Goldeen Gender: Female Type:Water Moves: Peck, Tail Whip, Water Sport, Supersonic, Horn Attack. Ability: Water Veil. Prevents burns Level: 8 Held Item: None Status: Perfectly fine.
Slowpoke Gender:Female Type: Water/Psychic Moves: Curse, Yawn, Tackle, Growl Ability: Oblivious. Level: 5 Held Item: King's Rock Status: Mostly fine
Durant Gender: Female Type: Bug/Steel Moves: Fury Cutter, Sand Attack, Vice Grip Ability: Hustle. (More attack at the cost of physical accuracy.) Level: 8 Held Item: None. Status: Mostly fine
Ally for now? Type: Poison Status: Perfectly Fine. Ability: Stench
6,912 Pokedollars Antidote X2 Awakening Endless Forest Map Escape Rope Great Ball X2 King's Rock X2 Mystery Key Card Paralyze Heal Pokeball X3 Rare Candy Repel X2 Super potion X3 Thunder Stone Water Stone
Martin stood ready for anything that was coming towards him. It started off looking like one person, but quickly was turning into a lot of people. They all wore similar suits to the one he found earlier. Figures, Team Virtue. They had a cart, loaded with crates full of who knows what. The lights turned on, making Martin reflexively cover his eyes. He was getting too used to the low light of the area, and it was really bright for him. His eyes adjusted again, as he looked at who was talking. It was some girl, just another Team Virtue grunt. No, she was dressed too casually. He had to keep looking at her, before it finally clicked.
He'd seen her before. The one in charge, and made everyone fear her. The one who never gave a care about his town. She only came to Goldshore a few times, never to talk. She was someone high up, and this meant trouble. Martin had the fortune that she thought he was some lost trainer. He scratched the back of his neck, trying to force a smile and a laugh. "You got me. I might have gotten lost along the way. I didn't need to worry about being in the dark when I have Nincada. Based on that cart, I'm guessing the surface is further along this path? But you seem to be lost as me, there is nothing down here but more caves."
It wasn't easy to pretend he wasn't thinking about how well a fight would go. If things go bad, he had an escape rope, and he entered far away from here. Just focus on getting out of here. They can wait a little longer. Even if he wanted to know what was going on. Stay brave, and make sure Trubbish has no reason to fear them.
6213P Antidote x1 pokeball x1 Focus Band x1 Power-Up Punch
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
Clarie couldn't help but to chuckle impishly at Anise's story about Yvonne's little visit to the Gym. It was honestly kind of adorable. She'd have to tease Yvonne about it later. For now though, she focused on the food in front of her and the meal in all. 3,000P in total, but not a huge dent in her wallet, at least. Not with the wins she racked up from catching pokemon and thrashing Hector.
She was pleasantly surprised when Yvonne shared her own contest plans. It was nice to have someone else interested in them at least. It was difficult to get her dad or mother interested too much. Her dad was far to into battles, and mom was much too into Fashion. When Yvonne asked her about her own She confidently smirked. She'd be using Ralia for the beauty/Clever contests, most likely. Lure solely for the Clever, Ritz for the Cute, and she'd yet to entirely fill out her complete roster yet. A work in progress, so to speak.
With all said and done though, Claire would take up Anise's offer to head to route 11 with her towards Mt. Strength. She waved by to Yvonne and told her next time she'd win 100% for sure in a contest.
but for now -
"Uuuugh I forgot an umbrella again." Claire complained loudly, earning a chuckle from Ralia who gave the redhead a pat on the cheek. It wasn't that she didn't think it was a problem. Rather, she had forgotten to get an umbrella in her haste to get going. "Welp, doesn't matter!" Claire quickly shrugged off the rain, energetically bouncing as she held her fists in front of her. "Lets get some training in on our way to Rainrock. I won't let a little rain ruin my motivation no sir!" A kid on a bike sped past, right through a puddle of water only to send a small wave splashing right towards Claire, completely drenching her.
"Sorry!" They called back, Claire frowning in mild discomfort.
"...remind me to buy an umbrella in Rainrock will ya?"
"Rrrral!~"
"I'll take that as an affirmative. Alright! Wet or dry lets get started! Tally-ho onwards to adventure and all that Anise!" They could likely gain only a little from the wild pokemon here, but training was training, regardless. No sense in not doing it if you were there! Besides, she needed a bit of money to refill her wallet after that meal. Several Zigzagoons, Pidoves, and Budews later she was doing reasonably well and had made reasonable progress towards Rainrock. She hoped at least. It'd be a shame to have to turn around for a little bad weather.
The only thing slowing her down a bit, was some trainers.
Lass Jessica wants to battle!
A pidgey...right, she should invest in an electric or ice type. She'd use Ralia first, of course. Standard Strategy using Double Team first, followed by using confusion until defeated. Use standard Teleport tactics if possible or needed to avoid a blow. If Accuracy has been lowered in any fashion, will switch to Disarming Voice. If Ralia gets critically injured or faints, switch to Ritz and finish them off with a well placed Comet-Punch or tackle
As for Shroomish, assuming everything goes mostly right, Switch to Lure. After some difficulty and complaints about the rain, will use Gust on both Shroomish and Claire until the former is defeated or the latter is annoyed to death. Will use flying and height to her advantage. If somehow damaged critically or defeated, will switch back to Ralia to finish the job with Confusion if possible, or use Del and use Fury Attack.
Moving on to Cottonee, if everything has gone as planned switch to Beedrill. Use a combination of poison sting and string shot to finish off the Cottonee. If critically inured or fainted, switch to Ritz and finish off with a combination of Comet Punch, Tackle, and Supersonic.
Return quickly to the pokemon center once battle is done, if most of her pokemon are roughed up a bit. (Also pick up an umbrella)
Moving onto the Cyclist -
Start with Ralia since it's a Flying type. Start with Standard strategy. Double Team and Confusion. Teleport to dodge an attack or two if possible. If things go badly, switch to Beedrill and use string shot to immobilize, following it up with a well placed Poison Sting.
Once Shinx is out, switch to Ritz. Use Supersonic and a combination of Comet Punch and Tackle to hopefully win. Use flight to his advantage and attempt to attack from blind spots. If it goes badly, switch back to Beedrill and use a combination of Harden, Poison Sting (Until/If they are poisoned) Then switch to Fury Attack. Alternate Harden with Attacking. (Harden - Attack - Harden - Attack)
Once Venipede is used, switch back to Ralia. Double team followed by Confusion. Standard strategy. Use Teleport to dodge the more damaging rollout attacks if possible.
Once done, hurry along to Rainrock if her pokemon aren't too terribly damaged.
"If that's what you prefer, then we'll stay here for the night. I guess I'll have to go to bed a bit earlier then usual. I'm a bit of a night owl so I usually only go to sleep at... midnight I think... I guess I just go to bed whenever." Amelia said, looking thoughtful at the last bit of her thought. She didn't dwell on it for long though and just shrugged before looking back at Dawkin and smiling. "Either way, once we're done here, I think it's best that we just relax at the pokemon center for the time being. Set off tomorrow and maybe we'll reach the next route by sundown. The maps make it look rather long, so I think it'll take more then a day to make the journey.
But you're free to do as you wish. I can't stop you."
No matter what Dawkin decided to do, once her cloths where done drying, Amelia would return to the pokemon center and spend the rest of the day and the night there. When morning came, she took a quick shower before going out to find Dawkin, wearing a plain white t-shirt today to go with her jeans and shoes. "How do people get up so early in the day?" She asked no one in particular before letting out a yawn.
Regardless of how Dawkin responded to this, the moment he turned his back to Amelia, her Phantump would silently float around her and slowly and silently approach Dawkin's back before shouting as loudly as it could. "TTTTTTTTTUUUUUUUUUMMMMMMMP!"
Dakwin noted that Amelia seemed to be rather against the very thought of forcing him to do anything, despite the fact that he'd made it clear several times that he intended to stick with her. Hm. "Alright then, I'll see you in the morning then." With that he walked out and began heading towards the Wet Caverns. The river blocking them previously would hopefully have some water Pokemon, other than Wooper, that he could train his Pichu against. It made sense to train Pichu right now since he was the most recent addition to the team. Of course if Dawkin couldn't find a suitable chance to engage any water Pokemon, simply training on Route 5 against whatever he happened to find would work as well. The next morning he snagged a quick breakfast and made his way to the Pokemon center. He had woken sufficiently early so as to arrive slightly before Amelia, though he only had to wait a scant few minutes before she showed up. He smiled sympathetically at her question, on account his brothers he had no trouble getting up very early and/or very suddenly for a variety of reasons. "You'll find screaming children tend to do the trick. Do you need any-
GAH!
Dawkin shouted and whirled around, "How'd you pesky-" His sentence cut off as he realized it was in fact not Thing 1(the younger twin) nor Thing 2(the older twin) behind him. Just some ghost Pokemon. "Ahem. Sorry about that. I suspected one of my little brothers had somehow managed to trail me. I assume this hooligan belongs to you?" Dawkin asked, looking at the holligan in question sternly.
