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Hidden 7 yrs ago 6 yrs ago
Zeroth Post
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Zeroth
PC students.


Met heroes.


PC Villains.


Met villains.


Hidden 7 yrs ago 7 yrs ago Post by Azure Flame
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Azure Flame Leader of the Azure Knights

Member Seen 2 yrs ago

Name: Lucas Ario

Gender: Male

Age: 16

Appearance:
5'7 150 lbs

Costume: See appearance.

Personality: Can usually be a little silly, though serious when he needs to be. He came up with his attack names himself, and will shout them as he attacks.

Quirk: Aura: Can manipulate his energy and wield it in battle.

Quirk Flaws: Can only use his quirk if he has energy, if he depletes his energy he will be unable to use his quirk, and may pass out.

Quirk Limitations: His quirk is limited by his stamina, and the amount of energy he has, as he uses his quirk more, and trains his body more, his stamina and energy can increase, allowing him to use his quirk more and longer.

Skills: He can utilize his quirk in many skills, some he may come up with later.
Aura Sphere: Channels his Aura into a ball of energy that he can then launch out at enemies. The longer he charges, the more powerful the attack.
Force Palm: Channels his Aura into his hand, to release as a forceful knockback, only works when making physical contact.
Iron Defense: Channels his Aura around his body, creating a shield that can lessen damage to his body, though if the shield sustains too much damage, it will shatter, leaving him vulnerable.
Bone Rush: Channels his Aura into a bone staff, with which he can strike enemies with.

He is also skilled in hand to hand combat, so he may conserve his energy.
Hidden 7 yrs ago 7 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

Member Seen 2 mos ago

Name: Koharu

Gender: Female

Age: 15

Appearance: Koharu is a very tiny girl standing at 3'3 and weighing a tiny 21.5 kg/47.4lbs, she has long dark purple/black hair and similar coloured eyes. But this isn't always the case, as her quirk makes her taller her hair slowly changes to a short light brown similar to the bark of an oak tree, and her eyes go a bright green similar to leaves in spring. Her appearance stops changing when she hits 6 foot. And her hardening slowly makes her limbs appear more treelike her feet slowly turning into tree stumps and her fingers slowly forming into pointed digits while all her skin starts to look like tree bark. Tho these changes only occur once she's past the 3 meter mark. These changes don't occur when she is below 3 meters, their replaced with just her body becoming rigid and bark like.


Costume: Koharu's costume consists of a brown skin tight suit that covers her legs and torso cutting off at the shoulders and neck, it has a dark brown strip that imitates a belt. There are green highlights around the cutoffs at the shoulders and neck, light brown lines are used along the entire suit to give it a grainy bark like look.

Personality: Koharu is normally a very energetic person always full of energy tho she down plays this because of her slight shyness, not to say she'll avoid talking to new people but she just doesn't like making a scene or big fuss. She'll joke, laugh and play with her friends with a straight forward and confident attitude, keep an eye out for play hits. She also feels lots of sympathy almost to the point of being naive. As she gets bigger her slight shyness and dislike of making a scene really start to show. Also as she gets larger she becomes a lot less energetic and more so worried and cautious, always afraid of damaging things and getting in people way. But no matter what size she's always caring and want's to help and protect others, never leaving someone behind. She is very self conscious especially when she's on the larger spectrum.

Quirk: Koharu's quirk allows her to grow in size and harden herself. She also doesn't need to eat like normal people because of her ability to convert light into energy and produce oxygen, she doesn't breath like most people, she breaths carbon dioxide. Sunlight is the most effective source but strong enough unnatural lights can fuel her. To grow in size/harden she needs energy from light and water. The harder she is the more water she would need to grow and vice versa, each state has their limit and when that peak is hit she will have to go with the other change. Her maximum hardened state makes her almost as hard as stone and her maximum height is currently 30 meters be it that it takes a very large amount of resources to get her to that point. Also while in the dark or at full size and density, if she absorbs water her bust is used as a storage device until she can use the water again bounce. When Koharu sleeps she releases all the water she'll have used to grow back into the air as water vapour, this could cause rain if she were to be large enough, dehydrating also reverts her changes.

Quirk Flaws: Koharu cannot control her quirk. The second she comes into contact with the required resources to grow/harden she will, the only thing she has control over is what change will take place and eventually even that isn't under her control. Once she hits the height of 10 meters shes forced to harden so she can compensate for her weight, her body does this automatically.

Quirk Limitations (That can be worked on and improved): Koharu can train her body to make it stronger so she can move around easier as she gets larger or harder. As she gets harder her body becomes more rigid and hard to move so this physical training could help her to deal with this. She could also train her ability to modulate her change more acutely as to avoid getting too large or too stiff given situation.

The reason they want to be a hero: She want's to help the less fortunate and protect those who can't protect themselves.

Likes: Bugs. Food. Sunshine. Messing around.

Dislikes: The dark. High stools. Rain. Showers. Water balloons. Sprinklers. Puddles. Pools.

Skills: After many years of practice Koharu is an expert at the cute cat eye face, all tho it's effects are diminished for some as she gets larger. When tiny her little face will melt the heart of most individuals. Also she can knit and sew she's unintentionally torn though plenty of clothes.
Hidden 7 yrs ago Post by Renny
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Renny S E A S O N E D

Member Seen 10 mos ago







Name: Yusuke A. Natsume.
Gender: Male.
Age: 15, Fifteen.

Appearance: Yusuke is foxish young man. His eyes an odd gray, his skin is pale and beautiful. These traits have earned him the moniker "Prince Charming" at his middle school. He was told his mom was once called "Queen". Still, he dreads the attention. His shaggy white hair seems to disagree with him on that front. Often calling eyes to an otherwise silent Yusuke. He stands at an average height of 5'6" and has a ropish frame. Because of his mother's popularity as an actress, he's often wearing stylish clothing, looking preppy despite his down-to-earth attitude.

