@ProPro Hey man, every team needs a mascot. That's a fundamental rule of shonen. But anyway, what are these "actual crew positions" you're on about? Is the idea here just to ape the core One Piece crew? Because if so, I'll be the archeologist. Bam, problem solved.
Uh, no. We don't want any carbon copies, obviously. I'm talking about important jobs that any sailing ship needs in order to function for long voyages. Navigators, cooks, shipwrights, etc.
Name: Cedric Daniel Boone Epithet: "Broadsides" Boone Race: Human Age: 38 Gender: Male Appearance: Cedric is 6'11 and weighs 240 pounds. He is white but sports a good tan. He has short dark brown hair with a 7 o'clock shadow on his face and a bald spot on the back of his head. He is pretty muscular for his weight from many hours of sweat and toil. He has a small beer gut with a royal purple shirt over it. Over top that he wears a long sleeved bright red pirate coat with golden buttons and golden embroidery decorated on it. Atop his head is a unicorn styled hat facing front to back in the same red color and a golden feather sticking out of it. His lower half wears royal purple colored pants with a golden stripe running down them. Golden shoes. Position: Navigator/Marksman Bounty: 0 beli
Background
Ambition: Cedric desires for his nakama to get to their dreams, even at his own expense. For himself, however, he wants to find freedom from alcoholism and the pain he harbors inside. Finding his father's lifelong dream treasure is a great want of his. With the help of his family, he may one day get that treasure and the closure he desires.
Likes:
Alcohol
Fancy clothing
Camaraderie
Tall tales
Fishing
Quality weapons/equipment
Dislikes:
Alcohol
Oppression
Laziness
Nightmares
Alcoholics Anonymous
Nobles
Quirks: Cedric fancies himself as quite a good shot. Unfortunately, while drunk (which happens often), he misses everything he shoots at. This can be from as little as one foot to a mile away. Also, while drunk, he has severe mood swings that can range from jovial and cheerful to downright depressed in a short period of time. His laugh is a bawdy "Brawhahahaha!" Admiring the "D's" of the world, Cedric decided to announce himself to others as "Cedric D. Boone" instead of "Daniel." This has resulted in both positive and very negative consequences. Weaker enemies may flee from the "D" alone while stronger ones will take it as a challenge. Either way Boone has taken a liking to the sound of it.
Personality: Cedric D. Boone is a man of extremes and an all or nothing kind of guy. He believes in "leading from the front" and dislikes those who push the dirty work to their subordinates while doing nothing themselves. He cares for his family very deeply; laying down his own life, desires and dreams for them without hesitation. He realizes that only through unity with one another can they accomplish their greatest ambitions, together. He has a heart for people that are hurting; whether that is from abuse, depression or slavery and is a sucker for a good sob story. Prideful nobles make him very angry. Cedric also gives off an overconfident vibe. Sometimes, he bites off more than he and others can chew; making grandiose promises and boasts he has very little chance of accomplishing. With this, he tells some pretty far-fetched tales that may or may not be true for some levity's sake. He harbors very deep pain from a great loss he suffered many years ago. He takes to the bottle to help relieve this pain and he doesn't open up about it except for when he is inebriated.
History: Cedric Daniel Boone grew up on a small island in South Blue. It was there that his father, Griswold Boone, taught him the skills of a sailor. He learned how to tie knots, catch fish, swim, raise/lower sails and many other necessary boating abilities. Unfortunately for Cedric and his mother, Griswold was a raging alcoholic.
His whole life Griswold had searched for a great treasure that alluded him. Griswold had spent his youth and entire fortune searching for it across the Four Blues. During a particularly dreadful storm, he embarked off his ship, onto his rowboat, trying to save a comrade from drowning. As he rowed out a Sea King attacked his ship and destroyed it along with the rest of his crew. When he turned back the man he went to save was nowhere to be seen. After the storm passed, he found himself on an island in the middle of South Blue. It was there Griswold tried to rebuild his shattered life and claim some sense of normality.
10 years later... While sober, Griswold, gave off a teachable and kind spirit towards his family and others. He was exactly like the man known for his bravery and cheerful attitude during his adventures across the seas. It is what Cedric's mother, Adeline, fell in love with. However, Griswold never let the past go and the deaths of his crew along with the wasted years, haunted him at night. He turned to the bottle in desperation, rather than seeking help from his wife and other kind souls on the island. It turned him into something he was not.