Species: Aron Level: 11 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 9 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: None.
Erika proceeded to the mining camp and had a brief discussion with several of the miners, who all seemed to be in a chipper mood. The advice she received was very helpful and thanking the person before moving onto the next, she eventually painted a little picture of how things worked. Unfortunately, it seemed like a Dawn Stone was going to be a tough find, judging by the advice of one. Still, Erika was not discouraged as she continued to talk with several other people before finding the miner's lodge. The miner explained the basics and could offer a fair bit of advice, maybe with that she might try mining on her own a bit? At the very least, it does promise to find interesting new Pokemon considering that they are apparently found in the ice. Who knows what she'd find?
Moving onto the shop, Erika was already prepared to not find a Dawn Stone but what she didn't expect was to be recognized. It had been awhile but Erika took a long stare at the man's face before it suddenly clicked. "Oh! Isaac! Hi!" Erika excitedly greeted the family friend, slightly embarrassed at how long it took her to recognize the man. Her mother's favorite thing was to tell and exchange stories in Cooldome City, recounting epic tales and the like with different people. Isaac was one of those although his stories were more about the Frozen Cavern but they were still interesting. It added a mystique to the Frozen Cavern that Erika had hoped one day to see. Of course now she had the chance.
"Yes! I'm finally following my mother's footsteps but I still have a ways to go!" Erika replied a bit bashfully as the man spoke. Then Erika felt quite disarmed by his offer to pick anything in the store. "Aww Isaac that's really nice of you! Thank you!" Erika felt thrilled about the prospect of a gift and that was twice now that she felt like she owed people something. She'd have to find a way to at least show her appreciate sometime.
Taking a glance down at the items, she hadn't considered any of these things before and even admittingly, had no idea what some of this stuff did. There was an eventual decision to pick a fossil, seeing as Erika's quest for a Dawn Stone might eventually lead her to Raremine Town. She hoped she'd be able to find a stone before that but who knows. Considering each fossil, Erika had really no idea what extinct Pokemon was stored within which made the planning part of this rather difficult. So she just ended up playing a game in her head to eventually choose the Jaw Fossil. "Uhh.. I guess I will choose this one. Thank you so much, Isaac!" Erika thanked him again before considering her own curiosity.
"So umm.. Isaac. I think I'm going to try mining because I'm trying to find a Dawn Stone so I can evolve my Snorunt into a Froslass. However, I really don't know where to look. Is there anywhere in particular I should search you think?" Erika would ask and thank him for advice no matter how he responded before leaving.
Considering all the advice she had at this point, she figured it was time to out mining and returned to the Miner's Lodge to investigate the possibility of her mining somewhere. She'd consider Isaac's advice above all the other advice she received and get the appropriate tools and map before setting off to wherever she might try her luck.
6.1. Miner’s Base. For maps, getting info or tools and learning how to mine! 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
The woman flashed a kind(?) smile upon hearing Martin’s explanation, her eyes focusing hard on him. Then, the slightest of a chuckle left her mouth as he implied she was as lost at him.
‘You don’t need to worry about us. But, no, getting to the surface is a bit more complicated than just treading along the right path,’ she said, walking a few steps closer to Martin, to a more personal conversational distance. Of course, with the light behind her like this, all her features were cast in shadow to him.
‘I congratulate you on finding the Vast Underground, but I must insist you don’t come back. Far bigger and far more dangerous things than Durants lurk in these depths, and they might just take offense to this smell rather than flee it. I can’t in good conscience let you walk on.’ So she said, taking out a Pokéball and opening it. With a flash, a one-and-a-half meter tall(woah!?) green, sage-like bird-Pokémon took shape, staring at Martin expressionlessly from beside his trainer.
Pokédex Entry #178 – Xatu, the Mystic Pokémon. It carries the mystic ability to see both the past and future, yet it stays rooted in place all day long. From the moment the sun rises, it stays still eyeing the sun’s movements until sunset, meditating. Legends say it sees a terrible future it cannot change, and so it doesn’t move.
There was a certain shift in pressure around the Xatu, like the Psychic power was emanating from the Pokémon. Estimated level… high.
‘Don’t worry. Gather your Pokémon. My partner will teleport you out,’ she declared, still with her kind(?) smile. She wasn’t asking.
‘Or, if you want to insist you can handle yourself, how about a Pokémon battle to ease my worries?’ she then suggested in a kind(?) but foreboding tone, smile not changing, hand on her hip. The grunts at the cart all became noticeably alarmed with this statement, starting to pull the cart backwards away from her.
‘Alright, so I’m on my own,’ Yvonne confirmed. ‘Suppose I’ll settle for flooring all the competition in Normal Contests first, then,’ she smirked intently, after having understood that Claire was going to take off. ‘100% of that was all bark, Claire. I look forward to seeing your bite!’ Yvonne replied with a raised chin and confident smirk, as Claire ran off.
And, yeah, because Claire ran off so immediately Anise had to hurry too, which meant she didn’t have an umbrella either, and she didn’t look too happy to be rained on.
‘Uuuugh, guess I’ll train a bit.’ She choose to do so among the trees, that exist on route 11 while Claire was battling, because there was cover there.
Meanwhile, Claire was challenging trainers!
Lass Jessica first.
Ralia VS Pidgey. So, turns out Pidgey was awful at hitting Ralia after that Double Team. It shot sand and gusts at multiple clones, but was unable to actually land a hit on Ralia before being defeated by Confusion. Jessica was now intimidated.
‘Y-you’re not, like, one of those super-strong trainers, right?’ she had to ask before taking up her next Pokéball.
Lure VS Shroomish. Turns out Gust is amazing at getting rid of Stun Spores and Leech Seeds midair, all logic in consideration. Shroomish was helpless to get support-moves in and then could but do a few, very not very effective Absorbs that hardly hurt Lure before being defeated.
Lure grew to Level 12!
Del VS Cottonee. Del did get paralyzed by Stun Spore, but in turn got off a very super effective Poison Sting that poisoned his opponent. In panic Jessica went ahead with the plan to Fairy Winding directly after that. Del took significant damage, but slowing Cottonee down with String Shot and then Poison Stinging again led to his victory.
Claire was victorious! Claire gained 420P for winning!
‘Aaaah… Now I’m soaked and defeated…’ Jessica lamented, before returning to dashing back to Redcoast City.
Then Cyclist Eric.
Ralia VS Pidove. “Gust” was apparently not a hard order for Pidove to grasp. Ralia’s Double Team was largely unsuccessful, wind was hard to dodge, though Teleport to relocate saved some damage. While both Pidove and Ralia hit, Ralia did way more damage on average and Pidove was swiftly defeated. Ralia is a little over half health.
Ritz VS Shinx. Leer and Supersonic both hit but unfortunately Shinx shook off the confusion with relative ease and was able to counter Ritz. Ritz was higher level and had better moves, but Shinx had naturally high attack with Leer cancelling out the Rivalry loss. Ultimately, Ritz had to be switched out to prevent fainting, but Del then faced a Shinx on her last legs. Del easily won, tactics not really necessary.
Del grew to Level 12!
Ralia VS Venipede. Sooo, Rollout isn’t exactly logically a high-accuracy move. Ralia was Screeched, defense mortally depleted, but that meant nothing if Venipede couldn’t hit. Venipede rolled at the clones, but couldn’t hit the real one, and Ralia’s Super Effective Confusion took down Venipede’s health really quickly. Ralia won with fair ease, though being already hurt from Pidove combined with Screech would have meant a single hit would have been it. Now that didn’t happen, though.
Ralia grew to Level 14! Ralia learned Lucky Chant!
Claire was victorious! Claire gained 347P for winning!
‘Oooh! Hardcore you are, confirmed! Now I gotta swing by Redcoast City before heading on to Route 12! Good continued luck!’ Eric wished her, before cycling on.
And with that, she was free to join up with Anise (who was looking really pleased with herself) and head on towards a new city, awaiting at the top of a steep climb up the base of Mt. Strength. A new city which it happened to be raining on.
Rainrock City
Passing over the rock bridge to enter, you’ll find Rainrock City to be a lot of exactly what’s in the name. Rain and rock. At the base of Mt. Strength, the city is on the top of a steep cliff, and has grown right where two rivers flow down from Mt. Strength to meet. A lake has grown in the center of the city, and the city has grown around it. The architecture of the buildings takes influence from an older time, as on these rocky cliffs larger buildings are difficult to construct, the streets made of cobblestone rather than asphalt. Given the near constant rain, it’s a largely silent mountain city where a lot of older people live, listening to the falling rain and taking it easy. You’re unlikely to find the town square bustling with attention.
