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Hidden 7 yrs ago 7 yrs ago Post by OwO
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Alma, the continent of man. For hundreds of years, war has raged between three nations. While their war had raged, the ancients had returned. Beasts of yore, wielding artifacts of untold might. The three nations had managed to band together to repel the foreign beasts. While many of the ancient still exist today, they are no longer a threat to the nations that had once repelled them. The defeat of the ancients resulting in three things: the proliferation of ancient treasures that were empowered, an era of peace between the three nations, and the discovery of ancient dungeons - fortresses of magic that constantly shifted and changed. The peace had allowed for man to realize that in their years of fighting, they had neglected to explore and discover their own home.

Thus began the golden age of adventuring.

With the three nations allied, man took to both the wilds and ancient dungeons. Eventually, the number adventurers began to soar to record amounts. Lands were being pillaged for loot, highwaymen ambushed hard workers, and the seemingly infinite amount of adventurers were impossible to control. A solution was created: the Adventurer Guild. They acted as leadership for the rowdy adventurers and punished criminal activity while working to build a sustainable environment where adventurers could always find something new. They seemed to solve everything. Well, everything except for the highwaymen.

Due to Alma's size, different chapters of Adventuring Guilds fill each city. However, there is one peculiar chapter located in the capital city of Rhode. With a name that reverberates around Alma, the Iron Rose Adventurer's Guild is the most well-known guild. Mostly because of their ever-absent leader whose exploits stretch the boundaries of mankind's borders.


Rules:




Ranking




Locations:




Item Grades:




Races:




Timeline:



Almanac:







[centre][img]i.imgur.com/Db9zwKb.png[/img]
(use [s]weeb[/s] anime art because i need to pretend that there's a cohesive style)
[.hr][.hr]
[b]Name:[/b]
(Self-explanatory)

[b]Alias(es):[/b]
(Any nicknames or such go here. Most low ranks would have nicknames only known to friends)

[b]Gender:[/b]
(Stick or no stick?)

[b]Race:[/b]
(If you use a non-common race, just PM me some information about them and their culture.)

[b]Age:[/b]
(How old are you?)

[b]Rank:[/b]
(Usually people will be D or C ranked. PM me if you want special permission. We would need to work something out.)

[b]Personality:[/b]
(Make it good)

[b]History:[/b]
(Your character's past. How did they become an adventurer? I don't expect a novel, just a little framework.)

[b]Magic:[/b]
(If any. Delete if unnecessary.)

[b]Skills:[/b]
(Anything relevant here)

[b]Equipment:[/b]
(General items, armour or weapons. Note that items are graded based on their strength and magical properties. The list is as follows: Common-grade, Magic-grade, Masterwork-grade, Ancient-grade, Legendary-grade.)

[b]Anything Else:[/b]
(Miscellaneous stuff)
[/centre]
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Hidden 7 yrs ago 7 yrs ago Post by Hawlin
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Hawlin The Jaded

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-I should have read the post-
x_x;
Hidden 7 yrs ago Post by NobodiesHero
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NobodiesHero The Organization XIII Member That Never Was

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Here and ready to go! Also, I don't have Discord, so I won't really be joining you guys there.
Hidden 7 yrs ago Post by Conscripts
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Here and ready to go! Also, I don't have Discord, so I won't really be joining you guys there.


You can make a new account. You don't have to download anything. It's quite easy to use.
Hidden 7 yrs ago Post by NobodiesHero
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NobodiesHero The Organization XIII Member That Never Was

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@Conscripts I could yeah, but as old fashion as it sounds, I don't like social media or chat websites like Discord. Especially the kind like Titanpad and all those other pads where people can see you type.
Hidden 7 yrs ago Post by Bluetommy
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I am interested! I'll check out the discord too when I start getting ideas.
Hidden 7 yrs ago Post by Etranger
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@SilverDawn I believe my sheet is ready for review.

Hidden 7 yrs ago Post by OwO
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@Etranger Looks great, go move it over
Hidden 7 yrs ago Post by kkbird123
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kkbird123 A Fabulous Bird

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interested, i may send in a application
Hidden 7 yrs ago Post by Nightknight
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vignette.wikia.nocookie.net/persona4/…
(Courtesy to Atlus and the Shim Megami Tensei Franchise for picture)

Name: Diana

Aliases: None

Gender: Female

Race: Human

Age: 30

Rank: D

Personality: Diana is very laid back and quite, preferring actions to speak for her. She is very patient, and is known to wait in a location for hours to get what she wants. She is somewhat timid in social conversations, though she is not someone who hesitates when decisive action is called for. She is very intuitive, preferring her gut feelings and instincts to guide her hand. She enjoys her solitude but is willing to share quiet moments with others. Diana is highly spiritual, and covets truth and honesty above all other things, to the point where she can be brutally blunt. Her motto: “Adaptability is everything.”

