Appearance:
(The Eyepatch is for Show, but he keeps it on anyways for some reason.)
Name: "CAPTAIN!" Arron Marshal Falcon
Race: Unknown; Although he appears human, and is at least half-human, he seems to be a shape-shifter much like the Q'lyar, yet he's not as fluent in shape-shifting as they are, and appear to have another ability that they do not.
Age: He appears 18, and seems to act 17, but due to his shape-shifting ability, it's unknown if that's his real age, and what his real age is if it isn't.
Gender: Male
Job: Captain of the Typhon
Weapons:
A very special Flintlock designed by Arms specifically to take advantage of Arron's special ability. The eight holes within the cylinder of the revolver was laced with very thin layers of eight different-colored sun crystals, by Arron's request. Due to not only being inside the holes, making it difficult to make as it is, but also because said holes are filled with bullets, these sun crystals, by their normal function, is useless. The bullets it have are of the same calibur as an ancient handgun from Earth's olden days. One of the bullet cylinders has a unique tip to it that is designed to fold out a thin crystal lens on both sides of the gun when that particular bullet is barrel-ready. But their function wouldn't be understood; it looks like a just a simple stylistic choice. In other words, in anyone else's hands, Helena is a useless piece of junk, a retro-relic that would barely scratch the armor of nowadays.
In reality, however, the useless of the gun is on purpose, a fail-safe to keep anyone else from using it but him. The purpose of the crystal insides of the cylinder is to color-code the bullets, the two lens serving another special purpose, to help Arron properly use his ability on it.
Abilities: "Internal Reality Amplifier" (or "IRA" for short, also known as "Reverse-Absorption")- The Captain's unique special ability, his trump card in the face of battle. While it's unknown what he means by "Internal Reality", the main function of it is to serve as an Amplifier. Simply put, Arron is able to discharge his own metabolic/biotic energy into any person or thing he touches by his own will, hence "Reverse-Absorption."
This ability works differently depending on what he is using it on. Because its pure energy created from biological means, it is energy that can adapt to properly amplify what he gives it to.
Giving his energy to a person would have their own abilities enhanced by this energy for a short amount of time. The strong ones shall be stronger, the smart ones will be smarter, the fast ones more fast, etc. Because it is simply metabolic energy, it will fade as time passes until eventually it's gone, your attributes going back to normal.
Giving it to an item, such as a battery, will make it be used as a temporary fill up, if not boost, of that item's energy. If the item in question doesn't have any energy in it, it will when he's done with it.
Giving it to a weapon, would change the quality of the weapon in hand, and provide them with special abilities for as long as he can stand the energy sapping. Drake would become denser and gain an electric touch to it, making it more durable with a sharper edge and the ability to shock things, and Teach gains a sharper green plasma edge. Much like with giving the energy to the people, Arron can't keep them like this forever and the energy would fade away after a period of time.
Helena was created with this ability in mind. Rather than giving out large amounts of energy to people, or giving it to his weapons for a period of time, Helena is capable of being enhanced and used in small bursts, the effect of the bullet fired depending on the cylinder that it's fired with, the two lenses on the sides of the gun changing Arron's cognition of the bullets when seen through them, and by extension the power composition of the bullets from physical to elemental. (In other words, each bullet is 1 out of 16 different effects. Including a single healing bullet.) The downside of using this gun being that he has a bad habit of wanting to rely on luck for this gun, his own frankly insane and stupid form of making things interesting.
(For the sake of Fairness and in respect to Arron's love of luck, I shall be rolling an 8-sided die whenever I'm firing this gun.)
There are limits to this ability however. For one: The energy he discharge to objects or people are from his own metabolism and biology, his own natural energy given from food and drinks alike. As such, it is possible, nay inevitable, that the side-effect of using this will be extreme enervation, exhaustion, and possibly dehydration and starvation. Too much may result in collapse, fainting, comatosing, or even death. The more healthy he is, however, the more energy he can give off. The second limitation is the size of the object at hand. The energy he gives is far from unlimited, and there's only so much he can give at a time. Giving his energy to a wall would make it spread throughout the ship or building, which can be very straining to him. So the bigger the thing he's giving power to, the more difficult it is to give.
Body-alteration- Of course, his IRA ability can also be essentially used on himself, shifting and changing his form how he sees fit, much like a Q'lyar. However, whereas a Q'lyar can change into just about anything due to their formless being, Arron is not as fluent with the ability as they are, and so there are limits to what he can change into. He can become other species of living organisms, but that's about it.
He can also enhance his body, make it stronger and faster by controlling and redirecting the flow of his energy. Of course, this too can lead to the same kind of exhaustion in the end.
One feat this ability gives him is the ability to alter his own field of gravity and oxygen, making him capable of standing on things without an atmosphere like moons or ships, and breathe in space. But like everything else, it requires a constant drain on his energy, meaning he can only survive in the depths of space for a few minutes before the field breaks and, well, he meets the same fate as anybody who gets thrown out of an airlock without any protection.
Personality: If one had to describe Arron Falcon in one word, it would be...eccentric, or Odd, or simply insane. All three of these things can be associated with him in one way or another.
To start with: Arron is often seen as an incredibly optimisitc, and energized. He's often caring of his crew, and hopefully confident in their successes.
Arron has a very eccentric love for the theatrical, sometimes even over the practical. Having a fascinated love of the olden-style Pirates of yore, he has a tendency to both talk and dress like a pirate captain from the time, damn the consequences of wearing leather and cloth in an era where plasma weapons are a thing. He often uses classic pirate terminology, and invokes the pirate code... despite living in a time where 99.9% of people probably never heard of it.
"PARLEY!"
"...What?"
"I invoke Parley!"
"...Parle-wha-I don't even...THE FUCK'S PARLEY!?"