Behind the town lies ancient caves, thought to have been inhabited in ancient times. By Pokémon, by men, who knows, the writing on the walls remain untranslatable to this day. It is perhaps due to these caverns, as well as a general concentration of old and wise people, that caused Rainrock City to house both the Rainrock Library as well as the Rainrock Academy. If Pureplain City house the schools for young children to learn, Rainrock City is where they finish their studies at the Academy, studying old texts under the calming noise of the rain. Rainrock Academy also happens to house the Pokémon Gym, due to Gym Leader being an esteemed professor.
Also notable, around Rainrock and on the streets there are Geodudes in town despite the rain, just lying about. Oh, and small crab-like bugs that make home in the rocks around here.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Pokédex Entry #557 – Dwebble, the Rock Inn Pokémon. It finds a rock of suitable size. It melts a hole in said rock using a liquid secreted from its mouth, then crawls in and lives in it. A rock-less Dwebble is known to be aggressive until a replacement is found, so be careful should the rock break.
‘The entrance to Mt. Strength is on Route 4,’ Anise told. ‘We head south from Rainrock City onto Route 3, and almost immediately turn east for Route 4. Then we go along that a while but not all the way to Stillwood Village, unless you want to challenge the Gym there or something, and turn north about mid-way into Route 4 to head up the mountain.’ Anise nodded as she informed of the way.
Now, then. Anything to do in Rainrock City, or just move on?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Rainrock Academy/Gym. A higher-level Pokémon academy for higher-level studies. Also doubles as the Pokémon Gym for ??? 6.4. Rainrock Library. Information stored throughout the ages. Are you interested in any particular subject? 6.5. Rainrock Lake/Rivers. Powerful currents flow beneath, a calm lake lies midst the town. Surely, some water-Pokémon got to inhabit these. 6.6. Rainrock Caves. Ancient, shallow caves in which contain numerous Rock-types. Something lived in here in ancient times. 6.7. Old Street. Many old people live here. Careful, they don’t actually have much else to do but battle. 7. Familiar Faces, Oaken and Rodger. Two of Jacques’ hopefuls that Claire might remember. Oaken’s taking great interest in the Library, Academy/Gym and the Caves, walking back and forth staring down into a guide-book with utmost focus. Rodger stands beside him with an umbrella and doesn’t look nearly as interested. Claire could pick which place she’d want to run into them in front of.
Connected areas: Route 3. To the south, the route around the mountain, leading to Route 4 or Highhill Town. A wet woodland. Route 11. A semi-populated road west under heavy rainfall, starting with a descent down towards Redcoast City. Abandoned buildings on the south side facing Silent Forest.
So, before going to bed Dawkin went off to train in the Wet Caver-
To train against water Pokémon in the river of Wet Cav-
To train in Wet C-
In W-
…
These work as fodder for an electric Pokémon too, right?
ZAP.
Pichu grew to Level 7!
… Okay. So. There are Goldeens in the water, quite apt for a Pichu to train against. Should go pretty well.
Pichu grew to Level 9!
Goldeens take offense to being zapped, and several attacked back, so Pichu’s considerably damaged now. Overall, perhaps a chance to gain some friendship points? Maybe.
Otherwise, Dawkin headed back, went to bed, woke up, got spooked, the rest of it.
‘Alright! One Jaw Fossil, coming right up!’ Isaac smiled happily as he deposited 4000P of his own and then handed over the fossil to Erika.
Erika obtained a Jaw Fossil!
‘Dawn Stone, eh,’ Isaac said as he considered. ‘They’re evasive little things. They do show up sometimes, but I don’t know I can give advice for how to find one.’ He scratched his beard as he thought about it. ‘But I can point you to where we’ve more frequently found stones. It’s deeper in, after a left-turn, and-’ Isaac started describing the way to an underground(ice?) mining area where they tend to find stones of kinds. ‘It’s not the only thing they find there, but yeah. It’s close to the Frozen Cave proper, don’t wander in by mistake!’ He chuckled at that.
Back at the Miner’s Lodge (much better name), they were wary about giving someone as young as Erika actual machines, but she could have a pickaxe and a helmet. She was also asked if she had a fire-Pokémon that could help her with excavating, and, yeah, she does. Chic’s Ember will do. She also got a bag with wheels for if she found a lot. She was assured that the pickaxe would do, the ice isn’t hard to mine.
Following Isaac’s instructions, she headed further into the cavern ice-valley, and could see miners with varying fighting- and fire-types helping excavate. There were Machops and Machokes, Timburrs and Conkedurrs, some Geodudes with pickaxes, a couple Ponytas and a few Vulpixes, one had a Flareon. All helping their trainers get into the ice.
Erika’s directions turned her left in a split further along time mine. It led to a smaller cave, frozen in ice, that was a bit rough and she had to be careful not to slip. There were still a couple miners down here, but this smaller mine was where she had been directed, so it was simply to start. There was a tiny purple Pokémon just standing by one wall, seemingly wild, just inspecting its reflection in the ice.
Pokédex Entry #238 – Smoochum, the Kiss Pokémon. Its lips are the most sensitive part of its body, and it uses them to identify new things. It is energetic and constantly runs about, though trips often. It tends to be conscious about its appearance, stopping by any reflective surface to ensure it hasn’t gotten dirty.
To her right, there was a path in. Deeper in. It was darker, but still not dark due to all the ice. It was more foreboding, for there lay Frozen Cave, tunnels. The path that was called “a challenge for those who wish to travel to Cooldome”, and coming through was in itself proof you were worthy to visit Cooldome City. … If you didn’t just buy a ticket on the train through the regular tunnel on the other side of the mountain, of course.
Anyways! That’s not what Erika was here for, mining!
So, with a pickaxe, possibly with Chic or other Pokémon helping her, Erika started mining. True to their word, the ice fell off easily to these sharp axes. There were plenty of promising-looking shapes in the ice, but most turned out to be regular rocks. But, as she hacked in, she saw a shape in there that was beside the ordinary. It was… a very odd Pokémon.
Pokédex Entry #686 – Inkay, the Revolving Pokémon. It’s capable of flashing lights from the dots on its head that drain an opponent’s will to fight, after which a wild Inkay tend to flee. It dazes pray with these same lights, then catch them. Evolving them involves first getting them to a high enough level, then forcibly turning them upside down.
It’s frozen solid in the ice. Will Erika do anything? She could carefully free the Pokémon, continue mining, or do something else.
1. Find Pokémon. Note, there are more Pokémon in the tunnels than here. Unless you’re specifically searching the ice? 2. Talk. This is basically a small settlement. They probably know a bit about mining in ice! 3. Move along. Either out of the cave, or deeper into it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Not many, but there’s a small base here! 6.1. Miner’s Lodge. For maps, getting info or tools and learning how to mine! 6.2. Miner’s Shop. Skip all the hard work of actually mining and buy what the miners are selling! Varies every day! 6.3. Comfy Igloo. If you just want to rest, have a chat, relax, restore health. 7. Area Specific: Mining. People here mine the ice for items and Pokémon caught in the ice. You could too!
Connected areas: Route 5. Exit the mines and you’ll be right there. Frozen Cave. The Frozen Cave proper awaits beyond the mine.
Erika replayed the steps Isaac had provided, trying to recount the order in her head to make sure she didn't forget. Once she was sure she got it, she tackled the negotation for her to rent equipment to start to mine, scoring a pickax and a helmet. Swapping her hat for a helmet, she slung her pickax over her shoulder. She stepped out and decided to let Chic out of her Pokeball. "Hey there, Chic-a-dee! Wanna help me with little mining, girl?" Erika asked, crouching down to her Torchic. "Tooor-Chic!" Chic responded, flapping her little wings. She must have appreciated coming out of her Pokeball and in an effort to please all her team, Erika planned to keep that in mind to let everyone a chance to breath.
Erika ruffled the feathers on top of Chic's head before proceeding on. Chic paced behind her, stopping to gaze at the miner's and their Pokemon working before either realizing she was falling behind or by Erika's call to keep up would have her scurrying forward to catch up. Erika, too, was stealing a few glances at the miner's to kind of figure out how they were working but also to catch a glimpse of the Pokemon they were using. Each new Pokemon Erika spotted had her briefly fantasize about that particular Pokemon on her team, wondering what it would be like.
When Erika spotted the Smoochum, eyeing itself in the mirror she stopped and took a scan, unsure of what it was exactly and encouraged by the fact that it looked wild. "Smoochum, Ice and Psychic type, huh." Erika considered that information for a moment before eventually deciding to pass by, waving at the mirrored ice to the Smoochum. Chic, following behind, copied Erika's wave with her own ruffle of feathers and chirping a call as she carried on.
Finding a spot that was approximately right where Isaac had directed her, Erika began to get to work mining away at the ice. She asked Chic to help her out by using Ember on the ice to weaken it occasionally. Erika was quite surprised by the actual move of Ember as she Chic breathed a small breath of fire, rather than just showered small embers at the target. The heat from the fire and Erika's body warming up from the activity had her remove her jacket, removing a layer so that her pink shirt was now plainly visible. Stuffing her jacket in her bag, and placing it aside she continued work.
