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Hidden 6 yrs ago 6 yrs ago
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Hidden 6 yrs ago Post by LuckyBlackCat
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LuckyBlackCat Cats Will Rule The World

Member Seen 9 mos ago

  • Name: Fuyuko Yamazaki
  • Age: 17
  • Gender: Female
  • Appearance:
  • Personality: Shy and reserved, Fuyuko prefers to observe from a distance rather than actively participate in events. While polite, sometimes excessively so, such formality can be misinterpreted as coldness, and her timid personality doesn't help. Because she goes out of her way to avoid starting or aggravating conflicts, and doesn't like to fight other magical girls, some people wonder why she's even taking part in the Hex Night. The truth is, despite her usually gentle nature, she's no pushover. Just like a soft snowfall can become a fierce blizzard, Fuyuko goes all out to protect others, both from monsters and from more mundane causes of harm. The reason she signed up for the Hex Night is partly to fulfil her duty to prevent the creation of another beast, and partly because a wish could be the miracle her family needs.
  • Skills: Knowledge of folktales and their various retellings, which could help magical girls with related concepts explore their abilities in more depth.
  • Brief Backstory: Fuyuko grew up in a small mountain village, the elder of two sisters, with a father who owned a small bookshop and a mother who worked as a teacher. Considering her parents, it was no wonder that she had a thirst for knowledge from early childhood. Myths and legends in particular intrigued her, and she'd sit entranced as her father told her all manner of stories. As she grew, so did her fascination with folklore, her childlike curiosity and imagination never diminishing.

    Of course, it turned out events weren't as easily resolved as they were in books. One night, something happened that the family would never have expected in such a quiet area; the store was broken into, and several rare books were stolen. Her father was never the same again after that. Struggling financially, his sense of security in tatters, he withdrew into himself, turning to unhealthy coping techniques such as excessive drinking. This sparked many arguments between her parents, and all Fuyuko could do was try to protect her sister from the fallout, taking her for long nature walks and keeping her distracted with the same stories that served as her refuge.

    In the early hours one morning, she lay in bed, unable to sleep for the unusually intense wave of hopelessness washing over her. She closed her eyes, trying to drift off, then opened them again to a sight that made her sit right up. A fairy? She had to be dreaming, yet the shock was all too real when the fairy pointed out something through the window, unveiling the world to her for what it was. Shadowy, monstrous beings gathered around the house like a pack of hungry wolves, seeking to drain away any positivity the family still had. When told by the mysterious visitor there was a way she could fend them off, Fuyuko accepted in desperation. With her newfound abilities as a magical girl, she succeeded in destroying most of the monsters and sending the rest fleeing.

    Since then, she made sure to do her utmost to purify as many manifestations of darkness as possible, but no matter what she did, it never felt like enough. The struggles within her family continued, worsening over time despite people's efforts to help. It was hearing about the Hex Night that brought her a glimmer of hope. She signed up for the chance at the prize, a wish. In her case, a wish that her father would recover.

    • Magical Girl Appearance:
    • Concept: Yuki-Onna (snow spirit)
    • Archetype: A foldable fan that she can use to whip up hailstorms and blasts of icy wind. The imagery on the fan is of a full moon over white-capped mountains, as it represents an Oguni folktale of a yuki-onna, a moon princess who descended to earth along with snow.
    • Abilities:
  • Frost Touch: By touching something or somebody, she can generate ice over a surface within a small radius. This can be used to partially freeze somebody in place, or to create weapons and armour of ice.
  • Winter Mist: She can turn into a cloud of wispy cold mist to evade attacks. While almost immediate at first, the more often she does this within a short length of time (like the typical duration of a battle), the longer the shifting takes. If she's hit mid-evaporation, she gets injured as normal and instantly reforms.
  • Vitality Absorb: When she activates this, glowing blue veins spread across her hand, which she rests on someone to slowly drain their strength and heal herself. This is interrupted as soon as contact is broken, so it's normally used to slightly weaken opponents rather than incapacitate them. It can also be reversed and used to heal allies at the cost of Fuyuko's own energy. Healing someone of a life-threatening injury would cause her to pass out.
Hidden 6 yrs ago 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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Hidden 6 yrs ago Post by TheFake
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TheFake

