Sidebag: 5/5 Slots filled
1x Whiskey
1 x Tonic
1 x Bandages
1 x Dynamite
1x Far Eastern Potion (+2 to one skill check till end of turn)
Lucky Charm:Better Luck. Once per Adventure, ignore all damage from a single source.
3/7 Carryweight used
Shotgun:2 Handed
Range: 5
Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.
Upgrade Slots: 0/1 used
Weight: 1
Worth: 300gp
Repeating Rifle:Gear • Gun • Rifle
Two Handed
Range: 10 Squares
Shots: 2 Shot per round
Damage: +1 Damage
Upgrade Slots: 0/1 Used
Weight: 1
Worth: 550gp
Rider's Hat:Gear • Clothing • Hat
+1 HP
Gain Keyword:Traveller
Upgrade Slots: 0/1 Used
Weight: 1
Worth: 175gp
Old Map:Gear • Map
Once per turn, you may cancel and re-draw an Encounter or Map Tile just drawn.
After each use, roll a 1d6 - on a roll of 1 or 2, discard this item.
Worth: 25gp
4x Speciality Ammo:Gear • Ammo
Lasts for one Adventure. When used, replaces any current Ammo.
Your Gun Hits do extra damage against the listed Enemy Type.
1 x Demon Shot: +1 Damage against Demon Enemies.
1 x Void Shot: +1 Damage against Void Enemies.
1 x Silver Shot: +1 Damage against Beast Enemies.
1 x Holy Shot: +1 Damage against Undead Enemies.