After a few boring rocks, they finally found something that was certainly unique. Frozen in the ice was something squidish. Erika didn't hazard a guess, however, and immediately retrieved her Pokedex, scanning the frozen Pokemon. "Inkay, dark and psychic. Wow. That's a pretty unique typing, I think..." Again, Erika considered the cuddly-looking squid in the ice for a moment before she smiled and turned to Chic. "Alright, Chic, think you can melt Inkay out of this? I think we are going to try for another team member here."
Chic fluttered and called as she let forth a few breaths of fire, melting the ice until it become very weak. At that point, Erika gently pried it apart and pulled Inkay out of the ice. Erika cradled Inkay, holding the cold and now wet Pokemon to her chest, to try and warm him/her up. "Whew! I bet'cha are a bit cold, huh Inkay?" Erika asked as she glanced down, offering a warm smile to her potential teammate. "You alright?" Erika asked as she set Inkay down at some point when she believed the Inkay was warm enough. Assuming they were, since Erika didn't know what a Pokemon coming out of a long freeze felt, Erika would crouch down and offer her invitation. "Hey Inkay, how would you like to join my team? I'd love for you to be a part of it if you want to!"
Attempt to recruit Inkay, no matter the result resume digging
Amelia couldn't help but laugh a bit at Dawkin's reaction to Phantump's surprise shout. Said pokemon found this absolutely hilarious and was laughing rather loudly as she floated back to her trainer, who gently scooped her up into her arms. "Yep, this little one is my Phantump. She likes to scare people. I would've warned you, but if she failed, she would keep on trying to do so until she succeeded in doing so. So I just did what I could to get it done and over with for you. I doubt she'll try again unless your reaction is worth trying to get an encore of." Amelia said, petting the little phantom, who was looking awfully pleased right now. After a few seconds, Amelia got out Phantump's pokeball. "Alright, say good-bye. We don't need the wrong kind of people finding out about you and taking you away do we?"
"Phan." Phantump replied, looking up at her trainer before looking at Dawkin and waving her little arms. "Phan, Phantump!"
"You'll be out with the others again soon as we get into the route a bit, okay?" Amelia said before returning her friend to her pokeball. After making sure it was safe and secure, she turned to Dawkin. "So... shall we get going?"
Smoochum noted them waving in the reflection, and without turning she made a tiny salute and a wink before turning and running back into the Frozen Cave tunnels.
Erika was afterwards excavating the Inkay she found. Inkay was gently melted out of the ice, and then Erika could take it out and held the cold Pokémon, the not-water Pokémon slowly warming in her grasp.
‘… Nkay…?’ It asked, looking up curiously as its eyes started working again, blinking and wiggling a little in Erika’s grasp.
As she was asking “you alright” a nearby miner noticed what she was doing, blinked a bit and raised his hand and voice towards her.
‘Eh, you might want to be careful there. Recently excavated Pokémon have a tendency to-’
‘I-INKAY!’ The Pokémon suddenly vanished in a flash, before a dark energy-beam (Foul Play) flew through Erika’s grasp, which actually was Inkay itself. The attack went in-between Erika’s arms and exited above her head, not actually hitting her but was quite close to doing so.
‘-attack,’ the miner finished with a grimace, a touch too late.
‘I-inkay-!’ The panicked Pokémon was now drifting through the air above and behind Erika, eyeing her and Chic with wide eyes. If left to be long enough, it’d start setting up Reflect-barriers.
Erika ignores the Pokémon and turns back the the ice-wall with the pickaxe. Inkay is thoroughly confused at being ignored and resolves to drift away and out of sight, resolving to find its own answers as to what happened to it and where it is.
After digging some, there is another item that seems to have a different shape than ordinary rocks. Is that a gem? … It IS a gem! A green gem! … Pale-green gem!
Erika obtained Bug Gem!
She’d probably feel the mining starting to take on her arms now, seeing how she isn’t used to mining. But she could probably continue for a bit longer, should she desire to.
Pokédex Entry #708 – Phantump, the Stump Pokémon. Said to be stumps possessed by the spirits of children who died lost in forests. Found mainly in lonely forests where humans don’t tread, they can lead humans astray with their eerie cries that imitate a human child’s. The leaves on its head are said to have healing properties.
Meanwhile, Amelia has seen both these Pokémon before, one is the most common Pokémon in town, but for the sake of consistency.
Pokédex Entry #172 – Pichu, the Tiny Mouse Pokémon. It can store electricity in its cheeks, but it's unstable, and may accidentally discharge upon startled or feeling other emotions that my cause it to lose focus. When playing with other Pichu, they touch tails and set off sparks as a test of courage.
Pokédex Entry #194 – Wooper, the Water Fish Pokémon. It lives in cold water, sleeping on the bottom and seeking food by the shore when it's cold. When walking above water, wild Woopers cover their bodies with a slimy, poisonous film that keeps them from dehydrating. It's slightly dull-witted.
6980P Antidote x1 pokeball x1 Focus Band x1 Power-Up Punch
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
The first battle against Jessica went about as well as she expected. Ralia took care of Pidgey with almost no trouble at all, not even the gust managing to land a solid hit. Lure took care of Shroomish excellently, though the little bug gave her some trouble in the short run. Del had a bit of trouble with Cottonee, but the fairy type could do little against against the poison type in the long run.
The next battle against Eric went a little less smoothly.
Pidove managed to pull off a few good hits with gust, the Double Team not doing much to dissuade the attack from being effective. The clones, sensing their mild uselessness took to instead comically letting themselves be blow around by the gusts until the battle was over. The battle against Shinx went a lot less smoothly. Ritz got off the confusion, but unfortunately it didn't seem to faze Shinx much. The bug type did his best, but ultimately had to be pulled. Del finished them off easily afterwards. Ralia managed to finish off Venipde with relative ease, the double team meaning Rollout could easily be dodged and dealt with.
In the end though, she won and finally made her way to Rainrock city.
"Oh wow!" Rainrock was absolutely gorgeous. Despite the rain and by now being thoroughly soaked, the place was amazing. There was always a certain charm to rainy days and places like this. The gentle sound of rain hitting the rocks was definitely a sound she found pleasing. "Hmm...oh, Hey Ritz." The Ledyba was currently tucked away in her arms, stealing Ralia's usual spot, though she didn't seem to mind since she found a good riding spot on her shoulder. "Hey, we'll get you to a pokemon center and get you all patched up, alright?" Claire said patting the bug type on his head. "...and get an Umbrella too." She chuckled as Anise began to inform her of where Mt. Strength was.
Whew, it was a bit of a walk away wasn't it? She'd want to go there first before trying another gym battle, but it'd be silly to not take in the sites of the city first.
"Hmm...well, lets see. How about we first stop by the pokemon center and get our pokemon patched up. Wanna by an umbrella and stop by the mart, too. I've bee neglecting my potions and stuff."
Unless stopped, head to the pokemon center and then to the pokemart and buy an Umbrella and look at some potions and stuff.
Heading to the Pokémon Center. At the very least the Pokémon Center seemed to have the same design no matter where it was, easily recognizable over a distance and easy to get to, even under the rain of Rainrock City.
Now, there was actually a bunch of trainers in here, because Rainrock City’s the way between Redcoast City to Pureplain City.
‘Hello, and welcome to the Pokémon Center. Would you like to rest your Pokémon?’
Assumingly, yes.
‘Okay. I’ll take your Pokémon for a few seconds, then.’
She’d then accept the Pokéballs and put them into the machine, and…
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
There’s conversations going on around her, not necessarily directed at her but perhaps she’ll overhear a bit.
‘Other than being full of Rock-Pokémon, the Rainrock Caves are filled with a bunch of weird plates, engraved in ancient times. There are engravings on each that we’re still trying to read. They’re studying at the Rainrock Academy, I wonder if they’ve found anything?’ ‘There’s been a lot of lightning around Route 11 lately. Fortunately, those Pokémon seem to attract the lightning, meaning the bolts never do much damage. Fortunate, that.’
Anyways, that aside. She found the Pokémart soon enough, and it’s an older building, tight between the shelves yet still very much a Pokémart.
Pokéball - 200P
Great Ball - 600P
Potion - 300P
Super Potion - 700P
Revive - 1,500P
Antidote - 100P
Paralyze Heal - 200P
Awakening - 250P
Burn Heal - 250P
Ice Heal - 250P
Escape Rope - 550P
Repel - 350P
Rainrock Specials
Binding Band - 2000P
Damp Rock - 2000P
Grip Claw - 2000P
Heat Rock - 2000P
Icy Rock - 2000P
Light Clay - 2000P
Smooth Rock - 2000P
Terrain Extender - 2000P
Umbrella is 100P.