"Part of the pirate code, lad. A pirate invokes Parley, and we negotiate the trade so that we may get out of this situation fair-"
Plasma laser fires his hat off his head.
"...Negotiation's over, me guess."
Arron runs off
Also because of his love of the theatrical, he has little to no subtlety when going for a target; his ship is HUGE and could likely be seen from a distance by any observation deck, and he doesn't care. He's confident that he and his crew would take what they want even without an element of surprise and takes a bow to their pillaging victims before running off with his crew. His love of luck and gambling goes into his usage of Helena, which he purposely randomize and even sabotage by adding two duds amidst the bullets for a fairer chance. Often times, he is singing classic pirate tunes, not caring if it's while in the middle of a mission, or simply while he's walking down a hall by himself.
Even against the odd love for theatrics, is his oddities altogether. Perhaps it's due to his abilities, or perhaps it's simply due to the constant exhaustion caused by said abilities, or maybe even a result of coping with the mental trauma of Edward's capture and execution, but either way, he thinks of things in ways that...no normal person would think on, making him look incomprehensible and frankly bloody mad at times. (See his straw twirls and lie-detecting straw during his interview scene for example.) He never seems to call any of his crew by name, instead giving each one a one-syllable nickname based on how he sees them. He is often in a bit of a daze at times as if drunk off alcohol, once again possibly as a result of his ability's side-effects, and can sometimes speak in utter nonsense. Whether it's because of something only he seems to know or see, or because of his brain being effected from his exhaustion, we may never know. What we do know, is that because of his abilities' side effect, Arron has an insatiable hunger for food, always getting exhausted at the thought of eating some. When energetic and healthy, however, and his antics become hyper and outright comical, perhaps because it's a rare case of feeling alive in the wake of his ability exhausting him so much.
However, beneath all the antics, the childish nature and insanity, lies the makings of a leader. While he is technically uneducated, save for the basic stuff Edward Marshall taught him, like reading, writing, science, and math, Arron has experience and that experience had led him to being street smart. He can strategize plans simply from looking at the situation at hand, whatever it may be, and can think up less elaborate schemes on the fly. His charisma and intelligence has given him some pretty damn good acting skills as well, often manipulating friend and foe alike into an advantageous situation. He has also shown to have a darker side of him, often making tough choices that may very well go against his own morals for the sake of his crew (They ARE Pirates, after all.) and seems to have a deep bitter hatred specially reserved for two things: Falcons (Ironically), and the Holy Britannian Empire.
Short Bio: Arron was a bastard child born to Mary Marshall, a woman who unfortunately suffered from sickness soon after Arron's birth, and Johnathan Falcon, an unknown father who seemed to vanish the second Mary was pregnant. For a couple of years, Mary hung on and raised her child despite her own weakness until at age 3, she succumbed to death.
Almost immediately after which, custody of Arron was taken immediately to Mary's younger brother, Edward Marshall.
One problem...Edward was a Pirate.
Not just any pirate either, As the first captain of the Typhon, Edward Marshal was a name renown among intergalactic syndicates and the police all across the empire. He himself wasn't exactly the best pirate or the best leader among the stars, but he had the charisma that led to many people from many factions and many planets to join his cause, and their personal achievements and teamwork in turn was an achievement that was given to him. From all of that, legends arose about him, saying such ridiculous feats like him stealing a crown jewel off the emperor himself.
Even so, he took in his little nephew, raising him whenever he could, teaching him the basics he needs in life, trying the best he could to be the father that Arron never had. In turn, Arron began to learn of his powerful abilities, of which Edward was shocked that he had, since he and Mary were both your standard everyday humans, meaning he must have gotten his power from his Biological father. But he could not always control his giving power, which kept leading the child into an exhaustive sickness every now and again. While he admits he is way in over his head in regards of someone how to use alien abilities, Edward attempted to train the child to control his abilities, so as to keep himself from needlessly wasting it.
In his free time, Arron read the stories Edward had of the classic pirates of earth's past. Francis Drake, Marshall Teach, Captain Kidd, even Captain Hook from the Peter Pan stories. Drake and Teach, however, were two in particular that he showed inspiration from and admiration for. But the one he idolized most of all, was the one he lived with for most of his life. Edward was considered something of an honorable pirate; never taking from the unarmed, never taking personal treasures, (though some of his crew might behind his back if they were valuable enough) and never actively killing unless no other option was available. He gave to his crew, gave to people he felt deserved it, and kept none for himself. Arron looked up to him, and dreamed he'd be just as great a captain as him someday.
Little did he know that that day came closer than he would have wanted.
It seemed Edward's reputation as a powerful pirate associated with rebels and mafias alike earned the attention of the Imperial Armada as a threat to their authority and rule. As such, they arranged a trap which Edward set off, which caused the Typhon to suffer the full wrath of the imperial forces, leading to Edward's capture, alongside most of his men, who weren't already killed in the battle. Arron, meanwhile, was hidden away by Edward and kept safe by a few remaining pirates who hid with him under the Captain's orders, the weapons-smith Arms, being one of them.
After the capture of Captain Edward, his remaining crew, with Arron in tow by his own will, attempted a rescue of Captain Edward and his captured men, who were all sentenced to death for their piracy crimes and for their connection with anti-government factions. (Which they have no proof of, but claim they did.) Arron and company tried their best to stop the execution, but in the end, was too late, as Edward was beheaded right in front of Arron's eyes just before the rest issued a retreat. Needless to say, Arron was basically traumatized by watching his father figure's head leave his body like that, and the remains of Edward's crew, all six of them if you count Arron himself, left aboard what was left of the Typhon, essentially working without a captain to call their own.
Some time passed since then, but eventually Arron came out of his room, a red coat and a 1700's captain's hat in tow, he began talking like the pirates he read about and declared himself captain of this ship. While the remains of the crew were...hesitant at first let this child, clearly somewhat deranged and mental over what's happened, take the Captain's seat. However, the remaining crew concluded that Arron was simply doing this as a method of coping with the trauma he had to deal with today, and decided to humor him.