While Griswold was under the influence, he berated his family with an occasional beating thrown in now and again for good measure. Cedric's mother, Adeline, would never speak badly of her husband and taught Cedric the value of love and forgiveness. She would always remember the times "Gris" as she affectionately called him, gave her flowers and took her out on his boat to watch the sunset. Though Cedric constantly forgave Griswold for his abuse, he did not get healing for the deep wounds his two-faced father inflicted upon him. He even took to sneaking drinks from him when he wasn't around.
Some time after his father began spiraling into full blown alcoholism , Cedric went out fishing with him on their boat. The weather wasn't particularly good for fishing. There were many dark clouds about which threatened rain. His dad did not heed his warning and took them out regardless. While out, Cedric smelled alcohol under his dad's breath. He knew it would not bode well for them..As the clouds started to pour rain and the sky became darker and darker; Cedric urged his dad to turn back before they were lost at sea. Pulling a bottle from the bait case, Griswold took a long swig and hit Cedric with it. Blood streamed down his head from the blow. Griswold told him they weren't going anywhere and they would be with his crew soon enough. Terrified, Cedric watched helplessly as the storm approached and took their boat on a wild ride. The winds howled, while the waves tossed them too and fro. His Dad was surprisingly calm during the whole ordeal. Cedric knew that if they did not row back towards shore they would perish from the storm. Griswold would kill them both for his own sick satisfaction.
The man turned towards the sea with outstretched arms and yelled for it to take them both. Tears mixed with rain and blood ran down Cedric's face. Great sadness, anger and fear moved the forsaken son to grab hold of one of the oars and with both hands raised it up. Just as Griswold turned back, Cedric brought the oar across his head with all the strength he muster. There was a dull thud and a grunt. Cedric watched in fear and amazement as Griswold disappeared into the raging waters. He looked on, dumbfounded, for some time. Brought to his senses by the noise, he took the oars and rowed with all his might. He had to escape, he had to get out of there. He fought against the raging seas for hours. Afterward, he collapsed from exhaustion, but lo and behold, the storm had subsided! He was free from his father, but would he be considered a murderer for what he did? He shook at the thought.
In the aftermath of the storm, Cedric managed to row home and meet his mother. She was distraught by the news. Cedric had told her, Griswold was lost at sea. He felt guilty but did not want anyone to know what he did. Especially his mom. Unremarkably, things improved after Griswold's demise. Adeline and Cedric lived pretty happy lives and enjoyed being in the sun.
At the age of 16 a passing merchant vessel was passing by. Cedric decided it was time for him to go off on his own adventures and maybe find the treasure his father had spent his whole life seeking. Adeline was saddened by the news, but realized she could not keep her son in that place. He was made for greatness and she gave him her blessing.
Cedric became a sailor to various ships and vessels over the next years. He learned the finer art of navigation from excellent teachers. He liked his work, but he did not get the adventures he so desired. Until that fateful day..Gol D. Roger was executed, but not before issuing the infamous line about the One Piece. After Cedric heard the news in the paper, he realized what he wanted to do with the rest of his life. He wanted to be an honorable pirate who looked out for the downtrodden and helped them fulfill their dreams. He would lift them up rather then beat them down. He would be everything his father was not. This would be true, except for his alcohol problem that he inherited from Griswold.
More years went by. He became stronger and more adventurous every day. Joining a pirate crew, Cedric had acquired a powerful blunderbuss and was and excellent shot with it to boot. It cost him and arm and a leg but he was able to have it custom build with specialized ammunition. He changed his wardrobe as well, going for flashy eye-popping colors to bring some energy onto the scene. He still struggled with his addiction, but among other pirates, it was easy to hide it.
Combat Specialties
Skills and Abilities: Boating - Cedric is skilled in the art of boating from many years of experience. This includes tying knots, sailing, steering the ship expertly, judging location by the stars and many other boat related skills. This includes great balance on unstable platforms. He is able to climb and leap from them very easily.
Marksman - He is an excellent shot with his weapon of choice, his blunderbuss.