She can buy things she need and then head on. What would she do now?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Rainrock Academy/Gym. A higher-level Pokémon academy for higher-level studies. Also doubles as the Pokémon Gym for ??? 6.4. Rainrock Library. Information stored throughout the ages. Are you interested in any particular subject? 6.5. Rainrock Lake/Rivers. Powerful currents flow beneath, a calm lake lies midst the town. Surely, some water-Pokémon got to inhabit these. 6.6. Rainrock Caves. Ancient, shallow caves in which contain numerous Rock-types. Something lived in here in ancient times. 6.7. Old Street. Many old people live here. Careful, they don’t actually have much else to do but battle. 7. Familiar Faces, Oaken and Rodger. Two of Jacques’ hopefuls that Claire might remember. Oaken’s taking great interest in the Library, Academy/Gym and the Caves, walking back and forth staring down into a guide-book with utmost focus. Rodger stands beside him with an umbrella and doesn’t look nearly as interested. Claire could pick which place she’d want to run into them in front of.
Connected areas: Route 3. To the south, the route around the mountain, leading to Route 4 or Highhill Town. A wet woodland. Route 11. A semi-populated road west under heavy rainfall, starting with a descent down towards Redcoast City. Abandoned buildings on the south side facing Silent Forest.
Goldeen Gender: Female Type:Water Moves: Peck, Tail Whip, Water Sport, Supersonic, Horn Attack. Ability: Water Veil. Prevents burns Level: 8 Held Item: None Status: Perfectly fine.
Slowpoke Gender:Female Type: Water/Psychic Moves: Curse, Yawn, Tackle, Growl Ability: Oblivious. Level: 5 Held Item: King's Rock Status: Mostly fine
Durant Gender: Female Type: Bug/Steel Moves: Fury Cutter, Sand Attack, Vice Grip Ability: Hustle. (More attack at the cost of physical accuracy.) Level: 8 Held Item: None. Status: Mostly fine
Ally for now? Type: Poison Status: Perfectly Fine. Ability: Stench
6,912 Pokedollars Antidote X2 Awakening Endless Forest Map Escape Rope Great Ball X2 King's Rock X2 Vast Underground Key Card Paralyze Heal Pokeball X3 Rare Candy Repel X2 Super potion X3 Thunder Stone Water Stone
Martin's journey through the Vast Underground was being told to come to an end. The woman in front of him pulled out a Xatu, and he could already tell he didn't have a chance, for now. His options was to try and take on an opponent much stronger than him, or take her offer and be taken to the surface. Based on the grunts moving the cart for more room, they knew this was going to get bad. "How nice of you to offer me a way back to the surface, but I never caught your name. I'm afraid you might be too worried. Just some Pokemon down here, and it's nice to be wandering around here. Although, it's a good idea to take some advice and get out of here. I'm starting to feel like a caveman being down here for so long, ha ha."
Martin still had his key card, and made a promise to Trubbish to get them out of here. He called Nincada and Trubbish back to their Pokeballs. He needed to go training before he came back. The next time they meet, he was going to wipe that smile off her face. Remind her that Goldshire wasn't a place to mess with. "Alright, so you're going to use Teleport?" Martin had an Escape Rope ready in case she was making an excuse to get his guard down. He never trusted Team Virtue fully.
Action: Let the woman send Martin out of the Vast Underground.
"Whew Pichu, you really put in some work." Dawkin said. The toasted Pokemon the little guy had left in his wake was quite impressive to say the least. Frankly Dawkin was expecting the Pichu to be fairly weak, and that it would've have been better for him to grab a Pikachu instead, but he was preforming quite well. Of course it was only against wild Pokemon but still. Not like 'only wild pokemon' had nearly killed him earlier today'. He crouched down next to the somewhat winded Pichu. "As a reward I think I'll trust you to hold onto something for me." Dawkin fished a shiny scale out of his bag and held it out for the Pichu to look at, tilting it to reflect the light upon its dazzling surface. "Sound good?" Pichu let out a chirp and grabbed the shiny scale, seemingly fascinated by it and Dawkin smiled. "Now let's turn in, we have a long day tommorow."
Dawkin couldn't hope to maintain a glower with Amelia and her trouble-maker laughing at him. "Heheh, Well I hope my reaction doesn't inspire that particular move again." As a matter of reflex Dawkin scanned the Pokemon, glancing at the entry and showing a hint of surprise. "Oh? Your Phantump doesn't match the one in the Pokedex, that's quite interesting... Guess I'll have to updated mine eh?" Dawkin said with a joking grin.
"We don't need the wrong kind of people finding out about you and taking you away do we."
The coloration must be a rare thing and where rare Pokemon existed, so were people hunting them. Dawkin could understand her concern for wanting to keep something like that under wraps, which was part of why he didn't inquire further about it. Plus... She seemed like she really cared for it. "You're right, let's get going."
Species: Aron Level: 11 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 9 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 6 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Amelia and Dawkin left the Pokémon Center and headed out towards Route 5.
As they left, they just barely missed the local officers hurrying into the Pokémon Center. Dawkin and Amelia remained unaware of the number of neighbors had been awoken by a frightful cry which had echoed ghastly across the buildings, leaving chilled families wondering of the origin of this cry. It wasn’t a Pokémon move, what had it been? Was it possible that it was the scream of an actual ghost?
While a Ghost-Pokémon was theorized, nobody ever found such a ghost (and the Pokémon of the little girl who stayed there recently hadn’t appeared hostile enough to possibly be the culprit), nor had anyone found the remains of the male who’s shout of terror that had accompanied. While the police rightly discarded the wild stories for more plausible explanations (one of which was very close to the truth), the legend remained.
Over the following days many people started claiming to hear recurring screaming. Before long, this was followed with actual screaming from copycats feeding from the legend for fun and amusement. Stories were invented featuring the tragic tale of a boy and girl meeting a terrible end and nobody ever saw them ever again. And naturally, the stories became more and more twisted the more time passed.
Legend turned into myth. While neighbors slept uneasy thinking the area was haunted, tourists came to try to hear the screams. Merchandise appeared, books about the legend was written and a fairly popular movie was produced by a Justroad City star. It became so popular a legend that a night a year was picked in Lakewatch Town to be the “Screaming Night”, where Pokémon and people were encouraged to scream as loudly as they could at midnight, disturbing the world, and it became a tradition people would flock to experience for a hundred years to come, the event single-handedly putting Lakewatch Town back on the map as a place to visit.
The original case of the “Lakewatch Center Screams” would forever remain unresolved…
But before all of that!
Route 5
Just as Stillwood Village is the least visited settlement in Isson, Route 5 is among the least travelled routes on Isson main landmass. The route is a steady incline from Lakewatch Town to Stillwood Village, with some elements of the base of Mt. Chill nearby, the waters of Dragon Lake next to it too, sporadic forest from that surrounding Stillwood Village and some of the plain elements from route 6 as well, along with a very traveller-friendly road makes Route 5 perhaps one of the most naturally stunning routes of Isson. There are no roads for asphalt here, only travellers are explorers seeking or exiting Lakewatch Town for some reason, as well as Pokémon trainers on their journeys.
A peaceful route without any real dangers, it still offers a lot of variation. Walk on the west side by the waters of Dragon Lake to potentially encounter some Pokémon of the lake. Walk by the mountains on the east and perhaps feel some of the radiating cold of the range of Mt. Chill to perhaps see some more mountainous Pokémon or maybe an ice Pokémon that stumbled out of their caves. The route is a bit cold, attributed perhaps best to the proximity to the Frozen Cavern, and it gets colder the closer the mountain you go. Multiple rivers run down from the mountains, part of Mt. Chill that melts, but efficient wooden bridges help passage over. And of course, patches of forest here and there.
The south of Route 5 opens up towards what people call the Vast Plains, or simply Route 6. There parts of the Endless Forest spread out to make things a bit more covered in trees, but as soon as you leave this forest, all you’ll see is plains as far as you can see, and that’d be Route 6. On the other side of the route is the forest that covers Stillwood Village, you need to enter the forest to get to the village. At the middle by the lake is Lakewatch Town, resting a bit above Dragon Lake. And, of course, the passage up to the Frozen Cavern lies up that hill, for those who want to brave the range that leads towards the enclosed and frozen Route 9 on the other side.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. While not many, there are still trainers and explorers in the area, mostly trying to get to the next. 4. Talk. You could seek someone out to talk to them, if you want to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Random House. Uh. There’s an excessively out-of-place red house in the middle of the route, the door standing wide-open. … Want to visit? 10. Familiar Faces: Ewan. He’s training his new Treecko.
Connected areas: Lakewatch Town. On the south-west of the route, Lakewatch Town lies adjacent to the lake on the road to the Wet Caverns. Stillwood Village. In the north lies the forest which hides the village, Mt. Strength lying behind it.. Route 6. Vast plains start in the south-east, this route leads towards Raremine Town. Frozen Cavern. After an incline up to the ridge of Mt. Chill, a cavern of ice could guide the way to Route 9 and Cooldome City. Endless Forest. To the south, a dark forest looms. There are no indications as to why you’d ever want to go there.
Amelia and Dawkin headed through Route 5 and headed south, where the trees eventually stopped, the sky opened up, and the world that opened up in front of them was so… vast…
Route 6
Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…!
