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Hidden 7 yrs ago Post by Elevation
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Hey if you can't beat em join em.
Hidden 7 yrs ago Post by Atroposer
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@Elevation Telasie and Con are in the smuggler club. Hell yeah, illegal transport.
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Hidden 7 yrs ago Post by The Jest
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I have now added the Captain to the Character Tabs.

I have also added a crew member of my own into this as the Weapons and armory smith. ...Essentially he's the guy who will be attempting to invent new ways for you guys to blow crap up. XD
Hidden 7 yrs ago Post by Lurking Shadow
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...to blow crap up...


I like him already
Hidden 7 yrs ago Post by The Jest
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Now while everyone gets their CSes to the Character Section... and @tal0n finishes his, (Take your time, mate.) IT'll be time for my next step: Making the IC and starting this thing! =D
Hidden 7 yrs ago Post by Silvir
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Helloooooooooo!! so i was asked to join here to by a storm so here i am!! 8D
Adding in a fun border character with some basic stuff.

Appearance: Her kind is tall, standing around 6-6,5 tall on average with long thick hair and deep ambely eyes that faintly glow in the dark. Their skin is red/purple with bone like growths covering areas around their joints and head acting like extra protection.
For reference but with above attributes.





Name: Rannapra Eni’douis of the Rackar clan. - Ranna works to.
Race: Rapto (easiest to pronounce)
Age: 26
Gender: Female
Job: Boarder

Weapons:

(SWAT): Survival, weapons and tools – An arm equipped support computer equipped to handle most situations one individual can find themselves in, it carries the capacity to fire most known ammunition or simply launch a blast of energy. Also tells time.

Abilities: Techno adapt – Her abilities to understand and use technology is frightening. If you need a quick hack or to steal an active fusion generator this is the girl to ask.

Personality: Hierarchal – Ranna enjoys being in a group like any of her kind and stubbornly sticks to the norms and rules of that group while at the same time quipping and bantering freely with those within it. She tends to be an optimist happily doing most tasks and gladly organizing or taking part in events. But her temper is as hot as her happiness and your do well to not piss her of as it will bring on a primal furry that only sees a rival in her battle fever.

short bio: Ranna does not talk much about her past, mostly smiling amused when the subject arises and then giving some vague tale of distant planets and boredom. Of course most wouldn't think what her true background is boring.
Growing up on a colony planet, She recieved the teachings and practices of her people aided by her genetical memory most of her kind are considered adult by the age of fifteen or sixteen varying depending on their ability to be self reliant. From there she has moved from one jobb to another taking on many exploration missions out into the unknown. As her path led her into these sectors she lost interest in working only for her own kind and spent her curiousity to this place and the coming years till now was a blast. And that is about what she will tell you while maybe adding a few details on some of those missions.
Hidden 7 yrs ago Post by Windstormugly
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I am not convinced @Silvir... How to tell as little as possible 101 xD
Good sensible char, add it in the char-thread.
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Hidden 7 yrs ago Post by The Jest
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I agree with Windpipe. Happy to have you aboard, Silvir. ^^
Hidden 7 yrs ago Post by tal0n
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I'm having a bit of a problem: I can't decide between two characters. Both of them are boarding party (obviously), and they are both made to be demolitions experts, though how they work is a bit different. I would like peoples opinions on which one they want to see more, please.

1) An Alori Explosives expert, a monkey Alori specifically, named Montgomery "Monty" Kong. He is essentially a slightly insane explosives expert who weilds a grenade launcher and a bizarre array of explosives, often themed around banana and monkey puns.

2) A female human cyborg who is based around Magnetism, a cross between demolitionist and front-line tank who would be about defending allies and controlling the battlefield. Her personality is somewhat withdrawn, logical and naive.
Hidden 7 yrs ago Post by BKburke
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I'm cool with whatever, doesn't matter to me. It's your character so you decide. Personally, I think the crews getting to the size that the surgeon may need an assistant. I'm assuming there are npc crew as well.
Hidden 7 yrs ago Post by Elevation
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Damn that's a hard one they're both pretty cool. I think I like the monkey one the best though it seams the most far out but it's totally up to you man. Maybe you could even have both you should ask.
Hidden 7 yrs ago Post by The Jest
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I'm having a bit of a problem: I can't decide between two characters. Both of them are boarding party (obviously), and they are both made to be demolitions experts, though how they work is a bit different. I would like peoples opinions on which one they want to see more, please.

1) An Alori Explosives expert, a monkey Alori specifically, named Montgomery "Monty" Kong. He is essentially a slightly insane explosives expert who weilds a grenade launcher and a bizarre array of explosives, often themed around banana and monkey puns.

2) A female human cyborg who is based around Magnetism, a cross between demolitionist and front-line tank who would be about defending allies and controlling the battlefield. Her personality is somewhat withdrawn, logical and naive.


Huh, Like the others, I actually like both cases here. I don't mind multiple characters per player, so long as they themselves can handle the extra stress. But ultimately, it's your choice.

Personally, I prefer the second one. ^_^
Hidden 7 yrs ago Post by The Jest
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Personally, I think the crews getting to the size that the surgeon may need an assistant. I'm assuming there are npc crew as well.


Something like that, yes. There are NPCs that serve as the essential "Red Shirts" if you will. XD

And I did NOT want to double post...Whoops.
Hidden 7 yrs ago Post by tal0n
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@The Jest I just might play them both, we'll see... x.x

I am curious about why you prefer the second one, though.
Hidden 7 yrs ago Post by The Jest
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@The Jest I just might play them both, we'll see... x.x

I am curious about why you prefer the second one, though.


It's mostly that prospect of "Controlling the Battlefield" which, to me, implies a strategic/tactical mind that sets up traps and gambits while in the middle of conflict against enemy forces. Combine that with her "Naive" personality, and I think it can be a good character to interact with. ^_^
Hidden 7 yrs ago Post by luna558
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Just wanted to let you guys know im still here!
Hidden 7 yrs ago Post by BKburke
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When is the ic coming up?

Don't mean to sound pushy.
Hidden 7 yrs ago Post by The Jest
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When is the ic coming up?

Don't mean to sound pushy.


It should be coming up soon. I'm confident I'll be able to get this thing up by the end of the week at most. ^_^
Hidden 7 yrs ago 7 yrs ago Post by tal0n
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@The Jest@Windstormugly I hope that this is ok, sorry about the wait.


Art Credit: http://tekka-croe.deviantart.com/

Hidden 7 yrs ago Post by Windstormugly
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@The Jest@Windstormugly I hope that this is ok, sorry about the wait.


Art Credit: http://tekka-croe.deviantart.com/



Ok, as she is a scientifically created user of Ferromancy, with a built mind, she will have a few limitations.
Her power will take a lot of energy to use, and her versatility with it won't be that wide.
As her mind grows more "real" she will likely get better with that power.
Apparently that's how things work around here ;)
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