A sizable village surrounded by a crescent shaped lake. Waterways flow freely alongside the streets and the people are highly festive. It's position as a sort of crossroads between major cities makes it a merchants paradise. However, the towns most famous for housing two wizard guilds whose rivalry has earned them recognition, respect and a bit of infamy.
Harpy's Wing
Harpy's Wing was founded over a century ago in order to provide those who have lost their homes a new nest and a place to belong. Harpy's Wing believes in the strength of a guild as a collected force and encourages the harmony between wizards and magic. The Harpies guildhall sits on a small island in the lake that surrounds Luna Crescente. A towering tree, a beacon calling the lost to it, it exemplifies the guild's value of harmony as a astounding fusion of nature and architecture.
Golem's Hand
Golem's Hand was founded more recently in the aftermath of a dark guild's assault on Luna Crescente. While Harpy's Wing was able to defeat them, the town did not come out of the ordeal unscathed. Viewing themselves as the sole protector of Crescente, Golem's Hand believes in the strength of the individual adding another stone brick to the defensive wall of the town. Within the five years since their inception Golem's Hand has become well respected and recognized as a highly capable guild. They have high respect for the art of magic but view it as more of a tool and focus on the strength of one's body in order to escape reliance on one's magic.
Story Thus Far
S&E focuses on the rivalry between the guilds of Harpy's Wing and Golem's Hand. Two of the strongest guilds in Fiore, they've been feuding for quite some time. It doesn't help that their guild halls both reside in Luna Crescente, Golem's Hand near the middle of the town and Harpy's Wing just outside on a small island in the middle of the lake. With differing ideals and passionate members, both guilds are eager to prove which is stronger in the next Grand Magic Games~!
Character Sheet
APPEARANCE IMAGE HERE "Quote"
Basic Info
Name:: Nickname/Alias:: Gender:: Age and date of birth::
Guild::
Rank:: (Rank represents a level of skill and proficiency in terms of combat, job completion/experience, and mastery of one's own magic.)
Personal Information
Personality::
History::
Magic
Magic Name:: Description:: (Link if using canon magic) Known Spells::
Other
(Add anything else you'd like to this section as it's all optional)
Relatives::
Posseions::
Theme Song::
There are 4 available spots for S-Class wizards. 2 per guild. These wizards will be newly appointed to S-Class so the gap in strength between them and an A-Class/B-Class is not as large. This still leaves room to grow for S-Class as well as give a fair chance for the other chars to catch up.
Limited Availability
Harpy's Wing S-Class 2/2 Golem's Hand S-Class 2/2
Harpy's Wing DS 1/2 Golem's Hand DS 2/2
Rules
1. BE ACTIVE. Keep things moving, keep things flowing. If your going to be absent either write your character out of a scene or let those involved know how long you'll be gone as to not hinder progression.
2. NO GODMODDING. I'm sure just about every RP has this rule but there are still those people. Do not control other characters without consent from the player or write your character with knowledge they should not possess.
3. 2 characters per player limit. This is to keep things manageable and from getting crowded.
4. Characters are allowed 2 magics max. Custom magic will require the approval of the GM and/or Co-GMs.
@Vongola_Hasayo Alright, here's a new CS for ya. Someone I haven't got a chance to use yet...hopefully ya don't have a problem with third-gens~
If I need to change anything, will do~
"Hmm...fetch me some tea, would you? Don't give me that look...you weren't doing anything better with your time. Nothing is more important than my desires, after all."
Standing at five foot seven, Eira has a dainty and somewhat princess like build. She has long snow-white hair that hangs just to her neck. She has a pale complexion, with bright amber eyes and can typically be seen wearing a rather expensive looking long sleeve dress most of the time. The dress is white and blue and falls to just above her knees. The back of the dress is open, revealing most of her backside. On her feet she wears comfortable looking shoes that signify some luxury, and black stockings on her legs.
Her guild mark, is on her back, on her left shoulder - visible for all to see. It's snow white in color.
