵐'The Unseen Tempest'). Type of Jutsu: Ninjutsu. Rank: B. Range: N/A. Nature Type: Water. Handseals: Two. Description: Utilizing her specialized shape-manipulation technique and/or Kujira, Kikue either spreads her influence, or utilizes already established pathways, to create either singular currents or systems of them underwater. The strength of these currents depend on the amount of chakra utilized to create them, but can indeed become so powerful that they could hold most people underwater, or even pull them further and further down—though this force can be turned to other purposes. These currents are typically not at all visible above water and are difficult to discern even with most sensory techniques due to the complexity of Kikue's shape-manipulation technique.
Weakness: Affinity weaknesses, don't be in the water, otherwise figure it out.
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Name of Technique: Hidoi Megami(ひどい女神'A Harsh Mistress'). Type of Jutsu: Ninjutsu. Rank: A-S. Range: N/A. Nature Type: Water. Handseals: Two. Description: Utilizing her shape-manipulation, Kikue wrests control of a body of water and then uses that control to create waves of varying shapes, sizes that may move at various velocities. This technique can create anything from weak waves of a tide flowing in and out, to tremendous tsunami-size behemoths. Similarly she often utilizes this technique in tangent with Mienai Arashi so as to create even faster and/or more powerful waves.
Weakness: Affinity weaknesses, don't be in or near the water, otherwise figure it out.
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Name of Technique: Tenrai Katsuryoku(天来活力'Divine Breath'). Type of Jutsu: Ninjutsu. Rank: A-S. Range: N/A. Nature Type: Wind. Handseals: 3. Description: Either using herself or Kujira as an origin point, Kikue performs the necessary handseals, thus moulding wind chakra and sending it through the crystalline pathways of her shape-manipulation technique—for maximum effectiveness at least—after which point she will use this dispersed wind chakra to manipulate the pressure systems in her and/or Kujira's environments. This allows her to better guide and control the movements of her clouds, to choose the direction in which her rain falls, or to create either gusts or galeforce winds. The larger the area she is manipulating wind within—without somewhat automating the process—the less control she has over the entire system.
Weakness: See above. Additionally, affinity weaknesses. Figure it out.
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Name of Technique: Ikari no Suijin(怒りの水神'Wrath of the Ocean God'). Type of Jutsu: Combination ninjutsu; Kekkei ninjutsu; Ninjutsu. Rank: B-S+ Range: N/A. Nature Type: Water; Wind; Lightning. Handseals: Ten. Description: Essentially bringing to bear the full extent of her power Kikue utilizes all of the tools available to her to create what amounts to the perfect storm. The resultant destruction caused by this technique—especially with prolonged use—is such that she cannot risk using it within 3 miles of civilization, at least not at full power that is. However, due to the sheer power of the technique, Ikari no Suijin requires a certain measure of preparation to execute in addition to a hefty chakra price, even for her. As a direct result of this she is only capable of fully controlling the resulting storm for approximately 15 minutes before it becomes beyond her control. This gives her an operative time of about 10 minutes to fully utilize this technique before she must begin “winding down,” so as to contain the destructive forces involved.
Weakness: See above.
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Name of Technique: Tengoku e no Hashi(天国への橋'Bridge to the Heavens'). Type of Jutsu: Kekkei ninjutsu; Supplementary; Pseudo-fuinjutsu. Rank: S. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: Typically a non-combat technique, Tengoku e no Hashi is an advanced use of an inheritor's shape manipulation, allowing them to create a crystal formation that can be effectively attuned to any chakra signature. Once attuned this crystal will be capable of detecting the signature, or acting as a conduit to the attuned individual's will—though the latter is typically only applicable to inheritors. In essence this allows an inheritor to create one or more of these crystals and then place the elsewhere after which point they may then use them as transmitters, beacons, detection apparatus, or points of origin for their chakra. However, these crystals take roughly five minutes to create and require that an inheritor devote 85% of their total focus on the task lest it fail and their chakra—not to mention effort—will go to waste.
Weakness: Due to the focus and time required to create these apparatus it is generally not utilized in combat. Additionally, while these crystals are at least as durable as steel, they can be destroyed with some measure of effort.
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Name of Technique: Suijin-kyō(水神強'Ocean God's Breath'). Type of Jutsu: Supplementary ninjutsu. Rank: B. Range: N/A. Nature Type: Wind; Water. Handseals: Two. Description: Using a mixture of her specialized and normal shape-manipulation to control her wind and water affinities, Kikue will draw the necessary elements from the water around her and supplement them with conjured air, to supply her body with much needed oxygen. This technique also cycles out the carbon dioxide when she would otherwise exhale, essentially getting rid of her body's waste products and supplying her with the necessity of air without her ever necessarily using her mouth or nose. This technique also seals her nose so that water or other substances do not enter through that avenue.
Weakness: Entirely supplementary and uses a small continuous amount of chakra so long as it is active.
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Name of Technique: Toga Kōsui(都雅河水'Sinuous stream'). Type of Jutsu: Ninjutsu or Kekkei ninjutsu. Rank: C. Range: N/A. Nature Type: Water. Handseals: N/A. Description: Either using normal shape-manipulation or her specialized technique to achieve this effect, Kikue draws forth—or generates—water of varying amounts, which she may then submerge some portion of her body. She may then move this water, and thus her body, with greater ease across surfaces, or through another body of water. This technique is most effective on or in bodies of water.
Weakness: Affinity weaknesses, beyond that, it's up to you to figure it out.
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Name of Technique: Kara Ichi, ōi Shōjiru(から壱多い生じる'From one, Many Arise'). Type of Jutsu: Kekkei ninjutsu; Supplementary. Rank: A. Range: Contact. Nature Type: N/A. Handseals: N/A. Description: A technique only applicable to items composed of crystallized chakra, this technique allows an inheritor to easily restructure such items with their shape-manipulation, thus turning one weapon into many by way of splitting its mass, as well as then rejoining the constituent sections. In Kikue's case this technique is utilized almost solely on her masterwork, a weapon which was made for her by Kasumi.
Weakness: Requires at least one point of contact with the object in question.
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Name of Technique: Tsumi no Meiwaku(罪の迷惑'The Burden of Sin'). Type of Jutsu: Kekkei ninjutsu. Rank: C. Range: N/A. Nature Type: N/A. Handseals: Three, if any. Description: Utilized one of two ways, Tsumi no Meiwaku is a technique that requires an inheritor's chakra become affixed to some measure of their target's body. When utilized intentionally, the technique is typically achieved by sending chakra through the ground at an opponent and, on contact, causing it to crystallize rapidly over the surface of their body until they are totally encased. This can be achieved in other ways as well though, and typically is in Kikue's case. It should be noted that Tsumi no Meiwaku may also be utilized to entrap portions of the body rather than the entirety of it. Additionally, once an individual is entirely encased, any attempt to externalizing chakra, will result in the strengthening of their bonds as the chakra will simply crystallize and add to the net density of their prison. This technique may be utilized—at any time—on the user as a last minute defense, and will crystallize far faster than it would when used on another.
Weakness: The technique can be broken out of by way of purely physical means, or may be avoided outright at times depending on its source. There are additional ways that one could break free, but they will be left up to the imagination.
【Personality】 Roku is an extremely focused individual. Despite her status as granddaughter of the Sankage, she does not typically mention it or use that status to her benefit.
【History】 Roku is the grandaughter of Ayameko by marriage, being the child of Ayameko's second husband's son.
Born during the war, Roku was pushed extremely hard to excel, should she be called upon to defend herself and her village once she came of age. Thankfully, the war was put to an end before her services would be needed, allowing her to spend time trying to catch the years she had lost with many of the other children born during that timeframe.
Roku's upbringing was mostly uneventful. Both of her parents survived the war and are active within the village and clan. She was granted the opportunity to train with both the Windspeakers and the Fire Monks, two groups of Spiritual Leaders within Kyokujitsu no Tochi mostly due to her status as Ayameko's granddaughter and Rin's wife-to-be.
Roku is currently engaged to Yūdai Rin, her childhood friend turned husband-to-be.
【Chakra Nature(s)】
Fuuton Raiton
【Abilities and Special Traits】 Roku is a skilled close combat fighter. Coupled with her strong chakra control and almost prodigious skill in Fuuinjutsu and Jikūkan ninjutsu, which she uses to augment her taijutsu.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Shitai (Four Noble Truths) Description: The Shitai are four circlets that clasp around Roku's wrists and ankles, creating focusing bands for her chakra, providing her inhuman level control over her chakra. The purpose of the bands is to allow Roku to preform a fusion between the Hyuuga clan's taijutsu and more traditional arts. The Shitai are capable of utilizing a version of Hakkeshō Kaiten without having the user spin themselves, but it does not have the significant scope of the fully version of the technique and is limited to directly around her body. Appearance: Silver circlets that are etched with ornate patterns.
【Kekkei Genkai】
Name of Kekkei Genkai: Byakugan Clan: Hyuuga Description: Grants the Byakugan.
*Hakke Shō techniques create a projection field that enhances the physical prowess and sensory capabilities of the user. Those within the field, which has a maximum range of 32 feet from the user, are easily tracked within the field of the users chakra. As such, this technique requires significant amount of control and focus. Inadvertently, this covers the Byakugan's blind spot.
**Roku's version of this technique only augments her reaction time and speed, but only to about a tenth of what the full technique can do.
【Custom Jutsu】 Name of Technique: Shukuchi [Reduced Earth] Type of Jutsu: Jikūkan Ninjutsu Rank: A Range: Variable Nature Type: N/A Handseals: N/A Description: This technique allows Roku to close distances in combat quite quickly. This technique is initiated by holding a pose for a moment. The longer the combat pose is held, the greater the distance Roku can transport herself.
Weakness: Must be within visual range of her Byakugan to be utilized. Can only transport the user forward.
Name of Technique: Senmon Haki [One Thousand Gates Breaking] Type of Jutsu: Jikūkan Taijutsu Rank: A Range: 32 feet Nature Type: N/A Handseals: N/A Description: Senmon Haki is Roku's 'ultimate' technique. By combining the principles of her Hakke Shō, Roku utilizes the field to strike an opponent from variable directions. Whenever Roku attacks an opponent, she is able to utilise the field to cause the force from the attack to project itself from any direction for as long as the distance left to travel to the opponent is entirely within the range of the field.
Weakness: While giving multiple points to strike from, Senmon Haki can only appear as close to an opponent as Roku is. The force is visible to the naked eye.
Name of Technique: Kado Kyōsei [Excessive Force] Type of Jutsu: Taijutsu Rank: B Range: 16/32/64 feet Nature Type: Fuuton Handseals: N/A Description: Similar to the Hakke Kūshō, Kado Kyōsei is a derivative of the Shokei Shimasu and Hakke Kūshō creating a taijutsu technique that can strike with force at fairly significant range depending on the amount of chakra expended. The force is only faintly visible and while the impact can knock someone off of their feet or slice the body depending on the desire of the user, it unfortunately will not apply any of the Gentle Fist effects. Creating slicing effects with this technique requires extra chakra or reduced range of the technique. Unlike Hakke Kūshō, this technique can be easily used in quick succession.
Weakness: Cannot be used to apply the effects of Gentle Fist.
Name of Technique: Raigō: Senmon Haki [Welcoming Approach: 1000 Gates Breaking] Type of Jutsu: Taijutsu/Ninjutsu Rank: B-S Range: 64 feet Nature Type: N/A Handseals: N/A Description: A technique derived from Raigō: Senjusatsu and her training at the Temple. Like the base technique, Roku creates a corporeal being around her with multiple arms, which at direction of her, can strike out at an opponent within its reach. Roku is currently unable to manifest all 1000 arms of the original technique. At maximum, Roku can manifest 100 arms by utilizing a significant sum of her chakra. Each arm can only strike once before it dissipates. This fists, however, do apply the Gentle Fist effects.
Weakness: One use per arm.
Name of Technique: Kusariken [Chain Fist] Type of Jutsu: Jikūkan Taijutsu/Fuuinjutsu Rank: B Range: Physical Contact Nature Type: N/A Handseals: N/A Description: When Roku makes contact with an opponent outside Kado Kyōsei, she is capable of marking an opponent. Any force generated by her other techniques allows her to transport the force of those blows to that same mark, consuming it.
Weakness: Requires initial contact.
Name of Technique: Kumo Atama [Head in the Clouds] Type of Jutsu: Jikūkan Taijutsu/Jikūkan Ninjutsu Rank: A Range: Variable Nature Type: Fuuton Handseals: N/A Description: Kumo Atama is Roku's second 'ultimate' technique. After successfully marking an opponent with her Kusariken, she instead transfers the mark below an opponent and utilizes a large burst of Fuuton chakra from the modified seal (this is done instantly), blasting an opponent upwards into the air where they are more vulnerable. She can then transport herself anywhere within the pillar of Wind once before the mark is completely consumed, allowing her to strike an opponent while in the air (typically downwards, into the ground).
Weakness: High chakra cost to lift an opponent up, depending on size, but still has a generally high cost. Requires previous contact with an opponent.