Eventually, however, it was seen that Arron did, in fact, have the leadership capabilities reminiscent of Edward's own. It seems he looked up to his uncle so much, that he observed Edward's actions while sailing the Typhon, and began teaching himself how to be as good a leader as he was. It wasn't quite the same quality back then, but it was enough to make the crew recognize him as a decent Captain of this ship.
Throughout the years, he gained experience and street smarts from exploring the many many worlds of the empire. He had successes and failures aplenty, but each one gave him better understandings of the universe and its people, and made him smarter and more strategic as a result. He gained mastery of his IRA ability, and has made himself known to several factions and fellow pirates. Eventually, with all the money and things he's pillaged from others, he hired a certain company to make a giant classic shell for his ship, and a small army of miniature robots to keep maintenance of the ship intact while being manned by just six people.
But disaster struck again, however. Much like what happened with Edward before him, his reputation was large enough to garner attention once again, and so a trap was laid once again, which the Typhon fell for once again. History seemed to be repeating like clockwork and may have eventually led to the captain once again killed in a public execution. Not accepting this to happen again, the remaining crew decided on a plan, a plan that the Captain was completely against. He argued against it until he was knocked out.
The rest of the crew, save for Arms, got into fighters and headed straight for the Imperial armada that surrounded them as a distraction, while Arms stayed behind to activate the Hyperdrive, escaping with the Captain in tow. The fate of the four who distracted the armada is unknown.
Arron woke up, now with Arms as the last member of his crew left, and needless to say, he was not happy. This was the second time he had to let the crew of the Typhon, HIS crew, get taken by the Imperial forces and once again there was nothing he could do about it. Arron was more than ready then to Rush for the Planet Excalibur once again to save them, once again repeating history, but Arms pointed out the problem with the plan, urging the Captain to stop and think. This place was now a two-man crew, with an army of little robots that can't do anything outside of ship maintenance, an overheated Hyperdrive, and not that much fuel remaining in a damaged engine. They were not ready to play another rescue attempt, and odds are, it would end in failure once again.
Arms then suggested that maybe they should give up with this line of work, that he did well to last as long as he did, but now it was just the two of them and that this crew was basically finished, suggesting Arron follows him to find a better occupation. ...Arron responded in kind, by pointing Helena towards Arm's nasal cavity. Piracy was all he knew, and all he ever wanted to be. Everyone he admired, everyone he loved and cherished save for Arms himself was taken from him by the empire now. To give up on this way of life is to let accept them as law, to let them get away with what they did to HIS family, something he would rather die than let happen. At that point, he made a vow: Find a group of strong and able misfits to use against the empire, find what happens to the four who distracted the armies so that they could get away, and avenge the rest by tearing down the Empire one piece at a time. If he couldn't do this, then by the gods and all the monsters of space, he will die trying. Arms responded by acknowledging Arron's confidence and accepting his decision.
He does point out to him, however, that this would prove difficult to do under normal circumstances. After that trap incident, if he didn't have a price on his head before he most certainly will soon enough. Not to mention after everything that's happened, the new crew members can't be run-of-the-mill inexperienced folk, or this event will just happen a third time in a row. But Arron has an idea of how to get people to join his cause without the Imperials knowing, and how to arrange for a test of their quality.
The rest is History.
(The Eyepatch is for Show, but he keeps it on anyways for some reason.)
Name: "CAPTAIN!" Arron Marshal Falcon
Race: Unknown; Although he appears human, and is at least half-human, he seems to be a shape-shifter much like the Q'lyar, yet he's not as fluent in shape-shifting as they are, and appear to have another ability that they do not.
Age: He appears 18, and seems to act 17, but due to his shape-shifting ability, it's unknown if that's his real age, and what his real age is if it isn't.
Gender: Male
Job: Captain of the Typhon
Weapons:
A very special Flintlock designed by Arms specifically to take advantage of Arron's special ability. The eight holes within the cylinder of the revolver was laced with very thin layers of eight different-colored sun crystals, by Arron's request. Due to not only being inside the holes, making it difficult to make as it is, but also because said holes are filled with bullets, these sun crystals, by their normal function, is useless. The bullets it have are of the same calibur as an ancient handgun from Earth's olden days. One of the bullet cylinders has a unique tip to it that is designed to fold out a thin crystal lens on both sides of the gun when that particular bullet is barrel-ready. But their function wouldn't be understood; it looks like a just a simple stylistic choice. In other words, in anyone else's hands, Helena is a useless piece of junk, a retro-relic that would barely scratch the armor of nowadays.
In reality, however, the useless of the gun is on purpose, a fail-safe to keep anyone else from using it but him. The purpose of the crystal insides of the cylinder is to color-code the bullets, the two lens serving another special purpose, to help Arron properly use his ability on it.
Abilities: "Internal Reality Amplifier" (or "IRA" for short, also known as "Reverse-Absorption")- The Captain's unique special ability, his trump card in the face of battle. While it's unknown what he means by "Internal Reality", the main function of it is to serve as an Amplifier. Simply put, Arron is able to discharge his own metabolic/biotic energy into any person or thing he touches by his own will, hence "Reverse-Absorption."
This ability works differently depending on what he is using it on. Because its pure energy created from biological means, it is energy that can adapt to properly amplify what he gives it to.
Giving his energy to a person would have their own abilities enhanced by this energy for a short amount of time. The strong ones shall be stronger, the smart ones will be smarter, the fast ones more fast, etc. Because it is simply metabolic energy, it will fade as time passes until eventually it's gone, your attributes going back to normal.
Giving it to an item, such as a battery, will make it be used as a temporary fill up, if not boost, of that item's energy. If the item in question doesn't have any energy in it, it will when he's done with it.