Basic Info
Name:: Eira Whitehawk Nickname/Alias:: Gender:: Female Age and date of birth:: 17
Guild:: Harpy's wing.
Rank:: B
Personal Information
Personality:: Eira is a rather...sheltered, and somewhat entitled person if one would take her at face value. Lets face it, she is definitely not the most friendliest sort in existence. She has spent most of her life being waited on hand and foot, after all and still has trouble coping with the fact that not everyone will bend to her every whim or acquiesce to her demands. Her scheming parents didn't entirely help, either.
That said, she's not completely irredeemable. She tries to be friendly, and she actively knows she's not entirely the nicest person out there. She's been told as much many times by multiple people, and she's far from stupid or so self-absorbed she doesn't realize when she's wrong. She might whine and have trouble admitting it, but she does know. She tends to be incredibly passionate about her interests, and actively seeks new enjoyment in life and new experiences. Those that can put up with her for awhile, will find her to both be incredibly protective of her likely few friends as well as probably surprised at just how curious and willing to learn she can possibly be.
She is hardly ever upset or down, and can be rather calm in most situations, even in more strenuous circumstances she finds herself in. Confidence in herself and those she deems her friends is something she has in droves, and can always be counted on to help cheer up a friend when needed. Failure tends to eat away at her rather hard, however...and one should note any glowering or other sulking she does because she might not get her way, is by no means her being angry. Her anger, if someone as successfully done that, is akin to a cold fury. Merciless and relentless. She can and will hold grudges for anyone who has greatly slighted her or those she considers friends.
History:: Eir, is a third generation dragon slayer. That is, a dragon slayer that has had a dragon slayer Lacrima implanted into her body and was taught traditionally by dragons. She wasn't raised by one though, no, but her family was wealthy after all, and wanted to make sure their daughter had the best education and the best possible chances in a world filled with magic after all...and they had methods of doing that.
So they had agents track down a peaceful seeming dragon, and put their plan into motion. They abandoned Eira near the dragon. For the first few years of her life, the dragon took mercy on the human and raised it as its own, not only teaching it dragon slayer magic but raising it as its own. At least, for a few years of her life at any rate until the dragon seemingly vanished.
Her family had been keeping tabs on both her and the dragon, and once they discovered the dragon had vanished they had come back for their daughter, and the first thing they did? Implanted a Slayer Lacrima inside of her, ensuring she'd become the best Slayer money could possibly buy, sparing no expense on having her train with her abilities as well as understand magic in general. The best tutors, the best food, the best...everything. If she wanted it, she got it. This, was her life for many years of her life.
Cooped up in a massive estate, with nothing to do but read, practice...and pretend to be a perfect little angel.
Well, it was utterly boring and the fact she wasn't able to experience the world beyond the estates walls annoyed her to no end. After spending so much time outdoors in the snowy mountains, this was utterly boring. Besides, her parents raised her to be able to get whatever she wanted, so why couldn't she go outside? So she decided to do something about it. In a rather impressive display of her education and abilities, it is said she froze the entire entrance hall of the manor after finally throwing a proper rage-filled tantrum and telling her parents she was done with it.
So she left, taking quite a bit of money with her in the process.
Hearing tales of Luna Crescente and its guilds, she decided to join.
Magic
Magic Name:: Description:: As a dragon slayer, Eira has access to rather large repertoire of abilities as well as fairly powerful magical abilities. Like most dragon slayers, any ice-based magic will find themselves falling short against her, since she can just eat the element and regain magic. Of course, some could argue any water could be used for this but she has tried and water must be in it's frozen state. Ice she makes, is also not something she is able to consume.
By far her most frightening ability is to flash-freeze foes in an instant with her most powerful spell. However, fire magic tends to be rather detrimental to her...
Known Spells::
Frost Dragons Roar: Standard Slayer magic. Spews a stream of extremely cold ice at a target. It explodes upon impact, threatening to freeze anything it hits.
Frost Dragon's Claws: Another basic slayer spell. Punches or kicks the foe with ice-imbued attacks that threaten to freeze the impacted area.
