【Appearance/Wardrobe】 See above. Ai is always careful to cover her arms, as they are scarred.
-------------------------------------------------------------------------------- 【Personality】 Ai used to be bitter, but has released most of that. It would be a shock to anyone who knew her before. She's still particularly sore about clans, however, and won't hesitate to condemn them. Other than that one area of particular hate, Ai is a free spirit, wanting to experience all life has to offer. Her one goal in life is to be happy, and she'll go the ends of the world to do so. Even to the point of occasional selfishness. More than once Ai's been on a detour for the scenic route. New and interesting sights always grab her attention in particular. While new jutsu she's never seen before is interesting, its more travel that grabs Ai's attention.
Ai's happiness is something she tries to make as contagious as possible. While she's going to smile and enjoy things reguardless, Ai believes its easier to be happy when everyone in the room is sharing one. Because of that, she tries her best to get those around her in a good mood. A generous gift giver, Ai has a rather creepy habit of keeping a diary of people's likes and dislikes. And updates it... constantly. Because of that, she's also surprisingly good with names. It's an ability she's been working on constantly, as she used to be horrible with it.
Ai is also highly religious, having served as a Miko for a period. Getting on her good side is easy, talk about religion, and your good. She's often prayerful, and fills out Ofunda full of wishes constantly.
Despite her quirks, Ai is a highly effective ninja. She is protective of her comrades, and assists them to fulfill whatever task they have. Her memory and unassuming nature has made her great on many infiltration missions. She does, however, have one type of mission she point blank will refuse. Despite her great skill with barriers, Ai will never volunteer to serve in a barrier corps in any capacity.
-------------------------------------------------------------------------------- 【History】 The term, the greater the light, the greater the shadow often applies in the Shinobi world, at least it certainly did in the Kouken family. The Kouken family has been prestigious in the Hidden Stone as a barrier nin family for generations, even creating a Hiden to increase their abilities with barriers. It was a great honor to be in the clan, and the heir was given much time and honor in order to preserve its prestige. Kazue was the heir's younger sister, growing up in her sisters shadow.
Still, the two got along fabulously. They understood eachother with mere glances, and Ayame was Kazue's role model from birth, she wanted to be just like her... only she couldn't. She was always treated like just a replacement if anything was to happen to her sister. Kazue couldn't stand it. She was just a shadow. Her skills really didn't matter, nor her opinion, or anything else. Except to Ayame. Ayame always had time for her younger sister.
When Kazue was eight, she recieved the clan's 'honorable' hiden. It was the worst month in her life. Where everyone doted over Ayame in the clan when she got her implants, no one but her parents and Ayame really cared.
When it came to skills, Kazue was a natural, able to learn techniques quickly, and keep pace with her elder sister, even without the special training. She even showed an unnatural aptitude for temporal and spacial understanding. Not that it mattered. Still, her sister was her friend, until one incident. Kazue approached the training field like normal, but hadn't noticed the new barrier Ayame had created for an offensive technique. Caught between it, it crushed Kazue, in more ways than one. She was recovering for months. Honestly, she felt like this was a breaking point. She now covered her arms to hide the scars across them, and gave Ayame dirty looks everytime she passed.
What's worse was the elder's blamed her for her sister's refusal to use several clan jutsu after the training incidents, and that made things hell. Kazue was alone for years after this, wanting to break free from her sister's shadow. Her chance came in an unusual way as she was sent to a mission with her father. It was a simple one, to create a barrier around the village Jinchuuriki while the proper people calmed him down. This left alot of free time, and a lot of yelling between the two about living up to the clan's hiden. Kazue responded with a kunai to her own arm, literally ripping out one of the many rods in her arm. It proved to be a poor decision as moments later, the area they were guarding exploded, and it sent Kazue flying. In the chaos following the results of the mission, Kazue wasn't found. She was declared dead that mission.
Shortly, a shrine couple found a grievously injured girl in the country side following this, and nursed her back to health. It was fortunate that the miko had trained in medical jutsu precisely to help people. She healed the girl without hesitation, and removed the strange twisted metal in her hands and arms following the blast. It was no easy feat for the girl to recover, taking six months before she could walk and use her hands. She kept trying hard to regain their use, giving it everything she had. The girl had a new problem though. She wanted Kazue Kouken to stay dead in the blast. Without her hiden, she could really start over. She took the name Ai Kabe, and began to be a shrine maiden for several months. She did her best to repay the couple, working hard with chores around the area. She became like an adopted grandchild. And Ai was happy. No one really expected how she was suppose to live one way or another, and the elderly couple could only be happy as she opened up about her dreams for the first time, and would often help her sort her ideals out. It made Ai want to see the world, to travel. And if she'd wanted to, she could. She was free to do whatever she wanted.
There was a pang of guilt though. Despite Ai being happier than she'd ever been, her family though her dead. While she was alright with most of it, she remembered how awful her sister felt after injuring her. But if she let the clan know, they might push to declare her a missing nin, especially because they thought she still had the hiden. The debate raged within Ai for quite some time. Eventually she did write a single letter to her sister, without a return address.
"I'm fine. Keep it a secret though, I prefer a new life." ~Kazue's Ghost.
A week later, Ai's life took another turn. A rogue nin fleeing from the Hidden Stone sought refuge from the shrine... and several hostages. With the couple's lives in danger, Ai fought for the first time in a year. She quickly found out none of her jutsu would work. None only did she no longer have her hiden, the twisted metal following the blast had damaged her chakra network. Still, Ai couldn't let them come to any harm, and fought with taijutsu for nearly an hour against the rogue nin, eventually chasing him off with more tenacity than skill. She was badly injured. Though she was quickly healed, it made her realize, she could still do good as a ninja. Her skills could still protect people. She didn't have to be a ninja because she was born into it, she could be one because she wanted to be.
Training for months, Ai found away around her lack of jutsu. Storing chakra in seals slowly, she could create jutsu that way. Within a few months, she was able enough she figured to try. Her fingers were now quicker than ever, and her jutsu, while odd, worked. It was time for the more nerve racking task... to write the Tsuchikage. She sent a letter to the Tsuchikage, explaining the situation as best she could. She asked if she could return to the Hidden Stone. She also asked for a favor, if Kazue Kouken could stay dead on the books. To her surprise, he agreed, and Ai returned to the village, and was quickly assigned a team. After a few months, she was even considered a candidate for jonin...
Also during this time, she would reconnect with Ayame, though she warned her upon seeing her(through a hug), the first time.
"Kazue is dead. I just want you to know that. But... well... some bonds are thicker than blood."
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Sealing Tag Description: The only weapon Ai carries, she has a large collection of various paper seals that creates the entirety of her fighting style. Appearance: See picture ============= Jutsu: 【Hiden 】 Former(Literally ripped out her body, so no longer applies): Name of Hiden: Kinzoku Youki(金属容器 'Metal Vessel') Clan: Kouken. Rank uh.... Description: Implanting chakra conductive metal into their bodies along their bones, with nodes at their joints, the Kouken clan have created a style where they can project barriers directly from their body for both offensive and defensive purposes. These metallic implants are attuned to an individual's chakra beforehand and are covered with seals that allow them to sap chakra to generate more metal and grow with the body. Due to their attunement to the user's chakra the body does not reject them or grow sick due to their presence. The metal often greatly increases the chakra control of the user due to its conductivity. Most importantly, the seals inscribed on the metal allow those with the Hiden to immediately translate chakra into barriers without handseals so long as their focus is great enough.
*The metal is non-magnetic, but is conductive.
【Traits 】 - Extremely fast fingers and sleight of hand, Ai can steal equipment and plant tags with unusual grace - unable to cast most tradition jutsu, her chakra network is so messed up she can only manage to cast jutsu through seals on her tags - Proficient in speed and body flicker technique. - Skilled in understanding Time/Space Jutsu
Name of Technique: Fire Style: Explosive Tag Creation Type of Jutsu: Sealing Rank: B Range: Contact Nature: Fire Effect: Ai is able to create explosive tags with a bit of concentration and ofunda ready. She needs to hold it between her fingers to transfer the chakra and build up the force for the explosion, so she can only create two at a time max.
Name of Technique: Shikigami Body Flicker Type of Jutsu: Supplemental Rank: C Range: Long Nature Type: - Effect: For long distance travel, Ai is able to turn her body to paper and send it streaming towards a point. It's only a transportation technique, and actually leaves her vulnerable during travel. It is a far cry from Dance of the Shikigami in terms of useful, but allows her to travel unnoticed quite quickly.
Name of Technique: Sticky Fingers Type of Jutsu: Supplemental Rank: D Range: Contact Nature Type: - Effect: Flowing chakra to just the finger tips, Ai's grip increased greatly. She can hold most objects just by one finger with this flow. This technique is extremely useful for stealing items, and planting them with extreme ease. If she grabs a ninja pouch, she can increase her grip by her fingers, swiping the entire pouch in one swift motion.
Name of Technique: Ama-no-Iwato Type of Jutsu: Sealing - Fighting Style Rank: - Range: Contact Nature: - Effect: The only way Ai is able to fight is through her collection of seals. She is able to use chakra to control them and cause them to float around her following her hands. The pathway of the tags is controlled by Ai's hands. She has a range limit of about 10 meters. She generally uses the seals in her hands anyways as the floating ones are not nearly as nimble. An opponent could dodge just by following her hands. She can only actively control one seal per hand, with the exception being able to cause several to orbit her.
Name of Technique: Ama-no-Iwato: Purify Type of Jutsu: Sealing Rank: A Range: Contact Nature: - Effect: Placing a 'purify' seal on an opponent, when the seal activates, it blasts them backwards with their own chakra, causing the chakra used to be disappate. The more chakra an opponent has, the more damage done by the seal. It significantly lowers an opponents chakra reserve in addition to the force damage. This is Ai's signature technique.
Name of Technique: Ama-no-Iwato: Tajikarao Type of Jutsu: Barrier Rank: B Range: Medium Nature: - Effect: The user forms a barrier from tag from a seal inscribed, making it into a floating shield. The tag is surrounded by the barrier, yet it's only a minor barrier, it can be cracked and destroyed after moderate force. It is also using stored chakra, having a time limit. It is, however, extremely mobile, and extremely fast to cast.
Name of Technique: Ama-no-Iwato: Mesmerization of Yata No Kagami Type of Jutsu: Sealing Rank: C Range: Close-Medium Nature: - Effect: A sealing jutsu to bind an opponent. Each tag placed with this seal will slow down an opponent significantly, but it takes about 4 to stop the moments of most to the point of paralysis. The seals can be ripped off fairly easily.
Name of Technique: Ama-no-Iwato: Yao-yorozu's Party Type of Jutsu: Barrier Rank: B Range: Close Nature: - Effect: Causing a line of seals with Tajikarao to spin in an orbit around her, it makes a shield from every horizontal direction (not covering above or below her). Again, the shield's are only minor, meaning moderate force can break through, though with their rotation, it takes a greater force to pierce than to pierce an individual shield.
Name of Technique: Ama-no-Iwato: Amenonuhoko Type of Jutsu: Time/Space Barrier Rank: A Range: Short (5 feet) Nature: - Effect: Ai's ultimate technique. She first creates three circles of tags at various axis's. She then rotates them by turning them with her fingers. The tags spin faster and faster until suddenly they disappear. They stay disappeared for one minute. Once they reappear, they return Ai to her starting time. Only Ai is affected. She is returned to the state and location she was, though experience is transfered. This technique consumes half of her chakra, and it can only be used once. It must be set up without disturbance, and will trigger in one minute, reguardless of circumstances. Due to all these factors, it is generally used as a scouting technique in dangerous situations.
Character Theme -Treachery(Bleach OST) --------------------------------------------------------------------------------
"A ninja shouldn't need more than a single kunai." -------------------------------------------------------------------------------- 【Full Name】 Kaito Chosokabe 【Nickname/Alias】 Kaito of one blade. 【Gender】 Male 【Age】 16 【Age Appearance】 16 【Sexuality】 Straight
【Village】 Hidden Rain Village 【Birthplace】 Hidden Leaf
【Alignment/Affiliation/Organization】 To his own ego. 【Clan/Bloodline】 N/A 【Rank】 C-B
【Chakra Nature】 Water 【Appearance/Wardrobe】 See picture. Kaito is a fan of robes, and although childish, it makes him feel more mysterious and powerful, there is no other real reason for it. -------------------------------------------------------------------------------- 【Personality】 If Ego were a currencty, Kaito would be the richest man on the planet. Everything he does is in some way to satisfy his. He loves to crush other people just to show that there is no one more impressive than he. Should someone be stronger, Saito will only peg it down to experience, and dedicate himself to eventually upstaging them. He literally has a list of people he doesn't like, mostly compressed of those who have in some way not bowed before his glamorous power.
Despite his love of himself, in combat, Kaito only has one thing in mind, winning, and winning quickly. He will use every dirty trick in the book to end a fight with as little effort as possible. While not as flashy, it does add to his win ration, and in the end, isn't that all that matters?
Kaito is easily flattered, and will serve whoever has the most silver tongue. He's hesitant about serving a major village, however. He can't shine when a place is literally filled with KG users.
-------------------------------------------------------------------------------- 【History】 -------------------------------------------------------------------------------- Born to the humble parents, Kaito was the first person in his family to become a ninja. It was a difficult road for him. In the classroom, he was always forgotten for some star student whose family had been ninjas for generations. The Uchiha, the Senju, the Nara, the Yamanaka.... the list went on and on. His parents barely could afford to keep Kaito enrolled. Kaito decided then he would not ever waste any weaponry. He began to get a name for only ever using one kunai, and for taking extrodinary good care of it.
Kaito had to work extra hard to catch up to other ninja, but doing so allowed him a view from behind none of them had enjoyed, and more importantly, a view of their weaknesses. He noted how few ninjas were adept at genjutsu, and how often they freaked out when confronted with it, and so Kaito knew he had found his forte.
Kaito's anonymity finally worked for his favor in the chunnin exams, where he was able to carry his team largely because no one expected some no name to be a threat. He made it all the way through that year on his first try.
Kaito, however, was unhappy. Despite his success, no one knew who he was. They might mention him as being talented, but the immediately compared it to clan heirs of the same age group. Heirs that he had defeated, head on, (mostly)fair and square! It was infuriating. On one mission, his world changed. Working along side a few Rain nin, the jonin their praised his skills, and his skills alone. That was enough for Kaito. He immediately went rogue and joined the Hidden Rain.
Its been about a year for Kaito, and his ego has enjoyed the small village immensely, becoming a name mentioned much more often than in the Leaf. Being selected to try and become a jonin, Kaito immediately laughed at the exams taking place in the Leaf, and left without a single concern about his status there.
【Special Traits】 Talented genjutsu user. Proficient at Killing Intent Has a grudge against weapon users.
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Kaito's kunai Description: A single Kunai Kaito has kept since he was a genin. It is in excellent condition for its age, and the edge well kept. Unfortunately, its full of scars being older than any knife should be. At this point, however, it is so treated by Kaito's chakra that it reacts naturally to its flow. Appearance:
- -Hiding in Mist - -Silent Killing - less on the silent, and more on the can move by sound alone in a sightless enviroment. - -Hell Viewing - -Genjutsu Kiss - -Hiding in Rain - -Killing Intent - This might as well be an actual jutsu for Kaito. By concentrating, he can stun anyone looking directly at him. - -Chakra Flow - using water chakra, Kaito is able to make his blade slide down an opponents extremely easily. - -Body Flicker
Name of Technique: Ventriloquism Type of Jutsu: Supplimentary Rank: D Range: Short Nature Type: Effect: A solution to Kaito's biggest problem. How does a ninja well versed in stealth taunt their opponents without being found? They throw their voice. Kaito can throw his voice to make it come from seeming any direction.
Name of Technique: Haze Flicker Type of Jutsu: Genjutsu Rank: D Range: Short-medium Nature Type: Effect: A variation of Body flicker that simply uses a genjutsu to make the user appear to fade into mist when in reality they are flickering away.
Name of Technique: Night on the Swamp Type of Jutsu: Genjutsu Rank: B Range: Medium-Long Nature Type: Effect: A genjutsu in which the area seems to dark before hundreds of fireflies will rise up from the area, swarming the victim in a bright cyclone of lights, mesmerizing them with colors. It effectively reduces their sight and sound. The fireflies, of course, are an illusion.
Name of Technique: Dread Rain Type of Jutsu: Ningenjutsu Rank: A Range: Medium Nature Type: Water Effect: The user summons a rainstorm laced with killing intent that fills all hit by the raindrops with dread, and saps their will to fight. Prolonged contact only makes the effect worse. Eventually someone left in the rain will be so terrified they won't be able to make themselves move, though most people's reaction to run sets in far before that. It affects Kaito as much as anyone else, so he needs shelter before using.
Name of Technique: Water Release: Hidden Murder Type of Jutsu: Ninjutsu Rank: C Range: Close Nature Type: Water Effect: Coating a weapon with water chakra, it causes blood to evaporate on contact. It leaves little trace of a wound, and prevents the blood from stopping, without letting the victim know they've been cut.
Name of Technique: Water Release: Watery Grave Type of Jutsu: Genjutsu Rank: A Range: Medium Long Nature Type: Water Effect: The user plunges the victim to the bottom of an illusionary sea, causing them to feel like they are drowning until they pass out.
Name of Technique: Genjutsu: Honeyed Words Type of Jutsu: Genjutsu Rank: A Range: Short Nature Type: Effect: A rather noncombat jutsu, or more specifically, to avoid combat. With a handsign, the user is able to cast a genjutsu with their voice to make themselves appear more agreeable. It puts the victim at ease, and causes them to agree with the user. It is powerful enough that kai will not disrupt it, only pain. Its easy to figure out one is in the genjutsu, however, as one's mind and words will not match up.
Name of Technique: Genjutsu: Traitorous Battlefield Type of Jutsu: Genjutsu Rank: B Range: Medium-Long Nature Type: Effect: The user casts a simple genjutsu that causes the victim to confuse friend with foe. It causes them to switch the two in their mind, so they will see their friend as the last enemy they met, and vice-versa. It is more useful on a large battlefield.
Name of Technique: Genjutsu: Reap Type of Jutsu: Genjutsu Rank: C Range: Short Nature Type: Effect: A simple genjutsu where the victim will see the user behind them, with a kunai slashing at their neck. Even the best of times it only lasts a second as no damage is done.
Name: Kyoka Haizenberuku Alias: Real Age: 19 Age Appearance: Late Teens Gender: Female Rank: Chuunin, Going Jonin Sexuality: Pansexual ----------------------------------------------------------- Personality: Another product of being raised in a "redneck" environment, Kyoka's innocence has been ruined by those around her. Outwardly and on first impression, many will find Kyoka to be shy and reserved, often feeling the need to be guarded with strangers. However, there is an important distinction that separates from being normally shy and why Kyoka is shy. Hidden behind those always blushing cheeks is not stage fright but rather the perverted thoughts and fantasies of someone who has seen a lot. She has no shame in admitting her secret desires, either, and for those that linger in her life longer enough for her to decide what fantasy she likes, may just hear the many different ways Kyoka wants to "take them". The awkward truth of Kyoka's affection leaves many dumbfounded and people have always been quick to abandon that friendship for fear of their well-being.
In way, Kyoka's upbringing is a tragedy as her experiences growing up corrupted her to be some sexual deviant. In another time, Kyoka's natural brilliance and high scores in school would have propelled her to the top but with her general unpopularity and getting in trouble just about every other day with some perversion, it was always a difficult road. Nearly friendless, Kyoka struggles daily with loneliness and feels like she needs to depend on someone in her life, often depraving her motivation and some, but not all, her zest for life.
Village: Iwagakure
History/Background: The Haizenberuku Clan have always been based in Iwagakure, far beyond the outskirts. The family found solace in being nomadic traveling around rocky terrain in wagons as it became a necessary precaution to avoid heavy investigation from outside sources. The family are chemists by trade with a very particular niche in that most of their product made are drugs and not the healing kind but rather the recreational kind. It wasn't stuff that was particularly bad as that would have attracted a lot more heat but rather types of opium painkillers, hallucinogens, and even sexual stimulants for the more daring. The trade wasn't harmful in a technical way as the Haizenberuku's would have never been tolerated but their drugs were addictive enough to make a business out of it.
As a result of a rather hectic and dysfunctional lifestyle, Kyoka, as early as she can remember, was working to help meet the demand, all Haizenberuku members worked for the family trade. The exposure to such degradation left an impression all the young in the family. Some turned to using the drugs themselves, others falling into more darker acts, but Kyoka found attachment in the sexuality on display at the constant parties that happened when the caravan would stop. Visitors would take these drugs and just go wild eventually leading to sex. Parties usually led to that. It was at these parties that Kyoka would wander and slowly discover herself wanting to be a part of these perversions. It all seemed so natural... so intimate.
Her twisted discovery of sexuality meant that she was hardly approachable by classmates and often times the target of bullying (Plus who would ever want to share Kyoka's saliva...). As a result, she found it difficult to sort of fit in and she struggled for most of her life finding her place. She tried her best to work hard in school and her duties, both in the ninja corps and at home, but the constant reject made it difficult. It wasn't until she was a shinobi that she got to spend a little more with her cousin, Rumia, who was surprisingly very accepting and appreciative of Kyoka.
Throughout her career as a shinobi, Kyoka never did quit the family business even though she was reprimanded once for revealing her present role in the family trade. They were family, after all, and besides providing a generous supplemented income, Kyoka learned a lot on her desired field of chemistry. This knowledge translated into Kyoka experimenting and succeeding in developing a branch of Jutsu heavily based in chemical reactions and has been the focal point of her studies and success as a shinobi. In Kyoka's mind, it was enough that she believes she deserves to be promoted and maybe if she got more serious, leave the family business behind.
Tools: A bit less of the Generic Tools and more focus on vials, ceramic bombs, and bags of various chemical agents and powders. (Sodium Powder...)
Chakra Nature: Chemical Release - Water and Fire Mix
Kekkei Genkai: Bodily Acid
Special Traits: A product of an elemental mix of Water and Fire form this particular Kekkei Genkai. The bodily fluids (saliva, sweat, blood, etc) of the person with this Kekkei Genkai are all very acidic to the point of being extremely dangerous to anyone or anything that may have the misfortune to come into contact with them. Naturally, the person with this ability is unharmed from such an ability even conferring a passive resistance to similar acids or chemicals that can harm the skin. Special clothing and equipment that is soaked in a weak conjugate base for a period of time prevents the person from being nude all the time.
Name: Acid Clone Explosion Based On Rank: A Range: Short Nature: Chemical Release Type: Ninjutsu Effect: Creates a shadow clone that can be detonated but instead of a fiery explosion, acid is exploded out of the clone Weakness: Typical shadow clone weaknesses and depends upon the ruse being convincing enough for the clone to get close
Name: Acid Rain Rank: A Range: 1 Km Nature: Chemical Release Type: Ninjutsu Effect: Chakra is released in a dense, smelly vapor that rises to about cloud level before condensing into sickly brown and green clouds before densely raining down in an area. While the vapor is benign, save for the smell, the rain form of the Chakra is very acidic and risks corroding almost anything it falls on. Tools and constructs will be severely impacted, while skin of the afflicted will burn with severe burns happening with prolonged exposure. Weakness: The smelly vapor acts as a rough range indicator, and given that it takes time for the vapor to reach cloud level, this gives anyone time to flee the area until they cannot smell the vapor as this indicates they are free of the zone. A potential counter could buy one time by using blasts or such to clear the clouds overhead, giving a pocket room until the clouds close again. Another potential counter is using overhead cover until the storm subsides though depending, you may be waiting awhile.
Name of Technique: Chemical Armor Type of Jutsu: Ninjutsu Rank: B Range: Personal Nature Type: Chemical Kyoka covers herself with a layer of a very viscous black tar. At its baseline, the tar will offer some protection from attacks (slashing and piercing), and shield from temperature effects. There runs a very small chance of the attacker or weapon getting stuck in this armor! There is a vulnerability is that while the armor is regenerative, the process is slow enough to where someone can just pull or knock away enough of the tar to thin it out or lead to gaps as the tar slowly tries to fill back in.
Name: Acid Wash Rank: B Range: All Ranges Nature: Chemical Release Type: Ninjutsu Effect: The user spits out a great volume of low (aka acidic) pH water from their mouth, swallowing up, crushing, and chemically burning the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used. Weakness: Using chakra to walk on water is a method of avoiding the tidal surge but be warned, you don't want to get knocked in.
Name: Acid Trip Rank: B Range: 100m Nature: Chemical Release Type: Genjutsu Effect: Kyoka releases her Chakra in vaporous state and those that breath in too much of this oddly sweet smell, will fall under the effects of a hallucinogenic state. The specifics of hallucination differ from individual to individual but generally the affected individuals will find their senses spinning. To explain, a person will see their field of vision rotate. For example, imagine Kyoka was standing still the moment you were affected, the first thing you'd see are the colorful fluctuations as if you were looking through a rainbow filter. The next thing you'd notice is that Kyoka and the ground were apparently moving as if they were on a clock, following the perimeter of your field of view in several cycles. The speed and direction will vary making it difficult for the affected to adapt. This severely hampers hand-eye coordination and the affected are often noted to be stumbling around. Weakness: Release from the hallucination is accomplished by the usual kai hand seal but the key is discover that it is the aroma causing the hallucination so remaining in the area of effect will put someone right back into it.
Name: Kraken's Tentacles Rank: B Range: ~50m area Nature: Chemical Release Type: Ninjutsu Effect: Kyoka places black powder in an area and can ignite it with her Chakra to summon several large (think actual Kraken sized) tentacles of a molten chemical that chaotically spread everywhere. Upon touch, they cause burns and due to being viscous, freeing yourself from them can prove challenging. The further away the tentacles get, the cooler they get until they eventually just turn into an ash. Primarily used for ensnaring, Kyoka does have limited control over the direction of such a chaotic summons. http://static4.businessinsider.com/~~/f?id=51e969d369bedddf40000074 Weakness: Unpredictable and aimless
Name: Skilled Acid Technique Based on Rank: B Range: Short to mid Nature: Chemical Release Type: Ninjutsu Effect: User sprays acid from their mouth like a fire hose Weakness:
Name: Great Fire Annihilation Canon Rank: B Range: All Ranges Nature: Fire Release Type: Ninjutsu Effect: Chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a massive fireball which covers a wide range as well. Weakness:
Name: Thermite Sleeve Rank: C Range: Close Nature: Chemical Release Type: Ninjutsu Effect: Kyoka coats her arm with a watery Chakra forming an orange translucent liquid sleeve. Upon her internal command, she funnels additional Chakra from her arm to blow a bubble of in the sleeve that bursts in a bright, hot explosion that scatters a bit of liquid acid around as well. Primarily a defensive action, this technique allows several uses. A quick but blinding flash from the thermite-like explosion, metal-melting heat, and corrosive acid to burn away the remains. The liquid sleeve offers Kyoka the protection from the heat. Weakness: Limited usages as the surface area is expelled in a bubble pop, meaning that the coverage wanes with each use.
Name: Invisible Fire Destruction Rank: C Range: Short to Mid Range Nature: Chemical Release Type: Ninjutsu Effect: Similar to the canon Great Fire Destruction but with one important change. Methanol fire burns invisibly in daylight. At night or in a dark environment, the fire burns a dull blue but it is visible. During the daytime, however, one can determine the location of the incoming fire wave by the heatwaves distorting the air around the wave. This has the unintended but surprisingly effective effect of miraging things behind the wave. Weakness: The Methanol fire burns less intensely than a regular fire and has been noted to cause less severe burns on people.
Name: Buffer Bubble Rank: D Range: Touch Nature: Chemical Release Type: Ninjutsu Effect: Chakra is channeled into forming a buffer solution shield to cover allies to protect them from Kyoka's own acidic based attacks. Weakness: Useless as a means of defense for other things, however.
Name: Hiding in the Mist Canon Rank: D Range: All Ranges Nature: Water Release Type: Supplementary Effect: where one causes a mist to spring forth by using a pre-existing water source, or expelling water from their mouth. They can then go in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It cannot fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra — which will effectively hide the user from the dōjutsu. Weakness: ======================================================
【Age Appearance】 Doesn't appear all that different from a very young adult.
【Sexuality】 Doesn't matter (Assexual).
【Village】 Konoha.
【Birthplace】 Outskirts of Konohagakure.
【Alignment/Affiliation/Organization】 Konoha.
【Clan/Bloodline】 N/A: unimportant clan with no real historical feat or powerful kekkei genkai.
【Rank】 C.