Giving it to a weapon, would change the quality of the weapon in hand, and provide them with special abilities for as long as he can stand the energy sapping. Drake would become denser and gain an electric touch to it, making it more durable with a sharper edge and the ability to shock things, and Teach gains a sharper green plasma edge. Much like with giving the energy to the people, Arron can't keep them like this forever and the energy would fade away after a period of time.
Helena was created with this ability in mind. Rather than giving out large amounts of energy to people, or giving it to his weapons for a period of time, Helena is capable of being enhanced and used in small bursts, the effect of the bullet fired depending on the cylinder that it's fired with, the two lenses on the sides of the gun changing Arron's cognition of the bullets when seen through them, and by extension the power composition of the bullets from physical to elemental. (In other words, each bullet is 1 out of 16 different effects. Including a single healing bullet.) The downside of using this gun being that he has a bad habit of wanting to rely on luck for this gun, his own frankly insane and stupid form of making things interesting.
(For the sake of Fairness and in respect to Arron's love of luck, I shall be rolling an 8-sided die whenever I'm firing this gun.)
1. Plasma Bullet- Helena fires a blast of plasma at the opponent, no different to any other plasma guns in the galaxy.
2. Elemental Bullet- Helena fires a random element at the opponent. (If the die hits this one, the lenses unfold and a Second roll will determine which Element is fired from the gun.)
2-1. Earth Bullet- A burst of orange light shall blast from the barrel of the gun, said light will attract the stone and metal to it like a magnet and merging it into a single spherical mass of metal and rock.
2-2. Water Bullet- A burst of blue light that releases a hydrogen gas that, upon merging with the oxygen in the air around him, becomes enough water molecules to create a blast of water towards whatever it fires.
2-3. Fire Bullet- A burst of red light that, seconds after firing, combusts into a ball of flames and launches at whatever's in front of it in a straight line before exploding upon impact.
2-4. Wind Bullet- A burst of sky-blue light that explodes into a torrent of wind gusts, powerful enough to form miniature versions of tornadoes or hurricanes.
2-5. Ice Bullet- A burst of purple light that explodes into nitrogen gas, decreasing the temperature to sub-zero.
2-6. Electric Bullet- A burst of yellow light that essentially releases an electro-magnetic pulse.
2-7. Light Bullet- A burst of white light that, seconds after firing, explodes into a blinding flash of light, temporarily debilitates whoever directly looks at it for a few seconds, much like a flash bang in that regard. Perfect for distractions and escapes.
2-8. Dark Bullet- A burst of purple light that explodes into a very small blast of anti-matter.
3. Armor-piercing Bullet- As the name implies, it fires an energy bullet that, while lacking the calibur of regular armor-piercing rifles, is powerful enough to break through most metals. Most ship hull-level material are too strong to be broken even by this, but this can dent and perhaps even crack it, if only slightly.
4. Healing Bullet- A burst of green light that, upon impact on the body of whatever it fires against, releases a swarm of nanobots that are programmed to enter the body and heal any biological damages. In addition, the Nanobots would also be programmed to find and repair electronic damages. (Meaning they can essentially repair damages to robots.)
5. Laser Bullet- Fires a laser beam of intense light at the opponent, no different to any other laser gun in the galaxy.
6. Shockwave Bullet- Fires a ball of energy that, seconds after exposure outside the gun, explodes to produce powerful shockwaves. While this bullet isn't powerful enough to necessarily kill anyone, the shockwave produced is strong enough to blow away even heavy-duty robots or armored individuals. Perfect for crowd-control.
7 & 8. Dud- *Click* Nothing. Arron purposely emptied out two cylinders to spice up the lucky factor of the gun, purposely giving himself a 1 out of 4 chance of failure.
2. Elemental Bullet- Helena fires a random element at the opponent. (If the die hits this one, the lenses unfold and a Second roll will determine which Element is fired from the gun.)
2-1. Earth Bullet- A burst of orange light shall blast from the barrel of the gun, said light will attract the stone and metal to it like a magnet and merging it into a single spherical mass of metal and rock.
2-2. Water Bullet- A burst of blue light that releases a hydrogen gas that, upon merging with the oxygen in the air around him, becomes enough water molecules to create a blast of water towards whatever it fires.
2-3. Fire Bullet- A burst of red light that, seconds after firing, combusts into a ball of flames and launches at whatever's in front of it in a straight line before exploding upon impact.
2-4. Wind Bullet- A burst of sky-blue light that explodes into a torrent of wind gusts, powerful enough to form miniature versions of tornadoes or hurricanes.
2-5. Ice Bullet- A burst of purple light that explodes into nitrogen gas, decreasing the temperature to sub-zero.
2-6. Electric Bullet- A burst of yellow light that essentially releases an electro-magnetic pulse.
2-7. Light Bullet- A burst of white light that, seconds after firing, explodes into a blinding flash of light, temporarily debilitates whoever directly looks at it for a few seconds, much like a flash bang in that regard. Perfect for distractions and escapes.
2-8. Dark Bullet- A burst of purple light that explodes into a very small blast of anti-matter.
3. Armor-piercing Bullet- As the name implies, it fires an energy bullet that, while lacking the calibur of regular armor-piercing rifles, is powerful enough to break through most metals. Most ship hull-level material are too strong to be broken even by this, but this can dent and perhaps even crack it, if only slightly.
4. Healing Bullet- A burst of green light that, upon impact on the body of whatever it fires against, releases a swarm of nanobots that are programmed to enter the body and heal any biological damages. In addition, the Nanobots would also be programmed to find and repair electronic damages. (Meaning they can essentially repair damages to robots.)
5. Laser Bullet- Fires a laser beam of intense light at the opponent, no different to any other laser gun in the galaxy.
6. Shockwave Bullet- Fires a ball of energy that, seconds after exposure outside the gun, explodes to produce powerful shockwaves. While this bullet isn't powerful enough to necessarily kill anyone, the shockwave produced is strong enough to blow away even heavy-duty robots or armored individuals. Perfect for crowd-control.