Costume: None at the moment.

Personality: Yusuke is a collected mixture of sardonic and quiet. On any given day one would believe him mute, contemplative, and all around calm. However, this is just a mechanism he's developed to keep from embarrassing himself. Due to his upbringing, he's not all that worldly. In fact, he's quite dense, if not stupid. He's gotten by on his good looks and family's influence for the most part. If one could delve into his monologues, they'd find him thinking of food, the latest games releasing, and wondering how Big Jody from the sitcom "All My Hopes" would ask Beladona out to prom. There isn't much going on up there but he's recognized a faint thrumming in his heart. Its begging him to do something, he just doesn't know what.

Quirk: Beyond the Barrier (Psychic Abilities) - Yusuke's Quirk is the culmination of a fated meeting. Uriko Natsume, whom held the ability to read minds and Takahara Natsume, who had the useless ability to understand the underlining functions of his own Quirk produced Yusuke's Quirk: Beyond the Barrier. Thanks to this, Yusuke was born to the world as a true blue Psychic. He can manipulate objects freely, create condensed walls of invisible matter, and concussive forces and blasts.

Quirk Flaws: Like any Quirk, Beyond the Barrier has its limitations. Usually based around physicality, concepts such as weight, distance, and molecular make-up, and even mental stability can cause him to falter. Because of his father's Quirk, Yusuke has discovered that the larger his feats the more strain he places on his mind. This eventually will lead to deterioration if continued and abused. Destroying his mind and making him all but brain dead.

Quirk Limitations: Because of his powers and genetic structure to deal with said Quirk, Yusuke has been given a rather weak physicality. He is easily sickened, bruised, and will often cry due to pain. Medical officials has diagnosis him with a rare condition where his pain receptors are dialed up to eleven. A pinch feels like a serrated blade cutting deep into his skin.

Likes: Rice, The Movie: Old Yeller, Takahara Natsume's chuckle, Uriko Natsume's smile, Being recommended for U.A.

Dislikes: The Movie: Old Yeller, Takahara Natsume's eyes, Uriko Natsume's frown, Being judged.
Hidden 7 yrs ago 7 yrs ago Post by olcharlieboi
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olcharlieboi Master Mind of the Swarm

Member Seen 1 mo ago

My character/back-up character so far will probably have 1-2 more back-up characters then decide properly when all options are front and center.
-backups-





Current Main idea
Slime character


Name:Charles McCloud

Gender: Male (technically)

Age (14-16): 15

Appearance: minus the eyes and mouth can sense his surroundings in this form, 'standing' at around 1 foot weighing 40 pounds normally. the color of his body tends to change depending on his emotions. normally is a clear white like color. human form is the one above standing around 6 feet 5 inches, around 140 pounds.

Costume:His costumes only consist of various masks he wears

Personality: Sly in terms of things about himself, but normally can be slightly mischievous if given the chance. Though also has a fairly lazy personality to many things

Quirk: Slime Body - This quirk turns it's user into essentially the fantasy stories slime. His body is very moldable allowing unnatural flexibility, his body can freely transform/mimic other things, regenerate, and dissolve matter that enters it to eat, among other things. by using this power he usually maintains a human form for convenience. While he can regenerate it takes a great deal of time to do so, since he has to replace the matter he lost by dissolving more matter, as long as his 'core' remains anyways.

Quirk Flaws (Are permanent and cannot be bypassed): even though he can become solid in terms of phyiscal activities his body is always fluid, while he can land a punch just as hard as anyone else, maybe more if he mimics some kind of metal, but his body is still fluid so electrical and similar attacks will highly effect him. Maintaining any transformation/mimic requires concentration, and it takes time to dissolve matter and regenerate according to the matter/loss. While in his original form he is pretty physically weak and could easily be harmed.

Quirk Limitations (That can be worked on and improved): While he can maintain transformations and mimic things with enough concentration he can only maintain these forms for limited amount of time before his body forces itself back to it's original state the amount of time he can keep this form can be extended with training, same with how fast he can transform and how many things he can transform at once like combining aspects of different mimic forms. (claws of a beast with metal making very sharp claws as an example)

The reason they want to be a hero: He was always seen weak throughout his school years and so he decided he wanted to show everyone they was wrong, that he has great potential.
Hidden 7 yrs ago 7 yrs ago Post by Shiyonichi
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Shiyonichi The Edgelord

Member Seen 6 mos ago

Name: Noru Nanbu

Gender: Male

Age (14-16): 15

Appearance:
Weight: 132lbs 5'6


Costume:


Personality: Noru tends to be calm and easily bored and impatient being rather restless at times. He is rather snarky and condescending at times, but genuinely wants to help others. He is also rather confident and determined, but sometimes he tends to let things slip by him, because of that and tends to get embarrassed and self conscious when he makes a mistake.

Quirk: King of Copy Cats or as he likes to call it, Mass Plagiarism.
An Transformation type Quirk allows him to copy an aspect from a person or object that's in his field of vision. For example he can copy someone's Quirk or things like the hardness of steel.

Quirk Flaws (Are permanent and cannot be bypassed): He must have an idea of what he's copying if he doesn't know anything about the object then he can't copy it, for example he can't copy One for All because he doesn't know that it's a Quirk that stockpiles strength, rather than a strengthening Quirk. The object must be in his field of vision when he does and it must exist physically in the field of vision, so he can't copy something like a Quirk from a photo or video. Whatever he copied will removed after a maximum one hour period. If the aspects that he copies has a flaw like a Quirk he'll get the flaws as well.