Frost Dragon's Earth Piercing Javelin: A somewhat more advanced spell, that takes the form of a large spear of ice-shaped magic. Gathering magic into either of the slayers hands, they are able to create a javelin made of ice. If tossed at a foe and hits, it will explode into various icy shards upon impact. The spell freeze the entire area around where it hits, coating it in a thin layer of ice.
Frost Dragon's Earth Shattering Hail: A more advanced spell, that launches several spheres of magic into the air. At first, it seems like it doesn't do much. However, after roughly five seconds pass a number of large chunks of ice fall from the sky and impact the ground around Eira, shattering the earth and freezing it upon impact.
Frost Dragons Domain: Absolute Zero The most powerful spell currently in her Arsenal. Expending all magic power she has left, Eir focuses all of the magic in an attack designed to finish off most opponents - or at least take them down with her. That's the idea, anyways. Gathering what remains of her magic into both hands Eira causes a freezing explosion centered on her. The explosion has a radius of at least fifty yards - twenty five in every direction using her as the center. The spell freezes anything unprotected within its radius. At the moment, the attack will consume all of her magic, and is best used sparingly or when no other option is left.
Dragon Force: Ice Dragon As all third gen slayers, she has free access to Dragon Force.
Unfortunately, her skills with it is rather lacking, unfortunately. At the moment while she can enter it, the most she can do with it is a very temporary boost to skills. It's currently fairly taxing to use in any effective capacity for long, though, likely not enough to win a battle, but it could give her a momentary edge.
more to be added later, as the RP progresses
Other
Extra Information: - Fairly skilled at Ice Skating. Often in the course of fighting, the area becomes quite...frozen. While not an exactly very effective method at fighting, it can make movement difficult if one isn't careful. Difficult enough that it could give Eira an opening.
-Is unaffected by cold.
Relatives:: Parents, but she doesn't socialize with them.
This seems pretty interesting, and I'd like to join if possible. Would making a devil slayer be possible? Sort of like Gray, but obviously a different element.
@Vongola_Hasayo Oh. Another FT RP? Guess I'll also join this since I've enough time for another character and already wanted to use an alter version of one of my past characters anyway.
Just curious about something: What's your opinion about God Slayers and Devil Slayers? Will you approve those?
I won't get a chance to edit until tomorrow after work. But I'll be switching to harpys wing instead since I didn't know how long the two guilds have been standing
It actually doesn't hinder my character planning at all. More like helps with it, since I asked as a way of measuring how liberal the RP will be. I personally think that having too many devil/dragon/god slayers too early spoils the RP.
Naa, I'm good with that. I definitely like the idea of limiting the slayers too. Way to many FT RPs are overrun with slayers or special magic of some sort. I would still like to get into devil slayer magic at some point if it opens up, but otherwise I'll just be delving into earth magic for the time being. I think I'll make him for Golem's Hand too.
@Vongola_Hasayo Alrighty! Character sheet up! Let me know how it is.
“Over here! Made you look! Come on slow poke, keep up! Adventure’s calling and you’re going to be left in the dust!”
A mischievous glint in orange eyes, a smirk on tan skin, blond brown skins styled messy, and all 5'10 wrapped up in the latest fashion, Lucas dresses to impress. With a lithe build earned over years of training, he steps into any room confident he'll leave a lasting impression. His guild symbol is sometimes seen peeking over the edge of his jacket collar, stamped on the left side of his neck.
Name: Lucas
Nickname/Alias: None that he uses
Gender: Male
Age and Date of Birth: 22, May 12th
Guild: Harpy's Wing
Rank: A
Personal Information
People romanticize large families. Always marked up as warm and loving, chaotic and close, supporting each other unconditionally no matter what befalls them. In truth, large families are waking up repeatedly because you three siblings you share a bed with are violent sleepers. In truth, its angry and insults that escalate too quickly because seven people are involved and only two know why there is a fight. In truth, its hiding in the shower when things get too overwhelming because it’s the only place where a few moments of privacy are guaranteed. In truth, it sucks.