7 & 8. Dud- *Click* Nothing. Arron purposely emptied out two cylinders to spice up the lucky factor of the gun, purposely giving himself a 1 out of 4 chance of failure.
There are limits to this ability however. For one: The energy he discharge to objects or people are from his own metabolism and biology, his own natural energy given from food and drinks alike. As such, it is possible, nay inevitable, that the side-effect of using this will be extreme enervation, exhaustion, and possibly dehydration and starvation. Too much may result in collapse, fainting, comatosing, or even death. The more healthy he is, however, the more energy he can give off. The second limitation is the size of the object at hand. The energy he gives is far from unlimited, and there's only so much he can give at a time. Giving his energy to a wall would make it spread throughout the ship or building, which can be very straining to him. So the bigger the thing he's giving power to, the more difficult it is to give.
Body-alteration- Of course, his IRA ability can also be essentially used on himself, shifting and changing his form how he sees fit, much like a Q'lyar. However, whereas a Q'lyar can change into just about anything due to their formless being, Arron is not as fluent with the ability as they are, and so there are limits to what he can change into. He can become other species of living organisms, but that's about it.
He can also enhance his body, make it stronger and faster by controlling and redirecting the flow of his energy. Of course, this too can lead to the same kind of exhaustion in the end.
One feat this ability gives him is the ability to alter his own field of gravity and oxygen, making him capable of standing on things without an atmosphere like moons or ships, and breathe in space. But like everything else, it requires a constant drain on his energy, meaning he can only survive in the depths of space for a few minutes before the field breaks and, well, he meets the same fate as anybody who gets thrown out of an airlock without any protection.
Personality: If one had to describe Arron Falcon in one word, it would be...eccentric, or Odd, or simply insane. All three of these things can be associated with him in one way or another.
To start with: Arron is often seen as an incredibly optimisitc, and energized. He's often caring of his crew, and hopefully confident in their successes.
Arron has a very eccentric love for the theatrical, sometimes even over the practical. Having a fascinated love of the olden-style Pirates of yore, he has a tendency to both talk and dress like a pirate captain from the time, damn the consequences of wearing leather and cloth in an era where plasma weapons are a thing. He often uses classic pirate terminology, and invokes the pirate code... despite living in a time where 99.9% of people probably never heard of it.
"PARLEY!"
"...What?"
"I invoke Parley!"
"...Parle-wha-I don't even...THE FUCK'S PARLEY!?"
"Part of the pirate code, lad. A pirate invokes Parley, and we negotiate the trade so that we may get out of this situation fair-"
Plasma laser fires his hat off his head.
"...Negotiation's over, me guess."
Arron runs off
Also because of his love of the theatrical, he has little to no subtlety when going for a target; his ship is HUGE and could likely be seen from a distance by any observation deck, and he doesn't care. He's confident that he and his crew would take what they want even without an element of surprise and takes a bow to their pillaging victims before running off with his crew. His love of luck and gambling goes into his usage of Helena, which he purposely randomize and even sabotage by adding two duds amidst the bullets for a fairer chance. Often times, he is singing classic pirate tunes, not caring if it's while in the middle of a mission, or simply while he's walking down a hall by himself.
Even against the odd love for theatrics, is his oddities altogether. Perhaps it's due to his abilities, or perhaps it's simply due to the constant exhaustion caused by said abilities, or maybe even a result of coping with the mental trauma of Edward's capture and execution, but either way, he thinks of things in ways that...no normal person would think on, making him look incomprehensible and frankly bloody mad at times. (See his straw twirls and lie-detecting straw during his interview scene for example.) He never seems to call any of his crew by name, instead giving each one a one-syllable nickname based on how he sees them. He is often in a bit of a daze at times as if drunk off alcohol, once again possibly as a result of his ability's side-effects, and can sometimes speak in utter nonsense. Whether it's because of something only he seems to know or see, or because of his brain being effected from his exhaustion, we may never know. What we do know, is that because of his abilities' side effect, Arron has an insatiable hunger for food, always getting exhausted at the thought of eating some. When energetic and healthy, however, and his antics become hyper and outright comical, perhaps because it's a rare case of feeling alive in the wake of his ability exhausting him so much.
However, beneath all the antics, the childish nature and insanity, lies the makings of a leader. While he is technically uneducated, save for the basic stuff Edward Marshall taught him, like reading, writing, science, and math, Arron has experience and that experience had led him to being street smart. He can strategize plans simply from looking at the situation at hand, whatever it may be, and can think up less elaborate schemes on the fly. His charisma and intelligence has given him some pretty damn good acting skills as well, often manipulating friend and foe alike into an advantageous situation. He has also shown to have a darker side of him, often making tough choices that may very well go against his own morals for the sake of his crew (They ARE Pirates, after all.) and seems to have a deep bitter hatred specially reserved for two things: Falcons (Ironically), and the Holy Britannian Empire.
Short Bio: Arron was a bastard child born to Mary Marshall, a woman who unfortunately suffered from sickness soon after Arron's birth, and Johnathan Falcon, an unknown father who seemed to vanish the second Mary was pregnant. For a couple of years, Mary hung on and raised her child despite her own weakness until at age 3, she succumbed to death.
Almost immediately after which, custody of Arron was taken immediately to Mary's younger brother, Edward Marshall.
One problem...Edward was a Pirate.
Not just any pirate either, As the first captain of the Typhon, Edward Marshal was a name renown among intergalactic syndicates and the police all across the empire. He himself wasn't exactly the best pirate or the best leader among the stars, but he had the charisma that led to many people from many factions and many planets to join his cause, and their personal achievements and teamwork in turn was an achievement that was given to him. From all of that, legends arose about him, saying such ridiculous feats like him stealing a crown jewel off the emperor himself.