【Chakra Nature】 Wind Release
【Appearance/Wardrobe】 Usagi's a well endowed young woman, that much is easy to spot. Soft features with a well-developed body makes her eye-catching which she makes little effort to hide with her choice of attire; often she sports open jackets with black colored underwear bellow, loose pantaloons in either dark green or darker colors and combat boots or, if she's feeling like it, the usual black shinobi sandals. Both of her hands are calloused and sports numerous scars on them. -------------------------------------------------------------------------------- 【Personality】 Usagi is a calm, cool young woman. She's almost always in a very peaceful state of mind, being friendly and very warm towards others, making no judgment whatsoever about others which makes her very easy to work with, especially with other more abrasive or arrogant shinobi. She's humble as well, to the point of underestimating herself, thinking low of her abilities as a shinobi. This lack of self-esteem is however scratched off whenever someone talks of drinking competitions: Usagi is extremely fond of sake and, not only that, is extremely resilient to it, unsurprisingly so.
While she's strongly against approaching others or initiating conversations on her own because she often has no idea of what to say, that doesn't mean that Usagi is closed-off at all. Rather, she prefers knowing that someone wants to talk to her as that diminishes the chances of looking like a fool by at least fifty percent.
Studious, Usagi considers herself intelligent, even if deep down she knows that she isn't, really. The woman enjoys the great stories of the pasts and the feats of famous shinobi that have once habituated the world or still do and there is nothing better than a bottle of sake and a brand new book: That is life, for her. -------------------------------------------------------------------------------- 【History】 Usagi doesn't hail from a great clan with a historical past or a powerful, feared and well known kekkei genkai. By shinobi-standards, she's an underdog, someone with no family achievements, no important name, nothing. But this also means that no one really expected something from her. She was just.. average. In everything. Or perhaps even further down, the lowest of the lowest. Neither of her parents knew how to properly read, truly. They were farmers.
Her brother died when she was still a toddler. He got sick, a disease without treatment or cure. This, naturally, hit the family pretty hard; he was a hardworking, strong boy. Tall, broad-shoudered, firm hands and he even knew a little kenjutsu. He had a sword, a gift from a passerby shinobi that visited the farm and rested there, coming from a mission far away. When he departed, the sword was placed in Usagi's brother hands. This story was often told to her by father, he had pride in his son, for he had received a sword from a shinobi. The lowborn, common people get easily happy over the smallest of feats, right?
Usagi grew to become different, though. Strangely enough, she seemed to be naturally gifted... in reading. Learning. Practicing. Following. Yes, especially following: Whenever someone taught her, she learned very quickly. It was something that set the family off, in all honesty. As she grew older, they eventually sent her off to Konohagakure. A larger village, where she could make a better life for herself. They placed a good sum of money in her hands; the family's last four years worth in money, all in hopes of a better, bright future for their daughter.
Upon arrival, she enrolled in the shinobi academy, paid the dues, bought the necessary equipment and set off. Ill-educated and bad-mannered, Usagi became the easy target for better shinobi to practice their learning on. The provocations and name calling enraged her very easily and when she tried to beat them, they'd easily overpower her. She swore to kill every one of them, a promise she would never carry on with.
While still very young, Usagi managed to find herself a job. In one of the town's blacksmith, a man by the name of Tetsuo took the young girl under his wing, teaching her his trade. Strange to see such a young little thing hitting steel with a hammer and crafting things of surprising quality, but she did very well and was paid very well, too. After work, the man would always take her with him to the tavern and they'd share some sake. It was also strange for a young one such as Usagi drinking sake, but she never complained. Rather, she enjoyed it.
As time went on, Usagi eventually graduated as a genin. A reward for her hard work came from no one other than her master Tetsuo-sama, a very skillfully crafted sword, with the best of steel that he could find. Upon the hilt, the kanji "平和なウサギ" meaning peaceful rabbit. It was a masterpiece in Usagi's eyes. Tetsuo assured her that the sword was unbreakable. Truth or not, Usagi spent the following years practicing kenjutsu and making great use of her blade. And, of course, of the hammer: as a blacksmith, Usagi became rather renowned in Konohagakure. Trained from such a young age, her craft - and Tetsuo's - became recognized. Many shinobi choose Tetsuo as their loyal equipment provider.
The man grew old, though. And one night, in a very meaningful conversation, he fully opened up to Usagi. He told her that he had no family left, that his wife died years ago during childbirth. His child didn't make it, too. That utterly crushed him, breaking the man completely. He could never get in another relationship and thus, grew old and alone. That's why he drank so much, that's also why he took Usagi: He saw an opportunity to give someone... something. When he was about to leave the tavern, he turned to Usagi and told her that "Unbreakable Steel" was now "The Peaceful Rabbit's Craft", that his blacksmithing shop was hers.
No, the man didn't die the day after, of course. The two still manage the blacksmith and Usagi also graduated as a chuunin. She became quite strong of a woman - but rarely did she resort to violence. The Peaceful Rabbit blade, the Peaceful Rabbit Blacksmithing Shop, the... peaceful Usagi. Theres a reason for this all, right? And it's very simply understood: Usagi is a pacifist, the kind of woman who trains to strengthen herself and her spirit, not to destroy others. And now, Usagi is interested in becoming a jounin, taking one step further into becoming something. After all, who expected something from this one? -------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Heiwana Usagi (Peaceful Rabbit) Description: Despite the fancy name of this sword, it's a simple katana. Harder than usual and it allows the wielder to flow their chakra into it, increasing sharpness and range. Appearance: A single-edged blade with a slight curve and a length of 62,5cm. The sword's materials are mainly steel with gold inlay, leather and crimson silk on the hilt. Overall, a very beautifully crafted blade for certain - and also a sturdy, resilient one.
Beyond that, Usagi has all other equipment expected from a shinobi. Kunai, wire-strings, shuriken and explosive tags. -------------------------------------------------------------------------------- 【Kekkei Genkai】 No Kekkei Genkai. ------------------------------------------------------- Jutsu:
Name of Technique: Wind Release: Wind Step Type of Jutsu: Supportive Rank: C Range: Self Nature Type: Wind Release Effect: By manipulating the wind's current through their chakra, the user can temporarily create an invisible platform of wind to step on while in mid-air. This may allow them an otherwise impossible maneuver, catching enemies by surprise or creating an escape route.
Name of Technique: Wind Release: Redirect Type of Jutsu: Defensive Rank: C Range: Fifteen meters in 360º around the user. Nature Type: Wind Release Effect: The user must first do a series of four handseals before placing their palms in front of them and twisting their body around, rotating their palms. The wind around them creates a circular barries that stops all stoppable projectiles, the wind currents carrying them around until the user halts the spin and points into their desired direction, sending the projectiles back at their foe or into another target. The only weakness is that the projectiles aren't thrown with the same precision and as such, kunai may be facing the wrong direction and so on, so it's mostly a defensive method and not an offensive technique.
Name of Technique: Wind Release: Tailwind Type of Jutsu: Supportive Rank: C Range: In a linear range from the user to up to forty meters ahead. Nature Type: Wind Release Effect: The user creates a strong wind current that increases their speed while moving in the same direction as it while drastically slowing down foes coming against it.
Name of Technique: Wind Release: Zero Type of Jutsu: Offensive Rank: A Range: Medium Nature Type: Wind Release Effect: The user produces a series of seven handseals, holding the last one (Boar) until they see an opening to use the technique. Upon releasing the technique, a powerful tornado surrounds a single foe. The wind current is so powerful that breaking out of it is virtually impossible through normal means; the thing is, while inside the tornado, breathing is impossible. If one so much as tries to breathe, the powerful air currents will invade their lungs and they will suffocate anyway. The drawback is that while this technique is in use, the user must stand perfectly still, making it very hard to use in larger battlegrounds.
【Personality】 The Naruto equivalent of a stereotypical "White Trash" or "Hillbilly". An obnoxiously loud individual with a need to remind the world she exists, all the while bringing very little meaningful input. A tad overly aggressive, ready to tackle just about anybody for giving her a stare she does not approve of, or makes up such a fact to lash out on poor blokes. A hooligan of the worst caliber, with only saving grace a talent when it comes to fighting prowess.
Rumia is unintelligent, but definitely likes to think she is. Often would one find themselves in one of her pseudo-intellectual/pseudo-philosophical rants, cementing just how involved she is in the big questions of today's world. All the while spewing whatever her peers are vomiting out in their loud pub outings. She is nonetheless unreasonably resourceful and savvy when it comes to independence/getting around. Rumia is the last person who will need your help, and probably one of these people that can find solutions you otherwise wouldn't think about. That excludes situation where brain-power is needed of course. It'll always revolve around her environment.
Disconnection from the world is also frequent with our young friend. Often zoning out, with the little attention she is capable of offering to things that don't immediately catch her fancy. This excludes fighting, perhaps her favorite hobby.
【Birth Village】 Iwagakure
【Village】 Iwagakure
【Physical Traits】 -Ginger -Orange/Light brown Eyes -1m67 -Unique Dialect Kanji on her left forearm -Asian Dragon tattoo on upper back, tail wrapping around left arm -Secret tattoo on left ass cheek -Upper ear piercings
【History/Background】 Born in Iwagakure and living in the same shithole apartment for her whole life with her father. Rumia had never known her mother, and it has never been confirmed whether she is alive or not. Nonetheless, the father provided, but also exposed her to a rather nefarious environment that would mold her into the dodgy figure she is now.
It wasn't easy for the Shinrikyo duo to get by. Rumia had inherited a plague that made the academy life almost unsustainable. She only attended half the classes, before being returned home as a possible safety hazard. Grades were never good, and aggression became common place with the other kids. This would be less of a problem with the kids on the street whom had been exposed to the same, unbalanced lifestyle her father had provided. This rough environment did, however, mould Rumia into a competent, and deadly brawler. This earned her graduation, even if by borderline coercion by her father's 'pals'.
As a shinobi, she had never really cared when it came to duties. Life was better doing whatever, and was more lucrative in the neighborhood. The bare minimum was provided. This enabled the lass to get closer to her cousin, Kyoko. Another spawn of the dreadful hole that was their neighborhood. A few shady business initiatives had been made, but nothing of consequence. It'd be enough to have the authorities keep an eye on her, however.
But never could they arrest her. Especially in her late teens. There is a glaring gap in her shady activities, or even just general activities, between ages of 17 and 19. Daily rituals, and very little aggression, unless warranted. No actual changes in her behavior were noted when pitted in an environment she has an aversion to. But nothing could explain the shift, or what was going on in this timeframe. It left investigative bureaus both concerned, but also relieved.
Whether she is fit to be jonin or not is questionable, though recent data suggests a lack of anything flagrant and a promotion would make investigation easier, given a Jonin's duties and stricter protocol. That and, well, its clear she has a talent in combat.
Konohagakure no Sato
Character name
Opinion
Shinko the Twin
Looks a bit like a faggot, and cliché. Konoha sucks.
Uragiri Sakana
Fish boy that fights decently. Could be less useless versus a shark. In the alright list. The display of power he's shown during the Yomigaeri attack has earned a certain amount of respect from the vicious Shinrikyo. Nonetheless, he is still an outsider, and as such, will never meet the standard she'd set upon people to actually admire.
Hime Yuki
Funny presence, easily annoying. Need to kick her ass one day. Hime is best described as a form of comedy relief, and nothing more. A simplistic individual, one far too merry and impulsive to tolerate her for very long. Would like to have a very limited plush-doll version of the fairy.
Tashiro Hokori
Generic turd that's easy to lead on. Will let Kyoka make him do dumb things next time. Rumia has very little respect for this young man, despite his good nature. Trusting men like him bring out some of the worst out of her, and she can't help but take advantage of the guy. 'He has a very punchable face'. Albeit, he has been useful, and she recognizes that.
Kurin Senju
Uptight little faggot. Must date Kyoka for maximum hilarity. Kurin is the kind of guy she'd trade over Tashiro any day, for eternity. Such individuals, with a broom up their ass, are destined to have their teeth smashed in by the ginger. The small confrontation they had was enough to beckon a certain degree of ire from the lass.
Iwagakure no Sato
Character name
Opinion
Tsuchikage Four-eyes
Very boring-looking leader. Would be better off gardening while the family makes Iwagakure a whole lot cooler. Rumia sees the Tsuchikage as an individual that should not be in power. He is not someone she would ever trust, and sees him as a threat to whatever little scheme she'd be applying behind the orders of her far more intelligent cousin. She would not bat an eye if he were to die, and the city would be plunged into chaos. It may actually be sort of fun.
Kyoka Haizenberuku
Only one she seems to express affection to. As family, she gets privileged treatment. Rumia always minds Kyoka's position and situation in combat. Questionable relationship at best. Rumia has a problem when it comes to tribalism. Most people out of her family are rejected as outsiders, however Kyoka has earned a very different brand of attention. Since they were kids, they got along, and their strengths and weaknesses complimented each other greatly. It is clear Kyoka feels something from Rumia, while the latter feels as though it is her duty to protect the far more precious genius of the family. She loves Kyoka, and desplays it with how many bullets she eats in the battlefield for the acid lass.
Ai Kabe
Barrier user, as such a spineless coward that hides behind walls. It leaves Rumia with a better taste in her mouth that such a bore is the assistant of the Tsuchikage. Iwagakure doesn't need some sedentary woman in management, they need someone active, someone willing to do the extremes. Ai is not someone she respects in authority, just as she doesn't as a fighter either.
Ayame Kouken
Same as Ai, except to a lesser degree.
Koma Hitsugi
Boring as fuck, but maybe a bit of a badass. She is unsure. Koma is silent, and Rumia isn't very smart. All she can tell is that her colleague is one hell of a shot and talks when necessary. There is a certain cool factor to this, but her position as an 'outsider' does deter the Shinrikyo from going beyond just slight curiosity.
Hikaru
Explosion tard. Can be fun, but is also a disappointing buzzkill. That's basically it, he's 'that guy that does explosions', while also being one of these serious, adamant types in tense situations.
Eishi Shinobu
Creepy spider, if only she gave a shit about pink hair. Needs some posts.
Amegakure no Sato
Character name
Opinion
Yogensha Kaguya
Weird kage she has grown more curious about. Current opportunities have bound her fate with Yogensha's. Albeit, she still has to actually meet the Kage ... Though, Kyoka has provided an interesting analysis of the situation.
Sayuri Hyuuga
Contact with Ame. Met at a bar, got decent memories of the colorful exchange. Unsure if they fucked. Pretty good business-wise. Their relation has remained strictly professional since, as they both have a common interest: Yogensha's predicament. Although they both expect different benefits, there is a strong agreement.
Yomigaeri
Character name
Opinion
Seijuro Nandate
Supposed to be scary for Iwa kids. Rumia personally thinks he's a faggot. She has yet to meet this fairy tale.
Sangetsu Hozuki
Her prey. She will not rest until he is killed, and is deadset on terminating this arrogant shark herself. Rumia has taken it upon herself to end this calamity, for he has not only provoked her, damaged her ego and actually assaulted her, but he presented himself as a direct threat to one of the few things she wouldn't piss on. Her ire will not cease unless he dies, or something extreme occurs. His massive chakra levels put her off more than it should, but serves as a trigger for the beast to go wild on the opposition.
Jaakuna Aka
Cowardly little shit spamming clones and flank shots. She only engaged a clone, but he's already on the shitlist, if she were to actually see the clone's appearance.
Sebun LongName
Weird old man she is to discover with her cousin, Kyoka. More to come soon.
【Tools】 Generic Tools. Emphasis on a lot of paper and smoke bombs.
【Chakra Nature】 N/A - Might develop some later.
【Kekkei Genkai】 Sage Transformation As the wiki page indicates, one with this kekkei genkai is capable of passively absorbing natural energy. This confers the user an abnormally large chakra movepool. Remains limited. Physical transformations remain versatile, with the ability to stretch limbs, enlarge them (not as extreme as Akimichi), and generate new limbs such as wings. Healing is often associated to this ability though they are to be developed as separate abilities. Access to berserk states varies depending on the level of the user.
【Noteworthy Traits】 Peak Physical Condition - Borderline Superhuman without chakra enhancements Mastered Taijutsu techniques, more focused on a style resembling kick boxing Dumb as they come But with keen reflexes Kind of street smart, talks mostly with her fists Talented in Racketeering - More fists Gargantuan chakra pool - Poor control compensated by her Kekkei Genkai's prowess Immense tolerance to pain
Name: Vile Rebirth Rank: A Range: Self Nature: N/A Type: Senjutsu Effect: With the power of her Kekkei Genkai, Rumia has access to a particularly strong healing factor. Unlike the Yin Seal of the First Hokage's wife, the user pushes the limit of natural energy absorption, and allocates this chakra to heal large wounds. Its potential is high, and is far more convenient than chakra storage, but can so far only restore smaller impalement and vital area strikes wear down this ability fast. The healing is very quick, but graphic as heck. This ability's drawbacks can be reduced with the body absorption technique. Weakness: Chakra consumption remains rather high despite absorption of external strength. The biggest risk is the immense stress on the body. While it certainly heals, damage and the healing process not only bring about pain that wear down one's body's capabilities, but also simply consumes a lot more physical stamina.
Name: Piston-Style Combat: Rocket Blast Rank: A Range: Mostly Close Range Nature: N/A Type: Senjutsu, Ninjutsu, Taijutsu Effect: The ability to enhance one's strength via chakra and the Sage Transformation's unique qualities. Rapid and perfected usage of the Piston Fist ability. Use of the jets is as versatile as its meant to be, but also re-purposed to perform rapid, small bursts to accelerate the speed of melee and enhance the impact with higher velocity strikes. Effective for distance shortening and retreats as well. The Strength falls short from Tsunade's, and approaches Sakura's level, albeit with a speedier game. Weakness: Insert usual melee weaknesses here. I'd put loss of control do to high speeds, but we're pretty much Jonin. Feels like an amateur weakness for an A rank.
Name: Absolute Symbiosis Rank: B Range: 1m - 3km Nature: N/A Type: Senjutsu Effect: Rumia's source of chakra is natural energy, a form of chakra present in nature surrounding us. Like a perfected Sage, this energy cannot be detected without being a sage or having an ability purposely made for it. Her chakra is not invisible, and can be seen by dojutsu, but sensory cannot pick up on her being, distinguish her from anything else flowing in the air. Added to that, higher prowess in absorbing natural energy enables Rumia to pinpoint foreign chakra sources up to 3km. The farther it is, the less precise it'll be. Weakness: N/A
Name: Evil Grip Rank: B Range: 0-15m Nature: N/A Type: Senjutsu Effect: Using the Sage Transformation's biomass-generating prowess, Rumia generates a peculiar set of appendages resembling scaled tentacles. Six is the lucky number she always utilizes. Sharp and enhanced, they cut through steel like enhanced weapons do, and are as durable when actively assaulting. The unique trait concerning them, however, is how Rumia is capable of dividing her attention and brainpower among them. In other words, up to three different and distinct actions can be employed with these appendages along with her main core's. Weakness: While swift and limber, they are particularly soft in areas in which they are using to attack. The closer to the base, the softer the tissue is. It takes four posts to regenerate them, one if absorbing a body.
Name:Shinrikyo's Organ Rank: B Range: All ranges, goes up to around 1km Nature: N/A Type: Senjutsu, Ninjutsu Effect: Mostly for clarifications. Charge and blast are the same, as well as the ability to generate smaller lasers via a singular cannon, and rapid fire. Smaller bursts serve mostly as push-back beams with minor burns as residue. The Strength of the whole thing should be compared to Kakuzu's B ranks. Weakness: 3 post cooldown. Strong blast requires loud, visible charge.
Name: Hollow Shell Rank: B Range: Personal Nature: N/A Type: Senjutsu Effect: Formation of scales onto sage transformed tissue. It is particularly heavy, even for the pistons, and limits mobility. However it provides an immense amount of defensive prowess. Concussive assaults and cutting weapons have little effect. Perfect for hunkering down. Can be allocated to specific areas, and enhance Rumia's strength even more in exchange for efficiency. Weakness: Slows down attacks to a predictable level. Eventually weakens after frequent assaults. S ranks can bypass this, though it will sponge some damage.
Name: Red Lotus Punishment [Gained Arc 1] Rank: C Range: 0-150 meters Nature: N/A Type: Senjutsu Effect: A variation of the Shinrikyo's Organ, reduced to a much more compacted scale. With this ability, Rumia is capable of firing thin, red beams from the tip of her fingers. These beams are hot, and when highly concentrated, can pierce through flesh (and cauterize in the process). They are as fast as a thrown shuriken, and can be deflected by enhanced weapons, while normal metal quickly succumbs to the heat and power. A charged, larger version is possible, gaining the effects of an explosive tag upon impact. Rumia can decide to give the beam a more 'harmless', blunt effect rather than piercing. Weakness: Rather predictable, mostly a substitute to tools.
Name: Grudging Leech Rank: C Range: Unlimited Nature: N/A Type: Senjutsu Effect: A branched out ability of her evil grip. Detaching a piece, the size varying between the tentacle's full length and the size of a small worm, she can remotely use it. Unlike a clone, it lacks options and cannot copy an appearance. It can, however, swiftly burrow underground and perform coordinated assaults. Rumia can keep track of such a thing's location at incredible distances, making quite a powerful bugging tool. It will attempt to bind enemies or cripple their movements if large enough for fights. Weakness: Relatively easy to kill, similarly to a clone. Watch its limber body and speed!
Name: Shedding Rank: C Range: Personal Nature: N/A Type: Senjutsu Effect: The name says it all. A shedding ability that somehow sheds clothes too. The fluid it generates allows Rumia to worm her way out of sticky situations. The remains can be given mechanical use as a makeshift clone. It cannot carry anything nor attack due to its weight, but moves just as Rumia would. Dies like a clone would. Weakness: N/A
Name: Summoning: "Roid" the Grenchler Rank: C Range: Summoning Nature: N/A Type: Ninjutsu Effect: Summoning of what is known as an endangered species. Why it belongs to Rumia is anyone's guess. With an affinity to lightning chakra, it can create powerful bolts of lightning to paralyze and even kill weaker foes by using its horn. Metallic objects are strangely attracted to said horn. Some say Magnet release came from these abominations. Its main means of assault is its huge jaw, capable of snapping steel beams effortlessly. Beware of its speed, its bulk betrays its running speed. Weakness: Most of its shell is highly resilient to damage, but is very sensitive on its only eye. While quick, it lacks shinobi coordination. Very unintelligent and often overly aggressive (though loyal to its owner).
【Personality】 A figure showing nothing but authority with just his stature. Gozubura is a professional man with a keen attachment to the values of discipline and obedience to higher order. Raised a military man, he swears by the soldier's way of life, by that perspective. A man with a global vision, that of a leader, one ready to sacrifice the few to save the many, this applying to those that follow him, and even to himself. He is by no means a hypocrite in his ideals, but by devotion to his core beliefs, is even willing to sacrifice his own values for what he deems to be a greater good.
Gozubura is an evidently scarred man, one that had lost purpose once war had become archaic in the world he lived in. Marked by the gargantuan conflict that had taken so much twenty years back, and where he was at his prime. He did not crave the killing, the hatred, the anger, but he craved the experience, the fulfillment, the grounds in which he was worth as much as the most gifted. His inability to return to a normal lifestyle has led him to pursue an endlessly destructive path, one he sees as 'the right one'.
He is a crude, and overly serious. Humor is something he has forgotten about, with the exception of a few witty comments on a situation. He does particularly enjoy making situations uncomfortable for friends and foes alike, without any humility when it comes to his desires and expectations. He is very obviously unscrupulous, rarely showing any hesitation when disciplining his followers with nothing less than death as a display of power.
【Birth Village】 Kumogakure
【Village】 N/A
【Physical Traits】 Cool moustache 1m89 Emits a strange odor of lavender Brown eyes Eyepatch
【History/Background】 Little is known about Gozubura's past within Kumogakure. He wasn't an orphan, and had never made a name for himself until the war brought forth by Seijuro. A man without any special talents, another shinobi in the fold. A few exploits in missions here and there, but his name never went beyond the managers handling the distribution of average grade tasks. He was never really dissatisfied with his life, as he had always seen it through the lenses of the average shinobi, destined for infantry. No family of his own, other than a parent he'd take care of in his twenties and with whom he'd enjoy games of Gungi with.
Then would come the dreaded war. With his education and seniority as a shinobi, Starru had been allowed the rank of commander of a battalion of both Genin and Chuunin. As stressful as the task was, he was capable of leading his men to far more victories than losses, and make a new for himself. His ability to manage others was something overlooked by both those that utilized his skills, and himself. Gozubura had needed a war to find his vocation. Promotion to one of the rare Colonel came swiftly, as Seijuro was to be soon confronted to Jaakuna Aka. By then, it was Starru's task to take down any remaining allies of the malicious being.
It would be one of Seijuro's followers, Gorandis, that'd be confronted to the still uncertain, thirty year old Gozubura. The growing war champion would lose an eye, but not without taking the head of the antagonistic force. With this exploit, and the war ending with the deaths of both Seijuro and Jaakuna, and the fall of one of Kumo's higher Jonin, that Gozubura would have the recognition he was brought to believe he deserved. General Starru, war hero of Kumo, and a potential heir to the Kage throne.
With years of self improvement, he would easily surpass others without the need to resort to taking shortcuts, or relying on the power of strong beings. He was convinced that if he were to transcend the limits of man, he would be able to re-live this sensation of authority, of completion he had lived during the war.
But it never came. The world became stable, and while he did evolve beyond what was considered normal for a human, he found no use for it. Kumogakure had become a dull hole in which he could only regress to the incarnation of mediocrity he once was. The role of Kage, one owned by a man with no unique talent? A 'war hero' few people want to be reminded of? The disillusion came quickly, it was not here that Gozubura would be whole. He needed to see the world, take it by the horns, and build himself.
Leaving the cloud village made him quite the wanted man, especially with his final fight with the previous Raikage. No one died, but his Calamity jutsu had seen the world for the first time, and caused far too many casualties even for his taste. A message was sent to his people, that he was not to be found again, under the threat of a new storm brewed by the bitter, dreaded General. He'd go about founding his own para-military group, and would perform mercenary tasks for various nations, including some from the big ones. While wanted by Kumo, networking had kept Starru from being actively sought after. His power grew, as he fought individuals from different regions, and observed how recruits to his initiative used their own, distinct power.
Reasons as to why he currently affiliates himself to the Akatsuki are unknown. He is said to be the one delivering key strategic intelligence on large Nations, due to his positions in the past, and access via his grown networks.
【Tools】 A couple of Rapiers. Generic Tools. A 'tracking' device, taking the form of minuscule fuinjutsu.
【Chakra Nature】 Earth - Fire - Lightning - Water - Wind
【Kekkei Genkai】 N/A
【Noteworthy Traits】 Perfect Chakra Mastery - Said to have surpassed what was considered humanly possible Tactician worthy of his title, immense intellect Physically well kept Great all-around, compensates a lack of inherited prowess Oozes authority Nearly unmatched in Ninjutsu, proven by his control over all the elements Keen understanding of the human body - Capable of easily shrugging off torture Key Knowledge on inner workings of the main big nations
Name: Calamity Rank: S+ Range: All Nature: Earth, Fire, Lightning, Water, Wind Type: Ninjutsu Effect: Using all the accumulated knowledge gained in his life, Gozubura's final ability will be none other than a perfected amalgamation of his acquired abilities. Also known as the 'Perfect Being' or 'The Homunculus', this jutsu is one that had Kumogakure fear this man during his betrayal.
The Technique commences with Gozubura sacrificing half of his maximum chakra, refined over the years with master control to reduce this cost, in order to conjure a storm of violent winds, thunder, rain ash and quakes. For a single post afterward, the land is in turmoil, with even Gozubura mostly unable to use anything. But then, it will calm, with all the excess power used to created this natural catastrophe focusing on one single point as if a singularity of raw power had been made. Born out of it, a being so bright it could blind those who stare at it too long. Bearing similarities to Gozubura, it'd seem to be a variation of his clone jutsu mastery.
This 'Golem' is swift, inspired from the Joki Boi from Kirigakure but with less penchants toward exploding, with movements far too inhuman to not leave a few flabbergasted. As if it has no bones, it can contort itself to perform unnatural movements and deliver superhuman-level physical hits. With its flattened palm, it can cut through rock, and even un-enhanced blades while clashing with the enhanced. Its physical might is easily compared to Tsunade's coupled with high speeds (nothing LRA tier, but enough to be catch even experienced people off guard).
No element can hurt it, as every elemental attack is countered with an equal amount of power from the superior element. However it is unable to use elemental transformations beyond a purely defensive position, and will instead constantly run after what it considers enemies. Physical damage will slow it down, but it will heal from the environment. Genjutsu only temporarily disorients it, but will quickly be useless.
