Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
Stats:
Strength: A
Endurance: B
Agility: B
Mana: A
Luck: A+
Noble Phantasm: A++
Class Skills:
Magic Resistance: A
Riding: B
Personal Skills:
Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.
Name: Invisible Air: Barrier of the Wind King
Rank: C
Type: Anti-Unit
Appearance: N/A
Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
Personality: If you keep your word and don't rebuff her, then she will be a loving and attentive wife, though eternally with the downside that she might kill you at any time if you were to start lying or turn your back on her. To other people, she can be fairly snippy if her devotion is questioned, but will otherwise try to be polite. She's not oblivious that her own world-view and attitude has its shortcomings and is rather... incorrect, but there's not much she can do about it. Obviously, if you try to run, there will be problems.
Stats:
Strength: D+
Endurance: D+
Agility: A
Mana: E
Luck: E
Noble Phantasm: EX
Class Skills:
Magic Resistance: A. Kiyohime is a dragon... implausibly so, and yet.
Personal Skills:
Flame-Coloured Kiss: A. Love and madness allows Kiyohime to push far beyond what she should be capable of, to the point of her current state--and its main benefit. Dragons, after all, are creatures with magical breath... that extends to Kiyohime as well. Even without transformations, she has the fiery breath of a dragon. Albeit smaller.
Insanity: EX. Even beyond her in-life fixation on Anchin and implausible achievements thereof, Kiyohime will invariably decide that her Master is Anchin and shower them with the same affection... despite on a conscious level being rather aware that they are not the same Anchin. It's best to not plumb too far into the depths of her mind: her Master is Anchin, even if this is a different Anchin or the same Anchin in some capacity. They are Anchin, and she is Anchin's wife. It's quite clear to her. Grants extraordinary resistance to mental interference, particularly where her Master is concerned. However, command seals that would attempt to alter or address this fundamental problem will have no effect.
Morph: C+. Kiyohime's shapeshifting is highly limited, merely being a degree of her full transformation into a dragon. However, this specialised transformation comes with direct attribute benefits; as she transforms further her base strength and endurance will increase... at the obvious downside of being increasingly a dragon.
Stalking: B. A bizarre ability to pursue a beloved target... no matter the distance, a combination of the five sense and magic will allow Kiyohime to track down "her" Anchin regardless of the distance.
Effects: An immensely straightforward ability... Kiyohime transforms fully into a dragon, with incredibly lethal, fiery breath. Normally, as a Servant, this would have a duration of merely a single turn--but here in Japan, it can last longer with an appropriate mana supply, though her abilities don't support this alone.
Alignment: Chaotic Evil
Changes: Combination of GO Lancer and Berserker versions, with modifications to make more sense. Given the benefits of staging ground for the extra rank of Agility and NP endurance.
Personality: The man famed for defending Korea during the Joseon Dynasty from Hideyoshi's naval invasion, Yi Sun-Sin is equal parts stoic, charismatic, and humble. To him, the defense of his Master is first and foremost, as he now exists as a Servant with no ties to the land he walks. He is by no means a person to give a rousing speech, though, as he often lets his actions do the talking instead; at the same time, he is more than willing to offer a drink or consultation for his peers, should they desire them. He will not take deliberate sabotage from his peers lightly, though, and will do everything in his power to ensure that the loss of his men will not once again occur. That being said, he will change his attitude regarding his Master depending on how they act. To a passive and cowardly Master, Yi will leave to hide as he acts as he sees fit; to one who wishes to fight alongside him, he shall train firmly to be able to stand by his side. Mercy is an affordance unable to be given during wartime, after all, and so the well-being of his Master even after his passing is also a top priority to him.
Stats:
Strength: B
Endurance: D+
Agility: B-
Mana: C
Luck: D
Noble Phantasm: B+
Class Skills:
Riding: B
Independent Action: C
Personal Skills:
Voyager of the Storm: A+ Having commanded his small fleet throughout the Korean Peninsula in defense of his homeland, Yi Sun-Sin naturally qualifies for such a skill.
