@Mae@Melo Omg thanks for all the compliments. I made the changes mentioned in the CS and clarified a bit.
I want to keep Cicero's history like it is mostly because I have no intention of him ever regaining it - and if, later on, I decide that he does, I want to potentially have it involve other characters :)
Monkey See, Monkey Do: He can only copy the action the person did, not the entire skill set. It is because he is copying what they are doing and the way their body has memorized that action. Sharing is Caring: Mephisto cannot see memories if they are forgotten, but he can see memories if they are locked away or suppressed. Selective Amnesia: Yes, he can only do one memory.
Take Roots: Usually, if he uses this skill, it would be paired with selective amnesia. But it could also be used as a source of confusion or doubt. However, this does not necessarily mean the only use for it is replace a memory with another. For instance, Mephisto could implant a memory of the person previously meeting him which would not conflict with anything since it is not contradicted in their memory. Sob Story: That’s what I had in mind, for the most part.
A Shaggy Dog Story: Mm, this is a good take on it that I kind of had but it wasn’t as fully fleshed as this. :D
Here's the edited sheet!
⍚ Cicero ⥥ Twenty-seven ⥥ Male ⥥ Pansexual ⍚
"The fact of storytelling hints at a fundamental human unease, hints at human imperfection. Where there is perfection there is no story to tell."
𝔐y 𝔐ortal ℭ𝔬𝔦𝔩
[ ⍚ ] A P P E A R A N C E —————————————————————————————
Cicero is a handsome man – something he won’t let anybody forget anytime soon – though he is handsome in the most conventional way. In his appearance, there is nothing inherently unique about him. He’s tan with taut muscles, but is more so lean than muscular – his arms the most muscular part of him. Cicero is remarkably tall, standing at 6’3”, and has a bigger-than-life presence that makes him seem even taller than he is. Just like his long body, Cicero has a long slender neck with a very prominent Adam’s apple that bobs when he delves into a story. He has high cheekbones and a sharp jawbone that makes him look slightly less average than he is. His nose is slightly large with a straight bridge and rounded tip and his eyes are round and big. Cicero does not sleep much, which is evident with the purple bags under his eyes. Cicero’s lips are relatively thin and his mouth is not too wide or narrow – the only thing out of place is the scar running down the left corner from the claw of a startled dog. Cicero keeps his brown hair long, letting it just barely miss his shoulders.
When it comes to his typical clothing, Cicero tends to wear layers. Over a long, thin shirt, he would have a tunic, and over the tunic a robe. He tends to dress in browns and reds and is overly fond of needless decor such as sashes and such. His clothing is usually frayed and worse for wear since he is traveling all the time. He has made a makeshift bag out of a strip of cloth that rests on his hip and is wrapped around his shoulder. He also likes to keep a walking stick for hiking purposes, which he has carved intricate designs on. Cicero's javelins are in a holster strapped to his back.
Cicero’s curse mark is a small turquoise line that encircles his middle finger on his left hand. As the mark progresses, it spreads from one arm and branches down his torso and up his chest, gradually rolling to his middle finger on the right hand.
[ ⍚ ] P E R S O N A L I T Y —————————————————————————————
Despite Cicero’s severe appearance, his personality is more light and humorous. Cicero is the type of man who despises serious topics and would much rather dwell on easier subjects. It is not because Cicero does not like talking about things that are hard to swallow; rather, Cicero cannot find it himself to care about those topics. He follows a simple philosophy that emphasizes the meaninglessness of trying to prevent disasters and horrors. Cicero is of the opinion that whatever happens happens and there’s no way a simple mortal can stop it – only the gods have such control over fate. Because of this, Cicero would much rather laugh and make others laugh in return.
Cicero spends much of his time focused on entertaining others through stories and dramatics in order to distract from the hardships everyone faces. However, his dramatic personality does not end with his storytelling. As a general rule, if Cicero tells you something, then he has exaggerated it way out of proportion – or it might not be the truth, just a silly little lie he has told for kicks. He always makes light of the mood and, if there is a serious atmosphere, will ignore it in favor of driving his jokes home. And does he love his jokes. Almost every word out of his mouth is a joke and if it’s not, then its sarcasm at his conversational partner’s expense. Cicero especially enjoys satirical jokes. With his playful and carefree attitude, Cicero tends to attract children in herds. At any given time, there will be a little anklebiter by him and Cicero works quite well with them. He is by no means a role model, though, and often encourages the little tykes to get into trouble; he might even employ them to play a little prank on someone.