10% of the chakra used on this thing can be returned to Gozubura if he wishes to stop it. However physical strains remain. Weakness: The only way to kill it is to have Gozubura knocked out/Killed/having him remove it. Gozubura is left quite tired after this jutsu, over sacrificing half his reserves. He is unable to cast clones or replicate anything when this jutsu is active. Most a 'Plot Epic' jutsu, this isn't some jutsu I'll use to lolsteamroll people I don't like.
Name: The Great Endeavor Rank: S Range: Personal Nature: N/A Type: Fighting Style Effect: It is often called "Chakra Mastery". Lacking any unique talent, efforts were put to perfect control over chakra, to the point where very precise manipulations of one's prowess becomes an automatism. Gozubura has gained the ability to user one handed seals, albeit with double the need for hand sign input if utilized, as well as the ability to divide chakra as he wishes in his jutsu. This is particularly useful for Shadow clones, where he no longer needs to perfectly halve his chakra, but instead meticulously confer the right amount needed for a specific task. Weakness: N/A
Name: Gallery Fake Rank: A Range: Personal Nature: N/A Type: Ninjutsu Effect: By touching something with one hand, Gozubura is capable of making up to two replicas with his opposing hand. They act as 'clones', albeit they don't have to disappear upon being damaged. They will vanish within an hour, and cannot replicate unique characteristics to, say, an artifact. Straightforward on objects, but another case on people, or even clones. When copying living beings in general, they will only be able to follow simple orders, over the more complex abilities of clones. But in exchange, they cannot be stopped without having their 'brain' disconnected from the body. These bodies look identity to normal bodies, with dojutsu seeing chakra in them, even if it is, in reality, minimal. Up to fifty fakes can be made, until the first ones poof for new ones. Weakness: Cannot replicate anything unique, like some legendary sword. Copied living beings have the physical prowess of low grade genin. Cannot copy giant creatures or objects.
Name: Doomsday Seal Rank: A Range: Personal - 50 Meters Nature: N/A Type: Juinjutsu Effect: A malicious seal that utilizes just a small bit of chakra of the victim. The seal resembles a single eye with a tear dropping down. Applying it requires contact from the user, skin contact if it were to infect the person, otherwise only the clothing would be affected. The effect of this seal is simple, if a an object or body with this seal hits another, the seal explodes. Quite damaging, especially if the one affected by the seal is the victim. The explosions are slightly stronger than paper bombs, with a few of those together capable of maiming pretty hard. Weakness: Removing the Juinjutsu in battle is difficult, but can be done by removing the flesh around it.
Name:Fire Release: Shadow Clone Rank: A Range: 25m Explosion range Nature: Fire Type: Ninjutsu Effect: A shadow clone born out of the use of Fire nature transformation chakra. The clone acts like any other clone, with the ability to utilize fire jutsu. Once killed, it will detonate in a fiery explosion, spreading a viscous fluid designed to stick onto flesh and fabric, similar to napalm. The potential damage is large depending on the distance of the targets. Weakness: Same as most shadow clones.
Name: Fire Release: Great Purge Rank: A Range: All Nature: Fire Release Type: Ninjutsu Effect: With a set of three hand seals, Gozabura unleashes a wave of flames from his mouth. The form it takes can be multiple projectiles, a wave, a more lengthy but thinner beam, fireball, etc. The unique characteristic of this ability is the odd fluid hurled with it, a sticky substance similar to napalm. While water can smother the flames, the substance is lighter than water and will allow flames to reign over stable waters. With an added hand seal, Gozabura is capable of accentuating the strength of the flames by increasing the potency of the fluid remotely. He can even push it to simulate an explosion (it will have the potency of an explosive tag). Weakness: Water release, whatever can sponge the fluid.
Name: Fire Release: Overheat Rank: B Range: Up to 150 meters Nature: Fire release Type: Ninjutsu Effect: With a held Dragon hand seal, Gozabura is capable of coating his being with an ephemeral, hot aura. It would take a few second before one could notice steam emitting from his body. Held for a good ten seconds before releasing his hand, the effects would become apparent at this point. His body will start to emit an immense amount of heat, which will be felt in about 150 meters radius around him. Water release abilities lose around 10% potency, while Wind related abilities are quick to become uncoordinated and swiftly ascend high over the intended direction. Individuals staying in this heat for long risk dizziness, heat strokes and mirage effects, though only if exposed for a significant amount of time. On the other hand, fire abilities tend to spread faster due to the very dry air. Weakness: Requires constant feeding of chakra, as well as the risk of Gozabura himself suffering from heat-related ailments in about 5 posts after use. May depend on the pace of the fight and abilities involved.
Name:Earth Release: Shadow Clone Rank: A Range: Close Nature: Earth Release Type: Ninjutsu Effect: A clone made of mud and earth, capable of the same physical feats as the original but unable to use any jutsu. It compensates this with an inability to be 'destroyed', as it will explode into mud and re-assemble upon destruction. The mud and earth are both stick and heavy, making it propice to ensnare foes. The clone is, however, capable of travelling underground as would a user of 'hiding like a mole' would. Weakness: Upon destruction, it takes a full two posts for it to reform. Lightning release completely nullifies the regeneration.
Name: Earth Release: Seismic Maneuver Rank: A Range: 200m Radius Nature: Earth Release Type: Ninjutsu Effect: Five hand seals in, and Gozabura punches the earth, prompting an overwhelmingly strong earthquake spanning for about a kilometer in radius. It is short, however, and impacts the fight very little, however 200 meters from the epicenter would find the earth massively cracked and slightly divided. An advanced version of the 'Moving Earth core' would be the best way to describe this ability, for Gozabura will now hold a certain degree of control over the area. With three hand seals, he is capable of following up with a stomp or punch to the earth below him, and cause a selected area to either rise or sink, as long as it is within the affected radius. He is also capable of having the same earth move in other direction for various purposes, such as mobility or crushing enemies between walls. Weakness: A lot of chakra is used up, and the earth remains rather easy to damage as it is not enhanced. Harder methods to counter are usually supplementary.
Name: Earth Release: Mineral Bulk Rank: B Range: Personal Nature: Earth Release Type: Ninjutsu Effect: Similar to the Earth Spear, the use of this jutsu is to enhance one's skin for an upgrade in offense and defense. Although instead of using from nothing, Gozabura siphons minerals from the earth below him and them refined with his chakra and distributed to his skin. Movement is hampered by this jutsu, but he will not be immobile. In exchange, the defense is not absolute, and can fall to repeated assaults. He can localize the enhancement to reduce the overall toll, and even enhance himself physically to deliver more damaging blows. Weakness: Lightning Style. Same as Earth Spear.
Name:Lightning Release: Shadow Clone Rank: A Range: Close Nature: Lightning Release Type: Ninjutsu Effect: A shadow clone out of lightning chakra. Like the fire release, it can use lightning jutsu, but it's main power comes from its death. Once slain, it will revert into lightning, and shock whatever is nearby. Damage is moderate to low, with at most some severe burns if there is physical contact. The explosion of electricity is about 10 meters. Though damage is low, a quick stun occurs when it happens, which will very much leave victims open. Weakness: Like most shadow clones.
Name: Lightning Release: Super-Charged Invasion Rank: A Range: Close Nature: Lightning Release Type: Ninjutsu - Taijutsu Effect: While similar to the Lightning Release Armour, Gozabura's odd, yellow cloak does not confer the same capabilities. This ability offers no boost in strength or defenses, but does give a significant augmentation in reflexes and pinpoint targeting. Though it does not stop there, with his speed knowing only a minor enhancement, he compensates with his strikes being minimal in build up while remaining efficient. Small knocks from his knuckles and even his fingertips will have a certain amount of electricity forced into the being of his opponent, and attempt to damage their nerves. While not strong enough to do lasting damage, he is capable of numbing limbs with a strike. Hitting the body will cause respiratory problems and a loss in performance, while a hit in the head will downright stun the enemy. Weakness: Effect lasts only for the opponent's next post if successfully landed. They do not accumulate, however multiple limbs can be hit. The strike must fully land, a simple touch or grazing won't do it.
Name: Lightning Release: Discharge Rank: B Range: 1m-30m Nature: Lightning Release Type: Ninjutsu Effect: Gozabura holds a hand seal (one or two hands), prompting a visible accumulation of charges in the air being pulled toward him as if preparing for an attack. If this ability is unleashed the same post it is prepared, the Discharge will take the form of a blue sphere surrounding Gozabura and extending up to five meters. Minor burns are afflicted to those hit, and a slight pushback as well. If it is held for an extra post, the blast radius will go up to 20m's, though if kept within 5 meters, it will have a much strong pushback and damage (bigger burns). The effects of this 'discharge' is to prompt a shockwave, and repulse all physical objects in its range. The lightning nature of this attack makes it particularly strong at compromising Earth Release Structures. Weakness: 3 post cooldown, predictable charge time, even in the quick release.
Name: Lightning Release: Enhancement Rank: C Range: Close - Middle Nature: Lightning Release Type: Ninjutsu - Kenjutsu Effect: A lightning version of the weapon enhancement jutsu. Provides the effects of usual enhancement, being able to cut through stronger materials, and seemingly 'burning' through the more robust ones. Though it does not end there. The user can also hurl crescent shaped projectiles linearly. They do not cut, but once colliding with something, they will divide into multiple pieces and attempt to ensnare the nearest chakra source in a net of electricity, providing a minor stun in the process. Weakness: Can be broken out with sheer force, 'short circuited' with metallic tools (will cause a little bit of damage), wind release completely cancels the projectile.
Name: Lightning Release: Shell Shock Rank: B Range: Middle Nature: Lightning Release - Yin Release Type: Genjutsu Effect: Charging lightning chakra in his hand, Gozabura would perform a strong clap, and cause a large shockwave of blue electricity to travel through the entire field. The wave is thick, high and moves rather quickly (can be narrowly avoided). Those hit would feel a slight tingling feeling on their abdomen, before they'd get a sudden sensation of formication on their feet and legs, and losing sensation in the process. This sensation quickly rises through their spine, and ends up having their vision blur before they know it. The blurry vision is in tandem the intensity of the tingling, off-putting sensations on their legs and spine, as if there is something crawling in their body, and they can see it through their eyes. It is a genjutsu, a highly distracting one prompted by a weak bolt of lightning channeled by the over-the-top shockwave. The goal is to have the enemy thing they've been struck by a powerful blast and their nervous system is compromised. Weakness: Genjutsu weakness. Note: This ability was made by Gozabura to hinder precision dojutsu users. Advanced sensors can discern this.
Name:Water Release: Liquid Clone Rank: A Range: All Nature: Water Release Type: Ninjutsu Effect: Using the basics of the Water Clone jutsu, Gozubura is capable of creating a clone able to divide itself. Whether from free will, or by being struck. This can only be done once per clone. Added to that, similar to the Hozuki, they are capable of liquefying themselves once during their whole existence. Finally, the only jutsu they are capable of utilizing beyond physical approaches is the Water Prison technique, an ability the original can also mimic. Weakness: Only two can be out at the same time, and a clone can only divide into two, once. Extra amounts of chakra have to be added into order to mimic the effects of the water form, more than a normal clone able to use jutsu.
Name:Water Release: Ocean's Fury Rank: A Range: All Nature: Water Release Type: Ninjutsu Effect: Similar to the exploding water colliding wave jutsu, the user expels water from their mouths or drastically increase the water level of a large enough water source in order to flood the battlefield with a gargantuan wave. Once crashed, the stable water is for anyone to use, however Gozubura is capable of, with a certain amount of hand signs, manipulate the water currents and cause large waves to form in specific areas, and the levels to decrease in others as if it were a storm. Weakness: Most movement of the water can be ignored with walking on water. The waves do not directly harm.
Name:Water Release: Leviathan's Rise Rank: A Range: Can go up to 250 meters Nature: Water Release Type: Ninjutsu Effect: With the proper quick seals, the user can conjure a water dragon bullet from existing water, or with extra chakra, one out of the moisture in the air. The difference in this version, however, is that the 'tail' of the dragon will remain linked to the user's arm, and guided by movements of his index and major fingers. The Dragon will ceaselessly follow the guidance of the user, and with its jaw can lock quite the powerhouses. The worst would be the amount of water pressure applied on the victim as they'd stuck against a surface. Gozubura can use this technique to rope in an enemy, of swiftly fling himself right at them. It can also be combined with his Lightning release to add some intensity to it. Weakness: Unable to cast other jutsu (other than adding lightning) while this is active, one handed or not. He is committed to this jutsu, and will have to wait 4 posts to cast it again once removed. A sufficiently strong blast can destroy it, paper bombs are not sufficient.
Name: Water Release: Swift Adaptation Rank: C Range: Personal Nature: Water Release Type: Ninjutsu Effect: Like Hiding in Water, the user can hide and breathe underwater. However, this jutsu also adds a coat of chakra around the caster, allowing them to move swiftly through bodies of water as would a predatory aquatic lifeform. Weakness: N/A
Name: Wind Release: Shadow Clone Rank: A Range: All Nature: Wind Release Type: Ninjutsu Effect: Unlike other Shadow clone, this specific ability doesn't actually conjure a clone to exact specific tasks for him. While the principle remains the same, the main idea behind this one is how brief its existence is, but also how swiftly it can be conjured. Using a single, one handed seal, it can be called upon at any spot within a meter from the user, and be birthed exacting a specific task, usually a physical assault. The moment that specific task, usually a single action, is performed, it evaporates into air. It must be noted that a large amount of air pressure is release if there is contact. Weakness: Like any other shadow clone. Its attacks are non-lethal. Only one can be called upon at a time.
Name: Wind Release: Hurricane Suite Rank: A Range: 500m in radius Nature: Wind Release Type: Wind Release Effect: With slightly spastic circular movements of his upper body as he exhales wind chakra, Gozubura is capable of unleashing a perpetual gust of wind to reign within the field. The winds are strong within these confines, and serve to destabilize more precision-oriented approaches, while also continuously dousing the area with streams of wind. Airborne approaches are made particularly difficult in this climate, as well as jump attacks. Weakness: Affects Gozubura just as much, takes a post to prepare, and lasts for six posts.
Name: Wind Release: Pressure Wave Rank: B Range: Close Nature: Wind Release Type: Ninjutsu Effect: Adopting a specific pose, Gozubura is capable of applying a certain amount of hand seals in order to utilize this jutsu. When cast, the user is capable of release blasts of air pressure with the held of wind chakra from their fists and feet following specific combat movements. The pressure can go up to 20 meters, but drastically loses power after 5m. It is often called the 'shotgun initiative'. It is non-lethal, poor at delivering damage, but particularly efficient at breaking opposing stances with how explosives and wide the waves tend to be. Weakness: After case commits the user to 6 waves. Once utilized, or stopped in the middle of usage, the cooldown is 4 posts. Until cancelled or used up, no other jutsu other than Wind Clone can be used.
Name: Wind Release: Counter Breeze Rank: B Range: Up to 100 meters Nature: Wind Release Type: Ninjutsu Effect: With four hand signs that can only be performed with two hand, the user is capable of then extending their hand at a direction. A large amount of wind will accumulate as far as they wish (100m max), and then violently attract itself at the user's direction, successfully creating a violent stream. It is so strong, even small boulders are lifted from the ground. Even bigger individuals will find themselves pulled at the direction of the caster. Weakness: Requires the arm to be extended at all times, and no other jutsu to be used. 4 post cooldown. Easy to predict when used once.
【Appearance/Wardrobe】 When Koibito was born he took most of his traits from his Father, but carried the Blonde hair of his Mother. As time went on, his Blonde hair turned to a Pink Strawberry color. His Mother had always told him it was due to his personality. Pure, different, and Kind. His eyes like his Father, came out green. Making it easy his whole childhood to identify that he was his Father's child. His soft features and smaller figure made him out to being a Woman until others hear his harsher Male voice. Many times leading to awkward first impressions.
He usually is seen wearing an Uchiha Branded Black short-sleeved shirt with a high collar, grey shorts. His Red forehead protector around his forehead parting his long hair. When out on missions he changes to a black T-shirt under his Flak Jacket, with his usual gray short, and arms rapped in bandages under his forearm protectors.
【History】
Koibito was the only child to his Mother and Father. She was pregnant before they got married, which was the motivating factor for their eventual marriage. While it was obvious now, it wasn’t very apparent to him as a child that his parents were never in love. It possibly wasn’t either of their faults or maybe they were in love at first, but as he grew up. Things had surely changed.
His Father, Kyōki was a Senior Leader for the Konoha Military Police Force. As their clan began to slowly became ostracized from the Leaf, it became a burden to Kyōki’s soul. At first it was a well paying job with good work, it soon became a struggle and turned Kyōki into a man no one would have expected. As the years went by he slowly became a Drunk. Showing up late at night to his home to begin bickering at his Wife, Yorokobi. Bickering turned to arguments, than into fights, and finally it became physical. The abuse of Koibito’s Mother had gone on for years before he had seen it first hand. Sadly the signs were all there, but due to his age there was no way for him to tell.
At the age of Seven while enjoying his Mother’s legendary Ramen, his father stumbled home drunk yet again. One of the few times he had done so while Koibito was still awake. As the child ate his food happily, his Father and Mother began to argue in front of them. When Kyōki was tired of his Wife’s back talk, he struck her. Knocking her to the floor crying. Something took a hold of Koibito, something he would only feel another time in his life. Without a moment’s thought he smashed the bowl on his Father’s head. Knocking his drunken body clean on his ass. Yorokobi quickly pulled the child away before her Drunken husband could lay hands on her son, but instead Kyōki laughed. Getting up and pointing to his Son’s eyes. They were now Red. A single tomoe laying on the outside of his pupil. His Father laughed before hugging his child and wife before leaving the two alone. Moving to his bed to sleep.
The next morning Kyōki had got an old friend to meet Koibito and see his Son’s Sharingan . The next day after that, Koibito began training to become a Genin. Then eventually a Chūnin. Maturing his 'Eye of Insight' to near it’s full potential. He was quite skilled and listened rather than talked most of the time. Making him a fast learner and avid student.
As the Years past. With his Son being a legitimate threat, Kyōki was careful on how he treated Yorokobi. In fear his son would do more than hitting him on top of the head with a Ramen Bowl. Still he was a drunk and deeply depressed with his life. Feeling his Wife becoming pregnant stole any happiness he could ever had achieved. Blaming Her and his Son for all his problems. This deep Hatred slowly built up until it one day it exploded like a Keg of Gunpowder.
Koibito arrived quite late home one night, almost the Morning. Returning from a Ranked B mission that didn’t go exactly as planned, but never the less was a success. As he arrived home he found his Parents. Or at least the One. The sight he had seen was horrific. The home was empty. A lone thick blood trail leading to the kitchen. Koibito rushed to the room to find his Father covered in his Blood and his Mother’s. Gashes all around his body and blood painting his Uniform. Standing over Yorokobi’s near lifeless body. A Katana dug into her chest. She mouthed a few unspoken words to her Son, until her eyes became lifeless.
Koibito dropped to his knees in pain, his Father not noticing him until he heard his cries of sorrow. Kyōki slowly turned around screaming “You made me do this! You caused all of this!” in a drunken slur. He dug the Blade into Koibito’s shoulder, missing his head. The Chunin sat on his Knees, not feeling the pain of his recent wound. He was too focused on his Mother's eyes. His waterfall of tears being replaced with blood. His Father’s body being replaced with fire. Soon after the neighbors barged in the house after hearing Kyki ’s screams of bruning pain. Finding the Blood Bath and Koibito lying on the floor in a pool of his own blood.
Konoha Military Police Force covered up the case. Koibito vowing to never share what had actually happened that day, for the sake of his Clan and the Military Police Force. The cover up story was his Father and Mother were killed by a Rogue Ninja that the Police Force had been tracking. Knowing his Father was a high ranking official in the Police force being the motive for the attack.
This was almost two years ago. Koibito finding his own way to deal with the situation. He still lives in that house. Partially haunted by the memories there. More recently he had been offered to participate in the upcoming Jōnin exam. A gift from another Police Force official who was proud of the Chūnin for keeping his word.
【Personality】 Koibito lived a hard life as a child. A hard life that would normally bring out great evil or hatred in ones that had to endure the hardship. Koibito can be seen as the exception and not the example.
Ever since he was a boy, Koibito was a silly individual. Always smiling and never having a care in the world. This followed him all his life, making him a easily likeable Man and being generally known as a kind soul. Charismatic, but still being quiet for the most part. Finding it better to hear when your mouth is shut. Although it becomes more of a struggle in more recent times. Those finding him 'soft' would be quite surprised to know the truth.
The event’s the happened to him have scarred him deep. As it would to any sane Human. His personality is more of a front usually. When alone or always in the back of his mind he shows apparent signs of his sadness. For every long day he wears a smile, he replaces it with a frown at night. Always rubbing his eyes and having to take naps throughout the day due to his usual lack of sleep. He also secretly began to pick up a smoking habit to help ease his nerves in times of loneliness.
Although none would have seen this from meeting him. As the World knows, Koibito is the friendliest Man down the block.
Kunai, Shuriken, Explosive tags, and String.
Description:
Basic Ninja Tools. The Kunai are usually Triple bladed like a crown on the weapon.
【Chakra Nature】 Primary
Katon
Secondary
Fūton
【Kekkei Genkai 】 Name of Kekkei Genkai: Sharingan Clan: Uchiha Rank 3 Tomoe Description: Koibito's Sharingan has fully Matured to Three Tomoe. Possessing a strong 'Eye of Insight'.
【Alignment/Affiliation/Organization】 Allied to Konoha.
【Clan/Bloodline】 Yuki clan!
【Rank】 B - Chuunin -> Jonin.
【Chakra Nature】 Water Wind Ice
【Appearance/Wardrobe】 (See top image)
-------------------------------------------------------------------------------- 【Personality】 Hime isn't what one would call "smart", despite what she herself believes. She's in fact quite dull-minded and simple when it comes to most things outside of shinobi life. She tends to deny the fact that she could possibly be wrong when it comes to accomplishing simple tasks until proven wrong, but even then she'll act as if she was instead just testing whomever corrected her. Within the confines of the shinobi ways, Hime is a bit of a loose cannon as she believes her strategies are flawless and finds herself aghast if they fail. Often-times she acts on instinct more than actually thinking about it, providing a higher success rate compared to mundane, everyday tasks.
She's joyful, jubilant and jovial with the people she knows... And with those she doesn't know despite some reservations she has towards anyone asking about her parents, specifically her father. Otherwise she often brags and boasts about how great her ice moves are. Often showing off by making the local area snow, much to the chagrin of anyone nearby. -------------------------------------------------------------------------------- 【History】 It wasn't normal for a member of the Yuki clan, a clan that's almost exclusive to Kirigakure, to live in Konohagakure for any amount of time. But Tamamo Yuki and her daughter Hime Yuki are such members of the Yuki clan living in the leaf village. Why? Well it was initially to escape any issues that Tamamo's seniors might have had with her bearing the child of Jaakuna Aka, a renowned member of Konohagakure's shinobi forces, after a fling they shared during a joint-village mission between Konoha and Kiri.
Tamamo retired for a time whilst in Kiri to look after Hime for a while, but after Jaakuna's passing she moved to Konoha to get away from the rising suspicion about the affair between herself and Jaakuna, in tandem evading any serious questioning and investigation into her relationship with the man and Hime's heritage. Of course even with her move the curiosity followed her after word got out of Kirigakure that something did indeed happen between the two of them, despite how subtle Tamamo's arrival in Konoha was she couldn't quite escape the fact that news travelled and soon she and young Hime found themselves being questioned by those of Konoha about Jaakuna and their relationship with him. Hime may not have had the slightest of clues over who her dad was, nor did she really think about it, Tamamo was always deflecting conversation away from that topic with the coldest shoulder anyone could imagine. Whenever Hime asked the question she was always told that her father was "A beautiful man who was a gift to the world" and the answer was always the same, no matter when or where she asked.
Whilst the girl grew up she was trained privately in the shinobi arts for a few years by her mother, in order to get her ready for the academy, and to help her acclimatize herself to the way things worked in general due to Hime's remarkable lack of intellect... Not to say that she didn't learn in time, it just took her longer to learn such things, so Tamamo started teaching her early so she would start out on the same foot as the other hopeful academy entrants and give her a slight advantage over them at that.
As Hime grew up she and her mother were hassled less by those curious about the rumours behind her heritage, but there was still a great number of people asking her about Jaakuna as if she knew the details to his life despite her insistence that she never met her father, let alone this "Jaakuna" guy they kept talking about. This continued through most of her life, even up to the present day, some of them are the same old faces that ask her whilst others are new faces trying to get a golden nugget of information she just didn't have and causing a lot of undue stress on the girl.
As expected of her dull-minded nature though, she advanced through the academy at a slower rate than her peers but still made it to a level of skill and knowledge that warranted her the chance to rise in the ranks and before long maybe even become a jonin like her mother used to be. That was her biggest aspiration, to be as good a kunoichi as her mother was and even do better than her and become famous all on her own for being such a good kunoichi, the girl's enthusiasm always brought a smile to Tamamo's face no matter her mood beforehand.
Nowadays Hime lives by herself, her mother having passed on and left Hime on her own in the small house they had as she was entering her 20's, it's been a few years since then but she's been able to make a decent living with the shinobi of Konoha.
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Ice Tags Description: Simple paper tags infused with Ice Release chakra, they can create a large pillar of ice to be used by Hime and either control an opponent's movements or supplement her techniques. Appearance:
-------------------------------------------------------------------------------- 【Kekkei Genkai 】 Name of Kekkei Genkai: Ice release Clan: Yuki Clan Rank N/A Description: This Kekkei Genkai grants the user access to the Ice Release chakra nature.
Name of Technique: Sudden Snow Storm! Type of Jutsu: Ninjutsu Rank: C Range: Mid Range Nature Type: Ice Release Effect: Hime releases a large dome of ice chakra into the air around her, immediately dropping the temperature of her surroundings and causing localised snowfall to occur. This can be used in tandem with her wind techniques to whisk up an actual snow storm and obscure her opponent's field of view whilst she utilizes the snow to her advantage. This field doesn't follow her, so once it's released it remains in place for about an hour, less time if it's a warm day and more if it's cold.
Name of Technique: Ice Gun - BANG, BANG, BANG! Type of Jutsu: Ninjutsu Rank: B Range: Close Nature Type: Ice Release Effect: Either using ice in her surroundings or creating it from the water in the air, Hime forms the Tiger handseal with her index fingers pointed at her target and (for effect) shouts "BANG BANG BANG!" as she launches a volley of three ice bullets at her opponent. Getting hit by one of these bullets would be comparable to having a hammer thrown at you, so they are capable of causing serious damage at a close enough range. The drawback is it's lack of major range and low accuracy, thus the need for it's close range, and her own nature in wanting to shouting at the top of her lungs as she fired her bullets.
Name of Technique: Wheeeeeeeee, fairy wings! Type of Jutsu: Ninjutsu, Supplementary. Rank: C Range: Self Nature Type: Ice Effect: Hime creates a set of six icicle-like wings on her back along with a small trail of ice from her feet, using the wings and the frictionless properties of the ice beneath her feet to skate along the ground at variable speeds... Though Hime does like to go fast, so more often than not she'll be going as fast as is physically possible. At least she's well practised with it and the ice trail she leaves behind melts very quickly.
This technique can be used in tandem with with techniques, otherwise there's not much combat application to it unless she rams into people.
【Appearance/Wardrobe】 As seen above. His hair is darker though, and his eyes are the same piercing white, a trait of his family and how most recognize him. 【Personality】 Date is complicated at best and takes some getting used to at first but gorws on you like bad birthmark, you may not like him at first but you learn to appreciate his differences int he end. His own history and situation makes he see the bright side to most situations and people too (even if there isn't one). He will give you the shit off his back (if he has one on) and treat you like you are his family, keeping the lives of those around him safe is what drives him to become stronger. During missions he will what is required of him and taking orders is not problem, and he does so to the best of his abilities.
But that does not mean he is a push over, Date can be a little shit at times and no matter how much you appreciate his kindness and care, he will always add sarcasm to spice things up. He can be abrasive but that is only to see if people are "real" enough to be his friends and not just some fake attitude you might wear to get through a mission. He loves to make bonds and form friendships with others, and does his by working his way from the darker sides of people and into their good graces. Date is that asshole in the group who you get mad at because you want to not like him but he is nice at the same time. -------------------------------------------------------------------------------- 【History】 The Watari clan hails from the Land of Iron and Konohagakure. Before the second war the Watari clan were proud samurai from the Land of Iron, who were known for being able to make powerful blades that could work in tangent with different chakra types that improved over all function, control and power. They did this by mixing ancestral forging techniques with different combinations of metals and mineral. People would pay top dollar to get Watari Steel; "Spring Steel", "Moon Steel", "Rising Dawn", just a few of the different Steels made by the Watari clan. Every head of the clan must introduce a new steel before he is replaced by an heir, or otherwise be know as a failure.
