So, I'm gonna work a little more on the OOC. I have some stuff to add about the covens and more about the safe house. I'll be doing that over the next few days.
In the mean time if you all want to start on some characters! Here is a basic character sheet outline. Nothing fancy :P Either post them here or send them to me in a PM.
Personality: Troy is a kind man, and treats everyone he meets with the respect they deserve. In his youth, he was a terrible criminal, and had killed hundreds of people, but as time went on, he grew more apologetic and sad about the meaningless deaths he caused, and he devoted his life to medicine in order to help others. Unlike a large number of supernatural beings, Troy considers the humans as equals, if not superiors. Humans had advanced weaponry and, if they ever discovered Werewolves and Vampires, they would easily defeat them through a combination of superior numbers and weaponry. Without humans, after all, vampires could not reproduce or feed. Troy also loves the humans, as he views their works and achievements as deserving of respect.
Troy is incredibly jaded after centuries of boredom, and will do nearly anything if it will fill him with adrenaline, leading to his rapidly growing gaming addiction. Additionally, he is prideful, and can not turn down a challenge, the closest thing he could do to refusing one would be "giving them a rain check". Troy is on good terms with pretty much everyone he knows, and as one of the older coven members, he tries his best to guide the later generations and not step on the toes of the older individuals and his superiors. Above all else, Troy hates being indebted to someone, and he rarely uses the faculties and commodities provided by the coven, preferring to find his own food and lodging. He still drops in every now and then (about once a week) to see if there is anything they want him to do. Despite his age, Troy still relies on passion and spur of the moment emotions to make his decisions, and is not willing to follow a plan unless it is required to succeed of prevents the unnecessary loss of life.
Appearance:
One of the more popular portraits of the famed Troy "Demon of the West" Casey. Rumor has it that Troy shot the painter after he finished the portrait, but in actuality, Troy simply paid him for his services and let him go. The painter was promptly killed by bandits looking to steal some of the money that Troy had given him.
Troy typically wears a dark colored suit during the night, when he is most often outside. When he is forced to go out during the day, usually by his roommate Kenny, he wears a ridiculously large overcoat that shields him from the sun's piercing rays. Even with the coat, however, Troy can't stay in direct sun for over an hour, and has to regularly wait in the shade in order to not be in constant pain. Troy has a far more muscular build than most vampires, standing at 6'2 and weighing 230 lbs, very little fat. When doing work for the coven, he dons an old poncho, a cowboy hat he bought online, and a dark black suit. On his side, he carries a holster, and he has dozens of perfectly made cigars in his pockets. In his breast pocket, he has a flask filled with Jack Daniels.
Troy stands at 6'2 and, unlike most vampires, is very muscular, weighing about 220lbs. His eyes are dark grey, same as his hair. Troy has a mole on his lip, which is one of the reasons he stopped shaving - He was tired of accidentally cutting it, and he thinks the beard is cooler looking. His hands are rough and calloused, as expected of a bandit from the wild west.
Weapons: A seemingly endless supply of bullets (Regular, Silver, even a couple Demonic) and a Colt 1901 Revolver. Some people believe that this is actually a demonic weapon, but it's just your standard revolver. Troy doesn't plan on hitting anybody with his revolver, so he just carries demonic ammunition instead.
Skills:
Pistol Mastery: Think of a firearm that you can fire with one hand. Got it? Troy has complete mastery over nearly all of them. From magnums to Uzis, Troy can shoot with the best of them, and has near perfect accuracy to boot! He's best with revolvers. He's so good with them, in fact, that he can even ricochet a shot if he focuses.
Reaction Time: Even by vampire standards, Troy has supernatural agility. His reaction time is measured in single milliseconds, and thanks to his vampiric speed, he can actually act in response to threats this fast. This combined with his mastery of firearms has made him infamous throughout history as one of the best duelists, and he has only ever lost a single real duel in his (un)life. Additionally, this has made Troy incredibly good at video games. He sucks at strategy games, however.
Medical practitioner: For most of his identities, Troy was a doctor, and thanks to little over a hundred years of medical practice, he is pretty confident in his knowledge of the human body. While he is far from one of the greatest doctors in history, he is still extremely skilled, though he rarely uses his full capabilities while he is on the job. Thanks to this intimate knowledge of the human body, Troy can save nearly anybody given the right equipment, and can use his aim and skill to hit nearly any opponent in the right spots for a sure kill.