A guild mage, his mother brought home the bacon- literally it was her favorite food- and his father happily tended to the home. Lucas ever got a chance to know him. His father succumbed to illness when he was four. The sixth of seven, Lucas grew up hearing stories from his siblings about the man- how he hand crafted every toy for them on their birthdays, how he’d sing off key while cooking, how he never got angry but perfected the disappointed look and you’d do anything not to be the subject of it. They talked about how their parents had been together for twenty years before he died. And it went unspoken that a piece of her died with him that day.
They might as well have lost her too. She accepted less and less jobs, preferring the bottom of a tankard over anything else. Their savings lasted a year or two but that shriveled up too. His oldest siblings, Julianna and Allen, left the education they were working towards and entered the working class to try and keep the family together. They barely made ends meet. The two rarely held a job for long before moving to the next one. They came home late and were gone early in the morning. When Lucas did see them, they looked half in the grave already. A creeping dread started to take over Lucas and he decided he wouldn’t suffer that for himself.
A few of his mother’s friends from her Guild still checked in on them, lending a hand here and there as they could. Lucas cornered one of them at 10 years old and demanded to be taught. Lillianna laughed at him and ignored the boy. A year and a half later, he got what he wanted after begging and pleading and screaming. She agreed to teach him.
His siblings didn’t like it. For years, he slept, breathed, and ate his magic and combat training. He worked hard, skipped his traditional studies but there was a constant disapproval from his family. They needed him in the work force and this distraction, a fleeting whim they called it, held him back. It got to the point that Julianna locked him inside their house. A few years of spatial magic training, teleportation specifically, made quick work of that.
Once Lilianna decided she had nothing else to teach, he left. Nothing more than a note on the table and a whispered good bye to his little sister, the only one that supported him, and he vanished. He’d send money back to them of course, they were still family after all, but he was going to succeed just to rub it in their faces. With little more than the clothes on his back and the armor that was a present from Lilianna, he took his teacher’s advice and struck out for Luna Crescente, determined to leave his mark on history.
The first word out of anyone’s mouth about Lucas is blunt. Lucas noticeably lacks any sense of tact or diplomacy. He knows when to hold his tongue but if asked a question or prompted to give an opinion, anything that rolls off his tongue is 100 percent honest. Although he doesn’t intent to be mean, it often comes off as such. He finds the tedious niceties and small talk exhausting and cuts through the unnecessary chatter. He enjoys interacting with others just as much as the next person, in fact he tends to get a little lonely if left without others for too long, but he prefers everyone just be open. Don’t want people to know something, don’t tell them. Don’t change the subject and twist your words and lie about it. Just be honest.
The second is stubborn. Seven siblings and an absent mother taught him one thing above all else, stick up for yourself. If you want something, get it and don’t let someone else take it. If you believe something, don’t budge until you are wrong beyond a shadow of a doubt and even then take a grain of salt. This trait often gets projected onto others, pushing others to stand up for their ideals and defend themselves in situations they generally wouldn’t. Both beneficial and harmful, Lucas knows what he wants, when he wants, and how he’ll get it and he will rain hell down on anyone that will stop him.
The last two are oddly at odds: independent and desperately social. On one hand, he refuses help unless he is desperate and even then only sometimes. He struggles to work with others and tends to complete goals by himself. On the other hand, Lucas tends to throw himself into social situations. He hates being alone for longer that it takes him to sleep or train. He blames this fervently on his upbringing and loud family. Most of the time he can work through it but sometimes he sulks into the guild hall and passes out on a bench, the familiar noises much more comforting than the muted insects on his balcony.
Magic
Magic Name Spatial Magic – Teleportation and Requip
Description
Comprised of several subschools, spatial magic is literally manipulating space. Collapsing the distance between two points in space in order to teleport, creating extra-dimensional spaces, and other abilities fall under this purview.
Direct Line – Teleports the user instantly a short distance in a straight line and within line of sight.