Swordsmanship - He is a decent swordsman and utilizes a large bayonet on his blunderbuss for close quarters fighting.
Durability - Cedric can take a whole lot of punishment and this is multiplied greatly while he is drunk due to him having less feeling. When he sobers up however..
Master Navigator - Perhaps Cedric's greatest ability is being able to chart a course from a position and get to another without any chance of getting lost. However, if Cedric has forgotten or doesn't know where they or the place they want to go to is, this ability will not work.
Willpower - Cedric has a "never give up" attitude and will fight to the end for his family and the things he believes in.
Devil Fruit: N/A Haki: N/A
Gear: Custom-built blunderbuss that fires different types of ammo; strapping it to his back. Fancy clothing. Two pistols on his hips. Ammunition stored in his jacket. Navigation tools.
Fighting Style: Cedric specializes in mid-long range combat utilizing his blunderbuss to fire different types of ammunition as the situation calls for it. If an opponent gets in close he is by no means defenseless and can wield his bayonet decently and carries shotgun ammo to blow them away. His pistols are mostly for show and some last defense fighting.
Techniques: Flameshot - flammable ammunition for mid-long range combat.
Broadshot - fires multiple shotgun pellets for close range combat. Deals massive damage at the specified range. Useless at longer ranges.
Trapshot - shoots out a weighted net that envelops enemies. Close-mid range.
Boomshot - and explosive ammunition only used if absolutely necessary. Experimental.
Fireworkshot - for show and signaling allies and enemies. Comes in multiple colors!
@Spiffyfunny enough, skill wise the character I was making was also a marksman, but almost completely the opposite of Cedric. By that I mean, he is pretty useless unless he has liquor in him. Though he is only like 17 XD
@Spiffyits just funny cause he is so much like Cedric in a number of ways, at least skill wise XD But like, the reversal of drinking. I'm just gonna try and come up with a good mix of skills and abilities and get it up tomorrow lol
@Leaves Your primary rival for the position of doctor has finished their CS. I don't intend to rush you, but do you have an ETA so I can judge them side by side like I planned?
@Shortcake At this point I'm not sure if you're trolling me or not. Horse is a fantastic OP character designed as is, which is as a (albeit intelligent) beast. That's not something that gets an official job title with responsibilities (setting aside how a small pirate vessel with limited crew really doesn't need a quartermaster). You also never addressed the greater concern of mine in approving you for this game. Something like that being ignored is very frustrating. So my previous statement stands. Horse can be approved as is, assuming there's a slot available once all the necessities are covered and you can promise me your dedication. Otherwise you can make a different character that fits the dynamic and plans I was preparing for and try your luck at that.
@Spiffy Let me know as soon as he's totally done and I'll take a gander at him.
Name: Lilliana Merrycure Epithet: TBA. Race: Human. Age: 21. Gender: Female. Appearance: Standing at 5'3 and weighing about 210 lbs due to B-mo, Lilliana is a girl with a bounce in her step and an air of humble confidence about her. She can typically seen wearing a dress or outfit of some kind, preferring a mixture of stylish, pretty, and practical. She likes to move and dance around, hence her usually wearing dresses with plenty of fabric for her to move, or with slits on the side for increased mobility. Perhaps her most prominent physical trait, her eyes sparkle with light and curiosity, and refract light, almost as if made from crystal or glass. Her wings on the other hand are not always visible, instead tending to be retracted into the strange crystal/metallic feathers that drape around her neck and atop her shoulders somewhat. Beyond that Lilliana has a medium bust and athletic legs and derriere. Oh, and orange hair, her hair is orange. Did you see it? Good.
Note: Lilliana is a little sensitive about her weight...even though the extra weight has to do with her, um, symbiotic companion B-mo.
Ambition: What with her being an aspiring woman of science, Lilliana really really wants to meet Vegapunk, or at least see as many of his technological marvels as she can, and to do that she must travel the world. Plus, since many of them were commissioned for the government and its marines, she figures that there's no better way to draw them out and crack them open than to join a crew and become enough of a threat to warrant their deployment. She's wild like that. As a side note, she'd also love to build something almost indestructible...and then find someone who can break it.
Likes:
Tech of any kind.
Breaking things.
Building things.
'Mothering' People.
People Watching.