During the second war the Watari clan were nearly wiped out in the battles and choose self preservation, leaving the land of Iron and seeking out the Konohagakure to pick up ninjutsu and strengthen their abilities while holding fast to their traditions. The Konohagakure accepted the now small clan and when the treaty between the two was signed it was stated that "the Watari Clan will uses the fires of Konohagakure to make the best weapons the world has ever seen." Ever since the end of the war, the Watari clan has been in the Land of Fire and proud members of the Konohagakure, making not only swords but applying their techniques to make new weapons for any who can afford it.
Date was born 18 years ago from the current date and his father (Suemori Watari) is the head of the Watari clan, and the man who introduced the idea of making more than just swords with their steel and thus changing everything the Watari Clan stands for. Date grew up with the sword, his every waking moment was involved with weapons, his families steel, and katanas. His father would often call him a "sharp child", and out of all his siblings he was his dads favorite. Date has 3 other siblings and although he is the youngest, he was the only one to have enough talent to become a ninja. Taking the path o the sword as a ninja was not easy and Date's mentor commended him for choosing this route. As a genin he choose to forgo learning any hard core ninjutsu and focused on his kenjutsu wanting to perfect the art and make himself a better swords man. His mentor respected that about him and began to work with his father to help improve him over all.
To commemorate Date becoming a chunin, his father allowed him to make his first sword that he would use in combat. Date made his "Spring Steel" blade and named it Howaitosupāku. Date's creation, compared to other blades made by his family in this generation, was not the best but his father always told him it was a good start and he would only get better. Now Date is the ninja of the family and aside from his father, he is the only liaison to his clan (officially) to the village. He lives by his blade and only hopes to help those in need while making a little mischief along the way. When he began his more advanced training as a chunin, his mentor taught him Ranton, and was the first man to show Date that you can blend ninjutsu with kenjutsu and still be considered a good swords man. Date is still the same kid who breathed, ate, and slept his families traditions and weapons, especially their swords. But now he is becoming his own man and doing things his own way, many can see the storm brewing and smile because they know he will do great things. 【Equipment/Weapons/Items】 Name of Weapon or Item: Howaitosupāku (White Spark) Description: A Chakra Blade in the form of a katana, it is made with a special hybrid formula only known to his clan that is called "Spring Steel" and allows the sword to withstand the high temperatures of Ranton. Everything on the blade but the tsuba and the steel is white, the steel takes a bronze color, and most who see it assume its copper. It is average length, perfect for his arms and when he travels it is holstered on his back but during combat it is either at his side or in his left or right hand (because he is ambidextrous and can draw from either. It is the focus of his fighting style and in a majority of his techniques. Appearance:
Name of Weapon or Item: Konoha Chakra Blade Description: Simple Chakra Blades that, Date uses to flow lighting chakra through for combat. He usually carries four of them at one time. Appearance:
-------------------------------------------------------------------------------- 【Noteworthy Traits】 Average Chakra Pool Excellent Chakra Control Talented Kenjutsu Initiate Iaijutsu Swift Blade -------------------------------------------------------------------------------- 【Kekkei Genkai】 Name of Kekkei Genkai: Ranton (Storm Release) Clan: N/A Rank N/A Description: See Link above. ------------------------------------------------------- Jutsu:
Name of Technique: Nimbus Cloud Type of Jutsu: Ninjutsu, Supplementary Rank: C Range: Self Nature Type: Ranton Description: Date uses Storm Release to create a more dense cloud that is only big enough for him to stand on. He uses it to travel long distances. Its not much of a offensive jutsu and was modeled after Wukong's Nimbus cloud. The cloud looks like dark grey and white cotton candy and when he uses it he only goes a foot off the ground.
Name of Technique: Light Blade Type of Jutsu: Offensive Enhancement Kenjutsu Rank: B Range:Melee Nature Type: Ranton Description: Date uses Storm Release to cloak Howaitosupāku in chakra similar to Laser Circus but more focused. It is similar to Vacuum Blade, but instead of using wind chakra he uses storm chakra to increase the damage and sharpness of his blade. This blade is able to let off slashes of storm chakra similar to that of the Flash technique. This technique was modeled after the Samurai Sabre Technique but with greater focus and control. The blade will need 2 post to cool down, or he can do it in one post by leaving Howaitosupāku in cold water.
Name of Technique: Light Whips Type of Jutsu: Shurikenjutsu Rank: B Range: 6 meters Nature Type: Ranton Description:Similar to his Laser blade, Date focuses Storm chakra into his shorter chakra blades, but instead of giving it a more fine point he takes advantage of the fluidity. He uses the chakra blades as a focus and makes to whips made of pure electricity, but they flow like whips. Each whip is (if he uses two at a time) is about 9ft long, and one is about 12ft long. These whips are as dangerous as normal whips. With enough force they can break skin and cause burns, but they lack the raw power and sharpness of the light blades. With such a high intensity of focused storm chakra, Date is not able to keep the flow for long and after 3 post the chakra blades will melt. The blade will need at least 2 post to cool down.
Name of Technique: Light Iaijutsu Type of Jutsu: Kenjutsu/Ninjutsu Rank: A Range: Melee Nature Type: Ranton Description: Date mixes the Iaidō techniques with his Light Blade technique to increase the precision and speed. This technique requires more focus and chakra. But he essentially can buff any Iaidō technique with this chakra increasing its damage and sharpness. After using a Light Iaijutsu technique he has to wait 2 post before doing another.
Name of Technique: Light's Dance Type of Jutsu: Iaijutsu/Ninjutsu Rank: B Range: Melee-4 meters Nature Type: Ranton Description: Using the standard Iaidō draw method, Date uses his Light Iaijutsu to empower the Yōjinbō technique. Although instead of a dash, Date heavily layers his blade with Ranton and is able to fire off waves of storm that contain the force, speed, and power that the normal technique would contain. This turns the Yōjinbō technique into an empowered and ranged Flash. He can only let off three waves every time he uses this technique and all three must be in the same post, he also has to wait one post before using it again.
Character Theme -Don't You Worry 'Bout A Thing --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- 【Full Name Akuno Kuīn
【Nickname/Alias】 Immortal Priestess Daughter of Jashin
【Gender】 Female
【Age】 Unknown
【Age Appearance】 Mid-twenties
【Sexuality】 Asexual
【Village】 Ex-Kumogakure
【Birthplace】 Secret Jashin Temple in the Kumogakure
【Alignment/Affiliation/Organization】 Akatsuki
【Clan/Bloodline】 Jashin
【Rank】 S-Rank Criminal
【Chakra Nature】 Fūton Raiton
【Appearance/Wardrobe】 As seen in picture above. -------------------------------------------------------------------------------- 【Personality】 Akuno is a blood thirsty tomboy, who follows the teachings of Jashin to the letter. She is not inherently foul-mouthed and disrespectful to individuals but she does not care who you are or what you do in life, only in death do you matter to her. Akuno is quick to point out the flaws of her allies and enemies, referring to both as "neighbors in waiting". She has a firm belief that actions of the body before death are blessings and thinks when one is stabbed, cut, bruised, fatally wounded, or ill its Jashin's way of calling death to you. Akuno believes that the only way to live life is either as a corpse feeding into the will of destruction, or as one who continues on living in sin as a child of Jashin alleviating those who fear death. As one who lives in sin, Akuno was taught that it is her responsibility to repent by helping those still afflicted by peace and life, her "neighbors".
Akuno thinks every death, mas murder, drop of blood, cracked earth, destroyed home, loss of any kind is another tribute to her lord and a better world. Her killings are a public service and help hasten the living process, so to her by dying you have lived. Her kills further her devotion and connection to her lord so death is always an option to her. She has a deep hatred for those who champion justice by using laws and courts when death is the only real justice, she also hates medical-nin. Akuno knows that in most peoples eyes death is a sad thing but after killing someone she can be seen laughing or giving Jashin a silent pray of thanks, she believes that anyone (no matter how important or powerful) deserves death, unless they are those who live in sin like her. -------------------------------------------------------------------------------- 【History】 Last Journal Entry of a nameless Mother, Land of lighting Temple of Jashin #4
This daughter of Jashin is a special, one of the few who succeeds in following the path sin. She was born before the second great ninja war, her parents do not matter and were killed in tribute to lord Jashin soon after her birth. This child was special, she would cause great calamity in the years to come and bring about the death of a famous neighbor. She was raised as a child in out hidden temple, taught everything we could about Lord Jashin, even went on to make her own young inquires as to his true meanings and his plan. As she got older she was taught the ways of reaping and learned our most sacred techniques, killing her peers and those who could not keep up with her.
When this child turned 15 she was given the name Akuno Kuīn (Evil Queen) by some random man whose family she had just given lord Jashin's blessing. It was after her naming that we felt she was ready to leave the temple and being her mission, the Lightning Daimyō was as sickly man and we took this as his calling for our lords help. Now there are those sinners who would try to sop us from blessing the Lightning Daimyō, so to get around that we sent Akuno to join their ranks and get as close to the Lightning Daimyō as she could. We told her that it was gonna be hard trying to fit in and not follow our lords teachings, but it was necessary to give him the ultimate sacrifice. So the girl did, made friends, found a husband even had a child. She climbed in rank and was soon a jonin of her village. She was well beloved and known for her strength, man thought she would become an aid of the Raikage. She played her part well for our lord and when we felt the time was right we sent her a sign in the form of a necklace. The following day Akuno went missing and her husband and child received the blessing of Jashin in the form of death. Over the next year she would be spotted killing the private guards of the Lighting Daimyō, and then the day came when she would take his life. Her mission was not a failure, no it was success and she gave the man a glorious blessing taking his head clean off and gave our lord and even better gift, his death. We cared not what happened after the seed of chaos was planted, but we do know, we always keep tabs on Jashin's children.
After her success 5 other jonin, her former friends, came and tried to arrest her but alas even those sinners cannot stop the light of Jashin. In response to her dedication and offering she was given immortality by our lord, the ultimate punishment and blessing. She would forever be cursed to wander this world doing our lords work, she would now be the Daughter of Jashin, his immortal servant and child who would offer his divine blessing to all who needed it. Soon following this was the second great war. This was a glorious time for our lord, so much death and carnage, chaos and destruction. Our rituals and prayers had so much power during this time and our lord gave us much for any sacrifices made during this time. I would hear of her again during this time, once again taking the disguise of a ninja. She caused much havoc on any battle field she could find, killing all and any who stood in her way, no matter what village they came from or what title they held. Akuno was still doing Lord Jashin's work and granting those afflicted by life the release they needed.
Now in recent years we heard she was approached by a man with a similarly color past, he asked for her services and surprisingly we did not hear of his death, but instead of her working for him. We could only hope that she remembers our lords teachings and brings him a bountiful harvest. I end this with the knowledge that the child I helped teach is coming back to give all of us here the final lesson of Jashin: absolute death. In fact she is out side giving many sacrifices to our lord and soon I will be given release from my fear of death. So if you fear dying, just call out to her and wait for her to ask you the most important question of all Do you fear Death? Your answer will bring you closer to Lord Jas-........ --------------------------------------------------------------------------------
【Special Traits】 Large Chakra Pool Master Bukijutsu Tremendous acrobatic prowess and dexterity Adept Taijutsu Good Chakra Control Immortality -------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Kurushimi Description: A dark black scythe that stands as tall as Akuno. It is heavy and sharp enough to split rocks in half if swung right. The entire scythe has chakra infusion properties allowing the user to flow chakra through it with ease. The scythe is sealed on her arm. Appearance: Scythe
Name of Weapon or Item: 12 Deshi Description: 12 blades that have no tsuka. Each one has the Jashin symbol in red imprinted on the front side of the blade. The blades can either be summoned one at a time or all together, she stores them in a scroll. Appearance: Sword
Name of Weapon or Item: Mākā Description: Mākā are her main option for marking her foes to help start her juinjutsu. She makes these pieces of chalk with normal components and sacred blood (blood of those who have been sacrificed to her lord). Each one has a rectangular base and is sharpened to have a fine point. Appearance: Chalk before it is sharpened -------------------------------------------------------------------------------- 【Kekkei Genkai 】 Name of Kekkei Genkai: Divine Paths of Jashin Clan: Jashin Rank N/A Description: There are three paths for any follower of Jashin to follow in combat; Pain, Suffering, and Swiftness. Those who follow the Path of Pain are specialist in making their sacrifices succumb to pain before offering them to Jashin. The path of Pain specializes in quick burst and short fights, getting close and using anything with a sharp edge to cut your suffering into fine pieces for lord Jashin. There are no direct guide lines for the path of pain, but for the ritual to count you must start with the Prayer of pain and end with it.
The Path of Suffering is far more strict and requires much more preparation. Those who follow suffering invoke the mark of Jashin and his 12 Disciples frequently. The path of suffering is all about long confrontations that leave the sacrifice disfigured. Sometimes followers are satisfied with the amount of suffering caused and leave the sacrifice alive, forever marked by Lord Jashin to wallow in agony and beg for death.
Lastly the Path of Swiftness, it is the easiest and most frequented path of those who follow Jashin. There is a short prayer and it is quiet simple either you kill the fast or slow. Have a long drawn out battle or a short quick confrontation, both end with the sacrifice for Lord Jashin. This path only contains 2 techniques: Curse Technique: Death Controlling Possessed Blood and Body Controlling Manipulated Blood
Name of Technique: 1000 Cuts Type of Jutsu: Offensive Ninjutsu/Bukijutsu Rank: B Range: All Nature Type: Wind Release Description: Akuno slashes in an "X" with her scythe or blade and a gale of compressed wind follows. The gale itself can knock over a human and the wind within it is sharp as knives and cuts the body in random places over and over again. Not getting caught by the gale, or just dodging it is the best way to avoid the technique.
Name of Technique: Kurushimi Sting Type of Jutsu: Offensive Ninjutsu/Bukijutsu Rank: B Range: 7 meter radius Nature Type: Lighting Release Description: Akuno charges her scythe with lighting chakra and the slashes at her enemy. This creates a line of electric energy to follow in that direction. It is simple enough to doge and wind ninjutsu counters well. The technique can smash rocks and if it touches a human then it will electrocute them and leave burn marks in the form of a line in the same direction slashed.
Name of Technique: Pain's Lament Type of Jutsu: Offensive Ninjutsu/Bukijutsu Rank: B Range: Melee Nature Type: Lighting Release or Wind Release Description: Akuno flows chakra through her scythe or swords causing them to become sharper and extending their ranger. Either weapon will be enveloped by wind or lighting chakra and its range s increase by at least a foot. Attacking the weapon with its weakness (i.e fire for wind and wind for lighting) will cause the technique to end.
Name of Technique: Curse Technique: Pain Controlling Meat Bag Type of Jutsu: Offensive Juinjutsu Rank: A Range: All Nature Type: N/A Description: For this ritual must have a mark of Jashin drawn on her chest and a part of her enemies body. She can connect with more than one person, as, long as they bear the mark of Jashin that was drawn with her chalk. She cuts her finger and drips blood on her chest and then her skin turns the signature black with white markings. After the ritual begins 75% of any damage she takes will be reflected on anyone bearing the mark of Jashin. If the mark on her chest is disoriented then the ritual ends.
Name of Technique: Curse Technique: Pain Controlling Blood Tie Type of Jutsu: Offensive Juinjutsu Rank: A Range: Melee Nature Type: N/A Description: This ritual requires her to draw two marks of Jashin on two opponents and ingest both of their blood in the same order she drew the marks. Once the last drop of blood is drunk her skin will turn black signalling the start of the ritual. The two people marked are tied together now and any damage done to one reflects on the other, even death, if one does so dies the other one. This link can only be broken if Akuno is dealt a fatal blow or if the marks are disoriented.
Name of Technique: Jashin's Voice Type of Jutsu: Offensive/Utility Juinjutsu Rank: B Range: 30 meter radius Nature Type: N/A Description: After making the rat hand seal anything that bears the mark of suffering begins to have painful vibrations flow through out it. If it is on something living then that part of the body will begin to have the vibrations, if it is on an inanimate object then said object will pass on the vibrations to whatever it touches. The vibratos cause people to topple over and fall to their knees, and more than one mark in the same place amplifies the affect. The easiest way to get away from this techniques is to try and remove the mark or run out the range.
Name of Technique: Jashin's Body Type of Jutsu: Offensive Juinjutsu Rank: B Range: 24 meter radius Nature Type: N/A Description: Akuno will dash into battle using her chalk to mark her enemies flesh, leaving them with slashes of red all over their skin. The she draws a smaller mark of Jashin on some part of her body and then stabs the chalk in the middle of it. This is her making her sacrifice and when it is accepted the skin surrounding the mark turns back and red marking turn white (not only on her but those she marked). This ritual causes the marked areas to experience great pain, the more marks on the body the greater the suffering. The average ninja cannot stand more that 5 marks before being unable to fight. She can remove the chalk and continue to mark and then start the ritual again. She can only use one chalk per ritual and if she wants she can draw another mark of Jashin and being another ritual on another part of her body.If the mark of Jashin or the chalk is broken in any way the the ritual will not continue.
Name of Technique: Jashin's Mind Type of Jutsu: Utility Juinjutsu/Genjutsu Rank: A Range: 7 meter radius Nature Type: Yin Release Description: Akuno places the mark of Jashin on the her enemies for head with her chalk. She must then draw a mark of Jashin big enough for her to stand in the middle of. Then to activate the mark she has to speak the mind Prayer and use the tiger hand seal. Anyone within a 4 meter radius of her that bear the mark of Jashin on their heads are trapped within a genjutsu that makes them watch helpless as the ones they care for die, or makes them live/face their greatest fear. This jutsu can be very physically and emotionally draining and depending how long it lasts the ninja may or may not get up.
Name of Technique: Jashin's Absolute Death Type of Jutsu: Offensives Jujutsu Rank: S Range: 20 meter radius Nature Type: N/A Description: Akuno draws a mark of Jashin and stands in the middle of it, then summons the 12 Deshi (however many she needs) and plants them into the mark/. She draws blood from her opponents and drinks it from the blade, one blade for one foe, after drinking the first drop of blood her skin turns black and she gains white bone markings. After drinking the blood she proceeds to stab her heart with it, and this causes the owner of the blood to succumb to the same fatal wound. She must use all the blades she summoned in order to use the ritual again in rapid succession (if she initially summoned 3 blades then she must stab her heart with three blades). If she does finish this ritual lord Jashin punishes her and denies her the right to use his absolute death again. The technique would look like this in combat: Akuno would summon 4 of the 12 Deshi and plant themin the ground around her. The she would begin her assault on attempting to draw the blond of her enemies, after drawing blood and drinking it she returns the blade to the mark of Jashin where she stood. Once all the blades have been used her skin will turn black and the markings will appear and she then will start to stab her heart with the swords.
【Appearance/Wardrobe】 Any wardrobe changes can be seen in the picture. Appearance wise, Eishi has blue eyes and shaggy unkept pink hair. He stands at 5 feet 9 inches, sagging shoulders with a slim lean build and pale skin. His face mostly carries an uninterested look, he almost always has a lazy glint in his eyes. Accompanying these features is a birthmark shared by his clan, he was just unfortunate enough to get it on his face, it is a upside down backwards. Most of the time he looks sleepy, not really wanted to do much except eat and move into the sun. -------------------------------------------------------------------------------- 【Personality】 Eishi is a young man with no ambition. After discovering the greatest betrayal of his life he was left with nothing but wounds that needed to be licked. He is not well versed in social cues and takes everything at face value. His up bringing taught him everything he is surrounded by is wrong and evil but now he has a reason to question a lot. He speaks quiet plainly, not blending his words often and never giving the sensitivity some talks might need.
Eishi is perfect for advice for he offers the most objective opinion you could imagine and will tell you exactly how things look to him. In combat he will openly ask his foes why they did certain actions instead of others, often wondering why they did not take the easy win in any fight against him. He is very observant and can pick up on lies, hidden emotions, and false intentions quiet easily. This does not mean he understands them but will question why they are happening or why he was told a lie when something else was the truth.
He has a habit of rubbing his arm when he is uncomfortable, or scratching the back of his head when he is thinking about something. Often times he is seen reading some book by some famous writer trying to grasp the ideas of what he has to look forward to in life. -------------------------------------------------------------------------------- 【History】 Eishi is a young ninja born and raised in Iwagakure. Raised by his mother in her secluded home about half a mile away from the village, his is an only child to his knowledge and all she ever said about his father was that he was a "sperm donor" who served his purpose. He was born to be an experiment and further his mothers career, the experiment was to prove that lineage and clans did not matter and through genetic alteration you could make the perfect ninja. When people saw her journals and heard about this research many thought they could stop her from having the child, but they were to late because by the time the writings were published he was already born.
Eishi has a very strict up bringing and from early on hung on the words of his mother as if they were words from god. She used fear tactics and intense training to fool the boy into believe that the world was still a bad place to live since the second great war. She not only wanted him to become a jonin like her, but also better and reach greater heights. She wanted him to rely on his "gifted" genetics. Eishi inherited a Kekkei Genkai from his fathers side but of course his mother felt that is was due to her work and test on him. Even he thought she was correct and it only solidified her control over him.
When he started to got o the academy, life only became even more confusing for him. The people were not how she said, the school was not how she described it, the outside world was totally different from what his mother explained. This caused him to question everything she ever taught him, when these questions arouse his mother acted quickly and silenced them by showing him the harsh truth of poverty, pain, murder and suffering. What she did was show him those affected the most by the previous war, and how it left a bitter taste in his mouth, and in his nativity her believed her yet again. His undying loyalty made him disliked by his peers and talked about by many were ever he walked, people knew who he was and who his mother was and spared him no kind glance.
When he became a genin his mother took him out to a cave deep in the northern mountain ranges of the Land of Earth. This cave was home to many species of giant spiders and in her youth killed one taking its corpse home and dissecting it. When they arrived, she made Eishi do the same and he ended up killing a pregnant spider, this was a right of passage for him and it earned his mothers respect greatly. As a gift to himself, Eishi took one of the eggs and named it Jo, his own little secret that would not be discovered until he became a chunin. The spider was hard to hide and even harder to tame but soon it recognized its master and now grows along with him.
By the age of 16 and a fresh chunin everything would change for Eishi. He would start to question his mother left and right (call it teenage rebellion), asking her why certain things did not add up and if she lied this whole time. The boy was losing his innocence and she had no other ploys to draw him back into her false world, so she told him the truth of everything. His birth, his life, his training, his father, everything was a lie all to make her look better and stay on her side so she could continue her experiment. He was livid, hurt, sad and most of all confused. Eishi had no purpose in life and is now looking for something else to live for. -------------------------------------------------------------------------------- 【Special Traits】 Above Average Chakra reserves Great Dexterity Good Summoning Skills Great Chakra Control Minimal Defense Against Genjutsu Nimble
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Gourd Description: Eishi carries a gourd on his back the size of a water bottle, it is filled with a anti-venom Appearance:Gourds
-------------------------------------------------------------------------------- 【Kekkei Genkai 】 Name of Kekkei Genkai: Kenpon: Silk Release Clan: Shinobu Rank: N/A Description: Eishi produces silk similar to spiders silk by infusing his spit or sweat with his chakra. The silk is strong, durable and conductive. Its greatest weakness is fire, and can be washed away with enough force. The silk is strong enough to withstand wind ninjutsu and sharp edges. After 2 post the silk will lose its elasticity (as does normal spider silk) and becomes weaker over all making it easier to cut through, burn, rip, wash away and tear but it still holds its stickiness. By increasing the density of the silk, Eishi can also make Supaidāgamu (Spider gum), a heavier, metal like silk that is super sticky (except to him) and when it cools becomes hard as iron, it is also pink. The spider gum can be burned but it would take higher temperatures of water and fire. Because it takes more to make, after using a Supaidāgamu technique he requires 2 post to be able to do it again. ------------------------------------------------------- Jutsu:
Name of Technique: Summoning: Jo Type of Jutsu: Summoning Rank: A Range: Self Nature Type:N/A Description: Eishi summons Jo in a number of ways, whether it be through usual ground summons or summoning him on top of the sword. When Jo is summoned he is accompanied by a smaller parasite that causally follows his species. He is nimble and light on his feet, making the perfect assassin, all of his legs are bladed and perfect for crossing blades or spinning fast webs. His silk is pink in any and all light, even in the dark it glows white, and when people try to cut through it its would be like cutting through ice, so most would try to burn their way out. Jo is about 6 feet tall and 5 feet wide so he is big enough to be ridden by Eishi. Jo's venom is deadly to an extent, if it enters his enemies body in any form but oral then it has a paralytic effect (Similar to Black Widow venom). It causes the bite area to shut down and stop functioning, this can cause cramps, sever pain, and loss of function in the limb bitten. The venom is only lethal if it reaches the heart and stops it from functioning.
Name of Technique: Supaidāgamu Type of Jutsu: Ninjutsu Rank: A Range: All Nature Type:N/A Description: Supaidāgamu can be used to make any weapon Eishi might need, now they wont be pretty but they will be work. He is know for making spears, a bow , pointy swords that lack a sharp edge (except the tip), and even armor that is durable enough to with stand most C-B rank fire techniques. Supaidāgamu is released at a very high temperature from Eishi's body and immediately hardens and cools minuets after being created, so if it is reheated back to to those temperatures then it will melt again. Any a rank fire technique will melt Supaidāgamu, and even boil water hot enough to cause it to melt as well.
Name of Technique: Trap Door Technique Type of Jutsu: Summoning Rank: B Range: Mid-Long Nature Type:Earth Description: The technique requires him to use Earth Release: Hiding Like a Mole Technique so he can burrow into the ground like the southern trap door spiders. When this is complete he leaves a small thin layes of sand that acts as a "door". He then summons Jo and lies in wait for hie enemy to step on the false door above where Jo leaps out snatches them in. The more time he has the more space he can burrow with. When Jo catches someone they will immediately begin to weave the enemy in a cocoon. The easiest way to break free is by sheer force or fire techniques, spiders hate fire and silk is flammable. Smoking out the hole will also work, or flooding it.
Name of Technique: Great Web Technique Type of Jutsu: Ninjutsu Rank: B Range: 6 meter max Nature Type:N/A Description: Eishi coughs up a giant ball of silk that expands in front of him and ensnares anyone caught in it. It is a heavy weave that follows a sheet pattern. The weave is strong and suffocating and does not have any small openings, it can be burnt or washed away easily but cutting it is not a option and it is the stickiest of all his web techniques.
Name of Technique: Sticky Bola Type of Jutsu: Senjutsu Rank: C Range: All Nature Type: N/A Description: Eishi thickly wraps two balls of silk in his mouth and the spits them out. The Bola balls are connected by a thick strand of silk and are thrown as a bola. When they make contact with the target they silk wraps around and the sticky balls explode to secure and trap the target. Eishi an use this to either pin ares or legs down, or pin someone down to something. While the silk can be cut and burned, the sticky bolas cannot.
Name of Technique: Spider Clone Type of Jutsu: Ninjutsu Rank: D Range: Self Nature Type: N/A Description: Using spiders as a catalyst, the Eishi creates a clone that function similarly to shadow clones. When dealt sufficient damage the clone will revert back into spiders. The spiders can also be used to enter areas that they might find difficult to access otherwise. The user can then manipulate its actions and have the snake morph into themselves, or into a clone, when given the command.
【Clan/Bloodline】 Hitsugi - Not a clan of note, aside from having rather remarkable skill with the bow, exceptional eye-sight to match and a few specialised archery-focused techniques.
【Rank】 Chunin
【Chakra Nature】 Wind Lightning
【Appearance/Wardrobe】 Typically, when on a mission or attending shinobi duties, Koma's normal garb is replaced with a simple Iwagakure uniform with flak jacket and a camouflage net worn around her neck like a cloak.
-------------------------------------------------------------------------------- 【Personality】 Koma is a quiet woman around others, typically not wanting to get into conversations and conflicts with others unless she has to and normally she's got a strong distaste for being the centre of attention. She's honest and polite with comrades to the point where she can at least exchange pleasantries and perhaps indulge them in more until she begins to feel uncomfortable. Really she finds a pleasant sanctuary in isolation so she'll either stay within the confines of her home or be strolling around the craggy cliffs, valleys and rocky areas surrounding the village itself, mostly to avoid interaction with others as much as possible.
If placed within a team or ordered to, she will work with other shinobi to the best of her ability by putting herself out of a target's reach or by scouting and surveying an area for her allies, using smoke bombs and whatever other method possible to get out of her enemy's range.