Quirk Limitations (That can be worked on and improved): He can only hold three copied aspects at a time. The uses of aspects depends on his creative uses of it. He also has a harder time using mutation Quirk if they add a new limb to his body as he hasn't had them before, but the more he uses similar types of mutation quirks the easier it gets for him to control. He can only used copied aspects for ten minutes currently.
Hidden 7 yrs ago 7 yrs ago Post by OrizaSaucer
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OrizaSaucer -Generic and unoriginal weeb title.-

Member Seen 7 yrs ago



Gender: Female

Age: 15, turning 16.

Appearance: 183cm tall, and weighs a good 79 kilograms. Compared to most other girls in her age group, she isn’t that pampered up, preferring not to waste her time with make-up and such due to her particularly destructive quirk. Has a somewhat muscly build(think Korra, from Avatar.), although nobody would see very often due to her quirk. She's been taking MMA and Muay Thai classes for the past 11 years, so she is formidable in combat and physical activities due to that. Her hair is literally on fire always, and as such doesn’t have a natural hair colour. Her eyes are a dull brown, which she particularly isn't happy about because brown is just blegh in her mind. As well as that, her natural body temperature is a fair bit higher than normal due to her quirk, which means she is almost always warm to touch, and she melts snow whenever she comes into contact with it.

Costume: A bodytight suit that can sometimes withstand her quirk, emphasis on sometimes.

Personality: Hot-headed, befitting her quirk. Isn't the calmest when it comes to stressful situations, and prefers beating things up and asking questions never. Or as close to never as she can get. Her choice of clothes is whatever is available to her, due to her having a bad habit of burning anything and everything she wears when she activates her quirk. She enjoys sitting in sauna's or hot springs, due to them being the only particular body of water she doesn't boil, and is hot enough for her to not be particularly in danger in.

Quirk: Flame Body; she can coat herself in a both defensive and offensive layer of fire, think Human Torch but less flying and shooting beams of heat, more punching things with fire. She can somewhat monitor the temperature of the fire, though that's a pretty broad statement, so she can control her heat to the point where it fluctuates between what she wants and fifty degrees celsius both ways(If she wants to sit at 200 degrees, it could fluctuate between 150 and 250 degrees celsius).

Quirk Flaws: Pokemon typing weakness. She’s weak to water in almost every way, like she steams when she touches just under room temperature water, can’t swim at all, so she’s likely to die if she falls into a pool of water, and that’s all while she’s not in her quirk form. When in that, she gains a slight resistance to rain as though usually the drops evaporate before they hit her, but her ‘skin’ will blacken if she gets hit with a concentrated gout of water like from a hose, or if she falls into a pool of water. She will also suffocate if the latter happens, and feel extreme amounts of pain to the former.

Quirk Limitations: Control can be gradually improved, as in her temperature fluctuations and possibly some control on how she uses her fire, as in she may be able to, in time, focus the fire in her hands and fire a spout of fire from them, or hover with the help of the fire, although the latter is very far into the future.

The reason they want to be a hero: Kick ass and chew bubblegum, if the bubblegum was fire-proof. Both of her parents were relatively low-class heroes, neither of them making a name for themselves despite their quirks(same as Karen's), and she wants to surpass them, which she thinks she can do by becoming a top-class hero, and making a name for herself.

Likes: Fire. Romcom, but not with other people. Carnations, unlike the rest of the world apparently.

Dislikes: Water. Any form of arrogance. Perverts.

Skills: Martial arts, dancing, and sewing.
Hidden 7 yrs ago 7 yrs ago Post by Heckno12
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Heckno12 That Guy

Member Seen 2 mos ago

Name:Dan Akita

Gender: male

Age (14-16): 15

Appearance (include height and weight):


Height: 5'7
Weight: 142

Costume:


Personality: Dan pretends to be much more laidback than he actually is. In reality, he's usually quite nervous. Despite a few misunderstandings, he's far from perverted. In fact, when in less than savory situations he's known to become quite flustered.

Quirk: Blink- Dan can teleport short distances leaving a short blue trail. His ability runs drains calories depending on the distance traveled. From what he can guess, the rate is approximately ten calories per meter.

Quirk Flaws (Are permanent and cannot be bypassed): If Dan is too hungry, his quirk is essentially useless. Unless he's absolutely starving he can still blink a few inches at a time, though that isn't likely to help.

Quirk Limitations (That can be worked on and improved): Blink is usually fairly reliable, though doing it in quick succession is a challenge. The kind of spatial awareness it takes to teleport without looking is definitely a hard earned skill. The calorie issue is also easily solved through almost constant eating. Dan can also lose control of his ability if he's too flustered, occasionally teleporting him to less than fortunate places (IE: the girl's locker room once)

--Optional information--

The reason they want to be a hero:

Backstory: Dan had a normal childhood until he turned four and his Quirk revealed itself. At first, nobody knew what was going on. Randomly throughout the day his clothes would be on the floor and he would be a few feet away confused. A few days later, one of the teachers saw him vanish leaving his clothes and a small blue trail of light through the wall.

It took a few years, but eventually Dan managed to control his teleportation and even move from one place to another with his clothes on. During school hours he rarely used his quirk as he was self conscious about eating so much. Eventually, he moved past that hang up and began carrying snacks regularly.

Likes: Cheese, meat, people(not as food), comedy.

Dislikes: Horror, hunger, anything that makes him sick.

Skills: Dan's fighting style is a mix between self taught and imitating videos he sees online. While he's pretty sloppy, Blink makes up for it most of the time. Because of his quirk, he is also almost unrivaled when it comes to slight of hand.

He's also a pretty decent cook, though everything he consumes has a high calorie count.

Hidden 7 yrs ago Post by Blueflame
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Blueflame Shade Weaver

Member Seen 8 days ago


Name: Akagane Haguruma

Gender: Male

Age (14-16): 15

Appearance (include height and weight):


Height: 5"11

Weight: 130 lbs

Costume: "What costume? Oh no was a costume required?!"