This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There is no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route.
However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.
So, among the population here are burning horses, the smaller ones hurrying to catch up to their parents, while occasionally there are the smaller ones on their own walking about or the larger ones dashing past like flaming arrows at top speed…
Pokédex Entry #77 – Ponyta, the Fire Horse Pokémon. After birth it can barely stand, but chasing after its parent day after day makes it stronger and stronger. Their hooves are allegedly harder than diamond, and they’re known to jump unfathomable heights. Its fiery mane grows shortly after birth, giving it an impressive appearance.
Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.
There are two-headed birds dashing about like there is nothing better to do, with three-headed ones watching over them or just minding their own business.
Pokédex Entry #84 – Doduo, the Twin Bird Pokémon. While having identical brains, the two heads have different identities. They take turns sleeping, communicate seemingly telepathically and cooperate to their goals. Better at running than flying, it’s found racing grassy plains with powerful strides up to 60 mph.
Pokédex Entry #85 – Dodrio, the Triple Bird Pokémon. It uses three brains to execute complex plans. It has three hearts, three sets of lungs but only one stomach. The three heads are no longer identical, representing joy, sorrow and anger each, occasionally squabbling with different opinions. They’re largely aggressive and should be approached with caution for pecks.
The most famous inhabitants of the are the violent bulls running across the plains, attacking each other and charging aimlessly across the fields. All the other inhabitants have to be suitable for avoiding these, or they will be bashed up beyond recognition.
Pokédex Entry #128 – Tauros, the Wild Bull Pokémon. Famous for their violent nature, Tauros are known to rampage endlessly. When charging, it whips itself with its three tails to fuel its anger. They fight among one another constantly by locking horns. The leader of the herd will have battle-scarred horns, that it’s very proud of.
The exception perhaps being the large kangaroo-like Pokémon with powerful limbs capable of defending themselves, and even the Tauros knows better than to try to mess with their kids, or at least they very quickly learn the lesson.
Pokédex Entry #115 – Kangaskhan, the Parent Pokémon. The child lives in its mother’s pouch until three years old, when it rapidly grows and gains a child of its own. The young is allowed out to play and collect berries if the area is safe. Fiercely protective, the mother sleeps standing to protect its child and will fly into a violent rage if the child is endangered.
In the midst of it all, calm cows wander, eating of the grass. One can perhaps wonder how these friendly Pokémon survive on these wild plains, and one can perhaps stop wondering the first time one sees them rolling as a massive ball of destruction against an offender.
Pokédex Entry #241 – Miltank, the Milk Cow Pokémon. It produces five gallons of milk on a daily basis. Its milk is highly nutritious and seem to help combat sickness. While healthy, it is high in calories and should be accompanied by healthy exercise. It is naturally calm and prefer not to fight, but is known to violently roll at enemies if endangered.
Flocks of noisy birds fly across, avoiding the bigger Pokémon while preying on the bugs hiding in the grass that remains, flying back and forth and perhaps hiding in the trees of Endless Forest occasionally.
Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.
Larger birds also flock together, more prepared for aggressive actions as they fly looking for prey. Sometimes the flocks meet, and a massive battle of bird VS bird ensures, one of many kinds of battles happening on this plain.
Pokédex Entry #397 – Staravia, the Starling Pokémon. They live in huge flocks in forests and fields, flying to search for bugs. They have considerable attachment to their flocks, and upon meeting another flock of Staravia a huge scuffle between the flocks may occur. If alone, a Staravia cries noisily to be noticed and picked up by a nearby flock.
Occasionally, a lone bird can be seen taking on a massive opponent, a Bouffalant or Tauros or other. Often emerging victorious.
Pokédex Entry #398 – Staraptor, the Predator Pokémon. When it evolves it leaves the flock to live alone. It is savage in nature, constantly challenging foes way bigger than itself. It is known for its will, and will continue to attack even if injured. It constantly fusses about the appearance of its comb.
Larger, lonelier and tougher than the Tauros, occasionally there is a Bouffalant glaring angrily at all nearby Pokémon, more than ready to start headbutting anything that comes too close.
Pokédex Entry #626 – Bouffalant, the Bash Buffalo Pokémon. They’re fiercely territorial and are known to headbutt anything that comes close to it. Their fluffy fur on their head absorbs damage for them when headbutting, while appearing like a wall to enemies. It’s said to be strong enough to derail a train.
The one exception to the vast field of green is the occasional burrows. While the bunnies that inhabit them are primarily nocturnal, one or two can still occasionally be seen dashing across the field, usually from burrow to burrow.
Pokédex Entry #659 – Bunnelby, the Digging Pokémon. Its ears are solid and serve as shovels which it uses to dig large burrows in which it lives. It is mainly nocturnal, and will dig throughout the night. Over the years the ears become stronger, and it becomes able to sever thick roots easily.
Here and there are smaller, red birds. They chirp beautifully, yet fiercely attacks those who wander too closely. And in the midst of it, there’s one of them with a gold-colored belly that sticks out, but only to the perceptive or lucky.This is the only hidden message yet, I promise.
Pokédex Entry #661 – Fletchling, the Tiny Robin Pokémon. Its widely praised for having a beautiful chirp which it uses to communicate, it’s a merciless creature that claws and pecks at those who enter its territory. When captured, though, it becomes friendly and easy to train. When excited or agitated it doubles in temperature, so surprise-poking it is a good way to get your fingers burned.
Occasionally, there’s a larger one, flying across an area before shooting flames down into the grass below it, before swooping in to pick at the prey it had startled with its fire.
Pokédex Entry #662 – Fletchinder, the Ember Pokémon. A territorial Pokémon that will hunt other Fletchinders off if too close. It’s very fast, its acceleration from takeoff is famously high, though can only reach max speed when its flame sack’s gotten warm enough. When feeding it sets grass on fire from its beak, and then feeds on the bugs jumping out in fright.
Far, far above circles the rare large red bird, and with that the smaller birds need to beware. For when it comes, they don’t see it coming until it is far too late and FAR too hot.
Pokédex Entry #663 – Talonflame, the Scorching Pokémon. Its diet is mostly built of smaller birds. It flies high, then swoops down at speeds of over 300 mph to catch its prey. Flames fill the gap between its feathers as it flies. If excited in battle, it fans its own flames to scatter fire in splendor. Its sturdy feathers have been used to make fireproof clothes.
Of course, with so many herbivore pieces of meat around, there are some predators. The Pyroar prides roam around, with cubs playing all around. Here and there are Litleo out on their own, or female Pyroars hunting for food, but trainers should be relatively safe from them.
Pokédex Entry #667 – Litleo, the Lion Cub Pokémon. When young they live in a pride, but eventually leave to become stronger or are thrown out when old enough. They’re curious and hot-blooded, quick to investigate and quick to challenge enemies way out of their league. The stronger the enemy, the hotter the fire in its mane grows.
Pokédex Entry #668 – Pyroar, the Royal Pokémon. The male with the largest mane leads the pride. They breathe powerful fiery blasts to threaten any challenger. While the females protect the cubs and hunt the males are usually lazy, but when they’re threatened they will protect its pride with no regard to its own safety.
Quite a few of these Pokémon could potentially be dangerous. A trainer should mention what steps they take to be safe as they’re crossing Route 6.
To their right, they might notice a building standing in the middle of nowhere, surrounded by a fence with Rapidashes around. The Rapidashes have saddles. A large sign says “Rapidash Rapid Delivery”.
Amelia feels no ghosts. The route isn’t exactly spooky.
So, what here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There aren’t a lot around here. Those there may be are likely strong or reckless. 4. Talk. … And if you find any of them, suppose you can talk. Or just talk to those at the Rapid Delivery service. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific; Rapidash Rapid Delivery. You can loan a Rapidash to ride safely through Route 6 for 2000P! 10. ???. … There is a fierce-looking trainer out there, with a humanoid Pokémon of blazing white and red, fighting a whole horde of Tauros by itself AND WINNING, with powerful punches and kicks, one after another. Pyroars look on with great interest.
Connected areas: Route 5. In the north-west, connecting Lakewatch and Stillwood. Endless Forest. To the west, a dark forest looms. It’s still there. More Route 6. Yeah, you’re not getting to the other side in one post.
Amelia couldn't help but look surprised when Dawkin brought up that Phantump didn't match the image in the pokedex. However, she decided not to speak of it until they left town. "You don't know about shiny pokemon?" She asked, looking up at him as they walked. "It's kind of like a condition that some pokemon have that given them a different coloration then the rest of their kind. Sometimes it minor, like their a shade darker or lighter. Other times it's like Phantump, who looks drastically different from the rest of her kind. But it's an incredibly rare from what my teacher said, with only one in several thousand pokemon being that way."
Assuming they didn't stop anywhere on Route 5, when they reached Route 6 Amelia gasped in awe at the Route before them. "This is so pretty!" She said, looking around at all the pokemon and scanning them with her pokedex. "Getting through here might be a bit tough, but just the landscape alone makes up for that."