Transport – With a clap, the user of this spell can suck others within a pocket dimension and move them. This dimension is seen as a ball of swirling energy about the size of a fist and although some users can move whole buildings, Lucas is only strong enough to hold two or three people. He himself is unable to enter the pocket dimension otherwise the spell destabilizes and falls apart.
Equip – Storing sets of equipment within an extra-dimensional space, Lucas can switch between them. Currently he can only hold two sets of equipment.
Rules of the Area – A spell Lilianna explained to him although he has yet to perfect it. It allows him to generate an alternate dimension in a large area that locks in those caught in the effect. Any spatial magic used within the area besides is own is immediately cancelled as the rules of the area generated work differently.
Extra Information:
Without the money for proper schooling, Lucas learned what he could from Lilianna. His skills in academics are lacking and he sometimes struggles to read higher end material.
He sends a percentage of his money back to his family, specifically to help send his little sister to school.
Lucas loves shopping. Since he never had anything new as a child, being an adult with some funds means he can treat himself from time to time or more often really.
Relatives:
Lilianna – Secretly considers her his mother. Will never tell her because he values his life.
Julianna – Eldest sibling. Loathes her.
Allen – Second eldest sibling. Finds him funny but annoying and overly protective.
Rosie – His youngest sibling, 2 years younger. Absolutely adores her and is the only one he sends letters to and hears from.
Anna – His birth mother. Ignores her at most costs.
Possessions A Kusarigama, Kunai, and a short sword.
Garb of the Western Zephyr – A farewell present from Lilianna. A simple white tunic with gold embroidery, leather breeches, leather sandals adorned with small wings, leather bracers, and a gold circlet comprise this armor set. Granting its wearer enhanced speed and stepping on air for a few steps as if it was solid, this armor set allows is wear to traverse the battlefield and strike from any angle.
A puzzle box and several letters from his little sister back home.
Anything needs to be changed, let me know of course. I'll make a Harpy's Wing character later, maybe, who knows.
I've never seen a diamond in the flesh I cut my teeth on wedding rings in the movies And I'm not proud of my address, in the torn up town No post code envy
Chloe stands at a respectable 5'8". Having a thin, sinewy build, Chloe's body is rather muscled, especially for a girl: a fact she doesn't hesitate to show off. Chloe has golden hair, which is normally done up in a ponytail- though when she's feeling flirtatious, she might jazz things up a bit. She has turquoise eyes, which is important I guess. As for clothing, she doesn't care. She'll throw on anything that isn't torn to shreds. Above is one of her more common outfits. Her Guild Mark is located on her lower back, right above her waist.
Name:: Chloe Guinevere Konchu Nickname/Alias:: Chlo Gender:: Female Age and date of birth:: 19, August 7th
Guild:: Golem's Hand
Rank:: A. A strong contender to be S-Class in the future, but not there yet.
Personal Information
But every song's like gold teeth, Grey Goose, trippin' in the bathroom Bloodstains, ball gowns, trashin' the hotel room We don't care, we're driving Cadillacs in our dreams But everybody's like Cristal, Maybach, diamonds on your timepiece Jet planes, islands, tigers on a gold leash We don't care, we aren't caught up in your love affair
Personality::
Wild might be the best word to describe Chloe. Chloe is straight-forward, dauntless, confident. Chloe doesn't need money nor luxury to fill up her life: her goal is to meet new people, do new things, and best herself. Chloe has never backed away from a challenge before, and doesn't intend to until she dies. She's the type of person that will jump headfirst into the water to learn how to swim. Chloe is energetic and hates sitting around and being bored. She likes action and will make it even when unnecessary.
Chloe is a faithful person and encouraging. She believes everybody, deep down, are good people, and that they just need a little encouragement. She isn't against using violence, but she hates using lethal attacks and will try to avoid them at all costs. Murder is strongly against her ethical code, no matter what it is, a friend, an enemy, an animal, a bug.
Chloe sees beauty in the oddest things, such as insects. She believes in inner beauty over outer beauty, though she, like most of us, fall prone to spontaneous attraction towards hot people. Chloe easily crushes, having spent so much time away from people that she doesn't consider family. I mean it's natural right?