Name of Technique: Shokei Shimasu (Execute) Type of Jutsu: Ninjutsu Rank: B Range: Touch. Nature Type: N/A
Description: More of a style than an actual jutsu, the Shokei Shimasu uses physical blows with an opponent to accomplish a few effects. By thrusting her own chakra in a jab once she has hit someone, she can push an equal amount of chakra out at the point she strikes (but cannot exceed the amount that could occur there - IE Blows to chakra centers are potentially more serious). The benefit of this technique is that Roku is able to combine it with other techniques to create a potent mix of effects. The second effect of this technique is Roku being able to 'explode' her chakra. Once inserted into a physical object, the chakra is converted into physical force and moves outwards from where it is. A touch to the neck, by Roku, could be considered especially dangerous. However, the Shokei Shimasu requires the secondary effect to be initiated nearly immediately (unless the person has very poor chakra control and/or a small pool) before the chakra is overwhelmed. The Shokei Shimasu requires a direct exchange of power for it to work. It cannot transfer its power to anything but direct contact from a source of power to the new medium. So, while someone could use the Shokei Shimasu to fire an arrow and have it create a crater from the force of the blow, it could not then be transferred to another person.
Weakness: N/A
Name of Technique: Jūho [Gentle Step] Type of Jutsu: Ninjutsu Rank: B Range: Contact Nature Type: Fuuton Handseals: N/A Description: Jūho temporarily allows Roku to 'walk' on the wind by expelling wind chakra from appropriate tenketsu. Unlike the flight technique, this does not provide sustained, consistent flight, but mostly a force to allow the user to 'step' off of or completely redirect themselves while in the air.
Weakness: N/A
Name of Technique: Shin Hakke Shō [True Eight Trigram Palms] Type of Jutsu: Jikūkan Taijutsu/Jikūkan Ninjutsu Rank: A Range: Melee Nature Type: N/A Handseals: N/A Description:Roku utilizes her chakra control to manifest extra blows within two feet of her initial strike. This technique is derived from the principles of her other techniques. The number of strikes is dependent on the amount of chakra she expends.
【Full Name】 Nara Shiō 【Alias】 Kage Gekai 【Occupation】 Head of Medical Corps (Iryō-tai), Head of Senkensha (Sensory Division) 【Gender】 Female 【Age】 23 【Sexuality】 Bisexual
【Birth Country】 Land of Fire 【Current Village】 Kyokujitsugakure 【Affiliation】 N/A 【Shinobi Rank】 Jounin
【Personality】 Shiō is intelligent, but often blames herself for things outside of her control. She does not accept failure well and will obsess over the failure until she reaches the conclusion that it was outside of her control - she still reviews two of her cases on a regular basis in order to figure out what she did wrong. She keeps meticulous records, having patient files far more expansive than many of her colleagues. She enjoys learning and wants to expand her knowledge into other realms of medicine.
Shiō's loyalty is to life and her village.
【History】 Shio knew what her goal in life was at the early age of 5, deciding then she would be a doctor.
With unwavering dedication, she pursued her interest in the medical field. With her sharp mind, she was able to accelerate much of her training and gain special privilege to work directly under Sankage Ayameko by the age of 14.
Shio's primary focus is neurology, with a secondary specialty in surgery. Her steady hands and fine chakra control lead her to develop a series of techniques that increased the survival rate of all surgical procedures across the board by 35%, all by the age of 18. This is her source of her nickname as the Shadow Surgeon, given her preference to work in pitch dark.
It was at the age of 18 she would meet Kinuko, who she would eventually marry after a month. The two had determined that they would be appropriately compatible companions for a long term and that to delay any longer would only delay the necessary step of creating an offspring to carry on their skills. As such, within another month they had worked with Ayameko to develop a technique to allow the two women to have a child. Of course, neither wanted to bear the pregnancy so that service was outsourced to one of Shiō's cousins. The child, a son they named Tokiko, would be born still before Shiō's 19th birthday. Once born, the child was primarily in the care of Shiō's grandparents who adored the child.
However, believing the child was being spoiled too much and was lacking life experience at the age of 6 months, they gave the child to a wandering monk with a sheep they had just met the day before to allow him to have real life experience. They keep in contact with the child via letters which they expect responses from, but are yet to receive, straining the relationship they have with their son.
Shiō would take over the Medical Division at the age of 21 and continues in that role.
【Chakra Nature(s)】
Raiton
【Abilities and Special Traits】 Shiō is a woman of many abilities. Exceptionally intelligent, with impeccable chakra control, Shiō's potential for growth is significant. She has a particular skill with Ninjutsu and exceptional sensory capabilities. While she does not currently practice the art of Genjutsu, she is capable of learning and preforming it well. She's necessarily agile, making her a difficult target, but lacks the raw speed of many of her Jounin counterparts. Additionally, she lacks any physical strength, making her entirely reliant on her other skills.
Shiō's knowledge of the human body, especially its nervous system, is immense. He teacher, Ayameko, was extremely skilled with genetics and herbalism, of which she has a fair amount of knowledge herself, with an expansive library of books on the subjects.
Shiō (and Kinuko) have received multiple awards for their parenting and are considered prime examples of great parents by the rest of the village - an often repeated phrase from people they interact with.
【Weapons, Tools and Equipment】
Shiō utilizes many standard items for a member of her clan, as well as a traditional shinobi. Her only unique weapons are the set of 10 Senbon that are capable of pinning a persons's shadow using Shadow Imitation Shuriken. She has a larger number of normal Senbon that are often utilized the poison an enemy if needed. Another unique item that she carries are small tubes of explosive powder.
Shiō also has a field medic kit. Additionally, she has a number of various herbal remedies, including some quick acting drugs to sedate a patient (or potentially an enemy), as well as some psychotropic drugs and paralytic toxins. Her most noted use of equipment is the generic weapon seal she placed on the back of her throat, which is capable of producing three things: short range cloud of poison that produces a fairly quick acting paralytic toxin. In small doses this will merely limited response times, but taking a breath in the cloud would result in paralysis after a few minutes, a series of poisoned senbon, and a smoke bomb like cloud to obscure an opponent's vision.
She also carries many standard shinobi supplies, such as explosive tags, flash and smoke bombs, wire, shuriken, and kunai.
【Kekkei Genkai】 Name of Kekkei Genkai: N/A Clan: N/A Description: N/A
Name of Technique: Kage Yochi (Shadow Prediction) Type of Jutsu: Ninjutsu (Hiden) Rank: C Range: N/A Nature Type: N/A Handsigns: N/A Description: Kage Yochi was an unnamed technique developed by Shiō to allow her to see in the dark as if it were normally lit. Many operations were done at night, making medical triage in darkness a necessity. The technique was given the name by a patient who woke up startled after medical procedure and lunged at her with a kunai, which she subsequently avoided, even while tending to his leg wounds. Surprised she avoided the attack, he asked if she could see the future. She merely explained to him that she was trained not to get hit and that she could see in the pitch black. Weakness: Offers nothing other than seeing in the dark. Drains chakra when activated.
Name of Technique: Jiko Yokusei (Self Restraint) Type of Jutsu: Ninjutsu Rank: A Range: Requires successful Shadow Imitation Nature Type: N/A Handsigns: 10 Description: Jiko Yokusei was developed by Shiō as an alternative to taking lethal force (slitting an opponent's throat after successful imitaiton) or significant mutilation (slicing off limbs) to restrain an enemy. By shaping the opponent's shadow into a seal, the technique creates a self perpetuated paralysis. Weakness: Shaping the shadow into a seal takes time and precision, making it near impossible in combat with more than a singular individual. Additionally, the seal will fade the moment there is no chakra to maintain it or in instances of lighting shifts that would eliminate the original shadow (even if it would create a new one).
Name of Technique: Geka Shokuin (Surgical Staff) Type of Jutsu: Ninjutsu (Hiden) Rank: A Range: Same as Shadow Sewing Nature Type: N/A Handsigns: N/A Description: An advanced application of her clan's technique which allows her to use tendrils created by her Hiden as conduits for her medical techniques, such as chakra scalpels on the ends of them. Weakness: Increased chakra cost for both aspects of the Hiden and medical techniques.
Name of Technique: Shimikomaseru (Instill) Type of Jutsu: Fuuinjutsu/Ninjutsu (Hiden) Rank: A Range: Variable Nature Type: N/A Handsigns: N/A Description: After inscribing the seal onto an object, the bearer can infuse the seal with their chakra, allowing them to utilize the seal as a gateway for their shadows, or in cases of extreme infusion of chakra, utilize the shadow of the inscribed object for Nara clan techniques. The usage of the technique is wide, but primarily utilized as a defensive procedure to ensure that the Nara clan member is in a position to defend his or her location by having extra shadows to utilize or less obvious angles of assault with their own shadow. These types of symbols are common within a Nara clan member's home, as well as the trees on the compound in Konoha. Weakness: Requires significant planning and forethought to utilize. Useless from significant ranges without some kind of vision on a target.
Name of Technique: Chokkan (Intuition) Type of Jutsu: Fuuinjutsu/Ninjutsu Rank: A Range: 5 miles for activation, sensory range after limited to capabilities of the individual Nature Type: N/A Handsigns: N/A Description: After creating a seal onto an object, the user can create a visual link between the symbol and their minds. Visual and sensory capabilities can be utilized through the seal, making them more than a visual technique. However, only one seal can be utilized at a time, without losing complete vision in the near area. Additionally, as a passive, the seal will trigger when a chakra source comes within 200 feet of it, identifying the presence to the person that created the seal. Weakness: Extremely high chakra cost to set up, requiring significant preparation beforehand.
Name of Technique: Saibō Sōzō (Cell Creation) Type of Jutsu: Medical Ninjutsu (Hiden) Rank: S Range: Short Nature Type: N/A Handsigns: 2 Description: An extremely advanced application of the Mystical Palm developed over the years of research by Ayameko and Shiō, essentially allowing a well-trained medical shinobi the ability to create stem cells in varying quantities. An example application would be a severely damaged eye, allowing the cells to replace the damaged portion, restoring full sight. However, in the case of the eye, some portion of either eye would have to be intact, or a partial transplant received in order to regrow a patient's eye. In technical theory, it is possible for this technique to be utilize to regrow an organ or body part without a base sample, but would require laboratory testing and genetic sampling to ensure the organ is created properly - things that are impractical in combat triage situations. This technique can be applied to the regrowth of limbs or other such appendages as well, but require an even greater amount of time to be fully functional. Weakness: Requires not only massive chakra from the medic-nin, but also constant chakra to sustain the cells as they transition to their new roll. In the cases of large cell creations, it can be weeks before a body part is considered fully functional.
Name of Technique: Shinkeishi Type of Jutsu: Medical Ninjutsu Rank: C Range: Touch. Nature Type: N/A Description: Once contact is made, a burst of chakra will be inserted into the body. This will damage the nerve path ways along the strike's point. For example, if someone was struck with a Shinkeishi kick or punch, the point of striking will damage the nerves. One strike will make it harder for that part of the body to move for a bit (15 seconds or so), but if contact lasts for more than a ‘moment’, then the nerves can face more serious damage that would require a healer to be seen. Additionally, this is often used for medical procedures to numb pain. Weakness: N/A
Name of Technique: Shukketsu (Bleeding) Type of Jutsu: Iryō Kenjutsu (Medical Kenjutsu) Rank: B Range: Melee Nature Type: N/A Handseals: N/A Description: It is a simple, yet highly dangerous technique that can even be applied to basic shinobi tools (tools naturally designed to contain chakra are more potent). Essentially, the technique prevents blood from coagulating along the lines of any stab or cut an opponent receives from the enhanced without finding aid of a medical shinobi. The technique also can work in reverse at short contact range, coagulating a wound within seconds. At increased chakra cost to both techniques, this can also be applied to chakra scalpels. Weakness: Short range for more common uses can make it difficult to utilize. Circulation can be cut off at the higher parts of the wound, should it be lower on an appendage to prevent too rapid of bloodloss from the technique.
Kazane's clan origins trace back to the Demons Years and beyond. Those brave shinobi, gifted with a powerful kekkei genkai which frequently manifest within their members: Lava Release. More rarely, members have also shown to be born with Scorch Release kekkei genkai - and there has been recorded cases of members born with both Lava and Scorch Release, having domain over three chakra natures since birth. Often, those became leading figures of their clan.
The Kazane clan's strength was recognized across the land of wind, their origin land. They had a village of their own, secluded and safe from the wrath of the constant rampaging bijuu. While many smaller clans and villages suffered heavy attacks, the Kazane prospered and grew, their shinobi often sent to aid other neighboring villages.
However, years passed and peace seemed to settle within. The Kazane's number expanded, but their shinobi shriveled. Many lost interest in taking the path of a shinobi, turning to farms and craft. Their feared fame of powerful shinobi shifted to a clan of skillful artisans: A particularly interesting artifact that has been created by their craftsmen was the Kyōsōshin, a sword imbued with the competitive spirit of the clan as a whole, as well as an enormous amount of chakra infused within it. The sword was the literal last memory of their days of glory on the battlefield. It was kept within the clan's elder house.