Salty things.
Sweet things.
Dislikes:
Boredom.
Places where you can't see the sky.
Coffee.
Pointless violence.
Sand on her feet/in between her toes.
Stingy People.
Spicy things.
Quirks: Lilliana, Lily, Merry, well, she's mercurial as all hell and when she isn't super honed in on something her emotions and attention are a little all over the place. She can be cutesy, flirty, and curious about everyone in one moment, and then on to the next thing a minute later. She's also has the tendency to act forgetful even though she has nigh perfect memory. Also, don't tell her she has a machine fetish, and don't call her weird for it. SHE'S NOT WEIRD FOR LIKING MACHINES OKAY!
Personality: Lily has an intense fear of getting sand in her toes...also damaging her hands, arms, or wings in any way, but she likes handshakes, and milkshakes mmmn~. She goes absolutely nuts over the wounded, be they a person or an animal or a piece of technology, or a ship treating them like a mother hen treats her chicks. She takes great joy in helping others, even if those 'others' aren't people. She's generally pretty selfless, looking out for her friends, comrades, and feeling responsible when they get hurt—even when they're not strictly her responsibility. She beats herself up emotionally when she can't help, or sees people hurting, feeling as if she should have been there to do something. Of course, perhaps the three most notable traits to keep in mind are as follow:
1.) While Lillian is the sort of person who is very difficult to anger or annoy, tending to laugh instead, she is also the sort that will get angry if her things are broken, stolen, or if those she cares for are hurt. She will go from 0 to 100 real fuckin' quick if someone beats up people who don't deserve it, and/or her friends, which can result from her turning into what many think a somewhat mercurial saint to a vengeful demon. You know what they say, no wrath like a woman.... Shut up, that's the whole quote
2.) She's outright obsessive over advanced technology and her creations. When she is tinkering, mending, or healing someone she is not to be interrupted because she will go ballistic, and then go back to tending to whatever it is. She also can't stand shoddy work, so remember that.
3.) She can get incredibly absorbed in the world around her or her activities, but not both at once, giving her a weird sort of tunnel vision where she can either see the big picture and loses out on the small components, or vice versa. As a result, she can become embroiled in the mechanics of a toaster in one moment, with the rest of the world being dead to her, and then later she can understand the workings of an entire city, but not get the toaster...or the people around her. There's just, some kind of disconnect in her brain it seems.
Growing up on a small, little known island in South Blue to Iman and Callie Merrycure, Lilliana came into the world of a happy couple and community both. Her childhood was spent playing with the children of the village, and shadowing her parents when she wasn't, her curiosity driving her ever forwards. Both parents, wanting a bit of a stake in what she did later in life, taught her some of their craft, but it was her mother's that intrigued her most. She loved tinkering, she loved science and technology, finding the toys and inventions her mom made for her and the village absolutely fascinating even at a young age.
She was building her own little devices by the age of 7, and so her mother took her into her shop and taught her traditionally. However, when she wasn't in the shop she was out in the morning playing with kids on the beach. On one unfortunate day her friends and her were swimming and she went a bit too far out. While she did eventually manage to get back to shore, her friends had pulled back to the edge of the forest where the sand ended...and had brought her shoes with them. As a result, the sands of their island—ever littered with metal particulate—seared her feet as she ran to them, getting in her toes. They didn't heal for several weeks, and they only did because of the expertise of her father, who was the village doctor.
She never forgot that terrible burning feeling of sand in her toes and on her feet...and she likely never would.
The next year, at 8, she and her friends ventured into the island's rainforest and explored some of its caves. Being a curious little adventurer, Lilliana made her way deeper than all of her friends, and despite them telling her to come back, she kept on, eventually falling down a hole and landing in a huge chamber oddly filled with blue unnatural light. She wandered through, a little scared, but more curious than anything—her eyes filled with wonder as she looked upon the strange silver tree-lookin' thingies before her. She placed a hand on the trunk of one and found it only faintly warm to the touch. Looking up at it she had wondered what it was.
Then, having heard something fall nearby, she ran in that direction to investigate. What she found was a large seed-shaped metallic object about the size of her two balled fists put together. Kneeling down cautiously, her curiosity overtaking her, she reached out and touched it. Nothing happened. Frowning a bit, hse picked it up and decided to take it back with her. Having brought a backpack, she put it in there and then looked for a way out. She never found it and many hours passed, resulting in her crying herself to sleep, so scared was she that she'd never be found.
