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The Nomad [OOC]






Prologue

Begin log

"The lines of communication are back online after eight days of nothing from Earth. The war is over, we got the communique this morning. 27 past years, almost a thousand ravaged worlds and billions of dead is what it took to stop Humanity being erased from the Milky Way permanently. Was it worth it? Perhaps, but i suspect the struggle has only just begun.

The ripples made by our fabulous war with The Nomad and its slaves will be felt for as long as mankind breathes oxygen or craves violence. Our little colony escaped destruction by a hair's breadth; one of The Nomad's fleets is just outside our atmosphere, floating listlessly and without power. We watched it burn the system's capital world from orbit til its surface shone like glass.

The pre-war fast travel networks are down, and its no secret that we're desperately low on ships, but someone at home thinks we're worth bothering with. I received word last night that a UWG Cutter Class vessel, the Scythian, is enroute to the system. When we asked why, we were given instructions to monitor all comms channels for further instructions. This has got to be Naval Intelligence jargon for 'we've been commandeered by a Naval Intelligence spook and we don't know why we're coming out there', i can feel it. Matter of fact, i'm going to ask the Director about this right now."

End log.





Introduction

The year is 2804 and Humanity, led by a coalition of world governments, has inhabited almost a thousand worlds. That is, until they lost almost all of them again. 27 years prior, teams led by Earth's Naval Intelligence department uncovered what they thought was an artifact buried deep beneath the sands of desert planet. They were tipped off about its location by seemingly the only inhabitants of the planet, a sect of fanatical zealots worshiping a thing they called The Nomad.

Naturally they decided to investigate and upon finding the artifact and discovering it had the potential to yield many technological breakthroughs, attempted to relocate it back to Earth. The artifact awoke, and bore a startling resemblance to the world destroying Nomad that the world's inhabitants had so eagerly described. The teams didn't return to the vessels in orbit, and then the entire solar system went dark.

The United World Governments didn't know what to do. Should they cover it up, hope it goes away? For almost a year that is what they did, assuming that the exploration crews had just stumbled into some nasty accident. This illusion was shattered almost a year later when the Outer World of Cornucopia was completely destroyed, beginning the First Contact War. The Nomad was ruthlessly effective, harvesting resources from destroyed planets to build mega-factories that churned out spaceships and mechanical killing machines at a frightening rate.

It took the entire effort of every human being, friendly AI and alien mercenary in UWG space just to slow The Nomad. It leapt into each pricey naval engagement with vigour; seemingly with more craft at its disposal than last time. The UWG were growing desperate, digging up artifacts in other areas of deep space and researching long lost technologies from past civilizations. The war came to a close just as The Nomad's main fleet finally found the Sol System and jumped in.

Something happened during that final, embattled stand. The UWG deployed some kind of device and all The Nomad's fleets just deactivated; doomed to hang listlessly on the precipice of victory. I've been painstakingly piecing together the war from rumours, pirate broadcasts and snippets of overheard conversations. The UWG are not telling us something, i just know it! I'm going to find out what it is.





Roleplay Information

Hello and welcome to The Nomad! I'm Catharyn, your GM. This is a story driven (with short respites at regular intervals), galaxy spanning adventure full of intrigue, space battles and an ancient secret that threatens to finally erase Humankind for good! The main starting point for this Roleplay is RX3248, a small moon orbiting the system's recently decimated Capital World, Ha'Mdama. A UWSC Cutter called the Scythian is enroute to the system on an urgent and secretive mission, having been commandeered by the famously shadowy Naval Intelligence Department. The inhabitants of RX don't know it yet, but they may be in the centre of the flashpoint which will ignite an entirely new kind of conflict. If you're interested in the roleplay but have some questions, come and say hi in the OOC and ask away. I promise we're friendly! If you're convinced and want to create a character, head to the Character Sheet tab here.