She doesn't really think she's interesting enough to have close friends or companions, which only serves to make what conversations she does have with other people even harder due to the self-imposed pressure over making a good impression in order to try and actually make friends.
-------------------------------------------------------------------------------- 【History】 Koma and the Hitsugi clan aren't too known of aside from the common knowledge that they're a clan of bow users, as a matter of fact even that isn't too well known outside of other shinobi clans or the military.
Koma was born as one of two twins to a proud and happy couple known as Ranna Hitsugi and Tobi Hitsugi, her brother was named Karna Hitsugi and the family started their happy life in Iwagakure. A year after their birth Karna had fallen ill and passed away a couple of months later, it was a blow to Ranna and Tobi but they kept on going, raising little Koma as an only child and doing their best to shelter her from outside influences that might claim her life whilst she was still growing. It was safe to say that they were a little protective over their only remaining child, anyone would be after loss like that.
As she grew Koma was taught to use a bow like the rest of the family in her lineage did and once she became a full-fledged kunoichi the tools of the clan's bowmen were passed down to her to supplement her skill in the shinobi world, with the help of her father she learnt to use the bow and developed her own techniques for it. With the growth of her, her skill and her techniques, so too did knowledge about the girl herself and her clan. And due to her somewhat increased renown, the girl's parents decided to tell her about her lost brother before someone outside the family could find out and tell her instead.
Even by now the girl wasn't much of the social type, so she had no shoulders to cry on aside from her parents, whom she was angry at. She understood why they didn't tell her, but it didn't stop her getting upset and emotional about it whilst she was so young, the fact that she hadn't originally been born alone and the chance for some form of companionship was missed brewed inside her like a bad stew. In mere moments she'd felt so connected to the brother she'd once had and also so lost by the fact he wasn't there now, it made her angry and caused her to seclude herself from others whilst she waited for a mission that required her skill set.
Since then she's still had this quiet, uncertain sensation in the back of her mind, telling her to release those frustrations over her own little venting procedure, such as wallowing in solitude or hunting down a target.
-------------------------------------------------------------------------------- 【Special Traits】 Exceptional Eyesight and hand-eye co-ordination. Large chakra reserves. Excellent marksmanship. Experienced with Genjutsu.
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Smoke Bombs Description: Used mostly for causing a distraction to get her out of close combat, these are also used as a trigger to some of her genjutsu techniques. Appearance:
Name of Weapon or Item: Chakra-infused Bow Grip Description: A special item passed down the Hitsugi family line to all whom do take up the bow and become shinobi, using chakra moulding to give it form, the user can create a bow of any shape and size suitable to their needs and they consume chakra by forming arrows and firing them. This object can consume a lot of chakra before the user realises the extent of their chakra expenditure and so preferably requires large reserves to use effectively. Appearance: It appears to be a simple wooden bow grip with hollowed-out dents at the top and bottom where small metal rods poke out.
Name of Weapon or Item: Camo-Cloak Description: Another specialised item that belongs to the Hitsugi clan is the camo-cloak, when chakra is channelled through it the cloak disturbs and warps the light around the user to make them appear almost see-through. This is only good for hiding when Koma hasn't been seen yet and when she's immobile or slow-moving as it takes time for the light to warp and when she's moving too fast the cloak is completely disturbed by the amount of movement being made. Appearance: A waist-length mesh cloak.
Name of Weapon or Item: Shikkiya (Moisture Arrow) Description: From Suijin’s bountiful harvest comes beautifully crafted arrows infused with the blessings of the Water God. These arrows are imbedded with miniature seals on the head of the arrow that allow for the ability of Dehydration at a drastically accelerated rate. Depending on how much chakra the user endows the arrow with differentiates the amount of moisture/water the arrow can seal/absorb. The arrow can dehydrate any liquid from any object or organism by rapidly sapping the moisture form the target. The higher the chakra allotted the faster the dehydration, however there are only two arrows allowed per fight in this Kunoichi’s quiver. Appearance: It is very similar to a standard arrow, albeit the head of it is shaped akin to that of a shark's mouth, the jaws clamping down on whatever it hits like a shark would. --------------------------------------------------------------------------------
【Kekkei Genkai 】 Name of Kekkei Genkai: None Clan: N/a Rank N/a Description: N/a
Name of Technique: Just out of reach! Type of Jutsu: Genjutsu Rank: C Range: Short Nature Type: Yin Effect: A technique that is triggered by the use of Koma's smoke bombs, it alters the target's depth perception and spatial awareness as she makes her escape to disturb any ability they have to catch her. These effects give the illusion that she is, as the technique states "Just out of reach" no matter how hard they try to catch her, small steps feel like great strides yet they see her out-pacing them and always being ahead by at least a few steps.
The downside to this is that it's a simple genjutsu, anyone who knows about genjutsu would be able to figure it out once they realise something is off. It's also only really effective against the same target once.
Name of Technique: Chakra Bow Type of Jutsu: Kyujutsu Rank: B Range: Short to Extreme Nature Type: Wind, Lightning Effect: Using the Hitsugi clan's specialised tool, the user creates a bow of their liking or requirement out of chakra, drawing and firing an arrow requires the use of chakra and if one is not careful, they could easily run low on chakra with this technique. The chakra arrows fire from this bow fly further, faster and hit harder than a standard bow, but training to know the essentials of using a bow is a must before using this tool.
The bow itself is physically intangible, preventing any part of it aside from the handle from being used to block blades or other weaponry.
Applying a chakra nature to it can amplify it's power depending on the nature; Wind - The arrow flies even faster and unleashes a powerful gust of wind in all directions post-impact. Lightning - This arrow unleashes a stunning field of electricity in a small 1 metre area around the impact point of the arrow.
Name of Technique: Chakra Bow - Saturation Type of Jutsu: Kyujutsu Rank: C Range: Short to Long Nature Type: Wind or Lightning Effect: A technique used to cover an entire area (circular area, approx 100m diameter) in arrows in one shot, building up a considerable amount of charge before firing. In mid-air the arrow bursts into 50 smaller arrows that saturate the area, if attributed with an elemental affinity these smaller arrows will bear the same effects as the arrow types in the main chakra bow technique, only reduced in potency to about half their original effectiveness.
Name of Technique: Chakra Bow - Annihilation Type of Jutsu: Kyujutsu Rank: B Range: Extreme Nature Type: Lightning Effect: This is a technique that Koma calls her "killshot" technique, the amount of chakra taken to create this arrow is currently about half of her entire reserves, but it's designed to detonate upon impact to create a chakra-based blast covering a 20 metre (diameter) area in an attempt to blow up or "annihilate" her target. It could be comparable to being hit by a bolt of lightning or struck down by god himself, if it hits.
It's main drawback is the sheer amount of time and power it takes to fire it, the chakra bow itself requiring modifications to anchor itself to the ground before firing to spare Koma from the recoil of it's shot. It is impossible to try and fire this arrow from a close range or in combat due to it's blast radius and time requirements.
Name of Technique: Chakra Bow - Eagle-Eye Type of Jutsu: Ninjutsu Rank: C Range: Mid to Extreme Nature Type: n/a Effect: A quick ninjutsu used to assist the already sharp-eyed Koma in ensuring the accuracy of her shots by vastly increasing the range of her vision. It can also supplement an acceptable amount of light for night-time use but otherwise it is mostly an aiming assistant for surveying an area or spotting a long-distance target. Unfortunately in doing this, it means she has trouble viewing things that are closer to her until she de-activates the technique.
Heterosexual - no real interest in romance in the traditional sense of going out and dating, probably more reliant on his investment in fate to guide him to his partner (if there exists one).
【Village】
Konohagakure no Sato
【Birthplace】
Mudvillage - a village between Kumogakure, Sunagaure and Konohagakure that would later become the birthplace of Amegakure.
【Alignment/Affiliation/Organization】
Konohagakure no Sato
Uragiri ichizoku
【Clan/Bloodline】
Uragiri Clan
【Rank】
Chunin
【Chakra Nature】
Primary:
Katon.
Secondary:
Suiton.
Tertiary:
Doton.
【Appearance/Wardrobe】
Sakana frequently dresses in more or less standard Konohagakure garb for chunin. He prefers to wear black wifebeaters with his flak vest over it, with skin tight gloves that reach all the way up to his biceps. It leaves just a tiny bit of his shoulder uncovered. Similarly his gloves have finger cutouts so he can still use his feeling senses to work. Not like Shinobi are known for their understanding of fingerprints anyway, so it's not like he has to worry about leaving fingerprints during his work.
He wears the standard shinobi slacks with shinobi footwear. It's standard issue and thus, standard wear for him. During his freetime he slips into something more casual like a sweater and slacks, but overall he doesn't really find himself pre-occupied with fashion.
On the other hand he takes good care of his body - not just in terms of fitness, but also in less direct ways. Combing his hair, washing it, all that stuff is something Sakana (and the entire Uragiri clan for that matter) takes great care and pride in. Something interesting for you to know, I suppose.
Sakana is somewhat of an asshole to those that aren't used to him. He has a rather straightforward approach to everything because in his eyes and mind the outcome is already predetermined by the Sage of the Six Paths, and therefore being courteous, subtle or anything but direct will only lead to a waste of time. Of course, some people's fate is to be subtle and courteous - but there's a difference between being who you are, and falsely being friendly, coy or diplomatic. If you want something - ask for it. If you are going to do something - do it. This goes for anything - from setting a cup of tea to calligraphy to killing a man.
It is no surprise that this siphoned into his personality - he is straight forward, direct and will generally do what he wants whether you approve or disprove of it. Fate is sealed - fighting it only makes you worse at your job. It is a philosophy that is otherwise not very prevalent in Konohagakure - or even the Uragiri clan as a whole - but it is one he came to after deep pondering with a much older, experienced man who said he has seen the Sage of the Six Paths himself after a session of deep meditation. He told Sakana of fate and it's connection to the sage and the wheels of time - was there really any other conclusion to draw than 'fate is sealed'?
Although Sakana is far from a bloodthirsty shinobi who has no problems killing and who doesn't feel a shred of emotion whenever a companion or enemy dies, he is certainly not a very emotional person and thus has no quarrel in committing the act itself. Fate is sealed after all and death is part of fate. Separation of emotion from work is a very dangerous thing and Sakana realizes that - but separation of emotion from fate is entirely natural. For fate to occur is natural and so are emotions, but to link them is intrinsically useless and brings nothing to the table.
Sakana was born in Mudvillage, a village situated between the borders of three main villages - Sunagakure, Kumogakure and Konohagakure. The Uragiri clan itself was a clan that was only partially shinobi in nature, but it was decided that between the options of staying in Mudvillage and leaving, the best option was to leave - and between all the villages, Konohagakure seemed most willing to take on a clan that was not entirely shinobi in nature.
The Uragiri had no problems integrating despite their strange appearances, and were accepted as hard working clansmen who were willing to do any job they were handed - they were always an industrious people specializing in forestry and farming, but seemed to be almost natural craftsmen too, and it wasn't long before the Uragiri had built up a quarter of their own complete with a clan house where they performed all sorts of menial tasks for the benefit of Konohagakure as a whole.
The shinobi underwent a similar timeline, falling in line quickly and becoming a part of the shinobi forces, although their small numbers meant they made a mediocre addition at best. They were not exactly famous for their skill either, excelling only at averageness it seemed. Luckily or unluckily for Sakana, depending on your viewpoints, he was raised as a shinobi by his parents, both of whom were jonins at some point in time, and who drilled him rather hard for Uragiri standards. No, this isn't the story of a genius coming to birth by his parents forcing him to use kunais at the age of three. They were still loving parents and did their best - they just trained him really hard as well.
Partially that was because Sakana had a natural drive to improve. He was a natural at being a shinobi too and in the academy did rather well for himself, finishing in the top 10%. As a genin he did standard genin jobs for that time and saw some action, and was promoted to chunin after an incident in which he was forced to take over a leadership role after their jonin had been caught in a particularly nasty genjutsu. Although the mission failed and the targets got away with the loot, Sakana was praised for getting the jonin out of there and preventing the genjutsu from taking hold on his team. Not a particularly heroic story all things considered, but all in all a decent reason for promotion.
Now, two years later, he was finally enrolled for the jonin exams, which were sure to provide him with yet another milestone in life. He didn't worry about it, saying only that fate had been sealed and not even the greatest forces in the world could move it now. If he was destined to be a jonin, it would be so. If the Sage wills it.
【Clan history】
Uragiri clan symbol
The Uragiri clan is relatively unknown, even in Konohakure. They provide mostly standard civilians in Konohakure who work in the industrial plants creating metal and tools. They all stand out, however, due to the black and yellow eyes that run in their family - any Uragiri clan member is recognizable by their eyes. This trait, while genetic, can be recessive and there are very few Uragiri clan members who do not have these eyes - but they do exist. In such a case the clan members can be identified by their clan icon, which is a set of black and white koi circling each other. The image is fitting, given that their eyes give them a somewhat fishy appearance.
The clan is primarily (90%) just pure civilians that mostly work in shops or the industry. The remaining 10% are shinobi, like Sakana. And, while they are good at what they do, they are typically not very well renowned - not because nobody likes them or so, but just because they are pretty average all together. For that, Sakana is pretty much the one exception. In doing so, he has also become the clans' pride, more or less. That in and of itself isn't saying much, because even being above-average would make you a point of pride in the Uragiri clan.
【Clan history】
Uragiri Same | Mother | 41, shinobi as part of the shinobi forces. She is currently leading her own team of genin as well. Uragiri Sāmon | Father | 45, teacher at the shinobi academy in Konohakure. Most kids like him because he 'looks cool.' He's not a bad teacher, just a little boring. That is, if you disregard his appearance.
These are two blades made of steel that can be infused (through the Hien/Flying Swallow technique) to sharpen their properties and make them more deadly. Besides that, they have no real 'special' properties.
Ura Shishō FūinWilling to remove if necessary but the jutsu is so remarkably useless for a roleplay/a character, and I like the jutsu for exposition and flair.
This Doton technique forms the basis of a three-nature combination. The Bowl jutsu causes the target to be encased in a dome of earth around them, which then lifts up off of the earth on four earthen pillars. The jutsu is simple. There really isn't much to it - it doesn't kill, damage, or harm you, it just traps you inside the dome. That's bad, right?
Well you can break free. Use S, A, B, or C-rank lightning based jutsu's to break through, or use sheer force if you're really that strong. Just do it in time before the next part of the combo.
Jutsu name
Sūpu-jutsu: Sūpu mizu
Rank
C
Range
Up to 20 meters.
Description
This Suiton based jutsu is the next step. Thought being trapped in a dome of earth was bad enough? WRONG! Through a hole in the top of the dome that briefly opens at the command of the user, the user then spews water into the 'soup bowl' until it's full of water. Congratulations, you'll now be drowning!
Since this is a suiton jutsu, you could possibly use wind to create a bubble of air for yourself to breathe, though it's not drowning you need to worry about. At this stage of the combo it becomes more or less impossible to use electricity to free yourself from the dome as you'd electrocute yourself. Unless you're willing to risk that. Sheer force would still be enough to break free, but since water slows down movement, it'd likely have to come from the outside.
Or another solution. Maybe you can think of something. Better hurry before the next step, which is..
Jutsu name
Sūpu-jutsu: Sutōbu o tentō
Rank
C
Range
Up to 20 meters.
Description
The final step in the three jutsu combo. True to it's name, this is the step that probably is the most dangerous for whomever gets trapped. Using the Katon nature, the user lights a fire underneath the earthen soup bowl/dome that they created, beginning to boil it at an alarming and dangerous rate for whomever is inside. Drown in the soup made of your own body! Muahaha! Ahem. There is no real defence for this step, if you are trapped.
For outsiders it's possible to blow out the fire using wind jutsu, to quench it with a water jutsu, or to simply free those in the bowl with force. Electricity is possible but ill-advised since you'd probably electrocute your friends inside the bowl.
Jutsu name
Fūinjutsu: Atsui! atsui! atsui!
Rank
B
Range
Close-medium
Description
The user seals or gets sealed 3 seals on their tongue, namely the characters for 'atsui' (熱い) meaning 'hot'. These seals contain fire jutsu up to the B rank Katon: Gōka Mekkyaku (can contain smaller ones like the regular Gōkakyū no Jutsu). Due to the small size of the seals, the jutsu are not quite as large as your average great fire annihilation, but the flames burn just as hot.
The technique is easily hidden and it'd require some real good eyesight to see these seals. Similarly, because the jutsu uses a standard jutsu, it is not quite apparent that they're using sealing to be used, and it's easy to mistake these for a jutsu being used without handseals. As such, finding out that seals are used in this technique will be extremely hard for anyone that doesn't have specifically good eyesight. The seals are activated by flowing jutsu to them to 'unfurl' them, and then allows the user to spew out the technique.
The three seals are aligned from front to back saying, hot! hot! hot! The seals were placed there by the Uzumaki clan Fūinjutsu in return for a prize fish from the Uragiri clan ponds.
He's combining his already active use of seals (Ura Shishō Fūin) that is sacrificial at best, and is applying it more directly for very situational application. It's great for surprising your enemies, because it requires no seals and can thus be used to great effect without need to prepare. He was driven to create something more 'useful' after seeing Rumia and Kyoka and their brutal effectiveness at combating Sano where as he was left behind when faced with an actual threat.
Axu is an axolotl of about 1.5 meters high, and five meters long. However, most of that is his tail. He is a bright orange with black drawings all over his body in various shapes, most notably a marking on the front of his head that reads 'Axu' in kanji. This marking seems to be entirely natural and it seems to be the case that he was named after this shape.
Powers and capabilities
Axu has the 'power' to produce a large amount of water from his throat by using his chakra, producing either a steady high pressure stream of water or a large waterball. Furthermore, his aquatic nature as a newt means he's extremely capable in the water and can swim extremely fast - while he is much, much slower on land. Lastly, as is the nature of axolotls, he has an extremely fast regeneration rate that he can use to heal himself (and only himself, never anyone else) extremely quickly to mend broken bones, tails that were cut off or even arms. If you want to kill him for sure, cut off the head.
Lastly he can fit up to three people in his mouth if they sit down.
Unknown. As far as officials from other countries are concerned, she was born in Amegakure no Sato. Those in Amegakure know this is not the truth - but it is a hush hush affair that everyone understands is better not spoken about.
【Alignment/Affiliation/Organization】
Amegakure no Sato
【Clan/Bloodline】
Kaguya Clan
【Rank】
S-rank de-facto leader of Amegakure
【Chakra Nature】
Primary:
Yin-yang
Secondary:
Fūton
Tertiary:
Suiton
【Appearance/Wardrobe】
Yogensha is the epitome of a calm, collected individual and it shows in her dress. Typically enjoying her position as the leader of Amegakure to it's full extent, she is always seen in perfectly ironed clothing that matches her perfectly. The position as the leader also means she doesn't have to deal with a uniform - she rather goes out in formal wear.
Otherwise she takes great care of herself, mostly her hair and her face. Being a woman, she believes that her first tool as a shinobi is her appearance, which can be deceiving upon first sight as she looks more like a daimyo's daughter than an S rank shinobi that leads a shinobi village.
Yogensha is calm, collected, takes her time for things - even when she pours tea, she is the epitome of calm. Her entire appearance betrays nothing about her thoughts, and it is not uncommon for her to take several days of contemplation to reach a conclusion, making the diplomatic envoys of her allies and enemies wait all that time. It is unfitting of a Kaguya, and anyone can tell she is one by her remarkable appearance, marked with red dots.
In truth, it is because she is a former shrinemaiden, where they calmed her Kaguya-wilderness and exchanged it with calm, peace, tranquility of mind. Originally she had a wild streak, much more becoming of a Kaguya, and was constantly on the move to escape the people that were chasing her - angry peasants, mostly, for the ruckus she caused in their villages. Her moral compass was led completely astray by her parents, who had taught her to look out for herself and only herself - even the clan was secondary to herself. Theft, murder, it was all okay in her eyes.
Thankfully, it never got to murder to turn her around. When the shrinemaidens took her in, she was resistant to their teachings, but over time it was only natural she became a part of them, and learned to do as they did. The wild streak disappeared - entirely, even. From then on forwards she became who she is now - peaceful.
It makes her annoying to deal with on occasion, as she always insists on thinking things through and weighing the options. Those who critique her for this, saying she is incapable of making decisions in situations where a quick response is required, they misjudge how capable she is. She is fully aware of her nature and desire to think things through, and knows when to discard this in favour of quick decisionmaking. To her, the power lies in offsetting your enemy - make them believe you are taking your time to think, to move, to act, and then act quickly, destroying them with a single strike, piercing them in the heart - there where it will hurt the most.
Yogensha was born in an area where little to nothing stood - there were no villages, no people, or even animals. Just wide open plains that were occasionally used for travel. Steppes - that's what the locals called them. The few that existed. It was more or less a requirement to travel by horse here, unless you were a shinobi and could travel faster than the average human. They were ... areas that were of little importance to the rest of the world, but meant everything to Yogensha at a young age. There she could be free. She was raised in the same way - free, without a care, only yourself to worry about. Everything else was a matter for someone else, but not the Kaguya's.
How wrong they were, but how blissful it could be to be wrong.
When she was six she was sent eastwards with a clan of traveling merchants. Passed off by her parents like.. dead weight. It was natural - like a bird throwing their young out the nest, this was her parents way of saying 'grow up'. It was only later she realized that her parents didn't know better - that they were raised in the same way. But back then it felt like her heart was torn from her. She screamed, kicked and cried as they took her. 'We have orders,' they said, 'to take you to Sunagakure.' She didn't want to go to Sunagakure.
Traveling was harsh. The merchants were slow and took every opportunity to stop and rest. As they got further and further from the steppes where her parents were, she could almost feel the connection severing until something snapped in her head. It was an audible snap - it was just gone. She didn't care anymore. Perhaps she realized herself that there was nothing she could do, or perhaps she figured that her parents didn't care so why should she? Again, she later realized that this wasn't the truth, but at that moment it helped her get through things.
The arrival in Sunagakure was... harsh too. She immediately kicked up trouble before the merchants could enroll her in the academy, and before the week was over she'd packed up her items, what few she had, and stole some food. Then she trekked through the desert by herself, occasionally meeting people and shinobi. Her wild streak settled in and she began making trouble, even on the road, as she crossed over into territories that were no longer Sunagakure's. A child travelling by themselves, making trouble, that can only go right for so long.
One day she ran into a group of Konoha genin, easily five years her senior, who commented on 'a lonesome child not having to be alone on the road.' With a typical attitude for her, she told them to go away in colorful terms, and leave her alone, so they pummeled her into the ground and made her eat her words. It wasn't until their sensei came back from his scouting run that they stopped - and for fear of trouble from their superiors, the sensei made a point of it that nobody tell anyone and that this wasn't reported.
She was left alone, and for the first time since leaving her parents she missed them again. She found solace when a local shrine maiden returning from the water well found her, and took her with her to clean her up. Once they arrived at the shrine, Yogensha never truly left. She began working with the shrinemaidens, cleaning the shrines, and meditating and thinking upon the greater lessons of the Sage. It didn't go well at first - she resisted and didn't want to study, just wanted to chase the local cat around the yard and play in the zen garden, splashing the water of the pool all over. Since the shrine was in Amegakure territory, it rained almost permanently, so the shrine maidens would have to spend hours cleaning up both after her and the girl herself.
But, she caught on eventually, and calmed down, began enjoying the training even. It was here that she began developing her special skillset - like most Amegakure shinobi, she never received a formal shinobi education, instead learning from herself and others. A benefit and a curse - she was never formally enrolled, and so many people never heard of her, giving her an edge. But she also lacked the rudimentary skills at first - she didn't have such good chakra control, and waterwalking was a slow process, just like a shadow clone, or a henge no jutsu.
On the other hand, she developed an entirely new skillset with the help of meditation. Meditating made her feel aware of everything in her body, including her tenketsu, and allowed her to use chakra to form new arms. It was scary at first, and she thought she was sick, but the shrinemaidens calmed her and led her to a nearby 'sage'. The man was a retired shinobi, called a sage because of his wisdom and time spent as a hermit, not so much as an actual sage. She was 12 then, and he helped her learn the basic skills. Amegakure was a torn land, at that time, so luckily there was little formal control over these things.
She further developed her 'kekkei genkai' which was what the man called it. Then, when she was 16, she left and wandered towards Amegakure. She enrolled for a squad, and showed her skills. She was considered to be on par with the average genin, so was offered a genin position, and she accepted it for the salaries. Then she made her way up, and up... never quite stopped climbing, until she became the leader of Amegakure - her prowess in battle increasing, as did her tactical skills. Above all it was her diplomatic skills that provided the breakthrough for becoming the leader, and it was her subtle nature that allowed her to remain in the backsight of the other nations - never making a target of herself. Even now, there are some kage's that barely remember the woman, despite her peculiar nature.
【Family relations】
Kaguya Yame | Mother | 56, free spirit and wanderer of the lands to the west, the steppes in uncharted lands. Kaguya Hanzou | Father | 55, free spirit and wanderer of the lands to the west, the steppes in uncharted lands - recently founded a small house in the middle of the steppe where he hopes to settle down, although his wife is still resisting him by running away almost nightly.
This style of fighting is typical to Yogensha, as nobody but her has managed to grasp it and utilize it. It is based on the wisdom she has gathered, the desire to learn more about the people in the world, the environment and the power contained within chakra - a path to Enlightenment.
But although the Enlightenment is contained within the style, the style refers more to Indra than Asura, using power, ninjutsu, force and law to uphold the values that is deemed important. As such, 'peace' is merely an extension of 'war' in the sense that peace is formed through war, and war is bred through peace. This philosophy lies at the heart of the style.
If we were to discuss the properties of the style in battle, it could be said that the style is used to take on numerous 'heavenly' qualities. If the style is utilized in full, it makes the user resemble something of a God(dess) in a more human way. Although quite obviously this is nowhere close to the levels of Indra and Asura, it does draw on their powers quite a bit.
Because this is not quite a kekkei genkai but more so a style specific to her, it would be hard to say in general what the description is. For a more detailed understanding, you'd have to consider the individual (custom) jutsu.
Strengths
The strengths lie particularily in the application of the various jutsu's - they are versatile, and can be used defensively and offensively. This is because they are usually enhancements.
Weaknesses
You'll have to outsmart, outpower, or simply brute-force your way past her, as the techniques themselves are not particularly inclined towards any element. Another weakness is that despite the visage of a Goddess, she remains very human. Stab her and she will bleed, hurt her and she will cry. She is not a goddess. Just looks like one.
The gunbai is made of chakra-infused hardwood, meaning that it is durable and capable of deflecting blows. Kunai and shuriken thrown at it will get stuck in it, damaging the wood but ultimately not breaking it. Chopping motions by light blades (kunai, small cleavers, some lightweight katana's) will not damage it, perhaps slice the edges a bit. Larger blades (the blades used by the seven swordsmen of the mist, for example) would cleave the gunbai more easily, requiring a few hits to take it down, but ultimately doing the job.
The infusion of wind chakra allows the user to 'deflect' ninjutsu too in the case of small ninjutsu. Similarly, small gusts of wind that can do small cutting damage may be created by the gunbai too.
A standard straight-edge chokuto. No defining properties, other than the fact that it is Yogensha's. It can be broken by a focused technique, like lightning infused blades.
A regular shakujo. Made of wood, with a tip of iron. It's hard, you can be bashed over the head with it. Besides that, no real extremely important properties. In the right hands it's a valuable weapon, in the wrong hands it'll be a regular staff of wood with an iron tip.
A regular naginata. The staff is wood, the tip is steel. It cuts well. It can be augmented with wind chakra to make it cut even better-er. But, ultimately, just a regular weapon that holds no legendary qualities. Still, a weapon to take into account.
A traditional fan made with iron ribs and paper fans. If used properly, you can use it to block incoming strikes by deflecting them. But, it requires a lot of training. Training Yogensha has.
A nagamaki, a type of naginata that features a shorter handle, making it a 'sword' with an unusually long handle. Again, no strange qualities or so. It's a regular nagamaki. It will cut you and you can break it if you try hard enough.
The user will form the tiger seal with two hands, or one if they are that way inclined. Afterwards, the user will 'sprout' four sets of arms that will grow from their back, and are under the full control of the user. This allows them to, for example, form handseals with these arms, or hold weapons. The arms also create new chakra paths inside of them that connect to the original chakra path. Therefore, while this technique seems simple, it's extremely difficult as the body must adjust to the new motor skills required to move the arms, as well as to accustom to the chakra paths. Yogensha has perfected this art, but a new student would likely struggle to learn this technique, if he ever manages to learn it at all.