When she woke up however, she was out of the cave. She felt different, weird, but wasn't sure why so grateful was she to be out. Running home she was only notified of what had changed when her mother brought her hands over her mouth in shock. Something had attached itself to her neck, shoulders and back...something metallic, and the seed-like object was gone. The next few days were spent trying to remove it, but to no avail, it was integrated too deeply with her body for that.
After some time she found that the thing was helpful, every so often picking things up for her, or forming an arm to catch her when she tripped and fell. She started testing it, trying to make it do things willfully and eventually she succeeded and it became more active and more useful. After two or so years she could use it in her tinkering and sometimes it would help her without her consciously wishing it. She took to calling the creature B-MO as a nickname for what her parents had titled it.
While they had asked her where to find it, and she'd tried to show them, they could never find that cave again...strangely enough.
As Lilliana grew up, becoming an adolescent, she found that her wish to explore and to create only grew and with B-MO on her, most of the people in the village didn't have any interest in...well, her. That or they only had interest in B-MO, which just wasn't acceptable to the teenage girl that she was. She grew frustrated with her small town life, craving adventure.
Worrying after her, her mother decided to show Lily something special, and so took her out to a part of the village she'd never been to. The power plant. A marvel of science, the power plant was like nothing she'd ever seen before. So many moving parts, and it generated power for the entire island. It amazed her. Wondering who had made it, she asked, and lo and behold her mom said “A man named Vegapunk.” Wowed, Lily, in the ensuing days, became obsessed with reading anything she could about the man.
There wasn't much about him, but there was plenty about his inventions and scientific prowess. Her obsession grew into a nerdy little crush, and that crush fed into her want for adventure. So it was that on her 15th birthday she told her mother she wanted to sail the seas. Not terribly surprised, her mom told her that she was to learn medicine from her father first. It took a few days but Lily finally gave in and accepted. Thus the next five years were spent training with her father to learn the medical and biological sciences. After that...it was merely a question of how she would go to sea.
She'd soon find out.
Combat Specialties
Skills and Abilities: Lilliana's most prominent natural ability is her memory, which is almost perfect—though she likes to act like it's not. As a result of this, and her mercurial nature, she has picked up a great many skills, though she is not overly proficient in many of them. They are listed below:
Sewing.
Science: Biological/Medical/Electrical/Engineering etc.
Tinkering/building/disassembling, and understanding machinery.
Can tell where she is using her memory, but only on land. At sea she's hopelessly lost.
Singing.
Beyond the above she's studied a little bit of a few martial arts, though she never had a teacher. As a result she just has a technical understanding of combat, rather than a mechanical one meaning that if anything she's a novice or amateur at best. While she has rough housed—much to the chagrin of her parents—with some of the children of the village earning her some bruises here and there over the years, she is in no way an amazing combatant. Still, with the augmentations of B-MO, and the crazy levels of dexterity she possesses from tinkering and her medical work she can be difficult to deal with. The aforementioned augmentations have the result of enhancing her bones considerably and amplifying her lift strength considerably. This makes it difficult to tear her apart, or for her to tear muscles, or for her to break bones though she is otherwise just as vulnerable as they next gal.
As a result of the symbiote B-MO, she can be seen moving objects 2-8 times her own weight, though her striking strength is around twice that of an athletic woman of her size at best. Beyond this, she is denser than most people, making it either easier or harder to make her fall over depending on if she is braced against it or not. It also means she has more weight to throw around than her frame would imply. Lastly, one should note a unique trait she was born with which is as follows:
Oh yeah, and she's like, really good at figuring out how things are put together even without taking them apart. Her understanding gets exponentially more accurate as she breaks something more, or looks inside it.
Devil Fruit: N/A. Haki: Locked.