Personality: friendly and polite, though easily down trodden, often trays to please others, easily persuaded.

Quirk: He can create and control steam, not very impressive on its own but using that steam he can control any mechanical objects his steam can get into. Taking immediate control over said object. Which is why he is never without some of his little 'toys'

Quirk Flaws (Are permanent and cannot be bypassed): bigger the object the more steam he needs to make resulting in the tireder he becomes till he passes out and the steam he created bursts litteraly ripping what ever he was controlling to spare parts. He cannot control something infinitely, he has to continually make steam to control something. No sleep means no steam.

Quirk Limitations (That can be worked on and improved): one thing is how long something stays together before breaking due to him passing out, and how much steam he can make at one time before passing out.

--Optional information--

The reason they want to be a hero:

Backstory:

Likes: gears, spare parts, encouragement, praise, his pet crow Jax

Dislikes: failing, talking about his eye, bullys

Skills

Hidden 7 yrs ago Post by Kitty
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Kitty

Member Seen 4 mos ago

Name: Raven Kiroshi

Gender: Female

Age (14-16): 15

Appearance (include height and weight):
height - 5'4"
weight - 115 lbs


Costume: Her costume is what she has on in her pic

Personality: Raven tends to come off as emotionless, cold, and scary to those who only just look at her and take in her big dark wings, horns, and typical resting face. But to those who actually get to know the girl will know she is quite the opposite. Raven is quite a warm and caring individual her curse having humbled her in a way to know that you can't ever just simply judge anyone as many people have come from different walks of life and gone through many different things to get to where they are today. She is also fiercely protective of those she cares for plus she has a slight feisty/competitive streak to her that definitely is a part of her fierce protectiveness but also it's own thing entirely. Raven also comes across as strong and someone who just brushes off verbal abuse that comes from people who judge her based on her looks but that is a false cover as her wings and horns have always been something she has struggled with. She has mostly accepted the rest of her quirk, minus the dark souls, but she can't accept her physical traits because she to her it will always separate her from everyone else.

Quirk: Cleverly named 'The Valkyrie's Curse' by a soul of an old man, that had the quirk of simply having cat ears, who gave her advice when she was about 9 on what to do about the teasing of the physical attributes of her quirk which lead into her basically opening up to the man about the darker side of her quirk which led to the naming. 'The Valkyrie's Curse' caused Raven to be born with wings and horns which is all her family thought she would have to deal with. But eventually, it was found out that her quirk also has her talking to the soul's of the dead people and overall enhanced her attributes(strength, speed, agility, flexibility, durability, and stamina). She only learned of her soul sword ability when she met the soul of a young woman from France who had the same quirk as her and was only able to speak with Raven long enough to tell her of that and not answer her question on what to do about the evil souls that speak to her, much to Raven's chagrin. Raven only tried summoning the sword once and stopped halfway through due to being caught by her mother and thus causing her mother to faint at the sight of her daughter pulling a sword out of her chest.

Quirk Flaws: The main flaw in her quirk, also the reason as to why her quirk is called 'The Valkyrie's Curse'... she can speak to the dead. The newly dead can communicate with her and know she can hear them and occasionally see them depending on how recently they died and how close she is to where they died. Some want her to pass on messages to their loved ones, some want her to avenge them, some want her to finish something they started, and others just want someone to talk to as they wait for their chance to leave the plane of existence they are stuck in. Then there are those who just torture her with dark words, horrifying tales. These are the souls of the evil people who found their way to her. The souls of the people who did bad things in their life don't get to leave as quickly as the others. Dependent on what they did, they could be there for years. For those, she can't really do much about them other than receiving constant cleansings, be blessed constantly, and carry around items to ward away the bad souls but that doesn't always work... there are always those few that get around the things she does to keep them away. She keeps this part of her quirk generally to herself as in her past it has only ruined her friendships and even strained her relationship with her family.

Another flaw comes when she wishes to use her soul sword. The sword is a literal physical embodiment of her soul thus she drains a good amount of energy when drawing it out and then is putting her soul and self in harms way as if it were to be taken, damaged, or, even worse, broken... all those things would happen to her soul. If taken she will basically become a shell of a person, yes she will live but her soul isn't with her thus she isn't whole. If it is damaged then she will be damaged mentally and emotionally, but with time a damaged soul can be fixed and she will eventually return to normal though in a way scars still remain(which will show as marks on the sword). If the sword is broken, well she may live for some time longer but if the sword is not restored then slowly she will fade, her soul a necessary part of her life and afterlife, so she will just fade as her soul no longer exists.



Quirk Limitations: She is only as strong as she has trained herself to be. Yes her quirk may have slightly enhanced her strength past normal human strength but only for the age she is at, thus she must train to raise her strength. Same goes for speed, stamina, agility, flexibility, and durability. Raven also has to train herself in flight and the use of her wings and currently struggles with tight turns while flying and leveling out quickly when diving. That typically ends with her in the infirmary when she tries the diving.

--Optional information--

The reason they want to be a hero: After being exposed to so many souls of the innocents killed by villains at a young age she came to dislike the number that only increased day by day. It was after comforting the soul of a young five-year-old girl that Raven decided she wanted to help do something about the innocents dying.