Uncrowned Master Strategist: B+ Despite constantly being demoted due to machinations within the Joseon court, Yi Sun-Sin never once faltered in his stratagems against the Japanese, and though his enemies made note of his strategic prowess, his superiors found it more suitable to attempt to sabotage his efforts repeatedly. With this skill, any plans laid by the Admiral have a higher chance to succeed; so long as the enemy is unaware of his true abilities, this chance is strengthened even further.
Disengage (Navy): B- Given that his fleet never saw major losses under his command, this skill manifests itself as a way to defend the soldiers at his side. When involved in combat involving more people on his side than just himself, Yi Sun-Sin is able to break away from combat with his allies, resetting the conditions of the battle and forcing combat to end outright.
Noble Phantasm(s):
Name: Geobukson Armada — In Defense of My Homeland
Rank: B-
Type: Anti-Army
Appearance: A trio of turtle ships coupled with a few dozen smaller vessels. While not fully active, only a single turtle ship may be present.
Effects: Using his famed turtle ships, Yi Sun-Sin is able to combine both attack and defense in an assault upon the enemy. While no more than a single ship can be summoned ordinarily, this one ship has the effect of working as a mobile fortress, impervious to all manner of ranged bombardments (though strong enough attacks, obviously enough, will penetrate the hull). The weapons within can be manned by those who are not Heroic Spirits as well, and will have their power strengthened compared to if they were fired automatically. The ship, of course, is able to maneuver in the air as easily as it would in water. When the true name of this Noble Phantasm is invoked, Yi is able to summon the rest of his fleet to the battlefield. These ships have the same restrictions as his singular vessel, but only his three turtle ships have the defensive prowess noted above.
Name: Remnants of Noryang — Do Not Announce My Death
Effects: The drum is the primary mechanism for this Noble Phantasm, and can be summoned and de-summoned at will. So long as Yi beats the drums himself, his allies gain a boost to their parameters—so long as they can hear him, of course. The invocation of its name for this sake is unnecessary. The true strength of this Noble Phantasm lies in its secondary ability. If Yi is mortally wounded at any point, he may pass on his armor and the drum to his Master. These two will not dematerialize when he dies, and so long as said Master dons the armor, they are able to both summon and play the drum, with similar (if not weaker) results to when he himself was playing it.
Personality: Illya is a cheerful, friendly girl, quite good at retaining a positive attitude even in the face of her father being injured. She's also quite lonely, though, given being raised apart from almost everyone in the world and even now looking and sometimes acting a lot younger than her peers. That, and people would do well to remember that the cheery, friendly girl was raised by a former mage killer as well and has learned quite a bit.
Skills: Well, she's multilingual. And cute.
Abilities: Aside from effectively infinite mana and command seals that can control any Servant--even one as much of a handful as Heracles might be--Illya has Mystic Eyes of Binding. She can also turn her hairs into individual magical constructs to do battle with another magus, which certainly wouldn't work for someone who can't afford to stick as much magical energy into absolutely everything as she does. Now, she of course has the benefits of being an Einzbern alchemist and all that entails, but Illya does also have the remarkable ability to become a cup. Her immediate family would probably not approve of this, or using the Dress of Heaven.
Brief Backstory: In comparison to the world of Fate/Stay Night, Illya has had a much more cheerful upbringing on account of not having dead parents, and even spent some time being raised outside of the Einzbern castle. Needless to say, though, she is still the Einzbern Master for the war and highly dangerous to boot. Leysritt and Sella came out of the attempt to abduct her for the most part unscathed.
Name: Tohsaka Rin Age: 17 Gender: Female Appearance:
Personality: A sharp and elegant magus, dedicated to her craft and convinced of her own superiority. Under the tutelage of her father she has grown coldhearted and distant, presenting a veneer of perfection to the world that she guards at all costs. Where Tokiomi is cool and respectful, however, Rin still possesses a streak of youthful arrogance, and her bossiness and overconfidence will shine through at times. On a rational level she has everything she needs- magical talent, vast wealth, a bright future -but deep down Rin is unhappy with her present self. Perhaps it is that she keeps her kindness and mischievousness buried within an icy shell, forcing herself to be the person the Tohsaka family would want her to be rather than the person she is... but if you told her that, she'd only chide you for speaking nonsense.