Member Seen 3 yrs ago

Name: Sonya Markov
Age: 17
Gender: Female
Appearance:

Personality: Sonya is a quiet, withdrawn girl. Despite her past, she is trusting when given cause and hopeful in any situation despite having such feelings dashed to pieces repeatedly. Recently she has made progress in coming out of her shell, making friends and interacting with others.
Skills: She is used to having to keep a low profile, moving quietly in environments where people that might be around might not have the best intentions. Sonya is very self sufficient, having little trouble surviving on her own.
Brief Backstory:
The optimistic girl relished every opportunity to help others and as a magical girl she exercised her freedom to defend ordinary humans from the darkness that stalked the night. She was a might avenging archangel that struck out with righteous fury.

But things changed. All too quickly her world was shattered with the fury and fire of mankind. War erupted throughout her homeland. With the conflict came a greater surge of darkness than ever before. But even with her abilities she failed to have any power during the day, when the most dire threat was mankind. The pressure of the escalating conflict combined with her inability to help in any lasting way drove her to the edge, and she fled the area.

Sonya ended up a refugee in another country, eventually making her way to Japan and ending up with a foster family. The year since has been a period of healing, letting her rebuild herself into someone that can function in society.

Magical Girl Appearance: Angel of Destruction
Concept: Destruction
Archetype: Abaddon
Abilities: Sonya specializes in spectacularly destructive ranged attacks. Outside of the Abyss she is restricted in how she projects this power to a fraction of her normal output. With no restrictions in place and no danger of civilian casualties she is easilly capable of annihilating large buildings and entire city blocks. In her left hand she carries the Key Of The Abyss and he right wields Apollyon, The Destroyer.

Gate of Abaddon: The Key is stabbed into the ground, pulling those nearby into the Abyss when activated, a place of ice and fire that mirrors the real world. It can be entered or left at will by touching the Key.
Blade of Destruction: A beam of multicoloured, distorted light surges from her weapon, causing damage in a straight line or on a plane that follows her point of aim.
Rage of Angels: Multiple arcs of destructive energy burst out from her body at varying angles.
Fires of the Abyss: cleansing fire rains from the sky, obliterating everything in sight. This is only usable in the Abyss for obvious reasons.
Hidden 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

Member Seen 13 days ago

  • Name: Sophia Topplepot.
  • Age: 14.
  • Gender: Female
  • Appearance:Normal
  • Personality:

    Quiet. Calm. Stoic.

    Her face is a mask of calm, her emotions hidden well behind it's perfect stillness. She is taciturn, ill inclined to speak and always deliberate with what words she chooses. Despite this she is never very harsh in her tone. She is soft spoken and though she can be caring it is hard for her not to come off as distant or closed off towards others.

    Behind her mask she hides a great deal of pain. Her condition has left her wheelchair bound and with each passing month her body worsens leaving her less and less able. With the knowledge that, as most doctors she's seen have informed her, she is unlikely to live past eighteen her outlook has become rather grim. Despite her severe handicap however she uses her magic powers to help those in need and protect the innocent. She tends to look at the big picture and often considers the greater good but tries not to forget to do right by those close to her. Though selfless in her pursuit in helping mankind with her magic she pays just enough heed to herself to effectively support herself as she is a means to the bigger picture which is the good of all.

    She is fairly studious as well, being well read with a particular eye towards the classics. She has a rich English verbiage which frequently bleeds into her day to day dialect. Due to her severe physical handicap her interests are often fairly insular and passive. She dislikes stress and hardship but is realistic enough to understand that unpleasantness sometimes cannot be avoided, only confronted.