When no one is looking, though, Cicero displays a thoughtful side. If he has no one to engage with, his mind tends to delve into philosophy and it can take a couple of tries to bring him from his thoughts. He likes to ponder the meaning of humanity and reasons for existence. His philosophy has made him quite the cynic; he only believes in the worst of humanity. So, instead of focusing on morals, Cicero prefers hedonism and doing what he likes, living in the beautiful grey on the moral compass.
[ ⍚ ] B I O G R A P H Y —————————————————————————————
Cicero does not remember his life before he was ten. The first memory he has is of him waking up in an icy cold river, hungry and freezing, with blood dripping from his head. Cicero has many theories of what happened, but the one he tends to stick with is that he hit his head. But, if one were to ask him, Cicero would spin an elaborate tale of how he lost his memory.
In order to survive in the wild, Cicero taught himself how to build a shelter and he got by with berries and fish. He was often lonely in the wild, so Cicero would tell stories to keep himself occupied and would talk to the animals around him. Eventually, after living two years on his own, he stumbled upon the Ursidae clan and they took him in. The Ursidae raised him until he was sixteen; he was genial enough and most enjoyed his company. Though, they often got angry at him for meddling with their children, but at the end of the day it was all in good fun. At night, they would implore Cicero to tell a story and Cicero would spin tales with complex characters and use shadow puppets on tanned skin with firelight. The children particularly liked his story about a brave warrior named Cicero that battled shadow monsters and that was how Cicero earned his name.
When he was sixteen, Cicero made the decision to leave the Ursidae clan to travel to the other clans and tell them his stories. Cicero did like the attention, and he flits quite often between the major clans and is well-known by many.
Memories Retained:
𝔐y ℑmmortal 𝔖𝔬𝔲𝔩
⍚ Mephisto ⥥ The God of Tales, Traditions, and Memory ⥥ Male ⥥ Demiromantic-demisexual ⍚
A legend is lionized lies from ludicrous lives Twining twenties with twittering and twit Drawing distress when drama delightfully dives A story is much better when Mephisto tells it
Birth a boy with bravery and backbone Nourish the newborn by needs and nipple Scrub shortcomings so shine is shown Humor his heart in home and hipple
Tell tales of terror to teach the tyke Cut courage from child with care and coddle Then parade the poltroon with pernach and pike Thick thong from threadbare swith deathly throttle
A story is much better when Mephisto tells it Molding a mousey murine into a mongrel The warrior wrangles with weapons and wit Erasing the earl executed by ensemble
A story is much better when Mephisto tells it
[ ⍚ ] GO D L Y A P P E A R A N C E —————————————————————————————
Behold, Mephisto, God of Tales, Traditions, and Memory. He appears as a solemn god; his face is angular and sharp with his thick lips often pressed into an impassive line. Mephisto’s facial features are more exaggerated and dramatic than subtle and soft. His eyes are almost too large for his face and dark circles outline them underneath. One of his eyes is the color of murky sea water and the other is a smoldering brown. Situated underneath his large eyes, his nose tip is defined and the bridge is a slope. The skin on his face seem stretched taut against his defined cheekbones, though it is not unattractive but rather regal and aristocratic. Almost everything about him seems dignified and princely - even his soothing baritone sounds like that of a king. The only exception to this is the messy mop of black hair on his head, unruly and untamed. Mephisto is one of the attractive gods – though definitely not one of the most attractive. His appeal is not as ethereal or stunning as his fellow gods and goddesses. Mephisto is not quite as outlandish as some of the other gods, either – he could almost pass as a mere mortal. The only thing that prevents him from blending in with the others is his tall, lanky height of seven feet – his hair often brushes the leaves of trees in his full height. His neck also appears to be longer than a mortal’s, almost unnaturally so, and it is often tightly wrapped with metal strips. Mephisto’s skin is a dark tan and firelight tends to mesmerizingly reflect on him, pronouncing the delicate muscles and dips of his body. Turquoise blue markings decorate his entire body in rings and lines, a simple design that stems from his middle fingers on both hands, his big toes on his feet, and his bottom lip. The lines then branch until his body is covered with blue under his clothes.