Skills: Of course, it's not enough to be only the best in magecraft! Rin is also a top student in conventional subjects, and a talented athlete, and the best-looking girl in Fuyuki, and... (Just don't ask her to do anything involving modern technology.)
Abilities: As the successor to the Tohsaka family, Rin excels in the storage of magical energy in objects, typically jewels. She uses these as disposable, limited-function Mystic Codes. Rin's most powerful jewel is a powerful, one-of-a-kind pendant given to Rin by her father for the Grail War, a one hundred year old Tohsaka family heirloom with decades worth of magical energy stored within. Outside of jewel magic, Rin's most common offensive spell is a Finnish technique known as Gandr, which concentrates magical energy into her forefinger before firing off a hazy black orb like a bullet. Rin has bypassed any need for a verbal component to initiate this spell, and can fire several Gandr shots in an instant or set up a barrier and rain them on an opponent if she so chooses. Rin is also proficient with reinforcement sorcery, allowing her to strengthen her legs to the point where she can run over one hundred meters in less than seven seconds, fast enough to be perceived as a blur to a regular human.
Brief Backstory: With the Fourth Holy Grail War delayed, and thus no sudden break in the Tohsaka line, Rin was raised as a proper scion of her house. Whilst originally admiring of her father, she began to understand his darker side as she grew older- a realization that forced her to reconsider her own place in the world. Although she came close to choosing her own path and abandoning her path as a magus entirely, she eventually surrendered herself to the future that was planned out for her, molding herself into the archetype of a Magus family heir. In time, she even surpassed her father in terms of sheer combat capability, and as a result she is the one who now joins the Einzbern representative as a Master in the Great Grail War.
Name: Luviagelita Edelfelt Age: 17 Gender:Female Appearance: Stylish and elegant, as an Edelfelt heiress should be Personality: Always graceful, never blaspheming and displaying a beauty similar to that of a swan. Of course, that is all just a facade; as she is actually very competitive and suffers from perfectionist tendencies. She's still way better then that Tohsaka lass though.
She knows that such spending of money is meaningful because aristocrats are aristocrats. She understands that commoners do not have good views about the aristocrats, but loves them strongly because she understands them. She accepts that her fate is to marry a high-class person of noble birth, but her personal tastes are more towards a simple person.
Really, All Luvia needs the average person to understand is that they need to look up to her more so then anyone else. Skills: Of course, it's not enough to be only the best. Period. She, Luviagelita Edelfelt is also a top student in conventional subjects, and a talented athlete, and the best-looking girl in Fuyuki, and... Well, even though she doesn't know modern technologies as well as she'd like to admit, unlike that bland girl "Rin Tohsaka" she'll at least attempt to help. Just leave it to your friendly Ojou-Sama Abilities: Finn Shot Master - The specalised version of Gandr capable of making physical damage. Jewel Magecraft : Transferring magical energy into jewels to use as limited use Mystic Codes. It is said that they are able to act as "prisons that stop flow", easily accumulating and storing the thoughts of their owners. Among the jewels of the world, there are those that have spent years under the ground having contact with the spirits of nature and have been stained with their power, allowing them to act as a simplified type of Magic Crest when filled with energy. The downside of the storage medium is that they break upon the release of the energy, so they must be replaced with each use. They can be very costly, requiring either a great, wealthy house like the Edelfelt family Brief Backstory: The Edelfets history is relatively unchanged, save for a small difference in the outcome of the third war. Allowing the edelfelts to maintain partial operations in fuyuki, And it is through these partial systems that Luvia herself would volunteer for active participation. That and of course why else would she pass up on a chance to prove just how capable she was.
Personality: Her existence manifest in the form of a young girl, Abigail acts typical of a child her age, displaying a sort natural innocence even in the face of being a host to an outer-god. A devout Puritan, She maintains her faith through daily rituals. A fan of playing tricks, She is not opposed to messing with something that she dislikes.
Stats:
Strength: B
Endurance: A
Agility: C
Mana: B
Luck: C
Noble Phantasm: A
Class Skills:
Existence Outside the Domain: EX
Personal Skills:
Insanity B: A skill that denotes ones insanity: Grants resistance to mental effects in exchange for increased difficulty to reach a mutual understanding with the servant which can make them difficult to command as a result.