    Her determination to succeed in this Hex Night is strong as it presents one of the only opportunities she'll have of having her wish made reality. Given how long she's expected to live she doesn't see any realistic alternatives.
  • Skills: She's well studied and holds a decent trove of miscellaneous knowledge which leans heavily on history.
  • Brief Backstory:

    Sophia was a sickly child from birth. As it turned out she possessed a genetic defect where her ribcage is too small for her organs. This is known as Thoracic Insufficiency Syndrome. This defect resulted in her ribcage putting pressure on her heart and lungs, leading to constant chest pains and shortness of breath. The weakness in her heart and breath left her enfeebled. She's been wheelchair bound from an early age and it hasn't improved with time.

    A young girl in a wheelchair with an oxygen mask seemed like quite the odd candidate for magic powers indeed. Regardless she accepted her newfound gift and used it to combat the darkness formed from the negative emotions of mankind. She has battled the darkness for some time but with her worsening condition it seemed like she might not have much longer to do battle, her health declining with the steady passage of time. When she got word of this Hex Night taking place she set out from her home in Britain to Japan so she might reach for this grand prize.

    At this point there was little for her to lose.

    • Magical Girl Appearance:Transformed One detail that differs from the image is that her irides are completely black in this form.
    • Concept: The Macabre.
    • Archetype: The Raven's Quill.
    • Abilities:

      Sophia is a rather delicate summoner who's main forms of attack are swarms of shadow based ravens which mob her enemies with their sharp beaks and talons. The ravens are mostly intangible which makes them difficult to damage physically. As they are shadow based light based attacks disperse them the easiest. Other forms of magical attacks vary in their effectiveness against the ravens with physical attacks being the weakest method to use against them. A strong enough melee attack will disperse a raven that's struck but their bodies are fairly fluid, able to reshape quite easily after being struck by physical blows. In addition she can extend her sight through these ravens by closing her eyes and seeing through those of the shadow's own.

      Her other power allows her to blend into the darkness allowing her to hide up a certain amount of mass from sight. The effectiveness of this concealment scales with the size and intensity of the shadow used. Perfect darkness allows for perfect concealment while a dim shadow only allows for partial concealment.

      She does not possess access to her greatest abilities as she is unaware of her Archetype's nature.
Hidden 6 yrs ago 5 yrs ago Post by Ammokkx
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Ammokkx ShaDObA TaNOsHiI

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Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Hoshino Hikari
  • Age: 16
  • Gender: Female
  • Appearance: Like her magical girl appearance, except obviously in a more normal outfit without a massive hammer. Her hair is dark brown, and her eyes are also brown. She is very short and child-like in appearance.
  • Personality: A stubborn girl with a hot temper, Hikari seems like the aggressive and irritable type through and through. It would be difficult to claim otherwise, given that she's the type to get angry at others easily and is swift to complain or deride them for perceived stupidity. However, in spite of all these facts, deep down Hikari has another side. Her stubborn nature makes her dedicated to ideas she adheres herself to, and deep down she has a genuine desire to help people. Deep down, Hikari has dreamed of being a hero who can save others. As a result, she'd jump at the option to become one, even if she doesn't always thing other people are particularly intelligent either. Hikari is fond of sweets, and baked goods as well, and can sometimes be persuaded by these things. Her extremely stubborn nature makes it nearly impossible to make her genuinely give up on anything that she's dedicated herself to, as well. In spite of this irritable and stubborn nature, Hikari is easily flustered and has a jealous streak towards anyone taller and more mature then herself. Indeed, she hates being mistaken for a child.
  • Skills: Hikari is decent at physical activities and does well in most of her classes.
  • Brief Backstory: Hikari was born into a fairly normal family. For much of her early life she was fairly average as well. However, when she was only eight years old, she nearly lost her father in a car accident. Trapped under the wreckage, she thought she was going to die, until someone saved her and her father. Dazed and confused, she didn't figure out who. But someone had pulled her out before anyone else arrived. This incident left a strong impression on her. She had been relatively unscathed, and while her father's legs were damaged he managed to survive and regain most of the use of them. As a result, she was left with a desire to someday return the favor. In spite of this, that didn't change her rather surly disposition. But it did give her a dream deep down... A dream she would jump at the chance to fulfill.
    • Magical Girl Appearance: Design Works!, Neutral Pose!, A bit older but a colored image to give an idea
    • Concept: Festivals
    • Archetype: Uchide no Kozuchi(Miracle Mallet)
    • Abilities: Hikari is a strong and fast melee-based magical girl. Her abilities are largely centered on her hammer. She can create barriers as well, but most of her focus is purely on overwhelming melee attacks. Her hammer can change in size and destructive force. Additionally, the rear of her hammer can fire off fireworks, both as a booster for her hammer strikes as well as an attack in its own right. She can also power up her melee attacks in mid-swing by yelling 'Tamaya', which intensifies her fireworks. Her attacks include...
      • Tanabata Shooting Star: Hikari's hammer erupts with fireworks that surround her body, sending her rocketing forward to close distance, break through obstacles, and deliver a crushing downward blow with an enlarged hammer.
      • Hanami Blossom Breaker: A barrier-breaking strike, the head of Hikari's hammer is accelerated with a blast of powerful fireworks and swung directly into the target barrier. The impact causes it to shatter in a manner that resembles a flower.
      She does not yet possess her strongest attacks, due to being unaware of her Archetype.
Hidden 6 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Hidden 6 yrs ago Post by Yui
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Yui licked a raincoat once / (don't do that)