[ ⍚ ] K N O W N F O R —————————————————————————————
⌘ Legends, fairytales, myths, and history. ⌘ Owls, elephants, and monkeys. ⌘ Hearths, campfires, shadow puppets. ⌘ Starry nights, summer nights, and times around the fire. ⌘ Walnuts, burning wood, and talking.
⌘ Dramatic and humorous. ⌘ Poetic and philosophical. ⌘ Carefree and apathetic. ⌘ Deceitful and creative.
[ ⍚ ] F O R M A T I V E M O M E N T S I N H I S T O R Y —————————————————————————————
There was a lost woman in the woods. She did not know where to turn or how to get back to her darling children. Part of her wanted to give up, to lie onto the soft dirt and die in peace. However, the picture of her beautiful children in her mind’s eye kept her moving forward. As the days became months, the woman struggled to remember them – their soft eyes, smiling faces, playful personalities.
Time flowed and she became weaker. At last, she tripped and hit her head on a walnut. A walnut, of all things! As she laid there, with a slight scrape on the middle of her forehead, the woman tried to think of her children’s names. She couldn’t remember them for a long, long moment. She kept thinking of them, trying to pull the names from the tip of her tongue, and it was only when night came that she remembered. Filled with a new determination, the woman picked up the walnut and continued her search for home.
That time forth, when it came time to rest, the woman would build a campfire and talk to the walnut. Every night, she forced herself to remember every detail of her children and recounted it to the walnut. Two years passed and the walnut’s ridges became smooth from being handled so much. At a moment of frustration one night, the lost woman threw the walnut into the campfire.
In the morning, when the woman woke up, a small boy was asleep in the ashes.
She named the boy Mephisto and raised him on her search for her children. During the night, she told him stories to keep herself occupied. She taught him how to make shadow puppets dance against a cave wall and the best storytelling abilities.
They spent the rest of her life like this, telling stories and remembering. Until, one day, she couldn’t get up. Mephisto stayed by her bed side, telling her stories and tales. Mephisto told stories for a year, so enraptured in the tales he was spinning, that it was only when thunder clashed that he knew he was telling myths to a corpse.
Mephisto stood up and walked away.
There is nothing crueler than taking the memory from the god of memory.
Mephisto resisted the dark gods with all the power in his body – he fought with them tooth and nail so he could retain his memory and the stories he had to tell. As he battled with them, his hatred began to grow towards them. When he could not defeat the dark gods, he attempted to run from them and disappear from their sights so he could escape such a cruel fate.
He found residence behind a waterfall, where he rested during the afternoon. However, at night, Mephisto travelled and found three animals: an owl, an elephant, and a monkey. He took the three animals to the lake in which he resided and named them Walnut, Faia, and Treeki. Mephisto blessed the three with the most powerful memories of the animal kingdoms and every night, Mephisto told his tales to them over a campfire.
Mephisto knew the dark gods would find him eventually – he scattered Walnut, Faia, and Treeki before that time could come. When they did come for him, Mephisto fought with them until he was powerless – however, he knew, that even if they took his memories from him, he would find them again.
Walnut, Faia, and Treeki went on to have children and their children had children until all monkeys, owls, and elephants had immense memories. Now, the three wise sentient animals wait behind the waterfall in a stasis, waiting for their master Mephisto to come for them so they can tell him the stories he has forgotten.
𝔐y 𝔊ifts 𝔚𝔦𝔱𝔥𝔦𝔫
[ ⍚ ] S K I L L S E T —————————————————————————————
Acting: From dramatics in stories, Cicero has become quite good at acting and making it believable.
Perfect Memory: Cicero has perfect memory and can remember most details in a given moment - of course he does have his bouts of forgetfulness like everyone else.
Woodwork: Cicero is good with his hands and his able to carve from wood and make creations from the wood. This can range from furniture to lucky totems to carry. However, Cicero mostly uses it to make puppets for storytime.
