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Hidden 6 yrs ago 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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• Name: Othianne "Othis" Phorensia Obberhausen
• Gender: Female
• Age: 19 years
• Faction: Ainsworth (Black Faction)

• Personality: If you could sum someone’s being in a single phrase, Othis could be described as: “A true genius with an aloof, almost robotic, behavior”. While these traits aren’t uncommon among those who attend the Atlas Temple, Othis is one of the few who pushes them even further beyond. For those who don’t know her, it may be even plausible to think that Othis isn’t a natural-born human but rather a homunculus engineered to be a living spiritron calculation device.

As expected, Othis has no hard feelings one way or another regarding those who look down on her. As long as her job is completed in the most efficient way possible, that is.

Her few non-magecraft related interests revolve around the only activities she allowed herself to enjoy as a pastime, reading and problem-solving, especially those of the geometric nature. Being able to derive any form of enjoyment out of these activities shows that perhaps there maybe be a more humane version of Othis at the core of her being… maybe?
• Skills: Othis is an adept practitioner of Memory Partition and Thought Acceleration, allowing her to absorb and process information at an inhumanly fast pace. Currently, Othis can manage six partitions, putting her just a step below the level of those worthy of bearing the name Atlasia when it comes to mental prowess.

In addition to that, she's also quite knowledgeable at a number of subjects both mundane and esoteric in nature.

She's also, pretty good at coffee brewing. After all, there’s nothing better than caffeine to carry someone, whether they are a Magus or not, through long hours of study.
• Abilities: As far as magic circuits go, Othis is a pretty good example of what happens when one neglects the kind of eugenics that the Clock Tower is so proud of for long enough. However, having atrociously bad magic circuits is no problem for an Atlasian Alchemist, given that their greatest forte is Mystic Code operation.

Othis is capable of analyzing the base nature(composition and structure) of almost anything with a mere sight, a talent that can pretty much be called "Mystic Eyes of Scanning". Even though, in truth, it's more like the masterful eyes of an ancient mathematician or engineer. This talent is very useful for comprehending abstract concepts such as mathematical formulae and functions, and even others’ magecraft, though Othis still has to process the information on her own.

She was granted the right to bring a few Mystic Codes with her outside of Atlas. The first is an Orichalcum(Brass) Gauntlet that acts as an amplifier and control unit to metallurgic magecraft. It's collapsible to the size of a common bracelet which Othis has it with her the whole time. As a secondary function, it houses an array of sis detachable mirrors that can move and hover in the air on their own. These satellites function as spiritron collection devices capable of gathering and amplifying light in the form of destructive “heat rays”. In essence, it’s an application of the same principles developed by a great sage that lived in the island nation of Syracuse during the twilight of the Age of the Gods.

The last of her weapons a harness made of same material as Othis’ other weapons that wraps around her waist, back, and torso, in the same fashion as a modern safety harness, whose primary function is collecting spiritrons from the nearby environment and convert them into usable magic energy. Additionally, it also works as defensive armor and exoskeleton to assist in her physical mobility, however, none of these secondary functions are very developed.
• Short History: As a child born and raised to a family that spent perhaps too many generations in the bowels of the Titan's Pit, Othis doesn't have much in the way of exciting events on her backstory.

While it may sound strange for someone to say that being raised in the place where the most wondrous, and terrific, artifacts of the world of Magecraft are created is a boring backstory; but when you get used to seeing fantastical things on a daily basis, it's easy to take them for granted. After all, when you lived your whole life surrounded by weapons capable of destroying the world in a very literal way, one or two more spiritron-converter bombs aren’t that impressive anymore.

In fact, the most uncommon thing to ever happen to Othis' life is being one of the few attendees to ever be allowed to leave the premises of the Academy all thanks to the fact that, somehow, the Ainsworth found a way to take hold of one of the last few remaining contracts that the first directors of Atlas issued so innocently centuries ago...
• Other: N/A