Chloe is naturally sociable and sweet. She doesn't like being sad- sad is overrated in her opinion. But when she's angry? You had better have a shit ton of magic behind you.
History::
Chloe never lived with a roof over her head- well, at least, the same roof over her head. Her parents were part of a group of wanderers. They moved from place to place, like nomads, never staying somewhere for too long. This may seem like a crappy life at first, but in truth Chloe never even thought of leaving it for much of her life. She never formed lasting friendships from people outside of her group, and she got to know every person in her little group very well. She considered them all family.
Being a group on the move, Chloe got a lot of exercise, making her the tough gal she is now. However, only one member of the group knew magic, and that person, David, was very reclusive and didn't speak. Chloe always wanted to learn magic, but he never let her.
It was tragedy that changed that. The group was attacked by bandits from a dark guild. A fight ensued, but the magicless people of the group were not equipped to fight mages. Most of them were wiped out, including Chloe's parents. David managed to protect a group of them, which happened to include Chloe. Chloe begged the older man to teach her to defend herself and those she loved with magic. He finally agreed.
Years passed, and Chloe became a proficient magic user. One day, what remained of the wanderers entered a town, where Chloe met a woman who told her about guilds, a group of people who all used magic to help people. This was her calling. Saying goodbye to David and her friends, promising to write back, Chloe set about to find a guild to join. Hearing talk about Luna Crescente and the guilds there, she departed to there and joined Golem's Hand I guess.
Magic
And we'll never be royals It don't run in our blood That kind of lux just ain't for us We crave a different kind of buzz Let me be your ruler, you can call me Queen Bee And baby I'll rule Let me live that fantasy
Magic Name:: Take Over: Insect Soul
Description:: I mean this is basically like all the other Take Overs. This form of take over allows the user to transform themselves into a variety of insect like creatures. They do so by making contact with them and recording them. People say this magic is weird and disgusting. Chloe thinks its cool af.
Known Spells::
Insect Soul: Great Mantis
One of her most common forms, Chloe takes over the form of the Great Mantis, a large mantis-like creature the size of a lion. It has razor sharp mantis-arm-things that cuts through flesh easily and is turquoise- by coincidence the same color of her eyes.
Insect Soul: Queen Bee
With this spell, Chloe takes the form of a bee-like person. Imagine that photo you just opened, but with a more flexible stinger, like a scorpion tail but bee-ish. The poison in that tail causes paralysis within 1 minute, and lasts for a good 5 or 6. Also comes with excruciating pain. Yum.
And she can fly. Bee wings.
Insect Soul: Marshland Beetle
With this spell, Chloe becomes a marshland beetle, a being with a thick beetle like exoskeleton.Imagine that but cobalt blue, more feminine, and more...natural, not armory. This form gives Chloe great strength and durability, stronger than even the toughest of humans.
"Don't forget yourself, and we won't have a problem."
Garven stands at about 6'2. He doesn't seem like anything impressive, but his frame is pretty thick. He doesn't really care much what he wears, but he never does wear shoes. He almost always has a smile too.
Basic Info
Name:: Garven Dreiss Nickname/Alias:: Gender:: Male Age and date of birth:: 20, June 07
Guild:: Golem's Hand
Rank:: B
Personal Information
Personality:: Garven can sort of be confusing at times. He has a pretty jovial attitude, but stands very firm in his beliefs. Protecting Luna Crescente comes first and foremost. As long as you are doing that or support that mantra then everything else is ok. Garven is seemingly fearless, but in reality the thing he fears most is losing more friends.
He is almost always smiling, even if it's just a smirk. It doesn't necessarily mean he's happy all the time, but he doesn't believe there is need for negative emotions. In fact, he tries to cut out and ignore almost any negative feeling that might come to him. They're just unnecessary. It's not like you have to be angry at someone to beat them. Tough love is a thing too. He's very much a teacher of love in all manners. He claims to love everyone, and he's not slow to correct or stop those he loves.