Playable Species / Factions


Hidden 7 yrs ago 7 yrs ago Post by Cath
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[Reserved]
Hidden 7 yrs ago Post by Elevation
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Are we allowed to be part of the UWG crew or just the colony? Just wanna know before I start deciding on a character.
Hidden 7 yrs ago Post by DracoLunaris
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how big is the colony anyway. Is it basically a town near a colony ship landing sight, a bunch of small towns a la the old west or something else. I was thinking of maybe either making a character that is the colony's (meager) automated defense system or perhaps an alien trader that got trapped there. Knowing the scale of the colony would be useful in both those circumstances.
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Red One checking in!
Hidden 7 yrs ago 7 yrs ago Post by Cath
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Are we allowed to be part of the UWG crew or just the colony? Just wanna know before I start deciding on a character.


You can be UWG aboard the Scythian, i'm just finalizing that plot-line now.

how big is the colony anyway. Is it basically a town near a colony ship landing sight, a bunch of small towns a la the old west or something else. I was thinking of maybe either making a character that is the colony's (meager) automated defense system or perhaps an alien trader that got trapped there. Knowing the scale of the colony would be useful in both those circumstances.


I'm gonna write up a detailed description of RX today, but essentially its a collection of small colonies (small being less than 10 buildings), each a short buggy ride from one another. The infrastructure is fractured purely because the terrain is fairly inhospitable (space suits on when outside the biospheres) which prohibited a large central colony. So there'd be a science base, a fairly basic automated manufacturing facility, a security base which handles automated defences and a space port with some other general housing and commerce modules.
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Hidden 7 yrs ago Post by Starlance
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Hello. Do you have any particular specifics about settled worlds/stations, tech overview of humanity etc. in mind? I don't want to accidentally put something into the CS that would contradict the lore.
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Hello. Do you have any particular specifics about settled worlds/stations, tech overview of humanity etc. in mind? I don't want to accidentally put something into the CS that would contradict the lore.


Hi, yes i'm working on the tech overview and details for important colonised worlds this evening. There will be loads of info going up on the OP soon so keep checking back. Was there anything specific you wanted to know now so i can tell you quickly?
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Updated the OP with some overview on the UWG/ tech level as well as completing the RX moon setting description
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Hidden 7 yrs ago Post by Silver Carrot
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I am definitely gonna join this!
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I am definitely gonna join this!


Yay, you showed up! Welcome onboard SC
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Count me in. But I wonder about the military ranks within the UWG. I am not forcing you to create an entire ranking system, but I want to know if there is a limit to the ranks that the character can bear. I mean, I intend to make my character a high-ranking officer within the Scythian and do the mind work (I like intellectual characters), but I wonder how far in the ranking system can he reach when I made him?
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I'm developing the military side of things as we speak. However, I'm away till Sunday, so I can't update yet. The military is similar to modern day structure, with some sci-fi elements, and is separated into branches. For now we have the navy and the marine complement, but on more developed planets that we're visiting there will be the in-atmosphere army and air forces. You're more than welcome to make an officer aboard the Scythian, but be aware that it's just a transport to get us to the planet, it's not a battleship or anything.
Hidden 7 yrs ago Post by Silver Carrot
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Personality: (Only put something here if you plan to stick to it)

I'm afraid my personality section will probably be quite short, then, if it exists at all. I never know my character's personality that well until several posts into the IC.

Anyway, I'm thinking about making an ex-UWG soldier who was discharged for PTSD.
Hidden 7 yrs ago Post by Ozymandias
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You can get away with merging personality into the history section if you want to
Hidden 7 yrs ago 7 yrs ago Post by Cath
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Count me in. But I wonder about the military ranks within the UWG. I am not forcing you to create an entire ranking system, but I want to know if there is a limit to the ranks that the character can bear. I mean, I intend to make my character a high-ranking officer within the Scythian and do the mind work (I like intellectual characters), but I wonder how far in the ranking system can he reach when I made him?