As it is a manifestation of 'creation' it is a direct representation of Asura, whom was a master of Yang release among other things.
Jutsu name
Indra no Teisai (Visage of Indra)
Rank
C
Range
N/A
Description
The jutsu starts by forming a tiger seal, one handed or two handed. The user then needs to take their time to gather yin chakra at their chest, to prepare for the next move. A result of the gathering of chakra is that they need to hold the tiger seal for as long as it takes, but also that they begin resembling 'Indra' and thus, a light blue line appears under their eyes.
Jutsu name
Indra no Guntai (Army of Indra)
Rank
A
Range
A circle of 10m in diameter around the user.
Description
This technique is the follow up to Indra no Teisai, using the built up Yin chakra to cast a powerful genjutsu. As Indra embodied Yin chakra, this technique is the embodiment of Indra. The user will perform the genjutsu at the moment they release the tiger seal, with the 'trigger' for the genjutsu being the words she speaks afterwards. These words can, quite literally, be anything as the words are not important, but the sound of her voice is.
After the genjutsu is cast, those under it's effect will be faced with a sudden purple mist setting in, limiting their view rather harshly. It is possible for them to be in the same 'circle' clear of mist with other people. Then, from the mist, a 'clone' of Yogensha will appear. This is the genjutsu in two parts; the mist is one genjutsu, the clone is another, but they act together and are cast and dispelled together.
The genjutsu clone is, in theory, a perfect human, and will fight without mistakes. They will block all the attacks that are thrown at them, but all their attacks will never hit (because, a genjutsu has no 'life' and no physical presence due to the fact that there is no yang chakra) and will therefore always pretend to miss, or to be blocked. As a result, the clone will engage in an engagement that can theoretically last forever.
As a result the target will lose stamina fighting the clone and, if they remain unaware of the genjutsu, can be targeted by anyone. Therefore it is easy for someone (Yogensha for instance) to attack and take down the enemy.
As the genjutsu is convincing and similar to other 'real' techniques (the mist technique from Kirigakure, for example) it would be hard to see through it. But if it is found out somehow, it is possible to dispel it using regular means.
A better way to deal with it would be to realize the clones aren't physical, and ignoring them. However, this leaves the mist, and would force you to fight in the mist with limited vision.
The genjutsu affects allies as well. Allies caught in the genjutsu would need to be freed from it by Yogesha/someone else, or else they will see the mist and Yogensha attacking them as well. Also, deaf people are not susceptible to this genjutsu at all because they cannot hear the trigger.
Jutsu name
Brahmastra
Rank
S - kinjutsu, forbidden technique
Range
close-range kill-move
Description
Yogensha forms a tiger seal with as many hands as she can spare, and molds chakra inside of, and around, her heart. The more hands she uses, the quicker it goes, although it is possible to use one hand only, lengthening the time it takes to prepare the chakra significantly. After she has enough chakra, her arms lunge forwards and move into the target, at which point they become paralyzed (some say it's because of fear, others say it's because of the poison she supposedly has on her hands, others say it's an effect of her chakra). Yogensha's hands will slowly move into the target until they reach it's targets, and the victim can feel her hands on the inside the entire time, until her hands make a grabbing motion and grab something that they'd never felt before, something that isn't meant to 'be' in the body.
Then Yogensha pulls it out, pulling something that appears to be like a cloud of chakra out of the body of the victim. It's entirely crippling, and even if she's unable to get it all out before being interrupted, it will still do lasting, permanent damage that is not recoverable through regular medical means.
If she manages to pull it all out, the victim enters a dormant state, falling over and laying there - on some occasions they essentially become a plant, cursed to live in a hospital forever, staring forever forwards, never becoming truly alive again. Others simply die straight away or after a few seconds.
Yogensha herself is not truly sure what she is actually pulling out, only that it is her chakra and her nature as a representation of Indra and Asura that allows her to do it - she supposed, therefore, that it is either the soul of a person or their entire chakra reserve that she pulls out. The jutsu is, however, extremely dangerous to the victim, so she has never been able to truly study it, only having used it on occasion.
Jutsu name
Asura no ude (Asura's Arms)
Rank
B
Range
N/A
Description
Although it is in essence a rather common summoning technique, the difficulty lies in that it summons three sets of two weapons all at once, making one appear in each hand of the Asura stance. The details will be found in the weapons bit.
Jutsu name
Sējizuai (Sage's Eye)
Rank
C
Range
N/A
Description
Focusing their energy on their forehead, an eye made of chakra appears that can move around the head at will. It allows the user to add an additional sight sensor to their array, allowing them more attention-per-minute and thus a greater chance of seeing things coming that would otherwise be lost on the eyes. Since it can move around, however, it can also move behind the user, and thus see where they normally can't see.
It's constraint is, however, that it can't move away from the body.
Jutsu name
Kami no kami o shōkan suru (Summoning the God of Gods)
Rank
S
Range
N/A
Description
Using all six arms, the user will perform a summoning jutsu, for which the handseals are different for all three pairs of hands. Hence, this technique could only be used by someone that has mastered the Visage of Asura technique.
This summoning requires no contract - the God of Gods is not a living creature. Rather, it is.. best comparable with a statue inhabited by a spirit, or multiple spirits. It is an ancient thing coming from the age of the first two shinobi - Indra and Asura - that was said to have the spirits of Indra and Asura within it. The truth of that is contestable, but the sheer power and size of the thing speaks volumes.
When the God of Gods is on the battlefield, the allies of the summoner will feel inspired and be inclined to fight harder. Similarly, the enemies will feel demoralized and will have a hard time to continue fighting with the lurking eyes of the God of Gods upon them, judging them for opposing him.
Furthermore, the statue has numerous other capabilities that will be detailed in the summoning sheet for the creature.
【Summoning】
Name:
Kami no Kami, God of Gods
Type:
Six-handed Statue
Properties:
o Extremely large (aprox. the size of a large summoning of the sages) o Made of blackened wood o Possesses it's own (large) chakra reserves o Conducts chakra very well o Immune to genjutsu (naturally.. it's a wooden statue) o Highly resistant to water and earth based attacks o Average against wind based attacks o Weak to lightning and fire based attacks o Slow moving but high powered o It's face resembles an uncanny mixture of both Indra and Asura, yet resembles neither of them completely
Abilities:
o Infinite stamina (again, it's a fucking statue) o Even when faced with attacks it's weak against, it can keep up against quite a thrashing before it gets destroyed o It uses raw chakra to enhance and strengthen it's attacks o Its' presence is inspiring to its' allies, and demoralizing to its' enemies
Name:Renjiru Kurogama Alias:Renji, Kesshōken - The Crystal Fist Age:21 Gender:Male Rank:Chūnin - Jōnin (ANBU Hunter-nin) Sexuality:Hetero ----------------------------------------------------------- Personality: An outsider, or at least that's how Renji sees himself. A sacrificial weapon. One destined to break under the Hidden Stone's increasing demand for excellence. Renji is mostly a subdued young man, heavily disciplined during his time spent growing up within the hidden monastery of his Clan; Shinkai Shūdōin. Although he rarely speaks out of turn, this doesn't put a stop to his often wild thoughts. Renji usually finds that he has to keep himself in check. His growing disillusionment with his title, and indeed his position amongst his Clan, is beginning to sow the seeds of hatred. A hatred that he doesn't yet know where to place.
This alone is enough to annoy Renji, however, you'd be hard-pressed to see it on his face. Renji is masterful at hiding his emotions, something he has perfected during his time as a member of Iwagakure's ANBU Black Ops.
***STILL WIP WILL FINISH ASAP***
Village:Iwagakure
History/Background: The Kurogama Clan aren't a widely known clan amongst the populous of the Hidden Stone Village, or indeed the Land of Earth itself. In fact, it is rumoured that they aren't even originally from the Land of Earth, but the Land of Bears instead. In any case the Clan's presence is hardly felt within the Hidden Stone, save for a single ninja by the name of Renjiru Kurogama. His possession of the Crystal Release Kekkei Genkai is the sole reason for his Clan's minuscule notoriety. The Kurogama Clan's unfamiliar status is, in truth, exactly what they desire and they have proven themselves willing to go to extreme lengths to keep it as such.
Originating from the far north of the country, Renji was born and raised within the walls of Shinkai Shūdōin. A highly sacred and very-well hidden monastery dedicated to practice and protection of the Shōton - Crystal Release - Kekkei Genkai. Renji was merely three years old when he was selected as a candidate to be the next Kesshōken - The Crystal Fist. For the following ten years, Renji was trained in the arts of Ninjustu and Taijutsu. Day after day he was bruised, beaten and broken by his trainers, the Abyssal Monks, who presided over everyone within the monastery walls. He ate, slept and trained alongside his fellow candidates and they were often pitted against each other in sparring matches.
Only the strong would survive and after ten long years of brutal training and punishment, the total number of viable candidates was eventually whittled down to three; Renji, Gibari and Talia. The rest either died from the training or went on to serve the monastery as future Abyssal Monks. Thirteen was the graduation age for the candidates, however, only one could take up the mantle of Kesshōken in order to fulfill the duties that lie beyond the confines of the monastery. A three-way match was chosen to decide who would be worthy to bear the name.
Each of them fought magnificently, expertly displaying their exalted proficiency at utilizing Crystal Release techniques. All three sides looked evenly matched and the fight slowly began to drag on into the evening hours. The first candidate to fall was Gibari, his guard slipped momentarily trying to fend off Renji's attack when Talia slipped a kunai effortlessly between his ribs, their usable Chakra had long since run dry and they had been forced to finish the fight with Taijutsu alone. Gibari's failure had surprised Renji, his Taijutsu had been the best of the trio, though he didn't allow it to give him pause. Renji leapt at the opportunity to strike at Talia whilst her success was still registering.
Sweeping his foot swiftly through the rapidly growing pool of Gibari's blood, Renji managed to partially blind his foe. Talia reeled from the dirty tactic, swinging wildly with her kunai, all the while Renji began to circle for the finishing blow. Talia hastily managed to clear her vision just long enough to catch a glimpse of Renji's opening. She launched herself towards him, kunai at the ready. But the opening had been a trap and in her half-blinded state, she couldn't have known that Renji was waiting to grab her wrist, re-directing her weapon away from him, before swiftly ending the match with an elbow strike to the head.
Upon his victory, Renji was granted the title of Kesshōken and informed of his duties as well as the pilgrimage south he must make to reach Iwagakure. Shinkai Shūdōin was a monastery not unknown to the Hidden Stone Village. In fact, its' continued obscurity was often ensured by Iwagakure and the Tsuchikage themself. This is due to an ongoing agreement between them both after the Kurogama Clan's rebellion against the Hidden Stone over a century ago, in which they were beaten back and nearly driven to extinction. The agreement being that the Kurogama Clan would provide the village with a single ninja whose abilities with the Shōton style reigned undisputed every twenty years.
The chosen ninja would serve Iwagakure unwaveringly until their deaths, preferably during battle. If by the twentieth year of service the Kesshōken had managed to stay alive, it would be a requirement that the successor kill the current Crystal Fist in order to rightfully take their place amongst the Hidden Stone. Renji was fortunate enough not to have to slay his elder Clansman to begin his service. Several of the chosen would opt to join the Black Ops in order to hide their name and protect whereabouts of the monastery. Renji followed in the footsteps of his predecessors, swiftly being selected to join the Hunter-nin Corps of Iwaga's ANBU Black Ops after passing the Chūnin Exam, where he has continued to serve diligently for the past eight years.
Chakra Nature:Doton - Earth Release Shōton - Crystal Release
Kekkei Genkai:Shōton - Crystal Release (Custom Version) Users of Crystal Release can convert varied amounts of solid matter into Crystal. From the Earth itself to other physical constructs, such as wood and metal, Crystal Release users can transform most of their immediate surroundings into weapons, shields and modes of transport. This extends to solid-state Chakra Natures such as Earth and Wood, rendering ninja of those Chakra Natures weak to this Kekkei Genkai. Crystal Release users can also manipulate pre-existing crystals and crystalline structures.
Liquid-state natures such as Water, Lava and Storm Release each have an increased resistance to crystallization due to the more random molecular structure of their jutsu, making the conversion a much lengthier and far more taxing process. As such, Crystal Release users would likely opt against converting liquids due to the extra time and Chakra it would take with little to no advantages over converting solids.
Gaseous & Energy Chakra natures such as Wind, Boil, Scorch and Explosion Releases are significantly more resistant to crystallization due to the wild molecular structure of their jutsu, with Fire and Lightning remaining unaffected completely. This is because raw energy or chakra cannot be crystallized, as they have no physical mass to crystallize, allowing those with good chakra control or Lightning/Fire natures to counter it. Crystal Release is also susceptible to a specific sound wave frequency: because Crystal requires a very precise build-up of molecules, the proper sound waves can break down the build-up before the Crystal can properly form.
When used on living beings, the crystallization rate is greatly reduced and the Chakra required vastly increased, more-so than any other state of matter, due to the innate Chakra stored within the targeted being. This gives all of the Crystal Release user's opponents a natural defense, since the Chakra itself cannot be crystallized and thus can only be contained by forcing the target's Chakra to the center of their mass by slowly converting their physical form from the outside in.
Special Traits: - Exceptional Chakra Reserves - Excellent Taijutsu - Average Chakra Control - Average Looks - Sub-Par Communication skills (with females)
Effect: Renji can crystallize the ground beneath him, up to (1 acre) in radius from his position and up to (6ft) deep. Once crystallized, the pitch-black converted earth immediately becomes difficult to traverse, due to the glassy nature of Renji’s Crystals. Since the ground has now been infused with Renji’s Chakra, he is able to manipulate and distort the reflections of himself as well as his opponents so long as they are standing on Abyssal Onyx Mirror. Renji may also manipulate the ground at will, causing spikes and fissures to erupt from beneath the feet of his targets in order to impale, bind or otherwise hinder his enemies' movement.
Activation of this Jutsu allows Renji to activate other Jutsu such as Crystal Release: Black Burial Wave and Onyx Crystal Clone Technique.
Weakness: Seeing as this Jutsu is particularly widespread, the durability of Renji's Abyssal Onyx Mirror is markedly less than that of his other Crystal constructs. As such, any A-Ranked (and above) Explosive or Blunt-force Jutsu that targets the ground directly can heavily damage or even destroy the Abyssal Onyx Mirror, converting the earth back to its' original state. Jutsu of the same type but lower in rank may take considerably more time and effort due to the sheer size of the Jutsu itself.
Due to Crystal Release's inherent weakness to Fire and Lightning Chakra natures, even lower ranked Jutsu of these nature types may be able to discard of the Abyssal Onyx Mirror with relative ease.
The sheer size of this jutsu gives it a vastly extended cast time (2 posts), whereby Renji must remain stationary as he crystallizes the ground beneath him. Any interruption made during the casting of this technique will cause it to fail instantly, wasting a massive amount of Chakra
In regards to dodging, the main things to dodge would be the spikes/fissures after the Jutsu has been cast, though they aren't instantaneous attacks. If anything they're supposed to be used to catch an opponent off-guard in order to setup for another attack or Jutsu. Therefore most, if not all, Chuunin-level ninja & above should be able to dodge them quite simply under completely normal circumstances. It's possible for an opponent to escape the crystallized area using whichever mobility/flight Jutsu they prefer or by simply climbing any structure or tree that might populate the area.
Name:Crystal Release: Black Burial Wave Rank:A Range:Mid-Range Nature:Shōton Type:Offensive, Supplementary
Effect: Renji may perform this Jutsu only once he has activated Crystal Release: Abyssal Onyx Mirror. Upon activation of this Jutsu, Renji's Crystals begin to envelop any opponent within range who is also touching Abyssal Onyx Mirror, immobilizing them almost instantaneously, all the while restricting the movement of their upper body as his Crystals begin to cover them entirely. Not only that, but the technique begins to slowly drag its' prey beneath the surface of Abyssal Onyx Mirror. Repeated struggling only seems to accelerate the process, whilst also enabling Renji to gradually crystallize his opponents by forcing the target's Chakra to the center of their mass and converting them from the outside in.
Weakness: Due to this Jutsu's heavy dependency on Crystal Release: Abyssal Onyx Mirror, Black Burial Wave can be destroyed alongside its' parent Jutsu. Not only that, but it is also far less durable than Abyssal Onyx Mirror, making it easily stopped by offensive Jutsu of lower ranks.
Like all Crystal Release Jutsu, Black Burial Wave possesses an inherent weakness to Fire and Lightning Chakra natures. -----------------------------------------------------------
Name:Crystal Release: Black Burial Rank:A Range:Short to Mid-Range Nature:Shōton Type:Offensive, Supplementary
Effect: A scaled down version of Crystal Release: Black Burial Wave. This version, however, doesn't require the activation of Crystal Release: Abyssal Onyx Mirror. Renji may perform this Jutsu on only one target within range, focusing most of his Chakra to increase its' speed and durability.
First, Renji must calculate the exact position of his opponent before crystallizing the ground beneath them. As soon as his opponents touch the crystallized ground, the Jutsu begins to envelop them, gradually immobilizing them as his Crystals grow further and further. Once the target is stopped, the Jutsu may then begin to drag its' prey beneath the surface of the Earth. Repeated struggling only seems to accelerate the process, whilst also enabling Renji to gradually crystallize his opponents by forcing the target's Chakra to the center of their mass and converting them from the outside in.
Weakness: Despite being far more durable than Crystal Release: Black Burial Wave, Black Burial is still susceptible to Explosive and Blunt-force Jutsu of equal or greater rank. Not only this, but the concentration required to predict where a target is going to be remains rather challenging and, as such, opponents that are able to move at high-speeds are particularly difficult to catch using this jutsu.
Like all Crystal Release Jutsu, Black Burial possesses an inherent weakness to Fire and Lightning Chakra natures. -----------------------------------------------------------
Effect: By using either Crystal Release: Abyssal Onyx Mirror or Crystal Release: Onyx Crystal Mirror as a medium, Renji can make clones of himself emerge from their mirrored surfaces. Due to being made of Crystal, they can endure more damage than a Shadow Clone. These clones are also able to deceive Byakugan users because of their reflective nature, but by focusing their sight, this can be circumvented.
Effect: Renji uses crystallized earth to create a large serpent-like dragon, which he then uses as a means to travel. When used offensively, Renji can create multiple dragons to attack or bind his opponents from multiple directions.
When used in conjunction with Crystal Release: Abyssal Onyx Mirror, Renji can create several more dragons albeit at a much smaller size. The technique is generally used this way to combat multiple opponents at once.
Weakness: Renji can only create up to (3) dragons when used normally. When used with Abyssal Onyx Mirror, he can create up to (9). Like all Crystal Release Jutsu, Onyx Crystal Dragon possesses an inherent weakness to Fire and Lightning Chakra natures.
Effect: Renji uses this technique to envelop himself in dense Onyx Crystals in order to protect himself. This is easily his most durable technique and may even withstand attacks from some offensive Jutsu of higher ranks. Once the danger has passed, Renji can discard the technique at will.
When used in conjunction with Crystal Release: Abyssal Onyx Mirror, the cast time is moderately reduced. However, what Renji makes up in cast time, he sacrifices in durability.
Weakness: This particular Jutsu renders Renji stationary, forcing him to try and withstand an attack head on. Despite its' high durability factor, Onyx Chrysalis can still be heavily affected by Fire & Lightning Jutsu and, in some cases, even completely destroyed.
The cast time for this Jutsu is not instantaneous, meaning that Renji could not use Onyx Chrysalis as a last resort block. The Crystals themselves take time to completely envelop Renji due to their density. -----------------------------------------------------------
Effect: Renji creates a large pitch-black mirror which he can then use to perform the Onyx Crystal Clone Technique.
This technique may also be used in a defensive manner by Renji to confuse his opponents mid-attack, by materializing the Onyx Crystal Mirror directly in front of his own position or that of his opponent's, showing either party's reflection as dictated by him.
Effect: This technique allows Renji to cover his skin with a thin sheet of Crystal that improves his defense against physical attacks. This armour can also aid him to perform stronger physical attacks. The Crystal is transparent and can only be noticed by light reflecting off it.
Effect: An advanced version of Crystal Release: Onyx Armour, Renji creates a pair of dense Crystal gauntlets that greatly increase the power of his melee strikes.
Weakness: This jutsu possesses a time limit for how long they can be used. The gauntlets also take damage reflective of how much power is used per strike. Their damage output is reduced when used against Fire or Lightning Jutsu.
Effect: Renji surrounds himself with Chakra before tunneling beneath the ground, by crystallizing it, to reach a new position of his choosing. This Jutsu affords Renji a relative amount of stealth depending on how deep he decides to tunnel as well as a very effective means of escape.
Renji may also use this Jutsu in conjunction with Crystal Release: Abyssal Onyx Mirror. When he chooses to do so, the speed and stealth of his relocation is greatly improved, giving some of Renji's opponents the impression that he is capable of teleportation.
【Appearance/Wardrobe】 Kiku has very long lavender hair that falls almost to the floor, with eyes of the same color, though a little lighter to compliment - this due to her losing her eyesight. She is slender, and stands at about 5'5" when she is an adult, and shorter than most in her youth. A well endowed woman, she was blessed with the curves of one. Though on her time off appears to be more of a modest woman - wearing pants, or black joggers with a black halter top to accompany it. If you first meet her in her Mission wear, you'd probably think less of the girl. A tight black and purple accented dress - with thigh high boots, and long gloves to match. If you ask her why she wears such an outfit, she'll probably respond with something about 'breathable fabric'. If she doesn't have her glasses on, she is typically seen with a mask - her main peroggative for wearing this with her mission wear is due to training herself with a mask on, developing her own style almost - fighting blindly, gearing herself up and ready for her well...dark future.
A sweet girl - which is a typical sentiment upon meeting the young Kunoichi. Kiku is rich in love for those who show it to her, typically never straying from the friend she does get close to. Being an only child has secluded Kiku from being able to connect naturally with others, never sure how to approach. She typically finds herself being a bit of loner, but is always enthralled to be around the comfort of others. She can come off as a very silent observer until you get her to open up a little bit. Because of Kiku's diminishing eyesight, her other senses are heightening - this in turn has caused her to become more in tune with others emotions, so many see her a very empathetic person. One to always be a shoulder to cry on if need be, though don't overstay your welcome. She will eventually fold in on herself, not sure how to handle the constant company.
Bringing up her eyes or height, is almost a sore subject for the young girl. She is embarrassed by both, and would prefer nobody to look her directly in the eyes to notice exactly how light they're becoming. Don't be offended if the poor girl looks the other way as she talks, a constant sign of anxiety being her fidgeted with her glasses during a conversation.
For whatever reason - Kiku always take's the person of authority very seriously. When it came to school, she was almost a teachers pet. Ensuring every task was done and on time as well. This when put in a squad, leads her to being very submissive, and obedient when it comes to taking instruction placed upon her. She will never stray from a mission, no matter what the cost - always putting logic and reasoning before her own emotion. With an opponent - she is seen a cold force, never mincing words. She sees it as a waste of time, and would rather just in essence get down to business.
Fall was settling into Konoha, making a swift change through the Village. As this change came about, so did one to two members of the Kurama family. Toru Kurama had married his Lavender powdered wife, Airi, a few years prior, the two leading a very happy life. Now, Airi was in labor and Toru was pretty enthralled over the breath of new life that was the creation of him and his wife. Toru had grown up within the Kurama Community, of course highly skilled in Genjutsu as it was the Clan's specialty. The two had met upon his arrival to the hospital one day after a mission, he wasn't seriously injured - just minor cuts, and checks for internal damage. She waltzed into the room after the doctor, standing quiet as Toru was examined. He was captured by her long lavender hair, and eyes to compliment - she was stern, it slightly intimidated him. She then opened her mouth to answer the dotor, and her voice was like silk to him. It was even after his departure from the hospital, a week later - he found himself still wondering about the mystery girl that he didn't have the courage to ask her name.
He had made his way back to the hospital, flowers in hand. This was out of nature for Toru, yes he was a kindhearted man, respectful, loyal to his comrades. But Toru never had interest in women, or at least in letting them interfere with his life. He made his ways of course through the brothels, and such during his time off in missions, or when he was away. But the concept of love, and marriage was a far off idea for the man. But this woman, this woman - in particular was different. He ended up getting her called to the front of the hospital, most of the nurses beaming over how 'cute' Toru was being - not even knowing the girl and wanting to ask her out. He stumbled over his words, trying to do so, and she finished the sentence for him. In answer form. "Go out with you," Airi beamed, and grabbed the flowers pressing them to her face, Toru was a love sick dog, "Motu's - 8pm". The young nurse turned on her heel and waved, "See you then"
In essence, the two made it through all trials and tribulations - which actually wasn't much for the two. Airi was a stern woman, intelligent, could hold a conversation with Toru, and actually made him laugh. And now, she was making him cry with the joy of a life he never wanted in the first place. Though thinking on it, he may have a few bastard children somewhere....
Kiku came into the world - not inheriting a bit of the Kurama Clan's brunette hair, or eyes. Instead, she was a spitting image of her beautiful mother. Her head was full of deep purple hair, and her eyes only a shade lighter, but so wide and ready to see the world it seemed. He was the first to hold her, and almost ran around the hospital with her to show off his new pride and joy in life. And that she was. Of course, the man wanted a little boy - but his little girl was much more than could be the eye. The moment she was coherent to slightly understand the life of a Ninja, she wanted to become one. Seeing her father come home in mission gear occasionally, she'd ask about his travels, intently listening to the stories he had to tell her. Always wide-eyed in amazement at her father, she wanted to be just like him. So, she began to bug him, and wanted to train - Toru was in awe that his barely 5 year old was wanting to 'train'. Toru decided that if Kiku really wanted it, she'd stick with - she trained her he did.
He continued to surprise her with her inhibition, and will of fire she had to learn. He trained her in Taijutsu mostly until she was 8 - and everything halted as this point in time. Fear set in for the loving parents, as they watched their child fall ill. Their pain saddened even more when she couldn't leave her bed for close to two months. Though, it was only another week after the 2 month period of her illness that she began to recover at an alarming rate. Finally sitting up, walking, eating full foods, keeping fluids down. The doctor had earlier assessed it was a common flu - but Kiku's body wasn't properly fighting it off. It was also noted that no medicines were helping as well. Her body eventually fought it off, but it did take something from her. Her eyesight. Upon finally being mobile again, the girl complained of blurry vision, and headaches. Airi being a nurse, rushed her to the hospital - and the news was given that the girl was going blind. Glasses would fix the situation, but by her 30's she'd be completely blind.
Kiku was old enough to understand this situation, and it did sadden her. Toru, and Airi tried their best to keep the girl in good spirits, but Kiku was more scared than sad to never see again. It was one day, that her mother and her got into an argument when she was 9 - something clicked in the young girl. A small voice appeared, and it ended up causing her to hurt her mother. Placing her mother under a Gen, she sent her mother walking to the counter, grabbing a knife, and slicing her wrist. The shriek of pain, was heard by her father who entered the room and quickly assessed the situation. Realizing his daughter had the affinity for the Kurama Clan's Genjutsu specialty, but also...she seemed to have gotten the Kekkai Genkai. Only every few generations, one Clan member would surpass all other's - which was astounding, and terrifying due to the nature of what this Gen could do. Actually ignore its opponents. Toru was confused, for Kiku was not full Kurama - but this once instance showed that she had gained every ounce of the Clan's Kek.
【Special Traits】 - Overtly gifted as a Genjutsu user. - Well-versed in Taijutsu. - Studied bats, and echolocation - where some of her own jutsu's and fighting styles derived from.
Name of Weapon or Item: 2 Chained Daggers Description: - Appearance: Chained Daggers
-Kunai -Scroll of extra set of chian/blade daggers to summon -Glasses -Mask
-------------------------------------------------------------------------------- 【Kekkei Genkai 】 Name of Kekkei Genkai: Kurama Clan's Kekkai Genkai Clan: Kurama Rank S Description: Here
-Body Flicker Technique -Water Clone Technique -Water Release : Water Shuriken -Earth Release: Earth Shuriken -Earth Release: Rock Shelter -Demonic Illusion: Nail Paralysis -Genjutsu Binding -Genjutsu Mirage -Demonic Illusion: Flying Shadow -Demonic Illusion: Tree Binding Death -Demonic Illusion: False Surroundings Techniques -Hazy Genjutsu -Genjutsu Flower Petal Escape
Name of Technique: Blind World Type of Jutsu: Genjutsu Rank: Range: Chosen Targets Nature Type: Earth Description: Activated when Eye-Contact is made with Kiku, her eyes lighten even more during this. This Genjutsu affects the users eyes, and can work quickly, or slowly. This depending on how Kiku is feeling about the fight. Over the duration of seconds or the fight, she will slowly have the opponents eyesight diminish, until their completely blind. Leaving them with all their other senses. To her, its fun to watch someone struggle with what is now becoming her life. This Genjutsu can be easily broken once the opponent realizes it they are under one. Not very effective, but is more of a toy move for Kiku.