The clan came to a near end however, when the betrayal of the Kazekage made the bijuu return and with them, a wrath so powerful that even whole countries couldn't hold themselves against their immensurable power. When one of those vile beasts attacked the Kazane's village, it was no different. Had been hundreds of years ago, it was certain that the Kazane would give the bijuu a rough time, but now, without their well trained shinobi and previous glory, all that happened was a massacre that took 80% of the clan's members and left a permanent scar in the memory of those who survived. After this incident, the remaining members migrated to the land of fire, being accepted into the villages in there. Recently, the clan has started to expand again, even if they are far from being the great clan they once were.
Born sixteen winters ago, into the land of fire which is now known as Kyokujitsu, Yūkan was always a fiery child. He grew up hearing the stories of his clan's past, softened by the sweet voice of his mother, but advised by the stern ways of his father. After the incident which took the Kazane's clan to near extinction, those remaining members who had a strong enough will bound together and began training. The newborn children were raised as if it were times of war, trained from a very young age to become powerful shinobi - all with the intent that if one day, war was on their doorstep again, they would not die without putting up a good fight.
This promise was particularly stronger when it came to Yūkan's father: The man was a direct descendant of the elder, and if the clan had the same structure as before, he would more than likely be the elder. The kekkei genkai that ran with the clan's member seemed to disappear, after many years there were only three members who manifested the Lava Release kekkei genkai. Yūkan however, seemed to have a pretty good grasp on three different chakra natures: Katon, Futon and Doton, the child was a prodigy when compared to his peers, having displayed outstanding abilities since very young.
That was not enough to prove that he was indeed one of the few individuals born with the clan's kekkei genkai, however. Still, the young boy was trained on a consistent basis. When he entered the academy, there was no doubt that he was very skilled shinobi from a young age: It all came naturally and within weeks, the boy graduated directly to chuunin grade, at the age of eleven. The reason? He had showed unmatched hand to hand abilities, impressive ninjutsu and unbelievable chakra control for a boy his age. Indeed, Yūkan took the stories of his clan's past as the reasoning behind his life: The boy had a burning desire to restore his clan to it's former glory and he trained nonstop, until his body couldn't take it. He would become a powerful shinobi and guide the Kazane clan into a new age.
Especially because the boy had found out that he had been gifted with both his clan's Scorch Release and Lava Release. In his self training, he manifested both of his kekkei genkai accidentally when trying to combine his natures into more powerful techniques. The only one who knew was his father, who frequently trained with the boy. He was advised to keep it a secret, for now. His father told him that one day, the boy would lead the clan Kazane - restoring it to what it once was. These words marked Yūkan's heart with a burning passion for his clan.
Taking missions was an arduous process. Often, they were too boring for Yūkan to enjoy them, he felt as if there was no growth doing petty jobs. Those were peaceful times, but deep down, the boy lunged for war. For something where he could truly put his abilities to test, to improve. The stagnant pace of things that peace gave him wasn't enough.
At least, the boy became officially a jonin ranked shinobi at the age of thirteen. He had been observed by higher ranking shinobi, his abilities were more than sufficient, easily surpassing many older individuals. When his promotion happened, Yūkan's father gave the boy a sword that he heard of in the stories of his clan. He told him that this blade held the competitive spirit of the Kazane's clan and that together with Yūkan burning passion, they would become unstoppable. He spent the next years training to his absolut limit with the sword and his kekkei genkai, becoming a seemingly powerful shinobi.
Yūkan possessess an unusual chakra pool that allows him to keep a constant offensive with his ninjutsu
Impressive reflexes and agility, though he's not exactly one for endurance
Impressive kenjutsu, however lacking in taijutsu
Tactically decent, capable of keeping his thoughts clear in the midst of a battle
Two different Kekkei Genkai, giving him immense potential and three different chakra natures
【ᴇǫᴜɪᴘᴍᴇɴᴛ】
Name of Weapon or Item: Kyōsōshin 競争心 (Competitive Spirit) Description: Kyōsōshin's appearance is simple: It's a chokutõ (Straight Sword) with a black handle and a matching black sheath, the sword's blade is exceptional in terms of quality. However, the sword is not as basic as it's appearance, this powerful artifact has the strange ability to link itself with the wielder and once it does, the sword and it's wielder can together activate the sword's true ability: Competitive Spirit.
Within the sword, a massive amount of chakra is stored, chakra that can only be accessed during an actual fight. Whenever the wielder is pushed beyond his limits or faces a more powerful foe, the sword allows the wielder to tap into a percentage of it's chakra, increasing the wielder's attributes from slightly to drastically, depending on the situation and how dire it currently is. The steel and Kyõsõshin itself are virtually unbreakable through normal means, being extremely resistant and having an absolute endurance to strikes. However, some shinobi stronger could find a way to damage the sword permanently.
Beyond that, Yūkan can flow his own chakra through the sword, making it a dangerous and deadly weapon if he gets close to his target. This allows him to increase it's range, add a variety of techniques which he frequently uses in battle and even cut through lesser quality swords with ease.
【ᴏᴛʜᴇʀ ɪᴛᴇᴍs】
Kunai
Explosive Tags
Wire Strings
Shuriken
【ᴋᴇᴋᴋᴇɪ ɢᴇɴᴋᴀɪ】
Scorch Release (灼遁, Shakuton) is a combined nature transformation kekkei genkai made up of techniques that mix fire and wind-based chakra to create scorching heat which is capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them as a desiccated corpse.
Lava Release (溶遁; 熔遁, Yōton) is a combined nature transformation kekkei genkai made up of techniques that mix fire and earth-based chakra to create volcanic materials such as lava or rubber in different properties and usages.
Name of Technique: Shakuton - Kasei Haen Hana (Scorch Release: Wild Flame Flower) Type of Jutsu: Offensive Rank: B Range: Medium to Long range Nature Type: Scorch Release Description: One of the Kazane's signature move, this powerful ninjutsu is performed with the use of their absolute scorch release. The user first mold their chakra before expelling it in the form of a flower with five petals which forms itself completely in front of them. Then, with a hand gesture, the user can send each petal individually in a desired direction. The projectile travels at a fast rate, but the catch is that they divide into many smaller projectiles. As known, scorch release is very powerful and if those small projectiles connect, they'll literally burn in such heat that the liquid in one's body evaporates. A single hit to the arm could leave the arm unusable, for example.
The fine control that Yukan has over this technique allows him to throw up to two petals at once, controlling the projectiles with peculiar mastery. The flower itself floats above him for up to thirty seconds or until every petal has been released. Disrupting his concentration will cause the jutsu to dissipate. Weakness: Powerful water techniques and very agile shinobi who can dodge or avoid all projectiles.
Name of Technique: Futon - Jūho (Wind Release: Gentle Step) Type of Jutsu: Supplementary Rank: E Range: Self or very close Nature Type: Wind Release Description: This technique allows Yūkan to modify the wind around his feet and body, making it solid enough for him to step on it. He frequently uses this technique to maneuver himself while mid-air, often getting himself the advantage of an unpredictable or unseen attack. It's fairly costless to use, but requires certain concentration and precision. It can also be used to disrupt an enemy's footing, giving Yūkan an opportunity to strike. Weakness: It may become predictable after a few uses. More experienced shinobi should easily avoid being caught off guard by attacks followed after this technique.
Name of Technique: Shakuton - Honõ Hakai-tekina (Scorch Release: Disruptive Flames) Type of Jutsu: Offensive Rank: C Range: Medium Nature Type: Scorch Release Description: Yūkan spits a thick flame orb that quickly travels in direction of an enemy. If it gets close enough, Yūkan can control the flame and cause it to expand to a sizeable pillar of scorching fire, causing extreme damage to any enemy caught within it - to the point of burning the liquid of their body. Yūkan can spit up to three times when using this technique. Weakness: Well, it's not that hard to see the pattern.
Name of Technique: Shakuton - Hien (Scorch Release - Flying Swallow) Type of Jutsu: Offensive, supplementary Rank: A Range: Self Nature Type: Scorch Release Description: An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it to extend its cutting edge past the length of the physical blade-itself. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be very difficult.
The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power. However, Yūkan created a variation where he flows his shakuton chakra into his sword, turning the blade into a deadly unstoppable force. It can easily cut through other swords, even those of steemed quality and blocking or parrying his attackings while this is active is not a good idea. While this technique is active on his sword, his slashes can literally melt his opponents and their equipment. Weakness: It's a difficult technique which requires his sword to function. Uh, take his sword away, maybe?
Name of Technique: Yōton - Jigoku Tō (Lava Release: Hell in Earth) Type of Jutsu: Offensive Rank: S Range: Mid-range, covering a large area around Yūkan Nature Type: Lava Release Description: This powerful technique developed was originally developed by the Kazane clan to serve the purpose of destroying their foes without leaving a single survivor. In large scale battles, this technique is a nightmare to the enemy. The user must first concentrate enormous amounts of chakra, molding it with the aid of handseals, it takes roughly 35 seconds to prepare the technique. Then, the user must place both of their palms against the soil, this process takes more 25 seconds to finish. Their Lava Release chakra penetrates the earth underneath them, spreading around in a very large circular area around the user.
Then, this area will begin to crumble and tremble similar to a volcano's eruption. From the ground, holes will open and spit devastating molten lava, destroying and consuming all that is caught within it. Standing on the ground itself becomes impossible and this technique is extremely dangerous if one decides to stay within it's range. The user will remain unaffected. It is said that if used in the center of a village, one could destroy an entire village by themselves with this technique. Weakness: Takes too much preparation time, makes no difference of allies or foes.
Name of Technique: Yōton - Yōgan-shin (Lava Release: God of Lava) Type of Jutsu: Offensive, defensive, supplementary Rank: A Range: Self Nature Type: Lava Release Description: This technique is based heavily on Yōton Chakura Mōdo (Lava Release Chakra Mode). Yūkan envelops his entire body in a coating of lava that enhances the damage of his physical attacks. Due to the extreme heat generated by the lava, he is capable of burning the target without coming into direct contact with him. In addition to the offensive damage the armour can inflict, it can also be used for defensive purposes, as it acts as a deterrent towards those who wish to attack the user physically. While in this state, he can extend the lava coating to his sword, giving it the same effects.
However, this technique has been improved by Yūkan. Before entering this state, Yūkan forces himself to tap into the powerful chakra within his sword, using the competitive spirit ability to do so. Then, Yūkan can use this boosted state to use his lava chakra in various different manners, extending it's length and range at will and even focusing it all on a single part of his body for absolute protection and defense. Yūkan is also nearly immune to Katon techniques while this is held up. Weakness: Very costly for his chakra resources to be kept up, even if some is mitigated by Competitive Spirit. Has a limited time because of the strain caused on his body.
Name of Technique: Yōshakuton - Moetsuki Messhitsu (Lava/Scorch Release: Volcano Destruction) Type of Jutsu: Offensive Rank: S Range: Mid-range / Long-range Nature Type: Lava Release and Scorch Release Description: Yūkan's ultimate ability combines both of his kekkei genkai into a single, powerful technique which can create mass destruction in great scale. The initial process of this technique requires thirteen handseals which molds and combine his chakra natures inside of his lungs. He'll then tilt his head back and breath out his scorching chakra into a sphere, creating the core - then, his lava release chakra forms cracking molten rocks that cover the scorching fire, forming a perfect sphere which floats 2 meters above Yūkan.
This floating molten sphere is formed with condensed chakra. After this initial stage, Yūkan keeps a single-hand seal with his left hand. The sphere's molten rocks can be directed as very powerful projectiles in any direction Yūkan desires: These projectiles will cause extreme damage and when they connect to a surface, they explode into scorching chakra; if that wasn't enough, they leave flowing rivers of melting lava in the explosion's wake. Being directly hit by one of those projectiles means that all the liquid of your body will evaporate. Standing too close to the lava rivers left by the projectiles will make it terribly uncomfortably and most non-trained shinobi can not withstand it's heat.
Up to twenty projectiles can be shot by this technique. Some may say that the power of this technique is comparable to the one of a kekkei tõta, it still is just a combination of two kekkei genkai, however. Weakness: Very costly, otherwise, the technique itself dictates it's weaknesses.
【Birth Country】 Land of Fire, Kyokujutsu no Tochi 【Current Village】 Kyokujitsugakure 【Affiliation】 Kyokujitsugakure, ANBU 【Shinobi Rank】 Jounin, former leader of ANBU
【Personality】 Touzoku is skilled at talking to people - by virtue of her trying to avoid having to use her Sharingan. Because of that necessity, she comes off as a very personable person. However, she is often deeply trouble by memories of the deepest and darkest secrets she has taken from people's minds, going as far in some instances as to use her own Sharingan on herself. As she has retired from her ANBU duties, and focused more on teaching, she has become significantly more relaxed and more genuinely personable. However, her drive and willingness to cross lines for the protection of family and her village, as well as her sense of duty, have not diminished.
【History】 Despite being Ayameko's daughter, Touzoku was not given any benefits from that status. She preformed well enough scholastically to be near the top of her class, but ultimately lost that role to more well rounded individuals. However, her unique skills were still recognized and she suffered no setbacks from not getting the top title. It was largely because of her unique skills being fostered that she was not competitive for that position.