Hidden 6 yrs ago Post by Raineh Daze
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Hidden 6 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Illyasviel von Einzbern
  • Age: 18
  • Gender: Female
  • Personality: Illya is a cheerful, friendly girl, quite good at retaining a positive attitude even in the face of her father being injured. She's also quite lonely, though, given being raised apart from almost everyone in the world and even now looking and sometimes acting a lot younger than her peers. That, and people would do well to remember that the cheery, friendly girl was raised by a former mage killer as well and has learned quite a bit.
    Not that this stops her from trying to be an admirable big sister!
  • Skills: Well, she's multilingual. And cute.
  • Abilities: Aside from effectively infinite mana and command seals that can control any Servant--even one as much of a handful as Heracles might be--Illya has Mystic Eyes of Binding. She can also turn her hairs into individual magical constructs to do battle with another magus, which certainly wouldn't work for someone who can't afford to stick as much magical energy into absolutely everything as she does.
    Now, she of course has the benefits of being an Einzbern alchemist and all that entails, but Illya does also have the remarkable ability to become a cup. Her immediate family would probably not approve of this, or using the Dress of Heaven.
  • Brief Backstory: In comparison to the world of Fate/Stay Night, Illya has had a much more cheerful upbringing on account of not having dead parents, and even spent some time being raised outside of the Einzbern castle. Something that somehow lead to having a younger brother.
    Needless to say, though, she is still the Einzbern Master for the war and highly dangerous to boot. Leysritt and Sella came out of the attempt to abduct her for the most part unscathed.
  • Faction: Tohsaka-Einzbern. Obviously.
Hidden 6 yrs ago 6 yrs ago Post by ManyThings
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Hidden 6 yrs ago Post by FujiwaraPhoenix
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  • Name: Emiya Shirou
  • Age: 17
  • Gender: Male
  • Appearance: "So long as it's to protect Illya-nee-san, I won't have any regrets."
  • Personality: With actions that can be called 'bold', 'headstrong', and occasionally 'very stupid', Shirou has a tendency to throw himself at any problem before letting other people attempt to handle it. Having not been given the trauma of being the only survivor of a giant magical disaster, Shirou is far less suicidal than one might expect him to be, but he is still very adamantly defiant in the face of anyone or anything that might bring harm to his older sister.
    Despite his faults, though, Shirou is never one to give up in the face adversity, and will always fight to the very last for the sake of his family or friends. Outside of the usual life-or-death situations that he occasionally finds himself wrapped up in, though, Shirou's quite open with people and... Well, quite frankly, is still fairly dense at times. He's still a good person who won't hesitate to help people with things like errands and whatnot, but there's a little less mercy in his actions if people piss him off.
  • Skills: Shirou is quite adept at fixing machinery, and despite his appearances he's a VERY good cook. Beyond that, Shirou is also a very good archer, having practiced kyudo often in school while he was still a part of the club. Other than that, though, this young man has an unnatural penchant for getting himself into trouble, mainly for the sake of others.
    Now, of course, is not an exception.
  • Abilities: Having been trained by a Kiritsugu that wasn't permanently traumatized, Shirou is able to use his reinforcement magecraft on things beyond 'swords', and can fight with pretty much any random tool on the fly. Not that the weapon itself will be durable, mind you, but most of what he reinforces can withstand at least a few blows before breaking apart.
    Aside from that, though, Shirou is able to project swords, though for the most part what he uses in emergencies are a pair of kitchen knives shaped like swords. After all, it's fairly difficult to get away with obtaining a sword in modern-day Japan, much less duplicating one endlessly without any real legal consequences.
  • Brief Backstory: Despite the lack of a Great Fuyuki Fire that annihilated a good chunk of the city, Shirou's parents still ended up dead, and the young child once again ended up orphaned. Even so, he ended up adopted by Kiritsugu and Irisviel for some reason or another (read: Illyasviel), and ended up becoming her adopted little brother.
    Getting used to a new life wasn't too difficult for the young Shirou, barring the fact that he was now being trained extensively by his foster parents in magecraft in order to protect his older sister. Even so, he managed to continue to live a somewhat normal life, not unlike a certain Tohsaka heir. Of course, the current situation now has led to him joining the Great Grail War, if only to protect his small older sister from harm.
  • Faction: Red (Tohsaka-Einzbern)
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Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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• Name: Iskandar, The King of Conqueror; a.k.a. Alexander the Great
• Class: Rider
• Alignment: Neutral Good
• Faction: Red (Tohsaka/Einzberns)

• Personality: Rider is passionate being, moved by his desires. In life, his unmatched greed set him on the path of conquest as a way to achieve his ultimate goal: reaching the shores of Okeanos and seeing with his own eyes what lies beyond the edge of the world.

Iskandar's ambition inspired his infinite armies and his tactical genius pushed them to victory through many challenges that others would deem impossible to surpass. For Rider and his men, the journey never ended, there's always new lands to conquer and a new horizon waiting beyond the ever-distant mountains. The Holy Grail War is just one more of these adventures. After answering the call of the Grail, the King of Conquerors will do all that he can to see it through the end.
• Stats:
• Strength: B
• Endurance: A
• Agility: D
• Mana: C
• Luck: A+
• Noble Phantasm: A++
• Class Skills:
• Riding A+: All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
• Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
• Personal Skills:
• Divinity C: Despite the absence of clear evidence, according to many stories, it is said that he is the son of Zeus, the King of Gods.
• Charisma A: Can be said to have achieved the greatest level of popularity as a human being.
• Military Tactics B: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
• Noble Phantasm(s):
• Name: Ionioi Hetairoi, Army of the King
• Rank: EX
• Type: Anti-Army
• Description:
Having sworn loyalty to Alexander even after their deaths, his personal guards who had turned into spirits, manifest into Servants together with the ruler. The summoned ones are Servants without Masters, however each have the rank E- equivalent of the "Independent Action" skill, allowing materialization possible for a maximum of 30 turns.

• Name: Via Expugnatio, Distant Trampling Domination
• Rank: A+
• Type: Anti-Army
• Description:
The trampling attack performed with Noble Phantasm "Gordius Wheel" (Rider's chariot). The damage is decided twice, first by the hooves, then the wheels of the chariot. Along with all physical damage, there is also the effects of lightnings, the manifestation of Zeus.


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