Even so, he took in his little nephew, raising him whenever he could, teaching him the basics he needs in life, trying the best he could to be the father that Arron never had. In turn, Arron began to learn of his powerful abilities, of which Edward was shocked that he had, since he and Mary were both your standard everyday humans, meaning he must have gotten his power from his Biological father. But he could not always control his giving power, which kept leading the child into an exhaustive sickness every now and again. While he admits he is way in over his head in regards of someone how to use alien abilities, Edward attempted to train the child to control his abilities, so as to keep himself from needlessly wasting it.
In his free time, Arron read the stories Edward had of the classic pirates of earth's past. Francis Drake, Marshall Teach, Captain Kidd, even Captain Hook from the Peter Pan stories. Drake and Teach, however, were two in particular that he showed inspiration from and admiration for. But the one he idolized most of all, was the one he lived with for most of his life. Edward was considered something of an honorable pirate; never taking from the unarmed, never taking personal treasures, (though some of his crew might behind his back if they were valuable enough) and never actively killing unless no other option was available. He gave to his crew, gave to people he felt deserved it, and kept none for himself. Arron looked up to him, and dreamed he'd be just as great a captain as him someday.
Little did he know that that day came closer than he would have wanted.
It seemed Edward's reputation as a powerful pirate associated with rebels and mafias alike earned the attention of the Imperial Armada as a threat to their authority and rule. As such, they arranged a trap which Edward set off, which caused the Typhon to suffer the full wrath of the imperial forces, leading to Edward's capture, alongside most of his men, who weren't already killed in the battle. Arron, meanwhile, was hidden away by Edward and kept safe by a few remaining pirates who hid with him under the Captain's orders, the weapons-smith Arms, being one of them.
After the capture of Captain Edward, his remaining crew, with Arron in tow by his own will, attempted a rescue of Captain Edward and his captured men, who were all sentenced to death for their piracy crimes and for their connection with anti-government factions. (Which they have no proof of, but claim they did.) Arron and company tried their best to stop the execution, but in the end, was too late, as Edward was beheaded right in front of Arron's eyes just before the rest issued a retreat. Needless to say, Arron was basically traumatized by watching his father figure's head leave his body like that, and the remains of Edward's crew, all six of them if you count Arron himself, left aboard what was left of the Typhon, essentially working without a captain to call their own.
Some time passed since then, but eventually Arron came out of his room, a red coat and a 1700's captain's hat in tow, he began talking like the pirates he read about and declared himself captain of this ship. While the remains of the crew were...hesitant at first let this child, clearly somewhat deranged and mental over what's happened, take the Captain's seat. However, the remaining crew concluded that Arron was simply doing this as a method of coping with the trauma he had to deal with today, and decided to humor him.
Eventually, however, it was seen that Arron did, in fact, have the leadership capabilities reminiscent of Edward's own. It seems he looked up to his uncle so much, that he observed Edward's actions while sailing the Typhon, and began teaching himself how to be as good a leader as he was. It wasn't quite the same quality back then, but it was enough to make the crew recognize him as a decent Captain of this ship.
Throughout the years, he gained experience and street smarts from exploring the many many worlds of the empire. He had successes and failures aplenty, but each one gave him better understandings of the universe and its people, and made him smarter and more strategic as a result. He gained mastery of his IRA ability, and has made himself known to several factions and fellow pirates. Eventually, with all the money and things he's pillaged from others, he hired a certain company to make a giant classic shell for his ship, and a small army of miniature robots to keep maintenance of the ship intact while being manned by just six people.
But disaster struck again, however. Much like what happened with Edward before him, his reputation was large enough to garner attention once again, and so a trap was laid once again, which the Typhon fell for once again. History seemed to be repeating like clockwork and may have eventually led to the captain once again killed in a public execution. Not accepting this to happen again, the remaining crew decided on a plan, a plan that the Captain was completely against. He argued against it until he was knocked out.
The rest of the crew, save for Arms, got into fighters and headed straight for the Imperial armada that surrounded them as a distraction, while Arms stayed behind to activate the Hyperdrive, escaping with the Captain in tow. The fate of the four who distracted the armada is unknown.
Arron woke up, now with Arms as the last member of his crew left, and needless to say, he was not happy. This was the second time he had to let the crew of the Typhon, HIS crew, get taken by the Imperial forces and once again there was nothing he could do about it. Arron was more than ready then to Rush for the Planet Excalibur once again to save them, once again repeating history, but Arms pointed out the problem with the plan, urging the Captain to stop and think. This place was now a two-man crew, with an army of little robots that can't do anything outside of ship maintenance, an overheated Hyperdrive, and not that much fuel remaining in a damaged engine. They were not ready to play another rescue attempt, and odds are, it would end in failure once again.
Arms then suggested that maybe they should give up with this line of work, that he did well to last as long as he did, but now it was just the two of them and that this crew was basically finished, suggesting Arron follows him to find a better occupation. ...Arron responded in kind, by pointing Helena towards Arm's nasal cavity. Piracy was all he knew, and all he ever wanted to be. Everyone he admired, everyone he loved and cherished save for Arms himself was taken from him by the empire now. To give up on this way of life is to let accept them as law, to let them get away with what they did to HIS family, something he would rather die than let happen. At that point, he made a vow: Find a group of strong and able misfits to use against the empire, find what happens to the four who distracted the armies so that they could get away, and avenge the rest by tearing down the Empire one piece at a time. If he couldn't do this, then by the gods and all the monsters of space, he will die trying. Arms responded by acknowledging Arron's confidence and accepting his decision.