Likes: Swords, Fights(For the right reason, not just to fight), being outdoors, heights

Dislikes: Dark Souls, people teasing the physical parts of her quirk, small spaces, underground (she is claustrophobic so think things that would trigger that)

Skills: She took a liking to swords at a young age, constantly stealing her older brother's play swords to play with. Since her stealing her brother's swords at a young age typically ended with him using his quirk to shock her and Raven's parents didn't like the idea of their little girl fighting they signed her up for dance classes. Those didn't last long as the wings did not make her a very graceful dancer plus the day they got to use ribbons she decided to use hers as a sword and got in trouble. After many other girly classes at a young age all ending poorly they eventually signed Raven up for a class that would teach different forms of fighting along with the virtues to fighting. Through this class, that she took and leveled up in throughout her childhood and into her middle school years, Raven learned how to fight with and without swords. She got better and better until she consistently was able to beat the teacher, the girl just had a knack for fighting and the teacher couldn't be prouder of his pupil. It was from him that Raven was given the two swords she uses for fighting.
Hidden 7 yrs ago 7 yrs ago Post by CAWs For Alarm
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CAWs For Alarm One HEX of a Sorcerer

Member Seen 4 yrs ago

Name: Navarre Kanasu

Gender: Male

Age (14-16): 16

Appearance (include height and weight):


Height: 5’8”
Weight: 135 lbs.

Costume:


Personality: Navarre makes way too much of an effort to keep a mysterious aura around him. In truth he is extremely awkward and dorky, but extremely over the top. When it comes to fights is when his personality begins to shine. He tries to show off in an almost theatrical manner and loves naming his maneuvers.

Quirk: Full Arsenal: This Quirk is named for the fact that it gives Navarre the ability to create weapons. These weapons are limited to things he can hold in his hands and he is unable to create any kind of gun. His favorite tends to the bow and arrow.

Quirk Flaws (Are permanent and cannot be bypassed): His Quirk in no way augments his physical strength, so he has to be able to use the weapons he creates to get any use out of them.

Quirk Limitations (That can be worked on and improved): As he trains to be able to use the weapons as well as his body to be better suited in combat his Quirk will become more useful to him.

--Optional information--

The reason they want to be a hero: To simply put it, he wants to live up to the legacy he has set for himself in his overactive imagination. He wants to be the hero he dreamed of as a child.

Likes: Being noticed, creating names, attention

Dislikes: Being ignored, when his theatrics are questioned (he gets awkward), horrible smells (he has a weak stomach), haircuts

Skills: (I may edit this often when I come up with names for what he does)
Hidden 7 yrs ago Post by AcetheKidd
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AcetheKidd

Member Seen 2 yrs ago


Name: Hikari Amura

Gender: Female

Age:15

Appearance:

Note; Those are her actual ears.the head piece is apart of her costume
Height; 5'3
Weight; 109

Costume:

Her head piece serves as an radio signal . It sends out electric impulses that can help others track her location. She wheres a piece on her back that can store extra electric

Personality: Hikari is normally a sweet and kind girl, who tries her best to get along with others. She believes in personal space, so if no one is troubled or doesn't want to be bothered, she will stay away. Since she she's able to sense negative feelings from others, she won't hesitate to step in help. Hikari is very timid and rather shy, but motherly like to. She would never leave her allies. Despite being a gentle girl, she will stand up for her self. Lastly, Hikari gets flustered and a tad clumsy when guys try to flirt with her

Quirk: "Volt Absorb"; aslo known as electric sbsorption A close Range emitter quirk that can also be used ranged. Hikari is able to absorb electric and use it to make electrical, blast, shock waves, or discharge

Quirk Flaws: - Absrobing to much Electric is a big no no, her powers will over flow and will cause her body to steam, making burns on her skin

- using to much Electric will disable her powers until she find something that gives off eletric. It can also make tired

-fighting in places like the woods or forest can be bad for her . No electricity around( unless a thunderstorm pass by)

- Some fabrics, metals, rubber, and plants counters her quirk

Quirk Limitations: When stressed or overwhelm, she will release electric. She wants to learn how to control her quirk much better

--Optional information--

The reason they want to be a hero: She wants be as strong as her older brother

Backstory: Hikari's life was pretty standard, living with her parents and older brother who she admired dearly. Her brother, Tennma Amura, aka Thunder Flash was one of the greatest heroes around in her eyes. She always wanted to be like and decided to attend A.U when she could. When Tennma went missing, it shocked Hikari and she lost motivation for a while. She then ran into Tennma's sidekick who finally encouraged her to become a pro hero one day

Likes: Baking, sweets, juice, Helping others

Dislikes: Spicey food, Jerks and bullies, large crowds, to much attention

Skills: Mainly baking
Hidden 7 yrs ago 7 yrs ago Post by LunarisDaFox
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LunarisDaFox The Tiny

Member Seen 4 yrs ago


Name:
Diana Ravencroft

Gender:
Female

Age (14-16):
16

Appearance (include height and weight):
Standing at an outstanding 5'4 and ringing in at 105 pounds. Diana is small is say the very least. She has chilling blue eyes, with silver white hair cut short. She tends to try and be out of the spotlight as much as possible, wearing oversized clothes to make her seem even smaller. She also has dozens of scars on her thighs and arms, which she doesn't hide anymore. She's isn't the most eye catching person ever, but you'll find yourself glancing at her every now an then, just because of how she behaves and acts.

Costume:

*Note the suit has small bionics to help Diana use her power at full potential (soley designed and created by Angelo Ravencroft, aka Morning Star)

Personality:
The way Diana carries herself fits her almost perfectly, from her personality to her voice, it matches well. If she were a part of an anime, she would most definitely be a part of the Kuudere category. Diana is...cold when around people she doesn't know, she doesn't mean to be cold or anything like that, it's just her personality. She tends to honestly act like an emotionless robot at times. When in the presence of others she is in particular quiet and keeps to herself unless spoken to, it's just been one of things that she developed from being the youngest daughter in the Ravencroft family. If she happens to smile at you with in a day of meeting you, that means she has taken quite the liking as she doesn't do that quite often, if ever. When around strangers and friends it gets awkward for her, because one moment she is nice and the next she could be quiet and to the point.