Touzoku was quickly ushered into a specialized promotion track to take use of her abilities immediately after her academy graduation. Despite the peacetime, it was still important for her skills to be at the ready. ANBU also helped Eternal Watch on many occasions, allowing her practical applications of her Sharingan. And, of course, there were always instances of stage coups and assassination attempts from hard line nationalists from the border countries of Kyokujitsu no Tochi, allowing her another usage of her skill.
However, with nearly 20 years with ANBU centered largely around her delving into people's minds, as well as the occasional assassination of exceptionally dangerous individuals, Touzoku had enough. She left ANBU at 35 to teach.
Touzoku's personal life, by virtue of the stress of her position has been chaotic. She was married at 20 to a member of the Masazane clan, had a child, Kiken, the same year, and subsequently divorced 2 years later. The stress from her job, and her husband's family made the relationship unworkable in the long term and both recognized that despite them still caring about each other.
【Chakra Nature(s)】
Raiton
【Abilities and Special Traits】 Touzoku, by virtue of her abilities, is a master assassin. She also possesses an incredible amount of control over her chakra. Her unique Sharingan also pairs well with her skill in Genjutsu. She is capable of using incredibly complex fuuinjutsu and medical techniques. She also possesses a very unique sword style utilizing her Ten no Shūkō-Ryō, which she is more than capable with, the style centering around high agility. Touzoku is also highly intelligent and has a naturally good memory, even outside her own abilities. Additionally, Touzoku is a sensor, which she utilizes frequently in situations that she is not comfortable revealing her Sharingan.
【Weapons, Tools and Equipment】
Name of Weapon or Item: Ten no Shūkō-Ryō
Description: In addition to the standard shinobi gear, Touzoku is in possession of a very powerful kodachi (1, or 2 depending on how you look at it). The name of her weapon is Ten no Shūkō-Ryō. While few know she is in possession of it, the blade itself decently well known.
It has three special properties to it. The first is when chakra is pushed into it, the blade creates an effect like a Flash Bomb projecting out from each side of the blade, which the wielder seems immune to. The second property is the blade can be split into two identical blades through the release of a fuuinjutsu. However, the kanji inscribed into the blade that are responsible for the flash bomb effect are only on one side if the blade is split into two. The third, and final ability of the blade is the inscription it grants onto the palms of its wielder - which is only able to be transferred upon the death of its owner or the willing relinquishment of it to another. This seal allows the bearer to summon forth the Ten no Shūkō-Ryō to their palm at any time.
Appearance: N/A
*Has a decent supply of standard Shinobi tools, some which are stored in the seals placed onto her body.
【Kekkei Genkai】
Name of Kekkei Genkai: Sharingan Clan: Uchiha Description: The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism" (催眠眼, Saimingan). The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives colour to chakra, allowing the wielder to differentiate them.They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The
Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognise genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker’s next move from the slightest muscle tension in their body and counterattack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react.
The Sharingan's third and most well-known ability is that it grants the user the ability to copy almost any technique that he or she witnesses, apart from other kekkei genkai techniques. The user can memorise ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hadn't trained nearly as much as Lee had. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce techniques dependent on other factors, such as summons that the user has not signed a contract with.
The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact between both parties. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even a tailed beast may be controlled. When this was used against Manda and the Nine-Tails their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence.
The hypnotic ability coupled with the other aspects of the Sharingan can make the user appear as if they can "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's genjutsu to confuse or delay them. As with other genjutsu, genjutsu cast by the Sharingan are capable of putting an opponent to sleep, inducing paralysis, replaying memories to someone else via genjutsu, or creating various illusions to deceive someone. The potency of the Sharingan's illusion is dependent on the user's knowledge and skill with implementing genjutsu. Two Sharingan users are also able to free each other from other forms of genjutsu by first using genjutsu on each other, allowing them to enter their comrades mind and free each other from the genjutsu. Touzoku's precognition abilities are actually legitimate providing she has contact with her opponent's eyes as she can see the formation of the thought as they prepare their technique.
However, Touzoku’s Sharingan is unique. Rather than follow the traditional evolutionary path, a fault in Touzoku’s genetics caused her to have a “derivative” of the Sharingan. This derivative gives Touzoku some unique abilities, and has been named the: “Hasenji” [Broken Path].
The Hasenji allows Touzoku’s Sharingan to see beyond what a normal Sharingan can see - She is able to use it to follow the processes of thought and memory. However, she must remain in eye contact with her opponent for this ability to work. In addition, she is only able to gleam from surface thoughts and memories [unless she actively knows the memory or thought she wishes to affect] unless she can maintain prolonged eye contact with somebody.
However, her ability to affect memories has the potential to be much more than this: Touzoku is able to alter or even destroy memories. She is able to destroy specific memories, i.e., memories that she knows the person possesses and she has in the front of her mind. With prolonged eye contact, she is able to destroy other memories as she searches for them, or is able to alter them accordingly. Because of this, the technique is only really useful when she can use it in short bursts, and by virtue of this, she knows the specific memory she wishes to alter or destroy. It takes roughly three seconds of eye contact to destroy or alter a memory that she knows.
With prolonged eye contact, it is possible for Touzoku to destroy more than just surface or specific memories. She is able to destroy a person’s entire mind if she if left to look into their eyes for an extremely long period of time. However, this would take a colossal amount of chakra and time. This, obviously, is not feasible. She is able to destroy an opponent’s memory of their jutsu if left for long enough, but this too is not feasible for battle. In battle, she is able to block her opponent’s ability to transfer the memory of the jutsu and how to perform it from their long-term memory to their short-term memory, essentially removing a jutsu from the fight with eye contact.
Each of these abilities [Blocking a memory, altering a memory and destroying a memory] require different levels of chakra and progressively longer levels of eye contact, so blocking a memory is by far the easiest option, altering the second easiest and destroying by far the most difficult.
Touzoku’s ability to alter memories is her most practiced ability, and by virtue of this her most powerful aspect of the Hasenji. It, ironically, would be her most well-known ability should any of her victims remember her doing it. She is able to alter memories she is looking for in but a brief glance at her opponent’s eyes. This makes Touzoku exceptionally potent at espionage missions, and any form of covert operations that require pacifism.
Touzoku can use the Kotoamatsukami. It should be noted that Touzoku cannot gain a Mangekyou Sharingan.
Touzoku an use most canon medical techniques, sans Strength of One Hundred and like jutsu.
【Custom Jutsu】
Name of Technique: Gekido (Wrath) Type of Jutsu: Ninjutsu Rank: A Range: Variable Nature Type: Raiton - Requires Touzoku's Sharingan Handseals: 7
Description: Touzoku's only original named Raiton technique. Gekido is a single to multi-arc Raiton attack designed to be highly malleable. It is also frequently used as a conduit for Ranshinshō over a much shorter range than the technique, up to about 40 feet. The true strength of Gekido lays in its ability to have its speed adjust, as well as its path. Full speed Gekido bolts can be difficult to adjust, and it is impossible for Touzoku to violate the nature of lightning (she can't have a bolt double back for any significant length). The power of Gekido, as well as the origin of its name, is from Touzoku's ability to essentially hold the bolt at an enemy's body, slowly shocking them into submission.
Weakness: Faster bolts are more difficult to adjust, as well as significantly weaker.
Name of Technique: Sorayashi (Empty Palm) Type of Jutsu: Fuuinjutsu Rank: S Range: N/A Nature Type: N/A Handseals: N/A
Description: Sorayashi is a technique that allows Touzoku to summon her kodachi at any moment using a Jikūkan Fuuinjutsu. Each of her palms are able to summon forth her blades at any point with no handsigns. However, they can only be in her palms.
Weakness: Can only teleport to her palms.
Name of Technique: Densen (Electric Wire) Type of Jutsu: Passive Rank: C Range: Variable Nature Type: Raiton Handseals: N/A
Description: This technique is largely passive. The technique allows Touzoku to use mediums that conduct electricity to conduct her Raiton based techniques - which her version of Ranshinshō is. Her other commonly used technique with Densen is Shinkeishi, used to dull nerves.
Weakness: Short range in most mediums.
Name of Technique: Totsuzenshi (Sudden Death) Type of Jutsu: Iryō Kenjutsu (Medical Kenjutsu) Rank: B Range: Sword range Nature Type: N/A, but more potent with Raiton. Handseals: N/A
Description: A kenjutsu technique that requires not only incredible skill with a sword, but incredibly chakra control. Channeling Raiton chakra (Shinkeishi) through the blade creates a sword technique that is completely painless. The only potential trace for cuts with Totsuzenshi is noticing the blood, as it is impossible to feel.
Weakness: Range
Name of Technique: Enchō (Extension) Type of Jutsu: Iryō Kenjutsu (Medical Kenjutsu) Rank: B Range: Melee is 2ft past length of weapon, while range is ~1ft past the weapon's bounds Nature Type: N/A Handseals: N/A
Description: A deceptively strong technique that can combined with Totsuzenshi to create one of the strongest assassination Kenjutsu known. By channeling additional chakra through the blade, this time in the manner of a Chakura no Mesu, a melee weapon can have its length extended by up to 2 feet. Given the nature of Chakura no Mesu and Shinkeishi, the person can unknowingly have internal organs ravaged by the technique. Additionally, if weapons utilizing this technique are thrown, the Chakura no Mesu energy can continue past the blade, making blocking a thrown weapon with this technique exceptionally dangerous, even though it only persists for a short range. Because of the properties of the Ten no Shūkō-Ryō, the Chakura no Mesu from this technique can cut flesh if it is still connected to the blade.
Weakness: Range.
Name of Technique: Kyoyō Genjitsu (Acceptable Reality) Type of Jutsu: Genjutsu Rank: S Range: Visual Nature Type: N/A Handseals: 7
Description: This technique creates a plausible, but alternate reality upon a victim. The beauty of this Genjutsu is that the mind plays out the fight, despite potentially being completely incapacitated. It also makes it exceptionally difficult to dispel, because there is little reason for anything to be amiss. This technique can be initiated through contact with Touzoku's Sharingan after the appropriate handsigns, touch, or through a fuuinjutsu.
Weakness: Maintaining this technique on separate people at a time is difficult due the nature of the technique. Since everyone in the fuuinjutsu method can be in the same scenario largely, it is much easier to affect a group that way. Individually putting people under this genjutsu is not only exhausting on chakra, but mentally exhausting as well, making it largely ineffective to try to do this on more than a person or two without assistance.
Name of Technique: Hōjo Jisatsu (Assisted Suicide) Type of Jutsu: Fuuinjutsu Rank: A Range: N/A Nature Type: N/A Handseals: On in each hand.
Description: Releases all of the weapon seals on Touzoku's body, making any melee attack on her exceptionally dangerous. The released seals create an erratic arrangement of blades that protect Touzoku from physical harm. The technique is named for the many that made the mistake of continuing to attack at close range...
Weakness: The technique largely prevents the person from being able to move due to the mass number of blades protruding from the body.
Name of Technique: Michi no Uragiri (Unknown Betrayal) Type of Jutsu: Genjutsu + Fuuinjutsu Rank: S Range: Variable - Visual Contact with Eyes/Seal or Physical Seal Contact or looking at the entire string of handsigns. Nature Type: N/A Handseals: 20
Description: Michi no Uragiri is a technique of unimaginable power. The technique can be implemented in a number of manners and has a number of various effects. With enough preparation and time, the technique can be near unbreakable. The strongest method of utilizing this technique is to place a seal somewhere on the victim's body. The seal utilize in this technique negates many traditional Genjutsu breaking methods and requires the seal to be removed or destroyed - the placing of the seal also negates many vision based Genjutsu detection methods (in this case, the lack of precision is a good thing). The eye contact method is the rarest implementation of the technique due to the difficulty of maintaining eye contact for an extended period of time. Once utilized, the technique creates a compulsion in the victim to cancel the techniques of their allies. The second compulsion is to recreate the jutsu's effects on others (done appropriately). In battle, this will typically cause a victim to move to an ally to protect them and place the same seal they have on them. Out of combat, they will be haunted by visions of the seal and be compelled to show it to others to have it investigated or they will be compelled to show an ally a technique they had learned/invented. What makes the technique exceptionally dangerous is that repeated viewership of the seal will compound the effects. If they are shown the seal a second time, they will be compelled to put themselves under the Genjtsu and, after that, be compelled to cancel their own techniques. Upon the third viewing of the technique they will use their chakra to create a physical copy of the fuuinjutsu on their eyes so they will continually see the fuuinjutsu and those that look into their eyes will be placed under its effects.
Weakness: Despite the variety of implementations, it is a very difficult technique to preform. Most well trained shinobi are capable of preventing visual contact with the seal in any significant manner. Secondly, the cancelling compulsion of the technique only affects jutsu the victim actually sees. It is also impossible to negate some techniques that have no handsigns or are too quick to be processed by the victim. Additionally, for visualization of the seal, it is impossible to implement this effect on anything bigger than an 8in x 8in square and the person must be within 20 feet for them to see enough of the intricate details of the fuuinjutsu to be placed under its effects.
