This is my preview, very simple, draft of my character I intend to play. The details are not set in stone (pressence, Ideology and strife) and are expected to grow and change but these are the starting lines. Here's Montero.
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Montero Timberson
β 23 β Male β 5'11" β Research P R E S E N C E
Montero Timberson is a dark haired young man with an air of mystery that draws the attention of those who are primarily lead by their curiousity. Perhaps it's his pokerfaced nature, that keeps a focused gaze just to hide what he really thinks. That long overcoat that hides away most of his body. Or that greatsword on his back, unbecoming and unseemly to the posse of a Researcher.
Rugged and broad, though not excessively tall, with somewhat handsome features. Montero speaks with deep, punctuated voice. That is, if he has to around strangers. He holds himself with some noblesse, prefering not to engage in rowdy circumstances and is quick to point out the boundaries of his personal space (and how intruders should remove themselves from it) while still trying to keep the cool and collected facade.
However his colder demeanour seems to change quite quickly when Montero gets to be around Humans and Spirits he knows, to something ...brighter and more willing to crack a joke.
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I D E O L O G Y
"All it takes for evil to triumph, is for good men to do nothing."
Montero Timberson came from neither a local or military background, his main reason for taking part in Oakridge's curriculum is one of morals -and because he can.
As a Guardian, he is peculiar in that he actively avoids possession. Best as he can, that is. Strongly believing that a Soul must be kept as pure as possible, Montero sets restrictions to the spirits that he gives providence to, 'house rules' in simpler terms and is sometimes heard chiding them for not listening. But he cares for them greatly, especially the little ones, often talking to them and encouraging them to partake in his work - so they learn new experiences and the Human language. Suprisingly, they understand him. Unsuprisingly, this is considered rather irrational behaviour to some, even in Oakridge.
Montero also feels that there is something wrong with the concept of Whaling and he does get vocal about it academically when given the chance, it's not just that hunting gentle giants is morally antagonistic and all. It is. But that is not what bothers him, there is a 'darkness' to the act that he cannot point out. Like a gut feeling of dread that he cannot shake away. Seeing raw Whale oil is like seeing blood, jars and jars of blood.
He is seeing a professor to discuss the possibility of alternative fuels as well as to create devices that grant Spirits autonomy, though neither projects are seeing much support right now. Interesting as concepts they might be, who would support an idea that could harm the local economy?
S T R I F E
Though Montero wielded a Greatsword during his years as a warfare student, in his time in Research, he has found that he had a tendency to improvise in any sort of combat. Sometimes even tossing his sword as a projectile. Much to the chargrin of the instructors of Weaponary.
There is no one best solution for everything. Isn't that what Science encourages us to explore?
Montero switches his weapons and gear as situations change, not that Researchers are combatants anyway. Long as the school permits his use of their resources, he will prepare accordingly for each mission. He has yet to specialize in any weapon.
But if there's any continuity in the way he handles a duel, it is Montero's gratituos application of Spirit arts and Science -which he does not see as a weapon.
In The Spirits Within, he uses a deck centered around cunning, self-triggering traps and ultimately summoning Alexander, the Machine Tyrant, to end his opponent's life points.
K I N S H I P
Perpetual Work In Progress.
Montero has taken a few classes with Ajax during his years in warfare.
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"The word 'Voyeur' seems to subtly accompany this individual, flashbacks of varied classmates looking 'grossed out'."
He works in the Research division, so might have seen other Researchers once or twice.
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Shadowy silhouettes,
Amidst a concrete jungle,
Shuffling constantly.
C O N T A C T S
Perpetual Work In Progress.
C H R O N I C L E
Perpetual Work In Progress.
P R O P E R T Y
Here you list valuable possessions such as items, catalysts, and currency whenever you receive them. These items are only given by the Game Master. You will have to continuously revisit this section to edit it.