Talking to friends she is exceptionally flat toned and her jokes are pretty crude humor. It does wonders when making jokes funnier because of her tone, she personally doesn't realize it but apparently it is quite funny to hear her talk people. She has this sort of thing she does where she'll just be quiet and the next moment she'll start talking out of the blue to her friends, she even does it in the middle of important things. Like mid crisis and they are on a mission that could win the war and she'll just out the blue be like "I'm...really hungry, do you think...we could get food after this?". She doesn't do it on purpose it just her mind is so scattered it's just comes out.

There is another part of Diana that tends to go under the radar, but she is quite the ruthless fighter, on account of her emotionlessness, she has a habit of not backing down when she knows she has a chance. She doesn't really view anyone particularly scary, don't get it twisted though, she will know when she's at a loss or she cannot beat someone. She's all about attempting if there is a chance, once she knows there's no chance of beating you, she'll call it quits. No point in wasting hers or her opponents time.

Quirk: "Shadowforge"
Much like how the name says, the Shadowforge quirk allows the user to harness shadows, into an array of weapons, as well as manipulate, or "Forge" them. The quirk being a bit of a Ravencroft bloodline quirk, every Ravencroft has a variant of the quirk "Shadowforge". Diana however is the first person since her grandfather to have the original variant of the quirk. This quirks main effect, allows Diana to manipulate and touch shadows, allowing a number of different creations to be created, all being about same strength as weapon grade metal but weightless because of the nature of the material. The second allows her to jump short distances (about a hundred meter radius from the shadow she jumped into), however it has a cool down of a minute (two post/reply cooldown).

List of weapons she can use (As well as how good she is at using said things):


Quirk Flaws (Are permanent and cannot be bypassed):
It takes matter, to make matter, she's making things appear from "thin air" but she is just taking the shadow and reshaping into something for her use. Whether it be a bouncy ball, a bat, or her standard weapon choices, it must be taken from a shadow. The bigger the shadow, the more things or bigger things she can pull from it. Bigger shadows also mean stronger weapons, as to say the shadow of a toddler, vs the shadow of an adult will result in two different (size and strength) weapons. The stronger the item, the darker it will be. She also is only able to summon to things at once. No only that, but if the weapon or item she uses it broken, she cannot use that weapon again for another ten minutes (about six post/reply). She also has to learn how to fight with that weapon, she cannot suddenly spawn a new type of weapon and start using it anywhere near the same level as her standard weapons of choice. Oh and the biggest thing, is that is that this quirk doesn't make her invincible by any means, she can still get hurt like anyone else.

Quirk Limitations (That can be worked on and improved):
As she learns how to better use her weapons, the level at which she can use them will increase as a result. As of right now she can only summon two things at once, regardless of shape or size or the item itself, she can only create two shadow items at once. Her shadows also cannot go incredibly far away from her, if they leave 100 meters in a circle radius around her, they'll dissipate into black smoke, which in itself can be of use.

--Optional information--

The reason they want to be a hero:
"I Dont..."

Backstory:
"No..."

Likes:
  • Food, any kind, as long as it's spicy, she wants it...
  • Quiet, because loudness is the most god damned awful thing on this entire planet
  • Drawing, she tends to have a drawing journal with her at all times, she is actually outstanding at it.
  • Music, because she's not an animal, who doesn't like music??


Dislikes:
  • Loud People.
  • Rude people.
  • Honestly, people in general annoy her.
  • Her family.


Skills:
  • Extensive Skill in her main set of weapons.
  • She has been trained in hand to hand combat as well in several different arts since she was young.
  • Extremely Quiet.
  • Has proficient training at free running.
Hidden 7 yrs ago Post by TheMushroomLord
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TheMushroomLord I am me... I hope.

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Name: Edith Row

Gender: Female

Age: 14

Appearance:

Height: 159cm
Weight: 47.6kg
Costume: She doesn’t really have one, but she does tend to wear bandages a lot…

Personality: Upon meeting Edith one might come to the conclusion that she is completely nuts, they’d be completely correct. Most people assume that Edith’s dangerous because of her tendency to talk to herself, disregard for socially acceptable behaviour or otherwise psychotic nature, however upon getting to know her one would discover Edith to at heart be a struggling child just trying her hardest to do right by the world

Quirk: “Sanguimancy.” – Edith’s quirk, sanguimancy, allows her to control blood she has comes into contact with recently. She can move, shape and harden blood she’s in control of. Edith's control over blood allows her to scab or clot wounds she has contact with as well as put blood back into people (her blood type is AB+).

Quirk Flaws: In order to control blood Edith must come into direct contact with it, she can do this by touching an open wound or similar, due to this limitation, she is most often forced to use her own blood. The objects she creates, even when hardened are still made of blood, and can often be destroyed with a well-placed blow, forcing her to waste precious seconds reforming her creations or lose them entirely.

Quirk Limitations: Sanguimancy is limited by Edith’s concentration and will, should either of these falter the blood in her control will quickly begin to escape her grasp. Currently, the rate of which she assumes control of blood she is touching is slow, limited to only a couple of litres every few seconds, she can also only maintain control of the blood so long as it remains within 10 or so metres of her.

The reason they want to be a hero: Edith wishes to be a hero because of her parents, they were both villains, who hurt her and countless others, she strives to be a hero to separate herself from them.

Likes: Blood, watching bad people suffer, friends.

Dislikes: Villains, bullying, people assuming she's evil.

