Welcome to the land of Tenebris. Make yourself at home within these grim and gothic lands filled with farmers, brewery owners, shopkeepers, knights, tradesmen, lords and, of course, all the monsters. Each regional baron has their own way of ruling their territory as well as their own forms of armed security. But their soldiers are trained to fight other humans.
Enter The Red Hoods.
The story of the Little Red Riding Hood and the Big Bad Wolf was all just a fable. Or at least a some of it was.
You live in a world were monsters exist. Vampires, Demons, Witches, Werewolves... There are creatures that bump in the night and only one defense against them. Us. Founded by the infamous Red Riding Hood, Blanchette Rouge, the Red Hoods is a privately owned military organization comprised of people of various backgrounds and special talents that stand up to those monsters. Technology is still behind. While firearms exist, they're a rarity. Most people use sharpened metal to solve their differences. Automobiles don't exist. Horse, Donkeys, Oxen... These are your Ford, Chevy and Dodges. A medieval setting, but not one that has to be historically accurate.
You are an initiate. Untested, unproven. You wear a yellow hood, announcing that you're a rookie. As you grow with the company, you may eventually earn your red hood, making you a badass of supernatural proportion.
We are above local authority. The Red Hoods operate like a hive. Though there are satellite locations across the land, they all take orders from their base of operations, which is headquartered in the province of Duncaster and ran by Commander Rouge.
Blanchette Rouge
Red Hood Commander
You become a Red Hood by one of two means: You volunteer or you're forced. Some people seek out a higher calling, joining the Red Hoods for the promise of adventure or to just test their mettle against the creatures of the night. Others were presented with an ultimatum. Serve with the Hoods or die. Those guilty of heinous crimes or those touched by the supernatural themselves are always given a way out before the sentence of death is executed. Everyone with a hood made their choice and so shall you.*
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This is a big world and there is a lot to cover, but exploring and learning is much more fun than memorizing, so information about the world around you will be given gradually through dialogue and gameplay. Here's what you need to know right off the bat...
There are limited available slots for this campaign (though I could be convinced to open up more for the right applicants). If the roster fills and you still want in, I'll be happy to keep a reservation log and hit you up if one of the players drops early. That said, if a player drops and it will be more problematic to bring in a new person (like toward the middle or end of the campaign when we're starting to wrap things up), I reserve the right to not make any replacements.
*Yes, I'm totally ripping off Game of Thrones' Night's Watch with this aspect