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Hidden 6 yrs ago Post by Anza
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Anza

Member Seen 2 yrs ago

Name: Honami Tokiko
Age: 16
Gender: Female
Appearance: don't look at me
Personality: Tokiko does not like you. Tokiko does not want to be your friend. You're irritating her, go away!
... you're still here? Heh, someone probably paid you to follow her around and make a nuisance of yourself. How much? She'll pay you double to screw off and go bother someone else.
... what do you mean, you weren't paid? You're actually interested in her personality? Creep. There's no way someone like you could ever understand her. You should keep to mingling with the other sheep. Having an airhead like you around would only slow her down.
Skills: She's book-smart, one of those people who sails through high school with zero effort, who can solve any problem almost intuitively.
Brief Backstory: Tokiko came from a well-to-do family, and turned out to be fairly smart as well, so it wasn't like she had much to worry about. She just had to get good grades, go to a good university, get a good job, and everything would be okay. It wouldn't even be hard.
There was only one problem: everything was so boring.
School: too easy. Parents: disconnected. Peers: an irritation. Adults: sheep. The world: a grey and dying place. Reality: uninteresting. Tokiko had every opportunity she could have asked for, but nothing seemed to catch her eye, to light any kind of fire within her soul. Pushing day by day through an existence that held no meaning for her, she began to wonder if she'd be better off just dying and getting it over with already. Before she could, however, a certain someone appeared before her.
Maybe there was something fun in this grey world, after all...

Magical Girl Appearance: KNEEL, PEONS!
Concept: the Mad Scientist
Archetype: Frankenstein's Monster
Abilities:
- Malefic Mechanical Mastery: Tokiko's magic isn't the kind that can be used for direct offense. Rather, she channels it through devices, creating insane machines which shape her magic into various effects. By touching almost any man-made appliance or device, she can rapidly dismantle and reassemble it into an upgraded form with vastly superior capabilities. She can further enhance her creations by combining multiple devices into one, or turning machines into components that can be added to existing creations.
- Loudest Lunatic Laughter: Her evil laugh lets her temporarily increase her magical output, supercharging one of her creations and pushing them past their limits. This can allow for extremely powerful effects, but risks damaging or destroying the affected device depending on how far she tries to enhance it.
- Monstrous Magical Minion: Her Archetype, Frankenstein's Monster, is the ultimate creation: an artificial living creature. Though the Monster lacks proper magic of her own, she's immensely strong, extremely agile, and completely obedient to Tokiko. As an Archetype, the Monster is almost impossible to kill, and while sufficient damage can incapacitate her, she can always be repaired with enough time and resources. The Monster possesses intelligence on par with a human, but she's a bit of a goofball and pretty gullible, which makes her easy to trick despite her high combat power. She also relies on Tokiko's magic to remain animate, and if she gets too far away from her master she'll start to get tired and eventually fall asleep.
Hidden 6 yrs ago Post by Raineh Daze
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Raineh Daze