B.M.O: Short for Biological Metallic Organism, this creature typically takes the form of a metal/crystalline feather-like scarf around Lilliana's neck and shoulders. The reality is it is an organism that grows deep deep inland of the island she grew up on, and that attached itself to her early in life. As a result the organism has grown into and onto her body, integrating itself into her biological make-up in a symbiotic relationship. As a result, Lilliana's body has been hybridized, making her more physically strong by reinforcing muscle and bone with the strange organism's own material. The creature has few real needs, though it does require to occasionally ingest iron or other materials that would usually be toxic in large quantities. As a result, she is essentially immune to food poisoning, and especially mercury.
The B.M.O, due to connecting directly to her spinal column and brain, basically affords her both a defense and offensive tool, not to mention a pair of limbs she can willfully control. The B.M.O will generally remain complacent to her whims unless it senses that she is in great danger, in which case it will consume a great amount of stored metallic resources in her body, and then form or spherical metal cocoon to defend her. It can also defend her from strikes on its own while she works.
The B.M.O has two states and three forms at current time. It can be a liquid metal—though not hot—or it can be solid, making it resistant even to things such as bullets, swords, or blunt weapons. As to its forms, it can generally become a protective sphere, wings, or it can morph into several pairs of thin spindly arms, with fingers just as spindly. Combinations of these forms are possible, but she's not as good at controlling them. The arms are far stronger than she is.
Lastly it should be noted that while she can't make it take on much else at the moment in terms of forms, that she can have it “melt” into a viscous liquid-like state where she can guide it, and then will it to solidify.
Medical Supplies: This is a bag containing supplies for treating the wounded. Bandages, sewing tools for knitting flesh. Scalpels, ointments, pain killers, that sort of thing. This bag is very orderly.
Tinkering Supplies: Full of various unique materials, and random metal scraps, used for tinkering. She doesn't always carry this. This bag is not orderly, but she tends to know where things are.
Advanced Compass: Works on islands, but does not tell you where other islands are. The Compass adjusts to the local area via a series of advanced dials and the like, allowing the user to tell certain directions, but little else. This mostly prevents going in circles
Multi-tool: Welding, cutting, etc. She uses it for tinkering and measuring. It was a gift from her grandmother.
Locket: A gift from her mother. It holds immense sentimental value. A strange symbol on the outside, a picture of her mom and dad on the inside, and a strange mechanism she hasn't noticed nor figured out yet.
Fighting Style: She prefers to fight either wildly or defensively as her combat style mirrors her personality in some ways. However, usually she fights with a plan, breaking her opponent's behavior and abilities down in her head, and then putting them back together to create as accurate a model as she can, after which she finds a way to break the model and then her adversary. She usually fights in defense of others, but she will defend herself and her creations if and when necessary. She tends to be a close range combatant, relying heavily on B-MO as her primary weapon and tool.
Techniques:
Melty Arms: A defensive technique, Lillian wills B-mo to become a liquid, then lets it coat her arms, after which point she solidifies it in sections or when necessary essentially armoring her arms without limiting her movements.
FIST!: A simple technique used only after she's used Melty Arms, Lily winds back her arm, and then slams her biometal coated fist right into something, or someone. Has enough force behind it to send light-medium sized/weight objects a few meters, to make someone stagger, and/or to knock the air out of someone or stun them briefly. The attack is very fast, but is easy to predict if you've seen it before or know combat better than her. The technique has variations such as UPPERCUT!
Syringer!: She throws a loaded syringe at someone in need of the heals. The syringe depressed upon sinking into skin, giving that good healing medicines! Useful for on the field medical help, but is usually just a temporary fix, as it's mostly an adrenaline and painkiller shot. Conversely she can use this on enemies, as it will give them a power boost, and then once it wears off they'll be exhausted. Plus any injuries they gain while affected by the drug will seem less severe than they really are.
B-mo's Defense: A last ditch defense that can only be initiated by B-mo. This will occur only if she is in such danger that she feels she can't defend herself. When activated her wings will liquify, metal will seep from her pores rapidly, and then solidify into a sphere of metal encasing her body. Until her fear or weakness subside, or someone comes to her rescue, this sphere will remain in place. Still, the ability has limited defensive properties, as while she can get air whilst in it, she is very vulnerable to—say—being dropped into the water where she will not float. Additionally the biometal is not an ultimate defense as it can be drilled through, broken, or melted with sufficient force or heat. Also, sending her flying into something hard/with great force, will still affect her while she's within as the force will still transfer through, likely doing damage while she is inside the sphere.