Divinity B : Due to Abigails existence as the 'key' and her role as the vessel for an outer-god, she is conferred a level of divinity proportional to its power. H' ah mgvulgtnah Yog-Sothoth'nyth
Prayer of Faith C : The conviction of the Puritans that honors daily prayer and poverty, A skill that increases mental resistance that is weakened by the amount of earthly possessions the holder has.
Lost of Sanity B: (SEALED USUALLY) The insanity exuded by the evil god within her can easily break down the fragile common sense and morals of humans, This skills will slowly erode any mental resistances, and mental fortitude of those that oppose her. Which makes them even more susceptible to her noble phantasm in prolonged engagements.
Witch Trials A+ : Drawing out acts of jealousy and hate towards her without volition, giving rise to a chain of misfortune. A skill that causes individuals negative traits to become more apparent in her presence, as well as making her more likely to be a victim of those negative traits.
Noble Phantasm(s):
Name: Qliphoth Rhizome
Rank: A~EX
Type: Anti-World Anti-Unit
Appearance: In its first form, The NP takes the form of a beam of light, capable of arcing at Abigail's discretion, emitting from a key-hole shaped mark that manifests on Abigail's forehead. In this stat, the Noble phantasm has a low-power output, with the distortions it causes being minor and localised to the point of contact with the beam of light. However the beam moves incredibly fast given its properties, as well as bypassing physical defenses. Spiritual wards will lessen the damage further, but not prevent it outright.
In its true form, the NP manifests from 'Gates' surrounding Abigail. Taking the form of Large Tentacles belonging to a creature deemed only as an False-God-But-Not, An Outer-Entity beyond the laws of normalcy of reality. These tentacles take on physical properties while manifest, and can be damaged and even destroyed, without any loss to the NP's usability in the future. The True power of this Noble Phantasm, is manifested when the Tentacles make physical contact with entity. It forcefully implants daemons into the entity on contact. These Daemons are extremely volatile, and thus, unless the entity has a mind capable of withstanding the immense strain. Then the symptoms of Daemon rejection will occur, with the host body self-destructing on itself, via malignant distortions appearing throughout it.
The Noble Phantasm should normally be 'Anti world' due to its properties. But due to the intervention of Abigail, it has been reduced to an Anti-Unit Designation.
Effects:
First Form - Minor distortions in the physical body. E.g Muscles Twisting, Irregular Heart Beat. Etc. True form - Major Malignant Distortions in a physical body. E.g Muscles ripping from socket / Rampant Tumour Growth / Rampant Mutation etc. (Not including any broken body parts from the physical action of being hit by the powerful tentacles)
Alignment: Chaotic evil
Changes: Detailed out the NP further then what was written.
Magic Resistance D: Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
Independent Action A: It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Personal Skills:
Crossing Arcadia B: Can move while jumping over all kinds of obstacles on the field, including enemies. "Arcadia, my far-away homeland, I shall jump stone by stone across the steep mountain range that lead to you."
Aeshetics of the Last Spurt C: Can anticipate the enemy by letting him take the initiative and then confirming his actions. "Go ahead. I shall pass in front of you afterward like a squall."
Noble Phantasms:
Phoebus Catastrophe: Complaint Message on the Arrow
Rank: B
Type: Anti-Army
Range: 2~50
Maximum Number of Targets: 100 People
A complaint letter on an arrow seeking the divine protection of Artemis and Apollo with the Tauropolos received from the Guardian Deity Artemis. In the next turn arrows will rain on all enemies as if a downpour. Range can be set.
Agrius Metamorphosis: Boar of Divine Punishment
Rank: B+
Type: Anti-Unit (Self)
Range: 0
Maximum Number of Targets: 1 Person
The Monstrous Beast of Calydonia that Atalanta killed. A cursed Noble Phantasm where one owns the power of the Monstrous Beast when she wears the pelt. Even though Tauropolos is sealed, other than luck, all other stats rise. And an A Rank "Mad Enhancement" equivalent status is taken on. The skill "Shapeshift: A" is added. In battle, the wearer's form, therefore nature, changes.