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  • Name: Yukimura Hanako
  • Age: 17
  • Gender: Female
  • Appearance: Neither the most alert, nor the most well-dressed, not the least dishevelled of people. She’s short even for a Japanese girl.
  • Personality: If someone wanted to describe her in one word, it wouldn’t even remotely be a challenge: shy. Hanako isn’t someone at home with talking to strangers in any circumstance, even doing her duties as a magical girl when there’s a minimal chance of running into her.
    At the same time she’s extremely close to anyone that might be called her friend—to the point that if possible, her preferred place to sleep is actually someone else’s pocket.
  • Skills: Hanako is most accomplished at… the art of falling asleep—or, at least, she’s very good at napping in seemingly-difficult situations. For instance, in school. Aside from that, she’s remarkably good at running about when not in danger of tripping over her own shoelaces, and a very talented artist.
  • Brief Backstory: Hanako hadn’t always had the healthiest life, but at least until her mother remarried it had been a pretty good one. Hanako’s relationship with her stepfather… well, that wasn’t a good one, and she ended up running away from home, a lot, and catching up on sleep in classes.
    On one of these occasions a fairy decided that she had potential as a magical girl… and what was Hanako going to do, refuse that? She’d already seen the creatures they fought once or twice. If a magical creature thought that she could do something about it, then she’d fight against them; it wasn’t like she did too much else with her nights.
    Since then, she’s made a few friends through her magical girl activities—quite unusually, for people whose transformations do a good job of hiding their identity—and avoided going home at all. She’s barely not failing classes.
    • Magical Girl Appearance: More confident by far.
    • Concept: Faerie
    • Archetype: Leannán Sí
    • Abilities: For the most part, despite apparently having an incomprehensibly vast array of abilities, Hanako uses exactly one: with her archetype being a fae muse, she has the ability to paint things into existence. The longer that this painting takes then the more real the resulting construction is—but the resilience and durability of a wall of arrows is rarely an important concern. Though this could conceivably allow for creating facsimiles of living things, they can only operate based on the context they’re initially painted into, and something so complicated takes forever. But if you need some sort of distraction…
      Courtesy of the Faerie portion, and her own attitude, Hanako can shrink herself quite considerably—and obtain flight in either size. Though quite harmless in such a state, she can stay transformed in it for longer than might be expected.
Hidden 6 yrs ago Post by LukasVolkov
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LukasVolkov He Who Rises... Again.

Member Seen 3 yrs ago

Name: Anya Ito
Age: 13
Gender: Female
Appearance:

Personality: Anya is lazy, a little temperamental, and a rather crafty girl. She doesn’t put much work into her grades, passing with relative ease with very little effort, and spends the rest of her time just nodding off. Anya is something of a loner with very little apparent ambition. That being said she is a huge history nerd, especially on Greek and Roman history, wanting nothing more than to be an archeologist. Greek myths are her favorite thing to research and she can be regularly found with some sort of book with her. She’s either reading these books or sleeping. When she gets a fire in her belly to add to her collection, and she collects everything, from cute things to pretty things.

Skills: Anya has an encyclopedic knowledge of Roman and Greek history and myths.

Brief Backstory: Anya was born just outside Tokyo to her pair of curator parents. She grew up around museum displays, ancient artifacts, and a number of decayed (preserved) corpses. She has the “collector’s itch” as her father put it ever since she saw a real, very old drachma and took it. He decided to let her keep it and front hen on she decided to add to her collection. While she collects everything under the sun it’s coins both rare and old she adores collecting above all else. Her Hoard as she styles it.