Shelter Building: Cicero is adept at gauging his surroundings and building a satisfactory shelter in order to shield himself from the elements.
Javelins: Javelins are his preferred weapon and Cicero can throw it with impeccable accuracy. He can also use them in close-range, though he is considerably more clumsy when it comes to close combat.
Subtle Strength: Despite his lankiness, Cicero has a subtle strength in his body which he uses to throw his javelin and he can further use his strength for close quarters.
[ ⍚ ] A B I L I T I E S —————————————————————————————
Life Force: 0/0
Ability 1: Remember Me "To be forgotten is to be nothing. I refuse to be nothing, to be lost in a sea of destroyed memories. I will leave something to be remembered."
⌘ Monkey See, Monkey Do: When Mephisto sees someone performing a skill they have, he is able to copy their muscle memory and perform the same task. However, he cannot alter what he has learned and cannot copy something that is specific to that person such as a power. Mephisto can only copy that single action and not the entire skillset. ⌘ Owl in an Ivy Bush: Mephisto is able to leave an afterimage of a memory, working almost like an illusion, to act as a decoy or distract the enemy. It tends to confound his enemies and give him time to close in. However, the afterimage cannot do something that Mephisto has not done before in the enemy's memory and cannot interact with the real world. ⌘ An Elephant Never Forgets: Mephisto is able to store his memories in an object so he can retrieve the memories at a later time. If his memory is wiped, Mephisto may retain his memories by collecting them from such an object.
Ability 2: If Memory Serves... "Memories are like clay, to be dried and kneaded and sold. I am the artist."
⌘ Sharing Is Caring: Mephisto is able to absorb the memories of others and receive the knowledge they have through them. He cannot gain knowledge from forgotten memories, but he can take knowledge from suppressed memories. ⌘ Selective Amnesia: Mephisto is able to erase the memories of another person; he can parse through and choose a single memory to lock away. The memory can be unlocked by Mephisto later on. ⌘ Take Roots: Mephisto is able to create memories and implant them into someone's mind. This can be used to manipulate or trick someone. This is usually paired with selective amnesia to prevent contradictory memories - but sometimes he leaves contradicting memories in place in order to create doubt and confusion in the other.
Ability 3: Bedtime Story "The biggest power lies in the ability to create a story with one's own mind. You are only as strong as your imagination."
⌘ Sob Story: Mephisto is able to persuade people to do what he wants through speak. However, it is only persuasion and can be resisted by people with strong will. Since the action taken is also somewhat dependent on the character's personality (e.g. two people persuaded of something might act differently on that information) It's effectiveness would probably be on a case by case basis in terms of: less effective for a large group of people then one or two people. As well as determined by action-specific. ⌘ A Shaggy Dog Story: Mephisto is able to bring stories alive. By telling a story, he can manifest characters in real life and make them do what he wants. By telling a story, he can manifest characters in real life and make them do what he wants. How many characters he summons depends also on the types of beings he summons. For example, he could summon one young dragon, or a small collection of faeries, or a horde of newborn babies. Furthermore, the personality of these creatures and the accuracy of their depiction is dependent wholly on how well written the story itself is. A story written without great care of character will summon creatures of similar robustness. In this way, it is very difficult for a summon brought to life this way to be 100% accurate to it's cast. If a God is summoned, they do so without any of their Moderate-Strong powers, their Weak powers are in some cases lessened, and the accuracy of their personality will usually not hold up under complex scrutiny. This is due to the complex magical nature of accurately protraying gods themselves. However this summoning may be useful to temporarily confuse people, for example. ⌘ Fish Story: The ultimate illusion. Mephisto is able to trap someone in an unending illusion that will eventually result in starvation, dehydration, or exhaustion. There is no escape from it except with the cold fingers of death.
[ ⍚ ] I N V E N T O R Y —————————————————————————————
⌘ Two javelins. ⌘ Thick fur coat. ⌘ Red dyed leather clothes. ⌘ Flint. ⌘ Rope. ⌘ Three handmade puppets.