Personality: Atalanta is has a very peculiar personality, fruit of her life experience in the Age of Gods. She can be, and most of the time is, very closed toward most people thanks to her being raised by animals, with little to no contact with humans. Acid remarks are not above her either and she could give you a chewing if need be.
She can, mellow out considerably in face of children and when enjoying herself on the wilderness, in fact, Atalanta would do do almost anything for the sake of children and the wilds.
Don't mistake her kindness for weakness. Atalanta is one of the most dangerous Hunters of the Age of the Gods, blessed by the Sibling Deities Apollo and Artemis, she can hit you with pinpoint accuracy A rank attacks in a starless night across an entire valley and her animal instincts and agility make her all but impossible to catch unguarded or keep up with on a skirmish over difficult terrain. With all these traits together, Atalanta is as good as one can expect that the Archer class can get. Alignment: Neutral Evil
Personality: A far more 'modern' human than most magi, Caules considers magecraft as more of a supplement to living like than something to dedicate one's life towards. In a way, that makes him perfectly suited to the style of teaching that he obtains, wherein such things are delved into from a less traditional perspective. In general, though, Caules is quite affable and honest when it comes to day-to-day interaction with others. With respect to life or death situations such as a Grail War, though, he acts in a manner more fitting of a magus, able to make decisions and harden his heart if sacrifices must be made. Of course, he is not bereft of pathos or emotion, but he is strategically minded when it comes down to it. In that regard, he, as a Master who has no particular wish for the Grail, is surprisingly apt at using what knowledge he has of his Servant and their limits to the best of his ability.
Skills: Compared to the standout magi around him, the one thing that really sets Caules apart is his ability to use modern technology. While his peers may be unable to use anything beyond everyday appliances, Caules is actually able to use computers and cell phones (among other things) due to his relative abundance of knowledge regarding the everyday world of non-magi.
Abilities: Caules' primary magecraft involves the manipulation of electricity—bioelectricity, in particular. By electric currents, Caules is able to bind enemies in place, fiddle with equipment, or strike out directly at his opponent. That being said, his actual strength lies more in how he manipulates these spells rather than brute force like his peers, and saying otherwise would be rather disingenuous given his lack of magical prowess despite having his family's Magic Crest implanted in him. Additionally, Caules has a Mystic Code, named 'Primeval Battery', which allows him to increase the natural healing abilities of a person via manipulation of bioelectricity, provided he is making physical contact with the affected area.
Brief Backstory: Born as the younger brother of his sister Fiore, Caules was never expected to become the head of the Forvedge family. He was, in fact, born as a 'spare', a contingency plan in case his sister was somehow unable to succeed the family. As things turned out, his sister had one day escaped from the family, removing both her own ability to live the life of a magi and whatever it had been that had crippled her from birth. With no other option, Caules was designated the head of the Forvedge household and the responsibility that came with it. As a result of this, though, Caules entered the Clock Tower and became a part of Lord El-Melloi II's classroom. That being said, when the Tohsakas and Edelfelts ended up wrapped up in their own mess, Caules found himself dragged along for the ride with a fancy new set of Command Seals on his hand to boot.
Personality: A genius individual from 15th~16th Century Europe, sometimes referred to as 'almighty,' the kind of once-in-a-generation wunderkind who changed the course of civilization and carved his name on human history. He has been recorded as a peerless pretty boy, a peerless handsome young man... but da Vinci was never bound down by such rules. After all, before a true genius, even things such as gender and age are rendered meaningless. Doctrine and fashion may change with the age, but there is only one truth: whatever may happen, da Vinci-chan shall always remain the unrivaled almighty! As a Servant, she is rational, yet placid. She's that rare type of genius who accurately understands her own abilities and their limits, who can grasp and analyze almost any situation with merely a glance... little wonder that she's always so composed. For her, the “unexpected” simply does not occur, and even if it did occur, she would avidly assesses such a rare situation with great interest. After all, on finding something that fascinates her, she'll immediately pounce on it with a sparkle in her eye... The fact that she's currently a young woman is something da Vinci seems relatively unaware of. After taking a bath, she's the type to prowl around as she likes while naked, heedless of who might be watching. Regarding her Master as a “pupil”, she will behave as if a “mentor," though if pressed she'd say that rather than “a venerable mentor," there's an intimacy that is more along the lines of “a teacher whose age is close to that of her students."
