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Hidden 5 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
  • Class Skills:
    • Magic Resistance: A
    • Riding: B
  • Personal Skills:
    • Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
    • Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
    • Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
  • Noble Phantasm(s):
    • Name: Excalibur: Sword of Promised Victory
    • Rank: A++
    • Type: Anti-Fortress
    • Appearance: The sword gifted by the Lady of the Lake
    • Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.

    • Name: Invisible Air: Barrier of the Wind King
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Alignment: Lawful Good
  • Changes: N/A
Hidden 5 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Kiyohime
  • Class: Lancer
  • Appearance: Kiyo, is something wrong with your hair?
  • Personality: If you keep your word and don't rebuff her, then she will be a loving and attentive wife, though eternally with the downside that she might kill you at any time if you were to start lying or turn your back on her. To other people, she can be fairly snippy if her devotion is questioned, but will otherwise try to be polite.
    She's not oblivious that her own world-view and attitude has its shortcomings and is rather... incorrect, but there's not much she can do about it.
    Obviously, if you try to run, there will be problems.
  • Stats:
    • Strength: D+
    • Endurance: D+
    • Agility: A
    • Mana: E
    • Luck: E
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: A. Kiyohime is a dragon... implausibly so, and yet.
  • Personal Skills:
    • Flame-Coloured Kiss: A. Love and madness allows Kiyohime to push far beyond what she should be capable of, to the point of her current state--and its main benefit. Dragons, after all, are creatures with magical breath... that extends to Kiyohime as well. Even without transformations, she has the fiery breath of a dragon. Albeit smaller.
    • Insanity: EX. Even beyond her in-life fixation on Anchin and implausible achievements thereof, Kiyohime will invariably decide that her Master is Anchin and shower them with the same affection... despite on a conscious level being rather aware that they are not the same Anchin. It's best to not plumb too far into the depths of her mind: her Master is Anchin, even if this is a different Anchin or the same Anchin in some capacity. They are Anchin, and she is Anchin's wife. It's quite clear to her.
      Grants extraordinary resistance to mental interference, particularly where her Master is concerned. However, command seals that would attempt to alter or address this fundamental problem will have no effect.
    • Morph: C+. Kiyohime's shapeshifting is highly limited, merely being a degree of her full transformation into a dragon. However, this specialised transformation comes with direct attribute benefits; as she transforms further her base strength and endurance will increase... at the obvious downside of being increasingly a dragon.
    • Stalking: B. A bizarre ability to pursue a beloved target... no matter the distance, a combination of the five sense and magic will allow Kiyohime to track down "her" Anchin regardless of the distance.
  • Noble Phantasm(s):
    • Name: Transforming, Flame-Emitting Meditation
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: Hot.
    • Effects: An immensely straightforward ability... Kiyohime transforms fully into a dragon, with incredibly lethal, fiery breath. Normally, as a Servant, this would have a duration of merely a single turn--but here in Japan, it can last longer with an appropriate mana supply, though her abilities don't support this alone.
  • Alignment: Chaotic Evil
  • Changes: Combination of GO Lancer and Berserker versions, with modifications to make more sense. Given the benefits of staging ground for the extra rank of Agility and NP endurance.
Hidden 5 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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  • Name: Yi Sun-Sin
  • Class: Rider
  • Appearance: Do not falter in the face of the enemy.
  • Personality: The man famed for defending Korea during the Joseon Dynasty from Hideyoshi's naval invasion, Yi Sun-Sin is equal parts stoic, charismatic, and humble. To him, the defense of his Master is first and foremost, as he now exists as a Servant with no ties to the land he walks. He is by no means a person to give a rousing speech, though, as he often lets his actions do the talking instead; at the same time, he is more than willing to offer a drink or consultation for his peers, should they desire them. He will not take deliberate sabotage from his peers lightly, though, and will do everything in his power to ensure that the loss of his men will not once again occur.
    That being said, he will change his attitude regarding his Master depending on how they act. To a passive and cowardly Master, Yi will leave to hide as he acts as he sees fit; to one who wishes to fight alongside him, he shall train firmly to be able to stand by his side. Mercy is an affordance unable to be given during wartime, after all, and so the well-being of his Master even after his passing is also a top priority to him.
  • Stats:
    • Strength: B
    • Endurance: D+
    • Agility: B-
    • Mana: C
    • Luck: D
    • Noble Phantasm: B+
  • Class Skills:
    • Riding: B
    • Independent Action: C
  • Personal Skills:
    • Voyager of the Storm: A+
      Having commanded his small fleet throughout the Korean Peninsula in defense of his homeland, Yi Sun-Sin naturally qualifies for such a skill.
    • Uncrowned Master Strategist: B+
      Despite constantly being demoted due to machinations within the Joseon court, Yi Sun-Sin never once faltered in his stratagems against the Japanese, and though his enemies made note of his strategic prowess, his superiors found it more suitable to attempt to sabotage his efforts repeatedly. With this skill, any plans laid by the Admiral have a higher chance to succeed; so long as the enemy is unaware of his true abilities, this chance is strengthened even further.
    • Disengage (Navy): B-
      Given that his fleet never saw major losses under his command, this skill manifests itself as a way to defend the soldiers at his side. When involved in combat involving more people on his side than just himself, Yi Sun-Sin is able to break away from combat with his allies, resetting the conditions of the battle and forcing combat to end outright.
  • Noble Phantasm(s):
    • Name: Geobukson Armada — In Defense of My Homeland
    • Rank: B-
    • Type: Anti-Army
    • Appearance: A trio of turtle ships coupled with a few dozen smaller vessels. While not fully active, only a single turtle ship may be present.
    • Effects: Using his famed turtle ships, Yi Sun-Sin is able to combine both attack and defense in an assault upon the enemy. While no more than a single ship can be summoned ordinarily, this one ship has the effect of working as a mobile fortress, impervious to all manner of ranged bombardments (though strong enough attacks, obviously enough, will penetrate the hull). The weapons within can be manned by those who are not Heroic Spirits as well, and will have their power strengthened compared to if they were fired automatically. The ship, of course, is able to maneuver in the air as easily as it would in water.
      When the true name of this Noble Phantasm is invoked, Yi is able to summon the rest of his fleet to the battlefield. These ships have the same restrictions as his singular vessel, but only his three turtle ships have the defensive prowess noted above.