Name of Technique: Teren (Sleight of Hand) Type of Jutsu: Genjutsu Rank: A Range: Variable Nature Type: N/A Handseals: 7
Description: Teren is a deceptively potent Genjutsu. Teren requires the user to have seen at least two techniques of the opponent. Once they have, Teren can be used to 'swap' the memory of techniques. For example, a person that knows both Great Fireball and Mystic Palm could have this Genjutsu used on them. The next time they wished to use Mystic Palm they would instead use Great Fireball. At this point, many victims will realize that they are under a Genjutsu and will be able to break it. There are many ways to be placed under this Genjutsu with the most common being physical contact with either the user or a seal they have placed with this technique or eye contact. Touzoku's Mangekyo can use an advanced version of Teren that is far more than just a Genjutsu...
Weakness: Once picked up on, it is easy to realize you are under a Genjutsu.
Name of Technique: Shukketsu (Bleeding) Type of Jutsu: Iryō Kenjutsu (Medical Kenjutsu) Rank: B Range: Melee Nature Type: N/A Handseals: N/A
Description: By channeling chakra into her blades, Touzoku is able to create the Shukketsu effect. It is a simple, yet highly dangerous technique that can even be applied to basic shinobi tools (tools naturally designed to contain chakra are more potent). Essentially, the technique prevents blood from coagulating along the lines of any stab or cut an opponent receives from Touzoku without finding aid of a medical shinobi.
Weakness: Short range for more common uses can make it difficult to utilize.
Name of Technique: Sakuran (Confusion) Type of Jutsu: Fuuinjutsu Rank: B Range: Physical contact Nature Type: N/A Handseals: 17
Description: After performing the necessary handseals, a mark will appear on the palm of Touzoku's hand. The next person she comes in contact with will not only have the effects of Ranshinshō, but it will constantly reset every 25 seconds in a completely random pattern, making it near impossible for an opponent to fight.
Weakness: Very short range and specific strike component.
Name of Technique: Hokkan (Inception) Type of Jutsu: Genfuuinjutsu Rank: A Range: Contact Nature Type: N/A Handseals: 10
Description: Hokkan places a seal on the victim which must be placed on the head. Hokkan has a powerful effect in that it can continually plant ideas into the head of the victim. The advantage to the technique is that standard Genjutsu counter effects only work temporarily on Hokkan, which allows Touzoku to patiently keep using the technique. The scope of the technique is very broad, allowing her to torment a victim with constant voices in their head or influence them with a sense of reason from a former mentor. Touzoku can even go so far as to create visions of altered memories in the heads of her victims, making them even see former loved ones as if they were real.
Weakness: Short range.
Name of Technique: Dōkan (Conduit) Type of Jutsu: Fuuinkenjutsu Rank: A Range: Range of physical weapon Nature Type: N/A Handseals: N/A
Description: Dōkan utilizes a wielders extreme chakra control and skill with fuuinjutsu. This technique allows the wielder to apply fuuinjutsu from contact with their weapons, rather than physical contact with the fighter's hand or seal. The weapons must have chakra run through them in order to maintain the seal.
Weakness: Dōkan's cannot be easily used on throwing weapon as the seal will typically degrade too much for it to be utilized in such a manner. Additionally, the longer a person goes without applying the seal, the more chakra it creates. Further, high preparation sealing techniques still take the time it would take to complete the handsigns to prepare.
Name of Technique: Shifutohan (Shifting Seal) Type of Jutsu: Fuuinjutsu Rank: A Range: Touch. Nature Type: N/A Handsigns: Continual
Description: Shifts a seal created by Touzoku or her jutsu into another type of Seal. The restriction on this is that lower level seals cannot become higher level seals. The other effect is that, in essence, the seal can be impossible to remove or suppress providing Touzoku continually does handsigns. Shifting Seal can be used to create perpetually changing seals that create the same effect, but the corresponding removal seal changes as fast as she can do handsigns. The shift from the seals has no cost other than the continued support of the initial seal.
Weakness: N/A
Name of Technique: Torihiki (Trade) Type of Jutsu: Kekkei Genkai Rank: S Range: Visual Nature Type: N/A Handsigns: N/A
Description: Torihiki is one of Touzoku's most unique and potent techniques. Torihiki allows Touzoku to imprint the properties of her Sharingan on another's eye for a short duration. However, this causes temporarily blindness to her near range if she chooses to utilize her Sharingan's effects through another. She can, however, see through the eye(s) of the person imprinted with her Sharingan, although Touzoku can suppress the expression of her Sharingan until she wishes to utilize it. She does not need to use both of her eyes for the technique.
Weakness: Touzoku can only use abilities related to her Sharingan and the technique can only be utilized if Eye contact has been made. People that have been imprinted with the technique also gain the unique visual prowess of the Sharingan, which makes the technique ineffective in combat. The victim must look into Touzoku's eyes, even for a brief moment, for this technique to be used.
Name of Technique: Ome Itetsuku [Vision Freeze] Type of Jutsu: Genjutsu Rank: D Range: Touch/Eyesight Nature Type: N/A Handseals: N/A
Description: This jutsu causes the victim’s vision to be literally frozen - what they can see as soon as the jutsu is used becomes “frozen” and their sight is forced to remain on that picture and that picture alone - E.g. Should Vision Freeze be used when someone is looking at a painting and they turn away, all they will see is the painting regardless of where they look.
Weakness: N/A
Name of Technique: Zenkei Ome Itetsuku [Panoramic Vision Freeze] Type of Jutsu: Genjutsu Rank: C Range: Touch/Eyesight Nature Type: N/A Handseals: N/A
Description: Much like the normal Ome Itetsuku, however, the Zenkei Ome Itetsuku causes the entire landscape around a user to be frozen in place rather than the sole image they were concentrating on at the time.
Weakness: N/A
*Can perform Ayameko's Cell Creation and sealing techniques (except the Mokuton one).
"I've got to avoid being flashy, or I'll have to do five laps around the village and a couple hundred pushups. So go easy, kay?"
【Full Name】 Tōdai Nara 【Title】 Muimina Kage 【Occupation】 Genin/Flower Shop Cashier 【Gender】 Male 【Age】 15 【Sexuality】 Asexual but could catfish a cactus
【Birth Country】 Land of Fire 【Current Village】 Otogakure 【Affiliation】 His loved ones mostly? He's 15 that's a big question baka! 【Shinobi Rank】 C-Rank Genin to participate in Chunin Exams
【Personality】 Tōdai doesn’t fit the Nara persona much at all. In fact even his sister, a medical kunoichi is much more calculating, organized, and prepared than he is. Rather, Tōdai lives in each moment not really caring how things go, one way or another. He has a very carefree nature. However, that is not to say he is stupid. In fact, he’s closer to a prodigy. The only thing that stops him from being more effective with his time training is his incredibly singular focus when he does. He only trains what he wishes to and absolutely nothing else. But he is still incredibly effective, it’s why he has been able to make it as far as he has with his attitude on life.
Tōdai actually uses his carefree attitude in combat against his opponents. Often seeming much less prepared than he is. Should Tōdai feel invested in completing or winning a fight, he will often prepare by studying up on the competitor and playing to his own strengths. By fighting with his hands in his pockets he seems aloof and relaxed, where he may truly be concealing a weapon in those pockets or simply attempting to connect his shadow to his opponent. Often times he relies on trickery and surprise.
Tōdai’s main driving force in his life is his desire to impress his sister, brother, and teammate. He wishes to live up to solely their expectations and is the reason he is training to be a ninja.
Tōdai, with his team is more carefree not taking on a leadership role even though he most likely could with his tactical sense. Rather, he uses his tactical knowledge to bolster his teammates and their decision making process. However, he also edges them to be more relaxed and carefree. Often times interrupting training sessions in order to take the team out to socialize with others. He is also responsible for bringing breakfast to early morning training. And lunch for afternoon sessions. He can often be found with an arm around both of his teammates and a shit eating grin on his lips. 【History】 Like many children Tōdai had no clue what he wanted to do with his life growing up. Unlike his sister his early life was much more aimless. It was until he was six and his sister was fourteen that she convinced him to become a ninja. Tōdai studied with the resources he had, which was almost singularly older members of the Nara clan. His older sister and brother taught him the basics of their clan’s hiden techniques, but when they taught him it was quickly evident that he picked up his families techniques quickly.
Soon, as Tōdai graduated from the academy he had a good grasp on more than he had any right to. However, his grasps on Genjutsu, Taijutsu, or any nature types other than Yin were lacking. Thus, Shiō, his sister, gave him advice. She brought him to the dining room table with their brother and sat him down, sprawling out a large map in front of him with a few select villages circled. Kakugyō, their eldest brother had selected them. They explained to young Tōdai that he had a few choices, but if he was to learn more Jutsu, and grow his strength he needed to have a change of scenery.
He would end up picking Otogakure, the village hidden in sound. There he was assigned a team and Jonin leader. While his team’s leader was a spritely girl and his Jonin overseer was seemingly doing it for the pay, he found a comrade through his teammate Meirou. The boy was standoffish at first, but on one mission that all changed.
“Hey, Meirou?” Tōdai asked with a cocky grin.
“Yes?” Meirou called back, his back against his partner’s.
“Looks like we’re all tied up, huh?” Tōdai said, flexing his arm against his restraints.
“That was… Pretty bad.” He responded casually, shuffling his back against Tōdai’s as his hand brushed up against Tōdai’s lower back.
“Woah there.” Tōdai called out wiggling his back to try and lower his shoulders towards Meirou’s hand.
“Oh, I’ve got it.” Meirou triumphantly said, taking the kunai from Tōdai’s upper back holster and pulling it downward instantly slicing the rope.
“Hey what’re you two doing?” A man with a large katana asked immediately turning it on Meirou. Tōdai glanced back at his teammate with a grin. Tōdai tapped his foot on the ground making his staff shoot up out of his shadow. With a quick spin, fire ignited on both ends of the staff. He spun it to block the overhead strike of the Katana, making a clash, the boy and the bandit standing there for a moment – struggling. But Tōdai had a smile on his face. Meirou immediately began taking the massive amounts of infrared light generated by the fire. He was ready. The bandit attempted to move but found himself stuck.
“I-I’m sorry, that always makes me smile.” Tōdai said with a charming smile.
“What’s that?” Meirou asked placing his hand on the man’s chest as he stood there, paralyzed in fear.
“The look they get when they realize they’re stuck.” Tōdai said as Meirou channeled the infrared light into the man and he began to burn from the inside out. As the man roasted alive, the two boys grew an appreciation for one another. Truly, it was the start of something beautiful.
Ever since that mission in which their lives were on the line and they protected each other, they have had a deep understanding for one another. They both respect each other’s commitment to bettering themselves. While Meirou believes the world is dull and the he too is dull, Tōdai believes that yes, the world is dull, but in his own opinion the world is so much livelier with them in it. That was a few years ago, and now they both stand ready to take on the Chunin exams. Who knows, Tōdai was slowly wearing down Meirou's exterior layers and the two had become like brothers. Tōdai, while being the same rank as his friend, knew he could learn so much from him.
【Chakra Nature(s)】 Katon, Yin
【Abilities and Special Traits】 Specializes in quick kills, and short engagements. Below average knowledge of Genjutsu Only rudimentary Taijutsu technique. Average chakra pool and only slightly above average chakra control. Low physical stamina Very talented in Hiden Nara Jutsu. Great Multitasker Talented Bojutsu combatant.
Weapons, Tools and Equipment】
15x Kunai (keeps these on a pouch on the side of his thigh). 15x Explosive Tags 100m of Chakra Thread 5x Flash bombs
Name of Weapon or Item: Joyeuse
Description: A smith used chakra-infused steel to create this staff so that Tōdai can channel his Chakra into the staff itself and use it as an origin point for his techniques, instead of his own body. This is the only special propriety it has. It is 3M long and is steel which makes it great for inflicting blunt trauma in and of itself. It can also be used with his Katon natured chakra to light both ends on fire, as if it was a baton made for fire dancing.
Appearance: N/A
【Hiden Jutsu】
Name of Hiden Jutsu: Shadow Manipulation Clan: Nara Description: The Shadow Manipulation is an old and sacred technqiue for the Nara Clan. Originating in capturing deer and imobilizing them to harvest their antlers for medicine, it became a secret technique shortly afterwards. It is recognized by the manipulation of one's own shadow or the shadow of others to various usages. It is primarily a Yin Release technique and requires a great deal of mental prowess and the ability to multi task. It is a very complicated Jutsu to successfully pull off, however it is also incredibly deadly. An old phrase cites the Nara's most definable trait as the odd places they put their kunai. And for good reason.
【Summon 】 Name: Setsuko 節子 Description: Setsuko is no one thing, rather, Setsuko is a swam of fireflies that can utilize chakra to create bioluminescence. They share a hive mind and thusly go by a single name. While their form of bioluminescence does take chakra it is incredibly bright. By themselves, they can create this incredibly bright light for approximately two minutes a day. However, they can also take the chakra from their contracted summoner to create more light if necessary, though this is fairly taxing. Appearance:
Abilities Their only notable abilities are communication with Tōdai and their special chakra bioluminescence. It should be noted that they are also capable of typical bioluminescence, though this is simply a dull yellow light.