Stats: Strength: E Endurance: E Agility: C Mana: A+ Luck: B Noble Phantasm: EX
Class Skills: - Territory Creation A: Enables her to create a “Workshop” that serves as the ideal location for her to practice as a Magus. Since she possesses Rank A in this skill, it is possible for her to create something on the level of a "Temple" for herself. - Item Construction A: The ability to produce devices that carry magical energy. As another Rank A skill, it allows her to build a vast variety of magical weapons and devices, up to and including a potion of limited immortality.
Personal Skills: - Natural Born Genius EX: A Skill denoting one who has an unparalleled natural knowledge. Excepting those that place a heavy burden upon the body (such as Divinity), and those that are specifically characteristic of certain heroes, many other Skills can be practically demonstrated at a proficiency of A Rank. Although she does not use this Skill very often as a Servant, it is the reason her Item Construction and Territory Creation skills are so highly-ranked. - Golden Rule (Body) B: The possession of a perfect goddess-like body, an unmatched beauty. Leonardo intentionally acquired this Skill for her benefit via Natural Born Genius, 'redesigning' her body as a female based on the Mona Lisa. - Pioneer of the Stars EX: A unique Skill given to heroes whp became turning points in human history. Even the most difficult voyages, the most impossible challenges, gain a slim chance of being overcome through this skill. Leonardo da Vinci, who gave rise to so many advances in so many different fields, possesses this Skill at a high rank.
Noble Phantasm: Name: Uomo Universale — The Universal Man Rank: EX Type: Anti-Unit/Anti-Army Appearance:
Effects: The legendary omnipotence associated with Leonardo da Vinci given shape. It instantly analyzes the target(s) and adjusts her greatest attack in accordance with that target(s) before firing. An all-purpose, specially-made Noble Phantasm, it is a magical ability that can repel attacks by provisionally composing the enemy’s Noble Phantasm on the spot, or be unleashed to inflict a “compulsory” fixed damage by projecting pure magical energy. This destructive energy is of a kind that simply cannot be mitigated by any defensive-type Noble Phantasm or Skill, not to mention anti-magical energy abilities. That is to say, by putting together a super-advanced formula that analyzes in real-time, any and every opponent becomes a susceptible target for Da Vinci's magical attack.
Alignment: Chaotic Good Changes: Switched genders thanks to the Golden Rule (Body) skill she intentionally acquired.
Name: Weyland, aka “The Smith”, “Prince of the Elves”, “The Supreme Smith of the Gods”
Class: Assassin
Appearance
Personality: A stout and dedicated hero who takes pride in his smithing skills, working with a passion that even as a servant has not deteriorated one single bit. He enjoys putting his craft to the test in competitions of craftsmanship, such as making Mimung to defeat and kill a lying blacksmith in a competition, though outside of certain people or certain conditions he doesn’t make things “for free”. He does seem to care about his family as well, though, enough so to arm and equip his son when he came of age...and also not hold a grudge nor anger against his Valkyrie wife even well after she had left him. Overall it could he said he is a relatively peaceable, hard-working, and competitive fellow whose dedication to his work shines through in the raw quality of his craft.
However, the man also has an anger like none other if someone managed to stoke it. Revenge is something that can seethe in him down to his bones, though he will take time to plan out and execute such schemes to even a cruel extent. After seducing the daughter of King Niðhad (who had been promised to him originally along with half the kingdom), as well as slaughtering and crafting items out the remains of the king’s sons, he then flew over using magical wings he had craftred for escape to personally brag about his deeds to the evil King Niðhad. In other words, double-crossing him and cheating him and treating him very badly is a sure way to bring out the worst in Weyland.
Stats:
Strength: B Endurance: B Agility: D Mana: B Luck: C Noble Phantasm: C+
Class Skills:
Presence Concealment: C
-is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin class. Hides one's presence as a Servant. Suitable for spying. The rank of Presence Concealment drops considerably when preparing to attack.