He does point out to him, however, that this would prove difficult to do under normal circumstances. After that trap incident, if he didn't have a price on his head before he most certainly will soon enough. Not to mention after everything that's happened, the new crew members can't be run-of-the-mill inexperienced folk, or this event will just happen a third time in a row. But Arron has an idea of how to get people to join his cause without the Imperials knowing, and how to arrange for a test of their quality.
The rest is History.
Appearance:
Name: Only the Captain knows his real name, but he is called "Arms"
Race: A Gila Monster Alori
Age: 35
Gender: Male
Job: Weapons and Armory smithing and manufacturing (Simply put: He's the guy who makes/upgrades big guns and fancy destructive toys.)
Weapons: Of course, he can use any of the weapons he creates, but, like two other crew members with cyber-prosthetics, he also possesses two cybernetic arms he seems to continually upgrade when he can. Currently, in addition to the obvious enhancement of strength, said arms are capable of producing flame throwers, small torches (for weapon-making purposes) and houses explosive grenades and mines, 9 of each in the right and left arms respectively. Course, said mines and grenades are designed specifically to fit inside his arms and be ready to use at a moment's notice. So when he runs out, he can't exactly buy them off a store (Would wound his pride as a weapons-maker anyways) he has to make more from scratch.
Abilities: Professional Blacksmith: As per his job, Arms is capable of producing, inventing, and upgrading whatever weaponry he's asked for, provided he has the necessary materials for it, of course. He utilizes special jewels he called "Sun Crystals", essentially solar energy from different suns solidified into crystal form, to give his devices a signature dose of powerful energy that's kept charged up via exposure to sunlight. Usually they serve as simple amplifiers for the plasma and laser weapons, but other uses of the Sun crystal can grant special effects depending on the color of the crystal, due to its coming from a different sun, and therefore a different energy that radiates from it.
For now, due to being the safest and most used colored sun, not to mention the most common, he has an assortment of yellow sun crystals, and is using them for mostly everything, saving crystals of a different color for special occasions where they are needed.
Technology Expert: As if it came with the territory of weapons-making during this era of time, Arms lessons in making better weapons inevitably led to making and understanding better technology as well. He's not necessarily what one would call a genius, but does know how to research and make the devices asked for by his Captain.
Natural Reptilian abilities: Being an Amori reptile born from a desert environment, Arms has a high tolerance for extreme temperatures of heat, though cannot last long in extreme cold. In addition, he can use his tail as an additional weapon, has a slow but sure regeneration factor, can walk on the walls and ceiling, and his fangs are laced with venom. The downside is that while he has the strengths of a Lizard, he also has the weaknesses of one as well, severe problem with low temperatures as an example.
Personality: In contrast to the Captain's more energized persona, Arms can be a silent stern brooder of a lizard, as coldhearted as it's believed to be. He has served as the realist to the Captain's optimisms, and often was the one to give him a down-to-earth opinion on his more...spastic decisions. He's rough around the edges when it comes to other people, more specifically this new crew, preferring to give the cold shoulder if anyone decides to talk with him on anything not weapon related. If it IS weapon or tech related though, then a conversation about them are likely to follow. He might get a long well with those just as attuned to technology as himself.
He shows his loyalty to Arron ever since he took his Uncle's cap, and remained to do so when everyone else was either captured or killed.
Short Bio: The last remaining member of Arron's previous crew. Arms was born on a desert planet and was sold to species trafficking rings which immediately put him to work as a slave in planet's mines for Sun Crystals that were said to have fallen from the sky and burrowed themselves to the ground. During one of the Excavations his arms were heavily damage as a result of a mine collapse. Due to the owner of the mine paying good money for this slave's particular quality of digging skill, it was a waste to just let him die, and so he was ordered to replace his broken and destroyed arms with cybernetic arms meant to get him back in the game and increase his efficiency.
Turns out, however, that that was a mistake. For now that the slave had these arms, he could use them to fight back. He spent many many moons studying how his arms work, and how to improve them potentially with the help of the very crystals he was raised to mine, both as arms and as weapons. Eventually, he took revenge on his slaver, incinerating them and their guards to ashes, and stole a ship off the planet to other worlds, finding there was other places with sun crystals and technological knowledge to further study weaponry. At first it was as a way to defend himself and keep other slavers off his back, but eventually he took a real liking to weaponry, and educated himself on weapons and how to properly create them.
It was around this time that the crew of Edward Marshall found him drifting on his ship towards some other planet for further research, who wanted to arrange a deal with Arms after some discussion with the lizard: They bring him along to the different planets of the Britanian Empire, study all that's needed to be studied for his weaponry, as well as bring him any and all Sun Crystals they could find, and a part of the loot they gain will be his. In exchange, Arms would creates specifically for Edward's crew of Pirates. Arms, of course, was hesitant on joining this band of pirates: Never mind how he preferred to be free from restriction or request to make weapon he felt like making, just thinking of "pirates" reminded him of the foolish slavers that raised him all those years ago. Still, however, there was something about the look in Edwards eyes, a look of naivety, optimism, happiness. A look that those slavers never had in their cold eyes. While he believes Edward was an idiot, that someone as naive as him shouldn't be captain, he decided to join his crew anyways. From his first days, he met Arron Falcon, the lad serving his Uncle Edward as best as possible, but of course, didn't think much of him.
Then came the boarding of their ship and the taking of most of their men. Arms was among the survivors of the attack, alongside the next in line for captainship. He was there when Arron first mission as captain to save Edward's crew failed. He probably should have left the crew after that, but he got to know the kid while Edward was still alive, and it seemed like he had nowhere to go. Perhaps it was out of pity, but he decided to continue working with the pirates now under Captain Arron Falcon.
Sometime after that, however, another trap was laid, and most of the other key crew members distracted them while he and Arron gets away. Now on a ship with Arron and a bunch of useless little mechanical lemmings, he was ready to have Arron call it quits and follow him, but Arron did not give up, he vowed he'd make a new crew in these waters, and vow to find the remainder of his crew, and tear apart the empire brick by brick. Arms, confident in Arron's determination, decided to stay to help him round up a new gang of misfits.