History: Diana was born in Sirris with blue skin, the cause of which is unknown, to a highly esteemed military officer and his wife. She lived a life of relative luxury, though her appearances made her an outcast to the superstitious around her, who called her a devil child. Due to incessant disillusionment and detachment from the people around her, she turned to religion to find acceptance, as well as answers to far deeper questions. She became obsessed with finding meaning and truth in her life, and devoted the majority of her life to becoming a nun and vowing service to the divinities that governed the universe. Through years of rigorous mental self-discipline, she found she possessed the gift of extraordinary perception. She took it as a sign from the gods to begin a new spiritual journey. She thanked her sisters for the time they have spent together, and decided to head out on a pilgrimage to the holiest sites in Sirris. Her venture took her to the base of the tallest mountain in Sirris. Diana became a hermit and secluded herself in a cave, wherein she meditated for many days and many nights. After months of seemingly fruitless dedication, she had an epiphany, a moment of absolute clarity that allowed her to see deeply both within and without. She felt transcendence, the love and power of the universe swimmed harmoniously within her. In that moment which seemed like a blissful eternity, the depths of her soul were moved beyond words. When Diana left the cave, she had not appeared any different, but within she was reborn. From this rebirth came an intimate understanding of what she wants to do; to bring the same peace into the world that the gods showed to her. As a gesture of dedication and devotion, Diana shaved herself bald, then proceeded to walk the earth, going wherever she feels she is needed.

Magic: One with All

Diana specializes in Divination magic, using magic to locate and see what is veiled by illusion. She uses various means of clairvoyance and prediction, such as dousing chains, looking within dancing flames or pools of water, visions from meditation and so on. It is especially helpful to find something or someone if she possesses a “peice” of them, such as clothing or hair. She also possesses a heightened sense of awareness and perception, and her magical truesight can see through illusions and deceptions. Her powers are generally geared towards revealing something, predicting something, spotting patterns, scouting from vast distances as well as conveying information across the expansive space as well.

Skills: Other than having an acute awareness of her physical senses and exceptional intuition, Diana is very much lacking in combat experience. She has enough proficiency to wield a bow and blade, but is not spectacular with either. She has trained in the basics of self-defense to protect herself from marauding bandits, though most of her prowess is mental rather than physical. Diana is willing to learn any form of magic or spell she comes across and can utilize other people’s styles into her own (With a bit of practice of course).

Equipment: Longsword for Protection (Common Grade)
Bow and Arrows for Hunting (Common Grade)
Backpack (Common Grade)
Crystal Ball for Scrying (Magic Grade)
Various Divination tools (Dice, Dowsing Chain ball, Compass, etc.) (All Magic Grade)
Steel Vest (Common Grade)
Argus, a sentient magic cloak dotted with peacock patterned eyes that allow Diana to see in all directions as well as see invisible objects and creatures. Is very friendly and protective of Diana.





Hidden 7 yrs ago Post by OwO
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@Nightknight Diana is fine, put it in a hider and shove it in the CS section
Hidden 7 yrs ago Post by Bluetommy
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Hidden 7 yrs ago Post by OwO
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@Bluetommy He's gucci, go put him in the character tab.
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@NobodiesHero@Chasers115

IC is coming on, most likely, Thursday.
Hidden 7 yrs ago 7 yrs ago Post by Tominas
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Tominas

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Hidden 7 yrs ago Post by NobodiesHero
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NobodiesHero The Organization XIII Member That Never Was

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@Tominas I have a feeling that Yuel and Korgath would get along very well.
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Hidden 7 yrs ago Post by OwO
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@Tominas Korgath is good. Put him in the character tab
Hidden 7 yrs ago Post by Emeraldlane
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As a first time roleplayer, I decided to go for a simple character. I hope you like him! :)

Hidden 7 yrs ago Post by NobodiesHero
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@Emeraldlane I have a lot of experience RPing, if you want any help I'd be happy to give it to you.
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@Emeraldlane He looks good, toss him in to the character tab.

also IC is probably tomorrow. Pushing it up. Don't feel rushed to post. It's fine if it takes a few days.
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