Personal Skills:
Enticement of Gold: C++
-The ability to lure and entice others into a trap or ambush, whilst making one's presence fail to register as hostile and be misunderstood as “harmless” in the process. It is a form of mental attack on the target when used, and in application allows the wielder to manipulate victims verbally to perform actions with (in this case) promises of treasures and wealth. Any physical impairments or “weaknesses” the wielder visibly has, such as crippled legs or the like, can increase the effectiveness of this skill.
Weyland the Smith, after his legs had been maimed, was most infamously able to use his skills to secretly lure in the sons of the king that had imprisoned him. He did this with sweet promises of treasure, and when these sons arrived secretly (as he had requested them to do) they were swiftly dispatched in a surprise attack. Whilst this feat alone isn’t normally a very high rank, though not useless, Weyland’s maimed legs and inability to walk strengthens the effects of this skill in application normally. Further, if Weyland’s true name is known to a given target the effectiveness of this skill rises due to his reputation as “a great hero who makes legendary treasures”. However, handing out one’s true name comes with its own repercussions as well...
Forge of Legend: EX
-The legendary smithing skills of Weyland, the “Supreme Smith of the Gods” himself whose skills wrought out many Noble Phantasms for the gods and mortal hands. His works are themselves naturally Noble Phantasms, in other words, which all became disseminated out to be wielded by others in their respective legends. From magic rings, to Beowulf’s armor, to multiple legendary swords like Gram and Balmung handed out by the gods or others, these skills are an inseparable part of Weyland that he is infamous for as a heroic spirit. However, due to not possessing his legendary forge as a Noble Phantasm outside of the Caster class, the speed of his work is distinctly inferior when he is summoned under the Assassin class container.
Divinity: D
-Weyland is of mixed birth, bearing elfish, jotun/sea-jotun, and even the blood of a minor sea spirit or possible mermaid (Wachilde) flowing within him. Only certain details seem clear among his legends, but one thing that is for sure is that he was part-human. This skill itself can be considered the summation of his ultimately strange and confusing bloodline.
Noble Phantasm(s):
Name: Uudistettu liha, “Transformed Meat, My Revenge Made Complete!!!”
Rank: C+
Type: Anti-Unit
Range: -
Maximum Number of Targets: 1
Appearance: An exertion of Weyland’s inhuman and even magical smithing skills for the purpose of murder, used to transform the remains of King Niðhad’s sons (whom he slew in secret) into masterful and valuable, yet macabre, items he sent to the rest of hte royal family. Most infamous among the things he fashioned from them are the goblets he created from the skulls of the two sons. They were the flesh of his enemies themselves reshaped to his will and liking. This is the form this Noble Phantasm itself takes, being a crystallization of the deadly murderous act that was done in the shadows.
Effects: Weyland merely has to extend a hand towards the target, and speak the true name of this Noble Phantasm in order to use it. The target’s body is then forcibly crushed, distorted, and eventually reformed into a bloody skull goblet, this being a gruesome, painful, and ultimately very lethal process that is imposed upon the target on all levels (mental, physical, and otherwise) to entirely reshape them at their core. One can consider it a very frightening Noble Phantasm in that regard, as it is an action “entirely focused on reforging the target” into something else by attacking their very being in multiple ways and on multiple levels (mental, physical, and spiritual levels all being accounted for).
Normal humans and magi stand no chance against it, though servants are another case altogether. Any servant can actively exert themselves to resist the effects of this Noble Phantasm (albeit having to put active and properly serious focus into it), with individual skills like Battle Continuation or skills that preserve the state of the body or mind being additionally very useful in assisting one’s survival in part whilst resisting. However, even if a servant or other powerful creature manages to resist the full “goblet-ification” process and not outright die, there are still the multiple levels of damage to account for. This is because this Noble Phantasms’s multi-pronged attack even affects them as deeply as their Saint Graph in its application.
The weaker the target is as well, such as having taken damage to their bodies and their core, the naturally harder it becomes to resist this Noble Phantasm’s effects. Further, the modifier for this Noble Phantasm applies and boosts its power when used against those of “royal blood”: aka kings and princes and princesses and their ilk as this feat was originally targeted against during Weyland’s lifetime.