Name of Technique: Kusarijutsu Type of Jutsu: Bukijutsu Rank: D Range: Chosen Targets Nature Type: Description: In this, she summons her Chained Daggers, connects them, and then throws them at intended target. The Daggers follow said user until contact is made, the chains wrapping around the opponent - and then diving into the ground holding them in place. Can be broken out of if user uses a technique to melt chains, bust chains, etc. Typically holds user in place until Kiku breaks jutsu - she can also command them to tighten or loosen.
Name of Technique: Sonic Boom Type of Jutsu: Yin Rank: C Range: Users it's directed at, up to 100 ft. Nature Type: Yin Description: By clicking her tongue, and applying more chakra, she can make a loud clicking boom sound that temporarily irritates opponent's eardrums. Enough time for her to escape, or even attack in some cases. Opponents typically affected for up to 10 seconds.
Name of Technique: Demonic Illusion: Chain bound to Hell Type of Jutsu: Genjutsu Rank: A Range: Users it's directed at. Nature Type: Yin Description: By opponent looking into her eyes, she paralyzes them and they start to slowly imagine chains wrapping around their body. A void opens under them, slowly dragging them to 'hell' - depending on the utmost fear drawn from the subconscious is what the opponent will see.
Name of Technique: Petrification Type of Jutsu: Genjutsu Rank: C Range: Affected User Nature Type: Yin Description: By simply staring into her eyes, the user is paralyzed - while their body 'turns' into stone. Simply stuck in their mind and unable to move, until they can break free. Depending on skill of other user, depends on how long they will be trapped in their own mind.
Her appearance is one that is similar to a collage. If your collage pertained to those that you have killed at least. This oddball loves to wear a simple relic of those she's killed, at least those that held some kind of weight in her twisted mind. But there have been rare occasions, she takes things because she likes them.
She carries the mask of an Anbu she fought against and won, wears the robe of some innkeeper she killed for not giving her free food. The blue rope she has tied around her was from some man she encountered across her journey, keeping the ribbon because he was a friend for a little - until she decided he just had to go when he was sleeping. His snoring was rather insufferable. The horns on her head are ones she formed herself - and keeps them there saying its bringing her closer to looking like her "True self". The flowers idea at the base of her horns came from when she was at some random village during a celebration, a small child asked her to lean down and adorned her horns with the flowers, and she's loved the idea ever sense. Replacing the flowers with ones she finds in nature whenever the ones currently adorned die. Always keeping a certain red flower around her horns, in honor of her master.
She has - what looks from afar - red lines painted under her eyes, and right below her shoulders on the outside of her arms. But upon getting closer, you will notice it is just where she has thinned her skin out and it is now transparent, the blood underneath flowing and creating the red. Her white hair/skin, and one eye that is red - this all comes from Albinism, as for her random left Golden Eye? Well, even she doesn't know. She was just born with the two different colored orbs. There are many different necklaces, and bracelets the girl wears as well - she can tell you the name of every person she took them off of.
The last notable thing about her, is the giant scroll she carries around. Overly-protective of it. It contains 'secrets,' she will say. But really its just smeared blood, and stories of those she has killed. As well as random scribblings of thoughts that pop into her head on her down time.
Split. Is an easy way to go about it. Her picture might be right not to "Psychotic" in the dictionary - actually. The girl is very diverse, and not easy to pinpoint. She can come off as aloof easily, and does this one purpose. Pretending she knows nothing of the weapons she carries, or the weight held by being a ninja. But she'll easily cut the charade off if she has too, and make your heart stop from the sudden flip of a switch. She shows little regard in giving mercy, when she's decided to kill someone she won't stop. Death is one of her favorite things, the taste of blood being the first. Blood intrigues her - the way it glimmers on her bone sword in the light, how warm it is when it leaves a fresh kill. Her main two sides that can be identified are a crazy, and overly enthusiastic side that seems to rely on the mere thought of something to go through with it. Then there is her side that barely speaks, silent, and uses rational thinking to assess situations - this side of her personality also is not as blood thirsty as the other. She will be found, if you happen to catch her, talking to herself in the woods as she walks along and travels through the world. No rhyme or reason to her doings. She is just being.
The daughter of a slut. Though, she'd never know this. In fact, she has no clue who her parents are. But to those reading the story, the poor girl was born to a women of the Harem scene, her mother in fact was unsure of the father. But it was a pretty skilled Shinobi, with a very interesting Kekkai Genkai. And though the girl could've inherited her mother's talent for...erm...laying on her back. She inherited her fathers fantastic Ninja skills, and even a bit more. Another personality.
Mizuki was given to a orphanage very soon after her birth, and came to know nobody as her mother or father. She knew the walls of the room she shared with many other children, and the owner of the orphanage and her husband. Both seeming always bothered by the children, it made her wonder why they even owned an orphanage. Growing up, the poor girl never knew love or the affection of parents. She grew up around other children who were distant from her, so she typically played by herself, always talking to herself which increased through the years. This was an underlying worry of all the other children in the orphanage, as they constantly would hear her talking to herself and having very intricate conversations. This worry eventually translated to the owners of the orphanage who quickly shoved her off to a home, without any inspection. It came right after she had been found standing over the other children as they slept, them awakening and screaming in fear of the albino crimson and gold eyed girl leering at them.
It was at the age of 8, she was adopted out to an elderly couple. They were fine, and treated her very well - though were slightly frightened every time they caught her talking to herself. She referred to them as Gram's & Gramps, since they were clearly far too old to have children of their own. So adopting a semi older child was their only way to have something to do in their aging lives. Grams stayed home, and Gramps was a very skilled Kenjutsu user. Showing her the ways of the sword, which is where her skill came from. As soon as she showed interest in the swords, he immediately began to train the young girl. It was also then that she decided she want to become a Ninja and entered Ame's Academy. Only to graduate, and never become anything futher than that.
After her Graduation from the Academy - everything spiraled down for the young Kunoichi. Or...up in her opinion. The old man one night got too handsy, as he was explaining to her new techniques with her Katana. His grip increased over her adolescent body and it was then she released thorn like bones from her body, he was too close and one shot through the bottom of his jaw to his brain. An instant kill. This was also what had awoken her Kekkai Genkai. Mizuki stared in awe at the bones that had protruded from her body, and then down to the floor as a pool of warm water greeted her feet. Except it was water.
The way the warm blood fell over her body was arousing, the bones retracted into her body and Gramps body fell. As she played around in the blood, she began to find a sense of humor from it. More. Was all she could hear. Her next kill was Grams, by coming up behind her and slicing her throat with a katana. The way the blood splashed out from the initial cut and then trickled down - she was so enthralled. As it fell off the sword, she decided to lick it. If she loved the way it felt, and looked it had to taste good too, right? It did. It was only a matter of a week that Mizuki had begun to slaughter random souls. She was a child still, and had no rhyme or reason for why she did what she was doing, it just made her feel good. Filled a void inside of her, she morphed in that week to the beginning stages of the being she is today.
Mizuki didn't stay long in the village, as fear was spreading through the town of these random killings so far it had been a few merchants, an innkeeper, a kid from the academy. The night before she left - Mizuki had made her new persona, "Kyokotsu". Growing her horns in a very prepubescent state compared to hers now. She had no guide, or anyone to tell her that there weren't people in her head, and those voices weren't real. So she fed into this in the short week of slaughter. It was also in the same day that Kyo was birthed, she encountered her Master. The man that almost slaughtered the poor helpless child, saw some weird cynical potential in the aspiring serial killer. Taking her under his wing and guiding her to her 'Pure' self.
Kyo spent 4 years with her master, from 14-18 years old she traveled by his side. He fueled all of her manic episodes, trained her, helped develop her into the weapon she didn't know she could be. She grew under his watch dramatically, but tragically the two were separated. The only thing she had in his memory was his umbrella, the young girl slipped in a manic depression after his departure. Adhering to his last commands, and staying away to keep herself safe. She had become a lot calmer, and more rational under the watch of her master, but Kyo was now alone in the world. But she wasn't lonely, not with all her friends in her head to guide her and keep her company. Kyo traveled alone for 2 years, recklessly slaughtering again. The only thing saving her being a jutsu to hide her appearance and keep her hidden as she waits for the return of her Master.
-------------------------------------------------------------------------------- 【Special Traits】 - Absurdly skilled in Kenjutsu - 100% on the hiding, and dipping out of situations - Split Personality - Able to regenerate skin and bones - Can absorb chakra through drinking blood
-------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Chihone Description: A Bone Katana. A piece of her own bone she infused with chakra, and shaped to the 'perfect' weight, and length. Appearance: Sheathed in a black casing, handle has red tied into it with small flower lanyard dangling off the handle.
Name of Weapon or Item: "Scroll of Secrets" Description: After every kill, she smears their name in blood, and the proceeds to write down the date of the kill and how she did it. She also writes in this scroll randomly. If you were to ever read her random scrawlings it probably wouldn't amount to much - the sentences being conveyed as her own thoughts in real time. Appearance: A giant scroll that probably weighs close to 10 lbs, she attaches and wears on her lower back and carries it around everyone - not letting anyone get close enough to see her secrets. -------------------------------------------------------------------------------- 【Kekkei Genkai 】 Name of Kekkei Genkai: Shikotsumyaku Clan: Kaguya Rank A Description: "gives its wielder the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking.[2] Kaguya Ōtsutsuki manifested a similar, albeit more lethal, ability to weaponise her bone structure from which Shikotsumyaku originates."
-Lightning Jutsu -Lightning Cutter -Lightning Release: Shadow Clone Technique -Lightning Release: Thunder -Lightning Release: Thunderclap Arrow -Lightning Strike -Wind Release Trap -Wind Release: Cast Net -Wind Release: Divine Wind -Wind Waves -Wind Release: Wind Wall -Ten-Finger Drilling Bullets -Dance of the Clematis: Vine -Dance of the Clematis: Flower -Dance of the Seedling Fern -Soft Physique Modification
Name of Technique: Fan of Bones Type of Jutsu: Wind Rank: B Range: Depends on what Jutsu is being used with it Nature Type: Wind Description: She grows out her phalanges, and stretches the skin out between her fingers till its fully webbed. Eventually her hand forms into a fan that she will use for particular Wind Jutsu's.
Name of Technique: Rose Stem Technique Type of Jutsu: Tai Rank: B Range: Melee Nature Type: Kek Description: A defensive move, but it appears giant bone like thorns protrude from numberous areas on her body - so if she is being grabbed or someone is too close, she can shoot these out and it makes harder to get close to/grab her.
Name of Technique: Crushing Kiss Type of Jutsu: Nin Rank: A Range: User must be face to face with opponent Nature Type: Kek Description: In this, she draws a man/woman close, and in the moment of kissing them. She grows her ribcage outward, and around her opponent - crushing them with her rib bones.
Name of Technique: Thorn Blasts Type of Jutsu: Nin/Tai Rank: B Range: Goes until it loses momentum, or strikes a target Nature Type: Kek Description: Forms bone's that look like Thorns, and shoots them from her hands
Name of Technique: Serrated Arms Type of Jutsu: Nin/Tai Rank: B Range: Hand to hand Nature Type: Kek Description: Forms bone's that look like Thorns, and shoots them from her hands and are pointed down. They're jagged when looked upon closely, and if someone is affected from these it was serrate through their skin, possibly ripping of chunks of skin and slicing very deeply upon impact.
Name of Technique: Thorn Blasts Type of Jutsu: Nin/Tai Rank: B Range: Goes until it loses momentum, or strikes a target Nature Type: Kek Description: Forms bone's that look like Thorns, and shoots them from her hands
Name of Technique: Dance of the Blades Type of Jutsu: Nin/Tai Rank: A Range:Close Nature Type: Kek Description: Her arms turn into two giant bone swords that are hooked, and she will usually spin around and dance swinging her arms madly.
Name of Technique: Bone Prison Type of Jutsu: Nin/Tai Rank: A Range: Close Nature Type: Kek/Lightning Description: This jutsu requires a lot of chakra, and with this she sends bones into the ground. That then come up, and enclose the victim in a prison of bones - she also infuses chakra into the bones, so upon touch the victim will also be shocked, and possibly paralyzed.
Name of Technique: Reconstruction Technique Type of Jutsu: Ninjutsu Rank:S Range:Short-Range Nature Type: KG Description: This technique is similar to that of the "Vanishing Facial Copy Technique," except Kyo reconfigures her whole skeletal system depending on the change. She typically keeps it very minimal and chooses victims with the same height and body type as her, so all she has to change is her face. Sometimes though, when feeling a challenge she will reconfigure her whole body. She can stretch her skin, and enlarge her bones to change her whole appearance and be completely unrecognizable. In doing this, all she has to do is have a sample of cells/blood - and she is able to draw everythings he needs from a simple sample of their DNA that she must ingest. Her body then processes the sample and she can pull whatever features she wants from the sample, she is also able to store these different strains of DNA and change at will even years after she has used the appearance.
A L L I G N M E N T/ A F F I L I A T I O N/O R G A N I Z A T I O N
Konohagakure Chunins
C L A N
Hinoko
The Hinoko Clan is not a native of Konohagakure but they are native to the Land of Fire. Originally they hailed from a small village that, at the time of its inception, was roughly 150km west of Konoha. It wasn’t a large settlement. This village rested by a beautiful lake that had a temple in the center of it. The only way of reaching it was the single rowing boat at a dock made out of wooden plates, held up by wooden poles and rope. It blossomed into most of the spring and some of the summer season. Most of its crop was comprised of rice and whole grains. Those two crops alone built more than half of the small economy it had. All of the residents, be them male, female, or child, were all part of the Hinoko Clan. This village was dubbed Kyūsoku no mura or “The Village of Resting Fire”. It got its name from the temple in the middle of the lake that had a single flame always lit.
The Hinoko Clan were(maybe are) a highly-religious clan. As residents of Kyūsoku no mura, they all believed that their good fortune was from the generosity of an ancient spirit known as Onibi. They all believe that, due to the lack of fires in their village, which would be harmful to their crops, they worshiped the Onibi, fearing that he would bring fire upon them in retaliation for breaking faith. Whether it was the truth or just something they needed to believe in, at each start of each season, they presented an offering to the spirit: a pound of their crops. Mysteriously enough, when they would go to recollect the barrels that had said crops in it, they found it empty. This cemented their belief that they were granted good fortune at the charity of the Onibi.
As the seasons changed and the years went by, Kyūsoku no mura expanded. Once they were a village of barely five individual huts, now they had twenty. They had a small fighting force that was outsourced to smaller villages as protection(for a price, of course). They no longer needed to rely solely on merchants and other venues of trading to bring in money. They had their own fighting force, which brought in more money than any pound of rice or grain ever did. In the process, they skipped out on several offerings to their once-worshipped spirit.
Sometime later, they expanded more, but this was where things went wrong. They had expanded into territories that belonged to other villages on the rise. These little skirmishes had nothing over the battles of the Great Shinobi Wars, but they had their own consequences. Dozens died over the course of twenty years, which some of the Hinoko elders believe was a direct consequence of the younger members neglecting the traditions of old. Whether it was because of Onibi or just bad luck finding its way to Kyūsoku no mura, there was only one thing everyone knew: The Hinoko Clan was fucked.
Their village had burnt down and only a small handful of the clan members survived: Two elders, the head of the village, and his family(wife and two kids). Out of over two-hundred members, only six survived. And with nowhere to go, they would find sanctuary in Konohagakure. Their village, as well as their traditions, might’ve been long-forgotten, but the elders would make sure that the young ones knew of the old ways and would perhaps practice these traditions on the advice from said elders.
The Hinoko Clan members all have varying physical appearances. It also depends on the gender of each member, but most of them have a few things in common. They all have shades of blond/e hair and their eyes are either of blue or green colors. They all have very little mass in their overall body shape. Being a clan that was out almost every day, they built up incredible stamina and a general lean body type. They also built up incredible endurance. At some point, that became the norm for them. They are hairy individuals. Their hair grows twice as long than the average human. Their hair is also naturally silky and wavy.
Hinokos are known to be passionate people. Whatever trade/career they end up specializing in will be approached with a burning enthusiasm. Sometimes it’s in excess, but it’s the thought that counts. They’re also quite stubborn. You won’t meet a single Hinoko who is always set in their ways. Sure, they might be able to see the other’s side but that would take a lot of work--work that some might see too big of a challenge. They are also hot-tempered and often over impulsive than most shinobi are. It should also be noted that they are more suspect to genjutsu due to their lack of mental resistance. There’s also the fact that they seem to be incapable of doing genjutsu themselves.
Every member of the Hinoko clan has had an affiliation to fire. They’ve had secondary elements, sure, but usually, the first one that they lean towards has always been fire. This could be for a number of reasons. The Onibi having an ironic sense of humor. Their name coming through to the bitter end. Really, there are so many reasons it could be, but the fact remains that their heart burns with fire 100%. There is no doubting that. The Hinoko Clan has this special...gift that commands fire as well as the Uchiha clan. They can manipulate and control fire chakra in ways that allow them for more complicated jutsu. Furthermore, they have a hiden that bestows each and every member of the Hinoko Clan to expel streams of fire chakra from their limbs each time they punch or kick in any and all directions they so choose.
R A N K
Chunin to Jonin
C H A K R A N A T U R E
Fire(primary); Lightning(secondary)
A P P E A R A N C E/A T T I R E
Jaakuna practically exemplifies your typical Hinoko male. His head is a shoulder-length, gold mane and his eyes shine a bright emerald. He stands at an even 6’0 with a lean body that allows him to be agile when he needs to be but also pack a punch. He has a slightly oval-shaped face and clean pores. His reach is long and his legs, though long as well, are nimble. When he’s on a mission, he does sport the traditional Chunin garb. If it’s not a stealth mission, he will sport his trademark red sweater jacket that has a hood and zip-up function. When not on a mission, he’s typically in that jacket with the added bonus of olive green pants and boots. He also has an assortment of body tattoos that are the common engravings that the Hinoko Clan has. Every single one of them has at least one of the tattoos that Jaak has.
P E R S O N A
It’s hard to gauge whether Jaakuna is mostly a fun-loving idiot or raging lunatic with a tendency to act out of emotion rather logic and reason. It’s like both sides of him are split down the middle and no one really knows which side they’ll see. In the case of the former, he’s a joy to be around. He’ll frequently crack jokes--albeit a tad zany at times. Truly, what he loves most is to get others to laugh along with them, or at him. Honestly, he’s not one to be picky about either or. Truth be told, as long as people are finding amusement because of something he might’ve said or did, the ends will justify the means. Additionally, he’s the type to binge on some good ole’ sake or anything that might be seen at a social gathering of some sort.
Inversely, Jaakuna’s been known to act rather crazy. He might have a mental condition or he just might have too much fun. It’s honestly a mystery why he’s like this, but the general consensus is that it’s tied to his lack of patience. He’s good for a while, but try it past the breaking point and Jaakuna just might end up breaking someone’s face. He’s definitely prone to violence. Unlike his ancestors, Jaakuna practices a “fists first” philosophy, yet he’s highly spiritual. In fact, he often will cite that bashing in a poor sap’s face centers him. Hearing his knuckles connect with a physical body brings him back into a neutral state of bliss. It’s unconventional and often troublesome, but if isn’t broke, then why bother attending to it.
H I S T O R Y
Jaakuna often hears tales of his clan’s beginnings from his grandfather, who fled from the battle scene 50 or so years ago. Truth be told, after awhile, it becomes white noise: some sort of raiding situation made them flee or something in that neighborhood, and they sought sanctuary in Konoha. After a while, Jaakuna simply zoned out whenever his grandfather tried to remind him to remain humble. However, there was one big flaw in that: that was then. Times have changed and so have the traditions that the Hinoko practice. In other words, old man, give it up.
That isn’t to say Jaakuna’s not proud to be a Hinoko. But he’s also proud to be a member of Konohagakure. Besides, he wasn’t even born in the small lakeside village his clan originally came from. Hell, his parents were barely old enough to remember. Jaakuna wasn’t even a notion until twenty or so years later. In that time, his clan grew to a modest twenty total in population, though that’s just small pocket change compared to the larger, more expensive clans in the village. Though they are proud and as a result, Jaakuna is proud.
Growing up, he had to stick up for his clan. No one else would, but sometimes that got him into skirmishes, especially growing up. Always one to get into fights, JAakuna either pissed off the wrong group of kids who were a few years his senior or his instructor who would give him hell for acting out. It was more or less a rinse and repeat until he graduated. Then when got put on his first team, it was the same thing--only now he was the hothead of an actual Shinobi team. His sensei at the time had to take the direct route to make sure he would finally listen. It was a long, perilous road for him, but after a few dozen tries and just a tenth of tries at the chunin exam, he finally graduated. Imagine that: Jaakuna Hinoko a chunin. Officially, at the age of seventeen, Jaakuna could potentially be put in charge of his own team. That’s a scary thought if ever there was one.
From then until now, Jaakuna just did his duty. Going on missions and doing them at a decent rate. None too difficult nor easy. He was put on teams, either with fellow chunin or other jonins. Nothing too complicated about that. Truthfully, Jaakuna’s career as a chunin has been rather average and uneventful. The only thing worth noting is his way of doing his missions has raised a lot of questions about how stable he is. Thankfully, most of his missions have been combat-based ones, so there wasn’t a lot harm done. But in the event that he would have a more stealth-based one, the thought has come up on whether he could actually do it; which is funny since shinobi are supposed to be naturally stealthy, but Jaakuna, in his own words “I don’t play like that.”
Troubling indeed.
E Q U I P M E N T
General Shinobi Tools(kunai, shuriken, explosive tags, wire, smoke bombs)
S P C I A L T R A I T S
Enhanced Fire Chakra usage and control
Golden fire chakra
Ninjutsu and Taijutsu specialist
Average Chakra pools
Zero genjutsu potential
Very agile
Average physical attributes(strength, endurance, etc)
H I D E N
Honō no gutai-ka(炎の具体化 Realization of Fire) Clan: Hinoko Description: Hono no Gutai-ka is unique to the Hinoko Clan. it is their main method of fighting. It involves a potent presence of excess fire chakra that can be expelled through the usage of kicks and punches. Additionally, this style also combines flawless acrobatics and precision timing to ensure accurate strikes and that no strike is wasted. Each member of the clan has trained since their adolescent years to build up their bodies in every way that matters. With each kick or punch, a small burst of fire expels from that limb used that has the potential to cause minor to medium burning damage; though it is more or less useless against the water nature or any nature that can extinguish the fire. It’s also not as strong against other fire-based attacks.
WallMax height: 5ft; Max length: 8 feet. Lasts for ten seconds; requires physical contact with the ground to keep active. Electromagnetic MurderC rank strength
Name of Technique: Sea of Flames Type of Jutsu: Ninjutsu Rank: D-B(dependent on chakra output) Range: Mid to long Nature Type: Fire Description: Sea of Flames is a mid to long range Katon ninjutsu in which requires the user to knead fire chakra in their bodies and center it at the tenketsu in their arms(specifically the hands). Either the user can release a stream of the kneaded chakra from one hand or both, but the desired effect will be the same: a linear stream being shot forth to cause burning damage to whoever or whatever it touches. There are three methods when it comes to Sea of Flames: a single burst of chakra from just one hand at a time, dual bursts from both hands simultaneously, and a concentrated burst by placing both hands together for nearly double the power. Limits: Though all three methods of this jutsu are possible, only one can remain active at a time. Depending on which method is used, there is a 5, 10, 15 second resting period to use it again in the order of each method(single hand, single hand in both at the same time, dual hand). Water also proves to be a neutralizer to this jutsu. Period. Fire may also cancel it out due to clashing natures.
Name of Technique: Fire and Lightning Dual Art: Chakra Gauntlets Type of Jutsu: Nintaijutsu, chakra flow Rank: C-B Range: Close Range Nature Type: Fire and Lightning(one per) Description: This jutsu involves the simultaenous kneading of both lightning and fire chakra in the body and centering it in both arms. The next step involves expelling it from the tenketsu points in the wrists and palms and shaping the chakra into a fist-like aura around each fist that results in one hand being covered in flaming fire chakra and the other in crackling lightning chakra. When finished, the user has two chakra gauntlets of both lightning and fire. Limits: There comes a high chakra cost by using this specific jutsu. This is because of the usage of two elements at the same time. One might not be as skilled with one as they might be with the other, so while one hand might pack a punch, the other might not be as strong. There’s also the depleting effect it has. The longer it remains active, the higher risk the user runs of depleting his/her reserves. Lastly, depending on the amount of chakra put into it(which plays on the differing rank), either it will remain active longer than two minutes or it might be shorter. There are even cases of it lasting less than 30 seconds. Time really is a fickle mistress.
Name: Realization of Fire)Realization of Fire: Heavenly Judgement Rank: B Range: Varies Nature: Lightning Justsu Type: Ninjutsu; Hiden Description: Keeping up with ripping off from Firebenders, the Dajian has blessed Jaakuna with an innate ability to manipulate the flow of Raiton in his body. To put it simply, he can use lightning the same way they do in Avatar, with the right body movements he'd need for his Hiden. Heavenly Judgement is a simple but deadly bolt of Lightning, easily compared to Raiton: Gian. Yes it is very fast. Limit/Weakness: Usual lightning weaknesses. The guy literally dances around with a bolt of lightning at the tip of his fingers, and linear trajectory.
Character Theme -Six Shooter --------------------------------------------------------------------------------
-------------------------------------------------------------------------------- 【Full Name】 Tsukiko Umene 【Nickname/Alias】 Honeybadger 【Gender】 Female 【Age】 Estimated to be 19, exact date of birth unknown 【Age Appearance】 Late teens to early twenties. 【Sexuality】 Heterosexual
【Village】 Konohagakure 【Birthplace】 Unknown
【Alignment/Affiliation/Organization】 Konohagakure
【Clan/Bloodline】 Unknown
【Rank】 Chuunin
【Chakra Nature】 Earth Release Wind Release
【Appearance/Wardrobe】 Tsukiko is notably tall for a woman, standing at 5'10". Her body is lean and toned, with her muscles being very easy to see. Her medium skin tone has a light tan to it though not that much is exposed. These features combined with her silver irises make her easily stand out in a crowd. She wears tight bandages to cover her chest, forearms, shins, and feet while wearing form-fitting black shorts. Over all this she wears a loose black and white tunic and black ninja sandals. Her two ninjato are sheathed in an X shape at the small of her back, attaching to her waist by a black leather strap that wraps over her tunic. Her other ninja tools are stored in pouches along the leather strap.
-------------------------------------------------------------------------------- 【Personality】 A wild, angry creature. Tsukiko Umene has always been a fiery individual with a predisposition to violence. She is quick to act, often violently, and it seems that she is also quick to calm down. Her sporadic and chaotic behavior combined with her severe lack of respect to authority makes her a dangerous individual. One that can act on a whim and that few can keep in check, physically or mentally. She isn't just aware of her own state but is also remarkably perceptive of those around her, being particularly adept at and willing to exploit or attack emotional weaknesses.
Many consider her to be dense, assuming her to be unintelligent due to her barbaric behavior. But that is far from the case. While vocal about many things she is often quiet about her scheming nature. Tsukiko always has a plan and always has a back-up plan. She is shrewd and pragmatic but will attempt to hide it if she is in company that trusts her. To that same effect she doesn't trust anybody. She maintains her volatility at all times, leaving an impression that she could explode into a primal rage at any given moment. Tsukiko is a dangerous young woman and her personality reflects that almost perfectly. Never piss her off because no rule or social stigma can stop Tsukiko from attacking even her own allies. -------------------------------------------------------------------------------- 【History】 The earliest days of Tsukiko's life are a mystery. Not for shady or clandestine reasons, but for lack of information. She was found alone in the wild as a child, estimated to be around seven years old at the time. The young girl was completely feral and a cursory search of the area found no signs of any family. She wasn't even capable of communicating with the shinobi who found her by chance, though she did attack them and injured one in her initial ambush. They gave the girl the name Tsukiko, after the full moon on the night she tried to attack them, and then brought her back to Konohagakure against her will. An investigation concluded that she presented no threat as an enemy of the village or spy but nobody was sure what to do with her. She couldn't speak and was very aggressive, limiting the options.