Great Yeah like Ozy says the UWG military apparatus is split into 4 branches: The United Worlds Land Army (UWLA) which deals with ground based combat on planets / planetary bodies / space structures. The UWLA also undertakes whatever water-based combat is necessary using Army craft. The United Worlds Air Force (UWAF) is in charge of all sub-orbital missions on planets. The United Worlds Space Corps (UWSC but generally referred to as The Navy) is the most powerful branch of the military and is in charge of all military spacecraft and space-based weaponry. The Naval Intelligence Department looks after all the Space Corps' intelligence and counter espionage needs etc. Finally the fourth branch of the military is the Marine Corps. They handle space based EV (extra-vehicular) combat, ship-to-ship boarding, insertion into combat zones from space and other specialised tasks.

Soooo i can give you the ranking structure for the United Worlds Space Corps if you wanna be an officer aboard the Scythian? It goes:

  • Crewman Recruit (CR)
  • Crewman Apprentice (CA)
  • Crewman (CN)
  • Petty Officer Third Class (PO3)
  • Petty Officer Second Class (PO2)
  • Petty Officer First Class (PO1)
  • Chief Petty Officer (CPO)
  • Senior Chief Petty Officer (SCPO)
  • Master Chief Petty Officer (MCPO)
  • Ensign (ENS)
  • Lieutenant, Junior Grade (LTJG)
  • Lieutenant (LT)
  • Lieutenant Commander (LCDR)
  • Commander (CDR)
  • Captain (CPTN)
  • Rear Admiral (Lower Half) (RDML)
  • Rear Admiral (Upper Half) (RADM)
  • Vice Admiral (VADM)
  • Admiral (ADM)
  • Fleet Admiral (FADM)


For a ship like the Scythian, which is basically a fast exploration vessel with capacity for science equipment and other light cargo, i wouldn't expect the highest ranking officer to be more than a Commander in rank.

Personality: (Only put something here if you plan to stick to it)

I'm afraid my personality section will probably be quite short, then, if it exists at all. I never know my character's personality that well until several posts into the IC.

Anyway, I'm thinking about making an ex-UWG soldier who was discharged for PTSD.


That's perfectly fine, i know quite a few roleplayers who loathe creating a personality section for that very reason. I have the additional benefit of knowing your previous RP experience too which puts me at ease.
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Hidden 7 yrs ago Post by Silver Carrot
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@Ozymandias

Yeah, I did that in my canon's CS. instead of history and personality, you wrote the history in character as if they're telling their own history.
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Will the UWLA or Marine Corps be on the Scythian or is it all Naval Intelligence? I was looking for more of a security/soldier rolde so is there anything like that in the Naval Intelligence like modern day Masters At Arms?
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Will the UWLA or Marine Corps be on the Scythian or is it all Naval Intelligence? I was looking for more of a security/soldier rolde so is there anything like that in the Naval Intelligence like modern day Masters At Arms?


A Naval Intelligence team of 4 have commandeered the use of the Scythian but other than that all the crew are Space Corps with a few Marines for security. The Captain is still on board, but they will be taking direction from the Special Operations agent on board. In short, there is definitely scope for you to fill a security role aboard then Scythian. Does that answer your question?
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@Catharyn,@Ozymandias

Thanks for the info. And I'm fine with a cargo vessel. I mean I have written about characters that ranges from a low lieutenant commanding a small scout vessel to a supreme general commanding an entire galactic army, so I have a bit of experience already. Now I only have an iPad so the character sheet can be a little late
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<Snipped quote by Elevation>

A Naval Intelligence team of 4 have commandeered the use of the Scythian but other than that all the crew are Space Corps with a few Marines for security. The Captain is still on board, but they will be taking direction from the Special Operations agent on board. In short, there is definitely scope for you to fill a security role aboard then Scythian. Does that answer your question?


Yea that answers it thank you!

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