Name: Only the Captain knows his real name, but he is called "Arms"
Race: A Gila Monster Alori
Age: 35
Gender: Male
Job: Weapons and Armory smithing and manufacturing (Simply put: He's the guy who makes/upgrades big guns and fancy destructive toys.)
Weapons: Of course, he can use any of the weapons he creates, but, like two other crew members with cyber-prosthetics, he also possesses two cybernetic arms he seems to continually upgrade when he can. Currently, in addition to the obvious enhancement of strength, said arms are capable of producing flame throwers, small torches (for weapon-making purposes) and houses explosive grenades and mines, 9 of each in the right and left arms respectively. Course, said mines and grenades are designed specifically to fit inside his arms and be ready to use at a moment's notice. So when he runs out, he can't exactly buy them off a store (Would wound his pride as a weapons-maker anyways) he has to make more from scratch.
Abilities: Professional Blacksmith: As per his job, Arms is capable of producing, inventing, and upgrading whatever weaponry he's asked for, provided he has the necessary materials for it, of course. He utilizes special jewels he called "Sun Crystals", essentially solar energy from different suns solidified into crystal form, to give his devices a signature dose of powerful energy that's kept charged up via exposure to sunlight. Usually they serve as simple amplifiers for the plasma and laser weapons, but other uses of the Sun crystal can grant special effects depending on the color of the crystal, due to its coming from a different sun, and therefore a different energy that radiates from it.
For now, due to being the safest and most used colored sun, not to mention the most common, he has an assortment of yellow sun crystals, and is using them for mostly everything, saving crystals of a different color for special occasions where they are needed.
Technology Expert: As if it came with the territory of weapons-making during this era of time, Arms lessons in making better weapons inevitably led to making and understanding better technology as well. He's not necessarily what one would call a genius, but does know how to research and make the devices asked for by his Captain.
Natural Reptilian abilities: Being an Amori reptile born from a desert environment, Arms has a high tolerance for extreme temperatures of heat, though cannot last long in extreme cold. In addition, he can use his tail as an additional weapon, has a slow but sure regeneration factor, can walk on the walls and ceiling, and his fangs are laced with venom. The downside is that while he has the strengths of a Lizard, he also has the weaknesses of one as well, severe problem with low temperatures as an example.
Personality: In contrast to the Captain's more energized persona, Arms can be a silent stern brooder of a lizard, as coldhearted as it's believed to be. He has served as the realist to the Captain's optimisms, and often was the one to give him a down-to-earth opinion on his more...spastic decisions. He's rough around the edges when it comes to other people, more specifically this new crew, preferring to give the cold shoulder if anyone decides to talk with him on anything not weapon related. If it IS weapon or tech related though, then a conversation about them are likely to follow. He might get a long well with those just as attuned to technology as himself.
He shows his loyalty to Arron ever since he took his Uncle's cap, and remained to do so when everyone else was either captured or killed.
Short Bio: The last remaining member of Arron's previous crew. Arms was born on a desert planet and was sold to species trafficking rings which immediately put him to work as a slave in planet's mines for Sun Crystals that were said to have fallen from the sky and burrowed themselves to the ground. During one of the Excavations his arms were heavily damage as a result of a mine collapse. Due to the owner of the mine paying good money for this slave's particular quality of digging skill, it was a waste to just let him die, and so he was ordered to replace his broken and destroyed arms with cybernetic arms meant to get him back in the game and increase his efficiency.
Turns out, however, that that was a mistake. For now that the slave had these arms, he could use them to fight back. He spent many many moons studying how his arms work, and how to improve them potentially with the help of the very crystals he was raised to mine, both as arms and as weapons. Eventually, he took revenge on his slaver, incinerating them and their guards to ashes, and stole a ship off the planet to other worlds, finding there was other places with sun crystals and technological knowledge to further study weaponry. At first it was as a way to defend himself and keep other slavers off his back, but eventually he took a real liking to weaponry, and educated himself on weapons and how to properly create them.
It was around this time that the crew of Edward Marshall found him drifting on his ship towards some other planet for further research, who wanted to arrange a deal with Arms after some discussion with the lizard: They bring him along to the different planets of the Britanian Empire, study all that's needed to be studied for his weaponry, as well as bring him any and all Sun Crystals they could find, and a part of the loot they gain will be his. In exchange, Arms would creates specifically for Edward's crew of Pirates. Arms, of course, was hesitant on joining this band of pirates: Never mind how he preferred to be free from restriction or request to make weapon he felt like making, just thinking of "pirates" reminded him of the foolish slavers that raised him all those years ago. Still, however, there was something about the look in Edwards eyes, a look of naivety, optimism, happiness. A look that those slavers never had in their cold eyes. While he believes Edward was an idiot, that someone as naive as him shouldn't be captain, he decided to join his crew anyways. From his first days, he met Arron Falcon, the lad serving his Uncle Edward as best as possible, but of course, didn't think much of him.
Then came the boarding of their ship and the taking of most of their men. Arms was among the survivors of the attack, alongside the next in line for captainship. He was there when Arron first mission as captain to save Edward's crew failed. He probably should have left the crew after that, but he got to know the kid while Edward was still alive, and it seemed like he had nowhere to go. Perhaps it was out of pity, but he decided to continue working with the pirates now under Captain Arron Falcon.
Sometime after that, however, another trap was laid, and most of the other key crew members distracted them while he and Arron gets away. Now on a ship with Arron and a bunch of useless little mechanical lemmings, he was ready to have Arron call it quits and follow him, but Arron did not give up, he vowed he'd make a new crew in these waters, and vow to find the remainder of his crew, and tear apart the empire brick by brick. Arms, confident in Arron's determination, decided to stay to help him round up a new gang of misfits.