Skills: Edith's little to no refined skill in combat and life are made up for in sheer savagery and determination.
Hidden 7 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

Member Seen 17 days ago

Hidden 7 yrs ago 7 yrs ago Post by Default
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Default Back From the Dead

Member Seen 4 yrs ago

Kiyoshi Tanaka



Gender: Male

Age (14-16): 16

Appearance (include height and weight): Kiyoshi weighs in at 116 pounds, and is measured as 6 feet tall. There's nothing too discernable about his appearance. His skin isn't too pale or too tan, his hair isn't dark or light brown, except for his eyes. His green eyes have a haunted, soulful look behind them. He typically wears black, ordinary clothing, such as t-shirts or jeans. If it's a special occasion, maybe a black dress shirt. If you look into his emerald eyes, you'd see a haunted, soulful gaze staring back at you.



Personality: Kiyoshi is a quiet boy, one who you'd see reading in the corner and never think twice about. He is very calm, but if you enrage him he may take to fists instead of words. He can seem depressed one second, then happy the next. He doesn't talk about his feelings or thoughts much, unless he is speaking with someone he holds dear or a friend he trusts. Either way, he's quite a strange fellow, and his actions reflect that more than his words.

Quirk: Sleep Inducement: Kiyoshi can make anyone fall asleep with a touch. It requires him to have skin on skin contact with that person. He typically has extra energy stored in his body, so he can also go a long while without falling asleep. About 72 hours before feeling slight fatigue, and only if he doesn't make someone fall asleep within that time.

Quirk Flaws (Are permanent and cannot be bypassed): Sometimes he's not even aware he's setting someone to sleep, but most of the time he can control it. When he knocks out someone or something large, it will weaken him. If someone's quirk makes them more resistant to damage or attacks, then it will apply the same way.

Quirk Limitations (That can be worked on and improved): Kiyoshi is working on being able to make a short beam of concentrated power than he can use to set people to sleep without touching them. The beam at the moment is about two feet long. Liyoshi will be very tired and drained after making more than 8 people fall asleep at a time.

Skills: Kiyoshi uses a unique type of brawling, one he's perfected after many years spent with a punching bag in the basement. He is also very fast due to needing the speed to catch people off guard. However, he is miserable with any projectiles or guns. He can't aim for anything.
Hidden 7 yrs ago Post by Silver Carrot
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Silver Carrot Wow I've been here a while

Member Seen 1 hr ago



Name: Sora Nakamiji

Gender: Female

Age :16

Height: 5"6

Weight: 80 kg

Costume:


Personality: Sora is a stern yet kind motherly figure, and a bookworm who grades on theory subjects are never lower than 85%. She's the kind of girl who is so perfect for Class President that they are almost never actually Class Presidents because the universe has decided that's not fair. That's not to say she has no negative traits. Having Heroes as parents has given her a little bit of a chip on her shoulder, and she can be rather bossy and confrontational.

Quirk: Flying Sheep. Sora has inherited the physiological quirks of both of her parents. her mother was a sheep woman. Her father had six wings. Doe to this, Sora has sheep ears and horns, as well as a pair of white wings protruding from her back. Her horns are as hard and durable as steel, and her wings are as tough as Kevlar, making them valuable shields as well as tools of flying. On top of her physical gifts, she also sports enhanced hearing and sight, as well as the ability to 'sense' when predators, or people with quirks reminiscent of predators, are nearby.

Quirk Flaws: Sora's animal physiology has it's drawbacks. Sora's grandfather was a goat man, and the goat blood in her veins means that when she comes under too much mental stress, or is pushed to the brink of fear, her limbs will ieze up and shee will faint like a goat, fully conscious but unable to move for several seconds.

Quirk Limitations: Sora is not a strong flyer. The sheep in her dampens her father's quirk and gives her a more fearful, carful instinct. Not to say she has a full blown fear of heights. She just has a fear of soaring through the air at breakneck speeds, or diving from several stories to swoop to safety at the last second. She's no daredevil, and in a Hero, that's a bad thing.

The reason they want to be a hero: Sora's father was Storm Bird, a member of the aerial-themed Hero group known as the 'Sky Knights'. Her mother owned a modestly successful business that tailored Hero costumes, though in her youth was her husband's sidekick, going by the name of 'Sheep Girl'. Sora wishes to follow in their footsteps and become a pro-Hero.
Hidden 7 yrs ago 7 yrs ago Post by Rothurage
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Rothurage 90s Kid

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Name: Adam Torque

Gender: Male

Age (14-16): 16

Appearance (include height and weight): 138lbs,5'9

Costume:

Personality: At first, Adam is a typical arrogant jerk. Smug, self-centered and he often boasts to people about accomplishes. He is very ignorant and likes to think he knows best. Despite his cockiness and self-confidence, he can be friendly towards others and show a bit of a kinder side to himself. However, he usually is reluctant about showing his true feelings in public to most people as he is conscious about how people might think of him.

Quirk: Adam is a Teleporter, meaning he has the ability to instantly transport himself to any location that he can see or has a strong connection with.

Quirk Flaws (Are permanent and cannot be bypassed): Every time he uses his teleportation it puts a certain level of strain on his heart depending on the distance traveled. He can't use his power too many times in one day or he'll grow very weak from over use and potentially not be able to fight.

Quirk Limitations (That can be worked on and improved): He has difficulty controlling his powers which can sometimes lead to him losing control. At first, he has a limited range of 3 kilometers but can be improved with time. He also can lose control of his quirk if he is too scared or too stressed. He can only teleport 4-5 times in one day.
Hidden 7 yrs ago Post by arowne97
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arowne97

Member Seen 2 mos ago

Name: Kazuto Kurogamine

Gender: Male

Age (14-16): 15

Appearance (include height and weight): Height - 5'9"
Weight - 173 lbs.(can vary with certain elements)


Costume:


Personality: Kazuto is one of those people that is extremely calm and calculating, only showing emotion when something truly manages to surprise him or he is under the most extreme of circumstances. Every fight he gets into is like he's picking apart his opponent, especially during spars with fellow hero trainees where he'll go out of his way to make his opponent's flaws obvious so they can correct them.