[ ⍚ ] O T H E R —————————————————————————————
Orange: #EB8C00 Red: #BC4B4B
[ ⍚ ] R E L A T I O N S H I P S —————————————————————————————
Will you participate in the Relationship Assignment?: REQUIRED This section will be replaced with a Relation Sheet.
Ooga Booga! It is time for the super scary relation sheet, woooOOOOOOOOoooo!
Quick note: I haven't forgotten about the last bits of the RRA nor character sheets, I'll be back on it tommorrow <3
In the meantime, here's the Relation sheet. I know, terrifying, right? The good news is 90% of it you can remove!
>but Mae, what is this horrific contraption you've summoned from the depths of hell, and how does it work?
I'm so glad you asked, spooky voice in my head that I'm not sure how got there. It is, unsurprisingly, to track your relationships with other characters, as well as your feelings about them.
Please:
• Immediately remove all of the character sections you do not have relationships with at the end of RRA. You can always add them back when you meet them IC and have a blossoming romance or rivalry. • List all the names of characters next to the top category part of the relation sheet. I.e: Love: Nissa, Nissa, Nissa, Nissa. My cat. • Remove all characters from strangers you do know before the roleplay starts. • Affix the appropriate category label, e.g. "Enemy, Aquiantance, Friend, Crush, Love" to each character section. • Fill in a character quote for each of those people you know, from your character's point of view • wrap it up with a cute sentance or paragraph about what that actually means and how you met. • If you haven't already, remove the aquiantance section from characters you aren't aquiantances with. • Remove your own character from the list, ya goof!
yaaay we navigated it and didn't die~
But Mae, I hear you say, this abomination of BBcode burns my retinas and I need them to see things. And you are right little Jimmy, retinas are indeed useful. If you find that exposure to the Relation Sheet causes eye burning, please apply a light salve and also consider constructing a different sheet if it is helpful. You could do this in interview style if you like, or have a collection of small scenes between the characters, or perhaps get an elephant (or a puppy, Aewin, if you are so inclined) to help you build an abstract collage of your bittersweet meetings.
I really do understand if you need a change in presentation or perhaps like to do your relation sheets a different way, I am entirely happy so long as me and others can stalk learn about your character's unique relationship web of wonder and marvels.
Finally, I'd ideally like the deadline for these to be before the IC goes live. You've got time, please don't stress, I'll start doing curtain calls in a little while when it seems like we need to.
P.S. Let me know if anything is missing or needs correcting, you know me <3
Relation Sheet [color=playercolour1]O[/color][color=playercolour2] V E R V I E W :[/color]
⍚ Love: ⍚ Crush: (This section should list your relationships) ⍚ Friend: ⍚ Enemy: ⍚ Aquaintance:
Rimguage III Wolfrahg:(Any small interactions from IC here. Eventually add to below.) Raydon: Ophelia: Aürelia Ostelas Narcissa II Karill: Floran Cestanz: Stalana: Kanza: Ursine: Geraldvardis Anora Roven Blaine Carrigan Feir: Fyldren: Nanna: Dryden: Basilius: Eilidh Ua Briain: Kenzie Moraitis: Thran: Valerie: Persephone: Faela: Gaia: Mado: Taltrus: Tlalli Iyollo: Iakobos: Alexandre Vorst: Altaira: Xena: Cicero: Shas'ti:
(REMOVE ALL UNRELATED CHARACTERS FROM BELOW AND ADD IT TO STRANGERS)
⍚ Love: Feir: Fyldren: ⍚ Crush: (This section should list your relationships) ⍚ Friend: ⍚ Enemy: Anora Roven Blaine Carrigan ⍚ Aquaintance:
Rimguage III Wolfrahg:(Any small interactions from IC here. Eventually add to below.) Aürelia Ostelas Raydon: Ophelia: Narcissa II Karill: Floran Cestanz: Stalana: Kanza: Ursine: Geraldvardis Nanna: Dryden: Basilius: Eilidh Ua Briain: Kenzie Moraitis: Thran: Valerie: Persephone: Faela: Gaia: Mado: Taltrus: Tlalli Iyollo: Iakobos: Alexandre Vorst: Altaira: Xena: Cicero: Shas'ti:
(REMOVE ALL UNRELATED CHARACTERS FROM BELOW AND ADD IT TO STRANGERS)
B L A I N EC A R R I G A N
"Blaine once hunted a magical animal that I was studying. I was ruder than I needed to be but I’m not going back on it now.”." [Enemy]
Faela generally had a distaste for hunters, but this one definitely took the cake. Due to her love of all things magical the death of one such being made her uncontrollably sad. She ever since has not had a fondness for Blaine.