【Custom Jutsu】
Name of Technique: Corps-a-Corps Type of Jutsu: Bukijutsu, Hiden, Ninjutsu Rank: C Range: 5M Nature Type: Yin Description: When attacking with his staff, Tōdai can utilize the shadow cast by the staff to increase the range of his Kagemane no Jutsu. All he must do is either strike the shadow of his opponent with the staff itself, or have the shadow’s connect with one another to successfully initiate the Jutsu. This can also be achieved by throwing the staff as long as Tōdai has already prepared the Jutsu within the staff itself. Making this staff as lethal as a katana as it can easily capture unwitting enemies. Weakness: Typical Nara weaknesses.
Name of Technique: Redoublement Type of Jutsu: Ninjutsu Rank: D Range: 15M Nature Type: Katon Description: Redoublement can be used through Joyeuse. It is a technique that has two, fairly specific uses. First the user releases a small but potent seeming ball of sparks that gleam with green red and yellow light. This ball of sparks is released either from the mouth of the user or through the top of Joyeuse should it be standing straight up. It flies through the air with a large amount of vigor. However, damage against another combatant is not the goal of this technique. It instead either surprises them, initiates an attack with Hiden Jutsu or even signal to someone else information. When the Jutsu is ready to be completed one must only perform the tiger handseal and the ball of sparks will explode into a beautiful and incredibly bright firework. Nara clan members obviously can use this to extend their shadow, or, even bring the shadow of someone else towards them. Weakness: It’s just light, one can counteract this in a myriad of ways. Such as taking the opportunity of their opponent using non-lethal attacks to use their own much more lethal attacks.
Name of Technique: Zwerchau Type of Jutsu: Hiden Ninjutsu, Bukijutsu Rank: C Range: Personal Nature Type: Yin Description: By using his Kageayatsuri no Jutsu on Joyeuse, Tōdai can place his staff in his own shadow. This has the obvious effect of seemingly being unarmed, but can also be used in a myriad of ways to surprise enemies. For example, he channel chakra through his feet to bring the staff up and out of his shadow. Weakness: Fairly simple supplementary technique. Infer weaknesses based on information from before this.
Name of Technique: Moulinet Type of Jutsu: Hiden Ninjutsu Rank: B Range: Personal Nature Type: Yin Description: By performing a handseal of Tōdai’s own creation in which one touches the tips of their thumbs, index fingers, and ring fingers while connecting their middle fingers from the intermediate to proximal phalange. When doing so his shadow solidifies and becomes a small circle with tendrils that raise up out of said circle. There are five in total. Once this technique is complete he can fully control each of these tendrils with his mind, acting as five extra limbs in the form of a circle. They are also able to become sharp, much like a blade and still act as a shadow for any Jutsu that require one. However, with Tōdai’s lack of Taijutsu ability and the strain of this Jutsu he can have a hard time using it to its maximum efficiency. If Tōdai is able to stay still while using it, it can last a full two minutes. If he must move during the technique it will only last one minute. If he must run then it can only last about thirty seconds. Each tendril can stretch up to five metres and can block solid objects, though Ninjutsu that utilize more chakra can easily destroy them. Weakness: Above.
During her academy years, Yōseki was unrivaled in Taijutsu and Ninjutsu, but showed a disinterest in Genjutsu and the workings of the mind. As it were, she often times did not care for lectures on chakra nature and the ways in which one could learn them. She found herself simply boasting about her personal record when it came to training and looking forward to the next fight. However, as time went on she began to discover some affinity for Earth type techniques, which had run in her family. While her parents hoped this discovery would push Yōseki to scholarly pursuits of chakra nature, it actually had the inverse effect. She accepted that Earth was the charka nature she was born with it and refused to look back from there.
Yōseki’s time as a Genin was rather one-note. That note was simply, ‘does not work well with others’. While her Ninjutsu was rapidly advancing as she had gained the usage of many B and even A ranking techniques, she would rather fight outnumbered and alone than with her teammates. This was her teacher’s first priority. To take away the thoughts of I’m better off alone, and replace them with a confident leader. Somehow, he actually succeeded at this. During her time as a Genin Yōseki found true pleasure in utilizing her comrades to their greatest ability.
To say that her Chunin exams were a bit of a stacked year is an understatement. One woman, as fate would have it that she often times found herself wishing she could fight would be an Uchiha. While they briefly clashed during the initial free for all, they quickly ended up forming an alliance instead of fighting. This fell in line well with the criteria of the exam and they would both go on to succeed in the individual stages.
Past the Chunin exam, her original team went on a mission with their Jonin leader that ended fairly sour. Only Yōseki managed to escape with her life due to sheer luck of the draw as being the one who was bringing up the rear during the moment of ambush. After escaping with her life, Yōseki entered a five year long self-induced exile. During this time she trained, almost non-stop, in order to overcome her fears related to the deaths of her comrades and the anxiety and guilt in relationship to that.
When she returned from this exile, she immediately claimed the title of Tsuchikage. She challenged the current Tsuchikage to a duel, and handedly defeated her in a single move.
Yōseki would impose order upon Iwagakure and develop proper defenses for the country. Creating canyons where there were once open valleys for entrance to the country. Large cliff sides on the ocean borders and even making the capital on the summit of a mountain range. She did all of this through her Earth Release, for the most part keeping her Kekkei Genkai and mastery of it a secret.
【Chakra Nature(s)】 Earth, Yang
【Abilities and Special Traits】 Only talent in Genjutsu is in basic defenses and forms of resistance. Incredibly vast chakra pool. Masterful chakra control. Very traditional Taijutsu abilities combined with KG. Deadly efficient when out-numbered. Amazing level of personal fitness. Very limited knowledge of elemental Jutsu outside of Earth.
Weapons, Tools and Equipment】
50x Kunai 400m Chakra Thread 10x Shuriken
【Kekkei Genkai】
Name of Kekkei Genkai: Jūryokuton (Gravity Release) 重力 Clan: Shinshoku Description: The Shinshoku clan have for years past perfected the technique of Gravity Release. It is a technique only passed down from the clan’s members. The Shinshoku clan use this chakra nature to embolden their Earth Release techniques and create completely separate Jutsu. Shinshoku clan members are especially known for their great physical strength and durability, though, this is in nature due to this Kekkei Genkai and the unique opportunities it allows one for training under extreme conditions, among other things. The primary functions of the Kekkei Genkai are attraction, repulsion and the creation of gravity wells and beacons of gravity.
【Summon 】 Name: Ginga 銀河 Description: Ginga is a small cat that looks as if it is made up of space itself. It has no facial features and its fur feels warm to the touch, almost as if it was vibrating as well. It has two ‘modes’ as it were. One in which it is a normal cat for all intents and purposes, other than the fact that it can speak aloud. This is its typical domestic form. Its second form is the only technique in which it has. It becomes completely intangible, able to pass through anything at all. However it also loses its ability to speak and create sound. It does this by, essentially, becoming pure Chakra. As she is a being of pure chakra, she can regenerate any lost limbs and the only true way to kill her is to somehow absorb the chakra that composes her being. Yōseki typically doesn’t need to summon Ginga as it is summoned at almost all times. If you cannot see her, one may ask where she is. Appearance:
Abilities With the ability to become intangible, she is a fantastic spy. She can sit within a wall with none the wiser. However, she is pure chakra at this point and as such many could see her much in the way that a Dojutsu user would scan the room for any seals. That being said, should she only become intangible after the scan has occurred, many sensors would miss the cat.
【Custom Jutsu】
Name of Technique: Jūryokuton: Tenrai Sonzai重力: 天来存在 (Gravity Release: Divine Presence) Type of Jutsu: Kekkei Ninjutsu Rank: B Range: 15m Nature Type: Jūryokuton Description: Yōseki releases her Chakra and allows it to cover an area. By utilizing her Chakra Nature she can increase the gravity in the surrounding area making movement and chakra control more difficult. With Yōseki’s usage of her own Jutsu and her constant training under this technique, she has grown to be fully capable of resisting it herself. She can exert up to two hundred pounds of pressure fairly easily, however she cannot move much or there will be much less force exerted on any given target. Weakness: This is a generally defensive technique and does require her to remain somewhat stationary, not completely, but she won’t be on the move in this case.
Name of Technique: ] Jūryokuton: Kasokuteikō重力: 加速抵抗 (Gravity Release: Accelerated Resistance) Type of Jutsu: Kekkei Genkai, Ninjutsu Rank: S+ Range: Proportional to amount of Chakra utilized in the creation of the seal. Min: 10m, Max 1000m Nature Type: Jūryokuton Description: This Jutsu is performed by Yōseki imbuing something with her Chakra. Upon imbuing something with her chakra she is able to essentially create a focal point of gravity. This focal point can then project a gravitational field after Yōseki performs either the Ox handseal or the Tiger handseal. The Ox handseal with cause the gravitational field to strongly attract anything around it pulling projectiles, people, and with a great deal of concentration even the surrounding or Jutsu into it. The Tiger handseal does the exact opposite, pushing projectiles and generally objects away from the imbued object. These two different forms can have catastrophic effects as the strength of these gravitational pushes or pulls completely rely on the amount of chakra imbued. Should Yōseki imbue 80% of her already incredibly large Chakra pool she could create a gravitational force that could devastate a small country. Weakness: This technique needs to be applied before activation.
Name of Technique: Jūryokuton: Kogarashi重力: 木枯らし (Gravity Release: Cold Wind) Type of Jutsu: Nintaijutsu, Kekkei Genkai Rank: A-S Range: Personal Nature Type: Jūryokuton Description: This technique is a simple addition of Taijutsu in accordance with Doton: Chōkajūgan no Jutsu. Simply blocking a punch will allow her to activate the technique. If she is punched she can increase the weight of the arm by one and a half times for every second and a half of contact. Typically resulting in it being sluggish and/or heavier after the initial one and a half seconds. But as time passes it can very quickly become completely fatal. Weakness: Above.
Name of Technique: Jūryokuton: Shoganai 重力: 書がない (Gravity Release: It Can’t Be Helped) Type of Jutsu: Kekkei Genkai, Ninjutsu Rank: A-S Range: 5-15 M radius. User at center. Nature Type: Jūryokuton Description: By essentially ‘venting’ chakra from her chakra nodes Yōseki is capable of causing objects to orbit her person. This is done by defining herself, or another object as a gravity well through the use of her Chakra. If using herself for this, she is quite capable of using this technique while performing other feats as it is not too difficult to simply exert more chakra. However, when causing someone or something else to become the focal point for a gravity well it becomes more difficult. To create a gravity well around someone else she can do one of two things. The first is that with five seconds of sustained contact she can set enough chakra that she can make that person the center of that gravity well, whether they move or not. However, if contact cannot be retained she can create the gravity well, however it can be escaped by others. She can also define the shape of the well along with the radius as she expels more chakra from certain nodes rather than others. Finally, she is also able to throw any objects she has orbiting her in any direction. Yōseki fairly simply does this by projecting her chakra along the path these objects will take. These objects could be anything from Kunai Yōseki herself places within her orbit, to a fireball Jutsu, even a small building, of course the heavier the objects Yōseki is attempting to pick up in her orbit the more chakra she must exude. Weakness: Above.
Name of Technique: Jūryokuton: Shōdo 重力: :焦土 (Scorched Earth) Type of Jutsu: Kekkei Genkai, Bukijutsu Rank: S Range: 5-10M Nature Type: Jūryokuton Description: Attaching a kunai and chakra string is all the preparation required for this technique. There are many ways to activate the technique but by channeling chakra through the string Yōseki will increase the gravitational pull of the kunai towards the ground while also adding weight to the kunai. Before this happens, however, Yōseki will want the kunai to be approximately twenty metres in the air for maximum effect. This will cause the kunai to plummet to the earth with the force of a mortar as the small point of the kunai and the fact that Yōseki can cause it to fall at terminal velocity. Due to the nature of this ability as a Jutsu, terminal velocity is achieved almost instantly upon activating this technique. Thusly, it will only take approximately a tenth of a second for the kunai to hit the ground. Meaning the dodging period is not after the technique has been activated, but during its setup. Since Yōseki can in fact control gravity and thusly can increase the gravitational pull towards the ground by about ten times, she is able to cause an impact approximately eight times stronger than an explosion from a grenade. After this initial impact obviously creating various sources of debris and shrapnel. She will then channel through the chakra string in order to create a massive push emanating from the kunai itself causing all of this created shrapnel to fly in all directions. This means, of course, that Yōseki must be aware of any shrapnel headed in her direction. Weakness: Read carefully.
Name of Technique: Jūryokuton: Haka no Heiwa重力: 墓の平和 (Gravity Release: Peace of the Grave) Type of Jutsu: Kekkei Genkai, Bukijutsu Rank: S Range: 5-10M per Kunai Nature Type: Jūryokuton Description: In practice, the technique is the same as the above technique, only a greater scale. This technique cannot be set up during combat, as it is far too complicated to utilize under pressure due to the sheer number of moving balls. However, when set up properly twenty kunai all spaced out by about ten to twenty metres apart will all be connected by chakra thread. Activating the technique the same fashion as before this will accomplish the same general effect. But instead on a scale twenty times larger than before. This technique can easily wipe out a small army given the spacing. This technique would take roughly fifteen to twenty seconds to setup per kunai used if she were to set them up all manually by herself. Weakness: Same as above, now with longer cooldowns.