Well-known: While he just seems pretty old to humans, Troy is well-known for his skill and feats. Need somebody killed, Troy can probably handle it. Need a guy to borrow money from? Troy is pretty chill about money, just pay him interest in a decade or two. While being well-known has it's perks, it also means that people working for the angels, or pretty much anybody who wants to attack the coven, have a much easier time of finding Troy.
Drawbacks:
Pride: Troy refuses to lose at something he tries at, and if he does, he will either pretend he wasn't even trying, or will demand for a rematch. Should he repeatedly fail, he will grow exponentially more violent, until he absolutely HAS to shoot something. Additionally, Troy is extremely stubborn, and will only follow someone's orders if it is needed to win, they are from a superior/someone who is paying him, or he has already come up with the plan. In any other case, he will ignore them, and possibly even insult them for trying to command him like some lackey. This pride actually originates from his deep-seeded inferiority complex, and no matter how much he wins, he will always wish he could find the one man that beat him in a duel.
Risk Taker: Centuries of boredom can lead a man to nearly anything to get some excitement. Troy will always up the stakes, always go all in, and never backs down. When he was trying to figure out the stock market, he had lost over $500,000. Just pray no one challenges him to a duel, cause nothing can make him say no to that, even if it's obvious he'll lose. Whenever Troy loses one of his bets, he usually apologizes to anybody he inconvenienced, but will almost immediately take another risk as soon as he is presented the option to.
Addiction: Troy is addicted to numerous vices, including drinking, smoking, and occasionally gambling. While his vampiric constitution takes care of the physical side effects of use and withdrawal, he is very mentally dependent on the substances. Should he go without a smoke or a drink for an extended period of time (A day, two at the most), he will become progressively more violent and aggressive, eventually becoming depressed, fatigued, getting migraines, and becoming depressed. Should he go over 5 days without a drink or smoke, he would require constant surveillance in order to prevent him from committing suicide. While it would be possible to help him over his addiction, Troy honestly doesn't want to get over it, as he views it as too much of a hassle. His drinking addiction was started just after he had been infected and he was drowning his sorrows after losing a duel, and his smoking addiction started in the 1940's.
Loyalty: Troy is very loyal to the few friends he has, including the coven. If anybody in the coven is harmed or killed, expect Troy to come back with a vengeance, usually without a plan, and almost guaranteeing his death if he is against a far stronger opponent. Above all though, Troy cares most deeply about his human roommate, Kenny. Kenny had shown him the world of video games, which are one of Troy's best forms of entertainment, and had been his roommate for 5 years. Additionally, Kenny had connected with Troy on a deep level, and they almost share a relationship like a father and son. This is an obvious weakness, and should anybody be able to find this relation and hold Kenny hostage, Troy will do and give nearly anything they ask for in order to protect his friend. Additionally, while not really out of loyalty, Troy respects and prefers to help the humans, and will get angry if someone kills them with no regard or without reason.
History: Troy Casey was born into the world on June 2nd, 1759, in the American colony of New York. Being a rather fiery young lad from birth, Troy spent his days lazily, occasionally causing trouble for the red coats by throwing rocks and running. As he grew older, he became even more violent and sought more excitement with his famous fiery temper. By the time he was 17, the American Revolutionary War had already been under way. Seeking to join the conflict, Troy lied about his age, and spent the next 8 years as a soldier. Once America had won the war, Troy was treated with great respect as a soldier, and eventually began to work for the newly formed government. Troy's life was fairly simple after that: he went to work some random task the government handed him, came home, and repeated. It wasn't until 1803, with the Louisiana purchase, that Troy was given something interesting to do: Help scout out the newly purchased land from the French.
Leaving on his trusty horse, Troy left westward. The journey had taken him two years, but he had mapped out a large expanse of the newly purchased land, and people slowly poured out westward to stake their claim. Deciding it was finally time to return home, Troy saddled up on his steed, and was about to leave, before a mysterious figure covered head to toe in robes blocked his path. Questioning him, it was revealed that the figure was a "bandit" who had one mission: to steal the map that Troy had spent the last 2 years making. Refusing this demand, the bandit promptly challenged Troy to a duel, which Troy's pride and still aggressive temper forced him to accept. Grabbing his musket, Troy and the bandit initiated the duel. As soon as they turned, Troy was shot in the chest, piercing his lung. The bandit proceeded to drag Troy to a nearby cave, as he slowly lost consciousness. Troy Casey died on July 22nd, 1805 at the age of 46 from blood loss and suffocating on his own blood.