F E I R
"Oh Jesus. This is why I was told not to drink by the other tribespeople. I wouldn’t say I regret this but I can’t say it would ever become anything ever. ." [Love]
A one night stand and absolutely nothing more.
F Y L D R E N
"Ah my first attempt at love. It never blossomed but he was always a nice young man.." [Love]
Faela entirely upset about Noora attempted to steal away the heart of a boy she knew the other girl was interested in. The fling was short and meaningless, but the two parted on good terms.
N O O R A
"She is the source of a lot of emotion for me. Most of it I can’t call positive.” ." [Enemies]
When I was a little girl I saw Noora playing by a riverbed. She had once been part of the Abaneki tribe, her mother was known for a variety of things, all positive I’m told. And I suppose I fell for her. But shortly after speaking with her it became fairly clear that Noora wasn’t about to start that kind of relationship with a girl. She wanted to be stronger to fight with the men. She was kind enough but I knew that if I was kind enough I would surely be forgotten. I wasn’t physically strong and I wasn’t much of a fighter. So instead, I became her enemy. I taunted her about her lack of perceived strength as kids do and even threw things in her direction often times. I didn’t dislike her, I suppose. I disliked that we weren’t made for each other. That it wasn’t preordained like in stories old that told of knights and princesses. When I first saw her I thought, surely she is the one. It all seemed so nice when I was told about it as a child. Yet in the real world I had felt as though we were simply on different sides of a river. I would never be close to her. So I became an antagonistic force in her life, and I don’t believe that she ever forgot me. At least, I’ll have that.
If you guys don't love it that's totally fine! PM me and we'll work something else out! Anybody else feel free to give it a read, I'll do Gaia and Persephone tomorrow!
@Mae@Melo Okay... I've reshuffled some of the skills a bit.
Dragon knowledge: Shas'ti has received extensive schooling and information from her friend Ninlil, one of the Four Great Ones. The serpent dragons that descended from the higher planes to live in mortal coil. Ninlil is Shas'ti' prime source of information when it comes to magical beings and especially the ones with more malicious intent. In place of Lore.
Animal taming: Shas'ti has been taught the craft of taming the beasts of the world to serve her during her hunts of the more dangerous magical creatures.
Endurance: During her long years of training and working along her father as a hunter, Shas'ti has developed a very strong endurance to be able to go toe to toe with the more dangerous magical game out there. In place of the old Dragon knowledge.
Addition to her bio that would go below this paragraph:
"Not long after a tale spread among the populace..."
"When Shas'ti was twenty years old she had a dramatic encounter with a magical being she had never yet seen or even knew existed outside of the odd whisper here and there. She came to know the serpent dragon Ninlil. The dragon turned out to be a benevolent one and expressed her desire to befriend Shas'ti. The young woman was so stunned she could do little but accept. During the course of their friendship she learned of how the serpent dragons came to be in the mortal world, of the Four Great Ones, of which Ninlil herself was a part. The female dragon also shared a vast amount of information about the more vile of magical creatures upon learning of Shas'ti's craft."
I will expand on their friendship in Shas'ti's Relation Sheet
Because I wasn't completely happy with Floran's 2-3, I decided to change it. The current version may not yet be final as potential balancing specifics will be further dicussed with Mae.