The final decision was to leave her at an orphanage that was tasked to integrate her into society and find her a family. The first order of business was to teach Tsukiko how to speak, which she adapted to fairly quickly. Despite the improvement in communication she remained relatively hostile and aggressive towards the other children and the adults helping her. Some joked that teaching her how to talk was only a mistake as she now was able to verbalize her disdain. The orphanage basically gave up on trying to teach her after almost two years, though fortunately for the wild girl a family had taken a liking to her. The Umene family, an unassuming couple who could not bear children of their own, came to the orphanage and seen the state Tsukiko was in and felt that they could take care of her and provide her a better life. Their first year with the girl was a struggle to say the least but eventually Tsukiko grew attached to her new parents and simmered down enough to keep from making their lives miserable.
But now the young girl had a lot of free time on her hands. She didn't do very well in regular school between the terrible grades and constant trouble. She remained very active with a seemingly endless energy, so her parents decided to enroll her in the Ninja Academy to see how well she may fare there. As it turns out Tsukiko was much better at this. Though her grades in general remained poor and she was always among the bottom of the class in academics, her actual performance with training was excellent. Her physical capabilities were put to good use and she learned the tricks of being a shinobi with relative ease. Her behavior remained a big setback with her education but nonetheless she was able to graduate and become a genin. Her original team didn't take much of a liking to her, and neither did she take a liking to them, but her efficiency in completing tasks was worthy of respect. When she was occupied with a mission her mind was like a steel trap and she proved many times that she was not one to be trifled with questioning orders as long as the end result was made clear.
By this point her ability to speak was perfect and she had largely calmed down from her feral childhood days, but Tsukiko still remained one of the least popular kunoichi to be around. She was fairly popular for completing missions though with her ruthless efficiency. Once her squad finally began taking missions that saw combat it opened a whole new page in her history. As it turned out she was quite good at killing. And once she was allowed to it opened the floodgates of her primal nature. She quickly became notorious for this, getting the attention of Konoha's leadership. Her penchant for killing targets, even enemies that would generally be figured to outclass her, made her a prime candidate for specializing as a hunter-nin. Tsukiko's ability to seek and destroy was uncanny and one of the big deals noted during her chuunin exams when she killed one of her opponents during a match. Since her promotion to chuunin she has spent a majority of her missions hunting down and capturing or killing targets, usually missing-nin. Her sixth sense of murder has always come in handy. Tsukiko looks at it a lot like hunting and gets a thrill of the hunt and the inevitable success. She never looked at it like she was going to fight an opponent, only that she was going to kill them. And everything leading up to that is simply part of the process.
Her recent candidacy for jonin came as no surprise. Her parents are proud that she's come so far even at such a young age, but Tsukiko herself could hardly care less what title she holds. So long as she gets to keep her hands occupied it makes no difference, though preferably higher ranks would give her access to more dangerous and challenging missions. Tracking down petty criminals is beneath her at this point. Even targeting other shinobi seems too easy. What Tsukiko wants is a chance to hunt enemies stronger than her. A dangerous game where failure is more likely than success. A true challenge and test of her capabilities. But to do that she need to prove herself so with no holds barred she entered the jonin exams. -------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Dual Ninjato Description: Two straight-edge short swords, capable of being wielded in one hand each. Lightweight and razor sharp, they are excellent at slashing away at unarmored foes. They have no special properties about them. Appearance: As it says on the tin.
She also keeps all the standard shinobi gear including kunai, shuriken, exploding tags, and a heaping of ninja wire. -------------------------------------------------------------------------------- 【Noteworthy Traits】 Very stealthy, proficient in Silent Killing. Immense physical stamina. Incredible speed and agility. Superhuman sense of smell, capable of identifying and tracking individuals for miles. Advanced knowledge of trapping and ambush strategies. Absolutely ruthless, will do literally anything to win a fight or kill a target. High pain tolerance. Average chakra pool and chakra control. Sensitive, prone to fits of rage. Easy to manipulate. Almost no book smarts, only intuition.
【Kekkei Genkai】
No Kekkei Genkai. ------------------------------------------------------- Jutsu:
Name of Technique: Wind Release: Thunderclap Technique Type of Jutsu: Ninjutsu Rank: C Range: Most effective under 5 meters, has an effect out to 30 meters. Nature Type: Wind Effect: The user gathers two compressed balls of air, one in each hand, and then claps their hands together. The resulting explosion of the air has little kinetic force, only creating a slight breeze, but the sound it creates is incredibly loud. Comparable to actual thunder, it temporarily deafens everyone within the nearby area with those closer being deafened the longest. Effects can last anywhere from a few seconds to a few minutes, pending distance. Beyond a certain range it is still loud but no longer deafening at all.
Name of Technique: Strong Gust Technique Type of Jutsu: Ninjutsu Rank: D Range: Up to 10 meters. Nature Type: Wind Effect: After taking a deep breath, the user exhales a strong gust of wind from their mouth. It has enough force to lift an adult human and send them backwards several meters. This means it can effectively halt incoming projectiles as well. This technique has little damage it can do directly. Worth noting is that it can combo incredibly well with Fire nature techniques.
Name of Technique: Spiritual Reversion Technique Type of Jutsu: Nintaijutsu Rank: S Range: Self Nature Type: N/A Effect: The user will temporarily convert their spiritual energy into more physical energy, significantly boosting their physical capabilities. Their strength, speed, and endurance are boosted massively. This creates a visible effect in which the user's muscles become significantly larger for the duration of this technique, as well as their more prominent veins and arteries glowing blue through the skin. As all the chakra has been converted to physical energy, the user cannot mould any of it and therefore cannot perform any other chakra-based techniques while performing this one. The duration of this technique depends on how much chakra they have and how rigorous their physical activity while it is active. In Tsukiko's case at full chakra and with deliberate actions she can make it last up to twenty minutes, but in strenuous combat situations it could be as little as five minutes. Should the user not end the technique before they run out of physical energy they will die from having no chakra thus care must be taken in how much energy they have left at all times. Regardless of how long this technique is kept active it will always leave the user feeling sore afterwards.
-------------------------------------------------------------------------------- 【Personality】 Tashiro has a rather guarded personality. He is friendly and does try to get to know someone. If they don't look at him and judge him for his special traits then he will open up and be himself. He is a rather talkative person. Very kind and will lay down his life for his friend when they are in danger. '. Tashiro is also rather comepetive he and doesnt like to be last or lose in anything. Tahsiro likes to go big when he fights if he is around people who has befriended as to show off.
Tashiro likes to cook surprisingly. It is one of those things, if he wasn't a shinobi he would be a cook or chef. He likes to eat many kinds of different food then attempt to make it himself, or tries to just make something up. Things that he hates, Tashiro hates snakes and spiders. -------------------------------------------------------------------------------- 【History】--- Tashiro was born in the Hidden leaf village. He is an outstanding member of his family. That isnt saying much as most of Tashiro's family are merchants his father and mother owning and running a barbecue and dumpling shop. Tashiro is one of the very few shinobi to come from his family. 9-11 years old Fast Academy years Growing up Tashiro showed signs of having a quite a bit of chakra for a young age. He joined the academy to become a shinobi and he took it up pretty well. On books and learning he learned quickly, skill wise not so much. He was great at Taijutsu but wasnt really good at grasping Ninjutsu or Genjutsu.
At Eleven years old Tashiro became a genin pretty early than most. Almost labeled gifted.
11-13 First Genin years rough start The first years as a Genin for Tashiro were rough. He was still only good at Taijutsu but he had also took up Kenjutsu. Almost a natural with a sword. His Ninjutsu skills improved but he still lacked in doing some of the very basic skills.
The first three years he failed nearly every single mission, his jounin instructor tried to help Tashiro but Tashiro was eventually almost sent back into the Acadmey again to learn to be a shinobi again.
13-16- Private Training years When he turned thirteen years old Tashiro's Jounin instructor had recommended to the Hokage to send Tashiro back to the ninja Academy. The Hokage on the other hand sent Tashiro to a old hermit farmer who was a former shinobi to be take "special' training.
The old hermit's name was Koga. Falsely rumored to be samurai he was a former elder jounin to the village long ago who specialized in Kenjutsu skills and many other things. Upon first meeting Koga Tashiro almost died, as he was almost eaten by Koga's pet Tiger named Sabine. Koga was known as a grumpy old man who sicked Tiger summoning on people.
Tashiro spent three years not doing missions but training under Koga as his apprentice. Tashrio spent his days farming by hand, afternoons sparing with either Tigers, Koga or both. In multiple locations be it in trees or along a running river. Often enough Tashiro has fallen out of trees or down into a river and down waterfalls. He has broken bones throughout the three years of training. Koga often enough using Earth style to weighted down Tashiro's gear, even one time made Tashiro's sword a few hundred pounds. Eventually Tashrio became better in every aspect except for Genjutsu. Koga didn't care to teach Tashiro Genjutsu because in Koga determined Tashiro isn't a Genjutsu user and didn't need to weigh his training down with it. At sixteen years old Tashiro had his finaly sparing match with Koga, after two days and a night Tashiro manage to hit Koga for the first time in a sparing session. With that Koga was done training Tashiro as he had taught him everything he could. From summoning jutsus to various sword techniques. Three days after this fight Koga passed away in his sleep.
16-18 Becoming a Chunin and to the present. After his private training Tashiro was looking to do right by his recently passed sensei and master Tashiro hit the ground running impressing his former and once again Jounin instructor. Tashiro became a Chunin the first year back from his training. Tashiro learned to control his natural-born nature before and after the Chunin exam. Adding water ninjutsu to his arsenal and so on.
【Special Traits】 Kenjutsu specialist Very Fast close range fighting Taijutsu/Kenjutsu Skills High Chakra Not able to use Genjutsu, also not very good at getting out of Genjutsu Well conditioned Very creative when it comes to fighting with unorthodox styles Drunken Fist Adept -------------------------------------------------------------------------------- 【Equipment/Weapons/Items】
Name of Weapon or Item: Black Steel Chakra Sword Description: A sword made from speical medal that absorbs the chakra the weilder uses. Often enough taking the nature of the chakra that is put in it and using it as an exstenton of ones self. Appearance:
Name of Weapon or Item: Basic ninja tools Descrption: Kunai, explosive tags, wire, smoke bombs, food pills and scrolls.
- Custom Jutsu Name of Technique: Water Saber/Saw Jutsu Type of Jutsu: Ninjutsu/Kenjutsu Rank: B+ Range: Short/Close range Nature Type: Water Descrtipion- Using Chakra to pull water around the area from the air or nearest source of water to form around a sword or arm. The water moves violently increasing its cutting power and strength the the attack. Cutting strength stronger then any sword. - Custom Jutsu -In the works of being created by Tashiro throughout the rp- Name of Technique: Water Drilling Lance Jutsu Type of Jutsu: Ninjutsu/Kenjutsu Rank: Currently Unknown by reaching to A rank or higher Ranger- To be determined upon when the jutsu is completed. Descrption- The same princple as the water saber jutsu execpt in a larger scale in a form of a drill like lance. Looking to extend its reach and power even ore then the Saber version. Currently Tashiro is unable to keep the chakra control and build up enough power to keep the water together to make the jutsu work.
【Chakra Nature】 Sound Release and Lighting release. 【Appearance/Wardrobe】 image Additional Appearance details, Bakuto is 5'9 weights somewhere in between one hundred ninety pounds and two hundred ten pounds and he is athletically build -------------------------------------------------------------------------------- 【Personality】 Bakuto an extricate man, and extremely talented in unorthodox methods. Whether that be in leading his village, in life or in combat. He believes in his form of justice. While he does favor peace he wont stand by while someone disobeys what is truly the right thing to do. Bakuto is a sucker for good music, and also thinks of himself as a musician from time to time. Bakuto believes in the safety and well-being of his village above all else. Bakuto will do anything and everything possible to keep his village from falling down any path he doesn't agree with. He lives by his own code of honor and since becoming Raikage has implemented it into teached others to follow his own believes and follow his code. He is a brutally honest guy, a kind of person who will tell the truth no matter what except if it threatens the well-being of his village. Bakuto will and has dismissed multiple members of his own conseil. Bakuto doesn't condone working with criminals in any shape or form. He is rather very much the anti-rogue shinobi. Bakuto also dislike missing shinobi or those who flee their villages to a certain degree. A shinobi that flee's their village and come to his village Bakuto will hear them out first before acting. Depending whether or not he believes the story then he acts. If the story they tell is just and true Bakuto will let anyone join his village. Regardless of relations with other villages but if for a second Bakuto doesn't believe the story or if they are fleeing from crimes they committed he will send them back to whatever village they came from, or punish them himself. Bakuto does like to argue and debate over many things, but he isnt one for shouting to get his way. Although he will shout if other people are doing so and he will make himself known when he does so.
Bakuto born in the hidden cloud village before the annex of Kumogakure. He was born to a small impoverished family. As were most families who lived in Kumogakure at the end of the war. The village was annexed but it wasnt the same. Most of the shinobi during the war never came home those who didnt were war torn so badly most couldn't be shinobi anymore. At four years old Bakuto was forced into a 'special' shinobi academy. Bakuto's father like many other men within the cloud were made a deal with the local crime syndicate boss known as Goro.
The shinobi acadmey was like other shinobi acadmey the students were learning to become Genin so they can become a shinobi. The school was place to evaluate the child of the village of those who owed debts to the syndicate. While they are being evaluated they are also being marked for what could they be worth in price. Parnents who didn't pay their debts in time, went 'missing'(often killed) and they children are sold to pay the debt of their parents. On some occasions the more gifted the child or if they are seen with unique abilites or skills the syndicate will kill the parents off anyway and sell the children for the extra money they can get for those skills.
Bakuto was a gifted child. Quickly grasping the concepts of basic shinobi skills only on his first year. The third year there was an incident. A fight broke out within the acadmey between many students. It was incited to see what the students could do who and to see who were the weak links and who were strong.
A seven year old Bakuto, destroyed the academy building and stopped seventy other students from fighting. Only yelling the word 'Stop'. They didnt stop because he yelled, they stopped when a chakra enhanced sound shockwave pushed everyone over and blasted the building apart. The destructive force in which a uncontroled burst of a sound natured attack. Word traveled fast and three days later Bakuto was kidnapped and his father was murdered for unpaid debts to the syndicate. During transit from the cloud to the destination Bakuto was going he was to be sold somewhere in the land of fire but didn't even make it out of the land of lighting. Bakuto got loose and manage to make an escape, but it wasnt clean. Bakuto took a fire blast of a jutsu to the eyes and was blinded but fell into the sea which from there he manage to get away. Bakuto would find himself on an island a few days later. Turtle Island a moving island on the back of a massive turtle. He was saved by a former Kumogakure shinobi. The former Third Raikage, he disappeared after signing the peace treaties with Kirigakure. His citzens were taken to labor camps so the third Raikage sent himself into exile on Turtle Island. The third Raikage didnt save Bakuto's life out of good will, he saved Bakuto as his replacement as Raikage and to save the village from the tyrany that now controled it. For the first three years Bakuto learned how to uses his other senses how to see. The third Raikage hounded Bakuto every chance he had for those three years until he could tell what was around himself by sound, smell and touch. Bakuto's tenth birthday the Third Raikage threw Bakuto into the deepest jungle of Turtle island. If Bakuto could survive for four years on his own then the Raikage would truly take him under his tutilage to become a Raikage.
Turtle Island known as a beasts paradise. All sorts of creatures lived in the jungle some ferrous some sly and cunning waiting to each the weaker prey.. Bakuto fought, ran, killed and did whatever it took to survive within the jungles of turtle island. Four years passed and Bakuto survived. Being blind and all he managed to survive the forest. The third Raikage then without delay trained Bakuto every day teaching him everything he knows.
Training Bakuto in the ways of Taijutsu, Genjutsu, Ninjutsu, Kenjutsu, Kinjutsu. Teaching Bakuto how to use his Kekkai Genkai like nature of the sound release. Bakuto also picked up tricks for lightning nature and how to use it almost as if he was naturally born with the disposition of lightning. Bakuto trained hard and got stronger. Creating weapons and jutsu that fit with what he can do. Weapons that can magnify sound, create vibrations. Got to one point that the vibrations from the jutsu Bakuto used caused a Tsunami to nearly wipe out Turtle Island. Bakuto also stopped said tsunami by slicing it in half by vibrations.
Evetually Bakuto could even best the third Raikage in battle with ease. When Bauto was twenty year three years old the turtle island moved to the main land off the coast of the land of lightning. Bakuto returned to his village.
The cloud village in his absence didnt do well. It was barely even able to call itself a great shinobi village anymore. There was no longer an actual Shinobi academy the shinobi they had were mostly mercenaries ran by the syndicate. The village as a gambling and ' pleasure' village ran by gangs that threaten everyone within the village into agreeing to their terms. Bakuto's first move was to storm a newly build casino. He walked in told everyone to leave the build. Once everyone left he left and the building collapsed crumbled to the ground. Bakuto made his way to the Raikage's 'palace' The acting Raikage was Goro. Only Goro's mercenaries tried to stop Bakuto not a single shinobi raised a hand to Bakuto. As Bakuto killed every mercenary that tried to stop him from reaching the Raikage. Goro tried to flee Bakuto stopped him and captured him. Bakuto dragged the stubby little man to the center of the village. Almost every person came out to watch what Bakuto was going to do that day. Bakuto ran through listing and saying every crime Goro and his syndicate had done. When Bakuto was done he gave Goro his final words sentencing him to death. Bakuto killed Goro in the middle of the village by beheading him. Despite the gruesome events that Bakuto did he was cheered, as he killed the single most hated person within the village they were free for the first time since the Annex.
Years went by Bakuto didnt make himself Raikage. First an elder council was established. Between the council's decision and the feudal lord the Bakuto was eventually named Raikage. He was named the offcial Fourth Raikage. The man that 'finally' freed the village for the first time since way before shinobi war itself and rumors ofthe truth of his master the third Raikage also pushed Bakuto into the seat as well. Within those years Bakuto reestablished a shinobi academy, even took a few apprentices. Teaching them the ways of the secret jutsus of the cloud village. Some weren't even originally from the cloud village. Bakuto teaches his own form of honor. With the belief that justice is something that should be fought for and the path that has justice is the right path.
Standard Gear x Kunai x Paper Bombs x Wire x Chakra/Stamina Recovering Food pills x Strength Enhancing Food Pills -------------------------------------------------------------------------------- 【Equipment/Weapons/Items】 Name of Weapon or Item: Sound Gauntlet Description: A metal like glove that covers the forarm of the weilder. Filled with holes to let loose with vibration like sounds when attacking or blocking. The weapon is is a magnfier for vibration using chakra one can increase the vibrations and the damage in which they do Appearance:
- Name of Weapon or Item: Tuning Sword Description: A unique sword designed in the shape of a tuning fork. The weapon strange in design deadly in the right hands. Using Sound nature or vibrations can increase the damage in which the sword can do exponentually. Appearance: -
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【Special Traits】
Blind Enhance Senses, of hearing, smell and touch. Can see nearly everything around himself without sight. Whether it be by the sound with in the air of the occupied spaces or the sudltle breaths of the living creatures around them. Immune to visual Genjutsu Very creative when fighting Kenjutsu Master Unorthdox Fighter
Fighting Style: Bakuto has two differnt fighting styles. Both offensive, one is to use the sound release to throw people off. Imparing their vision, and what they can and cannont hear. Using Lightning or Black Lignthing to make more or get rid of light. The first is more or less to subdue an enemy with the least amount of deaths. The other is to go in either heavy lighting and to eliminate threats on the spot as quickly as possible. The first style is more or less used against little disputes but when it comes to fighting those who threatn his village or the allies of his village
The other fight style is fast and to the point to be brutal.
【Kekkei Genkai】
Name of Kekkei Genkai: Sound Release Clan: N/A Rank: N/A Description: Use sound based chakra into manipulating sound vibration waves ------------------------------------------------------- Cannon Jutsu
- Custom Jutsu Name of Technique: Sound Release: Slicing Sound Wave Type of Jutsu: KG, Kenjutsu Rank: D, C, B, A and S Range: Mid to Long Nature Type: Sound/Wind Description A jutsu with five different variations, each gauged at different strengths. The Slicing Soundwave is an advance form of Kenjutsu using a sword that is capable in creating vibrating sound waves. Using chakra the move is intensified allowing the user to slice a visible slash waves of sound
D Rank: Slicing Sound wave(basic) is just the basic slash, nothing more than getting sliced by a sword. It can move pretty quickly and is more or less a longer range slash attack. Can be done rather quickly a three-second charge and slash. The attack is very thin C Rank: Slicing Sound Wave Mark 2. This is a step up from the earlier basic version. The attack is much stronger fully capable of slicing through a person. With the intensity of a chakra blade enhance with wind or lightning chakra. Can cut through most solid wood surfaces and some stone. preparation is a bit longer but not by much five seconds to charge and slash. The attack is a bit wider but slower than the earlier B Rank: Slicing Soundwave Mark 3. Another step up stronger than the Mark 2, and very much stronger than the basic attack. The Mark 3's intensity is stronger than most wind enhanced slicing attacks. preparation can take up to ten seconds. There is a humming like sound once fully charged the attack is much wider then Mark 2 but just as fast. A Rank: Slicing Soundwave Mark 4: The power of this next step up is rather signficant compared to the earlier ranks. It is a very devastating attack capable of fully cutting through nearly anything that is put in front of it for a considerable distance. Once used to slice a full on coming tsunami in half to keep it from hitting an island all together. The preparation is thirty seconds. The sword will hum loudly and turn into a blur as the vibrations make the sword.
S Rank: Slicing Sound Wave Mark 5: The full powered attack and masterpiece for this jutsu. The devastation is great has the potential of slicing an entire village in half for about a whole mile. Everything caught within its reach is obliterated. Unlike the earlier this one comes with a risk as it is a double edge sword almost literally. The backlash of using the attack is the reverse impact of the slash wave. As the attack gives an almost equal force backwards as it does slicing forward. Moving the sword in or object the jutsu is used with is hard to even hit the right target as the amount of power pushing back into the arms. The jutsu takes close to from three to five minutes to prep for. The sword will glow and scream. The humming from before gets so loud its as if the sword is screaming to release the pressure. Using the slash shortens the life of the user putting enormous strain on the body.
- Name of Technique: Sound Release: Seismic Punch Type of Jutsu: KG, Taijutsu Rank: A Range: Close Nature Type: Sound Decription: Using sound vibrations within a sound gauntlet and ones chakra. It turns one's fist and punch into a weapon that has an added impact of vibrations with the punch. Inspired by the leaf's Hyuga clan's gentle fist but this is created by Bakuto, the jutsu hits a person with both a physical attack but also punches a strong vibration attack into the body in a seismic level looking to do both internal and external damage. - Name of Technique: Sound Release: Quake Slam Type of Jutsu: KG Rank: S Range: Mid- Long and Wide range Nature Type: Sound Description: An extended version of the seismic punch. Slamming one's fist with the sound gauntlet with full force and a large amount of chakra,to a shockwave of sorts capable creating a mass earthquake if hitting the ground. Devastation that follows the jutsu of that of what an actual earthquakes can cause. Depending on the severity of the quake, can be small or be environmentally bad. - Name of Technique: Sound Release: Melogic Sound Wave Type of Jutsu: KG- Genjutsu Rank: A Range: Mid- Long Nature Type: Sound Description: A very subtle attack. Used as almost as a physical genjutsu. Combining chakra and something with kind of device or tool that can ring loudly. Whether it be a tuning fork like weapon or the sound gauntlet. The sound chakra rings it out in an ear piecing line tone.
The jutsu is designed to disorient those caught within ear shot of the jutsu in a sever degree. Messing with the mind, turning their senses against them. Right becomes left, Left becomes right. Up is down and down is up. Messing with the brain's messages to the eyes through the vibrations of the sound coming through the ears. Friends and foes alike can be caught in it as it doesn't discriminate from either. Anyone untrained is more likely susceptible in getting caught within the genjutsu.
Name of Technique: Sound Release: Hyper Voice Type of Jutsu: KG- Suplementary Rank: D Range: Mid- Long Nature Type: Sound Description: A very small technique, but effective to get a point across. The technique uses one's own voice and magnifies it to super loud levels enhanced by chakra. Basically yelling or shouting with chakra enhanced sound. Can shake buildings and knock people over, enough chakra used and it can even blow buildings apart.
Name of Technique: Summoning Jutsu: Bat Summons Type of Jutsu: Summoning Rank: A Range: N/A Nature Type: N/A Description: As the technique says it summons bats. Shinobi trained bats. Used for scouting missions, messenger bats, and even combat.
For scouting missions it is self-explanatory the same with messenger bats. They fly out and either feel out the arena or they go and deliver a message. With in combat they work with Bakuto. Jutsu: Collaberation Sound Release: Bat screeching sonic Song Type: Collaberation Genjutsu Rank:S Nature: Sound and other??? Description: With the summoned four or more summoned bats A collaboration genjutsu using Bakuto's sound nature resonating off of the Bats whose chakra builds up and they let out the sonic sonar they normally use to see. The jutsu magnifies the jutsu into painful levels to the human ears. Causing great pain and can cause those caught in it to be incapacitated. In some cases long-term damage to the ear drums. The effects of the genjutsu make people caught in it very disoriented making them dizzy while keeping them off balance impairing them from hearing what is around them.
Name of Technique- Black Lightning Four Corner barrier Type of Jutsu: Barrier type Rank: A/S Range: Wide Nature Type: Lightning Description: Using four Lightning Shadow clones, to create a barrier the prevents most things from entering or escaping the black lighting enhanced walls. The walls block all light from entering the barrier walls, and eliminates all light from within the barrier leaving those inside in complete darkness. The jutsu has a variable of weaknesses can be dispelled by high wind natured jutsus. The size of the barrier takes time to eliminate all light within the barrier. Making people inside the barrier feel as if they are going blind.
Name of Technique- Lightning Release: Black Lightning Armor Type of Jutsu: Offensive, Defensive, Supplementary Rank: A/S Range: Self Nature Type: Lightning Description: A chakra like mode that coats oneself in black lightning like armor. Increasing one's phsycial strength to very high levels. The technique simlar to the normal Lightning Release Chakra Mode but using a more heavy lightning chakra. The lightning makes the user stronger but it lacks in speed. Forgoing the speed of the orginal for more strength. Almost doubling the strength more then the orginal technique. The technique while being powerful is a double edge type technique. The jutsu puts a huge strain on the body if used for long periods of tie. The black chakra will start to strangle and crush the user slowly. The effects are made worse if any jutsus using the black lightning chakra. The more force exerted the more of a strain it puts on the body. Weaknesses are strong wind natured jutsus and high speed combat
Name of Technique: Tuning Vibration (Needs better Name) Type of Jutsu: Kenjutsu Rank: A Range: Very Close Nature Type: N/A Description: The technique initially does nothing even when activated at first does nothing. The jutsu takes time to build up, using the Tuning Fork sword. The sword using sound vibrations of the two prongs that are brought on while using it. It comes in four stages strengthening in power as the vibrations increase within the heat of battle.
Stage 1: Initial Startup Stage initially requiring the activation of the technique to start-up. Weaving a handful of hand signs and building up chakra before the sword can be used. The sword will start to build up vibrations that the chakra will hold together as it grows in strength and intensity. Stage 2: Vibration Enhanced strikes After a few strikes the sword will turn into stage 2 rather quickly. Adding the vibrations into the weapon building in strength. At this stage the technique allows the user to transfer the vibrations into the targets in which it hits. The technique loses strength when the vibrations are transferred making it harder to reach the next levels. When the vibrations are transferred into what it hits it can do few things. Either when it is transferred into enemy weapons it can help deflect in coming attacks easier when it hits the object. Make the object harder to hold as the vibrations are pushed into opposing objects and into the ones holding it. In this stage the sword will ring slightly Stage 3: Vibration Saw At stage three the vibrations get stronger getting faster by this stage. The strength in which turns the sword into a saw like weapon. Strong enough to cut through most objects. Cutting through anything that doesnt have chakra running through it. Slicing through normal metal swords, kunai, and shuriken with a bit of ease. At this stage it is harder to keep in control and maintain the vibration an chakra levels to keep it in this stage. The sword will hum lightly in this stage and seem like a blur.
Stage 4: True Vibration Sword This stage is the strongest form and maximum usage of the technique to its highest degree. At this stage there is very little that this jutsu cannot cut through. Cutting through multiple forms of chakra, Fire, Lightning, Wind and Water. The jutsu cuts through the four natures. Earth is the hard part. While earth can be cut a hard enough earth barrier can stop this stage. It its very hard to control the slightest wrong move can expell all the vibrations and knocking this back down to the lower stages. The chakra used to maintain the jutsu is rather high. The tuning fork sword vibrates enough to cause a loud screaming like hum. It moves so fast that the two prongs of the sword would appear as a single bladed sword.