Troy awoke a day later, in the middle of the afternoon, with a note from the bandit: "Dear Mr. Troy Casey, as response for your crimes against the crown, and the murder of roughly 27 fine British young men during the American Rebellion. As such, I have deemed it fair to curse you with a hunger for blood, and an eternity of life as an evil being, who even gods beautiful rays of light abhor. Hopefully, you take your own life, you disgusting criminal." The letter itself had no signature, but was almost guaranteed to be written by the man who had shot him. quickly taking off his coat, Troy was relieved to see that he had no wound, not even a scar - but the hole in his clothes remained, and the bullet itself was mere inches away from Troy, lying on the ground. Troy reread and reread the letter countless times, finally connecting it to the legends of the vampires causing hysteria across Europe... Ignoring the letter, Troy decided it must be his delusions, but as he walked out of the cave, the sunlight burned his skin like a torch to the flesh. Instinctively pulling back, Troy realized that it was not mere delusions, and spent the next 10 hours in the cave, thinking over what he could do about his situation, and how absurd it was.
Troy eventually made it to a small town, one of the few that had sprung up during his exploration of the west, using his newfound speed - His horse was gone, presumably stolen or dead from the man that shot Troy in the first place. Upon entering the nearly empty salon, Troy saw that the only person present was the barkeep... Gazing longingly at the man's neck, Troy didn't hear a single word he said. Before he knew what he was doing, Troy had completely sucked the man dry of blood, and had run out of town. It took another 2 days until he ate again, as he was in shock over how violent and how he drained the man to death... As the years went by, Troy slowly became better at subtlety feeding, and eventually grew fond of feeding on people in the middle of the night, as he couldn't see them and they couldn't see him. After the barkeep, Troy has never killed a man from feeding. Troy never tried to return to his old life, in fear that he would be killed for becoming a monster.
Troy spent the next 31 years, Troy continued with petty crime and feeding on the unaware, sleeping during the day in inns or saloons. It wasn't until the a man by the name Samuel Colt created the Colt 45 that Samuel made his first big purchase since he died. With new gun in tow, Troy used his new pistol to challenge others to duels, killing and feeding off of them, while slowly raising his reputation. He had grown a superiority complex, viewing humans as beneath him and inferior. As the years went on, Toy became more and more famous, and started committing larger scale crimes. Stealing from trains using his speed, robbing banks, and around the late 60's to the late 1880's, Troy was stealing herds of cattle and disgusting himself, selling them to the highest bidder. However, Troy's legend died with the wonder of the west - Everywhere had been explored, and the American frontier was now just the same as east, which had exploded in population since Troy was last there. Troy began to go into retrospection over his massive body count, and slowly grew more and more guilty, realizing that he was still human inside. Wishing to make amends for the crimes he committed, joined a medical school under the alias of "Joe Pearson".
Luckily, Troy was thought to be dead after so many years, so he was able to forge a new identity, and proceeded to use the fortune he gathered to go to medical school. Graduating in 6 years, "Joe Pearson" graduated with a doctorate in Medicine & Surgery, and was hired at a local hospital in New York, his home state. It was during this time that Troy was able to hear rumors of a mysterious organization of supernatural monsters that lived in New York City. Finding this organization through special connections he had made during his life of crime, Troy was able to find the mysterious Coven and, Seeking to find companions who were immortal and wouldn't die of age, Troy joined the organization. "Dr. Pearson" was employed for a little over 46 years, before dying of a heart attack. Troy immediately moved across the state, and was hired at another hospital as "Clyde Dickson", and worked there for another 49 years, before drowning in a lake after crashing his car.
All the while, Troy regularly assisted the Coven with any tasks they assigned him, and was generally a nice person to the other members. He had spent nearly a century by himself, out of fear that his loved ones would one day die, and he was just glad to have friends for once. Creating his next Identity, Troy became "Troy Bailey", naming this new persona after the child an old friend named after him while he was alive. Troy never lived in the coven, always to prideful to accept their help, and preferred accommodations in a relatively small apartment. Unfortunately, however, the complex he lived at went out of business about 10 years ago, and Troy was forced to live in the coven while searching for a new home. After 5 years of searching, Troy had not found a reasonable place - Damn New York City and your high costs of living! Just as he was about to give up, Troy found a listing for an apartment that was well-sized, decently priced, and only came with one condition: Troy would have to move in with a roommate, and split the rent with them. Deciding he had nothing better to do, Troy went to the apartment, where he met Kennith "Kenny" DeMoy. Kenny was an African-American man of about 20 years old, who said he was working at his uncle's office firm. The two initially started out rough, but Troy grew more fond of Kenny as they spent more time together, and Kenny taught him about the joys that the modern times presented. Kenny introduced Troy to video games, which he is extremely fond of, and the two grew close, similar to a father and son. It was thanks to Kenny that Troy realized that he didn't need to be a doctor out of guilt for all the people he killed - He could be a doctor in order to help people.