Anya flew through Grade School, Middle School, and is gearing up to graduate high school very soon. She has no thoughts one way or another about this and her parents never focused on how she was something of a child genius, treating her like a normal kid. Though they want to but they know their daughter has one goal in mind. Some would say to discover the lost cities and tombs of the world, but Anya wants to pillage them.

Magical Girl Appearance:

Concept: Dragon

Archetype: Soul of Deathly Rage, Fáfnir Reborn

Abilities: In terms of basic abilities, Anya is granted heightened strength and endurance by her Magical Girl For that belays her rather small stature. Anya can also breath fire.

Primal Bellow: Anya lets loose a deafening roar that sears the air in the direction she is roaring. This is used drive her opponent’s back most of the time, give her breathing room.

Blood Below Boil: Anya slams her clawed gauntlets into the ground and rips open the earth, and brings forth a geyser of molten rock to spew up around her, engulfing her.

Fury Most Primal Unbound: Anya unlocks the full breadth of her power but gives into the mad instincts of the mythical creature she embodies, making her nothing more than a monster in her own right. Thick plates of scale cover her head to toe and she becomes driven by wild instinct until she can wrestle control of herself from the entity that shares her body.
Hidden 6 yrs ago 6 yrs ago Post by KoL
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KoL Knight of Lorelei

Member Seen 14 days ago

Name: Christa Yamashiro
Age: 17 years
Gender: Female
Appearance:
https://danbooru.donmai.us/posts/2887375
https://danbooru.donmai.us/posts/2976683
https://danbooru.donmai.us/posts/2640133
Heigth: 167 cm
Weight: ???

Skills:
As an heiress of a noble lineage Christa was raised to have a number of talents, in the most eclectic fields, with a drive to always excel at everything she does. However, putting aside barely useful skills (for one's everyday life) like equestrianism and piano, as well as general academic and athletic talents, the two things that Christa does, and enjoys, the best are cooking and theatrical performances. The former she learned in a (failed) effort to try to reinforce her feminine image, which backfired when it only added more material for her classmates to fawn over, and later is an acquired passion which keeps permeating more and more aspects of her daily life.

Brief Backstory & Personality:
If there's any way to sum the whole of Christa's being in one sentence it would be: A half-foreigner, transfer student with a noble disposition and a knightly aura, who does her utmost to uphold her Justice with grace and elegance.

Christa is the oldest child of the heir of a genuine European aristocratic house and the heiress of one of Japan's largest conglomerates, born and raised to be a bridge between their families. Even though such a situation leads to unavoidable pressure and isolation, as Christa literally grew in what could be considered a whole different world by the vast majority of people, she never had anything to complain about her life. The weight of Noblesse Oblige as well as shaping up to her parents' ideals never bothered Christa as much as they seem to bother the princesses in fairy tales and movies. Au contraire, the idea of someone blessed with such a birth complaining always felt alien to her.

After taking her primary education overseas, Christa came to her mother's nation for her high school years. As is natural for someone of her status, she was enrolled in a private, all-girls academy. She developed a liking for the stage after getting roped into the drama club at the behest of her classmates who simply wouldn't stop calling Christa a Prince -- much to her dismay -- ever since her first day of classes.

Time passed and the mask became the girl, not in small part thanks to Christa becoming acquainted with a much more... idiosyncratic side of her new home: the Magical Girls and their secret society. Now, Christa lives her days trying to lead others down the path of righteousness by example both in school, or as a magical girl veteran always willing to lend a to her beautiful juniors.

Magical Girl Appearance:
https://danbooru.donmai.us/posts/3202022
Concept: Prince Charming
Archetype: Joyeuse
Abilities: Thanks to her Archetype, Christa can create objects made of phantasmal-looking glass, or perhaps crystal which can be used to both offense and defense, as well as, more often than not, just to cause an impression, especially when using her signature lilies. These crystals, shine with a pale, cold light, like that of the moon and are able of even shooting beams of said energy, which Christa generally saves for her finishing moves.