1180P Antidote x1 Great Ball x6 Super Potion x3 pokeball x1 Focus Band x1 Power-Up Punch
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
The trip to the pokemon center was a short one, with Claire's usual gusto. She didn't linger long past getting her pokemon healed. Not to mention she was now soaked from the rain, and really wanted that umbrella. So as soon as her pokemon were healed she made her way to the mart. Boy, everything was expensive. Or maybe she was just broke? Probably that.
"Hmm...see anything you want girl?" Claire asked Ralia, picking up an umbrella from the rack where they were kept. "I need some more pokeballs...hmm..." Great balls would be good, but they're so expensive! She could use a few potions too. Well, she didn't need any revives and she already had an antidote from earlier so she could scratch those off the list. Repels? And who would need repels! She laughed in the face of danger! Nope, no repels and escape ropes here!
...come to think of it how did escape ropes work anyways? Oh well.
Didn't really need any other status recovery items either.
"Well, let's get some Great Balls and a few super potions."
In the end she ended up buying six great balls and three super potions. Now that her small shopping spree was over with.
"So!" She confidently turned to Anise. "Lead the way to Mt. Strength!"
"Really? I don't think I've ever-" Dawkin cut off his own sentence as he thought back to the Infested Woods and the incident where he'd ended up helping Martin. The Queen that Karlos had refereed to... He was pretty sure it'd been oddly colored too. "I may have seen one before, but I've never really studied it much." Given what he knew, it was likely that shiny Pokemon weren't just rare, they were outliers from the rest of their species. He wondered if Phantump differed from others of its kind in anything other than color as well. Something to dwell on later when he had more experience with such things. They passed through Route 5 without incident and arrived at Route 6.
The two of them spent a moment simply looking at the vast area in front of them. Truly deserving of the name. Even from here he could see quite a few Pokemon, which he took the luxury of scanning, using his Pokedex's range as best he could. There were quite a few Pokemon here that could help round out his team. From the looks of things... it wouldn't be as simple as following a road to the next town. Some of the Pokemon here were fully evolved and likely quite stronger than anything they could handle. Of course hardly had the thought crossed his mind when his eyes fell on the trainer whose Pokemon was currently fighting... an entire herd of Tauros? Dawkin couldn't quite make out either of them from here but the Tauros being tossed aside one by one confirmed that they were losing. Dawkin spent a moment in thought. No, there was no point in heading over there. Such a person would have no business with the likes of them and was clearly rather busy.
"We best be careful. I have 2 repels on hand if we need them but I'd rather save them for obvious reasons." He paused briefly to watch a Rapidash race across the plains. A Ponyta... would be a nice catch. Dawkin could already how useful the Fire Horse Pokemon could be. However he was here to help Amelia and that should remain his top priority. "My Pokemon aren't much good for intimidation, though Wooper can fight against several Pokemon here well enough, some of the bigger ones could prove a problem regardless of typing. Perhaps it would be best to see if we could get some advice regarding crossing the plains before attempting it?" The plains were quite an intimidating sight and Dawkin felt gathering information could prove quite helpful here. Better to be over than under prepared after all.
Species: Aron Level: 11 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 9 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Martin mentioned never having caught the woman’s name, and…
‘… You don’t need to know that,’ she replied, due to reasons that her name could be used to track her down and she doesn’t want that despite that the GM having leaked her name for an intimidating line. She saw no reason to reply to the rest Martin said. Then, as Martin had retrieved his Pokémon she simply made a gesture with her hand, and Xatu jumped forward to Martin, touching him with a wing.
‘Be mindful of where you wander in the future.’ With those parting words, the woman waved to him a little, though to her he’d simply been a minor obstacle to remove from her path. He’d suddenly feel like the world started spinning, all the sights around swirling around him, the caves blurring into black and white lines from the spin, and then…
The lights changed in tone, and suddenly the loud noises of chattering humans and distant music came to his ears, and buildings in a dark environment took shape. As he came to a stop, he found himself standing in front of a Pokémon City in an unfamiliar city. Lights of a big city were shining out advertisements, and the people around took no note to him teleporting in, it was a common occurrence. Factories stood in the distance, letting out smoke from whatever productions they were doing. But, most notable of all, it probably didn’t feel like he had actually left the cave, for above him something was still obscuring the sun.
Looking up, however, revealed that what was obscuring the sun was a city suspended above another city, and that made it clear that there was only a single place in Isson where he could possibly have found himself. In fact, depending on how much he has travelled in the past and which route he took to get to Pureplain City, he could very likely have passed through this city on the way.
Worldedge City
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
So, given that Martin has been moved halfway across Isson, here’s a world map to see where you are right now.
You’re where the south-west and north-east landmasses meet, Worldedge City. You went straight past the mountain range to the middle (somewhat to the right) of the map.
Specifically, Martin has found himself in the Industrial District of Southern Worldedge City.
Industrial District
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
Notable Places:
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
The following actions can be done regardless of where in Worldedge City you are.
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts. 7. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.
So, every so often there are tame Abras just sitting around. These are typically holding a sign saying where they can teleport you for a payment. They’ve been bred for this exact purpose, and they’re not available for capture. There ARE wild Abras around… but good luck finding one.
Pokédex Entry #63 – Abra, the Psi Pokémon. Due to the strain of Psychic powers, it needs to sleep for 18 hours a day. However, even asleep it can use its powers, which reads the minds of beings close-by and teleports instinctively if it finds someone hostile. Someone wishing to catch an Abra must clear their mind as they approach.
Behind some corners or just walking about are these yellow-brown creatures. Originally they just lived around Mt. Edge, but then a bunch of dreamers moved in and they felt no reason to move.
Pokédex Entry #96 – Drowzee, the Hypnosis Pokémon. It gains nourishment by consuming dreams. Fun or happy dreams are more delicious, and it can get a bad stomach from nightmares. In battle, it puts enemies to sleep and then eats their dreams. It remembers every dream it has eaten, and if you make friends with one it can show you its best dreams with psychic powers.
Occasionally, one of these drift through the air, looking as happy as a unicellular organism could possibly be.
Pokédex Entry #577 – Solosis, the Cell Pokémon. Their bodies are surrounded by a special liquid that protects them from any environment, no matter how dirty. When among its own kind it communicates telepathically, and should it be endangered it drives attackers away using strong psychic attacks.
The closer you get to Mt. Edge, the more frequently you’ll see one of these flying around. But, spend any time in Worldedge City and you’ll see them eventually.
Pokédex Entry #605 – Elgyem, the Celebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.
Common: #63 Abra (tame) #96 Drowzee
Uncommon: #577 Solosis #605 Elgyem
Rare: #63 Abra (wild)
While he is in the Industrial District, with some effort and elevators or Abras, Martin could easily reach the Middle or Higher Districts of Southern Worldedge City. He can find somewhere to read about the contents about the other districts and decide if he wants to head there.
Mystical District
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
Notable Places:
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
Information District
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
Notable Places:
1. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 2. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 3. Professor Dunstan’s Lab and Residence. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 4. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 5. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 6. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, Martin will need a teleport Abra or walk through the tunnels of Mt. Edge. But if he reads about them or teleports!
Residential District
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
Notable Places:
1. Practice Park. A little park in the residential district where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Commercial District
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
Notable Places:
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
Entertainment District
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
Notable Places:
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
6 Great Balls and 3 Super Potions equate to 5700P. 5800 P with the umbrella.
Moving on. They went over a rock bridge over the southern Rainrock river and then went down some stairs into the wet forest south of Rainrock. And here, here it was definitely raining.
Route 3
Route 3 is partly covered by the Silent Forest, but a path has been made through the trees for people travelling by the northern path from Rainrock down to Highhill and onto Pureplain. It is a fairly decently travelled road, as it’s the main road from Pureplain to the other cities of Isson. But, that doesn’t change that it’s almost constantly under a heavy downpour from the many clouds known to gather in the routes around Rainrock City. The atmosphere is constantly damp, thanks to the rainy weather. Chances are large that Pokémon preferring a rainy day will be found in this route.
While there’s likely a road for vehicles, the route for travellers is much different. With the proximity to Highhill, there’s actually a fair amount of hills in the area, and the route goes up and down. The path itself is fenced in with wooden fences and stairs up and down the hills, following those would lead to a fairly easy traversal to Rainrock City. But, step outside, and you’re officially in Silent Forest. The path is mostly cobblestone and stairs. The trees are mostly green with leaves but some blossom in pink or stranger colors. And of course, plenty of Pokémon if you just stray slightly from the road.
Due to the high amounts of rain and vegetation, few people live on this route, and besides the route itself there’s little in the ways of civilization. Just a very long, very wet route, with two splits. One near Highhill Town going deeper into the forest to the Silent Shrine, and one close to Rainrock east for those heading to Route 4 and Mt. Strength or Stillwood Village. Regardless… the rain will feel like it ends very suddenly, in either of those directions. But it has been like that for so long, people have just accepted it. “It rains on Route 3”, “water is wet”. And so, reality continues.