Rimguage III Wolfrahg:(Any small interactions from IC here. Eventually add to below.) Raydon: Ophelia: Aürelia Ostelas Narcissa II Karill: Stalana: Ursine: Geraldvardis Anora Roven Blaine Carrigan Feir: Fyldren: Nanna: Basilius: Eilidh Ua Briain: Kenzie Moraitis: Thran: Valerie: Persephone: Faela: Gaia: Mado: Taltrus: Iakobos: Alexandre Vorst: Altaira: Xena: Cicero: Shas'ti:
D R Y D E N
"One word that could describe this peculiar man is 'interesting'. His easy going attitude meshes well with alot of groups.." ⍚ Aquaintance:
You find yourself compelled to always try to impress this character - perhaps you have a light rivalry, perhaps you might want their respect or perhaps you have feelings for them you just don't realise. [can be one sided or double sided]
T L A L L II Y O L L O
"We get along surprisingly well, maybe it's how we basically hold the same positions in our tribes." ⍚ Friend:
Tlalli and Kanza have roughly the same positions in their tribe, it was an eventuality they would have met even if they had tried to avoid it. Initially acquainting with each other when the clans met to talk about and maintain their peace treaties. With their positions being essentially the same thing they hit it off well, being able to relay each others worries, and have another mind of similar nature to provide a valid second opinion on subjects pertaining to their respective tribes. As such they are good friends and when they can meet, and would share a drink or two for discussion of their tribe. Them being in good terms with each other was also supported by Kanza's tribe, as this promoted good relations between the tribes.
F L O R A NC E S T A N Z
"An interesting fellow, not the usual run of the mill cutthroat traveller. Just a bit hardheaded at times, though I can say his heart is in the right place.." ⍚ Friend:
Kanza was required to meet with another clan situated in the east, the journey was long, and rather cumbersome. Whilst on the road they were ambushed by unknown bandits, Kanza and his escort were outnumbered and had it not been for Floran's intervention they might've not have gotten away with just injuries. Though initially wary he invited the weary traveler on the journey with them on the way and they grew to become friends during the travel. Floran would visit the Longear tribe on occasion and would have drinks with Kanza from henceforth, or hold mock competitions in archery between each other. Kanza and Floran click well, and though they have their disagreements on some topics they usually compromise or get over it.
A Ü R E L I AO S T E L A S
"Under that steel-icy heart lay a sarcastic, witty and caring person. She's all the more for it. Ironic as it is, she should loosen up a tad more.." ⍚ Love:
Kanza meet Aurelia through his diplomatic clan meetings at the age of 11, initially being friends. It was a hard effort to from Kanza to have Aurelia melt her icy exterior but he did. Their official relationship began when Kanza was being prepped up to be the head adviser at the early age of 13. They had a short but sweet childhood fling that did not end well due to the sheer distance between their tribes finding it hard to meet, only ever doing so semi frequently when the two clans had a reason to meet. The journey there was no small ride either, as their clans are located at a respectable distance between each other. As of now they are friends of sorts, with Aurelia and Kanza both feel calm in each others presence. Kanza could tell she cared deeply for those she deemed as friends, even when she doesn't outright state so. Kanza and Aurelia get along well as both are more mature than others for their age, and when they both chose to end their relationship because of how it was hard to maintain due to the distance, both ended on good terms and are still friends.
"Ah, one of the few scant individuals I can call a 'friend'. She's kind enough to never forget a small debt, and though it makes me feel uncomfortable at times is greatly appreciated.." ⍚ Friend:
Vatten had conscripted Taltrus to serve as a bodyguard to Aurelia when fears of an eventual assassination attempt arose. Initially it was a silent relationship, with him just keeping constant vigil in or out of her presence. Given that they spent so much time together, they began to slowly converse and socialise eventually transforming into an odd friendship. Since they spent much time together they began doing activities to pass the time, sparring sessions, an odd game here or there, Aurelia even had shown him a few Vatten-style techniques, and he did the same with his own techniques. Eventually though, the assassins did come full force. Taltrus dispatched of them quickly, the seasoned assassins in their many years, had never experienced his sword style, and as such were dispatched quickly. He had left one alive for the Vatten tribe to question. After the job was done, and he was about to be paid he refused doing so, stating that the kind friendship of Aurelia was enough. Ever since then Aurelia would insist on paying for his food when he visits, or even sending presents. Other than that their personalities mesh extremely well, being somewhat similar, and gets along excellently. Sometimes they even butt heads due to their similar personalities.