Quirk: Conduit - He can use almost anything he wants as an "element" for his powers, with the exception of certain things, though he has to absorb that element in order to use it.

Quirk Flaws (Are permanent and cannot be bypassed): He can only use one "element" at a time, he can't use certain things such as water as an "element", and bodies of water larger than a simple puddle can harm him, with the larger the body of water the more deadly it gets, for various reasons and to various degrees depending on the element. Anything he needs to swim in means instant death for him. Once he uses up enough of a certain element, he needs to either absorb another element so he can use that one, or absorb more of the same element to "recharge". If he wishes to switch elements, he needs to absorb that element to switch to it, so switching elements can take at least a few seconds, which is a long time in an actual combat situation. If he tries to use it after it runs out not only will he not be able to form the element, he'll also feel large amounts of pain shoot up the part of his body that he tried to channel it through.

Quirk Limitations (That can be worked on and improved): He has a limited amount of uses for each element before he has to either "recharge" or switch, though that limit can be increased given time and training.

--Optional information--

The reason they want to be a hero: He merely wants to help people.

Backstory: TBR

Likes: TBR

Dislikes: He wants to rid the world of suffering as much as he can.

Skills: He's quite skilled at hand-to-hand combat and with a few different weapons, though he prefers to use a chain as each "element" seems to have a different effect on it. He is quite creative at using his abilities though, finding new and creative uses for each "element".
Hidden 7 yrs ago Post by Sewer Rat
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Sewer Rat Friendly Neighborhood Lurker

Member Seen 9 mos ago



Name: Killian Baha

Gender:Male

Age: 15

Appearance : 106 lb's 5'7

Costume:


Personality: Killian is a calm person for most part, though, also being ignorant. Killian is an easy to talk to person, and he relies on his connects above anything else. His trust

Quirk: Absolute Duraliblty: Able to take hits without the effect of it. His body is so advance, he could hold his breath underwater for 2 whole days. Being durable in both the inside and the outside, he is immune to most or all human and animal sicknesses. He can also not be able to bleed out

Quirk Flaws (Are permanent and cannot be bypassed):Black Matter, if anything with some amount has penetrated him, or blasted, or anything like that, his Quirk would be temporarily, or in some cases, permanently, redacted. Penetration, though he is strong, his skin is like anything else, though this does not necessarily mean he is dead.
Quirk Limitations (That can be worked on and improved):Killan, though hard to kill,can still feel pain, mostly things like stabbings and such, even though is OK, it would feel like he is dying if he is stabbed in the heart. To kill him, it would take an A-bomb to do the job, because of the amount of force applied to it. And finally, his powers has not been fully developed, he is merely a kid, and so, he doesn't know his full potential as a hero,for all he knows, he can be able to survival 2 whole Earths colliding.

Backstory:TDR

Likes:Turtles, Making fun of edgy kids

Dislikes: Some Birds.

Skills: An Expert in Hand-to-hand combat.
Hidden 7 yrs ago Post by MagusDream
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MagusDream Fairy Light Magus

Member Seen 8 mos ago


If we're supposed to be working together, let's not be hindrances to each other, alright?


Name: Eltrino Atlas
Gender: Male
Age: 15
Height: 5'5''
Weight: 138 lbs
Costume: None at the moment.
Personality: Despite his young age, Eltrino is very intelligent and has a brilliant, calculative mind. That being said, he doesn't take advantage of his large intelligence to prove himself some sort of superior being. Eltrino is very friendly, but he's very serious at the same time. As a person born with a high QI, he's very mature and doesn't oftenly joke around. He's very quick to adapt to even the most absurd situations and rarely loses his demeanor, get anxious or nervous. He does show spite towards people who doesn't like, but he isn't the sort of person who would join a discussion over a pointless thing.
Quirk: Aetherlight Analysis - Eltrino's quirk is the control of a special power called Aetherlight, itself having three uses that act separatedly. The first involves an almost invisible thread that he uses as a sort of whip, which can also be used to create a one usage clone of his opponent. The second use is by the usage of spiritual bullets through his gun, the Black Barrel. Those bullets don't hit as normal bullets and can easily rebound through surfaces. Eltrino's signature final move, Obelisk Barrel, includes a powerful beam being shot from the Black Barrel. The third one is that Eltrino has the power to analyze people and eventually discover usable weak points.
Stats:

  • Power: 1/5 = E
  • Speed: 1/5 = E
  • Technique: 5/5 = A
  • Intelligence: 5/5 = A
  • Cooperation: 3/5 = C

Quirk Flaws: As all quirks, Aetherlight isn't perfect. Eltrino's Black Barrel is a gun, so it has a limitation of bullets, being 10 on his case. Once they do, Eltrino must reload his gun with new bullets and that takes a good amount of time, leaving him specifically open to attacks. His analysis mode also leaves him completely open and in this case, he cannot move or it won't work.
Another thing that Eltrino suffers from: not being able to deal damage. The spiritual bullets from the Black Barrel are insuficient to grant him victory, being more usable as disruptors. You can compare them to throwing a tennis ball at someone: it'll hurt but it won't kill. The same things happen with the clones Eltrino creates. They have a -50% damage penalty, so their power compared to the original fighter is completely reduced by half. Also, they are unable to use distant range special moves in the case where his opponent uses more of those.
Quirk Limitations: Currently, the whip Aetherlight also doesn't have a lot of reach so Eltrino might not be able to use distance if reloading isn't a good option. It's also stated that he hasn't reach the Full level of Analysis yet, so he might not be able to find all usable weak points on his opponent.
Likes: Books, technology, school work, learning new things, cleaning.
Dislikes: Perverted jokes, people who give up easily, being called a prodigy.
Main Theme: The Piano for Eltrino
Battle Theme: Bullet Dance
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