@ProPro Well I mean, Chopper is an animal and he's a doctor. Plus there were all those arena contestants who were presumably part of pirate crews and had proper jobs as well. Big Mom has a magical talking rabbit man on her crew who explicitly isn't a Mink, as well.
That being said, could you go ahead and give me a list of these "necessities" that need to be filled? I mean, from what I've gathered, we're neither sticking to One Piece crew roles nor are we going with actually important real life crew roles. Since I have no idea what you want, I think this would go smoother if you just let me know straight up so I can accommodate you.
Moving on, I don't see why I need to have an arbitrary amount of posts to join a game. I'm primarily a lurker, and I can tell you firsthand that plenty of this site's major flakes have massive post counts, since all they do is chatter in the OOC and then leave. Frankly, it feels a bit like you're reaching for reasons to reject me. I won't speculate as to why, but I would like to point out that putting me on hold like this is a violation of your own "no reservations" policy.
@Leaves Your primary rival for the position of doctor has finished their CS. I don't intend to rush you, but do you have an ETA so I can judge them side by side like I planned?
Would you be able to give until 11 pm later tonight? If you're in another time zone, that would fetch me 5 hours.
If I don't submit the character application, go ahead and give it to the other individual seeing as how he did turn his in first. If it does come to that, I may just apply for another position or to become a secondary character.
@Leaves I'll do you one better and give you until next morning, since that's when I planned to do my next round of judging.
@Geyter Sounds good either way. If you hurry you can compete, but a viewer is just as good. :)
@ProPro Well I mean, Chopper is an animal and he's a doctor. Plus there were all those arena contestants who were presumably part of pirate crews and had proper jobs as well. Big Mom has a magical talking rabbit man on her crew who explicitly isn't a Mink, as well.
Chopper ate the human human fruit. The rabbit had some of a human soul put in it by Big Mom. Both are extreme exceptions with zero correlation to Horse. As you've designed him, he's a beast of burden no more intelligent than other animal companions shown in One Piece. He has far more in common with Shelly or Chouchou than Chopper or that rabbit. I also have no idea what arena contestants you're talking about. The only time I remember an animal fighting in an arena was the Corrida Colosseum tournament for the flare flare fruit, which had the fighting fish and the bull, both of which were natural obstacles for the combatants to deal with. If you have something else you can remember, please cite the specifics and I'll gladly consider the statement.
That being said, could you go ahead and give me a list of these "necessities" that need to be filled? I mean, from what I've gathered, we're neither sticking to One Piece crew roles nor are we going with actually important real life crew roles. Since I have no idea what you want, I think this would go smoother if you just let me know straight up so I can accommodate you.
We do want One Piece crew roles. You previously asked me if we were straight up copying the Straw Hat crew, which is a profoundly different question. After all, a pirate ship does not usually require an archaologist nor a singer. Now to accommodate your request, the positions that are necessary to survive a long voyage are: navigator, doctor, cook, shipwright, and a gunner/sniper/sharpshooter to ensure those ship encounters don't end poorly. Anything after that is not necessary but adds additional flavor to the ship.[/quote]
Moving on, I don't see why I need to have an arbitrary amount of posts to join a game. I'm primarily a lurker, and I can tell you firsthand that plenty of this site's major flakes have massive post counts, since all they do is chatter in the OOC and then leave.
I'm not looking at strictly post count though. It's the ratio of post to time on site, and many of your posts are from 3 months ago. You have to see how this is very concerning. Further, you not addressing this concern of mine before only raised more flags, as it came across as flippant and ignoring what I feel to be a very real potential problem. Yes many of the most flighty members have massive post counts. Believe me, I keep tabs on them, but it isn't about post count alone. It's post count compared to time on the site. Are there exceptions? Yes. That's why I asked you to let me know that you would be one of those exceptions and have the dedication I'm looking for, instead of first ignoring my request then dismissing it as unimportant.
Frankly, it feels a bit like you're reaching for reasons to reject me. I won't speculate as to why, but I would like to point out that putting me on hold like this is a violation of your own "no reservations" policy.