Name of Technique: Jūryokuton: Amanogawa 重力: 天の川 (Gravity Release: Milky Way) Type of Jutsu: Shuriken Jutsu, Kekkei Genkai, Ninjutsu Rank: A-S Range: Far Nature Type: Jūryokuton Description: Yōseki channels Shoganai into a kunai to create a gravity well around it. Afterwards she will throw the kunai with one shuriken. Firstly, by manipulating the shape and intensity of the gravity well Yōseki can cause the kunai to effectively fly at her command with the shuriken orbiting around it. While this would be a strong technique in and of itself, Yōseki also combines it with Shuriken Kage Bushin no Jutsu. This clones the shuriken a thousand times as it orbits the kunai. This creates a veritable storm of steel that will rain in a direction of Yōseki’s choosing. Of course some shuriken will begin to orbit in an improper direction and collide with others. However, due to gravity having a preferred direction of orbit, the outliers are eventually eliminated and all the shuriken will orbit in one direction. This technique does require quite a bit of space to properly function and a fair amount of control on Yōseki’s behalf. Simply controlling the gravity well and utilizing Shuriken Kage Bushin No Jutsu is incredibly difficult and as such she does need focus. Weakness: Read carefully.
Name of Technique: Jūryokuton: Tsuki Tsuchi 重力: 月土 (Lunar Soil) Type of Jutsu: Shuriken Jutsu, Kekkei Genkai, Ninjutsu Rank: B Range: 40M Nature Type: Jūryokuton Description: Yōseki first softens the soil beneath her as if she was going to farm crops. She does this by infusing the soil with her own chakra. Afterwards utilizing her unique form of Doton: Chōkajūgan no Jutsu with her gravity-based Chakra she lowers the effect of the gravity in the area by creating something of a seal between the Earth and anything above it. Thusly, it will be like walking on the moon. This can cause a variety of different effects, but the most important is the uneasiness of feeling like you weigh less and thusly the dangers that coincide with that. Weakness: Read carefully.
Name: Sanryōkyō(Prism), Meirō(Bright) Nickname/Alias: Rou; Mei; Irou/Mushoku(Lightless). Gender: Male. Age: 15. Age Appearance: 15. Sexuality: Who knows.
Village: Otogakure. Birthplace: Otogakure.
Organization: N/A. Clan/Kekkei Genkai: Sanryōkyō/Kakugata Yōki. Relatively new for a clan possessing a proper kekkei genkai, the Sanryōkyō are not a well known clan by any means and have no real achievements of note, except perhaps having finally managed to instigate the creation of a kekkei genkai in a person about five generations back, some time during the war. Due to the tumultuous times when this occurred, people hardly noticed and forget fairly quickly. However, their lack of prestige oddly seems to suit the Sanryōkyō just fine, of course...perhaps that is because their abilities are suited to the profession of assassins.
Rank: C. Position: Genin. Chakra Nature: Fire and Wind.
Additional Appearance Details: Standing at 5'1, Meirou is rather short for his age, which doesn't really bother him. He is of a fairly lean build, with enough muscle to make his movements powerful, but not so much to make him terribly effective at anything other than throwing weapons and running fast.
History: A more than pleasant surprise to his young parents—who had only just crested the ages of 16 and 17 when he was conceived—Meirou has been treasured and is an only child. He wishes he had siblings, if only so his parents would leave him alone sometimes as he has never really reveled in people's attention. As a young child he spent most of his time playing with what few shinobi children live in Otogakure, if only because his clan was fairly strict about him not playing with mundanes...for some reason.
For some time, though his parents did their utmost to defend him from it, Meirou was reviled by the elders of his clan, if only because of the fact that he was seen as a failure. With their knowledge being so little in regards to their relatively new kekkei genkai, they thought that his dichromia—aka his inability to see anything aside from red, yellow and their mixtures—was evidence that he did not have their clan's gifts. This negative attention, when he began noticing it, was almost crippling and if not for his parent's continual support, he would be a very different adolescent. Of course, when he was about 8 there was something of an incident.
In a training match, one of the adults decided to be a bit cruel, and forced him to train in almost complete darkness. Intending to beat Meirou to teach him a lesson, the jounin was instead quite surprised when the child dodged his blows like he could still see...because he could. So it was that they discovered that Meirou could see infrared—and later on—ultraviolet light. So it was that his clan went from looking down on him with disgust, to giving him more attention than he really wanted. This, unbeknownst to the rest of his clan, taught Meirou that people were fickle, and that their perception of him should not define him. However, it also fostered in him a resentment of people in general.
The ensuing years, much like those previous, were spent training and learning in the academy as well as with the specialists of his clan. That was of course until two years ago, when he graduated and was given the title of genin.
Being assigned to a team, Meirou soon met a certain Nara by the name of Tōdai. He was civil to the laid back kid and over time he had to admit he enjoyed Tōdai's company more than he did most. Still, he couldn't bring himself to trust him. At least...not until they found themselves separated from their team on a mission. Ambushed by a large company of bandits, the two fought and eventually Meirou tried to give Tōdai a chance to run, but the Nara refused to leave unless they both got out. As a result they were defeated and knocked out. When they awoke they were tied up, back to back.
“Hey, Meirou?” Tōdai asked with a cocky grin.
“Yes?” Meirou called back, his back against his partner’s.
“Looks like we’re all tied up, huh?” Tōdai said, flexing his arm against his restraints.
“That was… Pretty bad.” He responded casually, shuffling his back against Tōdai’s as his hand brushed up against Tōdai’s lower back.
“Woah there.” Tōdai called out wiggling his back to try and lower his shoulders towards Meirou’s hand.
“Oh, I’ve got it.” Meirou triumphantly said, taking the kunai from Tōdai’s upper back holster and pulling it downward instantly slicing the rope.
“Hey what’re you two doing?” A man with a large katana asked immediately turning it on Meirou. Tōdai glanced back at his teammate with a grin. Tōdai tapped his foot on the ground making his staff shoot up out of his shadow. With a quick spin, fire ignited on both ends of the staff. He spun it to block the overhead strike of the Katana, making a clash, the boy and the bandit standing there for a moment – struggling. But Tōdai had a smile on his face. Meirou immediately began taking the massive amounts of infrared light generated by the fire. He was ready. The bandit attempted to move but found himself stuck.
“I-...I’m sorry, that always makes me smile.” Tōdai said with a charming smile.
“What’s that?” Meirou asked placing his hand on the man’s chest as he stood there, paralyzed in fear.
“The look they get when they realize they’re stuck.” Tōdai said as Meirou channeled the infrared light into the man and he began to burn from the inside out. As the man roasted alive, the two boys grew an appreciation for one another. Truly, it was the start of something beautiful.
Following that, with the help of Meirou's kekkei genkai and Tōdai paralyzing anyone who got in their way, the two managed to escape and rejoin with their squad.
The bandits—later—paid for their transgressions against the two.
When their team made it back to the village they received a commendation for their teamwork, and while they were briefly scolded it was only by their parents, and only after they'd been honored. Now, a few years later, the two are good friends, as Tōdai risked his life to make sure Meirou made it out of the situation they'd gotten themselves into, and that...that is something you can't easily fake. As such, Tōdaiis one of the only people that the young color-blind genin trusts and respects in equal parts.
Now the two are ready to take on the chuunin exams and move on to the world stage, intending to kickass, have some fun, and perhaps even make a name for themselves. Meirou, admittedly, can't help but be a bit excited.
Personality: Simply put, Meirou is an intelligent boy with a somewhat dry, and dark, sense of humor with very little appreciation for most people and most of the world—the latter of which he finds to be quite dull, while the former he just...doesn't generally trust in the slightest. His time as a genin, and being trained by his family, has taught him that mercy on the battlefield is often not a virtue, either because it can get you killed, or because sparing someone might just lead to them suffering a fate far worse than death. Beyond this he is perhaps one of the least moral people one might come across, thinking very little of the importance or value of things like life and death. Of course, this is not to say that he doesn't value the lives of some, such as his friend Tōdai for example, but still it does take quite the gesture to make him trust someone so don't expect to see that loyalty often. Last, and perhaps least, is his temper which is almost scarily even. In fact, the last time he could be called angry was probably when he was about five, and temper tantrums hardly count now do they?
Base Weapons & Items: X Wire X Bells X Kunai X Senbon X Shuriken X Smoke Bombs X Explosive Tags X Senbon w/ Bells
Specialized Weapons & Items:
Name of Weapon or Item: Akariwana Kunai(灯罠クナイ'Light-Trap/Lantern Kunai')
Description: Kunai with microscopic gaps and a hollow in the very center of the blade—which is not visible from the outside. The “gaps,” are actually filled in with super durable crystal. These kunai, when not infused with chakra, will refract or reflect light. When infused with chakra these kunai can pull light into themselves and trap it in the same way that an inheritor of the Kakugata Yōki Kekkei Genkai might. The more chakra infused into the kunai, the more light they can pull into themselves. These kunai can also be utilized to warp or bend light around an area.
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Name of Weapon or Item: Sasu(刺す'Sting').
Description: A 15 inch bladed implement, its blade taking up 9 of those inches, Sasu is a weapon possessing two notable traits. The first of these is a poison reservoir held in the pommel, which can run through a “vein” that extends all the way to the tip of the blade—which possesses a tiny hole to exude or spray the substance. The aforementioned process can be achieved by channeling chakra through the pommel specifically. Second among Sasu's traits is its ability to “solidify,” chakra that is channeled through or around it using techniques similar to chakra flow, flying swallow, or the samurai sabre technique.
Special Traits Specializes in Ambushes and Traps. Skilled with unorthodox tool use. Powerful light absorption. Knows human biology. Stellar chakra control. Fast, agile and clever. Average chakra pool. Skilled in ninjutsu. Decent genjutsu. Average taijutsu.
Name of Kekkei Genkai: Kakugata Yōki(角型容器'Prismatic Vessel').
Clan: Sanryōkyō.
Description: Turning an inheritor's body into a photonic receptacle, the Sanryōkyō kekkei genkai alters the base properties of an inheritor's chakra to an extent, allowing them to infuse it into anything on the electromagnetic spectrum—though each inheritor only has access to a certain range on that spectrum. These alterations extend to their eyes and body as well. In fact, instead of emitting a tiny aura of chakra like most people, inheritors of the Kakugata Yōki absorb whatever energies on the EM spectrum that fall within their range. However, as a result of this odd trait and the alterations to their body, their eyes are at once stronger and weaker than those of a normal human, allowing them to view “non-visible” portions of light and energies on the EM spectrum within their range, but at the cost of a measure of color-blindness in the visible spectrum.
Last among the alterations to their form, are those on a spiritual and neurological level, as a portion of their chakra—whenever they absorb light—automatically flows through their nervous system and brain amplifying their processing speed and reaction time considerably. These last alterations however can vary somewhat depending on the inheritor, and are typically skewed a certain way in tangent with their natural talents. Essentially, an inheritor who is good at taijutsu will have faster physical reaction time and processing speed that allows them to move faster and perceive physical threats with higher acuity—so that they might retaliate or defend better—whereas someone with talent for ninjutsu will likely be able to more fluidly manipulate and/or absorb energies in their range of the EM spectrum.
As a result of the alterations the Kakugata Yōki makes to its inheritors and his own inborn talents, Meirou is able to see infrared and ultraviolet light, but cannot perceive colors other than Red, Yellow, and their combinations. His purview focuses mostly on ninjutsu with a minor bit on genjutsu or genjutsu-like effects. As a result he is capable of more seamlessly manipulating light once he has infused it with his chakra.
However, currently, Meirou is far better at controlling his absorption ability, which allows him to absorb infrared light(heat energy as well), all light visible to normal humans, and ultraviolet light.
Silent Killing: This is extended to all of his movements as it has been trained into him from a young age, resulting in Meirou moving pretty much silently. Additionally, he is exceptionally good at not drawing any attention to himself.
Custom Jutsu
Name of Technique: Ura Jōshō no Jutsu(裏上昇の術'Reverse climbing technique'). Type of Jutsu: Ninjutsu. Rank: E. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: Using the same principles of the tree climbing technique with sufficient chakra control, the user may cause themselves to be pushed away from something with varying degrees of force depending on the amount of chakra applied.
Weakness: N/A.
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Name of Technique: Kiyō Sonae(器用備え'Dexterous arrangement'). Type of Jutsu: Ninjutsu. Rank: D. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: Channeling chakra through one's own muscles, nerves, and other necessary tissues—typically within the arms, wrists and hands—the user enhances their ability to skillfully manipulate objects as well as increasing the speed at which they can do so. This technique should not be utilized for extended periods of time as it causes undue strain on the affected body parts. Despite this, it is relatively useful, and while it is a simple technique based on typical principles, it does require decent chakra control to fully utilize. This may make techniques such as Chakra Flow or other projected chakra-based abilities.
Weakness: Listed above.
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Name of Technique: Kazaho(風歩'Wind-step'). Type of Jutsu: Ninjutsu. Rank: D. Range: N/A. Nature Type: Wind. Handseals: N/A. Description: Kneading wind chakra in one's feet, the user releases two rather small bursts of wind, one moving down, and the other up. While the strength can be altered via chakra distribution, the general effect causes the winds to clash almost like solid objects, propelling the user as if there was an invisible foothold in midair. The technique can be, as mentioned, modified to suit other purposes, but will never be strong enough to do any direct damage.