    • Name: Remnants of Noryang — Do Not Announce My Death
    • Rank: C+
    • Type: Anti-Army
    • Appearance: A suit of armor and a mounted drum.
    • Effects: The drum is the primary mechanism for this Noble Phantasm, and can be summoned and de-summoned at will. So long as Yi beats the drums himself, his allies gain a boost to their parameters—so long as they can hear him, of course. The invocation of its name for this sake is unnecessary.
      The true strength of this Noble Phantasm lies in its secondary ability. If Yi is mortally wounded at any point, he may pass on his armor and the drum to his Master. These two will not dematerialize when he dies, and so long as said Master dons the armor, they are able to both summon and play the drum, with similar (if not weaker) results to when he himself was playing it.
  • Alignment: Lawful Neutral
  • Changes: N/A
Hidden 5 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Illyasviel von Einzbern
  • Age: 18
  • Gender: Female
  • Personality: Illya is a cheerful, friendly girl, quite good at retaining a positive attitude even in the face of her father being injured. She's also quite lonely, though, given being raised apart from almost everyone in the world and even now looking and sometimes acting a lot younger than her peers. That, and people would do well to remember that the cheery, friendly girl was raised by a former mage killer as well and has learned quite a bit.
  • Skills: Well, she's multilingual. And cute.
  • Abilities: Aside from effectively infinite mana and command seals that can control any Servant--even one as much of a handful as Heracles might be--Illya has Mystic Eyes of Binding. She can also turn her hairs into individual magical constructs to do battle with another magus, which certainly wouldn't work for someone who can't afford to stick as much magical energy into absolutely everything as she does.
    Now, she of course has the benefits of being an Einzbern alchemist and all that entails, but Illya does also have the remarkable ability to become a cup. Her immediate family would probably not approve of this, or using the Dress of Heaven.
  • Brief Backstory: In comparison to the world of Fate/Stay Night, Illya has had a much more cheerful upbringing on account of not having dead parents, and even spent some time being raised outside of the Einzbern castle.
    Needless to say, though, she is still the Einzbern Master for the war and highly dangerous to boot. Leysritt and Sella came out of the attempt to abduct her for the most part unscathed.
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Anza

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Hidden 5 yrs ago 5 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Hidden 5 yrs ago Post by KoL
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KoL Knight of Lorelei

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Class: Archer
True Name: Atalanta
Parameters:

  • STR: D
  • END: E
  • AGI: A
  • MAN: B
  • LCK: C
  • NP: C
Class Skills:

  • Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
  • Independent Action A: It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Personal Skills:

  • Crossing Arcadia B: Can move while jumping over all kinds of obstacles on the field, including enemies.
    "Arcadia, my far-away homeland, I shall jump stone by stone across the steep mountain range that lead to you."
  • Aeshetics of the Last Spurt C: Can anticipate the enemy by letting him take the initiative and then confirming his actions.
    "Go ahead. I shall pass in front of you afterward like a squall."
Noble Phantasms:

  • Phoebus Catastrophe: Complaint Message on the Arrow

    • Rank: B
    • Type: Anti-Army
    • Range: 2~50
    • Maximum Number of Targets: 100 People
    • A complaint letter on an arrow seeking the divine protection of Artemis and Apollo with the Tauropolos received from the Guardian Deity Artemis. In the next turn arrows will rain on all enemies as if a downpour. Range can be set.
  • Agrius Metamorphosis: Boar of Divine Punishment

    • Rank: B+
    • Type: Anti-Unit (Self)
    • Range: 0
    • Maximum Number of Targets: 1 Person
    • The Monstrous Beast of Calydonia that Atalanta killed. A cursed Noble Phantasm where one owns the power of the Monstrous Beast when she wears the pelt.
      Even though Tauropolos is sealed, other than luck, all other stats rise. And an A Rank "Mad Enhancement" equivalent status is taken on.
      The skill "Shapeshift: A" is added. In battle, the wearer's form, therefore nature, changes.
Personality:
Atalanta is has a very peculiar personality, fruit of her life experience in the Age of Gods. She can be, and most of the time is, very closed toward most people thanks to her being raised by animals, with little to no contact with humans. Acid remarks are not above her either and she could give you a chewing if need be.

She can, mellow out considerably in face of children and when enjoying herself on the wilderness, in fact, Atalanta would do do almost anything for the sake of children and the wilds.

Don't mistake her kindness for weakness. Atalanta is one of the most dangerous Hunters of the Age of the Gods, blessed by the Sibling Deities Apollo and Artemis, she can hit you with pinpoint accuracy A rank attacks in a starless night across an entire valley and her animal instincts and agility make her all but impossible to catch unguarded or keep up with on a skirmish over difficult terrain. With all these traits together, Atalanta is as good as one can expect that the Archer class can get.
Alignment: Neutral Evil
Hidden 5 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

Member Seen 18 hrs ago

  • Name: Caules Forvedge
  • Age: 18
  • Gender: Male
  • Appearance: Ah, erm... Right.
  • Personality: A far more 'modern' human than most magi, Caules considers magecraft as more of a supplement to living like than something to dedicate one's life towards. In a way, that makes him perfectly suited to the style of teaching that he obtains, wherein such things are delved into from a less traditional perspective. In general, though, Caules is quite affable and honest when it comes to day-to-day interaction with others. With respect to life or death situations such as a Grail War, though, he acts in a manner more fitting of a magus, able to make decisions and harden his heart if sacrifices must be made. Of course, he is not bereft of pathos or emotion, but he is strategically minded when it comes down to it. In that regard, he, as a Master who has no particular wish for the Grail, is surprisingly apt at using what knowledge he has of his Servant and their limits to the best of his ability.
  • Skills: Compared to the standout magi around him, the one thing that really sets Caules apart is his ability to use modern technology. While his peers may be unable to use anything beyond everyday appliances, Caules is actually able to use computers and cell phones (among other things) due to his relative abundance of knowledge regarding the everyday world of non-magi.
  • Abilities: Caules' primary magecraft involves the manipulation of electricity—bioelectricity, in particular. By electric currents, Caules is able to bind enemies in place, fiddle with equipment, or strike out directly at his opponent. That being said, his actual strength lies more in how he manipulates these spells rather than brute force like his peers, and saying otherwise would be rather disingenuous given his lack of magical prowess despite having his family's Magic Crest implanted in him.
    Additionally, Caules has a Mystic Code, named 'Primeval Battery', which allows him to increase the natural healing abilities of a person via manipulation of bioelectricity, provided he is making physical contact with the affected area.
  • Brief Backstory: Born as the younger brother of his sister Fiore, Caules was never expected to become the head of the Forvedge family. He was, in fact, born as a 'spare', a contingency plan in case his sister was somehow unable to succeed the family. As things turned out, his sister had one day escaped from the family, removing both her own ability to live the life of a magi and whatever it had been that had crippled her from birth. With no other option, Caules was designated the head of the Forvedge household and the responsibility that came with it. As a result of this, though, Caules entered the Clock Tower and became a part of Lord El-Melloi II's classroom. That being said, when the Tohsakas and Edelfelts ended up wrapped up in their own mess, Caules found himself dragged along for the ride with a fancy new set of Command Seals on his hand to boot.
  • Faction: Red
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Anza

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Hidden 5 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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