Troy visits the Coven every week, and he has weekends off work. He works the night shift, as does Kenny, and both usually arrive home at the same time and play video games.
Other: Troy has a massive collection of gold and precious gems that are worth about $150 million that he stole in his bandit days, which was known as "The Demon's Treasury". At the height of it's infamy, it nearly sparked a second gold rush. He has divided it across numerous bank accounts, safety deposit boxes, and even a couple safes he keeps in his apartment. He always buys more gold and gems whenever his newest identity "dies", and adds it to his treasure. In total, his treasure has grown to about $200 million total, thanks to over 250 years of saving. Troy believes that precious gems and gold are the most stable form of currency.
Troy and Kenny play video games every night to decide which one cleans the dishes after dinner. Troy always wins, except when they play strategy games or anything that requires calm and calculated thinking.
Troy likes: Guns, Video games, Cards, Anything Western relatedd (Music, Movies, clothes, etc), Animation, and going to the shooting range.
Troy dislikes: The safe options, backing down from something, not following your word, and lies.
Personality: On the outside he can seem a bit impassive, blunt on his opinions of others, and doesn't like to beat around the bush on matters. He states his mind which can get him into trouble, along with the aggression that being a werewolf brings, he has been one to cause one or two fights with his words. Yet under it all he is a loyal comrade, and willing to protect the coven with his life.
On the matter of humans he has no care for them, only that they are as much a threat to them as any other race that hates the coven and have to be cautious with. He can be thankful for the innovation that they have gifted the world but curses them for the troubles they have caused. So he remains neutral with most humans having little to do with him besides his business outside the coven. Few normal people he would ever consider friend.
Appearance:
Werewolf: Minus the extra stuff of course.
Weapons: When the claws are not out, he has focused his weapon expertise to blades of a variety of sizes.
History: Born in the year 1363 and led a rather normal life, no idea of what lived in the shadows of the world. For his work he had to travel across the moors of England, and it was on one of these trips that his life was forever changed. He remembers little of the attack only that he barely survived and was lucky enough to stumble upon a farm house with someone who could treat his wounds. At the time all he could describe from the attack was that the creature was large, and appeared to be a wolf. He stayed at the residence long enough to have wounds heal but left there after. It wouldn't be until the first full moon did the gravity of the attack set in and make him question his reality.
The first full moon came and when the sun rose on the horizon, Bartholomew woke to a grizzly site set before him. His clothes were gone and the rib cage of a deer lie merely a few meters away, and looking down at himself he was covered in blood. In panic he ran, lucky enough that he was out in the country and no one saw him in such a crazed state. Once calmed, he managed to steal clothes from the first residence he came across, and cleaned himself in the nearest stream he could find. He tried to argue it off as a bad dream, and tried to push it from his mind, to try and return to his usual life. Then the next full moon came and he awoke nearly the same way. His mind rushed to what it all meant eventually going back to the attack and horror struck him and realization dawned that monsters were indeed real, and he was one now.
From that point forward he avoided most major cities in England, choosing small towns and villages to offer his expertise and only staying for a brief time of only a few days. That was how he lived his life for the next three years until finally finding others like him, who could teach him and make him realize that he shouldn't be afraid of what he had become but embrace and learn to adapt to it. Unfortunately it would not last, the werewolf and witch trials were still rampant and the small pack was caught up in one such trial near the end of the 16th century, to which Bartholomew barely escaped with his life but left him once again on his own in the wilds. The lost of his friends left him cold to humanity, he even took revenge on a few of those involved with their slaughter but could not attack all unless he wished to get caught but those that would want him dead. He left England and retreated to mainland Europe, making a new name for himself as Pierre Allaire, a carpenter and metal-smith in 1611.
While supposed werewolf trials were rare in the 18th century, Bartholomew decided it best to leave Europe to start anew, and managed to find passage to the new world, arriving in New York in the year 1750. He avoided the major conflict of the Revolutionary War and blended into society for a time as a simple tailor named Nathaniel Todd in the city and improved soundproof basement for those full moon nights when the change would come. Word of the Coven that resided in the city didn't reach him until the turn of the 19th century. Since hearing of the Coven he has offered his aid for any needs of the Coven, even taking residence within the Coven.
Other: Likes: -Liquor -A good fight -The metallic smell of blood -The occasional fling
Dislikes: -Cigarettes -Silver -Overly stubborn people -lies