However, what might as well be her main ability is the power of seemingly altering the circumstances of the world around herself to always evoke maximum drama in everything she does as a magical girl. It's not an ability that can give her an edge in most battles, but she's more or less granted to have access to higher ground whenever she needs it, and pretty much always when she makes her entrance into a "scene", or to find props that allow for dramatic maneuvers like a hanging rope, or curtain, if she needs them.

She also has the ability to break harmful spells and cleanse others of the influence of all evil with a kiss... not that she'd take advantage of this power, of course.

And, last but not least, her "aura of mystery" is such that others will only be able to remember fragments of their encounters with her as a magical girl unless they are really acquainted with her person. They'll not forget her existence completely, but facts will get blurred and most will not be able to recall more than being saved or in the presence of a beautiful prince.
Hidden 5 yrs ago Post by The 42nd Gecko
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The 42nd Gecko

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  • Name: Ogata Saya
  • Age: 16
  • Gender: Female
  • Appearance:
  • Personality: "People like to talk a good game about how things like music are universal languages that can reach everyone, but so is war, battle, and compettion. There's some truth to that shounen stuff where you talk with your fists. Throughout all the world, there are stories where warriors respect even their opponent's honor and skill in battle. And hell, sports are all about that without the bodily harm. Or, well, less bodily harm." Saya is a straightforward, warlike person. She's aggressive and active. Saya isn't concerned about the victory, so much as the journey.

    Saya is a bit conflicted about her transformation's appearance. On the one hand, she really likes the darker skin, and is considering trying a tan. On the other hand, cow parts can be very confusing.
  • Skills: Saya has always been an active, sporty girl. She's not afraid to use her enhanced physical prowess in Magical Girl Form, doesn't hesitate from action, and is coordinated. However, she doesn't have any big specialties aside from that, and it's not like she has actual weapons or martial arts training.
  • Brief Backstory: "I'm just here to fight! Whether I win the Hexing Night or not, I still get my wish. Tell you what, if you put up the best fight, and I win, I'll let you have my wish. So, give it your best shot!" Saya is a relatively new magical girl, only a few months under her belt. She hasn't been faced with insurmountable odds or truly felt the horrors of battle yet. Her home life is stable, she has friends on her sports team, and everything's still going well for her. Right now, she's still riding the highs of her newfound power. She's finally allowed to properly fight, not just play at fighting with sports. More than that, now she's got the opportunity to not just fight just monsters, but her fellow Magical Girls. She really wants to get to see and find out what they're all made of!

    • Magical Girl Appearance:
    • Concept: Nursery Rhymes
    • Archetype: Cow Jumped Over The Moon
    • Abilities: Saya is a mostly straightforward physical-type magical girl. In general, she strikes out with her spear and enhanced physical power. Her attacks pierce more easily through barriers and tough armor, but don't have the most raw power behind them compared to some other melee magical girls. She can't smash a wall in one hit, though she could pierce through it. Her primary mixup ability is her jumping. Saya can jump up so high and so quickly, that to many she seems to disappear. Her spear can pull her skyward, and then sending her crashing back to earth. The heavens are definitely within her reach. But, she has two other tricks up her sleeve...
      • Mochi Stealing Spoon: Saya's spear transforms into a great spoon and pulls her into the heavens, where, from the defender's perspective, Saya jumps over the moon and then gathers from the moon a great glowing ball of white energy in her spoon. Rocketing back down, Saya launches the energy at her target to cause an explosion, just before her spoon transforms back into a spear and she drills into the target while they're blinded.
      • The Cat's Fiddle: Once per battle, Saya can hum or sing a song. During the duration of the song, she enhances her physical ability even further than normal. The louder and fiercer she sings, the more powerful she becomes. But also, the more it rebounds on her after the song finishes. Once the final note is sung, she is tired and weakened in equal proportion to how much she boosted herself before. Saya has not fully mastered the potential of this ability, as she's not a trained vocalist, and when she tries to sing too strongly, sometimes makes herself out of breath and prematurely ends it.

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