N A R C I S S A
"I'm sure she doesn't even know I exist, but her beauty does live up to the rumors.." ⍚ Crush:
Taltrus has heard of the infamous cruelty of the Karill, and has a personal distaste for their ways and culture. However when passing through he had glimpsed at the beauty of Narcissa, and it's not a stretch to say he was more than charmed. He has tried to bury this feeling but finds it somewhat difficult to do, cognitive dissonance was it?
U R S I N E
"There is beauty in things betwixt. The true beauty lay in heart, not it's exterior." ⍚ Crush:
During his stay with the Urisadae clan he had accidentally noticed her unadulterated compassion, something about the way she cared more for others despite how many judged her looks strung a couple of cords within Taltrus, a kindred spirits of sorts. Eventually this feeling of empathy would evolve into a crush that even Taltrus himself does not know yet.
F Æ L A
"One of the few people that have found me interesting, strangely enough, she too is interesting." ⍚ Love:
Like most of his relations they stumbled upon each other in a forests. She exuded a distraught and melancholic presence, and began to converse and eventually flirt with the traveler. Lacking experience in socializing she pretty much worked him over quite easily. Even someone like Taltrus could feel her hiding her sadness behind a mask, for reasons he did not know. Taltrus bit his tongue chose not to comment on this observation. He tried to offer her to travel with him temporarily, but she politely declined and soon after broke relations with each other. They are still friends and would pop by for a hello if he's in Abaneki territory.
A N O R AR O V E N
"Easy to spot in a crowd, I would say she errs on the edge of bravery to hardiness. If you ask me I have no idea how our relationship escalated to lovers." ⍚ Love:
Having been acquainted initially when Taltrus spotted Noora behind the trees intently watching- no observing him. For the past few days he had felt someone was doing so during his temporary tenure in the forests of the Bellcairn. Cautiously he introduced himself meaning no harm to the Bellcairn, and would leave if need be. She allowed him to stay, and soon struck up an odd friendship as she would carefully observe his training. Noora would eventually begin to pester him in teaching him his style, though initially reluctant Taltrus relented after a week and began teaching her. Eventually it led to something more, and Bellcairn is one of the few places he visits occasionally.
So, here's the clan I wanted to make, let me know if it's okay or not ^_^ @Mae@Melo
Vorgulmanter Clan
Leader: Urgorill Vorst
Second in Command: Alexandre Vorst
The Vorgulmanter clan is not an old or prestigious one, its conception in one of the most northern basins of the land was one of accident, almost. A band of mercenaries and swords for hire decided to use this area as a suitable hunting ground for meats, as game, albeit very violent and hard to get game, was abundant here. It meant that they could rest far from any possible threats that roamed the land as well as any bandits and marauders and feed themselves whilst stocking up on expensive furs and pelts from some the hardiest creatures the world had to offer. Over time, mercenary work seemed to pale in comparison to actually hunting the beasts here as they had become rather skilled in hunting them so the comparative risk and reward had increasingly grown over time. So, when the sword arms of this band were dropped the clan was created, that moment was 20 years ago, and since then it has grown significantly in size, attracting all sorts of vagabonds and drifters whom have been expelled from their previous homes, or those simply after a new start.
The clan is known primarily for two things, its prosperity, and its danger. To become a member of this clan requires you to do one of two things, sell yourself into voluntary serfdom for a period of time, or to join the Clan's mercenary "town watch", for those who know how to fight the latter is best, although it has a very high mortality rate. It quickly became apparent that the clan had the motto of "Risk for the reward" for a very good reason, for those willing to risk everything, their fortunes could be massive in this clan, but equally the risk climbs with the reward, as your prosperity grows, so does the danger to your life. Murders, muggings, thieves all of these are rampant throughout the clan and the main doctrine of "keep what you kill" that stemmed from the hunting has wormed and infected the society here.
As a result this clan produces some of the hardest and toughest men/women but equally some of the worst as well, to survive your trials in this clan is a significant achievement, and the higher in the clans society you are, typically means that you have a great deal of human bones carrying your weight. The Vorst's currently are the "heads" of the clan, and are known for their ruthlessness and equally their unparalleled manipulative capabilities, the Vorst brothers have long established that being their enemy lowers your life expectancy massively as their thrones float upon a river of blood, in a raft made of human remains.