If I were reaching for reasons to deny you, you'd know. I would straight up tell you, "No, I don't like it/you, you cannot play" and that'd be the end of it. Instead I have told you that despite this character not being what I had in mind for this particular game, and therefore something I am completely within my right to outright dismiss, that I like the concept and character so much that I am breaking my reservation policy for this character, as long as all of the major positions are first filled. The ship cannot survive without a doctor. The ship cannot survive without a navigator. It can survive perfectly fine without a pet/mascot. So I compromised and declared that as long as a spot was open once those were filled, this was guaranteed.
This is my bottom line. My original offer stands (and is more likely than not going to work to your benefit). Horse has a spot, provided the next two characters I approve are Spiffy's (navigator and shoot combo), and one of the two competing for a doctor. My original request that you can promise me you will actively participate, both IC and OOC, still holds. I am fine with your statement that you're primarily a lurker. That does not have a negative impact on my decision. I saw a potential problem, and am very direct in confronting, and solving, it.
If you've seen some of the CS's here having similar Jolly Rogers, it's my handiwork as an amateur artist.
If you want me to try and get you a personalized Jolly Roger for the low low price of free, then pm me some details. Hey, I'm getting practice out of it.
@ProPro Well I dunno if it can survive without a mascot, man. Double Arts didn't have a mascot and it got canned after only one volume.
Fighting Bull was a legitimate gladiator and treated as such. Mistaking him for an arena hazard was a gag at one point, actually- though the fish were hazards, so I can get why you'd get confused. Impel Down also had that goofy lion monster hired as a warden and Oda confirmed recently that the one bird crime boss who showed up at Big Mom's wedding was a regular animal as well. Honestly your justifications for why Randolph and Chopper are different seem, if you'll pardon my saying this, pretty flimsy. Basically what I'm getting here is that under your standards someone has to talk to be considered sapient? I feel this is very offensive to mutes.
But hey, if it's just a matter of jobs we'll say Horse is a gunner. He's basically a gun already, so it's fine.
Also, you never actually asked me to explain why I had a low post count? You just expressed that you didn't like it and gave me some conditions that were contingent on me being accepted anyway. Why would I make a promise to participate in something I wasn't even accepted in? I mean, yeah, had you asked this would be on me, but you can hardly blame me for this looking at the situation.
Hi there, been lurking and writing up my character. Not to be inopportune but
I also have no idea what arena contestants you're talking about. The only time I remember an animal fighting in an arena was the Corrida Colosseum tournament for the flare flare fruit, which had the fighting fish and the bull, both of which were natural obstacles for the combatants to deal with. If you have something else you can remember, please cite the specifics and I'll gladly consider the statement.
Both the Fighting Bull and the Fighting Lion (different block, beaten by Orlumbus) weren't treated as arena obstacles like the Fighting Fish but as actual contestants and Ucy showed some intelligence despite being there almost entirely to act as Luffy's mount. There's also guys like the Kung Fu Dugongs, who do martial arts and have a code of honor to them and one even formed an all-animal pirate crew in anime filler. An animal having higher intelligence wouldn't really be out of place at all, is what I'm getting at, especially a rare one.
EDIT: Also, for what it's worth, I do like the character. It's pretty unique and different, it's creative and funny and it stands out a lot from the rest of the posted CSes in a good way.
In regards to your ugly creature, I feel we all need to take a lesson from one of the most intelligent movie franchises of all time.
STAR WARS
I believe it was in episode one when one of the wisest men said something of significance. His name rhymed with cannoli?
Yes, it was Obi-Wan Kenobi. Obi-Wan Kenobi: "You almost got us killed!! Are you brainless?" Jar Jark Binks: "I spake." Obi-Wan Kenobi: "The ability to speak does not make you intelligent. Now get out of here."
At this point, there is now less to do with the character itself and your attitude in this whole exchange. It sincerely feels as though you are being argumentative now for the sake of getting your way, when I explicitly stated this wasn't the kind of character I had intended to participate in this game. Even so I have provided a compromise as you clearly put a good deal of effort and thought into Horse. Unfortunately this is not only not good enough for you, but also every response you provide carries an increasing tone of negativity and accusation. I am sorry, but at this time I shall have to completely reject Horse due to your inability to work within the guidelines I had discussed with you, and general disrespect. I sincerely hope you find a game more appropriate to your expectations.