Listening is one of his strong suits too. He takes an interest in everyone's interest and hates for someone to feel left out in the guild. Even though the guild focuses on individual growth, Garven knows that the best way to grow is with the help of others. He cares very much for Golem's Hand and all of it's members, and he knows they are vastly superior to Harpy's Wing. He doesn't knock them to hard as they still help protect Luna Crescente, and somehow they do have some rather talented mages, but someday there luck will run out and Golem's Hand will be all that's left to defend.
History:: Garven was born in Luna, and he was very young when the dark guild attacked. He lost his family in the event, so when the Golem's hand was formed in the aftermath, it was obvious what he would be doing. They quickly became his new family. He learned and trained most of his magic from them. He's been around since nearly the beginning of Golem's Hand.
He's done a lot of special research on his own in regards to devils and curses. Joining the Golem's Hand and becoming stronger were only parts to his vendetta. He wanted to make sure nothing like this ever happened again to anyone else, so he has spent countless hours studying and practicing arts to understand and counter them. He never ran into many devils or curse users, but he's ready should they ever rear there ugly heads again.
Magic
Magic Name:: Earth Description:: The ability to modify and manipulate minerals and stone. Known Spells::
Diver - This ability allows the user to swim through the earth. He can also leave a tunnel for others to follow as well. It's harder and takes longer, but he can move others through the ground with him with no tunnel too. If he's moving others, a noticeable lump will appear in the surface above them as he displaces the ground.
Rock Shape - This allows the user to manipulate minerals around him into various shapes. These can be the shapes of tools, equipment and even weapons. The greater the users power, the more he can manipulate.
Crushing Stone - The ground is pulled up and surrounds an object and places it under immense pressure.
Shock Wave - The user slams the ground and creates a wave in the earth. The users strength determines the size, speed and radius of the wave.
Other
He has a couple quirks. He never wears shoes. He almost instinctively responds to people too. He doesn't have super hearing, but he can listen in on several conversations at once. He hates when people are ignored.
Relatives::
None
Possession::
Nothing important
Theme Song::
I think he is done. I'll add more as time goes on, and is there anything I should add right now? I feel like his CS is a little bare, but a lot will come IC.
Seems like while I was working on my second character for Golems Hand we got a few more applicants for the guild. Might put her on the back burner for now if we get too many more just to keep things balanced, but I figured some magic items/weapons needed a little loving. Do tell if there are problems, aye?~
"Don't get uppity mage. Just because you have magic doesn't mean I can't wipe the floor with you."
Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame - and I'm not talkin' dainty girly muscles either, I mean full on six pack and guns that could make men jealous - spent from a childhood honing both her body and mind to compensate for her lack of innate magic thanks to her originally being from Edolas. She takes a bit of pride in it, and doesn't make an effort to hide her slight exhibitionist tendencies.
She has long silvery hair, typically done up in a ponytail with pale skin. Typically she wears a fairly loose fitting armor in her resting state that leaves very little to the imagination, Her guild mark is located on her left breast, visible through the armor. Around her neck she wears a crystallized Lacrima in the shape of a necklace - the last thing she has of her parents.
Basic Info
Name:: Elizabeth Kuznetsov Nickname/Alias:: 'Mage Slayer' 'Liza' Gender:: Female Age and date of birth:: 21, February 13th.
Guild:: Golems Hand
Rank:: A
Personal Information
Personality:: Rough, crude, and tends to shoot first and ask questions later. She is highly intelligent, especially when it comes to stuff regarding Lacrima, Magic items, engineering, and a plethora of other similar subjects. She drinks like no tomorrow, likes rough housing and generally just having a good time. She adores learning academics and can often either be found in a library, exercising, and drawing up plans for new magic items.
She absolutely loves the things - magic items, that is. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception completely.
After spending some time with her, under that rough exterior one would notice a very 'older sister' type of person under all that snark and sarcasm. She takes care of her friends and her guild mates and those she cares about, especially the newbies and even if sh likes putting them through their paces she'll always have their back.
History:: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew older it became increasingly clear that Liza was just incapable of casting magic through any means normally through her body. The doctors passed it off as a rare medical condition, a false diagnosis of sorts but even so the 'condition' colored the entire rest of her life. She loved magic. Every bit of it, but she couldn't use it.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most people being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals or other such people. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Golems hand, in order to fund her projects as well as have a base to work from. Her entire home is basically one giant magic engineering lab. Without a way to naturally use magic at all...well, seemed like Golem's hand was just the place for her.
Magic
Magic Name:: Magecrafing
Description:: Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. Most of her creations seem to work similarly to requip magic in some manner, at least her battle gear does and most are designed to offer ways and defense against magic either by nullifying it or rendering it useless through strong defensive means.
Known Spells:: N/A
Possessions::
Three Stance Sword: The sword, is her pride and joy and the weapon she is most often seen using. The sword can change between three different 'forms' if you will, and she is still trying to shove more into the design of it. Or failing that...design another sword altogether. It has three forms. Retaliation, designed for an even mix of Offense and Defense. It can switch between the forms with barely a second of time needed.
'Retaliation' In its resting state - the one she makes use of most often the blade takes the form of a shimmering, blue, ethereal blade. It is the sword designed with equal use of power and defensive ability, the ethereal magic formed blade able to cut through most forms of non-magic armor and items. By far its most impressive ability though, is to absorb magic form it...and launch it back at the attacker in various forms of pure magical energy with varying strength, depending on the amount and type absorbed. Works best with Elemental attacks.
'Buttress' The third form, made for defense. After activation the sword's blade shimmers slightly before taking the form of an exceedingly large blade. Its as large and tall as a person and extremely heavy and indeed, one might mistake it for a metal wall of sorts. The blade has a handle on the flat side, and is effectively able to be used as a fairly effective shield and swing it fairly easily thanks to the grip. It can shrug off most magic and non-magic attacks and halt them in their tracks. Its unique ability however, is its power to be able to nullify weaker forms of magic. This nullification field can be overpowered with a little creativity, since it doesn't extinguish existing magic - only prevents it's activation within a small radius around it.
'Onslaught' The third, final form of the sword meant solely for attack, and arguably the swords most powerful form offensively speaking. Once activated, the blade takes the form of a one handed sword that is incredibly light. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Knights Two-fold Magic Guard: Her armor, which she always wears no matter what since it is both fairly comfortable and well, she likes the way it looks. Like the sword, thanks to its properties it is able to change into different forms on a dime, barely even a second. Combine this with the properties of her blades and you could get some very nifty and dangerous combos. Its her third item she's created, and out of all is still a work in progress.
'Velocity Aegis' The armor she can most often be seen wearing. The armor itself naturally increases the wearers speed, dexterity, agility and other related areas and even allows for limited flight capabilities. One way to defeat magic is to simply be faster than it, no? Other than this it has no special properties, for now, but she is always keen on improving the design, and has some ideas as to how she could improve it. She just needs to get the output and power consumption right...
Combined with 'Onslaught' and she almost becomes as the wind herself.
'Knights Bastille' The defensive armor. As it is her most recent creation, its the one lacking the most...finesse. It is made of a magic resistant material, and naturally increases the wearers physical strength but for the most part has no other fancy attributes for now.
Magic-Bane Gauntlet: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. All of her different armors integrate this gauntlet in some way.
Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed mana at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed mana that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of mana and fuel its own batter with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it, but its getting difficult to stuff so many features into a single small item such as this.
Unnamed magic armor suit: A large, bulky, suit of armor that she has recently started working on. Currently it can't really do anything, but she has big plans for this hunk of junk, but she needs more money, skill, and perhaps a larger work space to bring her vision to life.
Other
-Is left handed -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. Often blends the two fairly effectively in combat if using 'Retaliator' or 'Onslaught'
Relatives:: - Foster mother, father, and brother. She keeps in contact with them and writes constantly.