“DON’T LET YOUR CHILDREN HOLD DRIFLOONS!” - Sign at the entrance of Route 3. … There may be Drifloons on this route, though none are immediately visible, Claire would find them if she started looking. There are some Bellsprouts just outside the fence just rooted there looking around, and some Shroomishes resting or moving about with frowns on their faces.
Pokédex Entry #69 – Bellsprout, the Flower Pokémon. A carnivorous plant, it traps and eats bugs to eat. It can root itself deep into the ground to drink, or uproot itself to move. It’s skinny body is extremely flexible to avoid attacks, and its speed with its Vine Whips at prey are said to be blindingly fast. It loves hot and humid places.
Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.
1. Find Pokémon. Feel free to specify searching for a specific kind, if so. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some here and there. Note, some may challenge you, regardless. 4. Talk. There’s some travellers traveling along the rainy route. They can be talked to. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Team Virtue members. There are currently Team Virtue members on Route 3. They likely won’t trouble anyone just being normal trainers, but they’re patrolling right now and it’s slightly notable.
Connected areas: Rainrock City. North of route. Route 4. Head east just before Rainrock. Silent Shrine. Head west just before Highhill, through the forest. Highhill Town. South of route. <technically, you could reach Silent Forest by just jumping off west, and Dragon Lake by just jumping off east, but those aren’t listed as proper “connected areas”>
Common: #69 Bellsprout #285 Shroomish
Uncommon: #425 Drifloon
Rare:
If nothing on Route 3 are the slightest interesting, then Claire can simply follow Anise as she takes an immediate step left, and they could be off Route 3 in only a couple of steps. The rain finally clears, as they walk into a forest with a pleasant breeze.
Route 4
Route 4 is a pleasant stride through the forest known as Stillwood Forest, in which Stillwood Village dwells. Being at the base of Mt. Strength, the ground is decently uneven and you’re going to be going uphill as well as downhill and the beaten path isn’t even flat. But, it’s a pleasant forest where you’re unlikely to run into many problems. Being where it is, Route 4 has the unique little advantage that it gets a couple wild Pokémon from the surrounding forests AND a couple stray Mt. Strength dwellers that leak down onto Route 4, allowing some trainers that would never dare traverse the mountains at least have a taste of what kind of Pokémon they might expect up there. Maybe.
It should be noted, the inhabitants of Stillwood Village usually don’t tread very far from their village… but Route 4 is very much their route. There are Aroma Ladies aplenty around here, walking about on random walks through the forest just enjoying life, making the route decently populated by odd ladies that look like they might have inhaled a bit too many spores, given their wide smiles. But, otherwise, the route is as much a route as any other.
And here’s a couple of Pokémon. There and there in the ground stick out some plants, and Claire can identify them as Pokémon sleeping during the day using her Pokédex.
Pokédex Entry #43 – Oddish, the Weed Pokémon. During the day, Oddish finds nutrient-rich soil to sleep in and absorbs, specially preferring cold soil. When touched by the moonlight, it then pulls itself up and starts wandering, spreading its pollen and looking for a new place to sleep. If it is pulled up by an aggressor during the day, it shrieks out loudly.
Just lounging around are a couple of living rocks. One can reason that they’re among those that came rolling down Mt. Strength and then decided to stick around.
Pokédex Entry #74 – Geodude, the Rock Pokémon. Found in fields as well as mountains. They commonly rest, half-buried in the ground and indistinguishable from normal rocks. There are always way more Geodude around than a traveler will notice. Stepping on one by accident may trigger their rage.
Here and there are these spore-emitting walking mushroom-Pokémon that seem to be a favourite with the local Aroma Ladies.
Pokédex Entry #285 – Shroomish, the Mushroom Pokémon. It lives deep in dark, damp forest where it eats the composted soil and fallen leaves. By day it remains still in the forest shade, by night it moves to eat. If it detects danger, it can spout highly toxic spores from the top of its head, strong enough to make trees wilt.
Drifting among the trees are small, light Pokémon that are very happy that it is currently spring.
Pokédex Entry #187 – Hoppip, the Cottonweed Pokémon. Known to drift on winds, Hoppip is known to clutch to others of its kind to not be separated or to prevent being blown away. It is so light, even the gentlest breeze can lift it. When Hoppips gather, it is said spring is on the way.
And, lounging by a gate that appears to be leading to Mt. Strength, are a couple humanoid Fighting-types, either resting or practicing lifting rocks or so, just taking a break from otherwise tough Mt. Strength.
Pokédex Entry #66 – Machop, the Superpower Pokémon. A Machop is built up by a special muscle, which despite its size makes it stronger than 100 humans and will never tire no matter how much it strains itself. This combined with their general availability makes them a common choice for helping humans with manual labours.
‘Mt. Strength is just up here…’ Anise says, gesturing up a leaning forest-side. Claire could be there next post if nothing here distracted her.
So? Anything here that Claire wants to do or just onwards to Mt. Strength?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Plenty of Aroma Ladies around, if you so desire. 4. Talk. They can also just be chatted to! 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you.
Connected areas: Route 3. To the west is the soaked forest route on which it always rains. Mt. Strength. A mighty mountain with perhaps equally mighty inhabitants, just north. Stillwood Village. East lies a calm village inside Stillwood Forest, many of its inhabitants clueless on the outside world.
Now, just because this is written does not mean it happens, but if they do as Dawkin suggests and go ask for advice with the one source of speech that is currently available, here is how it’ll go.
‘Oh, you want to know what to look out for?’ A woman handling the Rapidashes takes a break from work to listen. ‘Alright. If you mean crossing the plains on foot, it takes a while but is certainly doable, you just need to keep your eyes peeled for potential dangers, and try to avoid being distracted by danger A and walk into danger B, or C, D and E, for that matter. I’ll give you some tips.’ She takes a pause and considers what to say. She seems helpful enough.
‘Most dangerous of Route 6 are the Tauros herds. They will pick a fight if they see you, and their charges are extremely destructive and more than most trainers can handle. But, they only charge in straight lines and don’t stop until they have to. Avoid their charges, and they’ll leave you behind on their own.’ She nods, frowning a little thinking about them.
‘Next is Dodrios, Bouffalants and Fletchlings. Each of them is aggressive and will attack you if you get too close. Stay on a healthy distance. You should spot them on a distance and circle them. Bouffalants generally stop chasing when you flee, but a Dodrio might give chase for the hell of it, which is perhaps the hardest enemy to get off your back on Route 6. I’d suggest splitting up and hope the heads don’t agree on which of you to chase if that happens. You should be able to handle Fletchlings, though.’ So she says.
‘The rest of the inhabitants are either peaceful or at least not violent against humans. The bigger birds generally don’t care about humans and you don’t have to fear Kangaskhans or Pyroars assuming you don’t attack their young. Litleo’s might challenge you, but they’ll do so out of pride, fun and play rather than anything else.’ She then smirks, clapping the skin of the Rapidash next to her, who looks mostly unimpressed.
‘The Rapidashes are only dangerous if you intentionally get in their way. Speaking of which, by FAR the safest, fastest and most exciting way to cross the plains is ON a Rapidash, and these beasts of mine are more than capable of carrying two! How about it? I can sweeten the deal and give you a special offer of 1500P just for the two of you!’ She grins happily.
Dawkin listened carefully to the women and her rather helpful advice. She gave them a recommendation on how to deal with every Pokemon they might encounter. He smiled in response to her blatant shilling, "Ah well I thank you for your advice, but it'd be a shame not to put it to good use wouldn't it? I think we'll see how the plains treat us on our own, maybe another time." Dawkin said to the kind women and turned away. "It seems we have a plan of action for anything we might run into. Shall we?" Dawkin asked, gesturing to the wide open plains ahead of them. He would implement the Rapidash owner's advice for anything they ran into: and also keep an eye out to see if there was an opportune moment to catch a Ponyta. Probably not since doing so would raise the wrath of the accompanying Rapidash but... He'd look for it all the same.
Species: Aron Level: 11 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 9 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Amelia followed Dawkin as he visited the Rapidash ranch, listening to the lady as she spoke to them. She was fine with letting Dawkin take the lead here, incase there was anything he wanted to do on the route. She kept looking around at the route as the lady talked though, but she didn't miss a word that was said. When Dawkin declined to lady's offer to let them ride her Rapidash for a fee, she gave the lady a kind smile of her thanks before turning to Dawkin. "Yes, I guess we shall." She said, a kind smile on her face. Deep down, she was a nervous wreck. She hoped that nothing came after them and chased them around. She couldn't run very far and if she tried to push herself too far, she would just cause her heart to act up, possibly putting Dawkin and herself in a worse situation. "Let's try to take things slow and steady. Make sure not to cause any probems for the pokemon here. Especially the more... hot-blooded kind."