Weakness: Figure it out.
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Name of Technique: Tōbō-sha mi(逃亡者身'Elusive Form'). Type of Jutsu: Kekkei ninjutsu. Rank: D. Range: N/A. Nature Type: Fire, water, earth, lightning, Wind or other affinity. Handseals: The amount. Description: Coating the body in an incredibly thin layer of invisible chakra, the user masks their scent and silences their movements. This affects anything that maintains contact with their person, meaning the equipment will not make sound even if it is intentionally clanged together, so long as it is on his person in some manner.
Weakness: Makes him more detectable to sensor nin who can sense chakra.
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Name of Technique: Kōgu kuchiyose(工具口寄せ'Tool Summoning'). Type of Jutsu: Ninjutsu. Rank: C. Range: N/A. Nature Type: N/A. Handseals: N/A. Description: An adaptation of the summoning technique created through study of Lightning Flash Blade Creation, this technique allows the user to effectively 'link' a series of seals laid upon objects. The technique is most often utilized for the quick recall of various ninja tools to ones hands. As such, Heirana has applied this seal to all of her tools as well as the space between her fingers, on her feet, and on her palms.
Weakness: Disrupt the seals or channel chakra through an object with them and the user will be unable to use this technique properly.
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Name of Technique: Fukantai(不感帯'Dead Zone'). Type of Jutsu: Kekkei ninjutsu. Rank: C. Range: Max radius of 4.5 meters. Nature Type: N/A. Handseals: N/A. Description: Exuding a small amount of chakra, the user lets this chakra form a thin layer, which expands outwards to the desired size, before either becoming locked in place, or anchored to his person. This layer of non-visible, non physical chakra only allows properly polarized EM radiation in or out of the field it encloses. Once established, which only takes around two seconds, the user will enhance the rate at which they absorb EM radiation of varied sorts, essentially sucking all of said energy out of the field.
*The exact effects of this technique varies somewhat, but in Meirou's case the layer of chakra stops all visible light from entering the field, and sucks all visible light into his body.
**The technique only takes a total of about 4 seconds to fully activate, at which point there is no visible light in the field and it becomes impossible for normal people to see.
Weakness: Chakra absorption and some seals.
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Name of Technique: Yūrei no Katayori(幽霊の偏り'Spectral Deviation'). Type of Jutsu: Kekkei ninjutsu. Rank: C-S [C]. Range: 10 meter radius. (Range increases with mastery) Nature Type: N/A. Handseals: N/A. Description: Harnessing the inheritor's natural tendency to absorb various forms of electromagnetic radiation, the user will alter the speed and origin point of their absorption, allowing them to decide what parts of their body absorb at what rate. While a simple technique, it can be far more useful than one might think. Additionally, any EM radiation pulled towards their body will continue in their general direction even if they altogether halt their body's absorption.
Weakness: Good luck.
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Name of Technique: Issen – Ugokanai Mekakushi(一閃 - 動かない目隠し'One Flash - Unmoving Screen'). Type of Jutsu: Genjutsu; Kekkei genjutsu. Rank: C. Range: Within sensory range. Nature Type: Yin. Handseals: Four. Description: Activated in one of two ways, this genjutsu can either be initialized by creating flashes of light that contain yin chakra, or by coating the surface of the user's body in the same incorporeal chakra. When the light is seen or a sensory technique is utilized to detect the user's chakra, they will be pulled into a genjutsu in which they cannot sense the exact location of the user. Instead, they will perceive the user's presence to be located wherever they see light or where other chakra is located. This technique cannot be kai'd out of, but can be broken by realizing it is in use.
Weakness: Beyond the above, this technique does not otherwise inconvenience either the user of the affected and they may move as they see fit.
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Name of Technique: Yasashī shidō(優しい指導'Gentle Guidance'). Type of Jutsu: Shape-manipulation ninjutsu. Rank: B. Range: Dependent on user. Nature Type: Variable. Handseals: N/A. Description: A technique that, once three handseals are used, allows its user to manipulate their respective affinities—individually—by exuding and releasing it into their surroundings. This technique can only manipulate a maximum of one elemental affinity at once, may only do so externally, and allows complex manipulations only if the user's chakra control is exceptional. While it allows complex manipulations and manipulation of large amounts of chakra, both of these require greater skill and focus.
Weakness: If the tenketsu are closed, the user cannot utilize this technique and it can be broken if their focus is. The technique uses only a small amount of chakra to activate, but may be more taxing depending on how much of their chakra the user releases to be manipulated.
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Name of Technique: Shōka(昇華'Sublimation'). Type of Jutsu: Kekkei ninjutsu. Rank: B. Range: Contact or in the presence of the user's chakra. Nature Type: Fire. Handseals: N/A. Description: Absorbing infrared light, and a measure of the heat energy that causes it, the user may then discharge it as they see fit directly into other physical materials on contact. Should the user infuse their chakra into the infrared light and its corresponding heat energy, they can assume control of it once it has exited their body though this is entirely optional. It should be noted that provided the user's chakra has been infused into the light and heat energy, they may continue to move it from one material to another so long as they retain contact with the object or material.
Weakness: Don't come into direct, or indirect physical contact with him. Additionally, while the user is somewhat resistant to the heat energy that emanates from the affected, be they individual or material, they are not immune and can only absorb and/or redirect a certain amount of the heat energy—specifically when the technique is utilized on a person.
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Name of Technique: Jinrui wa Shinsei o Tsukamu(人類は神性を掴む'Humanity Grasps Divinity'). Type of Jutsu: Kekkei ninjutsu; Shape-manipulation. Rank: C-S. [C] Range: 10 meter radius. (Range increases with mastery) Nature Type: N/A. Handseals: The amount. Description: A relatively simple shape-manipulation technique, Jinrui wa shinsei o tsukamu works either by first absorbing electromagnetic radiation within the inheritor's purview—or conversely making physical or chakratic contact with said radiation—at which point the user may infuse their chakra into it and bind it to their will.
Weakness: Requires contact or absorption to initiate.
【Full Name】 Han'yo Moto 【Title】 The Unremarkable 【Occupation】 Hidden Sound Leader 【Gender】 Male 【Age】 30 【Sexuality】 Straight and Married
【Birth Country】 Hidden Sound Village 【Current Village】 Hidden Sound Village 【Affiliation】 Hidden Sound Village 【Shinobi Rank】 S
【Personality】 Dull is the name of the game with Han'yo. He speaks in a quiet gruff voice, and is polite in everything he does. He doesn't like too much attention, but it still upsets him when everybody seems to forget he exists. Even as the Village Leader this problem persists. Still, when it comes to loyalty to the village, no one can compete with Han'yo. He devotes all his attention to making it better, to becoming a symbol to the village to give them hope. He dresses like a mook to give inspiration to the rest. One day any of them could become like him too! If only they'd remember he was standing right there in the room when they were talking about him!
He is happily married with a picture of his wife on his desk. She's neither pretty nor ugly. He gardens for a hobby and enjoys housework, but can never seem to get enough free time to do his gardening, meaning he has a yard overrun with weeds. He is easily bribed. Not with money, but with people doing his garden.
When addressing his ninja, Han'yo is direct and to the point. He always expects results. He often yells at them with a hair trigger temper about being less flashy. Despite that, Han'yo often hangs around the genin in particular, as he sees them as the lifeblood of the village.
【History】 After the Bijuu war, The Hidden Sound was left devastated from the raging beasts. Almost all the labs were destroyed, their research left barren, and there ninja force depleted. The single remaining lab left was dedicated to cloning, and not a single jonin was left. The village was forced to discard its secrecy and join Kyokujitsu just to keep its name an identity. The village did what it could to survive, and started extending the cloning facility as fast as the could to literally regrow a ninja corps.
With no other research, no Hiden, no KG in the village, without even a jonin, the village became obsessed with gathering secrets from other villages, with learning some technique that would put them atop the ninja world. They hated having lost their identity, and thieved everything they could in hopes of regaining it, often getting in trouble and under suspicion when ever things went wrong in Kyokujitsu. They stole jutsu, hiden, and KG whereever they could find. Several child abductions were blamed on village, yet the village managed to hide it well enough the evidence was never found. People were being experimented on all the time, and mortality rate INCREASED during the time of peace. It was in conditions like these that Han'yo was created. In a batch of 47 other clones, he was #47.
Han'yo himself was unremarkable in every way possible. He looked like the rest of the clones, and refused to take a specialty. He never stole any jutsu unlike his brethren, never claiming anything that was outside what a ninja could be expected to learn. Han'yo disagreed with the philosophy. It wasn't fancy techniques that made a ninja, it wasn't fame. It was results.
He learned this way of thinking from his master, Shingen, who saved his life from an enemy ambush with a simple substitution jutsu. Han'yo spent all his time mastering that single jutsu, and working only on what he had.
Han'yo eventually reached the rank of chunnin with just academy jutsu. He stayed there for years despite his skills due to how unremarkable his skills. He hadn't even learned an element yet, and he was on par with his sensei. His sensei gave him a paper to determine his element, explaining the various elements to Han'yo. Han'yo disliked the thought of weakness that came with all of them, and refused to find out his affinity. Instead, he began working on all of them. It took him ten years, but he mastered every single element. He made Jonin shortly after.
During this time, he married another cloned subject, a kunoichi named Ina. The two were happy and moved into a modest home, and raised a family. Han'yo was happy with his dull life. He still refused to steal jutsu unlike the rest of the Hidden Sound, and yet, was one of the strongest ninjas in the entire village.
10 years ago, the leader of the Hidden Sound fell deathly ill, and there were talks of finding a replacement. Names were submitted, and Han'yo's was not even on the list, no one had thought to put him down.
The leader, however, recovered. Han'yo, finally frustrated no one took him seriously, challenged their village leader a year later. To everyone's amazement, Daisuke, the World Thief, was defeated by the most unremarkable ninja of the village, who'd never stolen a single jutsu, who simply focused on the basics.
Han'yo took over 6 months later, and has been the leader ever since. He has had one motto for the village since then: "Too Flashy."
【Chakra Nature(s)】 Earth Release Lightning Release Wind Release Fire Release Water Release
【Abilities and Special Traits】 Master of the Basics - Han'yo does not believe in being flashy. He literally dresses like a mook, and all his jutsu are B-rank or below.
MASTER of the Basics - Han'yo can use all five elements, genjutsu and taijutsu
Undetectable Chakra - Han'yo's use of Dustless Bewildering Cover won't hide him from light, but constantly hides his chakra, making him invisible to chakra sensors.
Looks like a Mook - Han'yo is seriously unrecognizable unlike literally anyone of his rank. His clothes are the proud symbols of the Hidden Sound, he is of course proud to wear them!
Uses all his senses - Han'yo's highest success in he can uses his all his senses to track his opponents while denying them detection through theirs. He doesn't need massive jutsu for this, just a bit of misdirection.
Knife Master - Han'yo's default fighting style is a knife in one hand and the other free to cast jutsu. His skills are considered such with just a knife he could fend off a Swordsman of the Mist were no jutsu to be used.
【Weapons, Tools and Equipment】
Kunai x 20 Shuriken x 20 Smokebomb x 3 Fake PaperBombs x 40 Flak Jacket with lots of pockets.
Name of Technique: Shadowed Clones Type of Jutsu: Ninjutsu Rank: B Range: Short Description: Academic clones that have been modified to not disperse after a hit, and carry a shadow under themselves. They are extremely hard to get rid of. They are completely intangible. Weakness: Using a 'kai' on them will disperse them, or absorbing their chakra.
Name of Technique: Fire Release: Explosive Tag Seal Type of Jutsu: Fuinjutsu Rank: B Range: Short Description: Pressing his palm against a surface, Han'yo is able to compound his chakra to create his very own explosive tag. Weakness: Don't allow him to? Destroy the seal?
Name of Technique: Wind Release: Cloud Cover Type of Jutsu: Ninjutsu Rank: D Range: Short Description: Pressing his palm against the ground, Han'yo creates a cloud of dust to obscure his movements. Weakness: Blow it away
Name of Technique: Water Release: Hidden Murder Type of Jutsu: Ninjutsu (Yang/Water) Rank: C Range: Short Description: Coating his blade in water chakra, it causes it to instantly evaporate blood it cuts, not allowing an opponent to see how deeply they are wounded. At the same time it prevents the blood from clotting, leaving bloodless wounds that cause an opponent to bleed to death faster. Weakness: Don't get caught. Healing the wound also works.
Name of Technique: Earth Release: Moment of Reprive Type of Jutsu: Ninjutsu Rank: B Range: Self Description: After going underground, Han'yo causes the earth to carry him at an increased speed making him faster underground than above it. Weakness: Han'yo can't breath in this state, making it a temporary retreat.
Name of Technique: Lightning Release: Stun Type of Jutsu: Ninjutsu Rank: C Range: Short Description: Releasing a small burst of lightning from his palm, Han'yo temporarily stuns an opponent, opening them up to further strikes. Weakness: There's a tell tell 'cherp' before it releases. It's only Close range.